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4X - Wikipedia
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vector-toc-level-2"> <a class="vector-toc-link" href="#Research_and_technology"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Research and technology</span> </div> </a> <ul id="toc-Research_and_technology-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Combat" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Combat"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Combat</span> </div> </a> <ul id="toc-Combat-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Peaceful_competition" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Peaceful_competition"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Peaceful competition</span> </div> </a> <ul id="toc-Peaceful_competition-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Complexity" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Complexity"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>Complexity</span> </div> </a> <ul id="toc-Complexity-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Gameplay" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Gameplay"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5</span> <span>Gameplay</span> </div> </a> <ul id="toc-Gameplay-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Victory_conditions" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Victory_conditions"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.6</span> <span>Victory conditions</span> </div> </a> <ul id="toc-Victory_conditions-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-History" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#History"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>History</span> </div> </a> <button aria-controls="toc-History-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle History subsection</span> </button> <ul id="toc-History-sublist" class="vector-toc-list"> <li id="toc-Origin" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Origin"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Origin</span> </div> </a> <ul id="toc-Origin-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Peak" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Peak"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Peak</span> </div> </a> <ul id="toc-Peak-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Recent_history" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Recent_history"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.3</span> <span>Recent history</span> </div> </a> <ul id="toc-Recent_history-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Subgenres" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Subgenres"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Subgenres</span> </div> </a> <button aria-controls="toc-Subgenres-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Subgenres subsection</span> </button> <ul id="toc-Subgenres-sublist" class="vector-toc-list"> <li id="toc-Grand_strategy_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Grand_strategy_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Grand strategy games</span> </div> </a> <ul id="toc-Grand_strategy_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Real-time_hybrid_4X" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Real-time_hybrid_4X"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>Real-time hybrid 4X</span> </div> </a> <ul id="toc-Real-time_hybrid_4X-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-4X_in_board_games" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#4X_in_board_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>4X in board games</span> </div> </a> <ul id="toc-4X_in_board_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" 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href="https://ca.wikipedia.org/wiki/Videojoc_de_construcci%C3%B3_d%27imperis" title="Videojoc de construcció d'imperis – Catalan" lang="ca" hreflang="ca" data-title="Videojoc de construcció d'imperis" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/4X" title="4X – Czech" lang="cs" hreflang="cs" data-title="4X" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Globalstrategiespiel" title="Globalstrategiespiel – German" lang="de" hreflang="de" data-title="Globalstrategiespiel" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/4X" title="4X – Spanish" lang="es" hreflang="es" data-title="4X" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/4X_(ludo)" title="4X (ludo) – Esperanto" lang="eo" hreflang="eo" data-title="4X (ludo)" data-language-autonym="Esperanto" data-language-local-name="Esperanto" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%DB%B4%D8%A7%DA%A9%D8%B3" title="۴اکس – Persian" lang="fa" hreflang="fa" data-title="۴اکس" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr badge-Q17437796 badge-featuredarticle mw-list-item" title="featured article badge"><a href="https://fr.wikipedia.org/wiki/Jeu_4X" title="Jeu 4X – French" lang="fr" hreflang="fr" data-title="Jeu 4X" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/4X" title="4X – Korean" lang="ko" hreflang="ko" data-title="4X" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/4X" title="4X – Indonesian" lang="id" hreflang="id" data-title="4X" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/4X_(videogiochi)" title="4X (videogiochi) – Italian" lang="it" hreflang="it" data-title="4X (videogiochi)" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/4X_(%D7%A1%D7%95%D7%92%D7%AA_%D7%9E%D7%A9%D7%97%D7%A7%D7%99_%D7%95%D7%99%D7%93%D7%90%D7%95)" title="4X (סוגת משחקי וידאו) – Hebrew" lang="he" hreflang="he" data-title="4X (סוגת משחקי וידאו)" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/4X" title="4X – Lithuanian" lang="lt" hreflang="lt" data-title="4X" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/4X" title="4X – Hungarian" lang="hu" hreflang="hu" data-title="4X" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/4X" title="4X – Dutch" lang="nl" hreflang="nl" data-title="4X" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/4X" title="4X – Japanese" lang="ja" hreflang="ja" data-title="4X" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/4x-spill" title="4x-spill – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="4x-spill" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/4X" title="4X – Polish" lang="pl" hreflang="pl" data-title="4X" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/4X" title="4X – Portuguese" lang="pt" hreflang="pt" data-title="4X" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/4X" title="4X – Romanian" lang="ro" hreflang="ro" data-title="4X" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/4X" title="4X – Russian" lang="ru" hreflang="ru" data-title="4X" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sl mw-list-item"><a href="https://sl.wikipedia.org/wiki/4X" title="4X – Slovenian" lang="sl" hreflang="sl" data-title="4X" data-language-autonym="Slovenščina" data-language-local-name="Slovenian" class="interlanguage-link-target"><span>Slovenščina</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/4X_(strategiapeli)" title="4X (strategiapeli) – Finnish" lang="fi" hreflang="fi" data-title="4X (strategiapeli)" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/4X" title="4X – Swedish" lang="sv" hreflang="sv" data-title="4X" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/4X" title="4X – Turkish" lang="tr" hreflang="tr" data-title="4X" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%93%D0%BB%D0%BE%D0%B1%D0%B0%D0%BB%D1%8C%D0%BD%D0%B0_%D1%81%D1%82%D1%80%D0%B0%D1%82%D0%B5%D0%B3%D1%96%D1%8F" title="Глобальна стратегія – Ukrainian" lang="uk" hreflang="uk" data-title="Глобальна стратегія" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/4X" title="4X – Vietnamese" lang="vi" hreflang="vi" data-title="4X" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/4X" title="4X – Wu" lang="wuu" hreflang="wuu" data-title="4X" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/4X_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="4X (電子遊戲) – Cantonese" lang="yue" hreflang="yue" data-title="4X (電子遊戲)" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li 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Click here for more information."><img alt="Featured article" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/20px-Cscr-featured.svg.png" decoding="async" width="20" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/40px-Cscr-featured.svg.png 1.5x" data-file-width="466" data-file-height="443" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Genre of strategy-based video and board games</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">This article is about the board and video game subgenre. For other uses, see <a href="/wiki/4X_(disambiguation)" class="mw-disambig" title="4X (disambiguation)">4X (disambiguation)</a>.</div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Freeciv-net-screenshot-2011-06-23.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Freeciv-net-screenshot-2011-06-23.png/500px-Freeciv-net-screenshot-2011-06-23.png" decoding="async" width="350" height="193" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Freeciv-net-screenshot-2011-06-23.png/960px-Freeciv-net-screenshot-2011-06-23.png 1.5x" data-file-width="1674" data-file-height="923" /></a><figcaption>Detailed empire management, seen here in <i><a href="/wiki/Freeciv" title="Freeciv">Freeciv</a></i>, is a central aspect of 4X <a href="/wiki/Strategy_video_game" title="Strategy video game">strategy games</a>.</figcaption></figure> <style 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.sidebar-content-with-subgroup{padding:0.1em 0.4em 0.2em}.mw-parser-output .sidebar-above,.mw-parser-output .sidebar-below{padding:0.3em 0.8em;font-weight:bold}.mw-parser-output .sidebar-collapse .sidebar-above,.mw-parser-output .sidebar-collapse .sidebar-below{border-top:1px solid #aaa;border-bottom:1px solid #aaa}.mw-parser-output .sidebar-navbar{text-align:right;font-size:115%;padding:0 0.4em 0.4em}.mw-parser-output .sidebar-list-title{padding:0 0.4em;text-align:left;font-weight:bold;line-height:1.6em;font-size:105%}.mw-parser-output .sidebar-list-title-c{padding:0 0.4em;text-align:center;margin:0 3.3em}@media(max-width:640px){body.mediawiki .mw-parser-output .sidebar{width:100%!important;clear:both;float:none!important;margin-left:0!important;margin-right:0!important}}body.skin--responsive .mw-parser-output .sidebar a>img{max-width:none!important}@media screen{html.skin-theme-clientpref-night .mw-parser-output .sidebar:not(.notheme) .sidebar-list-title,html.skin-theme-clientpref-night .mw-parser-output .sidebar:not(.notheme) .sidebar-title-with-pretitle{background:transparent!important}html.skin-theme-clientpref-night .mw-parser-output .sidebar:not(.notheme) .sidebar-title-with-pretitle a{color:var(--color-progressive)!important}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .sidebar:not(.notheme) .sidebar-list-title,html.skin-theme-clientpref-os .mw-parser-output .sidebar:not(.notheme) .sidebar-title-with-pretitle{background:transparent!important}html.skin-theme-clientpref-os .mw-parser-output .sidebar:not(.notheme) .sidebar-title-with-pretitle a{color:var(--color-progressive)!important}}@media print{body.ns-0 .mw-parser-output .sidebar{display:none!important}}</style><table class="sidebar sidebar-collapse nomobile"><tbody><tr><td class="sidebar-pretitle">Part of a series on</td></tr><tr><th class="sidebar-title-with-pretitle"><a href="/wiki/Strategy_video_game" title="Strategy video game">Strategy video games</a></th></tr><tr><td class="sidebar-image"><span typeof="mw:File"><a href="/wiki/File:Video-Game-Controller-Icon-IDV-green-strategy.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/86/Video-Game-Controller-Icon-IDV-green-strategy.svg/80px-Video-Game-Controller-Icon-IDV-green-strategy.svg.png" decoding="async" width="80" height="80" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/86/Video-Game-Controller-Icon-IDV-green-strategy.svg/120px-Video-Game-Controller-Icon-IDV-green-strategy.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/86/Video-Game-Controller-Icon-IDV-green-strategy.svg/160px-Video-Game-Controller-Icon-IDV-green-strategy.svg.png 2x" data-file-width="249" data-file-height="249" /></a></span></td></tr><tr><td class="sidebar-content"> <div class="sidebar-list mw-collapsible mw-collapsed"><div class="sidebar-list-title" style="color: var(--color-base)"><a href="/wiki/Video_game_genre" title="Video game genre">Subgenres</a></div><div class="sidebar-list-content mw-collapsible-content hlist"> <ul><li><a class="mw-selflink selflink">4X</a></li> <li><a href="/wiki/Auto_battler" title="Auto battler">Auto battler</a></li> <li><a href="/wiki/Multiplayer_online_battle_arena" title="Multiplayer online battle arena">Multiplayer online battle arena</a></li> <li><a href="/wiki/Real-time_strategy" title="Real-time strategy">Real-time strategy</a> <ul><li><a href="/wiki/Time_management_(video_game_genre)" class="mw-redirect" title="Time management (video game genre)">Time management</a></li></ul></li> <li><a href="/wiki/Real-time_tactics" title="Real-time tactics">Real-time tactics</a></li> <li><a href="/wiki/Tactical_role-playing_game" title="Tactical role-playing game">Tactical RPG</a></li> <li><a href="/wiki/Tower_defense" title="Tower defense">Tower defense</a></li> <li><a href="/wiki/Turn-based_strategy" class="mw-redirect" title="Turn-based strategy">Turn-based strategy</a></li> <li><a href="/wiki/Turn-based_tactics" title="Turn-based tactics">Turn-based tactics</a> <ul><li><a href="/wiki/Artillery_game" title="Artillery game">Artillery</a></li></ul></li> <li><a href="/wiki/Wargame_(video_games)" class="mw-redirect" title="Wargame (video games)">Wargame</a></li></ul></div></div></td> </tr><tr><td class="sidebar-content"> <div class="sidebar-list mw-collapsible mw-collapsed"><div class="sidebar-list-title" style="color: var(--color-base)"><a href="/wiki/Lists_of_video_games" title="Lists of video games">Lists</a></div><div class="sidebar-list-content mw-collapsible-content hlist"> <ul><li><a href="/wiki/List_of_4X_video_games" title="List of 4X video games">List of 4X video games</a></li> <li><a href="/wiki/List_of_artillery_video_games" title="List of artillery video games">List of artillery video games</a></li> <li><a href="/wiki/List_of_grand_strategy_video_games" title="List of grand strategy video games">List of grand strategy video games</a></li> <li><a href="/wiki/List_of_massively_multiplayer_online_real-time_strategy_games" title="List of massively multiplayer online real-time strategy games">List of massively multiplayer online real-time strategy games</a></li> <li><a href="/wiki/List_of_massively_multiplayer_online_turn-based_strategy_games" title="List of massively multiplayer online turn-based strategy games">List of massively multiplayer online turn-based strategy games</a></li> <li><a href="/wiki/List_of_multiplayer_online_battle_arena_video_games" class="mw-redirect" title="List of multiplayer online battle arena video games">List of multiplayer online battle arena video games</a></li> <li><a href="/wiki/List_of_real-time_strategy_video_games" title="List of real-time strategy video games">List of real-time strategy video games</a></li> <li><a href="/wiki/List_of_real-time_tactics_video_games" title="List of real-time tactics video games">List of real-time tactics video games</a></li> <li><a href="/wiki/List_of_tactical_role-playing_video_games" title="List of tactical role-playing video games">List of tactical role-playing video games</a></li> <li><a href="/wiki/List_of_turn-based_strategy_video_games" title="List of turn-based strategy video games">List of turn-based strategy video games</a></li> <li><a href="/wiki/List_of_turn-based_tactics_video_games" title="List of turn-based tactics video games">List of turn-based tactics video games</a></li></ul></div></div></td> </tr><tr><td class="sidebar-navbar"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Strategy_video_games" title="Template:Strategy video games"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Strategy_video_games" title="Template talk:Strategy video games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Strategy_video_games" title="Special:EditPage/Template:Strategy video games"><abbr title="Edit this template">e</abbr></a></li></ul></div></td></tr></tbody></table> <p><b>4X</b> (abbreviation of <i>Explore, Expand, Exploit, Exterminate</i>) is a <a href="/wiki/Video_game_genre" title="Video game genre">subgenre</a> of <a href="/wiki/Strategy_game" title="Strategy game">strategy-based</a> <a href="/wiki/Video_game" title="Video game">computer</a> and <a href="/wiki/Board_game" title="Board game">board games</a>,<sup id="cite_ref-Habib2006_1-0" class="reference"><a href="#cite_note-Habib2006-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IroncladGames_2-0" class="reference"><a href="#cite_note-IroncladGames-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MobyGames2008_3-0" class="reference"><a href="#cite_note-MobyGames2008-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> and includes both <a href="/wiki/Turn-based_strategy" class="mw-redirect" title="Turn-based strategy">turn-based</a> and <a href="/wiki/Real-time_strategy" title="Real-time strategy">real-time strategy</a> titles.<sup id="cite_ref-4XandRTS_4-0" class="reference"><a href="#cite_note-4XandRTS-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-DeafGamersSUDG_5-0" class="reference"><a href="#cite_note-DeafGamersSUDG-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Gameplay" title="Gameplay">gameplay</a> generally involves <a href="/wiki/Imperialism" title="Imperialism">building an empire</a>.<sup id="cite_ref-galcivGOTY_6-0" class="reference"><a href="#cite_note-galcivGOTY-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. </p><p>The earliest 4X games borrowed ideas from <a href="/wiki/Board_game" title="Board game">board games</a> and 1970s <a href="/wiki/Text-based_user_interface" title="Text-based user interface">text-based</a> computer games. The first 4X computer games were <a href="/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Turn-based" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">turn-based</a>, but <a href="/wiki/Real-time_strategy" title="Real-time strategy">real-time</a> 4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. <a href="/wiki/Sid_Meier" title="Sid Meier">Sid Meier</a>'s <i><a href="/wiki/Civilization_(video_game)" title="Civilization (video game)">Civilization</a></i> is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. </p><p>In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The <i><a href="/wiki/Civilization_(1980_board_game)" title="Civilization (1980 board game)">Civilization</a></i> board game that gave rise to Sid Meier's <i><a href="/wiki/Civilization_(series)" title="Civilization (series)">Civilization</a></i>, for instance, includes neither exploration nor extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Definition">Definition</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=1" title="Edit section: Definition"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Moo2GalaxyAndSystem400.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/2/2e/Moo2GalaxyAndSystem400.png/250px-Moo2GalaxyAndSystem400.png" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/2/2e/Moo2GalaxyAndSystem400.png/330px-Moo2GalaxyAndSystem400.png 1.5x, //upload.wikimedia.org/wikipedia/en/2/2e/Moo2GalaxyAndSystem400.png 2x" data-file-width="365" data-file-height="273" /></a><figcaption>4X computer games such as <i><a href="/wiki/Master_of_Orion_II:_Battle_at_Antares" title="Master of Orion II: Battle at Antares">Master of Orion II</a></i> let empires explore the map, expanding by founding new colonies and exploiting their resources. The game can be won by becoming an elected leader of the galaxy, exterminating all opponents, or eliminating the Antarans.</figcaption></figure> <p>The term "4X" originates from a 1993 preview of <i><a href="/wiki/Master_of_Orion" title="Master of Orion">Master of Orion</a></i> in <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i> by game writer <a href="/wiki/Alan_Emrich" title="Alan Emrich">Alan Emrich</a> where he rated the game "XXXX" as a pun on the XXX rating for pornography. The four Xs were an abbreviation for "E<b>X</b>plore, E<b>X</b>pand, E<b>X</b>ploit and E<b>X</b>terminate".<sup id="cite_ref-Emrich1993_7-0" class="reference"><a href="#cite_note-Emrich1993-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Emrich wrote, "Quadruple-X - I give MOO a XXXX rating because it features the essential four X's of any good strategic conquest game: EXplore, EXpand, EXploit and EXterminate. In other words, players must rise from humble beginnings, finding their way around the map while building up the largest, most efficient empire possible. Naturally, the other players will be trying to do the same, therefore their extermination becomes a paramount concern. A classic situation, indeed, and when the various parts are properly designed, other X’s seem to follow. Words like EXcite, EXperiment and EXcuses (to one’s significant others) must be added to a gamer’s X-Rating list."<sup id="cite_ref-Emricharticle_8-0" class="reference"><a href="#cite_note-Emricharticle-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p>By February 1994, another author in the magazine said that <i>Command Adventures: Starship</i> "only pays lip service to the four Xs",<sup id="cite_ref-cirulis199402_9-0" class="reference"><a href="#cite_note-cirulis199402-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> and other game commentators adopted the "4X" label to describe similar games.<sup id="cite_ref-Habib2006_1-1" class="reference"><a href="#cite_note-Habib2006-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>The 4X game genre has come to be defined as having the four following <a href="/wiki/Gameplay" title="Gameplay">gameplay</a> conventions:<sup id="cite_ref-Habib2006_1-2" class="reference"><a href="#cite_note-Habib2006-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IroncladGames_2-1" class="reference"><a href="#cite_note-IroncladGames-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MobyGames2008_3-1" class="reference"><a href="#cite_note-MobyGames2008-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p> <ul><li><i>Explore</i> means players send scouts across a <a href="/wiki/Level_(video_games)" title="Level (video games)">map</a> to reveal surrounding territories.</li> <li><i>Expand</i> means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.</li> <li><i>Exploit</i> means players gather and use resources in areas they control, and improve the efficiency of that usage.</li> <li><i>Exterminate</i> means attacking and eliminating rival players. Since in some games all territory is eventually claimed, eliminating a rival's presence may be the only way to achieve further expansion.</li></ul> <p>These gameplay elements may happen in separate phases of gameplay, or may overlap with each other over varying lengths of game time depending on <a href="/wiki/Game_design" title="Game design">game design</a>.<sup id="cite_ref-MOO2Retro_10-0" class="reference"><a href="#cite_note-MOO2Retro-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> For example, the <a href="/wiki/Space_Empires" title="Space Empires"><i>Space Empires</i> series</a> and <i><a href="/wiki/Galactic_Civilizations_II:_Dark_Avatar" title="Galactic Civilizations II: Dark Avatar">Galactic Civilizations II: Dark Avatar</a></i> have a long expansion phase, because players must make large investments in research to explore and expand into all areas.<sup id="cite_ref-Malfador1998_11-0" class="reference"><a href="#cite_note-Malfador1998-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Butts2007_12-0" class="reference"><a href="#cite_note-Butts2007-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Lackey2007_13-0" class="reference"><a href="#cite_note-Lackey2007-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> </p><p>Emrich later expanded his concept for designing <i><a href="/wiki/Master_of_Orion_III" title="Master of Orion III">Master of Orion 3</a></i> with a fifth X, e<b>X</b>perience, an aspect that came with the subject matter of the game.<sup id="cite_ref-GameSpy.com_2009_14-0" class="reference"><a href="#cite_note-GameSpy.com_2009-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Modern_definition">Modern definition</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=2" title="Edit section: Modern definition"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In modern-day usage, 4X games are different from other strategy games<sup id="cite_ref-SOSEdistinct_15-0" class="reference"><a href="#cite_note-SOSEdistinct-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MobyGames4xDef_16-0" class="reference"><a href="#cite_note-MobyGames4xDef-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameDaily2008_17-0" class="reference"><a href="#cite_note-GameDaily2008-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> such as<i> <a href="/wiki/Command_%26_Conquer" title="Command & Conquer">Command & Conquer</a></i><sup id="cite_ref-MobyGames4xDef_16-1" class="reference"><a href="#cite_note-MobyGames4xDef-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> by their greater complexity and scale,<sup id="cite_ref-SOSA1upinterview_19-0" class="reference"><a href="#cite_note-SOSA1upinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> and their complex use of diplomacy.<sup id="cite_ref-SOSEdistinct_15-1" class="reference"><a href="#cite_note-SOSEdistinct-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p><p>Reviewers have also said that 4X games feature a range of diplomatic options,<sup id="cite_ref-DeafGamers2000_20-0" class="reference"><a href="#cite_note-DeafGamers2000-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-TacticularCancer2006_21-0" class="reference"><a href="#cite_note-TacticularCancer2006-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-BlogWiredSoaSReview_22-0" class="reference"><a href="#cite_note-BlogWiredSoaSReview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VanDyk2008_23-0" class="reference"><a href="#cite_note-VanDyk2008-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> and that they are well known for their large detailed empires and complex gameplay.<sup id="cite_ref-BlogWiredSoaSReview_22-1" class="reference"><a href="#cite_note-BlogWiredSoaSReview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-galcivGOTY_6-1" class="reference"><a href="#cite_note-galcivGOTY-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> In particular, 4X games offer detailed control over an empire's economy, while other computer strategy games simplify this in favor of combat-focused gameplay.<sup id="cite_ref-SOSA1upinterview_19-1" class="reference"><a href="#cite_note-SOSA1upinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Game_design">Game design</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=3" title="Edit section: Game design"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>4X computer and board games are a <a href="/wiki/Video_game_genre" title="Video game genre">subgenre</a> of <a href="/wiki/Strategy_game" title="Strategy game">strategy games</a>,<sup id="cite_ref-Habib2006_1-3" class="reference"><a href="#cite_note-Habib2006-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IroncladGames_2-2" class="reference"><a href="#cite_note-IroncladGames-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MobyGames2008_3-2" class="reference"><a href="#cite_note-MobyGames2008-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> and include both <a href="/wiki/Turn-based_strategy" class="mw-redirect" title="Turn-based strategy">turn-based</a> and <a href="/wiki/Real-time_strategy" title="Real-time strategy">real-time strategy</a> titles.<sup id="cite_ref-4XandRTS_4-1" class="reference"><a href="#cite_note-4XandRTS-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-DeafGamersSUDG_5-1" class="reference"><a href="#cite_note-DeafGamersSUDG-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The gameplay involves building an empire,<sup id="cite_ref-galcivGOTY_6-2" class="reference"><a href="#cite_note-galcivGOTY-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> which takes place in a setting such as <a href="/wiki/Earth" title="Earth">Earth</a>,<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> a <a href="/wiki/Fantasy_world" title="Fantasy world">fantasy world</a>, or in <a href="/wiki/Galactic_empire" title="Galactic empire">space</a>.<sup id="cite_ref-MOO2Retro_10-1" class="reference"><a href="#cite_note-MOO2Retro-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Each player takes control of a different civilization or race with unique characteristics and strengths. Most 4X games give each faction unique economic and military bonuses. </p> <div class="mw-heading mw-heading3"><h3 id="Research_and_technology">Research and technology</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=4" title="Edit section: Research and technology"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="noresize thumb tright" style=";"> <div class="thumbinner" style="overflow:hidden;width:189px;"> <div class="thumbimage" style="height:129px; overflow:hidden; position:relative; background-color:white;"> <div style=";left:0px; top:0px; width:900px; position:absolute;"> <span typeof="mw:File"><a href="/wiki/File:Freeciv-2.1.8_technology_tree.png" class="mw-file-description" title="One part of Freeciv's technology tree. Note the complex dependencies between technologies."><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Freeciv-2.1.8_technology_tree.png/960px-Freeciv-2.1.8_technology_tree.png" decoding="async" width="900" height="132" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Freeciv-2.1.8_technology_tree.png/1350px-Freeciv-2.1.8_technology_tree.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Freeciv-2.1.8_technology_tree.png/1800px-Freeciv-2.1.8_technology_tree.png 2x" data-file-width="4820" data-file-height="709" /></a></span></div> <div style="text-align:left; background-color:transparent; line-height:110%;"> </div> <div style="visibility:hidden"><span class="noviewer" typeof="mw:File/Frameless"><a href="/wiki/File:Freeciv-2.1.8_technology_tree.png" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Freeciv-2.1.8_technology_tree.png/960px-Freeciv-2.1.8_technology_tree.png" decoding="async" width="900" height="132" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Freeciv-2.1.8_technology_tree.png/1350px-Freeciv-2.1.8_technology_tree.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Freeciv-2.1.8_technology_tree.png/1800px-Freeciv-2.1.8_technology_tree.png 2x" data-file-width="4820" data-file-height="709" /></a></span></div> </div> <div class="thumbcaption"><div class="magnify"><a href="/wiki/File:Freeciv-2.1.8_technology_tree.png" title="File:Freeciv-2.1.8 technology tree.png"> </a></div>One part of <i><a href="/wiki/Freeciv" title="Freeciv">Freeciv</a></i><span class="nowrap" style="padding-left:0.1em;">'s</span> technology tree. Note the complex dependencies between technologies.</div> </div></div> <p>4X games typically feature a <a href="/wiki/Technology_tree" title="Technology tree">technology tree</a>, which represents a series of advancements that players can unlock to gain new units, buildings, and other capabilities. Technology trees in 4X games are typically larger than in other strategy games, featuring a larger selection of different choices.<sup id="cite_ref-SOSEdistinct_15-2" class="reference"><a href="#cite_note-SOSEdistinct-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-JoystiqSoaSEDesignerInterview_25-0" class="reference"><a href="#cite_note-JoystiqSoaSEDesignerInterview-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Empires must generate research resources and invest them in new technology.<sup id="cite_ref-Rollings_26-0" class="reference"><a href="#cite_note-Rollings-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> In 4X games, the main prerequisite for researching an advanced technology is knowledge of earlier technology.<sup id="cite_ref-MobyGames4xDef_16-2" class="reference"><a href="#cite_note-MobyGames4xDef-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> This is in contrast to non-4X real-time strategy games, where technological progress is achieved by building structures that grant access to more advanced structures and units.<sup id="cite_ref-dunehistory_27-0" class="reference"><a href="#cite_note-dunehistory-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p><p>Research is important in 4X games because technological progress is an engine for conquest.<sup id="cite_ref-earlygameconventions_28-0" class="reference"><a href="#cite_note-earlygameconventions-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Battles are often won by superior military technology or greater numbers, with battle tactics playing a smaller part.<sup id="cite_ref-Rausch2003a_29-0" class="reference"><a href="#cite_note-Rausch2003a-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Butts2006_30-0" class="reference"><a href="#cite_note-Butts2006-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> In contrast, military upgrades in non-4X games are sometimes small enough that technologically basic units remain important throughout the game.<sup id="cite_ref-Non4XBasicUnitsRemainImportant_31-0" class="reference"><a href="#cite_note-Non4XBasicUnitsRemainImportant-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Combat">Combat</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=5" title="Edit section: Combat"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Combat is an important part of 4X gameplay, because 4X games allow a player to win by exterminating all rival players, or by conquering a threshold amount of the game's universe.<sup id="cite_ref-gamespotSEV_32-0" class="reference"><a href="#cite_note-gamespotSEV-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Some 4X games, such as <i><a href="/wiki/Galactic_Civilizations" title="Galactic Civilizations">Galactic Civilizations</a></i>, resolve battles automatically, whenever two units from warring sides meet.<sup id="cite_ref-victory_comparison_33-0" class="reference"><a href="#cite_note-victory_comparison-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> This is in contrast to other 4X games, such as <i><a href="/wiki/Master_of_Orion" title="Master of Orion">Master of Orion</a></i>, that allow players to manage battles on a tactical battle screen.<sup id="cite_ref-victory_comparison_33-1" class="reference"><a href="#cite_note-victory_comparison-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-colonyscreen_34-0" class="reference"><a href="#cite_note-colonyscreen-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Even in 4X games with more detailed control over battles, victory is usually determined by superior numbers and technology, with battle tactics playing a smaller part.<sup id="cite_ref-Rausch2003a_29-1" class="reference"><a href="#cite_note-Rausch2003a-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Butts2006_30-1" class="reference"><a href="#cite_note-Butts2006-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> 4X games differ from other combat-focused strategy games by putting more emphasis on research and economics.<sup id="cite_ref-Emrich1993_7-1" class="reference"><a href="#cite_note-Emrich1993-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-SOSA1upinterview_19-2" class="reference"><a href="#cite_note-SOSA1upinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Researching new technology will grant access to new combat units. Some 4X games even allow players to research different unit components. This is more typical of space 4X games, where players may assemble a ship from a variety of engines, shields, and weaponry.<sup id="cite_ref-victory_comparison_33-2" class="reference"><a href="#cite_note-victory_comparison-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Peaceful_competition">Peaceful competition</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=6" title="Edit section: Peaceful competition"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>4X games allow rival players to engage in diplomacy.<sup id="cite_ref-DeafGamers2000_20-1" class="reference"><a href="#cite_note-DeafGamers2000-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-TacticularCancer2006_21-1" class="reference"><a href="#cite_note-TacticularCancer2006-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-BlogWiredSoaSReview_22-2" class="reference"><a href="#cite_note-BlogWiredSoaSReview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VanDyk2008_23-1" class="reference"><a href="#cite_note-VanDyk2008-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> While some strategy games may offer shared victory and <a href="/wiki/Cooperative_video_game" title="Cooperative video game">team play</a>, diplomatic relations tend to be restricted to a binary choice between an ally or enemy. 4X games often allow more complex diplomatic relations between competitors who are not on the same team.<sup id="cite_ref-SOSEdistinct_15-3" class="reference"><a href="#cite_note-SOSEdistinct-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MobyGames4xDef_16-3" class="reference"><a href="#cite_note-MobyGames4xDef-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameDaily2008_17-1" class="reference"><a href="#cite_note-GameDaily2008-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Aside from making allies and enemies, players are also able to trade resources and information with rivals.<sup id="cite_ref-DeafGamersSUDG_5-2" class="reference"><a href="#cite_note-DeafGamersSUDG-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>In addition to victory through conquest, 4X games offer peaceful victory conditions or goals that involve no extermination of rival players (although war may still be a necessary by-product of reaching said goal).<sup id="cite_ref-SOSA1upinterview_19-3" class="reference"><a href="#cite_note-SOSA1upinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> For example, a 4X game may offer victory to a player who achieves a certain score or the <a href="/wiki/Score_(game)#High_score" class="mw-redirect" title="Score (game)">highest score</a> after a certain number of turns.<sup id="cite_ref-SpaceEmpireIV_35-0" class="reference"><a href="#cite_note-SpaceEmpireIV-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Many 4X games award victory to the first player to master an advanced technology, accumulate a large amount of culture, or complete an awe-inspiring achievement.<sup id="cite_ref-victory_comparison_33-3" class="reference"><a href="#cite_note-victory_comparison-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Several 4X games award "diplomatic victory" to anyone who can win an election decided by their rival players,<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> or maintain peace for a specified number of turns.<sup id="cite_ref-SpaceEmpireIV_35-1" class="reference"><a href="#cite_note-SpaceEmpireIV-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Galactic Civilizations has a diplomatic victory which involves having alliances with at least four factions, with no factions outside of one's alliance; there are two ways to accomplish this: ally with all factions, or ally with at least the minimum number of factions and destroy the rest. </p> <div class="mw-heading mw-heading3"><h3 id="Complexity">Complexity</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=7" title="Edit section: Complexity"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>4X games are known for their complex gameplay<sup id="cite_ref-BlogWiredSoaSReview_22-3" class="reference"><a href="#cite_note-BlogWiredSoaSReview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VanDyk2008_23-2" class="reference"><a href="#cite_note-VanDyk2008-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> and strategic depth.<sup id="cite_ref-galcivGOTY_6-3" class="reference"><a href="#cite_note-galcivGOTY-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4XandRTS_4-2" class="reference"><a href="#cite_note-4XandRTS-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PALGNSoaSReview_38-0" class="reference"><a href="#cite_note-PALGNSoaSReview-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Gameplay usually takes priority over elaborate <a href="/wiki/Computer_graphics" title="Computer graphics">graphics</a>.<sup id="cite_ref-JoystiqSoaSEDesignerInterview_25-1" class="reference"><a href="#cite_note-JoystiqSoaSEDesignerInterview-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MOO3DevChat_39-0" class="reference"><a href="#cite_note-MOO3DevChat-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Whereas other strategy games focus on combat, 4X games also offer more detailed control over diplomacy, economics, and research;<sup id="cite_ref-Emrich1993_7-2" class="reference"><a href="#cite_note-Emrich1993-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-SOSA1upinterview_19-4" class="reference"><a href="#cite_note-SOSA1upinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> creating opportunities for diverse strategies.<sup id="cite_ref-SOSEFAQ_40-0" class="reference"><a href="#cite_note-SOSEFAQ-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> This also challenges the player to manage several strategies simultaneously, and plan for long-term objectives.<sup id="cite_ref-IGNSE4Review_41-0" class="reference"><a href="#cite_note-IGNSE4Review-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> </p><p>To experience a detailed model of a large empire, 4X games are designed with a complex set of game rules.<sup id="cite_ref-BlogWiredSoaSReview_22-4" class="reference"><a href="#cite_note-BlogWiredSoaSReview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> For example, the player's productivity may be limited by pollution.<sup id="cite_ref-Civ2manual_42-0" class="reference"><a href="#cite_note-Civ2manual-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MOOmanual_43-0" class="reference"><a href="#cite_note-MOOmanual-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> Players may need to balance a budget, such as managing debt,<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> or paying down maintenance costs.<sup id="cite_ref-penalties_45-0" class="reference"><a href="#cite_note-penalties-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> 4X games often model political challenges such as <a href="/wiki/Civil_disorder" title="Civil disorder">civil disorder</a>,<sup id="cite_ref-gamespotSEV_32-1" class="reference"><a href="#cite_note-gamespotSEV-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Civ2manual_42-1" class="reference"><a href="#cite_note-Civ2manual-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> or a senate that can oust the player's political party or force them to make peace.<sup id="cite_ref-Civ2manual_42-2" class="reference"><a href="#cite_note-Civ2manual-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-InternalPoliticalConstraints_46-0" class="reference"><a href="#cite_note-InternalPoliticalConstraints-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:FreeCol_colony_screen.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/2/27/FreeCol_colony_screen.jpg/220px-FreeCol_colony_screen.jpg" decoding="async" width="220" height="152" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/27/FreeCol_colony_screen.jpg/330px-FreeCol_colony_screen.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/27/FreeCol_colony_screen.jpg/440px-FreeCol_colony_screen.jpg 2x" data-file-width="1008" data-file-height="696" /></a><figcaption> <i><a href="/wiki/FreeCol" title="FreeCol">FreeCol</a></i> is typical of 4X games where there is a separate interface for managing each settlement.</figcaption></figure> <p>Such complexity requires players to manage a larger amount of information than other strategy games.<sup id="cite_ref-PALGNSoaSReview_38-1" class="reference"><a href="#cite_note-PALGNSoaSReview-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Game designers often organize empire management into different <a href="/wiki/Graphical_user_interface" title="Graphical user interface">interface</a> screens and modes,<sup id="cite_ref-SOSA1upinterview_19-5" class="reference"><a href="#cite_note-SOSA1upinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> such as a separate screen for diplomacy,<sup id="cite_ref-Rausch2003b_47-0" class="reference"><a href="#cite_note-Rausch2003b-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> managing individual settlements, and managing battle tactics.<sup id="cite_ref-victory_comparison_33-4" class="reference"><a href="#cite_note-victory_comparison-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-colonyscreen_34-1" class="reference"><a href="#cite_note-colonyscreen-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Sometimes systems are intricate enough to resemble a <a href="/wiki/Minigame" title="Minigame">minigame</a>.<sup id="cite_ref-IGNSE4Review_41-1" class="reference"><a href="#cite_note-IGNSE4Review-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> This is in contrast to most real-time strategy games. <i><a href="/wiki/Dune_II" title="Dune II">Dune II</a></i>, which arguably established the conventions for the real-time strategy genre, was fundamentally designed to be a "flat interface", with no additional screens.<sup id="cite_ref-dunehistory_27-1" class="reference"><a href="#cite_note-dunehistory-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Gameplay">Gameplay</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=8" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Since 4X games involve managing a large, detailed empire, game sessions usually last longer than other strategy games.<sup id="cite_ref-SOSA1upinterview_19-6" class="reference"><a href="#cite_note-SOSA1upinterview-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Game sessions may require several hours of play-time, which can be particularly problematic for multiplayer matches.<sup id="cite_ref-MOOmicro_50-0" class="reference"><a href="#cite_note-MOOmicro-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> For example, a small-scale game in <i><a href="/wiki/Sins_of_a_Solar_Empire" title="Sins of a Solar Empire">Sins of a Solar Empire</a></i> can last longer than twelve hours.<sup id="cite_ref-BlogWiredSoaSReview_22-5" class="reference"><a href="#cite_note-BlogWiredSoaSReview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> However, fans of the genre often expect and embrace these long game sessions;<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> Emrich wrote that "when the various parts are properly designed, other X's seem to follow. Words like EXcite, EXperiment and EXcuses (to one's significant others)".<sup id="cite_ref-Emrich1993_7-3" class="reference"><a href="#cite_note-Emrich1993-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Turn-based 4X games typically divide these sessions into hundreds of turns of gameplay.<sup id="cite_ref-IGNSE4Review_41-2" class="reference"><a href="#cite_note-IGNSE4Review-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> </p><p>Because of repetitive actions and long-playing times, 4X games have been criticized for excessive <a href="/wiki/Micromanagement_(gameplay)" title="Micromanagement (gameplay)">micromanagement</a>. In early stages of a game this is usually not a problem, but later in a game directing an empire's numerous settlements can demand several minutes to play a single turn. This increases playing-times, which are a particular burden in multiplayer games.<sup id="cite_ref-MOOmicro_50-1" class="reference"><a href="#cite_note-MOOmicro-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> 4X games began to offer <a href="/wiki/Artificial_intelligence" title="Artificial intelligence">AI</a> <a href="/wiki/Governor" title="Governor">governors</a> that automate the micromanagement of a colony's build orders, but players criticized these governors for making poor decisions. In response, developers have tried other approaches to reduce micromanagement,<sup id="cite_ref-IGNGalCivInterview_53-0" class="reference"><a href="#cite_note-IGNGalCivInterview-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> and some approaches have been more well received than others. Commentators generally agree that <i>Galactic Civilizations</i> succeeds, which GamingNexus.com attributes to the game's use of programmable governors.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> <i>Sins of a Solar Empire</i> was designed to reduce the incentives for micromanagement,<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> and reviewers found that the game's <a href="/wiki/User_interface" title="User interface">interface</a> made empire management more elegant.<sup id="cite_ref-VanDyk2008_23-3" class="reference"><a href="#cite_note-VanDyk2008-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PALGNSoaSReview_38-2" class="reference"><a href="#cite_note-PALGNSoaSReview-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> On the other hand, <i><a href="/wiki/Master_of_Orion_III" title="Master of Orion III">Master of Orion III</a></i> reduced micromanagement by limiting complete player control over their empire.<sup id="cite_ref-imperialfocus_56-0" class="reference"><a href="#cite_note-imperialfocus-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MetacriticMOO3_57-0" class="reference"><a href="#cite_note-MetacriticMOO3-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Victory_conditions">Victory conditions</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=9" title="Edit section: Victory conditions"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Most 4X and similar strategy games feature multiple possible ways to win the game. For example, in <i>Civilization</i>, players may win through total domination of all opposing players by conquest of their cities, but may also win through technological achievements (being the first to launch a spacecraft to a new planet), diplomacy (being elected the world leader by other nations), or other means. Multiple victory conditions help to support the human player who may have to shift strategies as the game progresses and opponents secure key resources before the player can. However, these multiple conditions can also give the computer-controlled opponents multiple pathways to potentially outwit the player, who is generally going to be over-powered in certain areas over the computer opponents. A component of the late-game design in 4X games is forcing the player to commit to a specific victory condition by making the cost and resources required to secure it so great that other possible victory conditions may need to be passed over.<sup id="cite_ref-pcgames_4x_endgame_58-0" class="reference"><a href="#cite_note-pcgames_4x_endgame-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=10" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Origin">Origin</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=11" title="Edit section: Origin"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Sid_Meier_-_Game_Developers_Conference_2010_-_Day_4_(7).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/9/94/Sid_Meier_-_Game_Developers_Conference_2010_-_Day_4_%287%29.jpg/250px-Sid_Meier_-_Game_Developers_Conference_2010_-_Day_4_%287%29.jpg" decoding="async" width="220" height="224" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/94/Sid_Meier_-_Game_Developers_Conference_2010_-_Day_4_%287%29.jpg/330px-Sid_Meier_-_Game_Developers_Conference_2010_-_Day_4_%287%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/94/Sid_Meier_-_Game_Developers_Conference_2010_-_Day_4_%287%29.jpg/500px-Sid_Meier_-_Game_Developers_Conference_2010_-_Day_4_%287%29.jpg 2x" data-file-width="2171" data-file-height="2208" /></a><figcaption><a href="/wiki/Sid_Meier" title="Sid Meier">Sid Meier</a>, the creator of the <a href="/wiki/Civilization_(series)" title="Civilization (series)"><i>Civilization</i> series</a> of 4X games</figcaption></figure> <p>Early 4X games were influenced by <a href="/wiki/Board_game" title="Board game">board games</a>, such as <a href="/wiki/Stellar_Conquest" title="Stellar Conquest">Stellar Conquest</a> published by Metagaming Concepts in 1974, and <a href="/wiki/Text-based_game" title="Text-based game">text-based computer games</a> from the 1970s.<sup id="cite_ref-gamespyHistory_59-0" class="reference"><a href="#cite_note-gamespyHistory-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Cosmic_Balance_II" title="Cosmic Balance II">Cosmic Balance II</a></i>, <i><a href="/wiki/Andromeda_Conquest" title="Andromeda Conquest">Andromeda Conquest</a></i> and <i><a href="/wiki/Reach_for_the_Stars_(video_game)" title="Reach for the Stars (video game)">Reach for the Stars</a></i> were published in 1983, and are now seen retrospectively as 4X games. Although <i>Andromeda Conquest</i> was only a simple game of empire expansion, <i>Reach for the Stars</i> introduced the relationship between economic growth, technological progress, and conquest.<sup id="cite_ref-earlygameconventions_28-1" class="reference"><a href="#cite_note-earlygameconventions-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Trade_Wars" title="Trade Wars">Trade Wars</a></i>, first released in 1984, though primarily regarded as the first multiplayer space trader, included space exploration, resource management, empire building, expansion and conquest. It has been cited by the author of <i><a href="/wiki/VGA_Planets" title="VGA Planets">VGA Planets</a></i> as an important influence on <i>VGA Planets 4</i>.<sup id="cite_ref-VGAPlanHistory_60-0" class="reference"><a href="#cite_note-VGAPlanHistory-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> </p><p>In 1991, <a href="/wiki/Sid_Meier" title="Sid Meier">Sid Meier</a> released <i><a href="/wiki/Civilization_(video_game)" title="Civilization (video game)">Civilization</a></i> and popularized the level of detail that has become common in the genre.<sup id="cite_ref-civfirst_61-0" class="reference"><a href="#cite_note-civfirst-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> <i>Sid Meier's Civilization</i> was influenced by <a href="/wiki/Board_game" title="Board game">board games</a> such as <i><a href="/wiki/Risk_(game)" title="Risk (game)">Risk</a></i> and the <a href="/wiki/Avalon_Hill" title="Avalon Hill">Avalon Hill</a> board game also called <i><a href="/wiki/Civilization_(1980_board_game)" title="Civilization (1980 board game)">Civilization</a></i>. A notable similarity between the <i>Civilization</i> computer game and board game is the importance of diplomacy and technological advancement. <i>Sid Meier's Civilization</i> was also influenced by <a href="/wiki/PC_game" title="PC game">personal computer games</a>, such as the <a href="/wiki/City-building_game" title="City-building game">city management game</a> <i><a href="/wiki/SimCity_(1989_video_game)" title="SimCity (1989 video game)">SimCity</a></i> and the <a href="/wiki/Computer_wargame" title="Computer wargame">wargame</a> <i><a href="/wiki/Empire_(1977_video_game)" title="Empire (1977 video game)">Empire</a></i>.<sup id="cite_ref-civhistory_62-0" class="reference"><a href="#cite_note-civhistory-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> <i>Civilization</i> became widely successful and influenced many 4X games to come;<sup id="cite_ref-civfirst_61-1" class="reference"><a href="#cite_note-civfirst-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> <i>Computer Gaming World</i> compared its importance to computer gaming to that of <a href="/wiki/Wheel" title="Wheel">the wheel</a>.<sup id="cite_ref-cgw199112_63-0" class="reference"><a href="#cite_note-cgw199112-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Armada_2525" title="Armada 2525">Armada 2525</a></i> was also released in 1991 and was cited by the <i><a href="/wiki/Chicago_Tribune" title="Chicago Tribune">Chicago Tribune</a></i> as the best space game of the year.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> A sequel, <i><a href="/wiki/Armada_2526" title="Armada 2526">Armada 2526</a></i>, was released in 2009.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> </p><p>In 1991, two highly influential space games were released. <i><a href="/wiki/VGA_Planets" title="VGA Planets">VGA Planets</a></i> was released for the PC, while <i><a href="/wiki/Spaceward_Ho!" title="Spaceward Ho!">Spaceward Ho!</a></i> was released on the <a href="/wiki/Macintosh" class="mw-redirect" title="Macintosh">Macintosh</a>. Although 4X space games were ultimately more influenced by the complexity of <i>VGA Planets</i>, <i>Spaceward Ho!</i> earned praise for its relatively simple yet challenging game design.<sup id="cite_ref-1991spaceempires_66-0" class="reference"><a href="#cite_note-1991spaceempires-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> <i>Spaceward Ho!</i> is notable for its similarity to the 1993 game <i><a href="/wiki/Master_of_Orion" title="Master of Orion">Master of Orion</a></i>,<sup id="cite_ref-Emrich1993_7-4" class="reference"><a href="#cite_note-Emrich1993-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MOOgreatest_67-0" class="reference"><a href="#cite_note-MOOgreatest-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> with its simple yet deep gameplay.<sup id="cite_ref-colonyscreen_34-2" class="reference"><a href="#cite_note-colonyscreen-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> <i>Master of Orion</i> drew upon earlier 4X games such as <i>Reach for the Stars</i>,<sup id="cite_ref-Emrich1993_7-5" class="reference"><a href="#cite_note-Emrich1993-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> and is considered a classic game that sets a new standard for the genre.<sup id="cite_ref-colonyscreen_34-3" class="reference"><a href="#cite_note-colonyscreen-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MOOmicro_50-2" class="reference"><a href="#cite_note-MOOmicro-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> In a preview of <i>Master of Orion</i>, Emrich coined the term "XXXX" to describe the emerging genre.<sup id="cite_ref-Emrich1993_7-6" class="reference"><a href="#cite_note-Emrich1993-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Eventually, the "4X" label was adopted by the game industry, and is now applied to several earlier game releases.<sup id="cite_ref-space4xintro_69-0" class="reference"><a href="#cite_note-space4xintro-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Peak">Peak</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=12" title="Edit section: Peak"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Following the success of <i>Civilization</i> and <i>Master of Orion</i>, other developers began releasing their own 4X games. In 1994, <a href="/wiki/Stardock" title="Stardock">Stardock</a> launched its first version of the <i>Galactic Civilizations</i> series for <a href="/wiki/OS/2" title="OS/2">OS/2</a>,<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> and the long-standing <i><a href="/wiki/Space_Empires" title="Space Empires">Space Empires</a></i> series began as <a href="/wiki/Shareware" title="Shareware">shareware</a>. <i><a href="/wiki/Ascendancy_(video_game)" title="Ascendancy (video game)">Ascendancy</a></i> and <i><a href="/wiki/Stars!" title="Stars!">Stars!</a></i> were released in 1995, and both continued the genre's emphasis on strategic depth and empire management.<sup id="cite_ref-space4xintro_69-1" class="reference"><a href="#cite_note-space4xintro-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> Meanwhile, the <i>Civilization</i><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> and <i>Master of Orion</i><sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> franchises expanded their market with versions for the Macintosh. Sid Meier's team also produced <i><a href="/wiki/Sid_Meier%27s_Colonization" title="Sid Meier's Colonization">Colonization</a></i> in 1994 and <i><a href="/wiki/Civilization_II" title="Civilization II">Civilization II</a></i> in 1996,<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> while <a href="/wiki/Simtex" title="Simtex">Simtex</a> released <i>Master of Orion</i> in 1993, <i><a href="/wiki/Master_of_Magic" title="Master of Magic">Master of Magic</a></i> in 1994 and <i><a href="/wiki/Master_of_Orion_II:_Battle_at_Antares" title="Master of Orion II: Battle at Antares">Master of Orion II</a></i> in 1996.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> </p><p>By the late 1990s, real-time strategy games began outselling turn-based games.<sup id="cite_ref-gamespyRTSvsTBS_75-0" class="reference"><a href="#cite_note-gamespyRTSvsTBS-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> As they surged in popularity, major 4X developers fell into difficulties. Sid Meier's <a href="/wiki/Firaxis_Games" title="Firaxis Games">Firaxis Games</a> released <i><a href="/wiki/Sid_Meier%27s_Alpha_Centauri" title="Sid Meier's Alpha Centauri">Sid Meier's Alpha Centauri</a></i> in 1999 to critical acclaim, but the game fell short of commercial expectations.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Civilization_III" title="Civilization III">Civilization III</a></i> encountered development problems followed by a rushed release in 2001.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> Despite the excitement over <i><a href="/wiki/Master_of_Orion_III" title="Master of Orion III">Master of Orion III</a></i>, its release in 2003 was met with criticism for its lack of player control, poor interface, and weak <a href="/wiki/Artificial_intelligence_in_video_games" title="Artificial intelligence in video games">AI</a>.<sup id="cite_ref-MetacriticMOO3_57-1" class="reference"><a href="#cite_note-MetacriticMOO3-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Video_game_publisher" title="Video game publisher">Game publishers</a> eventually became risk-averse to financing the development of 4X games.<sup id="cite_ref-galcivGOTY_6-4" class="reference"><a href="#cite_note-galcivGOTY-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Recent_history">Recent history</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=13" title="Edit section: Recent history"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Firaxis has continued to develop the <i>Civilization</i> series, with <i><a href="/wiki/Civilization_IV" title="Civilization IV">Civilization IV</a></i> (2005), <i><a href="/wiki/Civilization_V" title="Civilization V">Civilization V</a></i> (2010),<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Civilization_VI" title="Civilization VI">Civilization VI</a></i> (2016), and <i><a href="/wiki/Civilization_VII" title="Civilization VII">Civilization VII</a></i> (2025),<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> along with expansion packs for each. Among major changes to the series have been new victory conditions, switching from a square to a hex-based grid, de-stacking military units to encourage more strategic battles, and more customizable options for governance and culture. Firaxis also developed <i><a href="/wiki/Civilization_Revolution" title="Civilization Revolution">Civilization Revolution</a></i> (2008) and <a href="/wiki/Civilization_Revolution_2" title="Civilization Revolution 2">its sequel</a> (2014) as lightweight, console-friendly versions of 4X games,<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> but brought the full <i>Civilization</i> experience to consoles with <i>Civilization VI</i>. Firaxis also developed a <a href="/wiki/Spiritual_sequel" class="mw-redirect" title="Spiritual sequel">spiritual sequel</a> to <i><a href="/wiki/Sid_Meier%27s_Alpha_Centauri" title="Sid Meier's Alpha Centauri">Sid Meier's Alpha Centauri</a></i> with <i><a href="/wiki/Civilization:_Beyond_Earth" title="Civilization: Beyond Earth">Civilization: Beyond Earth</a></i> (2014). As of 2021, the <i>Civilization</i> series has sold more than 57 million units.<sup id="cite_ref-Take-Two_May_2021_81-0" class="reference"><a href="#cite_note-Take-Two_May_2021-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> </p><p>The <i>Total War</i> series remains in development, with the latest title, <i><a href="/wiki/Total_War:_Pharaoh" title="Total War: Pharaoh">Total War: Pharaoh</a></i> released in 2023. </p><p><a href="/wiki/Stardock" title="Stardock">Stardock</a> entered the market through a remake of the 1993 <a href="/wiki/OS/2" title="OS/2">OS/2</a> game, <i>Galactic Civilizations</i> (2003), a space-themed 4X game. The game was successful and was compared favorably to <i>Master of Orion</i>, and led Stardock to continue the series with <i><a href="/wiki/Galactic_Civilizations_II:_Dread_Lords" title="Galactic Civilizations II: Dread Lords">Galactic Civilizations II: Dread Lords</a></i> (2007), <i><a href="/wiki/Galactic_Civilizations_III" title="Galactic Civilizations III">Galactic Civilizations III</a></i> (2015), and <i><a href="/wiki/Galactic_Civilizations_IV" title="Galactic Civilizations IV">Galactic Civilizations IV</a></i> (2022).<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Paradox_Interactive" title="Paradox Interactive">Paradox Interactive</a> is a company that was spun out from developing video game adaptions of board games from <a href="/wiki/Target_Games" title="Target Games">Target Games</a>. Through 2000 and 2003, the company began producing their own grand strategy video games, which included the <i><a href="/wiki/Europa_Universalis" title="Europa Universalis">Europa Universalis</a></i> series dealing with conflicts in <a href="/wiki/Early_modern_Europe" title="Early modern Europe">early modern Europe</a>, the <i><a href="/wiki/Crusader_Kings_(video_game)" title="Crusader Kings (video game)">Crusader Kings</a></i> series set in the <a href="/wiki/Middle_Ages" title="Middle Ages">Middle Ages</a>, the <i><a href="/wiki/Victoria:_An_Empire_Under_the_Sun" title="Victoria: An Empire Under the Sun">Victoria</a></i> series set in the <a href="/wiki/Victorian_period" class="mw-redirect" title="Victorian period">Victorian period</a>, and the <i><a href="/wiki/Hearts_of_Iron" title="Hearts of Iron">Hearts of Iron</a></i> series involving <a href="/wiki/World_War_II" title="World War II">World War II</a>. These series, as of 2023, remain under active development at Paradox, along with <i><a href="/wiki/Stellaris_(video_game)" title="Stellaris (video game)">Stellaris</a></i> (2016), a grand strategy title based on space conflict.<sup id="cite_ref-pcgames_4x_endgame_58-1" class="reference"><a href="#cite_note-pcgames_4x_endgame-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> Paradox also acquired the <i><a href="/wiki/Age_of_Wonders" title="Age of Wonders">Age of Wonders</a></i> series, which is a 4X series based on a <a href="/wiki/High_fantasy" title="High fantasy">high fantasy</a> world that includes elements of magic.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Amplitude_Studios" title="Amplitude Studios">Amplitude Studios</a> entered the 4X venue with <i><a href="/wiki/Endless_Space" title="Endless Space">Endless Space</a></i> (2012) and <a href="/wiki/Endless_Space_2" title="Endless Space 2">its sequel</a> (2017),<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Endless_Legend" title="Endless Legend">Endless Legend</a></i> (2014),<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Humankind_(video_game)" title="Humankind (video game)">Humankind</a></i> (2021).<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> </p><p>The 4X genre has also been extended by gamers who have supported <a href="/wiki/Free_software" title="Free software">free software</a> releases such as <i><a href="/wiki/Freeciv" title="Freeciv">Freeciv</a></i>,<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/FreeCol" title="FreeCol">FreeCol</a></i>,<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Master_of_Orion#External_links" title="Master of Orion">Freeorion</a></i>, <i>Golden Age of Civilizations</i>,<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/C-evo" title="C-evo">C-evo</a></i>.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Indie_game" title="Indie game">Indie game</a> developers have also contributed towards the 4X genre during the 2010s and 2020s. </p> <div class="mw-heading mw-heading2"><h2 id="Subgenres">Subgenres</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=14" title="Edit section: Subgenres"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Grand_strategy_games">Grand strategy games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=15" title="Edit section: Grand strategy games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Grand_strategy_games" class="mw-redirect" title="Grand strategy games">Grand strategy games</a>, such as <i><a href="/wiki/Hearts_of_Iron" title="Hearts of Iron">Hearts of Iron</a></i>, <i><a href="/wiki/Crusader_Kings_(video_game)" title="Crusader Kings (video game)">Crusader Kings</a></i>, or <i><a href="/wiki/Stellaris_(video_game)" title="Stellaris (video game)">Stellaris</a></i>, are a sub-genre or sister genre of 4X that typically require even more detailed planning and execution than games like <i>Civilization</i> or <i>Master of Orion</i>. Within the realm of <a href="/wiki/Wargame" title="Wargame">tabletop wargaming</a> where grand strategy games originate, they are conventionally defined as those games in which the player governs all the capacities of a nation-state, including its economy, diplomacy, and internal politics, with a focus on <a href="/wiki/Grand_strategy" title="Grand strategy">grand strategy</a> (a nation-state's generalised prerogative in defining and pursuing its interests on the world stage), as against games where the player mostly commands the military during wartime. In computer gaming, this definition holds considerable overlap with that of 4X games, thus a more restrictive set of defining traits are usually used. </p><p>Grand strategy games are typically more strategically open than 4X games, which often have well-defined, instantaneous victory conditions such as "conquer everyone" or "win the space race". Grand strategy games typically lack such victory conditions and instead scope themselves over a definite period of time, with specific starting and ending dates. As in 4X games, players are usually ranked on their overall achievements at the end of a campaign, and in grand strategies this is usually the only factor accounted for in victory. This results in longer, more complex and free-form campaigns structured largely by player-driven goals. </p><p>Grand strategy games can also differ from traditional 4X games in being "asymmetrical", meaning that players are bound to play out specific (often historical) starting conditions, rather than play as a set of equally free factions exploring and progressing in an open world. For example, 4X <a href="/wiki/Civilization_(series)" title="Civilization (series)">Civilization</a> starts all players on equal footing, as small tribes in a largely ahistoric wilderness, while some grand strategies seek to at least approximately represent the actual conditions of their time period, even when those are not fairly balanced toward all players. </p><p>The open-ended, sprawling, and convoluted nature of grand strategy campaigns makes even major asymmetries strategically tractable: with no hard victory conditions, players in grand strategy games are not implicitly engaged to compete in a race to the finish. As there is no way for players to "rush" toward instant victory thresholds (military or otherwise), and thus no simple way for any one player to credibly brandish the threat of imminent and irremediable defeat against the others, contest in grand strategies typically emerges more organically than in 4X games, when and where it is geopolitically meaningful, rather than as the inevitable outcome of a game's initial configuration as a <a href="/wiki/Battle_royal" title="Battle royal">battle royal</a>.<sup id="cite_ref-Hailes_2019_93-0" class="reference"><a href="#cite_note-Hailes_2019-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Real-time_hybrid_4X">Real-time hybrid 4X</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=16" title="Edit section: Real-time hybrid 4X"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Eventually real-time 4X games were released, such as <i><a href="/wiki/Imperium_Galactica" title="Imperium Galactica">Imperium Galactica</a></i> in 1997,<sup id="cite_ref-4XandRTS_4-3" class="reference"><a href="#cite_note-4XandRTS-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Starships_Unlimited" title="Starships Unlimited">Starships Unlimited</a></i> in 2001,<sup id="cite_ref-DeafGamersSUDG_5-3" class="reference"><a href="#cite_note-DeafGamersSUDG-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Sword_of_the_Stars" title="Sword of the Stars">Sword of the Stars</a></i> in 2006, featuring a combination of turn-based strategy and real-time tactical combat. The blend of 4X and real-time strategy gameplay led <a href="/wiki/Ironclad_Games" title="Ironclad Games">Ironclad Games</a> to market their 2008 release <i><a href="/wiki/Sins_of_a_Solar_Empire" title="Sins of a Solar Empire">Sins of a Solar Empire</a></i> as a "RT4X" game.<sup id="cite_ref-IroncladGames_2-3" class="reference"><a href="#cite_note-IroncladGames-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> This combination of features earned the game a mention as one of the top games from 2008, including GameSpot's award for best strategy game, and IGN's award for best PC game.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> The <i><a href="/wiki/Total_War_(video_game_series)" title="Total War (video game series)">Total War</a></i> series, debuting in 2000 with <i><a href="/wiki/Shogun:_Total_War" title="Shogun: Total War">Shogun: Total War</a></i>, combines a turn-based campaign map and real-time tactical battles. </p> <div class="mw-heading mw-heading2"><h2 id="4X_in_board_games">4X in board games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=17" title="Edit section: 4X in board games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Cross-fertilization between board games and video games continued. For example, some aspects of <i>Master of Orion III</i> were drawn from the first edition of the board game <i><a href="/wiki/Twilight_Imperium" title="Twilight Imperium">Twilight Imperium</a></i>.<sup id="cite_ref-MOO3DesignerDiaryDec2000_99-0" class="reference"><a href="#cite_note-MOO3DesignerDiaryDec2000-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> Even <i>Sins of a Solar Empire</i> was inspired by the idea of adapting the board game <a href="/wiki/Buck_Rogers_%E2%80%93_Battle_for_the_25th_Century" title="Buck Rogers – Battle for the 25th Century"><i>Buck Rogers Battle for the 25th Century</i></a> into a real-time video game.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> Going in the opposite direction, in 2002 Eagle Games made a board game adaptation of <i>Sid Meier's Civilization,</i> entitled simply <i><a href="/wiki/Civilization_(2002_board_game)" title="Civilization (2002 board game)">Sid Meier's Civilization: The Boardgame</a></i>, significantly different from the board game that had inspired the computer game in the first place.<sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Another remake based on that series, under a very similar title, <i><a href="/wiki/Civilization_(2010_board_game)" title="Civilization (2010 board game)">Sid Meier's Civilization: The Board Game</a></i>, was released in 2010 by Fantasy Flight Games, followed by <i><a href="/wiki/Civilization:_A_New_Dawn" title="Civilization: A New Dawn">Civilization: A New Dawn</a></i> in 2017.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> </p><p><i><a href="/wiki/Through_the_Ages:_A_Story_of_Civilization" title="Through the Ages: A Story of Civilization">Through the Ages: A Story of Civilization</a></i> is a <a href="/wiki/Board_game" title="Board game">board game</a> for 2–4 players designed by <a href="/wiki/Vladim%C3%ADr_Chv%C3%A1til" title="Vladimír Chvátil">Vlaada Chvatil</a> and published by Czech Board Games in 2006. Its theme is the development of human civilization and the players determine the progress of their own civilization in different fields including culture, government, leadership, religion and science.<sup id="cite_ref-lgg_104-0" class="reference"><a href="#cite_note-lgg-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> The game won multiple awards including the <i><a href="/wiki/International_Gamers_Award" title="International Gamers Award">International Gamers Awards</a></i> in 2007 and <i>Game of the Year</i> in <a href="/wiki/Poland" title="Poland">Poland</a> in 2010, where it was published as <i>Cywilizacja: Poprzez Wieki</i>.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Scythe_(board_game)" title="Scythe (board game)">Scythe</a></i> is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an <a href="/wiki/Alternate_history" title="Alternate history">alternate history</a> version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use <a href="/wiki/Dieselpunk" title="Dieselpunk">dieselpunk</a> war machines, called "mechs", to engage in combat and control territories.<sup id="cite_ref-Ars_Technica_106-0" class="reference"><a href="#cite_note-Ars_Technica-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control, and the player with the most coins is declared the winner.<sup id="cite_ref-Inverse_107-0" class="reference"><a href="#cite_note-Inverse-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> As of June 2023<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=4X&action=edit">[update]</a></sup>, <a href="/wiki/BoardGameGeek" title="BoardGameGeek">BoardGameGeek</a> listed slightly over 200 board games classified under 4X type, including titles such as <i><a href="/wiki/Eclipse_(board_game)" title="Eclipse (board game)">Eclipse</a></i> (2011) and <i><a href="/wiki/Heroes_of_Land,_Air_%26_Sea" title="Heroes of Land, Air & Sea">Heroes of Land, Air & Sea</a></i> (2018).<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=18" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/List_of_4X_video_games" title="List of 4X video games">List of 4X video games</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=4X&action=edit&section=19" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-Habib2006-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Habib2006_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Habib2006_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Habib2006_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Habib2006_1-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFHabib2006" class="citation web cs1">Habib, J. "PyroFalkon" (2006-08-17). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120312080743/http://uk.guides.ign.com/guides/818084/page_2.html">"Civilization IV: Warlords Guide"</a>. <i>IGN</i>. Archived from <a rel="nofollow" class="external text" href="http://uk.guides.ign.com/guides/818084/page_2.html">the original</a> on 2012-03-12<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-05-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Civilization+IV%3A+Warlords+Guide&rft.date=2006-08-17&rft.aulast=Habib&rft.aufirst=J.+%22PyroFalkon%22&rft_id=http%3A%2F%2Fuk.guides.ign.com%2Fguides%2F818084%2Fpage_2.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3A4X" class="Z3988"></span></span> </li> <li id="cite_note-IroncladGames-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-IroncladGames_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IroncladGames_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IroncladGames_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IroncladGames_2-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.sinsofasolarempire.com/gameplay.aspx?c=1">"Gameplay"</a>. <i>Sins of a Solar Empire</i>. Ironclad Games. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20071217064820/http://www.sinsofasolarempire.com/gameplay.aspx?c=1">Archived</a> from the original on December 17, 2007. <q>Sins of a Solar Empire is a "RT4X" game, blending the epic strategy and empire management of the 4X genre with the fast-paced and tactical elements of a real-time strategy title.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Sins+of+a+Solar+Empire&rft.atitle=Gameplay&rft_id=http%3A%2F%2Fwww.sinsofasolarempire.com%2Fgameplay.aspx%3Fc%3D1&rfr_id=info%3Asid%2Fen.wikipedia.org%3A4X" class="Z3988"></span></span> </li> <li id="cite_note-MobyGames2008-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-MobyGames2008_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MobyGames2008_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-MobyGames2008_3-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080618074603/http://www.mobygames.com/game-group/4x-games">"Moby Games' 4x games Group Description"</a>. <a href="/wiki/MobyGames" title="MobyGames">MobyGames</a>. 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href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231" /><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Wargame_genres" title="Template:Wargame genres"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Wargame_genres" title="Template talk:Wargame genres"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Wargame_genres" title="Special:EditPage/Template:Wargame genres"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Wargame_genres44" style="font-size:114%;margin:0 4em">Wargame genres</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Tactical_wargames" class="mw-redirect" title="Tactical wargames">Tactical</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i>Early games:</i></li> <li><a href="/wiki/Tactics_(game)" title="Tactics (game)">Tactics</a></li> <li><i>Notable:</i></li> <li><a href="/wiki/PanzerBlitz" title="PanzerBlitz">PanzerBlitz</a></li> <li><a href="/wiki/Panzer_Leader_(game)" title="Panzer Leader (game)">Panzer Leader</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Grand_strategy" title="Grand strategy">Grand strategy</a>, <br /> World conquest</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i>Abstract:</i></li> <li><a href="/wiki/Risk_(game)" title="Risk (game)">Risk</a></li> <li><a href="/wiki/Axis_and_Allies" class="mw-redirect" title="Axis and Allies">Axis and Allies</a></li> <li><a href="/wiki/Diplomacy_(game)" title="Diplomacy (game)">Diplomacy</a></li> <li><i>World epoch games:</i></li> <li><a href="/wiki/Age_of_Renaissance" title="Age of Renaissance">Age of Renaissance</a></li> <li><a href="/wiki/History_of_the_World_(board_game)" title="History of the World (board game)">History of the World</a></li> <li><a href="/wiki/Civilization_(1980_board_game)" title="Civilization (1980 board game)">Civilization</a></li></ul> <ul><li><i>Detailed:</i></li> <li><i>Napoleonic:</i></li> <li><a href="/wiki/Empires_in_Arms" title="Empires in Arms">Empires in Arms</a></li> <li><a href="/wiki/War_and_Peace_(game)" title="War and Peace (game)">War and Peace</a></li> <li><i>World War Two:</i></li> <li><a href="/wiki/Rise_and_Decline_of_the_Third_Reich" title="Rise and Decline of the Third Reich">Rise and Decline of the Third Reich</a></li></ul> <ul><li><i>Space "4x" games:</i></li> <li><a href="/wiki/Twilight_Imperium" title="Twilight Imperium">Twilight Imperium</a></li> <li><a href="/wiki/Eclipse_(board_game)" title="Eclipse (board game)">Eclipse: New Dawn for the Galaxy</a></li> <li><a href="/wiki/Star_Trek:_Ascendancy" title="Star Trek: Ascendancy">Star Trek: Ascendancy</a></li> <li><i>Computer games:</i></li> <li><a href="/wiki/Computer_Third_Reich" title="Computer Third Reich">Computer Third Reich</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Wargame" title="Wargame">Wargame</a></li> <li><a href="/wiki/4x" class="mw-redirect" title="4x">4x games</a></li> <li><a href="/wiki/Tabletop_Simulator" title="Tabletop Simulator">Tabletop Simulator</a></li> <li><a href="/wiki/Hobby_Games:_The_100_Best" title="Hobby Games: The 100 Best">Hobby Games: The 100 Best</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /></div><div role="navigation" class="navbox" aria-labelledby="Video_game_genres350" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231" /><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_genre" title="Template:Video game genre"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_genre" title="Template talk:Video game genre"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_genre" title="Special:EditPage/Template:Video game genre"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_genres350" style="font-size:114%;margin:0 4em"><a href="/wiki/Video_game_genre" title="Video game genre">Video game genres</a></div></th></tr><tr><td class="navbox-abovebelow hlist" colspan="3"><div> <ul><li><a href="/wiki/List_of_video_game_genres" title="List of video game genres">List of video game genres</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Action_game" title="Action game">Action</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Platformer" title="Platformer">Platformer</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Endless_runner" title="Endless runner">Endless runner</a></li> <li><a href="/wiki/Platform_fighter" title="Platform fighter">Platform fighter</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Shooter_game" title="Shooter game">Shooter</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Arena_shooter" title="Arena shooter">Arena</a></li> <li><a href="/wiki/First-person_shooter" title="First-person shooter">First-person</a></li> <li><a href="/wiki/Hero_shooter" title="Hero shooter">Hero</a></li> <li><a href="/wiki/Light_gun_shooter" class="mw-redirect" title="Light gun shooter">Light gun</a></li> <li><a href="/wiki/Shoot_%27em_up" title="Shoot 'em up">Shoot 'em up</a> <ul><li><a href="/wiki/Bullet_hell" title="Bullet hell">Bullet hell</a></li> <li><a href="/wiki/Rail_shooter" title="Rail shooter">Rail</a></li> <li><a href="/wiki/Twin-stick_shooter" title="Twin-stick shooter">Twin-stick</a></li></ul></li> <li><a href="/wiki/Tactical_shooter" title="Tactical shooter">Tactical</a></li> <li><a href="/wiki/Third-person_shooter" title="Third-person shooter">Third-person</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Survival_game" title="Survival game">Survival</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Battle_royale_game" title="Battle royale game">Battle royale</a></li> <li><a href="/wiki/Survival_horror" title="Survival horror">Survival horror</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Beat_%27em_up" title="Beat 'em up">Beat 'em up</a> <ul><li><a href="/wiki/Hack_and_slash" title="Hack and slash">Hack and slash</a></li></ul></li> <li><a href="/wiki/Fighting_game" title="Fighting game">Fighting</a> <ul><li><a href="/wiki/Platform_fighter" title="Platform fighter">Platform fighter</a></li></ul></li> <li><a href="/wiki/Maze_video_game" class="mw-redirect" title="Maze video game">Maze</a> <ul><li><a href="/wiki/List_of_Pac-Man_clones" title="List of Pac-Man clones"><i>Pac-Man</i> clone</a></li></ul></li> <li><a href="/wiki/Snake_(video_game_genre)" title="Snake (video game genre)">Snake</a></li> <li><a href="/wiki/Stealth_game" title="Stealth game">Stealth</a></li></ul> </div></td></tr></tbody></table><div></div></td><td class="noviewer navbox-image" rowspan="10" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"><a href="/wiki/File:Video-Game-Controller-Icon-IDV-green-history.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/9/97/Video-Game-Controller-Icon-IDV-green-history.svg/60px-Video-Game-Controller-Icon-IDV-green-history.svg.png" decoding="async" width="60" height="60" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/97/Video-Game-Controller-Icon-IDV-green-history.svg/120px-Video-Game-Controller-Icon-IDV-green-history.svg.png 1.5x" data-file-width="249" data-file-height="249" /></a></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Action-adventure_game" title="Action-adventure game">Action-adventure</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Grand_Theft_Auto_clone" title="Grand Theft Auto clone"><i>Grand Theft Auto</i> clone</a></li> <li><a href="/wiki/Metroidvania" title="Metroidvania">Metroidvania</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Adventure_game" title="Adventure game">Adventure</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Escape_room_video_game" title="Escape room video game">Escape room</a></li> <li><a href="/wiki/List_of_graphic_adventure_games" title="List of graphic adventure games">Graphic adventure</a></li> <li><a href="/wiki/Interactive_fiction" title="Interactive fiction">Interactive fiction</a></li> <li><a href="/wiki/Interactive_film" title="Interactive film">Interactive film</a></li> <li><a href="/wiki/Visual_novel" title="Visual novel">Visual novel</a></li> <li><a href="/wiki/Walking_simulator" title="Walking simulator">Walking sim</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Digital_tabletop_game" title="Digital tabletop game">Digital tabletop</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Deck-building_game" title="Deck-building game">Deck-building</a> <ul><li><a href="/wiki/Roguelike_deck-building_game" title="Roguelike deck-building game">Roguelike deck-building</a></li></ul></li> <li><a href="/wiki/Digital_collectible_card_game" title="Digital collectible card game">Digital collectible card</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Puzzle_video_game" title="Puzzle video game">Puzzle</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Hidden_object_game" title="Hidden object game">Hidden object</a></li> <li><a href="/wiki/Sokoban" title="Sokoban"><i>Sokoban</i></a></li> <li><a href="/wiki/Tile-matching_video_game" title="Tile-matching video game">Tile-matching</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Role-playing_video_game" title="Role-playing video game">Role-playing</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Action_role-playing_game" title="Action role-playing game">Action role-playing</a> <ul><li><a href="/wiki/Looter_shooter" title="Looter shooter">Looter shooter</a></li> <li><a href="/wiki/Soulslike" title="Soulslike">Soulslike</a></li></ul></li> <li><a href="/wiki/Dungeon_crawl" title="Dungeon crawl">Dungeon crawl</a></li> <li><a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">MMORPG</a></li> <li><a href="/wiki/Monster-taming_game" title="Monster-taming game">Monster-taming</a></li> <li><a href="/wiki/Roguelike" title="Roguelike">Roguelike</a> <ul><li><a href="/wiki/Roguelike_deck-building_game" title="Roguelike deck-building game">Roguelike deck-building</a></li></ul></li> <li><a href="/wiki/Tactical_role-playing_game" title="Tactical role-playing game">Tactical role-playing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Simulation_video_game" title="Simulation video game">Simulation</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Life_simulation_game" title="Life simulation game">Life</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dating_sim" title="Dating sim">Dating</a></li> <li><a href="/wiki/Farm_life_sim" title="Farm life sim">Farming</a></li> <li><a href="/wiki/God_game" title="God game">God</a></li> <li><a href="/wiki/Social_simulation_game" title="Social simulation game">Social</a></li> <li><a href="/wiki/Virtual_pet" title="Virtual pet">Virtual pet</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Construction_and_management_simulation" title="Construction and management simulation">CMS</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Business_simulation_game" title="Business simulation game">Business</a></li> <li><a href="/wiki/City-building_game" title="City-building game">City-building</a></li> <li><a href="/wiki/Government_simulation_game" title="Government simulation game">Government</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sports_video_game" title="Sports video game">Sports</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Fishing_video_game" title="Fishing video game">Fishing</a></li> <li><a href="/wiki/Racing_game" title="Racing game">Racing</a> <ul><li><a href="/wiki/Kart_racing_game" title="Kart racing game">Kart racing</a></li> <li><a href="/wiki/Sim_racing" title="Sim racing">Sim racing</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Vehicle_simulation_game" title="Vehicle simulation game">Vehicle</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Flight_simulation_video_game" title="Flight simulation video game">Flight simulation</a> <ul><li><a href="/wiki/Combat_flight_simulation_game" title="Combat flight simulation game">Combat</a></li> <li><a href="/wiki/Lunar_Lander_(video_game_genre)" title="Lunar Lander (video game genre)">Lunar Lander</a></li> <li><a href="/wiki/Space_flight_simulation_game" title="Space flight simulation game">Space</a></li></ul></li> <li><a href="/wiki/Submarine_simulator" title="Submarine simulator">Submarine simulator</a></li> <li><a href="/wiki/Train_simulator" title="Train simulator">Train simulator</a></li> <li><a href="/wiki/Vehicular_combat_game" title="Vehicular combat game">Vehicular combat</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Falling-sand_game" title="Falling-sand game">Falling-sand</a></li> <li><a href="/wiki/Immersive_sim" title="Immersive sim">Immersive sim</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Strategy_video_game" title="Strategy video game">Strategy</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a class="mw-selflink selflink">4X</a></li> <li><a href="/wiki/Auto_battler" title="Auto battler">Auto battler</a></li> <li><a href="/wiki/Multiplayer_online_battle_arena" title="Multiplayer online battle arena">MOBA</a></li> <li><a href="/wiki/Real-time_strategy" title="Real-time strategy">Real-time strategy</a> <ul><li><a href="/wiki/Time_management_game" title="Time management game">Time management</a></li></ul></li> <li><a href="/wiki/Real-time_tactics" title="Real-time tactics">Real-time tactics</a></li> <li><a href="/wiki/Tactical_role-playing_game" title="Tactical role-playing game">Tactical role-playing</a></li> <li><a href="/wiki/Tower_defense" title="Tower defense">Tower defense</a></li> <li><a href="/wiki/Turn-based_strategy" class="mw-redirect" title="Turn-based strategy">Turn-based strategy</a></li> <li><a href="/wiki/Turn-based_tactics" title="Turn-based tactics">Turn-based tactics</a> <ul><li><a href="/wiki/Artillery_game" title="Artillery game">Artillery</a></li></ul></li> <li><a href="/wiki/Computer_wargame" title="Computer wargame">Wargame</a> <ul><li><a href="/wiki/Grand_strategy_wargame" title="Grand strategy wargame">Grand strategy</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other genres</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cozy_game" title="Cozy game">Cozy</a></li> <li><a href="/wiki/Fitness_game" title="Fitness game">Fitness</a></li> <li><a href="/wiki/Horror_game" title="Horror game">Horror</a> <ul><li><a href="/wiki/Survival_horror" title="Survival horror">Survival horror</a></li></ul></li> <li><a href="/wiki/Incremental_game" title="Incremental game">Incremental</a></li> <li><a href="/wiki/Music_video_game" title="Music video game">Music</a> <ul><li><a href="/wiki/Rhythm_game" title="Rhythm game">Rhythm</a></li></ul></li> <li><a href="/wiki/Non-game" title="Non-game">Non-game</a></li> <li><a href="/wiki/Party_video_game" title="Party video game">Party</a></li> <li><a href="/wiki/Photography_game" class="mw-redirect" title="Photography game">Photography</a></li> <li><a href="/wiki/Programming_game" title="Programming game">Programming</a></li> <li><a href="/wiki/Typing_game" title="Typing game">Typing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related concepts</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Themes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Advergame" title="Advergame">Advergame</a></li> <li><a href="/wiki/Bish%C5%8Djo_game" title="Bishōjo game"><i>Bishōjo</i></a></li> <li><a href="/wiki/Christian_video_game" title="Christian video game">Christian</a></li> <li><a href="/wiki/Comedy_in_video_games" title="Comedy in video games">Comedy</a></li> <li><a href="/wiki/Educational_video_game" title="Educational video game">Educational</a></li> <li><a href="/wiki/Girls%27_video_games" title="Girls' video games">Girls</a></li> <li><a href="/wiki/Licensed_game" title="Licensed game">Licensed</a></li> <li><a href="/wiki/Otome_game" title="Otome game"><i>Otome</i></a></li> <li><a href="/wiki/Sexual_content_in_video_games" title="Sexual content in video games">Sexual</a> <ul><li><i><a href="/wiki/Eroge" title="Eroge">Eroge</a></i></li></ul></li> <li><a href="/wiki/Nonviolent_video_game" title="Nonviolent video game">Nonviolent</a></li> <li><a href="/wiki/Personalized_video_game" title="Personalized video game">Personalized</a></li> <li><a href="/wiki/Science_fiction_video_game" title="Science fiction video game">Sci-fi</a></li> <li><a href="/wiki/Serious_game" title="Serious game">Serious</a> <ul><li><a href="/wiki/Art_game" title="Art game">Art</a></li> <li><a href="/wiki/Climate_change_video_game" title="Climate change video game">Climate change</a></li> <li><a href="/wiki/Newsgame" title="Newsgame">News</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Player modes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a> <ul><li><a href="/wiki/Cooperative_video_game" title="Cooperative video game">Co-op</a></li> <li><a href="/wiki/Player_versus_player" title="Player versus player">PVP</a></li></ul></li> <li><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Production</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AAA_(video_game_industry)" title="AAA (video game industry)">AAA</a></li> <li><a href="/wiki/Indie_game" title="Indie game">Indie</a> <ul><li><a href="/wiki/Doujin_soft" title="Doujin soft"><i>Doujin</i> soft</a></li> <li><a href="/wiki/Fan_game" title="Fan game">Fan game</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Design</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Casual_game" title="Casual game">Casual</a> <ul><li><a href="/wiki/Hypercasual_game" title="Hypercasual game">Hypercasual</a></li></ul></li> <li><a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a></li> <li><a href="/wiki/Full-motion_video" title="Full-motion video">FMV</a></li> <li><a href="/wiki/Gacha_game" title="Gacha game"><i>Gacha</i></a></li> <li><a href="/wiki/Kaizo" title="Kaizo"><i>Kaizo</i></a></li> <li><a href="/wiki/Masocore" title="Masocore">Masocore</a></li> <li><a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a> <ul><li><a href="/wiki/Open_world" title="Open world">Open world</a></li> <li><a href="/wiki/Sandbox_game" title="Sandbox game">Sandbox</a></li></ul></li> <li><a href="/wiki/Side-scrolling_video_game" title="Side-scrolling video game">Side-scrolling</a></li> <li><a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li> <li><a href="/wiki/Vertically_scrolling_video_game" title="Vertically scrolling video game">Vertically scrolling</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Minigame" title="Minigame">Minigame</a></li> <li><a href="/wiki/Toys-to-life" title="Toys-to-life">Toys-to-life</a></li> <li><a href="/wiki/Video_game_clone" title="Video game clone">Video game clone</a></li> <li><a href="/wiki/Video_game_modding" title="Video game modding">Video game modding</a></li> <li><a href="/wiki/Video_game_remake" title="Video game remake">Video game remake</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <p class="mw-empty-elt"> </p> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐7dbbdd594f‐rct7r Cached time: 20250405162433 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 1.065 seconds Real time usage: 1.219 seconds Preprocessor visited node count: 6818/1000000 Post‐expand include size: 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