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February 2017 – Papers & Pencils

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<div class="header-image"> <a href="https://www.paperspencils.com/" rel="home"> <img src="https://www.paperspencils.com/wp-content/uploads/2018/11/cropped-WriterBoi_PnP_Header.jpg" width="1188" height="240" alt=""> </a> </div><!-- .header-image --> </header><!-- #masthead --> <div id="content" class="site-content"> <div id="primary" class="content-area"> <main id="main" class="site-main" role="main"> <header class="page-header"> <h1 class="page-title">Month: <span>February 2017</span></h1> </header><!-- .page-header --> <article id="post-7267" class="post-7267 post type-post status-publish format-standard hentry category-magic category-magic-items category-tables-miscallaneous"> <header class="entry-header"> <h1 class="entry-title"><a href="https://www.paperspencils.com/better-magic-wands-d100-magic-wands/" rel="bookmark">Better Magic Wands + d100 Magic Wands</a></h1> </header><!-- .entry-header --> <div class="entry-content"> <div class="wp-block-image"><figure class="aligncenter"><img fetchpriority="high" decoding="async" width="500" height="391" data-attachment-id="9943" data-permalink="https://www.paperspencils.com/better-magic-wands-d100-magic-wands/2019698_130911115524_hitachi_magic_wand-1/" data-orig-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/2019698_130911115524_Hitachi_Magic_Wand-1.jpg?fit=500%2C391&amp;ssl=1" data-orig-size="500,391" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="2019698_130911115524_Hitachi_Magic_Wand-1" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/2019698_130911115524_Hitachi_Magic_Wand-1.jpg?fit=300%2C235&amp;ssl=1" data-large-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/2019698_130911115524_Hitachi_Magic_Wand-1.jpg?fit=500%2C391&amp;ssl=1" tabindex="0" role="button" src="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/2019698_130911115524_Hitachi_Magic_Wand-1.jpg?resize=500%2C391" alt="" class="wp-image-9943" srcset="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/2019698_130911115524_Hitachi_Magic_Wand-1.jpg?w=500&amp;ssl=1 500w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/2019698_130911115524_Hitachi_Magic_Wand-1.jpg?resize=300%2C235&amp;ssl=1 300w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/2019698_130911115524_Hitachi_Magic_Wand-1.jpg?resize=138%2C108&amp;ssl=1 138w" sizes="(max-width: 500px) 100vw, 500px" data-recalc-dims="1" /></figure></div> <p>I have never liked magic wands. Even back when I thought 3rd edition D&amp;D was the bee&#8217;s knees, they just felt dumb to me. Little spell dispensers that you charge up and then unload like a magic machine gun. Brendan of Necropraxis<a href="http://www.necropraxis.com/2014/03/13/attack-wands/"> made a fine attempt at rehabilitating them</a>, but even thus improved, they still didn&#8217;t feel quite right to me.</p> <p>Recently I decided to sit down and try to fix a lot of things around the periphery of the Magic User class which I don&#8217;t like, and I&#8217;m actually phenomenally happy with this:</p> <p>Creating a wand is a very simple thing to do. It&#8217;s among the first thing any aspiring magic user learns, and so the only requirements for crafting one is that the character be a magic user of any level.</p> <p>The process takes one haven turn, during which the caster draws off some of their own vitality (equivalent to 1 hit point per hit die of the MU) and dangles it like bait in the unseen ether of the cosmos. Eventually, some small shard of unknowable horror will latch on to this succor, and the MU will be able to trap it within some small object. A skull, a taxidermied snake, or even a bit of a twig will work.</p> <p>While it is so trapped, the creature will continue to gnaw at the bait, and the MU&#8217;s maximum hit points will be reduced by that amount. But the MU will be able to force the bound thing to act at their behest, lashing out from its confinement to attack the MU&#8217;s foes. Each bound creature lashes out in a different manner, and there is no way for the MU to control what sort of creature they get.</p> <p>Each wand has an exhaustion die, which should be rolled any time the wand is used. On a 1, the creature within manages to break free. The wand works one final time, then breaks, and becomes useless. Magic Users may also choose to release bound creatures by breaking their wands themselves.</p> <p>In either event, figure out which of your dice has a maximum result that is the closest to the number of hit points that were being gnawed on, without going over. (For example, if the MU had 7 hit dice, then they gave up 7 hp, and you&#8217;d roll a d6. Or a d7, if you&#8217;ve got one.) With the wand broken, the MU&#8217;s maximum hit points go back to normal, and they regain health equal to the die roll.</p> <p>When a wand is created, roll on the table below to determine what effect the bound creature produces.</p> <p>Note: Some of these wands include subtables which determine the precise function of the wand. These should be rolled on once to determine what sort of wand you have, and then remain consistent after that. These tables are not re-rolled every time the wand is used.</p> <p>D100</p> <ol class="wp-block-list"><li>The target must save versus Devices. If they fail their save, their save versus Magic is increased by 2. <strong>E</strong>xhaustion <strong>D</strong>ie: d12</li><li>The wielder makes an attack roll against the target&#8217;s unmodified AC. A blast of (1. Fire, 2. Cold, 3. Acid, 4. Lightning, 5. Sonic, 6. Wind) strikes out, dealing 1d6 damage per 2 levels of the caster. <strong>ED:</strong> d8</li><li>The wand elongates itself into a whip-like tentacle and strikes out at the caster&#8217;s target, before quickly retracting into its normal shape. The wand makes this attack roll itself, with a +1 to attack per 2 levels of the caster. The wand deals 1d8 damage per 2 caster levels. <strong>ED:</strong> d6</li><li>A sticky goo sploots out of the wand, flying up to some high place indicated by the caster, and pulling them effortlessly up there. It takes 1 combat round to fire the thing, and 1 combat round to be pulled up. Casters level 4 and higher can complete the whole process in a single combat round. Casters level 8 and higher can use the wand as a free action. <strong>ED</strong>: 1d12</li><li>Randomly determine one of the skills used in your game. When used, this wand grants the target the maximum level of that skill for 1 turn. <strong>ED:</strong> d4</li><li>When used on a friendly target, their (1. Strength, 2. Constitution, 3. Dexterity, 4. Intelligence, 5. Wisdom, 6. Charisma) is temporarily raised to 18. This effect lasts 1 exploration turn per caster level. <strong>ED</strong> d8</li><li>When used on a friendly target, their bonus to attack rolls is increased by 1 for each level of the caster. Effect lasts for 1 turn. <strong>ED:</strong> d6</li><li>When used on a friendly target, the wand temporarily boosts their armor class by 1 per 3 levels of the caster. Effect lasts for 1 turn. <strong>ED:</strong> d4</li><li>Sturdy rope can be dispensed from the tip of this wand. 50&#8242; per use, although it can be used multiple times in a row to produce a longer piece of rope. Until the caster reaches level 4, this is hemp rope. After level 4, the rope is silk. <strong>ED</strong> d12</li><li>When used on an object, that object &#8216;comes to life,&#8217; and can move on its own. It gains whatever movement abilities are the bare minimum in order to perform its job adequately. For example, an animated jug will be able to float around, and to pour itself, but it won&#8217;t have the speed or strength to smash itself into people. A sword, on the other hand, would be able to move itself with enough force to deal normal weapon damage. If used on an object that is held by someone else, that person is entitled to a save versus Devices to resist the spell. Effect lasts for 1 hour per level of the caster. <strong>ED</strong> d8</li><li>When used on a dead body, that body will rise as a walking corpse under the command of the caster. These are fragile creations, and will be de-animated if even a single point of damage is dealt to them (though they can be resurrected by casting the spell again). The corpses move at 60&#8242;, have an AC of 12 and deal 1d4 damage if ordered to attack. They last for 1 turn per level of the caster. <strong>ED:</strong> d8</li><li>The wand allows the caster to perform a wide variety of moderately impressive feats, none of which have an obvious practical benefit. These consist mostly of what we might consider &#8220;stage magic.&#8221; Card tricks, pulling small animals or objects out of thin air, spraying sparks or smoke, etc. <strong>ED:</strong> d12</li><li>Causes the target to grow to twice their current size. May be used repeatedly, with stacking effects. The growth causes whatever common sense improvements in ability the referee deems appropriate. Growing too large for whatever space you are in will cause damage if the structure gives way, and may cause death if the structure cannot break away to accommodate your size. Unwilling targets receive a save versus Device to resist being caused to grow. <strong>ED:</strong> d6</li><li>When cast on a surface, a hollow, inverse pyramid will emerge, made of the same material as the surface it was cast on. This object will float just off the ground, following the caster at a distance of 10&#8242;. It can be commanded to stay put, but the caster must come within 10&#8242; in order to retrieve it again. It can carry 2 encumbrance worth of objects per level of the caster, and lasts for 1 hour per caster level. <strong>ED:</strong> d12</li><li>The target of this wand is entitled to a save versus Devices. On failure, they will begin to dance in, using whatever style they most enjoy. After 1d4 rounds they may attempt another save, and if they fail, another 1d4 rounds later, and so on until they succeed. Unusually, this wand can be used in a non-obvious fashion. Targets may never know what happened to them. <strong>ED:</strong> d8</li><li>The target of this wand must make a save versus Devices. If they fail, they cannot move at all. This lasts for 1 round per level of the caster. <strong>ED:</strong> d4</li><li>The caster may use the wand to create any image they can imagine. This illusory image may be 3 dimensional, and can encompass as much as 1 man-sized object every 3 caster levels. The image created is static, but is otherwise perfectly convincing to the eyes. Lasts for 1 hour per caster level. <strong>ED:</strong> d8</li><li>The target of the wand must save versus Devices. If they fail, one of their (1. Fingernails, dealing 1d8, 2. Eyeballs, dealing 1d12, 3. Teeth, dealing 1d6, 4. A strip of skin, dealing 1d6) is violently torn from their body, dealing a commensurate amount of damage. <strong>ED:</strong> d6</li><li>When used, the wand will jerk the casters arm to point towards (1. Gold, 2. A secret door or panel 3. A source of magic, 4. A person indicated during the use of the wand. 5. An indicated object, 6. The creature with the most hit dice in the immediate area) So long as they do not perform any actions (such as casting or combat), they can leave their arm limp, and the wand will continue to move their arm to keep it pointing at whatever it is indicating. <strong>ED:</strong> d6</li><li>When used, a bit of goop is excreted from the end of the wand. This goop falls to the ground, and forms itself into a gremlin. Gremlins are terrible little creatures with neon skin, bug eyes, and hunched backs. They stand 6&#8243; tall, and will do whatever you tell them to do, but they tend to do it in the most dickish way possible. Gremlins have a short life cycle, and will die of natural causes after 24 hours. <strong>ED:</strong> d8</li><li>Casting this causes a spot on the ground to be charged with explosive magical energy. The spot is a circle, 2&#8242; in diameter. If weight is applied to the circle , the explosive energy will be released, dealing 1d6 damage per caster level to whomever stepped on it, without a save. Anyone within 10&#8242; takes half that damage, and may save versus Breath to take a quarter damage instead. <strong>ED:</strong> d6</li><li>When cast on a weapon, a successful attack roll with that weapon will also required the target to make a save versus Poison. On failure, they (1. Take 2d6 damage from a random ability score, determined when the wand is created. 2. Take 3d6 damage from a random ability score, determined the same way. 3 Take 4d6 damage to a random ability score, determined the same way. 4. Die) The poison on the blade lasts for one turn per caster level. <strong>ED:</strong> d6</li><li>When cast upon a lie that is communicated at the same time, that lie becomes very easy to believe. To the point that anyone hearing it will find the very idea of believing it is false to be ridiculous. There must be _some_ reasonable chance that the lie will be believed for this to work. You cannot, for example, tell someone that you&#8217;re their best friend and that you&#8217;ve known each other very well for years, it is impossible that they would believe that. You can, however, tell someone that you&#8217;re an old school chum that they&#8217;ve just forgotten about. <strong>ED:</strong> d4</li><li>Restore some of the target&#8217;s hit points. At first level this restores 1d6 hit points. At third, 1d10; at fifth, 2d6; at seventh, 2d10, and so on. <strong>ED:</strong> d4</li><li>If the caster touches the tip of the wand to the ground, and drags the wand along the ground, then a wall will rise up from that space, made of (1. Tempered Wire Mesh Glass, 2. Fire, 3. Colored Lights 4. Steel, 5. Same as the surface it rises from, 6. Spinning blades, 7. Stone, 8. Ice). The wall is 8&#8243; thick, and 6&#8242; high (+1&#8242; for every 3 caster levels), with a maximum length of 10&#8242; per caster level. The wall lasts for 1 minute per caster level. <strong>ED:</strong> d8</li><li>The target must save versus Devices, or they will begin to choke; and will continue choking until the caster stops channeling the spell. While choking they may act normally, but cannot speak, and they take 1d4 damage each round. Unlike most wands, this wand may be activated subtlety, and the target may not necessarily know why they could not breathe. <strong>ED:</strong> d8</li><li>Using this wand, the caster can make a hole appear in the ground. Where the contents of the hole disappear to is unclear, although it apparently ends up in the sky, because when the spell ends it falls down from above the clouds to land in the space it vacated. The hole is 10x10x10 at first level, and each dimension of the hole increases by 2 for each caster level. <strong>ED</strong> d6</li><li>The target must save versus Devices. On a failure, they become frenzied and will attack with a blind fury. They may not flee, and cannot take any action other than attacking their target. They may use weapons, but not if the weapon requires any significant maintenance (they cannot reload a projectile weapon, for example.) While in this state, the target loses any bonus they may have had to hit, and must roll 1d20 unmodified for their attack rolls. If they do hit, they automatically deal the maximum possible damage. In this state, creatures are very easy to taunt, and will attack whoever dealt the most damage to them in the previous round.</li><li>When using this wand, designate two targets of the same species of creature. Both may make a save versus Devices. If both fail, the two have become lifelinked. This has no effect unless one of the two dies, in which case the other will also die. <strong>ED:</strong> 1d6</li><li>The target must immediately check morale, and if they fail, they must extract themselves from the situation in whatever way is appropriate. <strong>ED:</strong> 1d8</li><li>When used, this wand causes the caster to vanish, and reappear at a different location. Use a d12 to determine the direction they move from their current location, assuming the numbers correspond to those on the face of a clock. They move 1d10 * 100&#8242; along that vector. If where they would reappear is unsafe (such as inside a wall), they instead move back towards where they originated, and appear in the first safe space they encounter. The caster may bring 1 additional person or uncarried object with them per caster level. <strong>ED:</strong> d8</li><li>Using this wand grants the targets the powers of a (1. Vampire, 2. Ghost 3. Bear, 4 Scorpion, 5. Mole, 6. Stone Golem 7. Unicorn, 8. Dragon). The effect lasts for 1 minute per level of the caster. The specifics of these powers are left to the referee to determine, but drawing upon superhero comic books for inspiration is recommended. <strong>ED:</strong> d6</li><li>The earth where the caster indicates cracks, and molten lava begins to bubble up to the surface. It moves slowly, so anyone aware of it and free to move can avoid it, but being within 5&#8242; of it causes 1d6 damage per round, and letting it touch you causes 2d6 damage, while falling into it or otherwise being engulfed by it causes instant death. The lava continues to flow out at a rate of 1 cubic feet worth each round, for 1 minute per caster level. <strong>ED:</strong> d6</li><li>The target of this wand has their unarmed attack empowered to strike like a hammer. The first time the wand is used, it allows the target to roll a d8 for damage on their next unarmed attack. Subsequent uses of the wand can further empower the target, with each casting adding another d8 to the pool. So if the wand is used twice, then the target&#8217;s next successful unarmed attack will deal 2d8 damage. If used three times, the target will be able to deal 3d8 damage, and so on. This empowering remains in place until the target makes their next successful unarmed attack, after which their punching strength returns to normal. <strong>ED:</strong> d12</li><li>Use of this wand binds the caster and the target together, allowing the caster to take themselves out of time, and give the time they lose to their partner. For as long as the wand&#8217;s wielder takes no actions, their partner may take twice the number of actions that would normally be allowed in a given span of time. For example, in combat, they may take two turns. While scouting, they may move at twice their normal rate without penalty. If they were to fail an attempt to stealth, they could make a second attempt to try and correct themselves before they were noticed. The effect ends the moment the caster does anything. <strong>ED:</strong> d12</li><li>The target is bound to perform a simple, one-sentence task that the caster sets for them. They are entitled to a save versus Devices to resist. Targets who are unfriendly towards the caster receive a +3 bonus to their save. Targets actively engaged in combat against the caster receive a +6 to their save. Regardless of whether or not the task is completed, the compulsion only lasts for 1 hour per caster level. <strong>ED:</strong> d6</li><li>When used on a friendly target, their base speed doubles. If the caster is level 4 or above, it instead triples. If the caster has reached level 8, it quadruples. The effect lasts for 3 exploration turns per caster level. <strong>ED:</strong> d12</li><li>The targets must save versus Devices. On a failure, their morale is lowered by 1d4. This does not cause an immediate morale check, it only makes failure more likely when a morale check is called for. Wand effects 1 target per caster level. <strong>ED:</strong> d12</li><li>The target must make a successful save versus Devices, or their armor rating is reduced by 1. If the caster is level 5 or above, they are able to reduce the targets armor by 2 on a failed save, and 1 on a successful save. At level 10 they can reduce by 3 &amp; 2. <strong>ED:</strong> d8</li><li>If the target fails a save versus Devices, their damage rolls are reduced by half (rounding up) for one round per caster level. <strong>ED:</strong> d8</li><li>The target must make a save versus Devices or find themselves suddenly sluggish, as though they were moving through water. Their movement rate is halved. This lasts for 1 round for every 2 caster levels. <strong>ED:</strong> d8</li><li>If the target fails their save versus Devices, then the next X times they would roll dice, they must instead roll 2 dice, and take whichever result is more favorable to the caster. Here, X is equal to the caster&#8217;s level. Using this wand on the same target multiple times can force them to roll one additional die per cast. Note that this spell <em>may</em> be cast on friendly targets as well. <strong>ED:</strong> d6</li><li>The target must save versus Devices. On a failure, they will become a complete social buffoon for a number of rounds equal to to the caster&#8217;s level. Everything out of their mouth will either be boring, nonsensical, or unintentionally insulting. They are still more or less in control of themselves, and may push any agenda they want, or attempt to excuse themselves, but everything they do will come across poorly (including excusing themselves). This wand may be activated with subtlety. <strong>ED:</strong> d12</li><li>When activated, this wand begins to exude a smell described by the caster. It may be pungently unpleasant, it may be fragrant enough to mask other scents, or it may be used to create smells that may attract certain beasts, like the smell of blood. <strong>ED:</strong> d12</li><li>The wielder makes an attack roll against the target&#8217;s unmodified armor rating, dealing damage to the target, and then healing the caster for the same amount. At first the wand deals 1d4 damage, but this increases to 2d4 at level 3, 3d4 at level 6, 4d4 at level 9, and 5d4 at level 12. <strong>ED:</strong> d6</li><li>The wielder makes an attack roll against the target&#8217;s unmodified armor rating, spraying the air around them with spores. The target is entitled to a save versus Poison, and if they fail, an egg survives all the way down into their lung, and it hatches. The next round it deals 1d4 damage to the victim, then 1d6, then 1d8, with the damage die rising higher each round. This persists for a number of rounds equal to the caster&#8217;s level. If the victim dies, then the creature born within their body has survived long enough to tear its way out. The creature of tentacles and pincers will then flee, seeking meat to make its nest. <strong>ED:</strong> d6</li><li>When cast on a dead body, that bodies head will be animated, and will speak to you as though it were alive. At a minimum, the body must still have ears and a mouth in order for this effect to function. The corpse will answer a number of questions equal to the caster&#8217;s level. <strong>ED:</strong> d12</li><li>A jet of water bursts from the end of the wand, slamming into the target who is entitled to a save versus Breath to leap aside. If they fail, they will be knocked backwards 10&#8242; per level of the caster. If they strike an immovable object, they will take 1d6 damage for each increment of 10&#8242; that they could not be pushed. <strong>ED:</strong> d6</li><li>The wand emits a very peculiar sound, and the referee rolls on their encounter table. 1d10 minutes later, that thing from the encounter table will come to where the wand sounded from. It reacts normally to the player characters, though it&#8217;s not entirely sure why it just dropped everything to come here. <strong>ED:</strong> d12</li><li>A kind of wire-form flower made of light emerges from the wand, and crashes into pieces upon the target. They are entitled to a save versus Devices. If they fail, then the will to fight suddenly leaves them. They are not dazed, nor are their perceptions clouded in any way, they merely gain a strong conviction that they do not want to participate in this fight. If harm comes to them, or if undue harm comes to their companions, they may yet force themselves to participate. <strong>ED</strong> d6</li><li>A lance of green shoots out from your wand, and strikes upon the target&#8217;s forehead, snapping their head back with the apparent impact. They are entitled to a save versus devices, and if they fail it, will begin to take 1 damage each round. This will only end when they die, or when the caster wills for it to stop. <strong>ED</strong> 1d4</li><li>The target gains a complete immunity to fire for 6 hours per caster level. <strong>ED</strong> 1d12</li><li>When activated, a sudden wind blows through the area, kicking up dust from all around. 1d4 warriors made of dust appear, and will aide the caster in whatever they need. Each has only 1 hit point, but their armor rating is 11 + the caster&#8217;s level, and their attack bonus is equal to the caster&#8217;s level. They deal 1d8 damage on a successful attack. <strong>ED:</strong> d8</li><li>When activated, time appears to stop for a brief moment, then suddenly everything that happens within the last minute happens in reverse. The caster, and only the caster, has traveled back in time 60 seconds. All others are required to act in precisely the same manner they did originally, unless the caster&#8217;s own actions would reasonably change their own. At level 3, the caster may bring 1 other person back in time with them, and at every 3rd level after that they can increase this number by 1. <strong>ED:</strong> d4</li><li>A chittering sound is heard, first at a great distance, then suddenly swooping past to emanate from a single object of corrodible metal indicated by the caster. If this object is held by a person, they may make a save versus Devices to resist. If the save is failed, or if none may be attempted, the object quickly rusts into nothingness. <strong>ED:</strong> d6</li><li>A randomly determined spell is cast from the wand each time it is used. After using the wand, the spell is determined, and the caster is allowed to read its description. The caster can then designate a target, along with any other variables that would normally be decided upon before a spell. Any material components are waived, as well as any lengthy casting times that might normally be required. The spell occurs instantly. The referee may roll the random spell on whatever table they choose, and should not feel restrained by the wand wielder&#8217;s level. The wand wielder, in turn, is encouraged to provide their referee with a case of beer to encourage them to roll on more badass tables. <strong>ED:</strong> d12</li><li>Ever so slightly, the target&#8217;s eyes, ears, nose, tongue, and hands grow larger. Not so much that they look deformed, but enough that anyone watching the process will notice. All of the target&#8217;s natural senses (including those beyond the typical 5), are enhanced to superhuman levels. This lasts for 1 exploration turn per caster level. <strong>ED:</strong> d12</li><li>Spectral chains covered with heavy weights briefly appear around the the target, who is allowed a save versus Device to resist. On failure, the chains briefly contract around the target before disappearing, and the target is suddenly no longer able to fly. It does not matter whether their flight was powered by physics, or by magic. Nor does it matter whether they were using motion to fly, or whether their wings were fixed. They plummet to the ground, and cannot fly again for 1 hour per level of the wand&#8217;s wielder. <strong>ED:</strong> d6</li><li>With lightning speed the caster holds their wand aloft, and the spell they are responding to twists itself into painful shapes before flying into the wand. Part of the magic of this wand is that it grants the caster unnatural swiftness when they attempt to use it, allowing them to sacrifice their <em>next</em> action to activate this wand at any time, even during an opponent&#8217;s turn. The opponent is granted a save versus Devices to resist, but if failed, then the spell that opponent cast can be negated by the wand.&nbsp;<strong>ED:</strong> 1d6</li><li>By activating this wand, the caster can re-form a spell which they already cast back into their mind, and cast it again. They must have had the spell memorized at some point since the last time they memorized spells. <strong>ED:</strong> d8</li><li>It&#8217;s not quite clear what this wand does to achieve its effect. It can be used on any group of people small enough to be called a &#8220;band.&#8221; If you could call the group a &#8220;caravan&#8221; or an &#8220;army,&#8221; the charm will not work. When cast, the group&#8217;s journeys are&#8230;boring. Somehow they know to choose the road that won&#8217;t lead to them stumbling into a murder scene. Somehow, they just don&#8217;t look rich enough to tempt the bandits laying in wait. When this charm is cast, a group of travelers can skip 1 encounter roll per level of the caster. <strong>ED</strong><strong>:</strong> d6</li><li>This wand functions as a sort of &#8220;Ctrl+F for reality.&#8221; If presented with an obfuscation of objects in a fairly confined space, use of the wand will cause a certain specified thing to separate itself from the rest. Using this wand will cause the needle to separate from the haystack, cause a book to turn to a helpful page, or cause the gold coins to pop out of a heap of garbage. <strong>ED:</strong> d12</li><li>When activated, luminous tendrils grow out from the wand to join the wielder in a wrestling attempt. While using this wand, the caster may grapple as though they have double their hit dice. <strong>ED:</strong> d6</li><li>When activated, weapons made of light will grow from the wand, then fall into the air where they will float in a pattern that looks like they are being held by skilled warriors. The weapons are of all types, and will attack the caster&#8217;s foes. Each weapon deals 1d8 damage, and attacks as though it were wielded by a fighter of the caster&#8217;s level. Once a weapon deals damage, it will disappear. The weapons cannot be damaged by normal attacks, and unless they are dispelled, will continue to attack until they deal damage, or until 1 hour has passed. A first level caster summons only 1 weapon, with another weapon added for each even numberd level. <strong>ED:</strong> d8</li><li>A cloud rises from the wand, creating a dome 20&#8242; in diameter, +5&#8242; per caster level. Within this cloud, the gods cannot see, and any powers granted by a deity will not function. The cloud lasts for 2 rounds per caster level. <strong>ED:</strong> d6</li><li>Wireframe hexagons &#8216;pop&#8217; from the wand, and fly up to arrange themselves in a dome at a location the caster indicates within their line of sight. The dome is 20&#8242; in diamter, +5&#8242; per caster level. Within this dome, the forces of reality are locked down, and magic cannot function. The dome lasts for 2 rounds per caster level. <strong>ED:</strong> d6</li><li>The wand cracks open when this spell is cast, allowing hundreds of insects to crawl out of it before it seals itself back together. The insects are enough to fill a 5x5x5&#8242; space, +5&#8242; on each dimension per 2 levels of the wielder. The primary use of the insects is that they really freak people the fuck out, but they also obscure vision and sound with their buzzing bodies. Furthermore, if desired, they can sting foes within the cloud, dealing 1 point of damage per turn. The swarm persists for 1 turn per 3 caster levels. <strong>ED:</strong> d6</li><li>3 hit dice worth of targets per caster level must save versus devices. On failure, the immediately fall to the ground and sleep. <strong>ED:</strong> d8</li><li>The target of the wand may attempt a save versus Devices. On failure, their body is transformed into (1. A frog, 2. A sheep, 3. A fish, 4. A housefly, 5. A snail, 6. A pot bellied pig.) Their clothing and equipment will suddenly no longer fit them, and will fall to the ground. They retain their minds, and will be able to react to their situation intelligently, but they cannot speak or take most actions. This effect lasts for 1 minute per caster level. <strong>ED: </strong>1d4</li><li>When used, the wand grants the caster telekinetic abilities. For each caster level, they are able to lift roughly 50 lb with their mind, and move it at a ponderous speed with perfect accuracy within their line of sight. <strong>ED:</strong> d8</li><li>When used, this wand creates a dimensional portal from the wielder&#8217;s present location, to another location that they are familiar with within 100&#8242;. Aside from the caster, one person can travel through the door for every 3 levels of the wielder. <strong>ED:</strong> d6</li><li>The wand project a giant hand, large enough to easily grip a full grown man in its fist. The hand grapples as a creature with a d12 hit die of the same level as the caster; and attacks with the bonus of a fighter the same level as the caster. <strong>ED:</strong> d4</li><li>When cast on a an area 5&#8217;x5&#8242; (+5&#8242; per 2 caster levels), any plants in that area will grow at an accelerated rate, progressing to full maturity in a single adventuring turn. If the wielder is 4th level or higher, the process takes place in a single combat round. At 8th level or higher, the plants not only grow to their full potential, but at an option, can be forced to grow wildly out of proportion to their normal size, up to 4x what would normally be possible. <strong>ED:</strong> d8</li><li>With a flick of the wand, the wielder causes a spectral mouth to appear and bite the target. They roll an attack roll as though they were a fighter of their current level. The bit deals 1d6 damage per caster level. <strong>ED:</strong> d6</li><li>Use of this wand may be declared at any time, and the caster forfeits the next action they would normally have. The target may save versus devices, and if they fail, the wand wielder may redirect the target&#8217;s actions in another direction. So, for example, if the target has made an attack against one of the caster&#8217;s allies, the caster can force that attack to be directed to one of their foes instead. <strong>ED: </strong>d12</li><li>When activating this wand, the caster must first declare a type of action: walking, attacking, spellcasting, speaking, dancing, lockpicking, etc. The action indicated must be similarly specific to those listed, and the referee should reject anything as simple as &#8220;movement,&#8221; or anything involuntary such as &#8220;breathing.&#8221; The target may attempt a save versus Devices, and if they fail, they are locked out of performing that action for 1 round per level of the caster. They may otherwise act normally.</li><li>When used on a wall or other surface, that surface becomes temporarily immaterial. Anything leaning or hanging on that surface will fall, and anyone who wishes to may pass through the surface as though it were just a thick fog. The visual appearance of the surface does not change in anyway. This works for surfaces 1&#8242; thick (Jumping to 10&#8242; thick at level 5, then 100&#8242; thick at level 10), and an area of 10&#8217;x10&#8242;, increasing by 10&#8242; in both dimensions at every third caster level.</li><li>When activated, this wand summons a sphere of light, comparable to a torch. At level 4 and higher, the light from the orb is comparable to sunlight. At level 6 or higher, the orb can be ordered to &#8220;flare&#8221; once per adventuring turn, and everyone who was not forwarned has to make a save versus Breath or be blinded for 1 round. The orb lasts for 2 hours per caster level.&nbsp;<strong>ED</strong> d12</li><li>Causes a block of ice to appear. Very roughly 10&#8242; by 10&#8242; by 10&#8242; in dimension. If summoned above a group of people, they are entitled to a save versus Breath to leap out of the way or take 6d6 crushing damage. If summoned <em>around</em> a group of people, they are entitled to a save versus Devices, or they will become frozen in a block of ice, and put into cryogenic stasis until it melts. <strong>ED:</strong> d4</li><li>When cast upon a structure, it begins to slowly shake and wiggle itself apart. Nails and screws fall out of place, adhesives weaken, and over the course of 1 hour the structure just&#8230;crumbles. At first level it works only on small structures like tool sheds or single room huts. At level 3, the wand works against houses of moderate size. At level 6, it can affect an entire manse. At level 10, it could take down a castle. At level 16, it could bring down a skyscraper. If the caster wishes, they can immediately exhaust the wand to bring the structure down instantaneously, without the hour of shaking and wiggling. <strong>ED:</strong> d4</li><li>Each friendly target tapped by the wand is given an illusory disguise of a general type. You can be &#8220;A man from this town,&#8221; but you can&#8217;t be &#8220;Dave, the butcher.&#8221; Each tap counts as a separate use of the wand. At first, the illusions are only incorporeal, and anyone touching the disguised person will have a chance to notice that the physical presence of the target is not precisely the same as their appearance. If the caster is level 3 or higher, the disguise also alters the voice of the target. At level 6 or higher, the illusion becomes tactile as well, so a person who is not wearing a hat, but is disguised to be wearing one, now actually has a hat which can be touched and felt. At level 9 or higher, the wand can be used to disguise the target as a specific individual, and the likeness will be good enough that it may even fool that person&#8217;s friends, if the player manages to act appropriately. Each disguise lasts for 2 hours per caster level. <strong>ED:</strong> d8</li><li>The target&#8217;s experience of time is slowed slightly, allowing them to appear to move much more quickly than would normally be possible. The target may take 1 additional action each round, either taking a second movement action, or a second attack action. This effect lasts for 1 round per level of the caster. <strong>ED:</strong> d6</li><li>When cast on a piece of metal, that metal begins to heat up. On the round the spell is cast, the metal is merely warm to the touch. The round after that, however, the metal becomes quite hot, and deal 1d4 damage to anyone touching it. The round after <em>that,</em> it becomes scorching, dealing 2d4 damage to anyone touching it. The metal remains scorching hot for a number of rounds equal to the wand wielder&#8217;s level. After that, it begins to cool, first to hot (1d4), then warm (no damage), then returning to its normal temperature. <strong>ED</strong><strong>: </strong>d6</li><li>The wand belches forth a cloud of sickly colored gas&#8211;a green, or a purple. The gas fills a 10x10x10 space per caster level. Anything which breathes the gas (including the caster and their allies) must save versus Poison or die. <strong>ED:</strong> d4</li><li>The wand begins to spray a whispy white mist into the air, filling a 10x10x10&#8242; space per level of the wand wielder. No creature which relies on sight can see more than 5&#8242; in any direction while trapped within this mist. At level 5, at the wand wielder&#8217;s option, the mist may begin to emit a buzzing hum which similarly disrupts the sense of any creature that relies on hearing. The caster may turn this on and off at will. At level 10, the caster may also opt to impose an unnatural stillness on the ground and air within the mist, limiting the senses of any creature that relies upon vibration. <strong>ED:</strong> d12</li><li>When cast upon a creature, that creature immediately becomes the target of every piece of random detritus in the environment. Each round, a random piece of junk will fly up and attack to strike at the target. These items make an attack roll with a +1 bonus for every 2 caster levels the wand wielder has. This spell may be more or less effective depending on the environment the characters are in. In a bare room, it will probably not matter at all; whereas in a cluttered workshop it might matter quite a bit. Exactly what objects fly up each round is at the referee&#8217;s discretion, but it is recommended that they roll 1d6. On a 1-2, a small item for the environment attacks. On 3-4, a moderately sized item. On 5-6, one of the larger items in the environment attacks. Damage should likewise be determined by the referee, based on what sort of items are available. A pebble, or a coffee cup might do 1d4 damage. A shovel or fist sized stone might deal 1d6. A cooking cauldron or head-sized stone might do 1d8. And so on. The spell lasts for 2 rounds per level of the spellcaster. <strong>ED:</strong> d6</li><li>By pointing this wand at a creature which is not usually capable of speech and uttering the command phrase &#8220;Stop mumbling! In [language of choice], please!&#8221; the wand wielder grants that creature the ability to speak. This is permanent, and the creature will be able to talk forever after. This does not necessarily mean it will be positively disposed towards the caster, but they may attempt to parley with it as they would with any other creature. <strong>ED:</strong> d12</li><li>When used on a sleeping target, the caster may concoct whatever dreams they desire for that target. In a world of magic and mysticism, many folk take their dreams as serious messages from the beyond, and these will influence their future decisions in ways determined by the referee. Of course, a crafty magician may be able to offer their services as a &#8220;dream interpreter&#8221; to ensure the intended interpretation. <strong>ED:</strong> 12</li><li>The wand wielder may summon a floating sphere of flesh and bone. The sphere will wait for the caster to designate a target, after which the sphere will move to float near the target. Always careful to stay out of the way, but ready to leap forward if needed. If the target would take damage, the sphere will leap forward, and has a 4-in-6 chance of being able to intercept the hit. Note that in the case of spells which effect a large area, the sphere cannot protect its charge, and will take half or full damage along with their charge, according to their charge&#8217;s saving throw. The sphere has 6 hit points per level of the wand wielder. <strong>ED:</strong> d6</li><li>The target of this wand must save versus Devices, or be struck with irrepressible diarrhea. This slows their movement by half, and they can only make attack rolls every other round. Obviously, this makes social situations difficult for the target. <strong>ED:</strong> d8</li><li>By activating this wand, the caster can produce a <em>Summon</em> spell, as presented in the LotFP Rules &amp; Magic book on pages 134-143. You can also use <a href="http://save.vs.totalpartykill.ca/">Ramanan Sivaranjan</a>&#8216;s handy <a href="http://summon.totalpartykill.ca/">Summon Spell Automator</a>. Regardless of method, determine the number of hit dice for the creature by rolling 1d20. When wielding this wand, there is now way for the creature to resist being summoned, and there is no way for the caster to dominate the summoned creature. Further, the caster may cause the summoning to take place anywhere within their line of sight. <strong>ED:</strong> d2</li><li>Sticky goo flies from the tip of the <del>penis</del> wand. The goo covers an area 5&#8217;x5&#8217;x5&#8242; in size, with an additional 5&#8242; on each dimension for every level of the caster after the first. Creatures trapped within this space are entangled, and cannot move until they manage to break free. This requires 2d4 rounds for human sized creatures, while larger creatures or humans with 18 strength can break free in only 1d4 rounds. Small creatures cannot break free. <strong>ED:</strong> d8</li><li>The target of this wand does not need to breathe, eat, or sleep for the entirety of the spell&#8217;s duration. If the wand wielder is above level 6, the target further can survive at any amount of pressure, or lack thereof, and suffers no penalty from heat or cold so long as it is not extreme enough to deal immediate round-by-round damage. If the wand wielder is above level 12, the target similarly becomes immune to falling damage, poisons, and diseases for the spell&#8217;s duration. The spell lasts for 1 hour per caster level. <strong>ED:</strong> d12</li><li>The target of this wand is entitled to a save versus Devices. On a failure, their blood has been excited with the desire to leave their body. This desire lasts for 2 rounds per level of the caster. Each wound the target has which would draw blood (such as damage from a bladed or piercing weapon) suddenly becomes a geyser of blood, shooting out with enough force that it only splatters against the ground some 10&#8242; away. Each such geyser causes 1 damage to the target per round. If they die while in this state, their body will be completely drained of blood. <strong>ED:</strong> d6</li><li>For every two levels the wand wielder has, they may make one target invisible for one hour (plus an additional hour after level 3, with new hours every 3rd level). While invisible, characters still produce noise and have physical dimension, and their invisibility will be dispelled automatically if they attack. After level 7, attacking does not automatically dispel invisibility, but instead causes the remaining time of the spell to be reduced by 1d4 turns. <strong>ED:</strong> d6</li><li>The magic user holds the attention of 10 people per level. The magic user must be doing <em>something,</em> such as dancing, singing, or reading the phone book. The spell will not affect people&#8217;s opinion of what the magic user is doing, it merely affects their decision to continue looking at it, instead of moving on with their day. Note that this wand&#8217;s effect will not hold anyone&#8217;s attention if there is obviously something more interesting to pay attention to. An explosion, or a call to arms will break the enchantment. (Although if the wand Wielder is level 8 or higher, they may attempt a save versus Magic. On success, they manage to hold the crowd&#8217;s attention). <strong>ED:</strong> d8</li><li>Whomever the wand is used upon may speak and understand every language. Alternatively, the wielder may attempt to use the wand offensively by preventing someone from speaking or understanding a specific language that they already do speak. In this latter case, the target is entitled to a save versus Devices. <strong>ED:</strong> d12</li><li>When cast upon the ground, this spell creates a temporary lodging for the caster. At first it is a simple hut with a door that closes and locks. At level 3 the hut gets slightly larger, and gains some furnishings: a few beds, a table, a lamp. At level 6 the spell summons a fully furnished, 4 room house. At level 9, the house is now 2 stories tall, with 12 rooms. At level 12, the same house comes with a tireless servant who will attend those staying there. The house may continue to become more interesting and grand as the caster gains in levels. <strong>ED:</strong> d12</li><li>A humanoid target must save versus poison, or die. If the wand wielder is above level 3, the round following the target&#8217;s death they will tear off all of their skin, and rise as a 1hd skeleton with a 1d6 claw attack in the wand wielder&#8217;s service. If the wand wielder is above level 6, the skeletons have 2 hit dice and 2 claw attacks. If the wand wielder is above level 9, the skeletons have 3 hit dice. <strong>ED: </strong>1d4</li><li>Some creature of greater significance has taken notice of the wizard&#8217;s dangled vitality, and has decided to indulge themselves in a peasant&#8217;s treat. They take the wizard&#8217;s bait outright, and those hit points are permanently lost to the wizard. Their wand gains no function, but by way of payment this greater entity was generous enough to toss a mote of power to the Wizard. What amounted to a few copper pieces to this entity overwhelms the wizard with its power, and they must immediately expel that power by using it to make a <em>Wish.</em></li></ol> <p>And there you have it, the second longest post I&#8217;ve ever written for Papers &amp; Pencils. (With the longest scheduled in a few weeks time). If you found this post useful, or if you just enjoyed reading it, I&#8217;d encourage you to check out my <a href="https://www.patreon.com/paperspencils" data-versionurl="https://www.paperspencils.com/amber/cache/0423a9a7f3d9ca2e7a1b7ac96dfef36d/" data-versiondate="2022-09-20T06:47:34+00:00" data-amber-behavior="">Patreon Campaign</a>. Your support will help me to spend more of my time writing posts like this one. Thank you.</p> </div><!-- .entry-content --> <footer class="entry-footer"> <span class="date-author"><span class="posted-on">Posted on <a href="https://www.paperspencils.com/better-magic-wands-d100-magic-wands/" rel="bookmark"><time class="entry-date published" datetime="2017-02-26T06:30:49-08:00">February 26, 2017</time><time class="updated" datetime="2018-11-08T23:38:29-08:00">November 8, 2018</time></a></span><span class="byline"> by <span class="author vcard"><a class="url fn n" href="https://www.paperspencils.com/author/admin/">LS</a></span></span></span><span class="cat-links">Posted in <a href="https://www.paperspencils.com/category/rules-discussion/magic/" rel="category tag">Magic</a>, <a href="https://www.paperspencils.com/category/rules-discussion/magic-items/" rel="category tag">Magic Items</a>, <a href="https://www.paperspencils.com/category/usable-game-material/tables-miscallaneous/" rel="category tag">Tables &amp; Miscallaneous</a></span><span class="comments-link"><a href="https://www.paperspencils.com/better-magic-wands-d100-magic-wands/#comments">3 Comments</a></span> </footer><!-- .entry-footer --> </article><!-- #post-## --> <article id="post-6671" class="post-6671 post type-post status-publish format-standard hentry category-magic category-magic-words tag-clerical-magic tag-dd tag-dungeons-and-dragons tag-god-magic tag-jesus-magic tag-lamentations-of-the-flame-princess tag-osr-dd tag-spell-critical tag-spell-fumble"> <header class="entry-header"> <h1 class="entry-title"><a href="https://www.paperspencils.com/weird-cleric-magic-oddities/" rel="bookmark">Weird Cleric Magic: Oddities</a></h1> </header><!-- .entry-header --> <div class="entry-content"> <div class="wp-block-image"><figure class="aligncenter"><img decoding="async" width="863" height="1101" data-attachment-id="9947" data-permalink="https://www.paperspencils.com/weird-cleric-magic-oddities/saint_augustine_by_philippe_de_champaigne/" data-orig-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?fit=1646%2C2100&amp;ssl=1" data-orig-size="1646,2100" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Saint_Augustine_by_Philippe_de_Champaigne" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?fit=235%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?fit=803%2C1024&amp;ssl=1" tabindex="0" role="button" src="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?resize=863%2C1101" alt="" class="wp-image-9947" srcset="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?w=1646&amp;ssl=1 1646w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?resize=235%2C300&amp;ssl=1 235w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?resize=768%2C980&amp;ssl=1 768w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?resize=803%2C1024&amp;ssl=1 803w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?resize=863%2C1101&amp;ssl=1 863w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saint_Augustine_by_Philippe_de_Champaigne.jpg?resize=85%2C108&amp;ssl=1 85w" sizes="(max-width: 863px) 100vw, 863px" data-recalc-dims="1" /></figure></div> <p>The Glory from God system as established before now stands perfectly well on its own. If the stuff that already exists is all you want to play with, that works great. <em>But,</em> if you&#8217;d like the magic to be a little more chaotic, you can play with these casting oddities, which add an element of risk and reward to players considering rolling more dice than they need to in order to cast a spell.</p> <p>When dice are rolled to cast a spell, if any of those dice share the same face, the player must roll on the oddities table. Which number is showing doubles determines which of the tables below the player must roll on. Each set of doubles must be resolved, so if a player rolls 4 dice, and they roll two 3s and two 4s, then they must roll on both of those tables.</p> <p>In the event that the player rolls triples, treat that as rolling two sets of doubles of the same number. So if a player rolls three 1s, they must roll on the 1s oddities table twice. They must likewise roll three times for quads, four times for a quintet, and so on.</p> <p>There are essentially three types of oddities. Good things, bad things, and things which may be good, bad, or irrelevant depending on the specific situation in which they occur. The subtables for lower numbered doubles are weighted more in favor of bad things, and the subtables for higher numbered doubles are weighted in favor of good things.</p> <p>It should be noted that the success or failure of a spell is determined before any dice are rolled on the oddities table. Nothing that happens on the oddities table can change the fact that the spell did or did not succeed. (Though it can lower or improve the spell&#8217;s efficacy if the spell did succeed).</p> <p><strong>Snake Eyes (Double 1s)</strong></p> <ol class="wp-block-list"><li>You have made a deeply offensive error in your casting. Your god curses you. Roll a random curse.</li><li>Your interference in this matter has come to the attention of a rival god. Your deity and this one are now struggling for influence over this place, and clerical magic from either one of them will be blocked until the contest is resolved. (1-in-6 chance each round. 50/50 chance whose god will win.)</li><li>Though it may not be immediately apparent to the caster, their religious superior (currently deep in prayer) has been told by god that the cleric is a disappointment. In the coming weeks they will be called before this superior, and it will be demanded that some failing in their character be corrected.</li><li>The caster briefly experiences a nirvana-like state in which they cease to exist. To others, it appears that they simply disappear. They reapper 1d4 rounds later, with no memory of what they experienced, save for a vague sense that they ultimately proved unworthy of some great gift.</li><li>The caster&#8217;s appearance changes slightly, and permanently. Their nose gets a little wider, their hair changes color. They grow taller or shorter, thinner or fatter. In rare cases they may even change gender entirely. The specific alteration is decided on by the referee.</li><li>A special zeal was noticed in your casting. The spell goes off as normal, and is 50% more effective than it ought to be.</li></ol> <p><strong>Double 2s</strong></p> <ol class="wp-block-list"><li>Your faith is shaken. Treat this spell as though it were one level higher for the purposes of determining which spell dice are lost.</li><li>The caster realizes they have made an error, and must seek penance. (1. They must go without food for a week, suffering any penalties that entails. 2. They must self-flaggelate, dealing 1d3 damage, each morning for a week. 3. They must publicly announce their sin to their companions. All of their hirelings have their loyalty reduced by one. 4. They must spend one entire haven turn in prayer, undertaking no other activity. )</li><li>The caster has been deceived! The prayer they just uttered was taught them by a demon, and is deeply offensive to god. They may not attempt to cast this spell again until they&#8217;ve spent a week in prayer learning the proper version of it.</li><li>Everyone in a 30&#8242; radius feels their hands twitch and spasm, and they drop anything they&#8217;re holding.</li><li>All animals within 100&#8242; of the caster stop whatever they&#8217;re doing and kneel down in reverence to the god whose presence they are in. They will accept no commands until a turn has passed.</li><li>A nearby NPC who is neutrally or better disposed towards you is inspired by your faith. Your reaction with them increases by 1, and they want to learn about your god.</li></ol> <p><strong>Double 3s</strong></p> <ol class="wp-block-list"><li>The white hot fire of your god exceeds your own zeal. Your holy symbol becomes too hot to touch. You must either drop the holy symbol (and cannot cast until you recover it) or take 1d4 damage.</li><li>The vulgar nature of your god has disgusted some NPC. Their reaction to you is lowered by one.</li><li>A nearby source of water becomes holy water.</li><li>Nearby plants flourish and grow into their most vibrant selves, or wither and die, whichever is more appropriate to indicate your god&#8217;s presence.</li><li>Your god grants you a moment of foresight. You&#8217;re meant to step slightly to one side. Next round you have +2 AC, and if you are hit, the damage taken is halved.</li><li>Guided by the wisdom of a saint, a random skill is raised to 6-in-6 until it is next used.</li></ol> <p><strong>Double 4s</strong></p> <ol class="wp-block-list"><li>You are struck blind for 1d6 turns.</li><li>The caster begins speaking in tongues. They babble nonsense that occasionally brushes with religious themes at the top of their voice for the next hour, and cannot say anything else. This doesn&#8217;t prevent them from casting spells.</li><li>Everything the caster says echoes loudly, as if they are speaking with a dozen voices at once. This lasts for 1d4 hours. During this time they are incapable of whispering.</li><li>The cleric&#8217;s body appears to catch fire, but no harm is done to them. The fire is not hot and does not burn anything, but provides light equivalent to a large bonfire. The fire slowly dwindles to nothing over the course of 1 exploration turn.</li><li>If the spell cast was beneficial, the wearer gains the mark of the god. Anyone who loves the cleric&#8217;s god will do that person favors for 1 month. Conversely, if the spell was harmful, the target gains the mark of the god inverted. Anyone who loves the god will shun this person, and pelt them with stones, for 1 month.</li><li>A soft veil of light descends over the cleric&#8217;s allies. They all get a +1 benefit to whatever their next roll is.</li></ol> <p><strong>Double 5s</strong></p> <ol class="wp-block-list"><li>The power of the spell knocks you off of your feet and you land flat on your back.</li><li>The target of a beneficial spell becomes notably more attractive. The target of a harmful spell becomes notably less attractive.</li><li>The earth shakes with the casting of the spell, felt by people up to a mile away.</li><li>Along with the spell, a bolt of lightning strikes down from the sky dealing 1d6 damage to whomever the caster wants. They are branded with some appropriate passage from the god&#8217;s holy words.</li><li>The cleric is affected by the serenity of being so close to their god. Their next reaction roll gets a +1 bonus.</li><li>Your faith is strengthened. Return a lost die to your pool, or add an extra one for the day if one has not yet been expended.</li></ol> <p><strong>Boxcars (Double 6s)</strong></p> <ol class="wp-block-list"><li>A lack of zeal has been noticed in your casting. The spell works as intended, but is only half as effective as it ought to be.</li><li>All damage taken and dealt by anyone this round is halved.</li><li>A flash of insight allows the cleric to ask the referee one yes-or-no question, and receive an honest answer. This must be done immediately, and cannot be saved for later.</li><li>An angel of god comes down and participates in the combat for a single round. They&#8217;re astonishingly effective. No one sees it except the cleric, everyone else is just a little baffled as to why something completely unexpected just happened.</li><li>The spell is considered one level lower for the purpose of determining which dice are removed from the dice pool.</li><li>The spell goes off twice, affecting the intended target, as well as a second target indicated by the caster.</li></ol> <p>And that concludes my foray into tinkering with Clerical magic. At least until I&#8217;m able to test the system a bit, or have some new idea. I hope you enjoyed it! Next week, I&#8217;ll be presenting you with a piece I am <em>immensely </em>proud of: Better Magic Wands + d100 Magic Wands. This is easily one of the best things I&#8217;ve written in the last couple months, and I cannot wait to share it. If you&#8217;re interested, it&#8217;s already available on my advance feed for anyone who pledges $5/month to <a href="https://www.patreon.com/paperspencils" data-versionurl="https://www.paperspencils.com/amber/cache/0423a9a7f3d9ca2e7a1b7ac96dfef36d/" data-versiondate="2022-09-20T06:47:34+00:00" data-amber-behavior="">my Patreon campaign</a>. Hint hint.</p> </div><!-- .entry-content --> <footer class="entry-footer"> <span class="date-author"><span class="posted-on">Posted on <a href="https://www.paperspencils.com/weird-cleric-magic-oddities/" rel="bookmark"><time class="entry-date published" datetime="2017-02-19T06:30:12-08:00">February 19, 2017</time><time class="updated" datetime="2018-11-08T23:42:54-08:00">November 8, 2018</time></a></span><span class="byline"> by <span class="author vcard"><a class="url fn n" href="https://www.paperspencils.com/author/admin/">LS</a></span></span></span><span class="cat-links">Posted in <a href="https://www.paperspencils.com/category/rules-discussion/magic/" rel="category tag">Magic</a>, <a href="https://www.paperspencils.com/category/my-projects/magic-words/" rel="category tag">Magic Words</a></span><span class="tags-links">Tagged <a href="https://www.paperspencils.com/tag/clerical-magic/" rel="tag">clerical magic</a>, <a href="https://www.paperspencils.com/tag/dd/" rel="tag">D&amp;D</a>, <a href="https://www.paperspencils.com/tag/dungeons-and-dragons/" rel="tag">Dungeons and Dragons</a>, <a href="https://www.paperspencils.com/tag/god-magic/" rel="tag">god magic</a>, <a href="https://www.paperspencils.com/tag/jesus-magic/" rel="tag">jesus magic</a>, <a href="https://www.paperspencils.com/tag/lamentations-of-the-flame-princess/" rel="tag">lamentations of the flame princess</a>, <a href="https://www.paperspencils.com/tag/osr-dd/" rel="tag">OSR D&amp;D</a>, <a href="https://www.paperspencils.com/tag/spell-critical/" rel="tag">Spell Critical</a>, <a href="https://www.paperspencils.com/tag/spell-fumble/" rel="tag">Spell Fumble</a>. </span><span class="comments-link"><a href="https://www.paperspencils.com/weird-cleric-magic-oddities/#comments">2 Comments</a></span> </footer><!-- .entry-footer --> </article><!-- #post-## --> <article id="post-6863" class="post-6863 post type-post status-publish format-standard hentry category-magic category-magic-words tag-cleric-magic tag-god-magic tag-jesus-magic tag-on-a-red-world-alone tag-orwa tag-technopriests"> <header class="entry-header"> <h1 class="entry-title"><a href="https://www.paperspencils.com/trying-out-glory-from-god-the-past-gods/" rel="bookmark">Trying out Glory from God: The Past Gods</a></h1> </header><!-- .entry-header --> <div class="entry-content"> <div class="wp-block-image"><figure class="aligncenter"><img decoding="async" width="457" height="600" data-attachment-id="9950" data-permalink="https://www.paperspencils.com/trying-out-glory-from-god-the-past-gods/saxo_grammaticus/" data-orig-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saxo_Grammaticus.jpg?fit=457%2C600&amp;ssl=1" data-orig-size="457,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Saxo_Grammaticus" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saxo_Grammaticus.jpg?fit=229%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saxo_Grammaticus.jpg?fit=457%2C600&amp;ssl=1" tabindex="0" role="button" src="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saxo_Grammaticus.jpg?resize=457%2C600" alt="" class="wp-image-9950" srcset="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saxo_Grammaticus.jpg?w=457&amp;ssl=1 457w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saxo_Grammaticus.jpg?resize=229%2C300&amp;ssl=1 229w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/Saxo_Grammaticus.jpg?resize=82%2C108&amp;ssl=1 82w" sizes="(max-width: 457px) 100vw, 457px" data-recalc-dims="1" /></figure></div> <p><strong>Note:</strong>This post is presented to you by the generous people who support <a href="https://www.patreon.com/paperspencils" data-versionurl="https://www.paperspencils.com/amber/cache/0423a9a7f3d9ca2e7a1b7ac96dfef36d/" data-versiondate="2022-09-20T06:47:34+00:00" data-amber-behavior="">my Patreon campaign</a>. Normally I only update once a week, but thanks to your pledges, I&#8217;ll now be able to throw in one extra update each month. If my pledges keep going higher, I&#8217;ll eventually be able to move to a full two-posts-per-week schedule! So if that&#8217;s something you&#8217;d like to see, <a href="https://www.patreon.com/paperspencils" data-versionurl="https://www.paperspencils.com/amber/cache/0423a9a7f3d9ca2e7a1b7ac96dfef36d/" data-versiondate="2022-09-20T06:47:34+00:00" data-amber-behavior="">check out my Patreon</a>!&nbsp;<strong>We now return to your regularly scheduled bonus P&amp;P article:</strong></p> <p>The goal is to make cleric magic weirder. To create a better counterpart to <a href="https://www.paperspencils.com/spell-lists-stuck-here-are-some-magic-words/">the Magic Words system</a> used by Magic Users in my games.</p> <p>So far we&#8217;ve established the broad stokes of<a href="http://wp.me/p29WiM-1G7"> how the system is going to work</a>, and <a href="http://wp.me/p29WiM-1Ry">how spells will be created</a>. We&#8217;ve also created a kind a template for<a href="http://wp.me/p29WiM-1JC"> how gods can be presented in a useful, gameable way</a>, as well as <a href="http://wp.me/p29WiM-1JB">a fun table of oddities to make casting a little less predictable</a>. Now we need to work up some examples to turn all of that theory into a reality. I&#8217;ll probably write two or three of these so I can really start to get a sense of where the system&#8217;s strengths and weaknesses are.</p> <p>I&#8217;m going to be playtesting this system in <a href="https://www.paperspencils.com/on-a-red-world-alone/">my ORWA campaign</a>, where I have one cleric who is playing <a href="https://www.paperspencils.com/formidable-factions-1-techno-priests/">a techno priest</a>.&nbsp; (<em>Unfortunately, this player had real life obligations, and had to leave the game after only three sessions. But I wrote all of this before that happened, sooo&#8230;.</em>) Given that, it only makes sense to write up The Past Gods, who are worshiped by that sect. They&#8217;re not a very traditional deity, given that they&#8217;re sort of a pantheon of nameless entities that are worshiped as a single deific force. But if the system can&#8217;t handle weird, then it&#8217;s not a very good system.</p> <h2 class="wp-block-heading"><strong>The Past Gods</strong></h2> <p><strong>Domains</strong></p> <ul class="wp-block-list"><li>Technology</li><li>Engineering</li><li>Lost Knowledge</li></ul> <p><strong>Mythology</strong></p> <p>The past gods were the normal men and women of an advanced age now past. They gave us all of the many technological wonders humanity once enjoyed, and which humanity lost when it descended into a sinful, ignorant subrace. The past gods still hope that we can return from our fall, and so they bless us with samples of the technological wonders that will await us if we follow them.</p> <p><strong>Laws / Taboos:</strong></p> <ul class="wp-block-list"><li>Technology should be acquired and preserved. Even broken technology is sacred. In other circumstances, property should be respected. However, all technology belongs to The Past Gods, and so taking it in their name is not theft.</li><li>Technology should be understood through The Technology Support Rituals. To try and understand technology on one&#8217;s own merit is to presume equality with the humans of old, and this is an insult to The Past Gods. (This is a stricture of the church, and not one imposed by the gods themselves.)</li></ul> <p><strong>Spells</strong> (All 1st level)<br>For the purposes of all spells here, &#8220;Technology&#8221; refers only to devices which are now beyond common human understanding in the setting. So a flashlight, a gun, or a cellphone would be considered technology, but a spade or a crossbow would not.</p> <p><strong>Abjuration </strong>(1 round casting time)</p> <p><em>&#8220;And the biting current was altered, and brought to rest in the right place.&#8221;</em></p> <p>The next time the targeted character would suffer electrical damage, that damage is grounded and does them no harm. The effect lasts for 2 exploration turns per caster level, or until it has been expended.</p> <p><em>&#8220;For mechanisms work only by the will of the Past Gods, and not against their servants.&#8221;</em></p> <p>The target becomes completely incapable of activating mechanical devices, either intentionally or not. This includes tripwires and pressure plates which might cause a trap to be sprung on them. Similarly they cannot open a lock or fire a gun, as these are also mechanisms. The effect lasts for 2 combat rounds per caster level.</p> <p><strong>Command </strong>(1 round casting time)</p> <p><em>&#8220;Cease your function, blessed tool. You are in the hands of the enemy.&#8221;</em></p> <p>An indicated piece of technology within 30&#8242; of the caster ceases to function. It cannot be repaired for 2 exploration turns per caster level.</p> <p><em>&#8220;The hooting screech, guardian of the net&#8217;s bounty.&#8221;</em></p> <p>To cast this spell the caster opens their mouth, and from their body comes an inhuman sound. A series of high pitched screeches, mixed simultaneously with beeps and white noise. The sound is so cacophonous that nothing requiring sound can function within a 30&#8242; radius of the caster. No speech, nor any spell casting either. This effect also blocks any special effects that use sound to function, such as <em>Hideous Laughter.</em> The spell lasts for up to 1 round per caster level, though the caster must maintain the spell with their full attention if they wish for it to last longer than a single round, and thus cannot take further actions.</p> <p><strong>Blessing </strong>(1 exploration turn casting time)</p> <p><em>&#8220;For the sinful man, answers remain always elusive.&#8221;</em></p> <p>This curse prevents the target from discovering some specific piece of information by any means. Even if it is directly told to them, it will fall immediately out of their heads like the name of the 99th person you&#8217;re introduced to at a party. Even if they try to exert all of their effort to paying attention when they are told this information, they simply cannot learn it.</p> <p>The spell is cast on some written example of the forbidden information. The first person to read the ensorcled text will become the spell&#8217;s target, and they will remain subject to it until <em>Remove Curse</em> is cast.</p> <p><em>&#8220;She did rise, as though held aloft by a rotor of blades.&#8221;</em></p> <p>With the cacophonous sound of helicopter blades, the target of the spell rises into the air. There are no physical rotors, merely the sound of them. The beneficiary of the spell can travel in any direction at a rate of 30&#8242; per round, up to 100&#8242; in the air. The effect lasts for 2 exploration turns per caster level.</p> <p><strong>Divination</strong> (1 exploration turn casting time)</p> <p><em>&#8220;You will know them by their form and by their function, for they are blessed.&#8221;</em></p> <p>So long as the caster does not move from their spot, they gain a sort of technology-detecting vision. They may turn round if they wish, but cannot take any steps away from where they are when the spell is cast. Any technology that falls within their field of view will glow a slight shade of red. The caster is also able to determine the function and condition of the technology from the shade and vibration of this red aura. This doesn&#8217;t aide so much in diagnosing what needs to be repaired about a broken piece, but does allow for quick determination of what is working and what is not.</p> <p><em>&#8220;Of my companion I did ask: call my phone, so that its location shall be revealed unto me.&#8221;</em></p> <p>When cast, the caster identifies a piece of technology. It must be a general type, rather than a specific item. &#8220;An xPhone Universe 6SS&#8221; is an acceptable identification. &#8220;My cell phone,&#8221; is not.</p> <p>The caster then knows the precise location of the closest instance of the described device. So long as the caster does not move a muscle, they can track any movement of the device. Once the caster moves, the effect ends.</p> <p><strong>Prayer</strong> (1 watch casting time)</p> <p><em>&#8220;Though beset by magnets, the machine did boot.&#8221;</em></p> <p>The cleric can order any broken machine to work for 1 turn per caster level. The caster does not control the machine, nor does the machine necessarily have access to its full range of functions that might require additional working bits. (Guns may be forced to work, but they will not produce bullets. Computers may be forced to boot, but they will not necessarily be able to display the data you wanted.)</p> <p><em>&#8220;That which transpires here must stay here for all time&#8221;</em></p> <p>The cleric consecrates an area of a 30&#8242; radius, which lasts for 1 day per caster level. Everything that transpires within this space will be forgotten by those within it when they leave. Even the caster will have no recollection of what they said or did while within the consecrated space.</p> <p><strong>Ritual</strong> (1 haven turn casting time)</p> <p><em>&#8220;From the gods&#8217; mind, creatures were given life who held no form.&#8221;</em></p> <p>This ritual requires that the caster have access to a computational device, such as a computer, or cell phone. It also requires 300 credits of computational resources.</p> <p>When the spell is complete, the caster will have created an artificial intelligence. This new AI is an NPC like any other, with its own will, personality, and traits. It is able to move throughout computer systems with greater flexibility and understanding than even the most adept human user could achieve.</p> <p>In thanks for giving birth to it, the AI will perform any 3 tasks the cleric asks of it without question. After this, it considers its debt to be paid, and will not accept commands from the cleric any longer. However, unless it has been made to act contrary to its personality, the AI will remain friendly with the caster, and may be willing to provide favors or services like any other friendly NPC would.</p> <p><em>&#8220;Man and machine became one when man first came to rely upon shelter and fire. We now take one further step on that most ancient of paths.&#8221;</em></p> <p>This ritual requires the cleric to have access to a piece of technology that currently works, as well as a willing subject. The cleric can perform the ritual on themselves if they wish.</p> <p>The working technology is merged into the character&#8217;s body in whatever way the caster describes. The device now draws energy directly from the person&#8217;s body, and no longer requires batteries or any other power source. Further, the subject is now able to use the technology via thought. Depending on where the technology is placed, its function may be limited as logic would dictate.</p> <p>If the merged technology is a gun, ammunition is still required as normal.</p> </div><!-- .entry-content --> <footer class="entry-footer"> <span class="date-author"><span class="posted-on">Posted on <a href="https://www.paperspencils.com/trying-out-glory-from-god-the-past-gods/" rel="bookmark"><time class="entry-date published" datetime="2017-02-15T06:30:21-08:00">February 15, 2017</time><time class="updated" datetime="2019-02-13T09:25:43-08:00">February 13, 2019</time></a></span><span class="byline"> by <span class="author vcard"><a class="url fn n" href="https://www.paperspencils.com/author/admin/">LS</a></span></span></span><span class="cat-links">Posted in <a href="https://www.paperspencils.com/category/rules-discussion/magic/" rel="category tag">Magic</a>, <a href="https://www.paperspencils.com/category/my-projects/magic-words/" rel="category tag">Magic Words</a></span><span class="tags-links">Tagged <a href="https://www.paperspencils.com/tag/cleric-magic/" rel="tag">cleric magic</a>, <a href="https://www.paperspencils.com/tag/god-magic/" rel="tag">god magic</a>, <a href="https://www.paperspencils.com/tag/jesus-magic/" rel="tag">jesus magic</a>, <a href="https://www.paperspencils.com/tag/on-a-red-world-alone/" rel="tag">on a red world alone</a>, <a href="https://www.paperspencils.com/tag/orwa/" rel="tag">ORWA</a>, <a href="https://www.paperspencils.com/tag/technopriests/" rel="tag">technopriests</a>. </span><span class="comments-link"><a href="https://www.paperspencils.com/trying-out-glory-from-god-the-past-gods/#respond">Leave a comment</a></span> </footer><!-- .entry-footer --> </article><!-- #post-## --> <article id="post-6672" class="post-6672 post type-post status-publish format-standard hentry category-magic category-magic-words tag-cleric-magic tag-divine-magic tag-divinity-defined tag-god tag-gods-character-sheet tag-gods tag-its-interesting-to-compare-this-to-my-deities-defined-post-from-february-2012 tag-oh-how-priorities-change"> <header class="entry-header"> <h1 class="entry-title"><a href="https://www.paperspencils.com/weird-cleric-magic-gods/" rel="bookmark">Weird Cleric Magic: Gods</a></h1> </header><!-- .entry-header --> <div class="entry-content"> <div class="wp-block-image"><figure class="aligncenter"><img loading="lazy" decoding="async" width="863" height="463" data-attachment-id="9953" data-permalink="https://www.paperspencils.com/weird-cleric-magic-gods/c2485bd80961/" data-orig-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?fit=1000%2C536&amp;ssl=1" data-orig-size="1000,536" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="c2485bd80961" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?fit=300%2C161&amp;ssl=1" data-large-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?fit=863%2C463&amp;ssl=1" tabindex="0" role="button" src="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?resize=863%2C463" alt="" class="wp-image-9953" srcset="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?w=1000&amp;ssl=1 1000w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?resize=300%2C161&amp;ssl=1 300w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?resize=768%2C412&amp;ssl=1 768w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?resize=863%2C463&amp;ssl=1 863w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/c2485bd80961.jpg?resize=201%2C108&amp;ssl=1 201w" sizes="auto, (max-width: 863px) 100vw, 863px" data-recalc-dims="1" /></figure></div> <p>In exploring the Glory from God system, we&#8217;ve <a href="http://wp.me/p29WiM-1G7">outlined spellcasting</a>, and <a href="http://wp.me/p29WiM-1Ry">discussed spell creation</a>. Now we&#8217;ve got to talk about the stars of the show: the gods themselves. Since their individual flavor is so important to spell creation, we need an effective means of creating, recording, and communicating that flavor. We need a divine character sheet.</p> <p>What we don&#8217;t need is any numbers. Whether or not the god is killable is immaterial*. The only purpose we&#8217;re concerned with here is preparing a creative aide for divine spell creation. If the referee is making a 1st level abjuration spell, what form will that spell take? Will the&nbsp;god bestow their protection by raising a wall of earth? Or will they temporarily turn the target incorporeal? Or will they place a shimmering shield of light that deflects attacks? These three spells could have dramatically different impacts on the game. So how do we decide which one to use?</p> <p>I&#8217;m going to provide tables in this post, because it feels like a meatier contribution, and I like writing tables. But they&#8217;re just here if you need them. If you&#8217;d rather come up with this shit on your own, more power to you. It&#8217;s probably what I would do.</p> <p><em>*Though, in point of fact, killable gods are awesome. I&#8217;m fully in support of the idea that most gods are terrestrial creatures. Perhaps they are beyond any means of death we understand, that&#8217;s part of what makes them divine. But there is&nbsp;some way to end their existence.</em></p> <p><strong>Domains</strong></p> <p>Domains are the most simplistic abstraction of a god. They are a single idea, often expressed with a single word, which indicate the god&#8217;s sphere of influence. When we say that Ares was the god of War, or that Eros was the god of Sex, we are referring to these god&#8217;s domains.</p> <p>Each god should have between 1 and 3 domains. This is not a hard limit, and gods may have as many or as few domains as you wish. But, too many domains can create an unfocused divinity. If the goal here is to gain a strong sense of the god&#8217;s style, then it&#8217;s best to keep the list short.</p> <p>If you want to keep the system light, domains could be the only thing on a divine character sheet. It provides plenty of information on its own, and you&#8217;d probably be able to use it to generate spells without too much difficulty.</p> <p><strong>d20 Domains (Even)</strong></p> <ol class="wp-block-list"><li>Life</li><li>Death</li><li>Knowledge</li><li>War</li><li>Wisdom</li><li>Love</li><li>Trickery</li><li>Lies</li><li>Pain</li><li>Light</li><li>Darkness</li><li>Stone</li><li>Agriculture</li><li>Winter</li><li>Summer</li><li>Sex</li><li>Leadership</li><li>Wealth</li><li>Forgiveness</li><li>Vengeance</li></ol> <p style="text-align:left"><strong>D20 Domains (Odd)</strong></p> <ol class="wp-block-list"><li>Nature</li><li>Civilization</li><li>Craftspeople</li><li>Fear</li><li>Snakes</li><li>Bears</li><li>Birds</li><li>Sailors</li><li>Fire</li><li>Earth</li><li>Wind</li><li>Water</li><li>Mathematics</li><li>Strength</li><li>Competition</li><li>Law</li><li>Chaos</li><li>Neutrality</li><li>Armageddon</li><li>Revelry</li></ol> <p><strong>Mythology</strong></p> <p>If you&#8217;re interested in adding a little more texture to your god than a sampling of individual words can offer, myths are a good second step. A myth is the god&#8217;s own story. It doesn&#8217;t need to be a fleshed out narrative&#8211;in fact if it is, I&#8217;d say you&#8217;re probably over-thinking things. Each myth should be a single sentence, maybe two.</p> <p>There are three kinds of myths: Myths of Birth detail how the god came to exist. Myths of Events tell a short story that takes place in the past. Something which the god did, or something which happened to the god. Myths of Occupation refer to an ongoing phenomenon which the deity claims responsibility for.</p> <p>No doubt a hundred deities claim responsibility for pulling the sun across the sky each day, this need not be a problem. Each could be a single aspect of the same deity. Perhaps all of the deities are lying, simply making grandiose claims to followers who don&#8217;t know any better. Or, it could be human error! 1,000 years ago some high priest of Yubbles the Sky Bear got into an argument with a cleric of Zandar the Memeist about whose god was better. Both of them started making shit up, and the gods aren&#8217;t petty enough to bother with correcting their misled followers.</p> <p><strong>Myths of Birth<br></strong></p> <ol class="wp-block-list"><li>The god was born of a deity and (1. Another Deity, 2. A Mortal, 3. An Animal, 4. A Mythical Creature, 5. A Natural Object, 6. A Crafted Object.)</li><li>The god was once mortal, and earned their divinity.</li><li>The god emerged fully formed from (1. A Mountain/The Earth, 2. The Sea, 3. A Great Fire, 4. Another God, 5. The Sky, 6. A Tree)</li><li>The god was created by another god by some means other than standard reproduction. Perhaps in a forge, or by weaving, or glass blowing, or pooping.</li><li>The god emerged in response to some phenomena, such as the fury of a battle, or the fear of a refugee people.</li><li>The god has always existed. There is nothing before them.</li></ol> <p><strong>Myths of Events<br></strong></p> <ol class="wp-block-list"><li>The god played some role in creating humans, or helping them advance.</li><li>The god created some well known animal or monster.</li><li>The god created some well known object with an unknown origin.</li><li>The god was betrayed by a friend or servant.</li><li>The god fought a great battle, and won, lost, or reached a stalemate.</li><li>The god is the first to invent some artistic medium.</li><li>The god is responsible for giving some order to the universe which did not previously exist -or- for removing order which once did exist.</li><li>The god founded a kingdom.</li><li>The god held a great revelry.</li><li>The god established some important ritual. Like lunch. Lunch is an important ritual.</li></ol> <p><strong>Myths of Occupation<br></strong></p> <ol class="wp-block-list"><li>The god is responsible for something that happens constantly, like the passage of time, or the the air we breathe, or the flowing of water.</li><li>The god is responsible for something that happens often, like the rising of the sun or moon, the coming of the tides, or the changing of the weather.</li><li>The god is responsible for something that happens on a slow timescale, such as the changing of the seasons, or the movements of the heavens.</li><li>The god is responsible for something that happens rarely, but unexpectedly. Like natural disasters, economic collapse, or invasion by a foreign enemy.</li><li>The god is responsible for something that happens naturally, but on no fixed schedule, like birth or death, artistic inspiration, or the coming of the tax collector.</li><li>The god is responsible for maintaining something that happened long ago, such as giving humans free will. Alternatively, the god is responsible for something that has not yet happened, but which will happen, such as the end of the world.</li></ol> <p><strong>Laws, Proscriptions/Taboos</strong></p> <p>Most gods come with associated rules they expect you to follow. It&#8217;s a bummer, but hey, it&#8217;s a small price to pay for not getting smote, amirite?</p> <p>I don&#8217;t imagine rules would have any particular impact on spell creation, but they would go some way towards making a god feel a little more real if they were enforced on clerics of that god. Like domains, I&#8217;d recommend between 1 and 3 to keep things simple and manageable.</p> <p>The real key is to make rules which don&#8217;t affect the rest of the party. It&#8217;s better for a rule to be completely trivial than for it to become a hindrance for the party members who decided against rolling clerics.</p> <ol class="wp-block-list"><li>Cannot wear any knots in their clothing, including wrapping knotted rope around themselves.</li><li>Must always spend some amount of money on sacrifices.</li><li>Cannot initiate combat against someone who has done them no harm.</li><li>Must always spend some amount of money helping the poor or improving the community.</li><li>Cannot engage in any sexual relationship.</li><li>Must always offer comfort to any who seek it, even those who have wronged them deeply.</li><li>Cannot be seen naked by anyone.</li><li>Must always defer to others in non-religious matters.</li><li>Cannot speak their own god&#8217;s name.</li><li>Must always remember to attribute all good things to their god.</li><li>Cannot witness devotions being paid to any other god.</li><li>Must always spend time praying on a frequent periodic schedule.</li><li>Cannot tell a lie.</li><li>Must always lie.</li><li>Cannot look upon or touch a dead body.</li><li>Must always perform specific funeral rites.</li><li>Cannot eat any but a specific sort of food.</li><li>Must always keep themselves clean, and wearing well maintained clothing.</li><li>Cannot bathe.</li><li>Must always announce when they fart&#8211;with neither pride nor shame.</li></ol> <p><strong>Spells</strong></p> <p>Spells shouldn&#8217;t be recorded in advance, they are created one by one as the cleric prays for them. But these spells are not simply the gifts bestowed on a single cleric, they are the god&#8217;s repertoire of miracles. If ever another cleric chooses to worship this god and prays for a spell, there is an 80% chance they will learn a spell from the god&#8217;s already-existing repertoire. Otherwise the spell will be created as normal.</p> <p><strong>Evolution through Play</strong></p> <p>What I&#8217;d really like to emphasize about divine magic in my games is that there&#8217;s a second party involved in casting. An NPC that happens to be divine. Clerical magic isn&#8217;t like wizard magic, where the caster is manipulating the fabric of reality through the sheer power of their art. Clerical magic is done by drawing upon a personal relationship with an NPC. By petitioning that NPC for favors.</p> <p>Clerics are not free agents, vaguely attached to an alignment. They have willingly subjugated themselves to a higher authority. In a sense, the cleric is a slave. A very high status slave whose master is beyond earthly concerns, but a slave none the less.</p> <p>Given that, it is only natural that the god will grow and develop through play the way any other NPC does. Each time some new interesting facet of the god is discovered through play, it can be added to the character sheet, and later be drawn upon when creating new spells.</p> <p>Next week, we&#8217;ll explore the divine character sheet by writing up a sample, complete with a few spells. If you enjoyed this post, consider checking out <a href="https://www.patreon.com/paperspencils" data-versionurl="https://www.paperspencils.com/amber/cache/0423a9a7f3d9ca2e7a1b7ac96dfef36d/" data-versiondate="2022-09-20T06:47:34+00:00" data-amber-behavior="">my Patreon campaign</a>, and helping me produce more posts like it!</p> </div><!-- .entry-content --> <footer class="entry-footer"> <span class="date-author"><span class="posted-on">Posted on <a href="https://www.paperspencils.com/weird-cleric-magic-gods/" rel="bookmark"><time class="entry-date published" datetime="2017-02-12T06:30:26-08:00">February 12, 2017</time><time class="updated" datetime="2018-11-08T23:53:00-08:00">November 8, 2018</time></a></span><span class="byline"> by <span class="author vcard"><a class="url fn n" href="https://www.paperspencils.com/author/admin/">LS</a></span></span></span><span class="cat-links">Posted in <a href="https://www.paperspencils.com/category/rules-discussion/magic/" rel="category tag">Magic</a>, <a href="https://www.paperspencils.com/category/my-projects/magic-words/" rel="category tag">Magic Words</a></span><span class="tags-links">Tagged <a href="https://www.paperspencils.com/tag/cleric-magic/" rel="tag">cleric magic</a>, <a href="https://www.paperspencils.com/tag/divine-magic/" rel="tag">divine magic</a>, <a href="https://www.paperspencils.com/tag/divinity-defined/" rel="tag">divinity defined</a>, <a href="https://www.paperspencils.com/tag/god/" rel="tag">god</a>, <a href="https://www.paperspencils.com/tag/gods-character-sheet/" rel="tag">god's character sheet</a>, <a href="https://www.paperspencils.com/tag/gods/" rel="tag">gods</a>, <a href="https://www.paperspencils.com/tag/its-interesting-to-compare-this-to-my-deities-defined-post-from-february-2012/" rel="tag">It's interesting to compare this to my deities defined post from February 2012</a>, <a href="https://www.paperspencils.com/tag/oh-how-priorities-change/" rel="tag">oh how priorities change</a>. </span><span class="comments-link"><a href="https://www.paperspencils.com/weird-cleric-magic-gods/#respond">Leave a comment</a></span> </footer><!-- .entry-footer --> </article><!-- #post-## --> <article id="post-7468" class="post-7468 post type-post status-publish format-standard hentry category-patreon"> <header class="entry-header"> <h1 class="entry-title"><a href="https://www.paperspencils.com/papers-pencils-patreon/" rel="bookmark">Papers &amp; Pencils Patreon!</a></h1> </header><!-- .entry-header --> <div class="entry-content"> <div class="wp-block-image"><figure class="aligncenter"><img loading="lazy" decoding="async" width="600" height="188" data-attachment-id="9955" data-permalink="https://www.paperspencils.com/papers-pencils-patreon/patreonbanner-1-600x188/" data-orig-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/PatreonBanner-1-600x188.png?fit=600%2C188&amp;ssl=1" data-orig-size="600,188" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="PatreonBanner-1-600&#215;188" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/PatreonBanner-1-600x188.png?fit=300%2C94&amp;ssl=1" data-large-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/PatreonBanner-1-600x188.png?fit=600%2C188&amp;ssl=1" tabindex="0" role="button" src="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/PatreonBanner-1-600x188.png?resize=600%2C188" alt="" class="wp-image-9955" srcset="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/PatreonBanner-1-600x188.png?resize=600%2C188&amp;ssl=1 600w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/PatreonBanner-1-600x188.png?resize=300%2C94&amp;ssl=1 300w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/PatreonBanner-1-600x188.png?resize=345%2C108&amp;ssl=1 345w" sizes="auto, (max-width: 600px) 100vw, 600px" data-recalc-dims="1" /></figure></div> <p>That&#8217;s right. <a href="https://www.patreon.com/paperspencils" data-versionurl="https://www.paperspencils.com/amber/cache/0423a9a7f3d9ca2e7a1b7ac96dfef36d/" data-versiondate="2022-09-20T06:47:34+00:00" data-amber-behavior="">I&#8217;ve joined the hordes of the semi-talented who wrestle over pocket change on Patreon</a>. 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Some of it even sneaks its way into the weekend, because even when I&#8217;m resting, I want to do this.</p> <p>But my little &#8220;writing vacation&#8221; fund is empty, and I need to get back to making money. I&#8217;ve got bills to pay, food to eat, and alcohol to drink. And because I need to spend my time doing something other than writing to make money, the amount of writing I can get done will return to the same old trickle.</p> <p>That&#8217;s the simple math of it. I&#8217;m not saying that you owe me anything. I write Papers &amp; Pencils for myself, because I love doing it, and I&#8217;m going to keep doing it whether you give me money or not. But, if you like what I do, and you have a few dollars to spare, giving those dollars to me will allow me to do more of the thing that you like.</p> <p>So, if you are able, <a href="https://www.patreon.com/paperspencils" data-versionurl="https://www.paperspencils.com/amber/cache/0423a9a7f3d9ca2e7a1b7ac96dfef36d/" data-versiondate="2022-09-20T06:47:34+00:00" data-amber-behavior="">please consider supporting my Patreon campaign</a>.</p> </div><!-- .entry-content --> <footer class="entry-footer"> <span class="date-author"><span class="posted-on">Posted on <a href="https://www.paperspencils.com/papers-pencils-patreon/" rel="bookmark"><time class="entry-date published" datetime="2017-02-07T11:49:33-08:00">February 7, 2017</time><time class="updated" datetime="2018-11-08T23:55:43-08:00">November 8, 2018</time></a></span><span class="byline"> by <span class="author vcard"><a class="url fn n" href="https://www.paperspencils.com/author/admin/">LS</a></span></span></span><span class="cat-links">Posted in <a href="https://www.paperspencils.com/category/meta-blogging/patreon/" rel="category tag">Patreon</a></span><span class="comments-link"><a href="https://www.paperspencils.com/papers-pencils-patreon/#respond">Leave a comment</a></span> </footer><!-- .entry-footer --> </article><!-- #post-## --> <article id="post-7164" class="post-7164 post type-post status-publish format-standard hentry category-magic category-magic-words"> <header class="entry-header"> <h1 class="entry-title"><a href="https://www.paperspencils.com/glory-from-god-creating-spells/" rel="bookmark">Glory from God: Creating Spells</a></h1> </header><!-- .entry-header --> <div class="entry-content"> <div class="wp-block-image"><figure class="aligncenter"><img loading="lazy" decoding="async" width="863" height="1079" data-attachment-id="9959" data-permalink="https://www.paperspencils.com/glory-from-god-creating-spells/hephaestusvulcanbypompeobatoni/" data-orig-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?fit=1024%2C1280&amp;ssl=1" data-orig-size="1024,1280" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="HephaestusVulcanbyPompeoBatoni" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?fit=240%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?fit=819%2C1024&amp;ssl=1" tabindex="0" role="button" src="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?resize=863%2C1079" alt="" class="wp-image-9959" srcset="https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?resize=240%2C300&amp;ssl=1 240w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?resize=768%2C960&amp;ssl=1 768w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?resize=819%2C1024&amp;ssl=1 819w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?resize=863%2C1079&amp;ssl=1 863w, https://i0.wp.com/www.paperspencils.com/wp-content/uploads/2018/11/HephaestusVulcanbyPompeoBatoni.jpg?resize=86%2C108&amp;ssl=1 86w" sizes="auto, (max-width: 863px) 100vw, 863px" data-recalc-dims="1" /></figure></div> <p>In <a href="http://wp.me/p29WiM-1G7">The Glory from God</a> system, the referee takes on the role of the cleric&#8217;s god, and creates all of their spells for them. Because of the time required for prayer and meditation before a new spell is granted, only one spell per cleric will ever need to be created per game session. Creating a single new clerical spell in this timeframe&nbsp;should not, I think, overly strain the referee&#8217;s creative abilities. My own experience with<a href="https://www.paperspencils.com/spell-lists-stuck-here-are-some-magic-words/"> the Magic Word system</a> has shown that creating a new spell is generally the easiest aspect of session prep for me.</p> <p>However, Glory from God lack one of the great strengths of the Magic Word system: limitations. Limitless creativity is a paralyzing curse. If your player comes to you and says &#8220;I want to create the spell <em>Pummeling Spiders</em>,&#8221; it&#8217;s easy to come up with some rules for how that spell works. If your player comes to you and simply says &#8220;I need a new spell,&#8221; then the sheer ocean of possibilities can cause the process to be a great deal more difficult. So we need some limitations. Not &#8220;rules,&#8221; per se, because if you ever feel like ignoring these limitations for some reason, then go for it. But we do need guidelines to light a clear path forward when a new spell is needed.</p> <p>First, determine the spell&#8217;s level by rolling 1d6. Remember that even the most powerful spell can be cast by a 1st level cleric, so the spell level is not a gauge on how high level the player must be before they gain access to the spell. It is merely an estimate of how often the cleric will be able to use a spell each day, before they start losing spell dice.</p> <p>If you&#8217;re making a 6th level spell, then you&#8217;re making a big blowout spell that the player will only be able to use a handful of times. If you&#8217;re making a 1st level spell, then they&#8217;ll probably be able to cast it a ton. Spells of 2nd, 3rd, 4th, and 5th level are just gradations on this scale.</p> <p>When it comes to the actual content of the spell, there are two big guidelines to consider. The first is the cleric&#8217;s god; the divine entity that is ostensibly the one actually creating the spell. What is that god&#8217;s style? Their domains, their mythology, their will? The characteristics of the deity should provide the referee with a good sense of what sort of spells that god would grant to their clerics.</p> <p>This begs the question: what should we know about a god before they&#8217;re ready to be used in play? The answer to that is beyond the scope of this post. Next week, I&#8217;ll go into some detail on what all we should know about a god. For now, just imagine we&#8217;re working with a god who is already familiar to you. Someone like Zues, Thor, or Vecna.</p> <p>The second guideline is the magical school of the spell. There are six schools, and the referee is encouraged to determine which one they will use randomly. The schools are Abjurations, Commands, Blessings, Divinations, Prayers, and Rituals. Each school is tied to one of the four abstracted units of game time, which is how long the spell will take to cast. So only the first two types of spells could be cast while in combat, while the other four types each require a significant period of calm in order to work.</p> <p><strong>Abjuration &#8211; A Combat Round:</strong> Abjurations are protective magics, and are always cast preventatively rather than restoratively. They usually have either a very limited duration, or a very limited scope. For example, one abjuration might be used to protect the target from all damage for 1 round. Another abjuration might protect the target from a total of 1d8+1 incoming damage, and remain in effect until that damage has been taken.</p> <p>Clerics cannot reverse spells of their own volition, but their god may choose to grant them a reversed abjuration. These either make a target unusually vulnerable, or remove a protection that the target would normally have. Reversed abjurations may cause a target to exude a tasty scent that attracts monsters, or may cause their saving throws to be rolled twice, with the worse result being taken.</p> <p>Examples of abjuration spells from the core LotFP spell list include <em>Invisibility to Undead,</em> <em>Resist Cold/Fire, </em>and <em>Spell Immunity. </em></p> <p><strong>Command &#8211; A Combat Round:</strong> Commands impose god&#8217;s will on the world. They are perhaps the most dramatic of the gifts granted to clerics, and their casting must be declared with great force and confidence. Commands do not harm directly, though their results may lead to harm.</p> <p>Examples of command spells from the core LotFP spell list include <em>Turn Undead, </em><em>Heat Metal, Sticks to Snakes, Hold Person,</em> and of course, <em>Command.</em></p> <p><strong>Blessing &#8211; An Exploration Turn:&nbsp;</strong>While abjurations protect targets from harm, blessings grant their target new strengths. Strengths which belong to the beneficiary of the blessing for their duration, and may be used at the&nbsp;target&#8217;s&nbsp;discretion. Blessings may raise one of the target&#8217;s&nbsp;ability scores, grant them some expertise, or cause their blade to burn like fire.</p> <p>Blessings typically last much longer than abjurations. While the latter&nbsp;might last only a few moments, a blessing can last hours, or even a full day, and in rare cases even longer than that.</p> <p>Like abjurations, gods may opt to grant reversed blessings, often referred to as curses. Curses weaken their victims, or burden their victims with some struggle .</p> <p>Examples of blessing spells from the core LotFP spell list include <em>Enlarge, Water Walk, </em><em>Protection from Evil, </em>and obviously, <em>Bless.&nbsp;</em>An example of a curse might be&nbsp;<em>Geas.</em></p> <p><strong>Divination &#8211; An Exploration Turn:&nbsp;</strong>Divinations allow characters to learn information they would otherwise not know.&nbsp;Some spells grant this information directly, the casting of the spell causing the answer to simply appear in the cleric&#8217;s mind. Others are more open ended, allowing the cleric to access a means of learning that they would not normally have.</p> <p>Examples of divination spells from the core LotFP spell list include&nbsp;<em>Detect Magic, Locate Object, Speak with Animals, Speak with Plants,</em> and<em> Speak with Dead.</em></p> <p><strong>Prayer &#8211; A Watch (4 Hours):</strong>&nbsp;Prayers allow tangible gifts to be requested of god. Prayers can consecrate holy ground, or raise a building from raw stone, or cause a feast to manifest itself. Prayers can also lead to events that might be regarded as exceptionally fortunate, such as running into a band of friendly soldiers out in the wilderness.</p> <p>Examples of prayer spells from the core LotFP spell list include&nbsp;<em>Create Food &amp; Water,</em> and<em> Swarm of Locusts<br></em></p> <p><strong>Ritual &#8211; A Haven Turn (1 Month):</strong>&nbsp;Rituals are complex affairs, and often require more than a simple casting. There&#8217;s money to be spent on incense and animal sacrifices, sacred dances to be performed, a congregation of faithful that must be gathered. Not all rituals are so elaborate, but no ritual should be taken lightly.</p> <p>While prayers may be used to magically summon something permanent and mundane (like a building), rituals produce permanent magical effects. They create clay golems to protect the faithful, or place permanent blessings over a settlement. Rituals are also the only way that most clerics will ever produce any healing effects. They might be used to advance the rate at which a group restores their hit points, or to mend broken bones, cure diseases, or remove curses.</p> <p>Examples &nbsp;of ritual spells from the core LotFP spell list include&nbsp;<em>Cure Disease,</em> and<em> Remove Curse</em></p> <p>These six spell schools are useful, but it is important not to overstate their importance. These are guides, meant to direct the referee&#8217;s creativity in a vaguely useful direction. They are not strict categories into which all spells can neatly be divided. <strong>Players need not even be aware of the schools at all</strong>, they have no bearing on a spell&#8217;s function after the spell has been written down.</p> <p>A final word on spell names. As a means of making clerical spells yet more distinct from MU spells, it may be entertaining to give them more scriptural, or prayer-like names. Something that sounds as though it was memorized from a holy text. &#8220;6 Word Stories&#8221; might be a good rule of thumb. So rather than &#8220;Detect Magic,&#8221; the spell might be called &#8220;Jerome revealed their mysticism before god&#8221; The spell description looks the same, but the name of the spell has a more biblical flair.</p> </div><!-- .entry-content --> <footer class="entry-footer"> <span class="date-author"><span class="posted-on">Posted on <a href="https://www.paperspencils.com/glory-from-god-creating-spells/" rel="bookmark"><time class="entry-date published" datetime="2017-02-05T06:00:15-08:00">February 5, 2017</time><time class="updated" datetime="2019-02-13T09:25:43-08:00">February 13, 2019</time></a></span><span class="byline"> by <span class="author vcard"><a class="url fn n" href="https://www.paperspencils.com/author/admin/">LS</a></span></span></span><span class="cat-links">Posted in <a href="https://www.paperspencils.com/category/rules-discussion/magic/" rel="category tag">Magic</a>, <a href="https://www.paperspencils.com/category/my-projects/magic-words/" rel="category 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id='collapsArch-2024:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2024/01/' title='January'>January <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2024-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2023/'>2023 <span class="yearCount">(2)</span> </a> <div style='display:none' id='collapsArch-2023:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2023/11/' title='November'>November <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2023-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2023/03/' title='March'>March <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2023-3:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/'>2022 <span class="yearCount">(10)</span> </a> <div style='display:none' id='collapsArch-2022:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/12/' title='December'>December <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/11/' title='November'>November <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/10/' title='October'>October <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/09/' title='September'>September <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/08/' title='August'>August <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/07/' title='July'>July <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/06/' title='June'>June <span class="monthCount">(2)</span> </a> <div style='display:none' id='collapsArch-2022-6:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/02/' title='February'>February <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2022/01/' title='January'>January <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2022-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/'>2021 <span class="yearCount">(23)</span> </a> <div style='display:none' id='collapsArch-2021:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/12/' title='December'>December <span class="monthCount">(17)</span> </a> <div style='display:none' id='collapsArch-2021-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/08/' title='August'>August <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2021-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/07/' title='July'>July <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2021-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/06/' title='June'>June <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2021-6:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/04/' title='April'>April <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2021-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/02/' title='February'>February <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2021-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2021/01/' title='January'>January <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2021-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2020/'>2020 <span class="yearCount">(12)</span> </a> <div style='display:none' id='collapsArch-2020:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2020/12/' title='December'>December <span class="monthCount">(7)</span> </a> <div style='display:none' id='collapsArch-2020-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2020/08/' title='August'>August <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2020-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2020/07/' title='July'>July <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2020-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2020/02/' title='February'>February <span class="monthCount">(2)</span> </a> <div style='display:none' id='collapsArch-2020-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2020/01/' title='January'>January <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2020-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/'>2019 <span class="yearCount">(19)</span> </a> <div style='display:none' id='collapsArch-2019:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/12/' title='December'>December <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2019-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/08/' title='August'>August <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2019-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/07/' title='July'>July <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2019-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/05/' title='May'>May <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2019-5:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/04/' title='April'>April <span class="monthCount">(2)</span> </a> <div style='display:none' id='collapsArch-2019-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/03/' title='March'>March <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2019-3:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/02/' title='February'>February <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2019-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2019/01/' title='January'>January <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2019-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/'>2018 <span class="yearCount">(64)</span> </a> <div style='display:none' id='collapsArch-2018:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/12/' title='December'>December <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2018-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/11/' title='November'>November <span class="monthCount">(2)</span> </a> <div style='display:none' id='collapsArch-2018-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/10/' title='October'>October <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2018-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/09/' title='September'>September <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2018-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/08/' title='August'>August <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2018-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/07/' title='July'>July <span class="monthCount">(7)</span> </a> <div style='display:none' id='collapsArch-2018-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/06/' title='June'>June <span class="monthCount">(11)</span> </a> <div style='display:none' id='collapsArch-2018-6:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/05/' title='May'>May <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2018-5:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/04/' title='April'>April <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2018-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/03/' title='March'>March <span class="monthCount">(9)</span> </a> <div style='display:none' id='collapsArch-2018-3:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/02/' title='February'>February <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2018-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2018/01/' title='January'>January <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2018-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/'>2017 <span class="yearCount">(69)</span> </a> <div style='display:none' id='collapsArch-2017:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/12/' title='December'>December <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2017-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/11/' title='November'>November <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2017-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/10/' title='October'>October <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2017-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/09/' title='September'>September <span class="monthCount">(7)</span> </a> <div style='display:none' id='collapsArch-2017-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/08/' title='August'>August <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2017-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/07/' title='July'>July <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2017-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/06/' title='June'>June <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2017-6:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/05/' title='May'>May <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2017-5:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/04/' title='April'>April <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2017-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/03/' title='March'>March <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2017-3:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/02/' title='February'>February <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2017-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2017/01/' title='January'>January <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2017-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/'>2016 <span class="yearCount">(54)</span> </a> <div style='display:none' id='collapsArch-2016:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/12/' title='December'>December <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2016-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/11/' title='November'>November <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2016-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/10/' title='October'>October <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2016-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/09/' title='September'>September <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2016-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/08/' title='August'>August <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2016-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/07/' title='July'>July <span class="monthCount">(2)</span> </a> <div style='display:none' id='collapsArch-2016-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/06/' title='June'>June <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2016-6:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/05/' title='May'>May <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2016-5:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/04/' title='April'>April <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2016-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/03/' title='March'>March <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2016-3:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/02/' title='February'>February <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2016-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2016/01/' title='January'>January <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2016-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/'>2015 <span class="yearCount">(35)</span> </a> <div style='display:none' id='collapsArch-2015:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/12/' title='December'>December <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2015-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/11/' title='November'>November <span class="monthCount">(2)</span> </a> <div style='display:none' id='collapsArch-2015-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/10/' title='October'>October <span class="monthCount">(5)</span> </a> <div style='display:none' id='collapsArch-2015-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/09/' title='September'>September <span class="monthCount">(12)</span> </a> <div style='display:none' id='collapsArch-2015-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/07/' title='July'>July <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2015-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/05/' title='May'>May <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2015-5:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/04/' title='April'>April <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2015-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/03/' title='March'>March <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2015-3:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2015/01/' title='January'>January <span class="monthCount">(2)</span> </a> <div style='display:none' id='collapsArch-2015-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2014/'>2014 <span class="yearCount">(6)</span> </a> <div style='display:none' id='collapsArch-2014:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2014/12/' title='December'>December <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2014-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2014/02/' title='February'>February <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2014-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2014/01/' title='January'>January <span class="monthCount">(4)</span> </a> <div style='display:none' id='collapsArch-2014-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/'>2013 <span class="yearCount">(162)</span> </a> <div style='display:none' id='collapsArch-2013:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/12/' title='December'>December <span class="monthCount">(3)</span> </a> <div style='display:none' id='collapsArch-2013-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/11/' title='November'>November <span class="monthCount">(7)</span> </a> <div style='display:none' id='collapsArch-2013-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/10/' title='October'>October <span class="monthCount">(11)</span> </a> <div style='display:none' id='collapsArch-2013-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/09/' title='September'>September <span class="monthCount">(15)</span> </a> <div style='display:none' id='collapsArch-2013-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/08/' title='August'>August <span class="monthCount">(21)</span> </a> <div style='display:none' id='collapsArch-2013-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/07/' title='July'>July <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2013-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/06/' title='June'>June <span class="monthCount">(1)</span> </a> <div style='display:none' id='collapsArch-2013-6:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/05/' title='May'>May <span class="monthCount">(16)</span> </a> <div style='display:none' id='collapsArch-2013-5:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/04/' title='April'>April <span class="monthCount">(18)</span> </a> <div style='display:none' id='collapsArch-2013-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/03/' title='March'>March <span class="monthCount">(25)</span> </a> <div style='display:none' id='collapsArch-2013-3:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/02/' title='February'>February <span class="monthCount">(20)</span> </a> <div style='display:none' id='collapsArch-2013-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2013/01/' title='January'>January <span class="monthCount">(19)</span> </a> <div style='display:none' id='collapsArch-2013-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/'>2012 <span class="yearCount">(226)</span> </a> <div style='display:none' id='collapsArch-2012:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/12/' title='December'>December <span class="monthCount">(21)</span> </a> <div style='display:none' id='collapsArch-2012-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/11/' title='November'>November <span class="monthCount">(21)</span> </a> <div style='display:none' id='collapsArch-2012-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/10/' title='October'>October <span class="monthCount">(18)</span> </a> <div style='display:none' id='collapsArch-2012-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/09/' title='September'>September <span class="monthCount">(17)</span> </a> <div style='display:none' id='collapsArch-2012-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/08/' title='August'>August <span class="monthCount">(19)</span> </a> <div style='display:none' id='collapsArch-2012-8:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/07/' title='July'>July <span class="monthCount">(18)</span> </a> <div style='display:none' id='collapsArch-2012-7:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/06/' title='June'>June <span class="monthCount">(18)</span> </a> <div style='display:none' id='collapsArch-2012-6:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/05/' title='May'>May <span class="monthCount">(19)</span> </a> <div style='display:none' id='collapsArch-2012-5:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/04/' title='April'>April <span class="monthCount">(20)</span> </a> <div style='display:none' id='collapsArch-2012-4:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/03/' title='March'>March <span class="monthCount">(18)</span> </a> <div style='display:none' id='collapsArch-2012-3:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/02/' title='February'>February <span class="monthCount">(18)</span> </a> <div style='display:none' id='collapsArch-2012-2:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2012/01/' title='January'>January <span class="monthCount">(19)</span> </a> <div style='display:none' id='collapsArch-2012-1:block-15'> </div> </li> <!-- close expanded month --> </ul> </div> </li> <!-- end year --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2011/'>2011 <span class="yearCount">(74)</span> </a> <div style='display:none' id='collapsArch-2011:block-15'> <ul> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2011/12/' title='December'>December <span class="monthCount">(18)</span> </a> <div style='display:none' id='collapsArch-2011-12:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2011/11/' title='November'>November <span class="monthCount">(23)</span> </a> <div style='display:none' id='collapsArch-2011-11:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2011/10/' title='October'>October <span class="monthCount">(19)</span> </a> <div style='display:none' id='collapsArch-2011-10:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2011/09/' title='September'>September <span class="monthCount">(8)</span> </a> <div style='display:none' id='collapsArch-2011-9:block-15'> </div> </li> <!-- close expanded month --> <li class='collapsing-archives expand'><span title='click to expand' class='collapsing-archives expand'><span class='sym'>&#x25BA;</span></span><a href='https://www.paperspencils.com/2011/08/' title='August'>August <span class="monthCount">(6)</span> </a> <div style='display:none' id='collapsArch-2011-8:block-15'> </div> </li> <!-- close month --> </ul></div></li> <!-- end of collapsing-archives --><li style='display:none'><script type="text/javascript"> // <![CDATA[ /* These variables are part of the Collapsing Archives Plugin * version: 3.0.4 * revision: $Id: collapsArch.php 3004281 2023-12-01 14:50:08Z robfelty $ * Copyright 2008 Robert Felty (robfelty.com) */ try { collapsItems['catTest'] = 'test'; } catch (err) { collapsItems = new Object(); } collapsItems['collapsArch-2024-1:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/housekeeping-2024/\' title=\'Housekeeping 2024\'>Housekeeping 2024</a></li></ul>'; collapsItems['collapsArch-2023-11:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/go-back-my-first-kickstarter/\' title=\'Go back my first Kickstarter!\'>Go back my first Kickstarter!</a></li></ul>'; collapsItems['collapsArch-2023-3:block-15'] = '<ul> <li 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Take System\'>Simple Socializing: The Give &amp; Take System</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/methods-for-writing-d100-tables/\' title=\'Methods for Writing d100 Tables\'>Methods for Writing d100 Tables</a></li></ul>'; collapsItems['collapsArch-2017-3:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/d100-human-beings-for-sale/\' title=\'d100 Human Beings for Sale\'>d100 Human Beings for Sale</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/when-a-skill-is-justified-superpower-skills-and-torture-in-orwa/\' title=\'When a Skill is Justified, Superpower Skills, and Torture in ORWA\'>When a Skill is Justified, Superpower Skills, and Torture in ORWA</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/magic-words-laboratories/\' title=\'Magic Words: Laboratories\'>Magic Words: Laboratories</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/a-ddrinking-game/\' title=\'A D&amp;Drinking Game\'>A D&amp;Drinking Game</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/better-wizard-staves-d100-wizard-staves/\' title=\'Better Wizard Staves + d100 Wizard Staves\'>Better Wizard Staves + d100 Wizard Staves</a></li></ul>'; collapsItems['collapsArch-2017-2:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/better-magic-wands-d100-magic-wands/\' title=\'Better Magic Wands + d100 Magic Wands\'>Better Magic Wands + d100 Magic Wands</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/weird-cleric-magic-oddities/\' title=\'Weird Cleric Magic: Oddities\'>Weird Cleric Magic: Oddities</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/trying-out-glory-from-god-the-past-gods/\' title=\'Trying out Glory from God: The Past Gods\'>Trying out Glory from God: The Past Gods</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/weird-cleric-magic-gods/\' title=\'Weird Cleric Magic: Gods\'>Weird Cleric Magic: Gods</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/papers-pencils-patreon/\' title=\'Papers &amp; Pencils Patreon!\'>Papers &amp; 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collapsItems['collapsArch-2016-11:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/magic-words-dont-need-no-spell-levels/\' title=\'Magic Words Don&#039;t Need No Spell Levels\'>Magic Words Don&#039;t Need No Spell Levels</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/magic-words-spell-failure/\' title=\'Magic Words: Spell Failure\'>Magic Words: Spell Failure</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/cointoss-a-200-word-rpg/\' title=\'Cointoss, a 200 Word RPG\'>Cointoss, a 200 Word RPG</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-class-the-exiled-prince/\' title=\'LotFP Class: The Exiled Prince\'>LotFP Class: The Exiled Prince</a></li></ul>'; collapsItems['collapsArch-2016-10:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-box-of-nails/\' title=\'The Box of Nails\'>The Box of Nails</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/dungeon-mist/\' title=\'Dungeon Mist\'>Dungeon Mist</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-monster-the-seamster/\' title=\'LotFP Monster: The Seamster\'>LotFP Monster: The Seamster</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-class-torturer/\' title=\'LotFP Class: Torturer\'>LotFP Class: Torturer</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/where-does-story-come-from/\' title=\'Where Does Story Come From?\'>Where Does Story Come From?</a></li></ul>'; collapsItems['collapsArch-2016-9:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/a-use-for-excess-experience-points/\' title=\'A Use for Excess Experience Points\'>A Use for Excess Experience Points</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/d100-pieces-of-technological-junk/\' title=\'d100 Pieces of Technological Junk\'>d100 Pieces of Technological Junk</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/colorful-characters-27-bric-shilic/\' title=\'Colorful Characters 27: Bric Shilic\'>Colorful Characters 27: Bric Shilic</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/d100-magic-words-opposites-and-evocation/\' title=\'d100 Magic Words: Opposites, and Evocation\'>d100 Magic Words: Opposites, and Evocation</a></li></ul>'; collapsItems['collapsArch-2016-8:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/d100-results-of-drug-addled-engineering/\' title=\'d100 Results of Drug-Addled Engineering\'>d100 Results of Drug-Addled Engineering</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/bringing-pcs-back-as-cyborgs/\' title=\'Bringing PCs Back as Cyborgs\'>Bringing PCs Back as Cyborgs</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/how-i-use-the-skills-i-hate/\' title=\'How I Use the Skills I Hate\'>How I Use the Skills I Hate</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/spending-money-training/\' title=\'Spending Money: Training\'>Spending Money: Training</a></li></ul>'; 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collapsItems['collapsArch-2016-5:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/1d100-magic-words-creatures/\' title=\'1d100 Magic Words - Creatures &amp; Evil\'>1d100 Magic Words - Creatures &amp; Evil</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-fishmongers-revenge/\' title=\'The Fishmonger&#039;s Revenge\'>The Fishmonger&#039;s Revenge</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/d100-curses/\' title=\'d100 Curses\'>d100 Curses</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/skills-mastery-versus-uncertainty/\' title=\'Skills: Mastery Versus Uncertainty\'>Skills: Mastery Versus Uncertainty</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/magical-marvels-31-getting-weird-with-the-classics-3/\' title=\'Magical Marvels 31: Getting Weird with the Classics 3\'>Magical Marvels 31: Getting Weird with the Classics 3</a></li></ul>'; 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collapsItems['collapsArch-2016-1:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/magical-marvels-28-getting-weird-with-the-classics-1/\' title=\'Magical Marvels 28: Getting Weird With the Classics 1\'>Magical Marvels 28: Getting Weird With the Classics 1</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/what-i-need-to-improve-on-as-a-referee-2016-edition/\' title=\'What I Need to Improve On as a Referee, 2016 edition\'>What I Need to Improve On as a Referee, 2016 edition</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-grizzled/\' title=\'The Grizzled\'>The Grizzled</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/cool-stuff-in-the-wrong-direction-overland/\' title=\'Cool Stuff in the Wrong Direction - Overland\'>Cool Stuff in the Wrong Direction - Overland</a></li></ul>'; collapsItems['collapsArch-2015-12:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-class-the-gift-giver/\' title=\'LotFP Class: The Gift Giver\'>LotFP Class: The Gift Giver</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/dd-christmas-carols-damage-dice-the-ref-rolled-high/\' title=\'D&amp;D Christmas Carols: Damage Dice the Ref Rolled High\'>D&amp;D Christmas Carols: Damage Dice the Ref Rolled High</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-class-the-friendly-ghost/\' title=\'LotFP Class: The Friendly Ghost\'>LotFP Class: The Friendly Ghost</a></li></ul>'; collapsItems['collapsArch-2015-11:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-class-the-lucky-motherfucker/\' title=\'LotFP Class: The Lucky Motherfucker\'>LotFP Class: The Lucky Motherfucker</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-class-lawyer/\' title=\'LotFP Class: Lawyer\'>LotFP Class: Lawyer</a></li></ul>'; collapsItems['collapsArch-2015-10:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/lotfp-class-slasher/\' title=\'LotFP Class: Slasher\'>LotFP Class: Slasher</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-moral-of-the-story-a-subsystem-proposal-for-masters-of-carcosa/\' title=\'The Moral of the Story, a subsystem proposal for Masters of Carcosa\'>The Moral of the Story, a subsystem proposal for Masters of Carcosa</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/an-interesting-way-of-creating-characters-above-first-level/\' title=\'An interesting way of creating characters above first level.\'>An interesting way of creating characters above first level.</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/spending-money-3-the-curio-shop/\' title=\'Spending Money 3: The Curio Shop\'>Spending Money 3: The Curio Shop</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/spending-money-2-armor/\' title=\'Spending Money 2: Armor\'>Spending Money 2: Armor</a></li></ul>'; 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Here are some magic words.\'>Spell lists suck. 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(You Be Food!)</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/colorful-characters-5-delana-the-gravedigger/\' title=\'Colorful Characters 5: Delana The Gravedigger\'>Colorful Characters 5: Delana The Gravedigger</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/spicing-up-the-battlemat-water/\' title=\'Spicing Up The Battlemat: Water\'>Spicing Up The Battlemat: Water</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/why-hex-maps-need-to-come-back/\' title=\'Why Hex Maps Need to Come Back\'>Why Hex Maps Need to Come Back</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/deadly-dungeons-scholomance-part-1/\' title=\'Deadly Dungeons: Scholomance Part 1\'>Deadly Dungeons: Scholomance Part 1</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/alternative-fantasy-race-relations/\' title=\'Alternative Fantasy Race Relations\'>Alternative Fantasy Race Relations</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/colorful-characters-4-baron-ika-of-the-treebreaker-tribe/\' title=\'Colorful Characters 4: Baron Ika of the Treebreaker Tribe\'>Colorful Characters 4: Baron Ika of the Treebreaker Tribe</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/magic-items-by-deed-or-by-craft/\' title=\'Magic Items: By Deed or by Craft\'>Magic Items: By Deed or by Craft</a></li></ul>'; collapsItems['collapsArch-2011-10:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-problem-with-feats/\' title=\'The Problem with Feats\'>The Problem with Feats</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/my-gming-methodology-for-the-ascendant-crusade/\' title=\'My GMing Methodology for The Ascendant Crusade\'>My GMing Methodology for The Ascendant Crusade</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/gming-for-the-holidays/\' title=\'GMing For The Holidays\'>GMing For The Holidays</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/colorful-characters-3-cohen-strauss-the-town/\' title=\'Colorful Characters 3: Cohen Strauss, The Town Blacksmith\'>Colorful Characters 3: Cohen Strauss, The Town Blacksmith</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/book-review-everything-i-need-to-know-i-learned-from-dungeons-dragons/\' title=\'Book Review: Everything I Need To Know I Learned From Dungeons &amp; Dragons\'>Book Review: Everything I Need To Know I Learned From Dungeons &amp; Dragons</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/on-character-generation-v-s-character-building/\' title=\'On Character Generation V.S. Character Building\'>On Character Generation V.S. Character Building</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/on-player-agency-and-gm-guidance/\' title=\'On Player Agency, and GM Guidance\'>On Player Agency, and GM Guidance</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-house-rule-simple-experience-points/\' title=\'Pathfinder House Rule: Simple Experience Points\'>Pathfinder House Rule: Simple Experience Points</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/colorful-characters-2-spyri-the-trinketeer/\' title=\'Colorful Characters 2: Spyri the Trinketeer\'>Colorful Characters 2: Spyri the Trinketeer</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/exploring-crime-in-a-fantasy-setting/\' title=\'Exploring Crime in a Fantasy Setting\'>Exploring Crime in a Fantasy Setting</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/spicing-up-the-battlemat-forests/\' title=\'Spicing Up The Battlemat: Forests\'>Spicing Up The Battlemat: Forests</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/on-zalekios-gromar-and-the-undervaluation-of-evil-campaigns/\' title=\'On Zalekios Gromar, and the Undervaluation of Evil Campaigns\'>On Zalekios Gromar, and the Undervaluation of Evil Campaigns</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/non-digital-random-map-generation/\' title=\'Non-Digital Random Map Generation\'>Non-Digital Random Map Generation</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/colorful-characters-1-the-governor/\' title=\'Colorful Characters 1: The Governor\'>Colorful Characters 1: The Governor</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/vecna-lives/\' title=\'Vecna Lives!\'>Vecna Lives!</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/magically-generating-new-adventures/\' title=\'Magically Generating New Adventures\'>Magically Generating New Adventures</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-girl-and-the-granite-throne-chapter-three/\' title=\'The Girl and the Granite Throne: Chapter Three\'>The Girl and the Granite Throne: Chapter Three</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/role-playing-the-basics/\' title=\'Role Playing: The Basics\'>Role Playing: The Basics</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/a-treasure-trove-of-classic-gaming/\' title=\'A Treasure Trove of Classic Gaming\'>A Treasure Trove of Classic Gaming</a></li></ul>'; collapsItems['collapsArch-2011-9:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-homebrew-unusual-spell-materials/\' title=\'Pathfinder Homebrew: Unusual Spell Materials\'>Pathfinder Homebrew: Unusual Spell Materials</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-house-rule-ability-penalty-flaws/\' title=\'Pathfinder House Rule: Ability Penalty Flaws\'>Pathfinder House Rule: Ability Penalty Flaws</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-homebrew-corpse-motes/\' title=\'Pathfinder Homebrew: Corpse Motes\'>Pathfinder Homebrew: Corpse Motes</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-house-rules/\' title=\'Pathfinder House Rules\'>Pathfinder House Rules</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-monster-corpse-sewn-hekatonkheires/\' title=\'Pathfinder Monster: Corpse Sewn Hekatonkheires\'>Pathfinder Monster: Corpse Sewn Hekatonkheires</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-homebrew-spell-template-corpse-servant/\' title=\'Pathfinder Homebrew Spell / Template: Corpse Servant\'>Pathfinder Homebrew Spell / Template: Corpse Servant</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-hall-of-a-dozen-deaths/\' title=\'Pathfinder: Hall of a Dozen Deaths\'>Pathfinder: Hall of a Dozen Deaths</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-girl-and-the-granite-throne-chapter-two/\' title=\'The Girl and the Granite Throne: Chapter Two\'>The Girl and the Granite Throne: Chapter Two</a></li></ul>'; collapsItems['collapsArch-2011-8:block-15'] = '<ul> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-first-thoughts-part-3-classes/\' title=\'Pathfinder: First Thoughts, Part 3 (Classes)\'>Pathfinder: First Thoughts, Part 3 (Classes)</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/pathfinder-first-thoughts-part-2-classes/\' title=\'Pathfinder: First Thoughts, Part 2 (Classes)\'>Pathfinder: First Thoughts, Part 2 (Classes)</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/156/\' title=\'Pathfinder: First Thoughts, Part 1\'>Pathfinder: First Thoughts, Part 1</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-girl-and-the-granite-throne-chapter-one/\' title=\'The Girl and the Granite Throne: Chapter One\'>The Girl and the Granite Throne: Chapter One</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/the-girl-and-the-granite-throne-prologue/\' title=\'The Girl and the Granite Throne: Prologue\'>The Girl and the Granite Throne: Prologue</a></li> <li class=\'collapsing-archives item\'><a href=\'https://www.paperspencils.com/140/\' title=\'To Battle!\'>To Battle!</a></li></ul>'; 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