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for="sidebar-filter-input"><span class="icon icon-filter"></span><span class="visually-hidden">Filter sidebar</span></label><input id="sidebar-filter-input" autoComplete="off" class="sidebar-filter-input-field false" type="text" placeholder="Filter" value=""/><button type="button" class="button action has-icon clear-sidebar-filter-button"><span class="button-wrap"><span class="icon icon-cancel "></span><span class="visually-hidden">Clear filter input</span></span></button></div></section></header><div class="sidebar-inner-nav"><div class="in-nav-toc"><div class="document-toc-container"><section class="document-toc"><header><h2 class="document-toc-heading">In diesem Artikel</h2></header><ul class="document-toc-list"><li class="document-toc-item "><a class="document-toc-link" href="#entwickeln_sie_webspiele">Entwickeln Sie Webspiele</a></li><li class="document-toc-item "><a class="document-toc-link" href="#portierung_von_nativen_spielen_auf_das_web">Portierung von nativen Spielen auf das Web</a></li><li class="document-toc-item "><a class="document-toc-link" href="#beispiele">Beispiele</a></li><li class="document-toc-item "><a class="document-toc-link" href="#siehe_auch">Siehe auch</a></li></ul></section></div></div><div class="sidebar-body"> <ol> <li class="toggle"> <details> <summary>Einführung</summary> <ol> <li><a href="/de/docs/Games/Introduction">Einführung</a></li> <li><a href="/de/docs/Games/Anatomy">Anatomie</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>APIs für die Spieleentwicklung</summary> <ol> <li><a href="/de/docs/Web/API/Canvas_API">Canvas</a></li> <li><a href="/de/docs/Web/CSS">CSS</a></li> <li><a href="/de/docs/Web/API/Fullscreen_API">Vollbild</a></li> <li><a href="/de/docs/Web/API/Gamepad_API">Gamepad</a></li> <li><a href="/de/docs/Web/API/IndexedDB_API">IndexedDB</a></li> <li><a href="/de/docs/Web/JavaScript">JavaScript</a></li> <li><a href="/de/docs/Web/API/Pointer_Lock_API">Pointer Lock</a></li> <li><a href="/de/docs/Web/SVG">SVG</a></li> <li><a href="/de/docs/Web/JavaScript/Reference/Global_Objects/TypedArray">Typisierte Arrays</a></li> <li><a href="/de/docs/Web/API/Web_Audio_API">Web Audio</a></li> <li><a href="/de/docs/Web/API/WebGL_API">WebGL</a></li> <li><a href="/de/docs/Web/API/WebRTC_API">WebRTC</a></li> <li><a href="/de/docs/Web/API/WebSockets_API">WebSockets</a></li> <li><a href="/de/docs/Web/API/WebVR_API">WebVR</a></li> <li><a href="/de/docs/Web/API/Web_Workers_API">Web Workers</a></li> <li><a href="/de/docs/Web/API/XMLHttpRequest">XMLHttpRequest</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Techniken</summary> <ol> <li><a href="/de/docs/Games/Techniques/Async_scripts">Verwendung asynchroner Skripte für asm.js</a></li> <li><a href="/de/docs/Web/Performance/Optimizing_startup_performance">Optimierung der Startleistung</a></li> <li><a href="/de/docs/Games/Techniques/WebRTC_data_channels">Verwendung von WebRTC Peer-to-Peer-Datenkanälen</a></li> <li><a href="/de/docs/Games/Techniques/Audio_for_Web_Games">Audio für Webspiele</a></li> <li><a href="/de/docs/Games/Techniques/2D_collision_detection">2D-Kollisionserkennung</a></li> <li><a href="/de/docs/Games/Techniques/Tilemaps">Überblick über Kacheln und Kachelkarten</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>3D-Spiele im Web</summary> <ol> <li><a href="/de/docs/Games/Techniques/3D_on_the_web">Überblick über 3D-Spiele im Web</a></li> <li><a href="/de/docs/Games/Techniques/3D_on_the_web/Basic_theory">Erklärung der grundlegenden 3D-Theorie</a></li> <li><a href="/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_A-Frame">Aufbau einer einfachen Demo mit A-Frame</a></li> <li><a href="/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Babylon.js">Aufbau einer einfachen Demo mit Babylon.js</a></li> <li><a href="/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_PlayCanvas">Aufbau einer einfachen Demo mit PlayCanvas</a></li> <li><a href="/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Three.js">Aufbau einer einfachen Demo mit Three.js</a></li> <li><a href="/de/docs/Games/Techniques/3D_on_the_web/WebXR">WebXR-Anleitung</a></li> <li><a href="/de/docs/Games/Techniques/3D_collision_detection">3D-Kollisionserkennung</a></li> <li><a href="/de/docs/Games/Techniques/3D_collision_detection/Bounding_volume_collision_detection_with_THREE.js">Erkennung von Kollisionen mit Begrenzungsvolumen mit THREE.js</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Implementierung von Spielsteuerungsmechanismen</summary> <ol> <li><a href="/de/docs/Games/Techniques/Control_mechanisms">Steuermechanismen</a></li> <li><a href="/de/docs/Games/Techniques/Control_mechanisms/Mobile_touch">Mobile Berührung</a></li> <li><a href="/de/docs/Games/Techniques/Control_mechanisms/Desktop_with_mouse_and_keyboard">Desktop mit Maus und Tastatur</a></li> <li><a href="/de/docs/Games/Techniques/Control_mechanisms/Desktop_with_gamepad">Desktop mit Gamepad</a></li> <li><a href="/de/docs/Games/Techniques/Control_mechanisms/Other">Andere</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Anleitungen</summary> <ol> <li><a href="/de/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript">2D-Breakout-Spiel mit purem JavaScript</a></li> <li><a href="/de/docs/Games/Tutorials/2D_breakout_game_Phaser">2D-Breakout-Spiel mit Phaser</a></li> <li><a href="/de/docs/Games/Tutorials/HTML5_Gamedev_Phaser_Device_Orientation">2D-Labyrinth-Spiel mit Geräteorientierung</a></li> <li><a href="https://mozdevs.github.io/html5-games-workshop/en/guides/platformer/start-here/">2D-Plattformspiel mit Phaser</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Veröffentlichung von Spielen</summary> <ol> <li><a href="/de/docs/Games/Publishing_games">Überblick über die Veröffentlichung von Spielen</a></li> <li><a href="/de/docs/Games/Publishing_games/Game_distribution">Spielverteilung</a></li> <li><a href="/de/docs/Games/Publishing_games/Game_promotion">Spielwerbung</a></li> <li><a href="/de/docs/Games/Publishing_games/Game_monetization">Spielmonetarisierung</a></li> </ol> </details> </li> </ol> </div></div><section class="place side"></section></nav></aside><div class="toc-container"><aside class="toc"><nav><div class="document-toc-container"><section class="document-toc"><header><h2 class="document-toc-heading">In diesem Artikel</h2></header><ul class="document-toc-list"><li class="document-toc-item "><a class="document-toc-link" href="#entwickeln_sie_webspiele">Entwickeln Sie Webspiele</a></li><li class="document-toc-item "><a class="document-toc-link" href="#portierung_von_nativen_spielen_auf_das_web">Portierung von nativen Spielen auf das Web</a></li><li class="document-toc-item "><a class="document-toc-link" href="#beispiele">Beispiele</a></li><li class="document-toc-item "><a class="document-toc-link" href="#siehe_auch">Siehe auch</a></li></ul></section></div></nav></aside><section class="place side"></section></div></div><main id="content" class="main-content "><article class="main-page-content" lang="de"><header><h1>Game development</h1></header><div class="section-content"><p>Gaming ist eine der beliebtesten Computeraktivitäten. Ständig kommen neue Technologien auf den Markt, die es ermöglichen, bessere und leistungsstärkere Spiele zu entwickeln, die in jedem standardkonformen Webbrowser ausgeführt werden können.</p></div><section aria-labelledby="entwickeln_sie_webspiele"><h2 id="entwickeln_sie_webspiele"><a href="#entwickeln_sie_webspiele">Entwickeln Sie Webspiele</a></h2><div class="section-content"><p>Willkommen im MDN-Spieleentwicklungszentrum! In diesem Bereich der Website stellen wir Ressourcen für Webentwickler bereit, die Spiele entwickeln möchten. Im Hauptmenü auf der linken Seite finden Sie viele nützliche Tutorials und Technikartikel, also zögern Sie nicht, die Inhalte zu erkunden.</p> <p>Wir haben auch einen Referenzbereich hinzugefügt, damit Sie leicht Informationen über alle gängigen APIs finden können, die in der Spieleentwicklung verwendet werden.</p> <div class="notecard note"> <p><strong>Hinweis:</strong> Die Erstellung von Spielen im Web basiert auf einer Reihe von zentralen Webtechnologien wie HTML, CSS und JavaScript. Das <a href="/de/docs/Learn">Learning Area</a> ist ein guter Ausgangspunkt, um mit den Grundlagen zu beginnen.</p> </div></div></section><section aria-labelledby="portierung_von_nativen_spielen_auf_das_web"><h2 id="portierung_von_nativen_spielen_auf_das_web"><a href="#portierung_von_nativen_spielen_auf_das_web">Portierung von nativen Spielen auf das Web</a></h2><div class="section-content"><p>Wenn Sie ein nativer Entwickler sind (zum Beispiel Spiele in C++ schreiben) und daran interessiert sind, wie Sie Ihre Spiele ins Web portieren können, sollten Sie mehr über unser <a href="https://emscripten.org/index.html" class="external" target="_blank">Emscripten</a> Werkzeug erfahren. Dies ist ein LLVM-zu-JavaScript-Compiler, der LLVM-Bytecode (z.B. generiert aus C/C++ mit Clang oder aus einer anderen Sprache) in <a href="/de/docs/Games/Tools/asm.js">asm.js</a> kompiliert, das im Web ausgeführt werden kann.</p> <p>Um loszulegen, siehe:</p> <ul> <li><a href="https://emscripten.org/docs/introducing_emscripten/about_emscripten.html" class="external" target="_blank">About Emscripten</a> für eine Einführung inklusive Details auf hoher Ebene.</li> <li><a href="https://emscripten.org/docs/getting_started/downloads.html" class="external" target="_blank">Download and Install</a> für die Installation der Toolchain.</li> <li><a href="https://emscripten.org/docs/getting_started/Tutorial.html" class="external" target="_blank">Emscripten Tutorial</a> für ein Tutorial, das Ihnen beibringt, wie Sie anfangen können.</li> </ul></div></section><section aria-labelledby="beispiele"><h2 id="beispiele"><a href="#beispiele">Beispiele</a></h2><div class="section-content"><p>Für eine Liste von Webspielbeispielen, sehen Sie sich unsere Liste der <a href="/de/docs/Games/Tutorials">Tutorials</a> an.</p></div></section><section aria-labelledby="siehe_auch"><h2 id="siehe_auch"><a href="#siehe_auch">Siehe auch</a></h2><div class="section-content"><dl> <dt id="build_new_games"><a href="http://buildnewgames.com/" class="external" target="_blank">Build New Games</a></dt> <dd> <p>Eine kollaborative Website mit einer großen Anzahl an Tutorials zur offenen Webspielentwicklung. War in letzter Zeit nicht sehr aktiv, hat aber dennoch einige nützliche Ressourcen.</p> </dd> <dt id="creative_js"><a href="http://creativejs.com/" class="external" target="_blank">Creative JS</a></dt> <dd> <p>Eine Sammlung beeindruckender JavaScript-Techniken und -Experimente, nicht speziell für Spiele, aber trotzdem hilfreich. War in letzter Zeit nicht sehr aktiv, hat aber dennoch einige nützliche Ressourcen.</p> </dd> <dt id="game_programming_patterns"><a href="https://gameprogrammingpatterns.com/" class="external" target="_blank">Game Programming Patterns</a></dt> <dd> <p>Ein Online-Buch, geschrieben von Bob Nystrom, das Programmiermuster im Kontext der Spieleentwicklung behandelt, mit dem Ziel, Spieleentwicklern zu helfen, effektiveren und effizienteren Code zu produzieren.</p> </dd> <dt id="gamedev.js_weekly"><a href="https://gamedevjsweekly.com/" class="external" target="_blank">Gamedev.js Weekly</a></dt> <dd> <p>Wöchentlicher Newsletter über die Entwicklung von HTML-Spielen, der jeden Freitag versendet wird. Enthält die neuesten Artikel, Tutorials, Werkzeuge und Ressourcen.</p> </dd> <dt id="html5_game_engine"><a href="https://html5gameengine.com/" class="external" target="_blank">HTML5 Game Engine</a></dt> <dd> <p>Liste der beliebtesten HTML-Spiel-Frameworks zusammen mit Bewertungen, Merkmalen und Beispielen.</p> </dd> <dt id="tuts_game_development"><a href="https://gamedevelopment.tutsplus.com/" class="external" target="_blank">Tuts+ Game Development</a></dt> <dd> <p>Tutorials und Artikel über allgemeine Spieleentwicklung.</p> </dd> <dt id="html5_gamedev_starter"><a href="https://html5devstarter.enclavegames.com/" class="external" target="_blank">HTML5 Gamedev Starter</a></dt> <dd> <p>Starter für neue Spieleentwickler, eine kuratierte Liste von Links zu verschiedenen nützlichen Ressourcen im Web.</p> </dd> <dt id="js13kgames"><a href="https://js13kgames.com/" class="external" target="_blank">js13kGames</a></dt> <dd> <p>JavaScript-Coding-Wettbewerb für HTML-Spieleentwickler mit einer Dateigrößenbeschränkung von 13 Kilobyte. Alle eingereichten Spiele sind in lesbarer Form auf GitHub verfügbar.</p> </dd> <dt id="mozilla_hacks_blog"><a href="https://hacks.mozilla.org/category/games/" class="external" target="_blank">Mozilla Hacks Blog</a></dt> <dd> <p>Spielekategorie auf dem Mozilla Hacks Blog mit interessanten Artikeln zur Spieleentwicklung.</p> </dd> <dt id="games_section_on_wiki.mozilla.org"><a href="https://wiki.mozilla.org/Platform/Games" class="external" target="_blank">Games section on wiki.mozilla.org</a></dt> <dd> <p>Eine Wiki-Seite mit Informationen über Mozillas Engagement in Plattformspielen.</p> </dd> </dl></div></section></article><aside class="article-footer"><div class="article-footer-inner"><div class="svg-container"><svg xmlns="http://www.w3.org/2000/svg" width="162" height="162" viewBox="0 0 162 162" fill="none" role="none"><mask id="b" fill="#fff"><path d="M97.203 47.04c8.113-7.886 18.004-13.871 28.906-17.492a78 78 0 0 1 33.969-3.39c11.443 1.39 22.401 5.295 32.024 11.411s17.656 14.28 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Content available under<!-- --> <a href="/de/docs/MDN/Writing_guidelines/Attrib_copyright_license">a Creative Commons license</a>.</p></div></div></footer></div><script type="application/json" id="hydration">{"url":"/de/docs/Games","doc":{"isMarkdown":true,"isTranslated":true,"isActive":true,"flaws":{},"title":"Game development","mdn_url":"/de/docs/Games","locale":"de","native":"Deutsch","sidebarHTML":"\n <ol>\n <li class=\"toggle\">\n <details>\n <summary>Einführung</summary>\n <ol>\n <li><a href=\"/de/docs/Games/Introduction\">Einführung</a></li>\n <li><a href=\"/de/docs/Games/Anatomy\">Anatomie</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>APIs für die Spieleentwicklung</summary>\n <ol>\n <li><a href=\"/de/docs/Web/API/Canvas_API\">Canvas</a></li>\n <li><a href=\"/de/docs/Web/CSS\">CSS</a></li>\n <li><a href=\"/de/docs/Web/API/Fullscreen_API\">Vollbild</a></li>\n <li><a href=\"/de/docs/Web/API/Gamepad_API\">Gamepad</a></li>\n <li><a href=\"/de/docs/Web/API/IndexedDB_API\">IndexedDB</a></li>\n <li><a href=\"/de/docs/Web/JavaScript\">JavaScript</a></li>\n <li><a href=\"/de/docs/Web/API/Pointer_Lock_API\">Pointer Lock</a></li>\n <li><a href=\"/de/docs/Web/SVG\">SVG</a></li>\n <li><a href=\"/de/docs/Web/JavaScript/Reference/Global_Objects/TypedArray\">Typisierte Arrays</a></li>\n <li><a href=\"/de/docs/Web/API/Web_Audio_API\">Web Audio</a></li>\n <li><a href=\"/de/docs/Web/API/WebGL_API\">WebGL</a></li>\n <li><a href=\"/de/docs/Web/API/WebRTC_API\">WebRTC</a></li>\n <li><a href=\"/de/docs/Web/API/WebSockets_API\">WebSockets</a></li>\n <li><a href=\"/de/docs/Web/API/WebVR_API\">WebVR</a></li>\n <li><a href=\"/de/docs/Web/API/Web_Workers_API\">Web Workers</a></li>\n <li><a href=\"/de/docs/Web/API/XMLHttpRequest\">XMLHttpRequest</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Techniken</summary>\n <ol>\n <li><a href=\"/de/docs/Games/Techniques/Async_scripts\">Verwendung asynchroner Skripte für asm.js</a></li>\n <li><a href=\"/de/docs/Web/Performance/Optimizing_startup_performance\">Optimierung der Startleistung</a></li>\n <li><a href=\"/de/docs/Games/Techniques/WebRTC_data_channels\">Verwendung von WebRTC Peer-to-Peer-Datenkanälen</a></li>\n <li><a href=\"/de/docs/Games/Techniques/Audio_for_Web_Games\">Audio für Webspiele</a></li>\n <li><a href=\"/de/docs/Games/Techniques/2D_collision_detection\">2D-Kollisionserkennung</a></li>\n <li><a href=\"/de/docs/Games/Techniques/Tilemaps\">Überblick über Kacheln und Kachelkarten</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>3D-Spiele im Web</summary>\n <ol>\n <li><a href=\"/de/docs/Games/Techniques/3D_on_the_web\">Überblick über 3D-Spiele im Web</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_on_the_web/Basic_theory\">Erklärung der grundlegenden 3D-Theorie</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_A-Frame\">Aufbau einer einfachen Demo mit A-Frame</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Babylon.js\">Aufbau einer einfachen Demo mit Babylon.js</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_PlayCanvas\">Aufbau einer einfachen Demo mit PlayCanvas</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Three.js\">Aufbau einer einfachen Demo mit Three.js</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_on_the_web/WebXR\">WebXR-Anleitung</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_collision_detection\">3D-Kollisionserkennung</a></li>\n <li><a href=\"/de/docs/Games/Techniques/3D_collision_detection/Bounding_volume_collision_detection_with_THREE.js\">Erkennung von Kollisionen mit Begrenzungsvolumen mit THREE.js</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Implementierung von Spielsteuerungsmechanismen</summary>\n <ol>\n <li><a href=\"/de/docs/Games/Techniques/Control_mechanisms\">Steuermechanismen</a></li>\n <li><a href=\"/de/docs/Games/Techniques/Control_mechanisms/Mobile_touch\">Mobile Berührung</a></li>\n <li><a href=\"/de/docs/Games/Techniques/Control_mechanisms/Desktop_with_mouse_and_keyboard\">Desktop mit Maus und Tastatur</a></li>\n <li><a href=\"/de/docs/Games/Techniques/Control_mechanisms/Desktop_with_gamepad\">Desktop mit Gamepad</a></li>\n <li><a href=\"/de/docs/Games/Techniques/Control_mechanisms/Other\">Andere</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Anleitungen</summary>\n <ol>\n <li><a href=\"/de/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript\">2D-Breakout-Spiel mit purem JavaScript</a></li>\n <li><a href=\"/de/docs/Games/Tutorials/2D_breakout_game_Phaser\">2D-Breakout-Spiel mit Phaser</a></li>\n <li><a href=\"/de/docs/Games/Tutorials/HTML5_Gamedev_Phaser_Device_Orientation\">2D-Labyrinth-Spiel mit Geräteorientierung</a></li>\n <li><a href=\"https://mozdevs.github.io/html5-games-workshop/en/guides/platformer/start-here/\">2D-Plattformspiel mit Phaser</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Veröffentlichung von Spielen</summary>\n <ol>\n <li><a href=\"/de/docs/Games/Publishing_games\">Überblick über die Veröffentlichung von Spielen</a></li>\n <li><a href=\"/de/docs/Games/Publishing_games/Game_distribution\">Spielverteilung</a></li>\n <li><a href=\"/de/docs/Games/Publishing_games/Game_promotion\">Spielwerbung</a></li>\n <li><a href=\"/de/docs/Games/Publishing_games/Game_monetization\">Spielmonetarisierung</a></li>\n </ol>\n </details>\n </li>\n </ol>\n","sidebarMacro":"GamesSidebar","body":[{"type":"prose","value":{"id":null,"title":null,"isH3":false,"content":"<p>Gaming ist eine der beliebtesten Computeraktivitäten. Ständig kommen neue Technologien auf den Markt, die es ermöglichen, bessere und leistungsstärkere Spiele zu entwickeln, die in jedem standardkonformen Webbrowser ausgeführt werden können.</p>"}},{"type":"prose","value":{"id":"entwickeln_sie_webspiele","title":"Entwickeln Sie Webspiele","isH3":false,"content":"<p>Willkommen im MDN-Spieleentwicklungszentrum! In diesem Bereich der Website stellen wir Ressourcen für Webentwickler bereit, die Spiele entwickeln möchten. Im Hauptmenü auf der linken Seite finden Sie viele nützliche Tutorials und Technikartikel, also zögern Sie nicht, die Inhalte zu erkunden.</p>\n<p>Wir haben auch einen Referenzbereich hinzugefügt, damit Sie leicht Informationen über alle gängigen APIs finden können, die in der Spieleentwicklung verwendet werden.</p>\n<div class=\"notecard note\">\n <p><strong>Hinweis:</strong> Die Erstellung von Spielen im Web basiert auf einer Reihe von zentralen Webtechnologien wie HTML, CSS und JavaScript. Das <a href=\"/de/docs/Learn\">Learning Area</a> ist ein guter Ausgangspunkt, um mit den Grundlagen zu beginnen.</p>\n</div>"}},{"type":"prose","value":{"id":"portierung_von_nativen_spielen_auf_das_web","title":"Portierung von nativen Spielen auf das Web","isH3":false,"content":"<p>Wenn Sie ein nativer Entwickler sind (zum Beispiel Spiele in C++ schreiben) und daran interessiert sind, wie Sie Ihre Spiele ins Web portieren können, sollten Sie mehr über unser <a href=\"https://emscripten.org/index.html\" class=\"external\" target=\"_blank\">Emscripten</a> Werkzeug erfahren. Dies ist ein LLVM-zu-JavaScript-Compiler, der LLVM-Bytecode (z.B. generiert aus C/C++ mit Clang oder aus einer anderen Sprache) in <a href=\"/de/docs/Games/Tools/asm.js\">asm.js</a> kompiliert, das im Web ausgeführt werden kann.</p>\n<p>Um loszulegen, siehe:</p>\n<ul>\n <li><a href=\"https://emscripten.org/docs/introducing_emscripten/about_emscripten.html\" class=\"external\" target=\"_blank\">About Emscripten</a> für eine Einführung inklusive Details auf hoher Ebene.</li>\n <li><a href=\"https://emscripten.org/docs/getting_started/downloads.html\" class=\"external\" target=\"_blank\">Download and Install</a> für die Installation der Toolchain.</li>\n <li><a href=\"https://emscripten.org/docs/getting_started/Tutorial.html\" class=\"external\" target=\"_blank\">Emscripten Tutorial</a> für ein Tutorial, das Ihnen beibringt, wie Sie anfangen können.</li>\n</ul>"}},{"type":"prose","value":{"id":"beispiele","title":"Beispiele","isH3":false,"content":"<p>Für eine Liste von Webspielbeispielen, sehen Sie sich unsere Liste der <a href=\"/de/docs/Games/Tutorials\">Tutorials</a> an.</p>"}},{"type":"prose","value":{"id":"siehe_auch","title":"Siehe auch","isH3":false,"content":"<dl>\n <dt id=\"build_new_games\"><a href=\"http://buildnewgames.com/\" class=\"external\" target=\"_blank\">Build New Games</a></dt>\n <dd>\n <p>Eine kollaborative Website mit einer großen Anzahl an Tutorials zur offenen Webspielentwicklung. War in letzter Zeit nicht sehr aktiv, hat aber dennoch einige nützliche Ressourcen.</p>\n </dd>\n <dt id=\"creative_js\"><a href=\"http://creativejs.com/\" class=\"external\" target=\"_blank\">Creative JS</a></dt>\n <dd>\n <p>Eine Sammlung beeindruckender JavaScript-Techniken und -Experimente, nicht speziell für Spiele, aber trotzdem hilfreich. War in letzter Zeit nicht sehr aktiv, hat aber dennoch einige nützliche Ressourcen.</p>\n </dd>\n <dt id=\"game_programming_patterns\"><a href=\"https://gameprogrammingpatterns.com/\" class=\"external\" target=\"_blank\">Game Programming Patterns</a></dt>\n <dd>\n <p>Ein Online-Buch, geschrieben von Bob Nystrom, das Programmiermuster im Kontext der Spieleentwicklung behandelt, mit dem Ziel, Spieleentwicklern zu helfen, effektiveren und effizienteren Code zu produzieren.</p>\n </dd>\n <dt id=\"gamedev.js_weekly\"><a href=\"https://gamedevjsweekly.com/\" class=\"external\" target=\"_blank\">Gamedev.js Weekly</a></dt>\n <dd>\n <p>Wöchentlicher Newsletter über die Entwicklung von HTML-Spielen, der jeden Freitag versendet wird. Enthält die neuesten Artikel, Tutorials, Werkzeuge und Ressourcen.</p>\n </dd>\n <dt id=\"html5_game_engine\"><a href=\"https://html5gameengine.com/\" class=\"external\" target=\"_blank\">HTML5 Game Engine</a></dt>\n <dd>\n <p>Liste der beliebtesten HTML-Spiel-Frameworks zusammen mit Bewertungen, Merkmalen und Beispielen.</p>\n </dd>\n <dt id=\"tuts_game_development\"><a href=\"https://gamedevelopment.tutsplus.com/\" class=\"external\" target=\"_blank\">Tuts+ Game Development</a></dt>\n <dd>\n <p>Tutorials und Artikel über allgemeine Spieleentwicklung.</p>\n </dd>\n <dt id=\"html5_gamedev_starter\"><a href=\"https://html5devstarter.enclavegames.com/\" class=\"external\" target=\"_blank\">HTML5 Gamedev Starter</a></dt>\n <dd>\n <p>Starter für neue Spieleentwickler, eine kuratierte Liste von Links zu verschiedenen nützlichen Ressourcen im Web.</p>\n </dd>\n <dt id=\"js13kgames\"><a href=\"https://js13kgames.com/\" class=\"external\" target=\"_blank\">js13kGames</a></dt>\n <dd>\n <p>JavaScript-Coding-Wettbewerb für HTML-Spieleentwickler mit einer Dateigrößenbeschränkung von 13 Kilobyte. Alle eingereichten Spiele sind in lesbarer Form auf GitHub verfügbar.</p>\n </dd>\n <dt id=\"mozilla_hacks_blog\"><a href=\"https://hacks.mozilla.org/category/games/\" class=\"external\" target=\"_blank\">Mozilla Hacks Blog</a></dt>\n <dd>\n <p>Spielekategorie auf dem Mozilla Hacks Blog mit interessanten Artikeln zur Spieleentwicklung.</p>\n </dd>\n <dt id=\"games_section_on_wiki.mozilla.org\"><a href=\"https://wiki.mozilla.org/Platform/Games\" class=\"external\" target=\"_blank\">Games section on wiki.mozilla.org</a></dt>\n <dd>\n <p>Eine Wiki-Seite mit Informationen über Mozillas Engagement in Plattformspielen.</p>\n </dd>\n</dl>"}}],"toc":[{"text":"Entwickeln Sie Webspiele","id":"entwickeln_sie_webspiele"},{"text":"Portierung von nativen Spielen auf das Web","id":"portierung_von_nativen_spielen_auf_das_web"},{"text":"Beispiele","id":"beispiele"},{"text":"Siehe auch","id":"siehe_auch"}],"summary":"Gaming ist eine der beliebtesten Computeraktivitäten. Ständig kommen neue Technologien auf den Markt, die es ermöglichen, bessere und leistungsstärkere Spiele zu entwickeln, die in jedem standardkonformen Webbrowser ausgeführt werden können.","popularity":0,"modified":"2022-08-14T03:40:09.000Z","other_translations":[{"locale":"en-US","title":"Game development","native":"English (US)"},{"locale":"es","title":"Desarrollo de Videojuegos","native":"Español"},{"locale":"fr","title":"Développement de jeux vidéo","native":"Français"},{"locale":"ja","title":"ゲーム開発","native":"日本語"},{"locale":"ko","title":"게임 개발","native":"한국어"},{"locale":"pt-BR","title":"Desenvolvimento de jogos","native":"Português (do Brasil)"},{"locale":"ru","title":"Разработка игр","native":"Русский"},{"locale":"zh-CN","title":"游戏开发","native":"中文 (简体)"},{"locale":"zh-TW","title":"遊戲開發","native":"正體中文 (繁體)"}],"pageType":"unknown","source":{"folder":"de/games","github_url":"https://github.com/mdn/translated-content/blob/main/files/de/games/index.md","last_commit_url":"https://github.com/mdn/translated-content/commit/207cc24e8fc7fc3e2a4cbe085f8058bc5a328ceb","filename":"index.md"},"short_title":"Game development","parents":[{"uri":"/de/docs/Games","title":"Game development"}],"pageTitle":"Game development | MDN","noIndexing":false}}</script></body></html>