CINXE.COM
<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5454587140887591817</id><updated>2024-11-24T07:24:13.673-05:00</updated><category term="actual play"/><category term="5e"/><category term="krevborna"/><category term="forbidden tomes"/><category term="unholy misc"/><category term="bad books for bad people"/><category term="musing"/><category term="ravenloft"/><category term="review"/><category term="savage worlds"/><category term="dead cathode eye"/><category term="total skull"/><category term="youtube theatre"/><category term="howls of the damned"/><category term="dm tools"/><category term="sketch"/><category term="inspirations"/><category term="infinite jest"/><category term="scarabae"/><category term="locations"/><category term="planet motherfucker"/><category term="night gallery"/><category term="dirgecraft"/><category term="dolorous exhumation press"/><category term="house rules"/><category term="monsters"/><category term="psycho-sexual ravenloft"/><category term="the sandman"/><category term="call of cthulhu"/><category term="the walking dead"/><category term="old-school fixes"/><category term="you died"/><category term="cinderheim"/><category term="interview"/><category term="music"/><category term="umberwell"/><category term="gothic"/><category term="adventures in middle-earth"/><category term="beyond the wall"/><category term="blades in the dark"/><category term="hemlock hollow"/><category term="heretical sexts"/><category term="spelljammer"/><category term="creedhall"/><category term="eberron"/><category term="grail tombs"/><category term="lotfp"/><category term="npc"/><category term="dark heresy"/><category term="horror"/><category term="mars"/><category term="40k"/><category term="byronic"/><category term="chancel"/><category term="clanbook"/><category term="deadlands"/><category term="not my ravenloft"/><category term="random tables"/><category term="ravenloft remix"/><category term="shadow of the demon lord"/><category term="vampire"/><category term="warhammer"/><category term="DIY"/><category term="ag3nts of c0ntr0l"/><category term="all weal little woe"/><category term="arts and crafts"/><category term="black metal middle-earth"/><category term="bloody retinue"/><category term="cryptworld"/><category term="dirge of urazya"/><category term="dragon"/><category term="factions"/><category term="fiction"/><category term="gridshock"/><category term="judas sea"/><category term="mork borg"/><category term="necro-cavaliers"/><category term="old-school"/><category term="osr"/><category term="slmk"/><category term="vampire of the mists"/><category term="adventure seeds"/><category term="ancestries"/><category term="backgrounds"/><category term="bx dnd"/><category term="dark sun"/><category term="downtime"/><category term="drawlloween"/><category term="gurps"/><category term="hellraiser"/><category term="kids on bikes"/><category term="leagues of gothic horror"/><category term="magic items"/><category term="malifaux"/><category term="maximum dragon"/><category term="midgard"/><category term="my fiction"/><category term="now it is mine"/><category term="owl hoot trail"/><category term="planescape"/><category term="rippers"/><category term="satanic cavaliers"/><category term="sav"/><category term="shadows of esteren"/><category term="spectral voices on air"/><category term="spells"/><category term="tales from the loop"/><category term="the undercroft"/><category term="vaesan"/><category term="valley of plenty"/><category term="wrath and glory"/><category term="zines"/><title type='text'>Tales of the Grotesque and Dungeonesque</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default?start-index=26&max-results=25'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1074</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-7889869390485851239</id><published>2024-11-21T08:57:00.002-05:00</published><updated>2024-11-21T09:02:13.840-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="judas sea"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="locations"/><title type='text'>Abrigor's Triangle and The Annalise</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNhAPgXibNGquFtuJblN35M8xh4PTlCMMXM7EYfBgMEdEX-IsVbJ9TuzXuAI1nEFksE3kXZKSedekq1Bw_jmb69FfZKyXx7EUmBwKM2IJYf-F07TkiJqdo2S5Fm_Nic3-c-XW4nQIIWAgXcqOWjSkAAN0eKb1BATXKUT90UhgFROxS8pC7gNh7hJzan5w/s640/jeff-finley-WDnJ_hVKKhA-unsplash.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNhAPgXibNGquFtuJblN35M8xh4PTlCMMXM7EYfBgMEdEX-IsVbJ9TuzXuAI1nEFksE3kXZKSedekq1Bw_jmb69FfZKyXx7EUmBwKM2IJYf-F07TkiJqdo2S5Fm_Nic3-c-XW4nQIIWAgXcqOWjSkAAN0eKb1BATXKUT90UhgFROxS8pC7gNh7hJzan5w/s320/jeff-finley-WDnJ_hVKKhA-unsplash.jpg" width="320" /></a></span></div><span style="font-size: large;">Two adventure locations in Krevborna's Judas Sea.</span><p></p><p><span style="font-size: large;"><b>Abrigor’s Triangle</b></span></p><p><span style="font-size: large;">Abrigor’s Triangle is an expanse of the Judas Sea regarded as its most dangerous and mysterious region.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • An unusually high number of ships disappear without explanation in Abrigor’s Triangle.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Superstitious sailors attribute the treachery of the triangle to numerous causes: a demon named Abrigor who pulls ships to the bottom of the sea, magnetic and temporal anomalies that render traditional navigation methods useless, or a preponderance of sea serpents and krakens.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Many vessels that travel to or from Krevborna via the Judas Sea go out of their way to avoid Abrigor’s Triangle, even though it lengthens their voyages to skirt its edges.</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>The Annalise</b></span></p><p><span style="font-size: large;">The Annalise is an infamous ghost ship crewed by the undead that prowls the Judas Sea.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Legend has it that the Annalise was a pirate ship captained by a greedy cutthroat, now known only as the Phantom Mariner, who betrayed a coterie of buccaneer captains he was partnered with.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • He absconded with the ill-gotten wealth meant to be split between them, leaving them to be captured and executed at the hands of privateers.&nbsp;</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • The gold and jewels the captain hoarded did not serve him well; when a sudden storm cast its net over the sea, the Annalise was too heavily laden to maneuver to safety.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • The Annalise sank with all hands on board dying amid the thrashing waves.&nbsp;</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • However, during storms at sea, the Annalise is spotted cutting a ghostly path through rough waters; bathed in ghastly green light and crewed by the barnacle-encrusted dead, the Annalise attacks other vessels who stray into its path.&nbsp;</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • The accursed captain of the Annalise is compelled to add to the wealth that doomed him to a watery grave.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/7889869390485851239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/7889869390485851239'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/11/abrigors-triangle-and-annalise.html' title='Abrigor's Triangle and The Annalise'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNhAPgXibNGquFtuJblN35M8xh4PTlCMMXM7EYfBgMEdEX-IsVbJ9TuzXuAI1nEFksE3kXZKSedekq1Bw_jmb69FfZKyXx7EUmBwKM2IJYf-F07TkiJqdo2S5Fm_Nic3-c-XW4nQIIWAgXcqOWjSkAAN0eKb1BATXKUT90UhgFROxS8pC7gNh7hJzan5w/s72-c/jeff-finley-WDnJ_hVKKhA-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-5056579552577728046</id><published>2024-11-17T21:48:00.000-05:00</published><updated>2024-11-17T21:48:33.775-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>Wombs and Teeth</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2nfAsvH9-o4qs0nbEScPQhWYBq7kpDCvKBYA88BThmj_VolJVHfM0HrSakrdT17N4f4jtAbJhzdZhE3vVSRiJ1sgkAgmwMa2YGMuVTCulZkeh6Fc6OJI1aDKjliEoUWgVhWcfi8QvJf8vv0Gv2mfl-jenk4QF5rH4G7Bi-JTj9K2SQJYrLcW4orxpJN8/s640/v-b-gmRiGbWsJKU-unsplash.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="427" data-original-width="640" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2nfAsvH9-o4qs0nbEScPQhWYBq7kpDCvKBYA88BThmj_VolJVHfM0HrSakrdT17N4f4jtAbJhzdZhE3vVSRiJ1sgkAgmwMa2YGMuVTCulZkeh6Fc6OJI1aDKjliEoUWgVhWcfi8QvJf8vv0Gv2mfl-jenk4QF5rH4G7Bi-JTj9K2SQJYrLcW4orxpJN8/s320/v-b-gmRiGbWsJKU-unsplash.jpg" width="320" /></a></span></div><span style="font-size: large;">This adventure was the completion of the previous week's scenario. This one had the potential to have a much more involved and tense combat encounter or two--but they avoided one by not picking that fight and the other ended absurdly early due to two extremely lucky rolls by King Beebo's player. That's something that just happens with systems with exploding dice; you can't be mad at it! Live by the exploding die, die by the...exploding die.</span><p></p><p><b><span style="font-size: large;">Characters</span></b></p><p><span style="font-size: large;">Aria, a paladin struggling with her true nature</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell (again)</span></p><p><span style="font-size: large;">Garazi, a beautiful young witch with a bird familiar</span></p><p><span style="font-size: large;">Willard Corn and King Beebo, a farmer and his monkey (?)</span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">Daytona arrived back in Hemlock Hollow after his harrowing adventure in Hell. As he walked through the night market, he was hailed by the snow elf Eshrevaal, who was talking to a Graymalk witch he did not recognize. The witch was introduced as Ivara Graymalk, one of the daughters who was present for the rest of the party's dinner with her mother Helena. When Daytona asked where he could find his friends, Ivara offered to take him through the Forest of Loss to where they were. Daytona agreed, and they set off, with Ivara plucking a Halloween mask from a passerby and handing it to Daytona. The townsman balked at the theft at first, but when he realized who he was dealing with he apologized and scurried away.</span></p><p><span style="font-size: large;">The pair were quickly enveloped in thick gray mist within the Forest of Loss, but as they emerged from it they found that there were before a farmhouse from which Daytona's friends were now emerging--expect Heck was no longer with them. When Heck's absence was discovered, they ventured back inside the farmhouse and discovered that Kestra had snatched him from the cellar and was keeping him as "collateral" until they got her her womb back.</span></p><p><span style="font-size: large;">And so the group returned to the House of the Maiden to attempt to get Sadira to give up the womb. Sadira was not pleased that they had returned empty-handed without her teeth, which Kestra still had in her possession, so attempts to intimidate and persuade her into an exchange fell on deaf ears. Eventually, Sadira became enraged and her monstrous nature became apparent: massive spider legs burst from her sides and an arachnid head emerged from the other side of her head. She attacked the group by enwrapping Garazi in threads of sticky spidersilk. Daytona cut Garazi free, but it was King Beebo who settled the matter decidedly: he fired both of his pistols into Sadira, putting her down like a mad dog before the other prostitutes in the brothel could even think about joining the fray.&nbsp;</span></p><p><span style="font-size: large;">The patrons of the House of the Maiden fled and the women of the brothel made themselves scarce, giving the group time to ransack the building in search of Kestra's womb. Daytona found a safe hidden in the wall behind a painting, and Panthalassa was able to crack it. There were gold bars and bags of coins inside the safe, as well as a large stained leather sack. Dumping the sack onto the floor revealed its contents to be an extremely large--and terrifyingly fresh--womb. Pondering its size, Ivara was able to determine that Kestra had been warped by anger and grief into a "gargantuan"--a monstrous, physical ghost of prodigious size. This probably explained why Kestra never left the dark of the cellar; she was too big and too solid to exit the lower floor.</span></p><p><span style="font-size: large;">With the womb stuffed back into the sack by the bravest of the adventurers, they returned to the farmhouse to give it back to Kestra. Aria really wanted to force Kestra into trading the womb for the teeth--on the presumption that Sadira would "come back"--but the rest of the party just wanted to be done with the vile task and get their reward. Garazi and Aria got into an argument about it--and Kestra didn't help matters by rattling the tin can she kept Sadira's teeth in to taunt her. Ultimately, Aria said something unkind about witches in Ivara's presence. Ivara used her diabolic magic to force Aria to her knees and whispered in her ear that she didn't want to hear that kind of talk.</span></p><p><span style="font-size: large;">The rest of the group decided to venture down the cellar steps and give Kestra the sack. Horrifyingly, they could hear her inserting the organs back into her body. She did, however, keep her end of the bargain--she sent a very dazed and bewildered Heck out of the darkness, a fistful of tickets to ride the last "iron beast of the Vlaak" clutched in his hand.&nbsp;</span></p><p><span style="font-size: large;"><span>She also made good on providing "one secret known only to the dead."&nbsp;</span>The group asked her if there was a way to restore a revenant to life--and told them that that occult secret resided in a Grail Tomb within the corrupted bayou known as the Stain.&nbsp;</span></p><p><span style="font-size: large;">As Ivara led the group back through the mists to the Forest of Loss, things came to head within the party and Aria stalked off on her own after arguing again with Garazi and threatening to kill to Ivara. The party is now hunkering down to figure out their next move, but a plan is in the works to lure their foe Patchwork Jack into an ambush to deal with him once and for all. But...there's a wrinkle or two there they don't anticipate so we'll see what happens when the campaign resumes.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/5056579552577728046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/5056579552577728046'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/11/wombs-and-teeth.html' title='Wombs and Teeth'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2nfAsvH9-o4qs0nbEScPQhWYBq7kpDCvKBYA88BThmj_VolJVHfM0HrSakrdT17N4f4jtAbJhzdZhE3vVSRiJ1sgkAgmwMa2YGMuVTCulZkeh6Fc6OJI1aDKjliEoUWgVhWcfi8QvJf8vv0Gv2mfl-jenk4QF5rH4G7Bi-JTj9K2SQJYrLcW4orxpJN8/s72-c/v-b-gmRiGbWsJKU-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-3552472315163908694</id><published>2024-11-12T21:04:00.000-05:00</published><updated>2024-11-12T21:04:40.797-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="forbidden tomes"/><title type='text'>Capitalism: A Horror Story</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><p><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVEwCJM8B4lQqkjWTzzKhbbqnh3Kl36ygHtmX8BYQ3jUCIpT83A5FFdTokDRvjEDQlog-9qhVt_MZBfe-Jqg7rM9ZMRHYh9TL4-7lHHO_iMReRsBebyjoS7n-2REnytvSUes_2ywgaL6mkrI-fhQ7GsW9RxoGZznJSw2i1j_GJY980ZkUJYQLe45OhVjA/s900/9781914420887.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="900" data-original-width="594" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVEwCJM8B4lQqkjWTzzKhbbqnh3Kl36ygHtmX8BYQ3jUCIpT83A5FFdTokDRvjEDQlog-9qhVt_MZBfe-Jqg7rM9ZMRHYh9TL4-7lHHO_iMReRsBebyjoS7n-2REnytvSUes_2ywgaL6mkrI-fhQ7GsW9RxoGZznJSw2i1j_GJY980ZkUJYQLe45OhVjA/s320/9781914420887.jpg" width="211" /></a></span><span style="font-size: large;"></span></p><div style="text-align: left;"><span style="font-size: large;">To be fair and spell out one of my biases at the outset of this post on my thoughts about Jon Greenaway's&nbsp;<i>Capitalism: A Horror Story</i>, I've long been skeptical of the idea of "Gothic Marxism" for a reason this book does little to dispel: it seems like either an attempt to make Marxism "sexy" or to align someone's taste in entertainment to their avowed political ideology. Perhaps it tries its hand at both at the same time. The concept of Gothic Marxism often feels like a manifestation of the impulse to rebrand your politics as "cool" and to politically justify your fandom.</span></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5qV5x3D2D3e0Vq0j26pX2KCdyqVhUfXWGAe8SDPxRDsoea4jcDH-rc8UsiQl-JCGfqX8Uhsfz77kOu_VqLvWnYzdUgHtKbMdd9-FvGxfkkYiYwiKD93y1A0_Wp2g1UMeH1CRDMVV6DE8shyphenhyphenUM3zQnEC8ZLxmK5Hk6CPohPPytamP9wuJ-TKajlbUCBco/s4032/PXL_20240911_165547520.MP.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><p></p></div><p style="text-align: left;"></p><p style="text-align: left;"><span style="font-size: large;"><span>The book's vision of "the Gothic" mellows and becomes diffuse as it proceeds, eventually transforming into a catch-all category for the various horror films and texts it analyzes. However,</span>&nbsp;<i>Capitalism: A Horror Story</i> doesn't excel at illustrating how the Gothic, or horror more generally, is necessarily a Marxist mode.&nbsp;This is an especially vexing omission in light of several authors under discussion being notably <i>not</i> radically left-wing in their politics yet somehow still existing under the book's political purview. For example, Ann Radcliffe was a champion of the middle-class bourgeoisie; the polite moralizing of her "Gothic Romances" and her status as an upwardly mobile middle-class woman whose ascendance was deeply entwined with the rise of capitalism evidences that. As another example, despite his belief in home rule for Ireland, Bram Stoker was a monarchist and supporter of the British Empire--two facets difficult to reconcile to claims of Marxist potential within Gothic authorship. In general, the linkage between "Gothic" and "Marxism" does not feel natural or self-evident.</span></p><p style="text-align: left;"><span style="font-size: large;"><span>The book's desire for Gothic Marxism to possess a transcendental, utopian political value also strikes me as odd and feels like something that can only be conjured by avoiding the material conditions that made the Gothic, and horror more generally, a viable commodity in terms of cultural production. This seems like something a Marxist account would <i>want</i> to explore in detail, but those concerns are largely left dangling.&nbsp;</span></span></p><p style="text-align: left;"><span style="font-size: large;"><span style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5qV5x3D2D3e0Vq0j26pX2KCdyqVhUfXWGAe8SDPxRDsoea4jcDH-rc8UsiQl-JCGfqX8Uhsfz77kOu_VqLvWnYzdUgHtKbMdd9-FvGxfkkYiYwiKD93y1A0_Wp2g1UMeH1CRDMVV6DE8shyphenhyphenUM3zQnEC8ZLxmK5Hk6CPohPPytamP9wuJ-TKajlbUCBco/s320/PXL_20240911_165547520.MP.jpg" width="240" /></span>My biggest complaint with the book is stubborn insistence that horror is essentially a "hopeful" genre. I have taken a screenshot of a relevant paragraph so that you can judge the book's rhetorical position for yourself.&nbsp;This desire for a hopeful utopian turn does, in fact, cause problems when the book tries to use the cited fictions as political examples. You <i>can</i> read the ending of <i>Dracula</i> as hopeful--but it is hopeful about the continuation of British patriarchal power. <i>Dracula</i> features a collective that defeats evil--but it is a collective of elite imperial agents reinscribing Western superiority over foreign otherness.&nbsp;</span></p><p style="text-align: left;"><span style="font-size: large;">On the other hand, the ending of <i>Frankenstein</i> is hard to read as anything but Romantically bleak; it is far more apocalyptic than utopian in both tone and intent.&nbsp;</span></p><p style="text-align: left;"><span style="font-size: large;">However, the chapter on witches best illustrates the major flaw in the book's utopian argument: it dearly wants figures of monstrosity to be positive, nearly messianic, figures of resistance to capitalism, but as such it is ill-equipped to deal with the actual monstrosity of the figures it valorizes. Take its analysis of <i>The VVitch</i> as an example. It reads the witches in the film as liberatory and the ultimate event of Thomasin joining the coven as a political act, which may be, but it does not--and perhaps cannot--grapple with the fact that the witches in the film are actually figurations of evil by almost any standard. A baby is stolen and is mashed up into a flying ointment by one of the witches; another child is seduced in the woods and returned only so that he might die a horrible death in front of his helpless family. The climax of the film also problematizes the anti- capitalistic reading of its context. What is it that Thomasin is offered by the Devil? Butter, a pretty dress--she is offered <i>commodities</i>. I somehow think Marx wouldn't approve.</span></p><p style="text-align: left;"><span style="font-size: large;">What this means is that many textual elements have to be ignored to get where the book intends to go. The same problem occurs in the offered reading of <i>Frankenstein</i>; the monster's body is a "site of politics," which again is certainly true, but that site of politics is fraught and contradictory because the monster puts its body to use by killing the innocent. I suspect this complication is uncommented on because that would countermand the hope of utopian change through the symbol and cypher of monstrosity.&nbsp;</span></p><p style="text-align: left;"><span style="font-size: large;"><span><i>Capitalism: A Horror Story</i> ultimately leaves the reader empty-handed. The utopian project of the book wants us to believe that&nbsp;</span><span>there is revolutionary hope&nbsp;</span><span>in monstrosity, in horror, in darkness--but even if that is an unmined possibility, what are we to do with that epiphany? As with other books of this style, there is no roadmap forward provided.&nbsp;</span></span></p><p style="text-align: left;"><span style="font-size: large;">This is particularly galling because in one of its chapters two horror film franchises are criticized for being unable to move beyond the ideological confines of neoliberalism to imagine something better. And yet, this presentation of Gothic Marxism similarly suffers from an inability to realize its utopic dreams in anything approaching concrete terms. How does an embrace of the monstrous usher in a much-deferred revolution? What praxis flows from the disturbed burial ground of the Gothic? Where does the "radical imagination" touted on the book's move from dark dream to attainable action? By the end of the book, questions such as these remain unanswered.&nbsp;</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/3552472315163908694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/3552472315163908694'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/11/capitalism-horror-story.html' title='Capitalism: A Horror Story'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVEwCJM8B4lQqkjWTzzKhbbqnh3Kl36ygHtmX8BYQ3jUCIpT83A5FFdTokDRvjEDQlog-9qhVt_MZBfe-Jqg7rM9ZMRHYh9TL4-7lHHO_iMReRsBebyjoS7n-2REnytvSUes_2ywgaL6mkrI-fhQ7GsW9RxoGZznJSw2i1j_GJY980ZkUJYQLe45OhVjA/s72-c/9781914420887.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-1860640177313438553</id><published>2024-11-10T21:33:00.000-05:00</published><updated>2024-11-10T21:33:16.169-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="kids on bikes"/><title type='text'>The Horror of Hook House</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibO-voju54Mv9ILdrGkA-J6-972lFyGW0aRLq77xArcaN5ehF9E-gSKKqqDtAl8pJ7o9RazMQwIK4eWuv_zrtM8BVIxc29-mstVMipX7mdunD3sg29wh0NEUX01JiviKDU9p6r-gcNdVXscGlr5SDNMr4dQXY_ZyhJRr5104fruooAXKhpAQGKWlQ9Wy4/s960/aleksandra-kovacic-F3qHnBNWKsY-unsplash.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="960" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibO-voju54Mv9ILdrGkA-J6-972lFyGW0aRLq77xArcaN5ehF9E-gSKKqqDtAl8pJ7o9RazMQwIK4eWuv_zrtM8BVIxc29-mstVMipX7mdunD3sg29wh0NEUX01JiviKDU9p6r-gcNdVXscGlr5SDNMr4dQXY_ZyhJRr5104fruooAXKhpAQGKWlQ9Wy4/s320/aleksandra-kovacic-F3qHnBNWKsY-unsplash.jpg" width="213" /></a></span></div><span style="font-size: large;">As part of this year's Halloween gaming offerings, I ran <i>Kids On Bikes </i>for folks on my Discord. I used the scenario in the second-edition rulebook, but I swapped the setting out for something Edweirdian: the kids were all residents of an orphanage looking into the disappearance of one of their fellow foundlings--a boy named Hieronymus. They knew he had been dared to enter Hook House, an abandoned home on the hill thought to be haunted.&nbsp;</span><p></p><p><span style="font-size: large;">Here's what they had gathered before setting foot in the house: twenty years ago the house was owned by the Hook family, who were prominent back in the day. However, when the town's mines closed they went broke and had to live in this smaller house on the hill. The family consisted of a mother, son, and father, but there were always rumors of another child--who may have been hidden away due to being mad or deformed. The family was killed by an intruder or intruders--and the murderers were never caught.&nbsp;</span></p><p><b><span style="font-size: large;">Characters</span></b></p><p><span style="font-size: large;">Pellinore Bonnet-Price aka Pell-Mell</span></p><p><span style="font-size: large;">Vincent Lazarus</span></p><p><span style="font-size: large;">Artemsia Grimmsby</span></p><p><span style="font-size: large;">Flossie Greenspurn<br /></span></p><p><span style="font-size: large;">Cedric Mortimer-Shaw aka Ceddy</span></p><p><span style="font-size: large;">Lester Mire</span></p><p><b><span style="font-size: large;">Events</span></b></p><p><span style="font-size: large;">The kids abandoned their bikes on the front lawn of Hook House as a thunder storm threatened to break overhead. They found that the front door was unlocked, so they stepped inside into the foyer. The air smelled stale; dust coated every surface. They took note of the closet in this room, as that is where Mister Hook was supposedly found--beheaded. They also found a scrap of fabric on the floor that was embroidered with a large H. They recognized this to be part of Hieronymus's rucksack.&nbsp;</span></p><p><span style="font-size: large;">Suddenly al the doors in the room slammed shut and their flashlight began to flicker. Gathering their courage, they opened the closet. One of the floorboards inside was cracked; wedged into the gap was a small iron ball--pitted and rusty.&nbsp;</span></p><p><span style="font-size: large;">Through the glass in the door leading to the next room, they could see a family portrait of the Hooks, a roaring fireplace, and stately objets d'art, but when they opened the door the room proved to be empty. In this room they acquired a poker, an ash shovel from beside the fireplace, and a cryptic note.&nbsp;</span></p><p><span style="font-size: large;">The dining room was scarcely better, as there was a rotten food smell wafting from the kitchen. Using the cryptic note as a guide, the kids spent some time figuring out which chair each family member sat at to take their meals. When they stood in the spots the family members had occupied, they could feel an icy grip on each of their necks.&nbsp;</span></p><p><span style="font-size: large;">The kitchen was a room of damp, crooked cabinets, mold, and flies buzzing around a sludge-filled sink. However, they were able to recover the three cups the family used in life--a cracked wineglass, a chipped teacup, and a broken child-sized glass. Using the poker, the kids could tell that there was something hidden in the sludge in the sink, but the poker wasn't up to the task of dredging it out. A dented pot, the last of the family's cookware, proved useful for bailing the sludge out so they could retrieve the item--a key!</span></p><p><span style="font-size: large;">Before they left this floor, Vincent, Ceddy, and Artemesia arranged themselves so that one kid was standing in each family's members spot at the dinning room table, each holding that family's member's favored drinking vessel. This caused them to be momentarily possessed by the ghosts of the family, each of whom vented their anxieties about what happened that fateful night.</span></p><p><span style="font-size: large;">The key from the sink allowed they to unlock the door headed up to the next floor. When they passed a broken widow in the staircase they could see that the world outside was lit by broad daylight. Since the house looked down upon the town, it was in full view--but it appeared that they were looking at the town as it was twenty years ago. They also noticed clumps of fur snagged on the windowsill.&nbsp;</span></p><p><span style="font-size: large;">They decided to explore the door with a sign on the handle proclaiming it to be "Harrison's Room." This was clearly the son's room, as the rug was strewn with wooden horse toys and lead soldiers. The mattress had been slashed open as if someone had searched for something inside of it. They also noticed a nail in the window frame, around which was tied fishing line that snaked outside. They pulled something up by tugging on the line, but could not see the object through the window. Inside of simply opening the window, they smashed it and hauled the tin pail attached to the line inside. Vincent cut himself in the process.&nbsp;</span></p><p><span style="font-size: large;">Inside the pail was a rubber ball, some jacks, and a diary marked "Top Secret." The diary had several entries detailing Harrison's adventures with a friend named Charlotte; however, toward the end of the diary the writing became frenzied and frantic until it devolved into crude symbols. In fact, the symbols lifted from the page and resolved themselves in the air, forming a knife, a series of cubes, and a small key.&nbsp;</span></p><p><span style="font-size: large;">They went to the water closet next. A cracked mirror hung over the sink, which clouded up--and caused Cedric to have a phantasmagorical hallucination. They could also hear a young girl's voice seemingly coming from the drain; she said, "It’s dark down here" and "I’m lost and hurt." They confirmed that the voice was Charlotte's; she claimed that the Hooks had put her down there because "bad men" from "the other place" were coming to the house--when they got there, these bad men killed the Hook family. The kids were justifiably skeptical of this account. When Flossie got mouthy with Charlotte, water erupted from the tub and knocked all the kids from the room and back down the stairs.&nbsp;</span></p><p><span style="font-size: large;">Once they recovered and ventured back upstairs, the kids explored the parents' bedroom. There was a strange curio cabinet in this room holding a variety of elements on little stands with placards. Pell-Mell deduced that if the elements were placed in the right order, they would spell out KNIFE CUBES. (Groan.) When they did so and closed the cabinet's door, all the elements dissolved, ran together, and reformed into a small key. In his haste to get his hands on the key, Vincent burned himself on the still-hot metal.&nbsp;</span></p><p><span style="font-size: large;">This key allowed them to open the trapdoor in a closet to pull down the stairs and ascend to the house's attic. However, when they entered the attic they found that they were no longer in the house at all--they were in a rainy, gray park they knew well from in town. The stairs had also vanished behind them. Since they already knew the park's layout, they knew they were near an infamous well in which a child had drowned years ago--for some Edweirdian reason, the well had never been sealed.&nbsp;</span></p><p><span style="font-size: large;">They went to have a look at it and saw that&nbsp;Hieronymus was curled up in the fetal position beside it. Unfortunately, as they approached to wake him, thick ropes of wet hair emerged from the well, entangled them, and pulled them into the watery depths.&nbsp;</span></p><p><span style="font-size: large;">When the kids awoke, they found themselves shivering and sodden in an unfinished basement. Their was a Victorian washing machine--the kind powered by a hand crank--from which Charlotte's voice emerged. She begged them to turn the crank to release her from the machine. They did so, and from the machine a thin sheaf of skin, hair, and fabric slopped down into the tub. Charlotte reformed herself and emerged from the machine.&nbsp;</span></p><p><span style="font-size: large;">The door to the basement washroom began to thump and rattle as something on the other side was trying to break down the door. Whatever it was did not have proper hands to simply turn the door handle. Their act of altruism paid off, as Charlotte agreed to aid them to get past the creature--which Charlotte confirmed was one of the beasts the "bad men" had used to kill the Hook family.&nbsp;</span></p><p><span style="font-size: large;">Lester had a very bright idea--since they knew from their misadventure in the attic that Charlotte could conjure illusions, they had her use her power to create an illusion of the kids standing against the far wall. They opened the door, giving the creature a nice look at the illusory kids. While it hurtled past to get at the false kids, they ran down the now-clear corridor, with Charlotte in the lead to show them the door out.&nbsp;</span></p><p><span style="font-size: large;">Traversing the doorway felt like pushing through a veil of cold water--indeed, they saw fish made of teeth swimming in the "other place"--but when they exited it they found that they had just left the front door of the house. Gathering their bikes, they rushed to the real park, where they found&nbsp;Hieronymus huddled by the well. They gathered him, and Charlotte, and snuck back into the orphanage--a plan to get Charlotte taken on as a foundling already brewing in their heads.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/1860640177313438553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/1860640177313438553'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/11/the-horror-of-hook-house.html' title='The Horror of Hook House'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibO-voju54Mv9ILdrGkA-J6-972lFyGW0aRLq77xArcaN5ehF9E-gSKKqqDtAl8pJ7o9RazMQwIK4eWuv_zrtM8BVIxc29-mstVMipX7mdunD3sg29wh0NEUX01JiviKDU9p6r-gcNdVXscGlr5SDNMr4dQXY_ZyhJRr5104fruooAXKhpAQGKWlQ9Wy4/s72-c/aleksandra-kovacic-F3qHnBNWKsY-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-9198031586595642748</id><published>2024-11-07T06:26:00.000-05:00</published><updated>2024-11-07T06:26:00.481-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dead cathode eye"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><title type='text'>Krevborna Threate Film Festival</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCb8Jy2Oli4zg3ALGo0mCvXhbcsJ7RLlfdrBe7SkPrkxz-12LYhakWHCaK3WhyphenhyphenS9sI3lNkKCYnNM-_Oe8_OnpiRKAsdZTiJJnpTlaA0yDKHnkuWobB2yyo8g4U2M8FlAPfMhN_BNHNQK-Co_7QzP1505FmUNI1YhAWqVMtj1CKaF8fFSpMSkA0dCbxMDw/s1024/Serafina%20with%20Castle.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="963" data-original-width="1024" height="301" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCb8Jy2Oli4zg3ALGo0mCvXhbcsJ7RLlfdrBe7SkPrkxz-12LYhakWHCaK3WhyphenhyphenS9sI3lNkKCYnNM-_Oe8_OnpiRKAsdZTiJJnpTlaA0yDKHnkuWobB2yyo8g4U2M8FlAPfMhN_BNHNQK-Co_7QzP1505FmUNI1YhAWqVMtj1CKaF8fFSpMSkA0dCbxMDw/s320/Serafina%20with%20Castle.jpg" width="320" /></a></span></div><span style="font-size: large;">This fall I did a <b>Krevborna Theatre Film Festival</b> for the folks on my Discord, streaming about one movie a week through September and October. To add a little fun to the proceedings, I made Krevborna's resident goth queen, Serafina, the "horror host" for the event. I had fun writing up little pun-laden teasers for each of the movies in Serafina's voice. I even drew a little picture of Serafina that I could slap on top of a Gothic backdrop to announce each movie in advance.</span><p></p><p><span style="font-size: large;">The only criteria for selecting a movie for Krevborna Theatre was that it had to have atmosphere similar to the setting. For posterity's sake, and so I don't repeat any movies if I do this again next year, here's what we watched:</span></p><p><span style="font-size: large;"><i>Hands of the Ripper</i></span></p><p><span style="font-size: large;"><i>Brotherhood of the Wolf</i></span></p><p><span style="font-size: large;"><i>Captain Kronos--Vampire Hunter</i></span></p><p><span style="font-size: large;"><i>I Sell the Dead</i></span></p><p><span style="font-size: large;"><i>The Pit &amp; the Pendulum</i></span></p><p><span style="font-size: large;"><i>Black Death</i></span></p><p><span style="font-size: large;"><i>Blood From the Mummy's Tomb</i></span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/9198031586595642748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/9198031586595642748'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/11/krevborna-threate-film-festival.html' title='Krevborna Threate Film Festival'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCb8Jy2Oli4zg3ALGo0mCvXhbcsJ7RLlfdrBe7SkPrkxz-12LYhakWHCaK3WhyphenhyphenS9sI3lNkKCYnNM-_Oe8_OnpiRKAsdZTiJJnpTlaA0yDKHnkuWobB2yyo8g4U2M8FlAPfMhN_BNHNQK-Co_7QzP1505FmUNI1YhAWqVMtj1CKaF8fFSpMSkA0dCbxMDw/s72-c/Serafina%20with%20Castle.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-2616761556144643454</id><published>2024-11-03T21:56:00.001-05:00</published><updated>2024-11-10T12:49:58.302-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>The Ghosts of Gallhart</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaIfEYbFKE4eMbvLJxt5qNTT0dClaagiF9tdZRGvyxhPtYS7c6-06BTQMfvmU5FvpDqpspvVuJeTYZhIVJO7xgvngYfdxOR9VuGTIu0KRpPoCyuHncvPg9Ur7t8eSXZzoZesWq5q_WIiwlgemOuT9Tp36mgxtDW7pi_OVc4b95x5w693kLn26qXeaIUD0/s640/freestocks-y_dCjaRWthY-unsplash.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="427" data-original-width="640" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaIfEYbFKE4eMbvLJxt5qNTT0dClaagiF9tdZRGvyxhPtYS7c6-06BTQMfvmU5FvpDqpspvVuJeTYZhIVJO7xgvngYfdxOR9VuGTIu0KRpPoCyuHncvPg9Ur7t8eSXZzoZesWq5q_WIiwlgemOuT9Tp36mgxtDW7pi_OVc4b95x5w693kLn26qXeaIUD0/s320/freestocks-y_dCjaRWthY-unsplash.jpg" width="320" /></a></span></div><span style="font-size: large;">We're back to our Savage Krevborna campaign with a Halloween-themed session!</span><p></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Characters</b></span></p><p><span style="font-size: large;">Aria, a paladin struggling with her true nature</span></p><p><span style="font-size: large;">Heck, an affable revenant looking for answers</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: x-large;">Garazi, up and coming witch with a bird familiar</span></p><p><span style="font-size: large;">Willard Corn and King Beebo, a farmer and his monkey (?)</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">With the departure of Daytona, and the relative safety afforded by Hemlock Hollow, the party had a bit of downtime to rest, recuperate, and run various errands. Garazi went to Adrian Vergara's house to return his calling card case and ask for a favor. She was surprised that her knock on the door was answered by Ilyona, the girl who had been melded with a tree outside of Borza. Ilyona explained that Adrian had offered her a job as his maid; when Garazi took her aside and asked if Adrian was a good master, the girl appeared genuinely happy with her current employment.</span></p><p><span style="font-size: large;">Over tea, Garazi brought up the compendium of death gods and grave spirits that they had found and needed translated. Adrian felt confident he could make a workable translation; Garazi directed him to focus on the entry for the Nightmother and the entry about revenants. She also produced the sheet music for the Hymn of the Nightmother but, being an unmusical sort, Adrian could not make heads or tails of it. As he walked her to the door, Adrian promised to visit her family's farmstead when he had a translation in hand.</span></p><p><span style="font-size: large;">Meanwhile, Panthalassa and Aria visited the Ushers to return the two masks they had recovered from the cemetery. This time, they were met at the door by a stoop-backed old woman who seemed blind. As before, they were lead to a parlor--but this one was littered with poorly maintained taxidermy. Panthalassa asked again whether the Fraternitie du Cadavre could have any motive for stealing her arm in particular. This Usher had a theory: if the Fraternitie was intent on creating an avatar of the Nightmother capable of raising the long dead, they would need specific body parts for its construction. Specifically, the woman said that six different arms would be required: the arm of "Everyone's Child," the arm of "The Grandfather" the arm of "The Soldier Boy," the arm of "The Preacher Man," the arm of "The Spinster," and the arm of "The Wretched." Additionally, such a working would require the "heart of The Widow," the "teeth of the Concubine," and the womb of The Mother."</span></p><p><span style="font-size: large;">The old woman assumed that Panthalassa's arm was the arm of "Everyone's Child."</span></p><p><span style="font-size: large;">Panthalassa was concerned about the sustainability of the Usher's vigil over Madeline, especially since the Usher woman they were talking to kept coughing up things that squirmed in the handkerchief she expectorated into. Panthalassa attempted to link her mind with that of the "sleeping" Madeline Usher; she saw a vision through the other woman's eyes--walking the halls of an ancient school where the instruction was presided over by a devil.</span></p><p><span style="font-size: large;">On the night before Halloween, Heck and company had been invited to dinner by Helena Graymalk, the matriarch of the Graymalk clan of witches. They were shown in by Ivara Graymalk, one of Helena's many daughters. Unlike her sisters, Ivara dressed very primly, more like a school marm than a witch. Some members of the group noticed that Ivara seemed to be searching Heck's face for <i>something</i>.</span></p><p><span style="font-size: large;">Understanding that Heck's condition as a revenant meant he had significant gaps in his memory, Helena told him that he had once been a powerful warlock in his own right and had been the leader of a coven adept at converting pagans to the worship of the Devil. Heck had met his demise at the hands of Grigori Trask and his witchfinders; Helena suspected that a member of Heck's coven had betrayed him. When asked about revenants, Helena admitted that most revenants returned to the grave once their vengeance had been attained, but also dangled the intriguing notion that some revenants persisted in their second life if they found a <i>reason</i> to continue living.&nbsp;</span></p><p><span style="font-size: large;">Additionally, Aria's questions about her status as a creature made of song were answered by Helena as best she could. She conjectured that Aria may want to seek the Needle of Golgotha in the mountains, a structure said to enable communication with the elder gods of the Outer Dark.</span></p><p><span style="font-size: large;">Beebo announced that he wanted to go to the Skarnesti Circus. What on Earth could a monkey want at the circus?</span></p><p><span style="font-size: large;">During the course of dinner, Helena commended the group on the services they had provided by springing Coraline for Kholograt and saving Lorelei and her sisters from death in Borza. As such, she felt that she owed the group several favors. One of those favors was cashed in immediately: the group asked Helena to scry to the locations of Grigori Trask and Panthalassa's missing arm. Helena asked them what their plans were for Halloween night. Since they seemed to be in search of answers, she offered them a possibility: they could venture into the Forest of Loss, a popular place for suicides where the boundary between the living and the dead was especially thin on Samhain, because many people had reported finding the answers they were in search of in that unhallowed stretch of woods. Helena told them that if they did venture into the Forest of Loss on Halloween they should be wearing masks so that the spirits of the dead would not recognize them as the still living.</span></p><p><span style="font-size: large;">Upon venturing into the Forest of Loss on Halloween night, the group was quickly surrounded by a fog that separated them from the other groups in the woods. When they emerged from the fog, the found themselves cresting a hill overlooking a small village lit by jack o' lanterns and carved gourds. The first building on the path leading into the village was an eatery serving soup and dumplings. From the way the dumplings fell through the faces of the two elderly people "eating" at a table outside--only to plop back into their bowls--the group correctly ascertained that they were now among ghosts. The proprietor of the shack, a woman named Danila, knew that she was deceased, though she cautioned that not everyone in village was aware that they were specters.&nbsp;</span></p><p><span style="font-size: large;">She also informed them that the town was caught up in a conflict between two vengeful women--Kestra at the old farmhouse and Sadira of the House of the Maiden. There was a third woman, the Widow, but she had somehow escaped being trapped in the cursed village of Gallhart. According to Danila, all three women were brought to Gallhart by a sorcerer named Valton Blakely. Blakely intended to sacrifice the women and use their body parts to construct an avatar of the Nightmother to--all to resurrect one of Krevborna's tsars. This eerily reflected the supposed goal of the Fraternitie du Cadavre.&nbsp;</span></p><p><span style="font-size: large;">The group decided to explore the Widow's house first. They found it dark, but the front door was unlocked. Inside, everything was neat and tidy. There was a family portrait above the fireplace showing a man with dark hair parted in the middle, a tall woman with blonde hair and a beatific smile, and a young boy whose looks favored his mother. In the attic, they found trunks of clothes belonging to the man and the son; presumably, both had died and their things had been put out of sight.</span></p><p><span style="font-size: large;">The Widow's cottage was near a pagan shrine, so the group decided to poke around in there as well. The shrine had been vandalized; the altar was purposefully smashed, the ceiling was staved through, and the place had clearly received no visitors for many years.&nbsp;</span></p><p><span style="font-size: large;">The party's next stop was the House of the Maiden. The building smelled of incense and was lit by a number of paper lanterns glowing with a macabre green light. The door of the House of the Maiden was answered by a slim woman whose hair was held in place by lacquered hair sticks. There was a series of pigeonholes behind the desk in the entrance room; each pigeonhole held a single cloth doll. Nine of the dolls were turned to face the back of the cabinet--only three faced forward. From this detail, the group correctly guessed that the House of the Maiden was a brothel and that the dolls signified which girls were currently "occupied" and which were currently available.</span></p><p><span style="font-size: large;">Abetta, the House of the Maiden's procuress, showed the group into the common room. The most notable "fixture" of the room was a nude woman suspended from the ceiling by fine thin threads. A woman with straight black hair, wearing a gossamer robe decorated with chrysanthemums, was playing a balalaika. This woman was introduced as Sadira. Sadira reiterated the facts of her conflict with Kestra at the farmhouse; the crux of the matter was that Kestra had stolen her teeth, a fact she underlined by removing her dentures. She had no real reply when asked why she and Kestra did not join forces against Blakely, who seemed to be the real cause of their woes. Ultimately, the group agreed to venture into the farmhouse and steal back Sadira's teeth with the reward of "a secret only the dead know" hanging in the balance as their payment.&nbsp;</span></p><p><span style="font-size: large;">Kestra's farmhouse was surrounded by a metal fence, the gate of which creaked as they opened it. Similarly, the porch's boards moaned as they traversed them. There was a pitcher, its glass surface dotted with condensation, on a small table by the door. Aria tasted it and confirmed that it contained sweet tea. Garazi sent her familiar into the house to scout around; the bird reported that there was a strange sliding metal door just off the living room.&nbsp;</span></p><p><span style="font-size: large;">The group crept in; predictably, the metal door made an awful racket as Heck slid it open. Just then, one of the other doors in the house crashed open and two figures, one a man in stained overalls and a pumpkin obscuring his face and the other a woman in a babydoll dress wearing a goat head mask, came barreling toward them. The man bore a sledgehammer and the woman held a cleaver in one hand and a butcher's knife in the other. The battle that followed was fraught, especially when a third participant--this man clad in Napoleonic uniform and his face painted like a clown--entered through the front door and began firing a pistol and swinging a cutlass. A few members of the party were injured, but ultimately they were able to kill their foes--even after a botched spell from Panthalassa briefly reanimated one of their attackers!</span></p><p><span style="font-size: large;">They then searched the house. The room beyond the sliding metal door was an abattoir, complete with human torsos hanging from hooks. They found the personal affects of their three attackers, including four unlabeled glass vials full of unidentifiable liquids. The darkness in the cellar proved impenetrable by the light of their lantern, but they could see two large yellow eyes shining in the shadows. They had found Kestra.</span></p><p><span style="font-size: large;">Kestra admitted that she had Sadira's teeth in her possession, but was equally uninterested in the question of why they hadn't joined forces against Blakely. However, Kestra added that she hated Sadira because the woman had stolen her womb--which she wanted back. In fact, she made an offer of her own: if the group got her womb from Sadira, she would give them a secret known only to the dead and tickets to ride the last "iron beast of the Vlaak."&nbsp;</span></p><p><span style="font-size: large;">We'll see how they resolve this next time.&nbsp;</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/2616761556144643454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/2616761556144643454'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/11/the-ghosts-of-gallhart.html' title='The Ghosts of Gallhart'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaIfEYbFKE4eMbvLJxt5qNTT0dClaagiF9tdZRGvyxhPtYS7c6-06BTQMfvmU5FvpDqpspvVuJeTYZhIVJO7xgvngYfdxOR9VuGTIu0KRpPoCyuHncvPg9Ur7t8eSXZzoZesWq5q_WIiwlgemOuT9Tp36mgxtDW7pi_OVc4b95x5w693kLn26qXeaIUD0/s72-c/freestocks-y_dCjaRWthY-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-9203669706397288282</id><published>2024-10-27T22:29:00.000-04:00</published><updated>2024-10-27T22:29:25.065-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dolorous exhumation press"/><category scheme="http://www.blogger.com/atom/ns#" term="planet motherfucker"/><title type='text'>DEAD GIRL SUPERSTAR</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigmEMVcnrq_jP9tGgvYK0fKdfzwytefWVbYn4RKxxbeFGRS74tlqTxysSy2WmqaKRghD934zXOiEF6YLtA-mxAtrFyDu3jIYUME3nQi_PbG5qG1ui_UaWVdqtYVIfaHEEpIvlEd3UHy1rJgOrx1Na5t0s6tgv4CH7oc0Sdl-P7UhS_Y7oqjVnCUn0_rt8/s953/DGS%20COVER.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="953" data-original-width="701" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigmEMVcnrq_jP9tGgvYK0fKdfzwytefWVbYn4RKxxbeFGRS74tlqTxysSy2WmqaKRghD934zXOiEF6YLtA-mxAtrFyDu3jIYUME3nQi_PbG5qG1ui_UaWVdqtYVIfaHEEpIvlEd3UHy1rJgOrx1Na5t0s6tgv4CH7oc0Sdl-P7UhS_Y7oqjVnCUn0_rt8/s320/DGS%20COVER.jpg" width="235" /></a></span></div><span style="font-size: large;"><a href="https://www.drivethrurpg.com/en/product/500184/dead-girl-superstar"><b>PLANET MOTHERFUCKER</b> is back with a new supplement called <b>DEAD GIRL SUPERSTAR</b> that's full of thrills 'n' chills just in time for Halloween!</a></span><p></p><p><span style="font-size: large;">(You gotta have the "adult content" filter on at Drivethru for that link to work, homie.)</span></p><p><span style="font-size: large;">&nbsp;Here's the blurb:</span></p><p><span style="font-size: large;">Welcome to a special midnight showing of <b>PLANET MOTHERFUCKER</b>. Get yourself a soda, a bucket of popcorn, and some Mike and Ikes from the concession stand. Then put on a poncho ‘cause you can expect a hefty blood spray this time around! Inside these pages, you’ll find a bunch of horror-themed Shticks, some bad guys to throw into the meat grinder, big pimpin’ villains, and a bunch of random tables for shit like Martian invasions and dumb Monster Mash crap like that. Viva la Wolf Man, bitches!</span></p><p><span style="font-size: large;"><b>Inside you'll find:</b></span></p><p></p><ul style="text-align: left;"><li><span style="font-size: large;">New character types like Spooky Scary Skeleton, Unnatural Symbiote, and Werewolf Heartthrob!</span></li><li><span style="font-size: large;">New monsters like Hungry Hungry Himbos, Sheet Ghosts, and Wet T-Shirt Sirens!</span></li><li><span style="font-size: large;">New Bad Guys like Bellatrix Lugosi, Guantanamo Bae, and Otto von Jizzmark!&nbsp;</span></li><li><span style="font-size: large;">Other crap for your game!</span></li></ul><div><span style="font-size: large;"><a href="https://www.drivethrurpg.com/en/product/500184/dead-girl-superstar">Get it today</a>, it's spooktacular! And often really reprehensible and gross!</span></div><p></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/9203669706397288282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/9203669706397288282'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/10/dead-girl-superstar.html' title='DEAD GIRL SUPERSTAR'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigmEMVcnrq_jP9tGgvYK0fKdfzwytefWVbYn4RKxxbeFGRS74tlqTxysSy2WmqaKRghD934zXOiEF6YLtA-mxAtrFyDu3jIYUME3nQi_PbG5qG1ui_UaWVdqtYVIfaHEEpIvlEd3UHy1rJgOrx1Na5t0s6tgv4CH7oc0Sdl-P7UhS_Y7oqjVnCUn0_rt8/s72-c/DGS%20COVER.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-2949349940087091797</id><published>2024-10-20T21:42:00.000-04:00</published><updated>2024-10-20T21:42:59.071-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="call of cthulhu"/><category scheme="http://www.blogger.com/atom/ns#" term="hellraiser"/><title type='text'>Fascinations of the Flesh</title><content type='html'><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1n1pSICHe3u1vIiya56QYE0kwTNZr4eYWjInDSvU_3zXCxDjepVsRLytgV4aXSZ8ofo7MfuMJxMiVzEQibEED_yUK8a-YogJXyOeKXWHs5lVswSEqbAejZizTtcXovJUxdBtVYVyWz-zWL53PFMcFga3SPAHigh92Fxo1nbCecjzzAo1zll9RqSQ5t7I/s915/b6452e83e705fa982815bcdf66edc1a7.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span style="font-size: large;"><img border="0" data-original-height="915" data-original-width="906" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1n1pSICHe3u1vIiya56QYE0kwTNZr4eYWjInDSvU_3zXCxDjepVsRLytgV4aXSZ8ofo7MfuMJxMiVzEQibEED_yUK8a-YogJXyOeKXWHs5lVswSEqbAejZizTtcXovJUxdBtVYVyWz-zWL53PFMcFga3SPAHigh92Fxo1nbCecjzzAo1zll9RqSQ5t7I/s320/b6452e83e705fa982815bcdf66edc1a7.jpg" width="317" /></span></a></div><span style="font-size: large;">I like to run a few horror one-shots in October when I'm able--baring illness like the one I had last year that derailed my plans! For the following one-shot, I offered the players their pick from a bunch of pregens; all they knew about the game in advance was that a) it was going to be a horror game b) the premise was that they would be playing the cast and crew of a horror film called <i>Fascinations of the Flesh</i> that was being filmed at a historic castle in the Swiss Alps and c) they would have a brief description of their characters' abilities and their dark secret.</span><p></p><p><span style="font-size: large;">They did not have character sheets for their characters. They did not know what game system we would be using. And most importantly, they did not know that the scenario was taking place in the world of Clive Barker's <i>Hellraiser</i>.</span></p><p><b><span style="font-size: large;">Characters</span></b></p><p><span style="font-size: large;">Aurelia Swann, fx artist</span></p><p><span style="font-size: large;">Maurice Ivanov, drug dealer</span></p><p><span style="font-size: large;">Vincento Lombardi, actor</span></p><p><span style="font-size: large;">Roland Schrader, camera operator</span></p><p><span style="font-size: large;">Quentin Markov, producer</span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">We opened with the group traveling in Quentin's car, winding their way up the mountain to Kargen Castle, where Yann Cramling's <i>Fascinations of the Flesh</i> was being filmed. Cramling was well known for his erotic Euro Gothic films, but an indiscretion of some sort--no one could agree as to what it was--had marred his reputation, so <i>Fascinations of the Flesh</i> was to be his comeback film.&nbsp;</span></p><p><span style="font-size: large;">Oddly, when they arrived at the castle, they didn't see anyone milling about despite the fact that a number of other vehicles were parked at the side of the fortress. The castle's main doors were out of reach behind a lowered portcullis. Embedded into the stone of the wall beside the portcullis was a brass plate bearing a strange design. After examining the plate, it was determined that it had four quadrant pieces that could be moved and a dial that could be turned in the center. After fiddling with the plate, the portcullis raised--and they heard the tolling of a distant, ominous bell.</span></p><p><span style="font-size: large;">Again, they did not see or hear anyone within the castle, even though they kept calling out hoping for an answer. They did managed to locate the castle chapel; the room was initially awash in gem-like blue and red tones from the light filtering in through the chapel's stained glass windows. Strangely, there was no cross on or near the altar. The altar was made of stone and, upon further inspection, they saw that there was another brass plate embedded into its surface. This plate had a large central circle that could be turned. Once manipulated, the circle slid upward as a cylinder, rotated, and descended back into place with a loud click. The room was immediately plunged into darkness as if the sun outside had been extinguished.&nbsp;</span></p><p><span style="font-size: large;">The group rushed to look out into the courtyard to see what was going on, but they found that the world outside had been plunged into the darkest night. Despite the darkness, they perceived a beam that was darker than the gloom around them that swept the grounds at regular intervals. The beam's origin proved to be a massive octahedron on the horizon that rotated in place.&nbsp;</span></p><p><span style="font-size: large;">While they were looking at the shape, they also noticed that blue light was now filtering from the mortar between the bricks of the castle's walls. A section of the wall opened like a door, from which emerged a humanoid figure. Their skin was so white that it appeared to be tinged blue. The skin of its cheeks had been peeled downward and pinned in place with iron keys. Its black leather skirt was splayed to reveal the mutilation that sat where its genitals should have been. At its belt was a heavy ring of medieval-looking keys, a curved knife, and an instrument that resembled a hacksaw.&nbsp;&nbsp;</span></p><p><span style="font-size: large;">The creature introduced itself as the Chatelaine. It explained that it was an explorer "in the further reaches of pain and pleasure" and that their interacts with the brass plates in the castle had summoned it. Once summoned, it regarded all within the castle to have requested that it take them to "the Labyrinth" so that they too could experiment with the extremity of sensation. It told them they had four hours until they could be claimed; until that time, they were free to spend their time however they wished.</span></p><p><span style="font-size: large;">It then stepped aside.</span></p><p><span style="font-size: large;">They opted to spend their time searching the rest of Kargen Castle in hopes of finding a means of escaping the Chatelaine. In one room, the discovered a film projector--which they would return to later. For now, they wanted to return to the courtyard and explore the doors they had passed there. Much to their distress, they saw that there was now a large smear of blood across the courtyard's grass leading from the stables to the castle's surrounding wall. They were reluctant to enter the stables, but when they did they found a pile of fur and skin in each stall--it was as if the horses inside had been skinned and their bones and meat had been taken away.</span></p><p><span style="font-size: large;">They then located the room that Yann Cramling had been occupying. Aside from his cot and a pile of Gothic novels, they saw that he had not yet finished the script for <i>Fascinations of the Flesh</i>; the final scene was missing from the manuscript. They also located a number of film reels, but the third reel was missing. Finding that reel, and watching it on the projector previously located, now became a priority.&nbsp;</span></p><p><span style="font-size: large;">Ascending the castle's tallest tower, they found another brass plate embedded into the wall at the top. When its moving pieces were manipulated, a chain ending in a barbed hook shot out and injured Aurelia. Tucked within a crack in the wall was a page torn from Bram Stoker's <i>Dracula</i>. Attached to the page was a post-it note on which someone had written a speculation that the scene where the three brides of Dracula menace Jonathan Harker was based on an encounter with three "cenobites."</span></p><p><span style="font-size: large;">In another room, the group found a member of the crew who had chosen to hang herself from the rafters rather than be taken by the Chatelaine. At her feet was a dropped crucifix necklace and a suicide note.&nbsp;</span></p><p><span style="font-size: large;">When they explored the upper floors of the castle, they reached a level that should not have existed given what they knew about Kargen Castle's layout. In one room of the mysterious level they uncovered the missing third reel of film. They also found another reel that revealed Roland's dark secret: he had been party to filming a real snuff scene.</span></p><p><span style="font-size: large;">While moving a collection of detritus out of a room so they could reach the door beyond, someone cut their hand--this would become important later. In the chamber beyond, they found the body of a woman, the skin of her face flayed back to reveal a hideous grin, who had been nailed to the surface of a table. They quickly found another body; this one had been opened from sternum to pubis.&nbsp;</span></p><p><span style="font-size: large;">When they attempted to return to the lower level, they found a figure standing between them and the stairs. The figure was human, but their skin had been removed and although their body glistened with blood, they did not seem to have enough meat to be complete. They recognized the person's voice as that of Yann Cramling; he told them that the blood spilled clearing the room had allowed him to escape the Labyrinth--but he needed more blood to fully rebuild his body. Unwilling to give up their blood without a fight, they attacked him. He slashed a few of them with a razorblade, but ultimately they were able to destroy his body.&nbsp;</span></p><p><span style="font-size: large;">Watching the third reel made them uncannily aware that it was footage that documented their every move and every encounter since arriving at Kargen Castle.</span></p><p><span style="font-size: large;">With their time running out, Roland had an idea he wanted to try: since the script they had found was incomplete, perhaps writing a final scene could warp the reality of their situation and allow for them to leave Kargen Castle? The Chatelaine now slowly made its way down the hall to the room they had huddled up in. Unfortunately, writing their own final scene had no effect. Roland attempted to bargain with the Chatelaine, offering himself as a candidate for cenobite-dom. The Chatelaine was not interested in what was offered; hooked chains shot from the darkness, stringing Roland up, suspending him in the air, before rending him apart.&nbsp;</span></p><p><span style="font-size: large;">Quentin was the next to be caught by the cenobite's chains; his neck was wrenched backwards by a hook through his lip, killing him.&nbsp;</span></p><p><span style="font-size: large;">Vincento slammed the door shut and the remaining three members of the group waited.</span></p><p><span style="font-size: large;">Time passed, and nothing happed. They peeked out into the corridor, but the Chatelaine was gone. All three ran to the courtyard and main gates.&nbsp;</span></p><p><span style="font-size: large;">Unfortunately, they found the bloody bodies of the skinned horses guarding the gate. Screaming the Lord’s Prayer, Vincento sacrificed himself to the monstrous horses to give Aurelia and Maurice time to slip through the gate. The last thing they heard was the sound of a hoof caving in Vincento's handsome face.</span></p><p><span style="font-size: large;">Once past the gate, Aurelia and Maurice, both heavily injured and teetering on the verge of insanity, found that the world was once again sunny. They could see nothing unusual in the courtyard of Kargen Castle--even Vincento's corpse was gone. They commandeered Quentin's car and sped away into what remained of the day--forever changed, forever marked.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/2949349940087091797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/2949349940087091797'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/10/fascinations-of-flesh.html' title='Fascinations of the Flesh'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1n1pSICHe3u1vIiya56QYE0kwTNZr4eYWjInDSvU_3zXCxDjepVsRLytgV4aXSZ8ofo7MfuMJxMiVzEQibEED_yUK8a-YogJXyOeKXWHs5lVswSEqbAejZizTtcXovJUxdBtVYVyWz-zWL53PFMcFga3SPAHigh92Fxo1nbCecjzzAo1zll9RqSQ5t7I/s72-c/b6452e83e705fa982815bcdf66edc1a7.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-5263593177332796036</id><published>2024-10-15T20:50:00.002-04:00</published><updated>2024-10-15T20:50:47.857-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bad books for bad people"/><category scheme="http://www.blogger.com/atom/ns#" term="forbidden tomes"/><title type='text'>Hoodtown</title><content type='html'><p><span style="font-size: large;"><a href="https://badbooksbadpeople.com/episodes/episode-80-hoodtown-heels-homicide-and-horny-times"><b></b></a></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-2MMn4flgTT2q1uT_uRbnZ6_jrQMe367MJd36JuolONTLrdsqVaDjrLl79prUiXmhFkIEBi2EX9MfOyY8bnubLpGYha-56UnLSLDb3XhmRpZ8tz6v0_s8303x1WMLM0yZhSvDT8yZXzviQIKfCcZ-PrdSEVShahjtwuWcrqjx2U0jPTjwBCjHtYVgiy0/s1400/hoodtown-bbfbp-cover.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1400" data-original-width="1400" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-2MMn4flgTT2q1uT_uRbnZ6_jrQMe367MJd36JuolONTLrdsqVaDjrLl79prUiXmhFkIEBi2EX9MfOyY8bnubLpGYha-56UnLSLDb3XhmRpZ8tz6v0_s8303x1WMLM0yZhSvDT8yZXzviQIKfCcZ-PrdSEVShahjtwuWcrqjx2U0jPTjwBCjHtYVgiy0/w200-h200/hoodtown-bbfbp-cover.jpg" width="200" /></a></b></span></div><span style="font-size: large;"><b><a href="https://badbooksbadpeople.com/episodes/episode-80-hoodtown-heels-homicide-and-horny-times">Bad Books for Bad People, Episode 80: Hoodtown</a></b></span><p></p><p><span style="font-size: large;">Christa Faust’s 2004 novel Hoodtown takes the reader to an alternate universe Los Angeles, where crime drama is brewing in an underground culture populated by masked wrestlers. Skulls will be cracked and butts will be fingered when Jack and Kate get in the ring with this pile-driving mix of murder mystery, romance, and action.</span></p><p><span style="font-size: large;">Why is it important to be nice to your local exotico? Does everyone from New Jersey have a gym membership? Is an especially skanky carpet the ultimate heel? All these questions and more will be explored in this episode of the podcast.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/5263593177332796036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/5263593177332796036'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/10/hoodtown.html' title='Hoodtown'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-2MMn4flgTT2q1uT_uRbnZ6_jrQMe367MJd36JuolONTLrdsqVaDjrLl79prUiXmhFkIEBi2EX9MfOyY8bnubLpGYha-56UnLSLDb3XhmRpZ8tz6v0_s8303x1WMLM0yZhSvDT8yZXzviQIKfCcZ-PrdSEVShahjtwuWcrqjx2U0jPTjwBCjHtYVgiy0/s72-w200-h200-c/hoodtown-bbfbp-cover.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-6043558711242715378</id><published>2024-10-13T21:36:00.000-04:00</published><updated>2024-10-13T21:36:22.735-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="deadlands"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>The Metal Monster of the Slot Canyon</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj7I_W-EijOKKVeHNt8QyFvFlC_ot1qPnzhT_Wk3SZg1jvquR3hFq4uJK0tr7tqTmBGbCFUvnd98hKnEOufXR885mFujwwAO_gmIG2Ash7DEpOhJTOCLha-rDF-bFNt4AC5ZQCb2H-91XxWRxvpeXkaIX8eOCRAXv4FALZK96ttcfWfvZENdEaqdNNhOk/s640/brice-cooper-1Je6CXMXHfU-unsplash.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="427" data-original-width="640" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj7I_W-EijOKKVeHNt8QyFvFlC_ot1qPnzhT_Wk3SZg1jvquR3hFq4uJK0tr7tqTmBGbCFUvnd98hKnEOufXR885mFujwwAO_gmIG2Ash7DEpOhJTOCLha-rDF-bFNt4AC5ZQCb2H-91XxWRxvpeXkaIX8eOCRAXv4FALZK96ttcfWfvZENdEaqdNNhOk/s320/brice-cooper-1Je6CXMXHfU-unsplash.jpg" width="320" /></a></span></div><span style="font-size: large;">A couple players in my ongoing Friday night Krevborna game gave me "nights off" by running something in usual campaign's stead. One of those games was <i>Deadlands</i>. My character was Frances D., aka Frances Donner, who survived the Donner Party ordeal but came away from the experience haunted by the ghosts of the eaten and charged with fighting supernatural evil by way of survivor's guilt.</span><p></p><p><span style="font-size: large;">Ironically, when the game started she was working as a camp cook.</span></p><p><span style="font-size: large;">The other characters were Alpeena (a conspiracy-theory obsessed gunslinger), Aloysius (a muck-raking journalist), and Sassafras (a kindly ranch hand).</span></p><p><span style="font-size: large;">We were headed through Deseret on a stagecoach when we stopped to see the twisted metal wreckage of a train crash. But we observed more than we bargained for; three tied-up folks were being menaced by gun-brandishing villains. Nearby the villains stood a large crate. Well, we couldn't stand idly by and watch these people get killed, so we took on the villains. During the course of the fight the leader of the villains blew a whistle, which caused a gosh-dang nosferatu to break out of the crate and join the melee. The gunluggers were easy enough to take down, but the nosferatu required some teamwork to dig the heart out of its chest.</span></p><p><span style="font-size: large;"><span>One of the defeated toughs tried to make a run for it, but I knocked him out and dragged him back by the boots for questioning.&nbsp;</span>After a few threats and a little interrogation, we learned that the group had been hired to steal a pile of ghost rock from the train. They were under the employ of One-Eye Abbie, whose hideout was somewhere in a nearby canyon.</span></p><p><span style="font-size: large;">We went into town and gathered more information. We learned that some sort of professor was holed up in the canyon as well. The town's blacksmith was particularly helpful; from the parts he had been asked to make for the boffin, we figured that the professor was building some sort of big metal automaton. That sounded like bad business, so we snuck out there to put an end to it.</span></p><p><span style="font-size: large;">We took Abbie and her hooligans by surprise. Aloysius distracted the goons while Alpeena dropped a boulder onto them from above in the canyon. When Aloysius came under fire, I came charging in with cleaver and pistol at the ready. We tried to get Abbie on-side, but she proved truculent and had to be killed as well.</span></p><p><span style="font-size: large;">There was some funny business with a big weird tuning fork, but I can't rightly say what that was all about.</span></p><p><span style="font-size: large;">However, when we found the professor, he had a sad tale to tell. Apparently the big metal contraption he was building was meant to be a kind of ambulatory life support for his wife--without it she'd die. The big metal body was also intended to be a weapon of revenge against the man who got her in such a sorry state. So, even though we had gone out there to stop him, we had a change of heart. Maybe we're soft-hearted fools--I guess we'll find out when the professor and his wife's deed makes the headlines one way or another.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6043558711242715378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6043558711242715378'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/10/the-metal-monster-of-slot-canyon.html' title='The Metal Monster of the Slot Canyon'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj7I_W-EijOKKVeHNt8QyFvFlC_ot1qPnzhT_Wk3SZg1jvquR3hFq4uJK0tr7tqTmBGbCFUvnd98hKnEOufXR885mFujwwAO_gmIG2Ash7DEpOhJTOCLha-rDF-bFNt4AC5ZQCb2H-91XxWRxvpeXkaIX8eOCRAXv4FALZK96ttcfWfvZENdEaqdNNhOk/s72-c/brice-cooper-1Je6CXMXHfU-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-844164822474719566</id><published>2024-10-08T22:07:00.000-04:00</published><updated>2024-10-08T22:07:30.287-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>The Ossuary</title><content type='html'><div><span style="font-size: large;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSNbD3O-Fltp9hBmK_yteRcMwnYHbCGlaXOID38-c01LE_o1k7LwffPtfePvtkLwJ6Kc7WxfQKlEISZ_MoGTuWBfadwuximTPkRpjMqEChST7t-IvQ1zH9PiasmljzJFLUFYTp3tHoT_6IBovceDyHNdysVX_wGEfWZPPYD_I9t_paIVf2yHk9OEiPF2c/s600/P_EgQLxXwVkZHYAfLegyjs9Rr1SPFM0_gE03pPpVYII.webp" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="315" data-original-width="600" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSNbD3O-Fltp9hBmK_yteRcMwnYHbCGlaXOID38-c01LE_o1k7LwffPtfePvtkLwJ6Kc7WxfQKlEISZ_MoGTuWBfadwuximTPkRpjMqEChST7t-IvQ1zH9PiasmljzJFLUFYTp3tHoT_6IBovceDyHNdysVX_wGEfWZPPYD_I9t_paIVf2yHk9OEiPF2c/s320/P_EgQLxXwVkZHYAfLegyjs9Rr1SPFM0_gE03pPpVYII.webp" width="320" /></a></div>Hot--well, somewhat cold--pursuit of the Ushers' missing masks is underway, which means the characters are headed into a little dungeon for some exploration and violence.&nbsp;</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">Oh yeah, Beebo the monkey talks now.</span></div><div><p><b><span style="font-size: large;">Characters</span></b></p><p><span style="font-size: large;">Aria, a paladin struggling with her true nature</span></p><p><span style="font-size: large;">Heck, an affable revenant looking for answers</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell</span></p><p><span style="font-size: large;">Garazi, up and coming witch with a bird familiar</span></p><p><span style="font-size: large;">Willard Corn and King Beebo, a farmer and his monkey (?)</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">We left off in the last session with the characters descending into the ossuary they had uncovered beneath the cemetery behind the Usher House. The walls and ceiling of the subterranean dungeon were lined with bones arranged in unnerving decorative patterns. Any doors they encountered were stolen from the crypts above; they were merely leaned against the portals they covered rather than being attached in any meaningful way.&nbsp;</span></p><p><span style="font-size: large;">Daytona immediately triggered a spiked log to swing from out of the darkness and crash into the party as he went to inspect a crushed skeleton laying on the ground. In another chamber, Beebo noticed that the chandelier made of bone could be lowered; that also triggered <i>something</i>--but they never figured out exactly what that something was. In yet another room of the ossuary, they found a necromantic lab, complete with a pile of severed arms. They determined that someone had tried to cast a spell to preserve the dead flesh, but had failed. It should be noted that none of the arms were Panthalassa's missing limb.</span></p><p><span style="font-size: large;">As the group explored further, they discovered that the "ossuary" part of the caverns was connected to an undecorated system of caves--one of which opened out onto an underground river, complete with a violently swirling whirlpool. Tied to a rock was a rowboat meant for traversing the underground river.&nbsp;</span></p><p><span style="font-size: large;">Another chamber in the ossuary was clearly a devotional room, as it was fitted out with an altar of bone and several pews. The altar cloth showed the symbol of the Fraternite du Cadavre. Upon the cloth were a number of scrolls, which were titled "Lord of Blood," "The Black Prince," and "Hymn of the Nightmother." A member of the party recalled that the Nightmother was a pagan death goddess, who wasn't worshiped so much as placated. She was also depicted as a multi-armed deity. Heck destroyed the altar, hoping to find something hidden within, but alas, now it was just a broken altar.&nbsp;</span></p><p><span style="font-size: large;">Garazi spotted one of the Ushers' skull masks in a corridor, where it had presumably been dropped; Panthalassa put it on, but nothing happened. Meanwhile, a strange red rune briefly appeared on Daytona's forehead. The group determined that someone was trying to teleport him elsewhere. Panthalassa attempted to dispel the runes, but all she got for her trouble is a familiar voice in her head telling her that she was not a match for whoever was casting a spell on Daytona.</span></p><p><span style="font-size: large;">The party then examined a statue of the Grim Reaper that was stationed in an alcove. The base of the statue bore the legend "Beyond Death Lies Truth." When Heck moved the Reaper's scythe, the statue slide aside, revealing a small hiding place. Inside was an object wrapped in a cold wet cloth. Inside the cloth was a locked tome that Beebo was able to unlock. The book was titled <i>Compendium of Death Gods and Major Spirits of the Dead</i>, but its contents would require translation.</span></p><p><span style="font-size: large;">There was also a great deal of tomfoolery with some chairs sat at the base of statues of various necromantic figures, such as Dracula, Countess Alcesta, Count Magnus, the Grim Reaper, the Black Prince, and an uncouth and unfamiliar figure. Switching out who was sitting in which chair had no discernable effect.</span></p><p><span style="font-size: large;">As a change of pace, the group encountered someone who was actually still among the living in a tomb when they stumbled upon a snow elf named Eshrevaal rummaging around in piles of bones, hoping to chance upon repositories of necromantic energies. When they found him, he immediately assumed a defensive stance and drew an ice dagger, but Garazi managed to get him to drop his guard. The front of his shirt was covered in blood, but he explained that the blood was fake--it was intended to make people assume he was dangerous so they'd give him a wide berth. He explained what he knew of the Fraternite du Cadavre, as well as informing them of the presence of a foul-smelling chasm within the caverns, but also told them that he hadn't encountered any of the Fraternite members in the ossuary. The talked Eshrevaal into accompanying them as they finished exploring.</span></p><p><span style="font-size: large;">Meanwhile, more runes had appeared on Daytona's body and they were getting brighter.</span></p><p><span style="font-size: large;">In one of the caves, they found a number of wheels held aloft on spikes; the wheels had skeletons woven through them. Predictably, the skeletons animated when the group got near and clambered down the spikes with their wheels to roll menacingly at the party. The wheeling skeletons were not difficult to take down, but they kept reforming--even joining together to form new creatures when they were too damaged to continue on their own. Willard and Beebo figured out a novel way to circumvent the skeleton's constant reformation: they grabbed the skeletons' wheels and hurled them down the stairs.&nbsp;</span></p><p><span style="font-size: large;">Some of the wheeling skeletons made a pleasing splash as they fell into the underground river and were swept into the whirlpool. The rest of the group began to follow suit with grabbing and throwing the wheels, but one of the skeletons managed to grab Aria's sword and take it with him into the river. Since that sword is near and dear to Aria's heart, she quickly tied a rope around her waist, handed the other end to her companions, and dove into the river after it. It was a tense moment, but Aria was able to wrest the sword from the skeleton's grasp just before it went down into the whirlpool.</span></p><p><span style="font-size: large;">The only thing left in the cavern was the chasm and the small underground lake nearby. There was a severed hand that had been gnawed upon at the lip of the charnal-smelling chasm. There was a small island at the center of the lake upon which stood a thin plinth. Beebo had the bright idea to retrieve the rowboat they had found earlier and use it to cross the lake. This was a wise move as they felt something touching the bottom of the boat as they crossed; if they had tried swimming instead they would have met whatever it was head-on.&nbsp;</span></p><p><span style="font-size: large;">Beebo was able to climb up the plinth and retrieve an item from the top of it--it was a bone whistle on a leather thong. The whistle was determined to be magical. Tired of the dithering about it, Panthalassa blew the whistle; it summoned two monstrous humanoids garbed in ragged hoods from the depths of the cavern. The two figures claimed to have another of the Ushers' masks, but they would only trade it for FLESH. They preferred ROTTING FLESH, as it turned out. Beebo remembered the pile of arms they had found earlier and that made for the perfect exchange. The group now had two of the missing masks in their possession.</span></p><p><span style="font-size: large;">Having explored the extent of the ossuary, the group reemerged in the cemetery. Unfortunately, Daytona now found himself surrounded by a circle of runes that threatened to whisk him off to parts unknown. Before he vanished he handed Panthalassa his hat--a sure sign that he would make his way back to the group come Hell or high water.</span></p><p><span style="font-size: large;">Where did Daytona go? <a href="https://docs.google.com/document/d/1aIsO4rHbHWcNUMmEHnIA-GBCTo_oOdFitMOUxcXGQpc/edit?usp=sharing"><b>Read this to find out</b></a>.</span></p></div></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/844164822474719566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/844164822474719566'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/10/the-ossuary.html' title='The Ossuary'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSNbD3O-Fltp9hBmK_yteRcMwnYHbCGlaXOID38-c01LE_o1k7LwffPtfePvtkLwJ6Kc7WxfQKlEISZ_MoGTuWBfadwuximTPkRpjMqEChST7t-IvQ1zH9PiasmljzJFLUFYTp3tHoT_6IBovceDyHNdysVX_wGEfWZPPYD_I9t_paIVf2yHk9OEiPF2c/s72-c/P_EgQLxXwVkZHYAfLegyjs9Rr1SPFM0_gE03pPpVYII.webp" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-734205107934314679</id><published>2024-10-06T21:25:00.000-04:00</published><updated>2024-10-06T21:25:09.703-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="factions"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><title type='text'>The Knights of the Helsing Vow and the Knights Labyrinthian</title><content type='html'><span style="font-size: large;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbvMrOzg5uGLQLQ_YXy-72nRmZrtAUfR_mC0OIijuKRMRl3VTEU9hdQ8JrwYDiKDsW2Gg00TEq-zD4UdfdasEMnZlV0vSl-jSecM6CY78KPvReuTldNVZyB3Wc20OTHAlX5DMEPuBGYbQL_MTSbmBsjzarW6g4WOrVokwuAWiovvxbZHLDJGhoqBZrZ0k/s640/vitaliy-shevchenko-JPbys50UUd0-unsplash.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="433" data-original-width="640" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbvMrOzg5uGLQLQ_YXy-72nRmZrtAUfR_mC0OIijuKRMRl3VTEU9hdQ8JrwYDiKDsW2Gg00TEq-zD4UdfdasEMnZlV0vSl-jSecM6CY78KPvReuTldNVZyB3Wc20OTHAlX5DMEPuBGYbQL_MTSbmBsjzarW6g4WOrVokwuAWiovvxbZHLDJGhoqBZrZ0k/s320/vitaliy-shevchenko-JPbys50UUd0-unsplash.jpg" width="320" /></a></div>Below are two "knightly orders" in Krevborna that are nothing like knightly orders in practice.</span><div><span style="font-size: large;"><br /></span><p style="text-align: left;"><span style="font-size: large;"><b>The Knights of the Helsing Vow</b></span></p><p style="text-align: left;"><span style="font-size: large;">The Knights of the Helsing Vow are a group of templars, witchfinders, inquisitors, and monster hunters associated with the Church of Holy Blood.</span></p><p style="text-align: left;"><span style="font-size: large;">• Though the Helsing Knights hunt all manner of supernatural horrors, they hold a special enmity for the undead and view vampires as the ultimate expression of evil.</span></p><p style="text-align: left;"><span style="font-size: large;">• The ultimate goal of the Helsing Knights is to conquer and reclaim the lands of Sibersk.</span></p><p style="text-align: left;"><span style="font-size: large;">• Of the Church’s many factions, the Knights of the Helsing Vow are among the most militant, unbending, unforgiving, and secretive.</span></p><p style="text-align: left;"><span style="font-size: large;">• One secret that the Helsing Knights zealously hide is the fact that the master of their order, Castor Leonidas, has fallen to darkness and currently serves Countess Alcesta von Karlok as a revenant knight.</span></p><p style="text-align: left;"><span style="font-size: large;"><br /></span><span style="font-size: large;"><b>The Knights Labyrinthian</b></span></p><p style="text-align: left;"><span style="font-size: large;">The Knights Labyrinthian are a mystical conclave of gunslingers and rangers who are the heirs of a defunct order of knights sworn to protect pilgrims and penitents journeying to sacred sites.</span></p><p style="text-align: left;"><span style="font-size: large;">• Although they are now knights in name only, the Knights Labyrinthian act as guards and guides for caravans traveling through Krevborna’s dangerous wilds.</span></p><p style="text-align: left;"><span style="font-size: large;">• The Knights seek and study technology left behind by the Vlaak Empire and are particularly interested in the magical firearms found within Grail Tombs.</span></p><p style="text-align: left;"><span style="font-size: large;">• Due to their frequent quests into the Grail Tombs, many of the Knights Labyrinthian inevitably fall into madness.</span><br /></p></div></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/734205107934314679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/734205107934314679'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/10/the-knights-of-helsing-vow-and-knights.html' title='The Knights of the Helsing Vow and the Knights Labyrinthian'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbvMrOzg5uGLQLQ_YXy-72nRmZrtAUfR_mC0OIijuKRMRl3VTEU9hdQ8JrwYDiKDsW2Gg00TEq-zD4UdfdasEMnZlV0vSl-jSecM6CY78KPvReuTldNVZyB3Wc20OTHAlX5DMEPuBGYbQL_MTSbmBsjzarW6g4WOrVokwuAWiovvxbZHLDJGhoqBZrZ0k/s72-c/vitaliy-shevchenko-JPbys50UUd0-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-377813878775034064</id><published>2024-09-29T21:44:00.000-04:00</published><updated>2024-09-29T21:44:39.522-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="judas sea"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="locations"/><title type='text'>The Judas Sea</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZBfy5taLTEG2MFtAYqS8YJ-QucSUCWWIJdraRAhSq7Gs33maGvX9Q7Ce5p6oMpwAbesH-PcgHrxlNkAzGC58r37dPZBJs6sAyZPnsobXJMZZGKjXEoTHd7egoC59u0ry5ajMCdHOndw-jkKSjpJG2ogx_EmNbWANficSC8eeKfRA6kIPbXQRXHYYxGJc/s1920/jeff-finley-WDnJ_hVKKhA-unsplash.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1440" data-original-width="1920" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZBfy5taLTEG2MFtAYqS8YJ-QucSUCWWIJdraRAhSq7Gs33maGvX9Q7Ce5p6oMpwAbesH-PcgHrxlNkAzGC58r37dPZBJs6sAyZPnsobXJMZZGKjXEoTHd7egoC59u0ry5ajMCdHOndw-jkKSjpJG2ogx_EmNbWANficSC8eeKfRA6kIPbXQRXHYYxGJc/s320/jeff-finley-WDnJ_hVKKhA-unsplash.jpg" width="320" /></a></span></div><span style="font-size: large;">The sea off Krevborna's coast only got a cursory mention in the first edition of the setting book, so I'm aiming to change that with the forthcoming revised edition. Here's the starting point for what's going on with...</span><p></p><p><span style="font-size: large;"><b>The Judas Sea</b></span></p><p><span style="font-size: large;"><i>The Terrifying Ocean and Its Hidden Monstrosities</i></span></p><p><span style="font-size: large;">The waters of the Judas Sea are often rough and choppy, and the weather at sea is frequently temperamental. Vicious storms arise without warning and heavy fogs can obscure Krevborna’s coastline. The conditions conspire to make travel by sea to other lands perilous; few can boast of seeing foreign shores.</span></p><p><span style="font-size: large;"><b>Hallmarks</b></span></p><p><span style="font-size: large;">The following elements and aesthetic notes define the Judas Sea:</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • The storms that fall on the Judas Sea are tempestuous and unrelenting.&nbsp;</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Reports of spectral ships and undead mariners abound.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • The waters of the Judas Sea teem with monsters such as sea serpents, krakens, and horrible hybrids of man and crab.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Sailors mourn their compatriots who were lured into the depths by mermaids and sirens.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Legends speak of a city within the sea that is populated by once-human abominations.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/377813878775034064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/377813878775034064'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/the-judas-sea.html' title='The Judas Sea'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZBfy5taLTEG2MFtAYqS8YJ-QucSUCWWIJdraRAhSq7Gs33maGvX9Q7Ce5p6oMpwAbesH-PcgHrxlNkAzGC58r37dPZBJs6sAyZPnsobXJMZZGKjXEoTHd7egoC59u0ry5ajMCdHOndw-jkKSjpJG2ogx_EmNbWANficSC8eeKfRA6kIPbXQRXHYYxGJc/s72-c/jeff-finley-WDnJ_hVKKhA-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-7549830195114958948</id><published>2024-09-25T05:43:00.000-04:00</published><updated>2024-09-25T05:43:10.926-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ancestries"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><title type='text'>The Snow Elves of Eisengraz</title><content type='html'><p><span style="font-size: large;"></span></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjY3Buv0mqHFtaMFGABNVRCE7ECJ_m-dIZBPlQwcDdn6a3Ts2uQhf2Iu_0TgJuFUvI_A3QOLoQ9NsS4ZPvYyOZ9CFklq23gokIkHTt8rIcopHud1UItxZ-JBSSLgjRTSPIKLjGifo7O1iG1SrNeqveAnCx0kPAFlVgdM2OK6Mm2G7fac6Syl3RySq6i4c/s1177/Maeryll-SD.webp" style="margin-left: auto; margin-right: auto;"><span style="font-size: large;"><img border="0" data-original-height="1177" data-original-width="795" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjY3Buv0mqHFtaMFGABNVRCE7ECJ_m-dIZBPlQwcDdn6a3Ts2uQhf2Iu_0TgJuFUvI_A3QOLoQ9NsS4ZPvYyOZ9CFklq23gokIkHTt8rIcopHud1UItxZ-JBSSLgjRTSPIKLjGifo7O1iG1SrNeqveAnCx0kPAFlVgdM2OK6Mm2G7fac6Syl3RySq6i4c/s320/Maeryll-SD.webp" width="216" /></span></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: large;">Illustration by Alexis Flower<br />from the comic I Roved Out</span></td></tr></tbody></table><span style="font-size: large;"><br />The populace of Eisengraz is mostly comprised of snow elves. Snow elves are immediately recognizable due to their alabaster skin and blizzard-white hair. Snow elves share the sharp features and ethereal presence of their kin, but they have the appearance of elves who have had all color leeched from their flesh.<br /></span><p></p><p><span style="white-space: normal;"><span style="font-size: large;">Despite the way their culture endorses rugged survival, the snow elves are not necessarily rabid individualists. They celebrate the power of strong communal ties that enable the survival of the many rather than praising self-concerned individuals whose ascent endangers their fellows.&nbsp;</span></span></p><p><span style="font-size: large;">To that end, the snow elves count a number of other peoples as members of their confederacy in Eisengraz. They employ urska servants as hunters, trackers, and as the honor guard of Lady Eriandel. In the mines beneath Eisengraz, allied clans of duergar excavate darkiron and craft the fearsome jagged blades prized by the snow elves as weapons of war.</span></p><p><span style="font-size: large;"><b>Here are the stats for snow elves in my Savage Worlds game:</b></span></p><p><span style="font-size: large;"><b>ALL THUMBS:</b> Snow elves stick to the tried and true technology of a bygone age.&nbsp; They have a −2 penalty when using mechanical devices. If they roll a Critical Failure while using such a device, it’s broken.</span></p><p><span style="font-size: large;"><b>ENVIRONMENTAL RESISTANCE:</b> Snow elves receive a +4 bonus to resist cold. Damage from cold is also reduced by 4.</span></p><p><span style="font-size: large;"><b>ENVIRONMENTAL WEAKNESS:</b> Snow elves suffer a –4 penalty to resist heat. The penalty also acts as a bonus to damage.</span></p><p><span style="font-size: large;"><b>LOW LIGHT VISION:</b> Elven eyes amplify light. They ignore penalties for Dim and Dark Illumination.</span></p><p><span style="font-size: large;"><b>TOUGH:</b> Snow elves are toughened by the harsh clime in which they live. They start with a d6 in Vigor instead of a d4. This increases maximum Vigor to d12+1.</span></p><p><span style="font-size: large;"><b>OUTSIDER:</b> Snow elves are distrusted by most residents of Krevborna. They subtract 2 from Persuasion rolls made to influence those who aren’t their own kind and they have few or no legal rights outside of Eisengraz.</span></p><p><span style="font-size: large;"><b>WARLIKE:</b> Snow elves start with a d6 in either the Fighting or Shooting skills due to their culture's emphasis on martial training.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/7549830195114958948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/7549830195114958948'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/the-snow-elves-of-eisengraz.html' title='The Snow Elves of Eisengraz'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjY3Buv0mqHFtaMFGABNVRCE7ECJ_m-dIZBPlQwcDdn6a3Ts2uQhf2Iu_0TgJuFUvI_A3QOLoQ9NsS4ZPvYyOZ9CFklq23gokIkHTt8rIcopHud1UItxZ-JBSSLgjRTSPIKLjGifo7O1iG1SrNeqveAnCx0kPAFlVgdM2OK6Mm2G7fac6Syl3RySq6i4c/s72-c/Maeryll-SD.webp" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-1749049004123520231</id><published>2024-09-22T22:37:00.000-04:00</published><updated>2024-09-22T22:37:23.831-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>The Decrepitude of the Usher House</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvgL5x3eb1etwLydJdqOQs8T2jlICsPZAeCJaMg-CvaZce6c3swUsgdHJK9MGKCp90SSA_6tfWFyTulK3iBgpbTgEwQAUg9IhuMYVCJ1VWTFET5-vLwhto75mL_5KD5xsziqmkKX6B2s63fN6WbQQafil1ytKKTubWL6TKEZwoU8WUD3rYuQP4-bqSWeA/s312/fraternite%20du%20cadavre.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="312" data-original-width="156" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvgL5x3eb1etwLydJdqOQs8T2jlICsPZAeCJaMg-CvaZce6c3swUsgdHJK9MGKCp90SSA_6tfWFyTulK3iBgpbTgEwQAUg9IhuMYVCJ1VWTFET5-vLwhto75mL_5KD5xsziqmkKX6B2s63fN6WbQQafil1ytKKTubWL6TKEZwoU8WUD3rYuQP4-bqSWeA/s1600/fraternite%20du%20cadavre.png" width="156" /></a></span></div><span style="font-size: large;">This was one of those sessions that was mostly investigation and role-playing. After this one the characters are armed with information that will definitely allow them to start planning their next moves against the dark forces moving in Krevborna.</span><p></p><p><b><span style="font-size: large;">Characters</span></b></p><p><span style="font-size: large;">Aria, a paladin struggling with her true nature</span></p><p><span style="font-size: large;">Heck, an affable revenant looking for answers</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell</span></p><p><span style="font-size: large;">Garazi, up and coming witch with a bird familiar</span></p><p><span style="font-size: large;">Genevieve, a dhampir alchemist</span></p><p><span style="font-size: large;"><br /></span></p><p><b><span style="font-size: large;">Events</span></b></p><p><span style="font-size: large;">Before leaving Veil's Nightside, the party made plans with Viktoria and Serafina to meet up with them before they went into hiding at Nightsong's family's inn. For their jaunt to the Nightside, Serafina had called in some favors with the graverobbers and resurrectionists of Veil; using her clout as the "Angel of the Graves," Serafina was able to get their drugged-into-insensibility bodies buried in shallow graves--complete with breathing tubes and signals to ring when they awoke from the effects of smoking the mysterious drug known as midnight bell.&nbsp;</span></p><p><span style="font-size: large;">Serafina and Viktoria had preparations to make for their departure, but before they left they arranged to meet with the party at the edge of Veil. Serafina had an emotional goodbye with Panthalassa--well, as emotional as she's capable of--and thanked Genevieve for saving Nightsong's life. Viktoria had analyzed the samples she took from Heck and Aria and had at least a little information for them both:</span></p><p><span style="font-size: large;">Heck was informed that he numbered among the undead; specifically, he was a revenant who had come back from the grave to seek vengeance on the man who slew him. When asked if revenants could survive the act of achieving revenge, Viktoria told him that sometimes that occurred, but she wasn't sure what mechanism enabled them to exist after their purpose was fulfilled.&nbsp;</span></p><p><span style="font-size: large;">Aria was told that she wasn't human either. Her exact categorization eluded Viktoria, but when she listened to the sample of Aria's flesh instead of just looking at it, she heard "the discordant song" of Aria's being. This led her to conclude that Aria was an eldritch creation of an entity from the Outer Dark. Viktoria advised her to seek cultists who served such abominations to learn more.</span></p><p><span style="font-size: large;">Viktoria also gave Panthalassa a mechanical doll to try to get to Pendleton so they could communicate over the distance.</span></p><p><span style="font-size: large;">Nightsong said her goodbyes as well, and had presents for each member of the group:</span></p><p></p><ul style="text-align: left;"><li><span style="font-size: large;">Heck was given a harmonica with instructions on how to play "Man of Constant Sorrow."</span></li><li><span style="font-size: large;">Genevie was given a bottle of miscellaneous pills and the promise that Nightsong "owed her one" for bringing her back from death's door.</span></li><li><span style="font-size: large;">Garazi was given Adrian Vergara's silver calling card case, which she had picked out of his pocket.</span></li><li><span style="font-size: large;">Aria was given two lipsticks--Whore of Babylon and Scarlet Woman were the two shades.</span></li><li><span style="font-size: large;">Daytona was tossed a sack of slot machine tokens for a future trip to Lakona.</span></li><li><span style="font-size: large;">Willard was given a pile of cat comics and&nbsp;King Beebo was handed a dangerous-looking gun.</span></li><li><span style="font-size: large;">Panthalassa was told that Nightsong had commissioned a nude drawing of Thomasina, but she was actually given a daguerreotype of Serafina and Nightsong side by side, their faces tilted toward each other.&nbsp;</span></li></ul><p></p><p><span style="font-size: large;"></span></p><p><span style="font-size: large;">With all parting words exchanged, Nightsong, Serafina, and Viktoria rode off in the direction of the mountains. The group traveled south to Hemlock Hollow.</span></p><p><span style="font-size: large;">When they arrived, Garazi went to her family's house on the outskirts of town to prepare them for meeting her new friends the next day. In the meantime, the group decided this was a fine time to spend some of their loot. Unfortunately, Daytona had a run-in with a villain from his past in the form of Wagner Highcross--a gunslinging vampire responsible for more than one massacre. Of course, when Wagner made a crack about Catarina, Daytona lashed out and tried to punch his nemesis. Wagner sidestepped the blow and pushed Daytona to the ground. Daytona went for his gun and shot Wagner, but being a vampire he was not too bothered by that. Besides, that's probably just how he and Daytona say "hello."</span></p><p><span style="font-size: large;">The rest of the group came running out of the shop to Daytona's aid, but Wagner wasn't looking for a fight--he even tried to make the group's acquaintance, but obviously they weren't interested. Genevieve did turn on the charm; through her maneuverings, they were able to learn that the reason Wagner was in town was that he was scouting out who was pledging their efforts to which side of the Hellwar on behalf of Countess Alcesta von Karlok. Wagner eventually stalked off, but the group added him to the every-growing list of things to worry about.</span></p><p><span style="font-size: large;">The next day, the group descended on Garazi's family for an evening of feasting and the kind of domestic joys they hadn't had the opportunity to be part of for some time. Of course, in the morning, it was back to the business of adventuring.</span></p><p><span style="font-size: large;">The group's attempt to meet with Helena Graymalk was stymied, but they were spotted by Lorelei Graymalk, who brought them into a private sitting room for tea. Lorelei did her best to answer their questions in her mother's stead. In particular, they got the lowdown on Grigori Trask, who was using a Church-endorsed assassin named Maxim Lukash, aka "The Lash," to track down the group. Lorelei was also able to tell them that Hemlock Hollow was experiencing a spate of burglaries related to necromantic items of power. Among those she pointed out who might hold such artifacts were Ivy Valerio, a local spiritualist medium, and the Ushers...who Panthalassa already suspected were involved with the attack on her family.</span></p><p><span style="font-size: large;">The group was leery of approaching the Ushers, so they went to Ivy Valerio's House of Spirits first. Their questions made Ivy immediately suspicious, but she was happy to take their money and summon the spirits of various folks they had killed, such as Valancourt Carathis, Markos Delarosa, and Darvala Kohn. When the lights dimmed, Ivy was able to summon the specters of the departed within a cloud of hissing smoke and compel them to answer a few questions that were put to them. The group received a lot of intelligence in these seances, but it will be up to them to sift that information in the future.</span></p><p><span style="font-size: large;">With no other avenues left open to them, they decided it was time to pay a visit to the House of Usher. The house was dilapidated; some of the upper floors listed to the side, some portions of the foundation had sunken in, and a large crack ran down the face of the house. The man carrying a candelabra who answered their knock was also in danger of collapsing; he was seemingly ancient and, like Panthalassa, he was missing his left arm. He brought them inside and related that the Ushers had recently suffered an attack by hooded miscreants. He told them that the attackers had amputated his arm and made off with it. He also told them that the skull masks used by the Ushers in their necromantic rituals were taken as well.&nbsp;</span></p><p><span style="font-size: large;">Given the timeline of events, it meant that the Ushers were not responsible for the attack on Panthalassa and the Sabbaths; rather, the folks who had stolen the masks from the Ushers were responsible for the attack Panthalassa had survived.</span></p><p><span style="font-size: large;">When asked about the nature of the ritual that the Ushers undertake, the man brought them down into the basement. In a sealed chamber they saw a glass coffin holding the body of a red-headed woman in repose. The man explained that the body before them was Madeline Usher and that their rites involving the skull masks kept her in a state of unnatural slumber. Asked why Madeline needed to be kept in torpor, he told them that Madeline Usher was the first to master the arts of magic--and that her mastery had both given her the destructive power of a god and driven her hopelessly insane. If she should awaken, the man believed she would destroy the entire world.</span></p><p><span style="font-size: large;">The group now had a reason to find the necromantic thieves and return the masks to the Ushers.</span></p><p><span style="font-size: large;">The Ushers had tried to follow the thieves through the cemetery behind their house, but they disappeared without a trace and were not seen emerging from the burial grounds. The group decided to take a look for themselves. In the cemetery, they noticed that many of the gravestones and crypts were marked with the symbol of a compass atop a skull. Genevieve recognized the symbol as the mark of a supposedly defunct secret society known as the Fraternite du Cadavre. When Daytona pulled the left arm of an angelic statue that had the Fraternite's symbol on its base, they heard a rumbling from a nearby crypt.</span></p><p><span style="font-size: large;">Peering inside, they saw that a secret passage leading down into the darkness had opened. Lighting a lantern, they descended...</span></p><p><span style="font-size: large;">We'll find out what they discover next time.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/1749049004123520231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/1749049004123520231'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/the-decrepitude-of-usher-house.html' title='The Decrepitude of the Usher House'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvgL5x3eb1etwLydJdqOQs8T2jlICsPZAeCJaMg-CvaZce6c3swUsgdHJK9MGKCp90SSA_6tfWFyTulK3iBgpbTgEwQAUg9IhuMYVCJ1VWTFET5-vLwhto75mL_5KD5xsziqmkKX6B2s63fN6WbQQafil1ytKKTubWL6TKEZwoU8WUD3rYuQP4-bqSWeA/s72-c/fraternite%20du%20cadavre.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-660586379728007385</id><published>2024-09-18T23:40:00.001-04:00</published><updated>2024-09-18T23:40:26.716-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bad books for bad people"/><category scheme="http://www.blogger.com/atom/ns#" term="forbidden tomes"/><title type='text'>The Shadow on the Glass</title><content type='html'><p style="text-align: left;"><a href="https://badbooksbadpeople.com/episodes/episode-79-the-shadow-on-the-glass-lovecraftiana-meets-victoriana-and-gets-cheeky"><b><span style="font-size: large;"></span></b></a></p><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih3z_MWEm7crHaqiyl_fxEQRM-xcZzYuxsyX6r76JjEOvZIjsVusgIyql8RJD2ucx_-j8zCN_YFgIeaz5uxwT_797lKWYYt-cRKfLDtdL0Wggmsipkix-3J_ZviEjG90Hx4CoXztVtqEKyC0UMkYZS_kIVte8WUIfpAXelQSjnvS3K1bbmv0ZeRtvRhEs/s1400/shadowontheglass-bbfbp-cover.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1400" data-original-width="1400" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih3z_MWEm7crHaqiyl_fxEQRM-xcZzYuxsyX6r76JjEOvZIjsVusgIyql8RJD2ucx_-j8zCN_YFgIeaz5uxwT_797lKWYYt-cRKfLDtdL0Wggmsipkix-3J_ZviEjG90Hx4CoXztVtqEKyC0UMkYZS_kIVte8WUIfpAXelQSjnvS3K1bbmv0ZeRtvRhEs/w200-h200/shadowontheglass-bbfbp-cover.jpg" width="200" /></a></span></b></div><b><span style="font-size: large;"><a href="https://badbooksbadpeople.com/episodes/episode-79-the-shadow-on-the-glass-lovecraftiana-meets-victoriana-and-gets-cheeky">Bad Books for Bad People, Episode 79: The Shadow on the Glass</a></span></b><p></p><p><span style="font-size: large;">Outside of your hosts’ beloved Warhammer 40k novels, can tie-in game fiction be good? Jack and Kate aim to find out by discussing The Shadow on the Glass, a 2024 novel that pairs podcast-favorite author Jonathan L. Howard with the Call of Cthulhu roleplaying game.</span></p><p><span style="font-size: large;">Where are all of London’s fanciest spiritualists and psychics disappearing to? Can an A-team still be an A-team if the “a” stands for accountants and academics? Is there a bit of rugose cone inside all of us, really? All these questions and more will be explored in this episode of the podcast.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/660586379728007385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/660586379728007385'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/the-shadow-on-glass.html' title='The Shadow on the Glass'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih3z_MWEm7crHaqiyl_fxEQRM-xcZzYuxsyX6r76JjEOvZIjsVusgIyql8RJD2ucx_-j8zCN_YFgIeaz5uxwT_797lKWYYt-cRKfLDtdL0Wggmsipkix-3J_ZviEjG90Hx4CoXztVtqEKyC0UMkYZS_kIVte8WUIfpAXelQSjnvS3K1bbmv0ZeRtvRhEs/s72-w200-h200-c/shadowontheglass-bbfbp-cover.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-4127474394817983906</id><published>2024-09-15T22:38:00.000-04:00</published><updated>2024-09-15T22:38:37.383-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>The Myrastopol Gala</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7gHKmWEcsBXw4DJlrukb2BQ2wFOS1kXFpeHKWyvRlh6ahjyhNLYpyl95kclL3utcEcYnawGe-wDKV5psiIr0t053w0vOjpZOvxGvdpfmLu6mCOaLJADQF40NXuaGy__giaZCcQW8RpfkBoQ16cmAU_o0669-mD6UHPiGwS4UqX3CAjzAdsIs1Xq_lZ2I/s1600/Gala%20Invitation.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="1143" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7gHKmWEcsBXw4DJlrukb2BQ2wFOS1kXFpeHKWyvRlh6ahjyhNLYpyl95kclL3utcEcYnawGe-wDKV5psiIr0t053w0vOjpZOvxGvdpfmLu6mCOaLJADQF40NXuaGy__giaZCcQW8RpfkBoQ16cmAU_o0669-mD6UHPiGwS4UqX3CAjzAdsIs1Xq_lZ2I/s320/Gala%20Invitation.jpg" width="229" /></a></span></div><span style="font-size: large;">Last Friday's Savage Krevborna adventure tied up a major arc in the campaign: the characters had been looking for the missing Viktoria Frankenstein and Serafina, and they finally caught up with them.</span><p></p><p><span style="font-size: large;"><b>Characters</b></span></p><p style="text-align: left;"><span style="font-size: large;">Aria, a paladin struggling with her true nature</span></p><p style="text-align: left;"><span style="font-size: large;">Heck, an affable revenant looking for answers</span></p><p style="text-align: left;"><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p style="text-align: left;"><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell</span></p><p style="text-align: left;"><span style="font-size: large;">Garazi, up and coming witch with a bird familiar</span></p><p style="text-align: left;"><span style="font-size: large;">Genevieve, an alchemist with a secret</span></p><p style="text-align: left;"><span style="font-size: large;">Willard Corn and King Beebo, a farmer and his monkey</span></p><p style="text-align: left;"><span style="font-size: large;"><br /></span></p><p style="text-align: left;"><span style="font-size: large;"><b>Events</b></span></p><p style="text-align: left;"><span style="font-size: large;">With their invites in hand, the group was off to the Myrastopol Gala in all their mask'd finery with the purpose of tracking down Viktoria and Serafina. Once inside the seemingly endless house, their invitations were taken by a fop called Sebastian Lee, who checked them for authenticity. Sebastian Lee explained that the party beyond the "Limbo" foyer was taking place in eight rooms, each of which was themed after a different circle of Hell. Additionally, Lee gave each of them a key to a private room upstairs should they wish to pursue more clandestine pleasures.&nbsp;</span></p><p style="text-align: left;"><span style="font-size: large;">Nightsong linked the party's minds via telepathy and suggested that they split up to increase their chances of running into Serafina and Viktoria.</span></p><p style="text-align: left;"><span style="font-size: large;">Garazi, Heck, and Nightsong went to the Fourth Circle because they had been told that there was a dancefloor in that room and Garazi was dead-set on dancing with a cute boy. This meant that Nightsong was now dead-set on helping Garazi dance with a cute boy. They were in luck; Nightsong spotted someone she knew, though he was surrounded by a knot of women who were clearly tripping over themselves to win his favor. That did not deter Nightsong, who hip-checked and elbowed her way into the circle with Garazi in tow.&nbsp;</span></p><p style="text-align: left;"><span style="font-size: large;">The man at the center of the women was Adrian Vergara, whom Garazi and company had released from a bestial curse. After a little small talk, Nightsong accused Adrian of poor manners because there he was, in front of a beautiful woman like Garazi, and he hadn't even asked her to dance. Embarrassed, Adrian was happy to escort Garazi to the dancefloor. They talked while they danced and Garazi learned that Adrian had spoken to Lady Adele Kincaid, a noblewoman of his acquaintance, but her personality seemed drastically different than what he remembered; where Lady Adele was vivacious and bubbly, she was now deadpan and monotone. Since Lady Adele's physical description matched the disguise they believed Serafina to be wearing, Garazi was sure that Serafina was somewhere in the gala. Garazi relayed this information to the rest of the group.</span></p><p style="text-align: left;"><span style="font-size: large;">Over in the Fifth Circle, Willard found himself across a chessboard from Nathaniel "Bear" Farrowhawk, the captain of a mercenary band that the group had fought on the beach of Blyman's Cove. With a little help from King Beebo's advice, Willard was able to snatch a win away from Bear Farrowhawk. While they played, Bear mentioned that he had found some "weird machinery" in an unused kitchen pantry. Willard relayed this information as well, and the pantry was marked as a place to be explored later.</span></p><p style="text-align: left;"><span style="font-size: large;">In the perpetual feast of the Third Circle, Genevieve encountered dowager Valtina Wosek, who was reclining in a chair with her swollen feet resting on a footstool. Valtina Wosek gestured for her to approach and requested that Genevieve refill her plate from the foods on offer. Genevieve returned with a plate full of decadent delights, which pleased Valtina enough for her to engage in further conversation. Valtina regaled Genevieve with a story about Adele Kincaid; she said that they had made plans to pray in the chapel, but Adele had not shown up. She also mentioned that Adele showed a strange interest in the crypts below the chapel, even going so far to ask Valtina if there was an available map of the crypts. This also sounded like a disguised Serafina, so the crypts were put on the list of places to check out.</span></p><p style="text-align: left;"><span style="font-size: large;">In the Second Circle, Aria saw a number of people engaged in carnal acts or watching other people engaging in carnal acts. She made the acquaintance of Cassie Mabcrowe, a professor at the Malcovat, who reclined on a sofa and was attended by a number of shirtless men who were fanning her, feeding her grapes, and rubbing her feet. Cassie offered for Aria to join her on the sofa and happily shared her attendants' services. As they talked, Cassie revealed that she had recognized Viktoria Frankenstein, even though she was wearing an imp costume. This was also shared with the group and filed away.</span></p><p style="text-align: left;"><span style="font-size: large;">Daytona and Panthalassa made their way to the Eighth Circle where they had an unfortunate run in with the hated Erasmus Feist and his currently less-hated sister Severina. After tense words were exchanged, Severina disclosed that she had a piece of information they might want, but there was a price: if they wanted her to spill, Panthalassa would have to dance with Erasmus. Daytona, a true friend and gentleman, turned on the charm and made a counteroffer: he proposed to dance with Severina instead. She agreed, and after their dance she told them that they she had found a laboratory in an empty attic room. The lab was added to the growing list of places to explore.</span></p><p style="text-align: left;"><span style="font-size: large;">The group reconvened and then reconfigured who was with who so they could follow the leads they had picked up. Genevieve was able to determine that the laboratory had recently been used to concoct a novel sedative poison. The weird machinery seemed like it had been used to craft arcane communication devices that could be hidden in ragdolls. In the crypts, they found one of the steel caskets that Viktoria had stored her replicated bodies in, but this one was already open and empty.</span></p><p style="text-align: left;"><span style="font-size: large;">Meanwhile, someone in a green outfit bumped into Panthalassa and pressed a note into her hand before disappearing into the crowd. The note told her to go to a specific room, alone, if she wanted to see Viktoria and Serafina alive. Panthalassa followed the instructions, but their was no answer to her knock on the door. She ventured inside and then felt the cold barrel of a gun pressed to the back of her neck. Luckily, her ambusher recognized her--it was Viktoria Frankenstein, in the flesh. Serafina emerged from where she was hiding under the bed. What followed was a combination of tearful reunion, exchange of recriminations, and a whole lot of concern over Panthalassa's missing arm.</span></p><p style="text-align: left;"><span style="font-size: large;">Viktoria also explained that the empty coffin was due to someone releasing her double prematurely. The double, she reported, was now insane and bent on her destruction. The group assembled in Viktoria and Serafina's rooms, so Panthalassa's new friends got to meet her old friends and Nightsong had her reunion with her partner. The group resolved to help Viktoria kill her double. Returning to the gala, they spotted the double and were spotted by her in turn--she ran outside and darted into an ice maze.</span></p><p style="text-align: left;"><span style="font-size: large;">The double led them on a merry chase, but they caught up to her at the center of the maze. The False Viktoria promptly shot the Real Viktoria with a dart gun loaded with the novel sedative, rendering her unconscious. False Viktoria barraged the area with arcing electricity. Nightsong punched Viktoria in the jaw, but was knocked unconscious (and was heavily wounded) by the electrical field that surrounded her. Nightsong was brought back from death's door by Genevieve, who also put in a lot of work keeping the group unfazed by the constant electrical shocks arcing about.</span></p><p style="text-align: left;"><span style="font-size: large;">The battle became even more complicated when Church assassins associated with Grigori Trask arrived. These agents were all women who belonged to "The Lash," and they were clad green dresses and armed with bladed fans. Heck was able crush False Viktoria's head between his hands, but they weren't out of the woods yet. Complicating things further, Patchwork Jack burst through one of the ice walls, but he was surprised that one of his mighty blows did nothing to Heck. Serafina threw Heck a syringe; Heck plunged it into Patchwork Jack--the drug inside caused Patchwork Jack to "awake" from the Nightside, taking him out of the fight. The rest of the Lash were then cleaned up. The group learned that Genevieve was a dhampir when she healed her wounds by drinking one of the Lash assassins dry. In recognition, Daytona also drained one of the Lash agents.</span></p><p style="text-align: left;"><span style="font-size: large;">The fight over, Viktoria was caried back to their chambers to recover and Nightsong got to be nursed a bit by Serafina. When Viktoria was roused, she took samples of flesh from Heck and Aria to help determine a starting point to explain their strange existences; a sample was taken from Panthalassa so Viktoria could begin growing her a new arm. Garazi squeaked in a few more dances and the group began to plan their next move now that the initial task that had brought them together was now completed.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/4127474394817983906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/4127474394817983906'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/the-myrastopol-gala.html' title='The Myrastopol Gala'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7gHKmWEcsBXw4DJlrukb2BQ2wFOS1kXFpeHKWyvRlh6ahjyhNLYpyl95kclL3utcEcYnawGe-wDKV5psiIr0t053w0vOjpZOvxGvdpfmLu6mCOaLJADQF40NXuaGy__giaZCcQW8RpfkBoQ16cmAU_o0669-mD6UHPiGwS4UqX3CAjzAdsIs1Xq_lZ2I/s72-c/Gala%20Invitation.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-6688290169371899858</id><published>2024-09-10T22:13:00.000-04:00</published><updated>2024-09-10T22:13:08.550-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>The Sting of Inevitable Betrayal</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmzleKARGuruYNJXFbNDorIcNBdqp7vj-giWBkTUwDH9rKoNrM97f_xVW5gacR_fKC1I_qHiZ4MYE8hk1G_KwGkhN4Uhm-aH1IpVz3iBmgXk8tGDMOCU7mABEyx8qY239HMMmv5XqhclqGIOFrB7T-ZSqkiHscSTqfa9BdbP7JnfHyf9V1bPshENSeOmc/s468/gw-0012.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="468" data-original-width="380" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmzleKARGuruYNJXFbNDorIcNBdqp7vj-giWBkTUwDH9rKoNrM97f_xVW5gacR_fKC1I_qHiZ4MYE8hk1G_KwGkhN4Uhm-aH1IpVz3iBmgXk8tGDMOCU7mABEyx8qY239HMMmv5XqhclqGIOFrB7T-ZSqkiHscSTqfa9BdbP7JnfHyf9V1bPshENSeOmc/s320/gw-0012.jpg" width="260" /></a></span></div><span style="font-size: large;">Another heist adventure this time, but as opposed to the last one in Lakona--which was a loud, busy location--this one required more planning and stealth. Which may or may not have worked out. Either way, I got to introduce this group to Pietra Sangino, the most hated npc across all Krevborna campaigns she has appeared in. Some of these fools even trusted her! Now they have a reason not to make that mistake again.</span><p></p><p><span style="font-size: large;"><b>Characters</b></span></p><p><span style="font-size: large;">Aria, a paladin struggling with her true nature</span></p><p><span style="font-size: large;">Heck, an affable revenant looking for answers</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell</span></p><p><span style="font-size: large;">Garazi, up and coming witch with a bird familiar</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">When we last left off, the party members were emerging from the druggy haze of "toiling the midnight bell" only to find that they were being watched by a woman willing to trade their services for the two remaining invitations they needed to get into the Myrastopol Gala. That woman? The legendary artist Pietra Sangino. Her offer? She would give the party the gala tickets if they stole one of her paintings from the gang that currently had it in their possession.</span></p><p><span style="font-size: large;">She told them that the painting was in the clutches of the Butcher Boys, a thuggish gang of extortionist dwarves who act as muscle for hire in Veil. The painting was a portrait of Helena Graymalk, the leader of the powerful Graymalk clan of witches. Also, Pietra was clear that she didn't care if the painting came back in one piece or in scraps--as long as she could verify that the Butcher Boys didn't have it, she would be happy. The painting was being held in the Butcher Block, one of the Boys' hideouts. When asked by the group if the painting was magical, she replied "Of course not." She was, predictably, lying.&nbsp;</span></p><p><span style="font-size: large;">Panthalassa also requested that Pietra paint a small paper ship black so that it would match the <i>Dawnrazor</i>. A potential gift for Thomasina Laurant at a later date? Meanwhile, the group also saw that she was currently working on a painting of a three-headed chimera. Folks, we call that <i>foreshadowing</i> in the business.</span></p><p><span style="font-size: large;">The Butcher Block was surrounded by a tall stone wall, but that couldn't stop Garazi's bird familiar from scouting the compound. She discovered that there were two buildings inside: a fortified house and a large stable. Txori was also able to spot two Butcher Boy guards posted in different locations with crossbows at the ready. From her familiar's overview, Garazi was able to determine that the area under the least surveillance was the easternmost wall by the stable.</span></p><p><span style="font-size: large;">The group also knew that the Butcher Boys were sending and receiving ravens bearing messages to and from the Butcher Block. Having Garazi's familiar follow the ravens netted them knowledge of the gang's correspondents: they were in contact with the local army under the leadership of Sonja Barbarez. Aria chatted up a guardsman at the cathedral Sonja had commandeered as her garrison; she learned that Sonja Barbarez was gathering an army to march on behalf of the demon lord known as Legion. The group had considered pitting the Butcher Boys against the Legion forces, but now it seemed that they were allied--so another tactic was needed.</span></p><p><span style="font-size: large;">Meanwhile, Daytona, Panthalassa, and Nightsong were studying the nearby streets to see if the Butcher Boys had patrols or reinforcements nearby. They didn't, but the group did notice that they were being trailed by someone who was keeping to the back alleys. They executed a pincer maneuver to sandwich whoever was shadowing them--and their "prey" turned out to be Patchwork Jack, the highly intelligent corpse golem who had caused Viktoria Frankenstein and Serafina to flee their chateau in Creedhall in the first place.&nbsp;</span></p><p><span style="font-size: large;">Patchwork Jack tried to get Panthalassa and company on his side, hoping to get them to give up Viktoria so he could claim his "legacy" (he believed that the "Frankenstein organ" attached to Viktoria and Pendleton's brains was rightfully his as the true Frankenstein "heir") but he was having no luck. After realizing that his gambit was doomed to failure, he shouldered past Panthalassa and stalked off into the labyrinth of back alleys.</span></p><p><span style="font-size: large;">A plan for the art heist was hatched: Nightsong would link all their minds so they could communicate telepathically, then Heck and Aria would scale the wall, head into the stables to release the Butcher Boys' war ponies as a distraction. Things went according to plan until Aria and Heck realized that there were rooms to explore inside the stables--which got them into trouble. They managed to not alert the stableboy to their presence, but when Heck tried to sneak past a "man" "sleeping" on the stairs it turned out that the man was a doppelganger (he was the gang's spymaster) and that he was only playing possum. He stabbed Heck unexpectedly, incapacitating him.&nbsp;</span></p><p><span style="font-size: large;">However, before the doppelganger could strip Heck of his clothes and steal his identity, Aria rushed in and conveyed the situation to the rest of the group via telepathy, so they all came over the wall and ran to Heck's aid. Nightsong punched the doppelganger in the jaw, bouncing his head off of the stairs in the barn. Daytona, now wielding a magical rapier instead of his usual pistol to avoid unnecessary noise, finished the spymaster off by skewering him through the heart. Heck's wounds were healed, but the group were shaken by this early brush with death. Still, they decided to push on.</span></p><p><span style="font-size: large;">Nightsong knocked out the stablehand so he couldn't raise the alarm and Panthalassa took out the crossbow-wielding guard. In another bedroom above the stables, they found Thorik Haval--a fence who helped dispose of the gang's stolen goods. Unwilling to take on a group of well-armed intruders, Thorik allowed himself to be bound and gagged. However, before they trussed him up, he told them a few choice bits of intel in hopes that it would stay their hands and keep his throat un-slit: he informed them that the painting was located in the garret room at the top of the tower attached to the house and that they should avoid the bedroom south of his because it was the domain of "Gowan," whom Thorik suspected of being a demon on loan from the Legion forces.</span></p><p><span style="font-size: large;">Finally, they were able to enact their plan of letting loose the ponies and causing some distracting chaos! And--it worked; Butcher Boys spilled out of the house to round up their wayward ponies, which gave the party clear entry into the safehouse. Making their way up to the garret entailed fighting another guard, whom they interrupted while reading <i>Love's Fatal Alchemy</i>, a spicy romance novel.&nbsp;</span></p><p><span style="font-size: large;">He was dealt with, but as they ascended they woke Leopold Daskin, the dwarf-in-charge of this location's operation, and Darvala Kohn, a cambion sent by Legion's army to seduce Leopold and get him to give them the painting. (The Legion forces wanted to get ahold of the painting because it was magical and could potentially be used to control or influence Helena Graymalk, possibly even getting her to switch sides from Satan to the unholy triumvirate opposing him in the "Hell War.") During the fight, Garazi's conjured chains did a tremendous job of locking the pair down while the rest of the group proceeded to murder them.</span></p><p><span style="font-size: large;">At the topmost level of the tower, the group located the portrait of Helena Graymalk and cut it from its frame. They noticed that the woman appeared to move on the canvas; despite what Pietra had told them, the painting was indeed magical. Upon returning the painting to Pietra Sangino, the artist promptly turned on them because she knew that there was a price on their heads. She had finished the chimera she had been painting while they discussed terms days before--but now the beast emerged from the frame and attacked!</span></p><p><span style="font-size: large;">They slew the chimera--when it died it turned into a puddle of oil paints--and Panthalassa managed to wound Pietra with a necrotic bolt. Pietra ran and touched one of her landscape paintings, which transported her magically to that place. Daytona attempted to follow, but he didn't possess the knack for traveling through the painting. With Pietra gone, the group proceeded to trash her studio. However, she had left the coveted invitations she had promised them on a table--alongside a paper ship she had painted black at Panthalassa request.</span></p><p><span style="font-size: large;">Next time--the gala awaits.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6688290169371899858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6688290169371899858'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/the-sting-of-inevitable-betrayal.html' title='The Sting of Inevitable Betrayal'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmzleKARGuruYNJXFbNDorIcNBdqp7vj-giWBkTUwDH9rKoNrM97f_xVW5gacR_fKC1I_qHiZ4MYE8hk1G_KwGkhN4Uhm-aH1IpVz3iBmgXk8tGDMOCU7mABEyx8qY239HMMmv5XqhclqGIOFrB7T-ZSqkiHscSTqfa9BdbP7JnfHyf9V1bPshENSeOmc/s72-c/gw-0012.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-7407566396011383835</id><published>2024-09-08T21:14:00.000-04:00</published><updated>2024-09-08T21:14:46.416-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="creedhall"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="npc"/><title type='text'>Patchwork Jack</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZwPbxSqdtfQ4aQYatN60NGGwUYGaIpGQtfyNspdcrf8Tp8_kZo5Wzx9whF-kp0cUOM68NsSGb584mw7yZLWsrnKOu4f4TJBgnYPvUQlB3_UuljZ-n-eTOIjov4thPMeCZR908ODAsi6I1VRsy6odcK1tt87kYSi84cdI4pJZRj65xzA6JZE77vabXRcA/s960/alexander-grey-_QcaAkYeuC4-unsplash.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="960" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZwPbxSqdtfQ4aQYatN60NGGwUYGaIpGQtfyNspdcrf8Tp8_kZo5Wzx9whF-kp0cUOM68NsSGb584mw7yZLWsrnKOu4f4TJBgnYPvUQlB3_UuljZ-n-eTOIjov4thPMeCZR908ODAsi6I1VRsy6odcK1tt87kYSi84cdI4pJZRj65xzA6JZE77vabXRcA/s320/alexander-grey-_QcaAkYeuC4-unsplash.jpg" width="213" /></a></span></div><span style="font-size: large;">Creedhall’s most powerful villain is Patchwork Jack, a corpse golem gifted with a genius for invention.</span><p></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Patchwork Jack</b></span></p><p><span style="font-size: large;">Patchwork Jack is a towering flesh golem built from corpses and other refuse of the charnel house. Patchwork Jack is both Viktoria Frankenstein’s greatest scientific triumph and her greatest failing. Through some quirk of his creation, Patchwork Jack was endowed with a particularly fine mind. He learned quickly, becoming Viktoria’s laboratory assistant and collaborator.&nbsp;</span></p><p><span style="font-size: large;"><span style="white-space: normal;"><span style="white-space: pre;"> </span>However, it was soon clear that Patchwork Jack was only interested in using his scientific genius for evil ends; unable to cope with the prospect of her creation’s desire to use his inventions to acquire and wield tyrannical power, Viktoria Frankenstein cast him out of Chateau Frankenstein and bade him never to return.&nbsp;</span></span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Appearance:</i></b> His hulking, mismatched form and the stitches that cover his body evidence his origins from among the dead remains of a variety of human beings.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Personality: </i></b>The machinery of life and the inner workings of the mind fascinate him.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Motive: </i></b>He desires a laboratory of his own that would allow him to create an army of corpse golems, take Chateau Frankenstein by force, and kill his “mother.”</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Flaw:</i></b> Despite his formidable intelligence, a bestial rage boils just under the surface of his cadaverous flesh.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/7407566396011383835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/7407566396011383835'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/patchwork-jack.html' title='Patchwork Jack'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZwPbxSqdtfQ4aQYatN60NGGwUYGaIpGQtfyNspdcrf8Tp8_kZo5Wzx9whF-kp0cUOM68NsSGb584mw7yZLWsrnKOu4f4TJBgnYPvUQlB3_UuljZ-n-eTOIjov4thPMeCZR908ODAsi6I1VRsy6odcK1tt87kYSi84cdI4pJZRj65xzA6JZE77vabXRcA/s72-c/alexander-grey-_QcaAkYeuC4-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-6783579027104136213</id><published>2024-09-03T22:21:00.000-04:00</published><updated>2024-09-03T22:21:19.970-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="grail tombs"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="npc"/><title type='text'>Lithka</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_54NizRMykotjSilJP7IeKQxI5-IVvyAIW0bxHG9JLXpIjBI0l_5fThbkcE_4fPspS1a7GNzl3v60PmR69U4UxY3NRiIr6-egahU7BjY-OwwwzBSHS5KJcyqKv9TRAfmvCllcbpkiKwnGuNbn13SWJ7v-w7X0ryxeywZvmyEtrM9FsPr5XL4P7fMMWs/s960/jon-butterworth-pxhKYRe_SSw-unsplash%20(1).jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="960" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_54NizRMykotjSilJP7IeKQxI5-IVvyAIW0bxHG9JLXpIjBI0l_5fThbkcE_4fPspS1a7GNzl3v60PmR69U4UxY3NRiIr6-egahU7BjY-OwwwzBSHS5KJcyqKv9TRAfmvCllcbpkiKwnGuNbn13SWJ7v-w7X0ryxeywZvmyEtrM9FsPr5XL4P7fMMWs/s320/jon-butterworth-pxhKYRe_SSw-unsplash%20(1).jpg" width="213" /></a></span></div><span style="font-size: large;">The Grail Tombs’ most powerful villain is Lithka, the last ruler of the Vlaak Empire.</span><p></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Lithka</b></span></p><p><span style="font-size: large;">Empress Lithka, last sovereign of the Vlaak Empire, continues to exist as an undead creature long after the fall of her people. She toils within the Imperial Crypt, working steadily among the piles of eldritch machinery, books of magical theorems, and alchemical apparatuses that clutter her inner sanctum. Despite devoting her every moment to occult research, her forays into unwholesome avenues of magical inquiry are always hindered by her persistent madness. Lithka’s brilliant mind was ruined by a disordering insanity born from the traumatizing ritual that transformed her from a living Vlaak royal into an undead lich. Lithka is usually lost in a fog of madness, delirium, and repressed memories, but her rational mind sometimes reasserts itself, granting her fleeting moments of clarity. During her brief lucid phases, Lithka schemes of returning to the world above and reclaiming her place as empress of all she surveys. If she were to regain her sanity, Lithka would be a grave threat.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Appearance: </i></b>Her alien, corpse-like form is shrouded in the remains of a once-sumptuous gown.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Personality:</i></b> She behaves as if she still presides over an empire at the height of its power.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Motive:</i></b> She plots to remake the world in her own image to begin the second great age of Vlaak civilization.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • <b><i>Flaw:</i></b> Her mind is not what it was—she scrounges through the pieces of her fragmented memories seeking coherence.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6783579027104136213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6783579027104136213'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/lithka.html' title='Lithka'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_54NizRMykotjSilJP7IeKQxI5-IVvyAIW0bxHG9JLXpIjBI0l_5fThbkcE_4fPspS1a7GNzl3v60PmR69U4UxY3NRiIr6-egahU7BjY-OwwwzBSHS5KJcyqKv9TRAfmvCllcbpkiKwnGuNbn13SWJ7v-w7X0ryxeywZvmyEtrM9FsPr5XL4P7fMMWs/s72-c/jon-butterworth-pxhKYRe_SSw-unsplash%20(1).jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-6415672221554943659</id><published>2024-09-01T22:13:00.000-04:00</published><updated>2024-09-01T22:13:11.470-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>Looting Lakona</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHIaGi_FCSqexyFTShljDTkC3YGiWr0dUW6Rq-jA9xIXcIHhY8tVMdv0gP_QSQKEEIrK16qXXbQXKvgqdSVkFaM3za7UJT-6brGolhwN194meyQqM9vAEoUjNZaWTRN-PYld4J3YpUoXyAE23del-AHRMBtTPWP4Q2YwlZF5SSvkeywlJXXjz2SdKhcLw/s1500/LAKONA%20MENU.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1500" data-original-width="1500" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHIaGi_FCSqexyFTShljDTkC3YGiWr0dUW6Rq-jA9xIXcIHhY8tVMdv0gP_QSQKEEIrK16qXXbQXKvgqdSVkFaM3za7UJT-6brGolhwN194meyQqM9vAEoUjNZaWTRN-PYld4J3YpUoXyAE23del-AHRMBtTPWP4Q2YwlZF5SSvkeywlJXXjz2SdKhcLw/s320/LAKONA%20MENU.jpg" width="320" /></a></span></div><span style="font-size: large;">It was time to inject a new flavor into the campaign, so you know what that means: tiki!</span><p></p><p><span style="font-size: large;">Also, up to this point, the scenarios had been mostly site-based exploration so I changed things up by making this one more of an open-ended puzzle that could be solved through a variety of means. Although there was an objective they wanted to attain (steal invitations to a gala) there were a number of ways they could have gotten their hands on them. To be honest, I had no solution in mind as to how they could accomplish that goal; instead, I seeded the area with tools they could put together into whatever combination they thought would work and then we'd see what happened.</span></p><p><span style="font-size: large;"><br /><b>Characters</b></span></p><p><span style="font-size: large;">Aria, a paladin struggling with her true nature</span></p><p><span style="font-size: large;">Heck, an affable revenant looking for answers</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell</span></p><p><span style="font-size: large;">Willard Corn and Beebo, a farmer and a monkey</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">The characters traveled north aboard the <i>Dawnrazor</i>, where they would be set ashore so they could head toward Veil. Since Nightsong had paid to have Serafina's location scried by a seer, she was sure that Serafina and Viktoria were currently at the Myrastopol Gala--the "party that never ends." One problem remained in the matter of tracking them down: to attend the gala they would need invitations.&nbsp;</span></p><p><span style="font-size: large;">One way of getting invitations would be to win them at the high-stakes poker tournament currently underway at Lakona, a restaurant and casino located in Veil's Nightside. The Nightside could only be reached by indulging in the drug known as midnight bell. In an age now past, Veil had been a glorious Vlaak city, but it had since fallen into squalor and decay.&nbsp;</span></p><p><span style="font-size: large;">However, once the characters entered the safest-looking drug den they could find and "tolled the midnight bell," they fell into unconsciousness and awoke in the city's "Nightside"--a phantasmagorical version of Veil in which all the poverty and filth was replaced with glamour and opulence.&nbsp;Indeed, once in the Nightside the characters found that even their clothes had been transfigured into finery.&nbsp;</span></p><p><span style="font-size: large;">Getting to Lakona involved boarding a gondola and being poled down into a cave where employees wearing grass skirts, wooden masks, and jade amulets helped them disembark. After receiving a customary lei of pink and red flowers, the party found themselves confronted by the entrance to Lakona, which was a big wooden face that looked like a tribal deity or pagan spirit. As they approached the door, the guards flanking the face crossed their spears and bid the group listen to the voice of KAUA-PE. The wooden face began to speak, outlining Lakona's rules and wishing them luck at the gambling tables.&nbsp;</span></p><p><span style="font-size: large;">After crossing through the mouth, they observed that the interior of Lakona had an odd but consistent aesthetic.&nbsp;The space was lit by torches affixed to bamboo staves; old fishing nets and garlands of shrunken heads hung from the stalactites; the stone floor was carpeted by mats of dried grass and palm trees sprouted from the stone to stretch toward the ceiling; the sound of primitive drumming filled the air; a&nbsp;number of conspicuous wooden statues that resembled KAUA-PE sat in corners throughout the cavern.&nbsp;</span></p><p><span style="font-size: large;">The cavern spacious depth featured a number of dice tables, a bandstand, rows of strange copper machines that people were feeding rubles into, a bar area, and a number of doors leading to other amenities. Some doors were marked with a perimeter of skulls; these doors were off limits to anyone save for Lakona's staff.&nbsp;</span></p><p><span style="font-size: large;">Playing to win the invitations seemed out of the question, as none of them had any skill for gambling--which was evident after they to drag Daytona away from the slot machines. Instead, the group settled into a table in the bar area and ordered a king's ransom worth of fruity, rum-based cocktails from a menu of exotica. Aria and Nightsong were especially thrilled to have the chance to flirt with intoxication. Nevertheless, Nightsong was summoned away from her companions by a member of Lakona's staff because a patron had requested she play in the exclusive poker tournament. However, before she left the party, Nightsong cast a spell that would allow them all to stay in contact via telepathy.&nbsp;</span></p><p><span style="font-size: large;">It was resolved that Willard, Daytona, and Heck would check out a door on the right side of the complex, while Panthalassa and Aria would enter a room on the left side to see what was going on inside.&nbsp;</span></p><p><span style="font-size: large;">Willard, Daytona, and Heck found themselves in Lakona's spa area, where they were offered massages, time in the steam room, a dip in the hot springs, or a romp in the "pleasure dome." Heck and Willard balked at the experiences on offer, but Daytona stayed for a massage from a burly man who had been oiled to within an inch of his life. Once the massage was over, Daytona slipped into a staff-only room and discovered Lakona's laundry room. He was able to steal an outfit and mask that would enable him to blend in with the employees.&nbsp;</span></p><p><span style="font-size: large;">On the other side of Lakona, Aria and Panthalassa found themselves in a theater where members of the Skarnesti Circus were performing. They took seats just in time to see Zoskia Skarnesti introduce Melusine, the circus's exotic snake dancer, to the stage. Once the performance was over and the punters had left, Panthalassa re-made the acquaintance of the circus performers, including Dogface, who she had bested at a feats-of-strength competition. Dogface was particularly moved by Panthalassa's missing arm; he offered to rough up whichever villain had disabled her.&nbsp;</span></p><p><span style="font-size: large;">Because Panthalassa and Daytona had done a good turn for the circus in the past, they were easy to convince to aid the party now in Lakona. Besides, Zoskia explained, carnies would take any opportunity to get one over on the rubes. The circus folk proved to be very well-informed. They explained where Lakona's vault was and that the room directly before it was the security office where guards watched over the site via the KAUA-PE statues positioned throughout the caverns.&nbsp;</span></p><p><span style="font-size: large;">At this point, Nightsong checked in to describe the facsimiles of the prized invitations she had spied within a totem pole-shaped display case. Via telepathy, the group agreed to converge in front of the security office to make their play. The plan was for Panthalassa to use her magic to meld into the earth with Heck so they could burrow their way to the vault unobserved. Instead of finding themselves in the vault, however, they emerged in a long hallway that led to the vault. The vault's door was a wooden monstrosity carved to look like KAUA-PE.&nbsp;</span></p><p><span style="font-size: large;">When they got within ten feet of the doors, KAUA-PE opened his jaws and blasted a stream of fire down the hallway. Heck was able to duck and cover, but Panthalassa was severely burned by the flames. That plan was quickly abandoned. A new plan was hatched in its place: the group would attack the guard post from two sides to gain the jade amulets that would protect them from the fire trap on the vault's doors. The group, minus Panthalassa who was avoiding further injury but with the addition of Nightsong, burst in and subdued the guards.</span></p><p><span style="font-size: large;">Now armed with jade amulets, the group crossed the hallway to the vault easily. Panthalassa picked the lock and they all ventured inside, where rows of chests and a wardrobe held Lakona's loot. Unfortunately, the vault also held a large iron statue of a mariner--complete with diver's helmet and trident--which animated to protect Lakona's funds from thievery. The resulting battle for control of the vault was hard-fought: the mariner statue was difficult to damage, but it didn't seem to have any trouble damaging the adventurers. Ultimately, a combination of Aria's sword work (and the ice-curse of her elven blade), Nightsong's bolstering war chant (and her steadfast desire to punch things into submission with her gauntlet), and Daytona's sharpshooting (especially when backed by a little hellfire) won them the battle.</span></p><p><span style="font-size: large;">The group looted the vault of as many coins as they could carry, a magical rapier, a necklace, a deformed green statuette, and the coveted invitations.</span></p><p><span style="font-size: large;">Back out within Lakona, things were in chaos with guards descending to impose lockdown as the patrons panicked. Luckily, the Skarnesti Circus troupe was waiting to usher them out an unguarded back entrance. As they said their goodbyes and fled into the night, the midnight bell began to wear off and they found themselves safely back at the drug den with their loot.</span></p><p><span style="font-size: large;">However, <i>someone</i> was watching them from the shadows.&nbsp;</span></p><p><span style="font-size: large;">Who is it and what do they want? We'll find out next time.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6415672221554943659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6415672221554943659'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/09/looting-lakona.html' title='Looting Lakona'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHIaGi_FCSqexyFTShljDTkC3YGiWr0dUW6Rq-jA9xIXcIHhY8tVMdv0gP_QSQKEEIrK16qXXbQXKvgqdSVkFaM3za7UJT-6brGolhwN194meyQqM9vAEoUjNZaWTRN-PYld4J3YpUoXyAE23del-AHRMBtTPWP4Q2YwlZF5SSvkeywlJXXjz2SdKhcLw/s72-c/LAKONA%20MENU.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-6243336106755700863</id><published>2024-08-27T21:14:00.000-04:00</published><updated>2024-08-27T21:14:11.635-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>Blyman's Cove</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0N_IUa2acELKoKPeK19NQcxofPefhFhB5rujIVXuEEzDJvDOpylNKV82ftlWwDuRdqe41moDQPYXp-Zn_HejyudDUqZ2CzYUJAwm3p5peOKNGWq4ULNaKQKKAmnBS-yV5BV5AaxO5-5CgWNC0Y1LeUpnVHITK17hp4xFNmFQKOKLmHAmj49ISvGxFz_c/s640/thatphotoguynl--TsNjhAkCbY-unsplash%20(1).jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="427" data-original-width="640" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0N_IUa2acELKoKPeK19NQcxofPefhFhB5rujIVXuEEzDJvDOpylNKV82ftlWwDuRdqe41moDQPYXp-Zn_HejyudDUqZ2CzYUJAwm3p5peOKNGWq4ULNaKQKKAmnBS-yV5BV5AaxO5-5CgWNC0Y1LeUpnVHITK17hp4xFNmFQKOKLmHAmj49ISvGxFz_c/s320/thatphotoguynl--TsNjhAkCbY-unsplash%20(1).jpg" width="320" /></a></span></div><span style="font-size: large;">We left off last time with the characters in our Krevborna campaign on a beach, about to engage some soldiers, so we picked up with them on the beach, engaging said soldiers. We also got a reveal that actually took some of the players by surprise, which is gratifying because I worked hard to keep from spoiling it too early.</span><p></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Characters</b></span></p><p><span style="font-size: large;">Garazi, a young witch</span></p><p><span style="font-size: large;">Aria, a strange paladin</span></p><p><span style="font-size: large;">Heck, an affable revenant&nbsp;</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell</span></p><p><span style="font-size: large;">Willard Corn and Beebo, a farmer and a monkey</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">We last left our heroes at Blyman's Cove, on a rocky ridge overlooking the beach were the fearsome pirate man o' war&nbsp; <i>Dawnrazor</i> was careened and having its hull scraped clean of barnacles by the crew. The party had ventured here to find Captain Vanessa Laurant, who had the supernatural ability to track Pendleton Torst. Complicating the situation was the fact that Farrowhawk soldiers were hastily assembling a cannon on the ridge so that they could fire upon the vulnerable ship. Complicating matters even further was the fact that Aria had charged up to them and issued a challenge, earning the immediate ire of half of the soldiers.</span></p><p><span style="font-size: large;">Aria's plan <i>worked</i> in that four of the soldiers descended on her in a fury, but it <i>didn't work</i> as intended when the soldiers proved able to nearly fell her. As battle was joined, Garazi bound the soldiers still trying to get the cannon operational with magical chains. Beebo the monkey once again pulled a gun and began firing, much to everyone's continued astonishment. The group rallied and slew their foes--save for one officer who was grappled by Heck and bound in manacles by Panthalassa.&nbsp;</span></p><p><span style="font-size: large;">The group marched their captive down to the beach, where they were met by a line of pirates pointing muskets at them in suspicion. Luckily, Dandy John, the quartermaster of the <i>Dawnrazor</i>, recognized Daytona from his time delivering messages between Vanessa and Catarina. (In fact, Dandy John referred to Daytona as "the Countess's mailman.")&nbsp;</span></p><p><span style="font-size: large;">Since the arrival of more soldiers intent on massacring the pirates was immanent, Dandy John gave orders for the <i>Dawnrazor</i> to be made ready to sail with the arrival of the tide. There was one problem, though: the captain had led a number of pirates into the caves along the ridge, and Dandy John would not leave without her. (He surmised that the captain was busy killing potentially mutinous sailors in the caves since she had selected only disloyal pirates to accompany her.) Because time was of the essence, the group volunteered to venture into the cave to make the captain aware of what was going on outside.</span></p><p><span style="font-size: large;">The group quickly learned that Dandy John's supposition was correct when they found the first (of many) dead pirates just beyond the cave's entrance. Besides still-warm corpses, the group located several piratical shrines and a parrot flying around seeking an exit. When Panthalassa coaxed the parrot to land on her arm with some food, it said "The egg is in the seabird's next"--an uncanny echo of part of Viktoria Frankenstein's coded message to Panthalassa.&nbsp;</span></p><p><span style="font-size: large;">Due to Garazi's keen powers of perception, the group was able to avoid tumbling into a pit trap. Beyond the trap they witnessed the captain executing one of her errant crew...except the "captain" wasn't the captain they were expecting: instead of Vanessa Laurant, they had located Thomasina, Vanessa's adopted ward, who was now the acting captain of the <i>Dawnrazor</i>.&nbsp;</span></p><p><span style="font-size: large;">After explaining the situation unfolding outside to Thomasina, she told them she couldn't leave until she had accomplished a task that had been assigned to her. She led them to a strange stone chest in a&nbsp; dead-end corridor. The chest was decorated with skulls and bones that were inlaid into its surfaces. The top of the chest had many indentations in it and at the front were four levers. Each lever ended into a knob that was etched with a symbol; from left to right there was a devil's face, an octopus, a bottle, and a parrot. A bucket at the side of the chest held a number of pirate figures carved from wood.</span></p><p><span style="font-size: large;">Garazi made short work of the puzzle by placing fifteen of the pirate figures into the holes at the top of the chest and then pulling the lever marked with a bottle. <i>Fifteen men on a dead man's chest...yo ho ho and a bottle of rum</i>, indeed.</span></p><p><span style="font-size: large;">Solving the puzzle caused some stone to shift in the corridor, revealing a crawlspace. Beyond the crawlspace were a number of caverns. The first featured a small alchemical laboratory and ten large steel caskets. The room beyond held a single casket, which proved to be the resting place of another body that exactly resembled Viktoria Frankenstein. Thomasina began loading her pistol and asked Panthalassa if she wanted to wait in the other cavern while she did what she had been sent to do: put two bullets in Viktoria's head.&nbsp;</span></p><p><span style="font-size: large;">Back on the beach, the group boarded the <i>Dawnrazor</i> on Thomasina's invitation and convened to share information. Although she was sworn not to reveal the exact location, Thomasina divulged that Pendleton was safe on "the farm." The group initially thought "the farm" was a euphemism for a dirt nap, but she explained that Vanessa had an island farm where she was currently guarding Pendleton against the Frankenstein household's foes.&nbsp;</span></p><p><span style="font-size: large;">Aria, already under pressure due to revelations about her possibly otherworldly nature, became tired of the vagueness of the conversation and slammed a Vlaak cleaver into the captain's dinner table. Thomasina, though young, was still the captain of the vessel--in no uncertain terms, she reminded Aria of that fact. (They would later have a private talk in which Thomasina tried to pass on some advice for dealing with her rage and confusion.)</span></p><p><span style="font-size: large;">Later, Thomasina showed Daytona that she had kept all the wooden animals he had carved for her and let Panthalassa see that she still had the plants that she had sent along. She promised that there were more in her garden on the farm and plucked a rose, trimmed its thorns, and stuck it behind Panthalassa's ear.&nbsp;</span></p><p><span style="font-size: large;">Daytona also finally received word from Catarina. Although the message was garbled, he could make out that the Widow and Viktoria's servants had arrived in Lachryma seeking shelter. They had been shepherded there by Kassidy Durango.</span></p><p><span style="font-size: large;">Thomasina ferried them to Piskaro, where they were due to meet Nightsong at the Six-Legged Pig as per their plan. They found Nightsong in the company of what was possibly the most beautiful woman they had ever seen; weirdly, despite the heat, she was wearing a fur-lined dress but did not appear to be sweating. There were six armored knights stationed around the table, obviously there as the woman's protection. (Although, she needs no protection.)</span></p><p><span style="font-size: large;">Daytona knew that these "people" were vampires, but even he was shocked when the woman introduced herself as Alcesta von Karlok, whom they knew to be the most powerful vampire in Krevborna. What followed was a lot of fear and confusion. The group wanted to get as far away from Alcesta as possible, and lied to Nightsong to pry her away. (Alcesta, of course, discerned the lie--she can probably distinguish everyone's heartbeat in a five-mile radius.) Nightsong resented being deceived and interpreted their actions as choosing to go to Catarina instead of continuing their agreed-upon plan to find Serafina and Viktoria.</span></p><p><span style="font-size: large;">Acrimony was building, but got smoothed over. Although who knows how and when that might erupt again. Nightsong was able to explain that the seer she had paid to scry Serafina's location indicated that she was in Veil. All they had to do was travel there and begin a more focused search.&nbsp;</span></p><p><span style="font-size: large;">Next time, they arrive in the dangerous and ruined city of outlaws.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6243336106755700863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/6243336106755700863'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/08/blymans-cove.html' title='Blyman's Cove'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0N_IUa2acELKoKPeK19NQcxofPefhFhB5rujIVXuEEzDJvDOpylNKV82ftlWwDuRdqe41moDQPYXp-Zn_HejyudDUqZ2CzYUJAwm3p5peOKNGWq4ULNaKQKKAmnBS-yV5BV5AaxO5-5CgWNC0Y1LeUpnVHITK17hp4xFNmFQKOKLmHAmj49ISvGxFz_c/s72-c/thatphotoguynl--TsNjhAkCbY-unsplash%20(1).jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-3184390560530966209</id><published>2024-08-25T22:21:00.000-04:00</published><updated>2024-08-25T22:21:45.038-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="grail tombs"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="locations"/><title type='text'>The Tomb of Ahkmosa and The Warren</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq49-zW-ISc31TH5qbcKMs9dsekZGmYZtoczF8UmC_pFMkLGhgj3gLbyOQCL5XSIPgNrWMfbb3OaRmcrIymOpQbcam5hHs6DTGapzzEs1L2DITVFqmw87ktH7HhYNQwhpVFszKB5PUdM8wUjZFxELGpMP46QOmh4wBXpHBROzKP-vTlWDr2pfI3zFQjIc/s1920/steffen-gundermann-PtGvu2P-Gco-unsplash.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1280" data-original-width="1920" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq49-zW-ISc31TH5qbcKMs9dsekZGmYZtoczF8UmC_pFMkLGhgj3gLbyOQCL5XSIPgNrWMfbb3OaRmcrIymOpQbcam5hHs6DTGapzzEs1L2DITVFqmw87ktH7HhYNQwhpVFszKB5PUdM8wUjZFxELGpMP46QOmh4wBXpHBROzKP-vTlWDr2pfI3zFQjIc/s320/steffen-gundermann-PtGvu2P-Gco-unsplash.jpg" width="320" /></a></span></div><span style="font-size: large;">Two Grail Tomb adventure locations.</span><p></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>The Tomb of Ahkmosa</b></span></p><p><span style="font-size: large;">In the far southwestern reaches of the Vespermark, the grasslands give way to an expanse of harsh desert and badlands called the Ash Barrens. The shifting sands of the Ash Barrens are dotted with an untold number of pyramids that are the burial sites for Vlaak nobles and members of the priestly caste. The largest of these pyramids is the resting place of Ahkmosa, a high priest of the Vlaakish cult of Dracula.&nbsp;</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Hidden with the pyramid’s internal maze is Ahkmosa’s gilded sarcophagus and the stone coffins of his immediate family, trusted retainers, and pets.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Desert nomads native to the region attempt to warn off any would-be trespassers who wish the breach the interiors of Ahkmosa’s pyramid, for a fearsome curse is said to descend on any who dare to rob his grave.&nbsp;</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • The pyramid is also protected by both cunning mechanical and arcane traps—one of the traps will awaken Ahkmosa from his otherwise eternal slumber if triggered.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Once awakened, Ahkmosa will stalk the land as a mummy in search of his favorite concubine, whom he believes has been reincarnated as an innocent youth.</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>The Warren</b></span></p><p><span style="font-size: large;">A Grail Tomb beneath the streets of Creedhall has become the underground lair of a menagerie of bestial experiments who have escaped the laboratories of Creedhall University. These piteous humanoid creatures—which include scientifically and magically engineered mouselings and ratlings, as well as undefinable mongrels—have taken shelter within the Grail Tomb, renaming it “the Warren.”</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Most of the creatures who dwell in the Warren merely want to avoid the people who populate the world above; they venture to the surface after nightfall to steal food and quickly return to their haven.</span></p><p><span style="font-size: large;">&nbsp; &nbsp; • Reports of strange beastfolk prowling the town have so far been largely dismissed as the fevered imaginings of drunken students. <span style="white-space: pre;"> </span></span></p><p><span style="font-size: large;">&nbsp; &nbsp; • A vocal, and violent, minority within the Warren wish to strike back against the world that cruelly experimented upon them; they regard their feckless creators as monsters who must be punished, if not exterminated, for their hideous misdeeds.&nbsp;</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/3184390560530966209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/3184390560530966209'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/08/the-tomb-of-ahkmosa-and-warren.html' title='The Tomb of Ahkmosa and The Warren'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq49-zW-ISc31TH5qbcKMs9dsekZGmYZtoczF8UmC_pFMkLGhgj3gLbyOQCL5XSIPgNrWMfbb3OaRmcrIymOpQbcam5hHs6DTGapzzEs1L2DITVFqmw87ktH7HhYNQwhpVFszKB5PUdM8wUjZFxELGpMP46QOmh4wBXpHBROzKP-vTlWDr2pfI3zFQjIc/s72-c/steffen-gundermann-PtGvu2P-Gco-unsplash.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-3582739374170006213</id><published>2024-08-21T05:51:00.000-04:00</published><updated>2024-08-21T05:51:44.613-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="actual play"/><category scheme="http://www.blogger.com/atom/ns#" term="krevborna"/><category scheme="http://www.blogger.com/atom/ns#" term="savage worlds"/><title type='text'>A Sacrifice to Baphomet</title><content type='html'><p><span style="font-size: large;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxfBHJnYym3NIGo6Ym-yfNBIo1wbYao8rSDDg_fysekpvjnDiqXsoQr8rSX6zzYvbT_TdG6OIiAfKAXncQCqHa4ThOvzHdnzALH2kRBMfwd9TqUaRqAxXGdmH8TDxqCydvBT0kw8TpAODbwDxe6vXI4iWP9DHjxqGG2RfCwKSWzWTcMTBAy7EkB0jqfvg/s1187/Baphomet_by_%C3%89liphas_L%C3%A9vi.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1187" data-original-width="800" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxfBHJnYym3NIGo6Ym-yfNBIo1wbYao8rSDDg_fysekpvjnDiqXsoQr8rSX6zzYvbT_TdG6OIiAfKAXncQCqHa4ThOvzHdnzALH2kRBMfwd9TqUaRqAxXGdmH8TDxqCydvBT0kw8TpAODbwDxe6vXI4iWP9DHjxqGG2RfCwKSWzWTcMTBAy7EkB0jqfvg/s320/Baphomet_by_%C3%89liphas_L%C3%A9vi.jpg" width="216" /></a></span></div><span style="font-size: large;">Want to make your players nervous? Just ask them to be very specific about the sleeping arrangements when they book a stay at an inn for the night.</span><p></p><p><span style="font-size: large;"><b>Characters</b></span></p><p><span style="font-size: large;">Garazi, a young witch</span></p><p><span style="font-size: large;">Aria, a strange paladin</span></p><p><span style="font-size: large;">Heck, an affable revenant&nbsp;</span></p><p><span style="font-size: large;">Panthalassa, a necromancer with a missing arm</span></p><p><span style="font-size: large;">Daytona, a dhampir gunslinger fresh from Hell</span></p><p><span style="font-size: large;">Willard Corn and Beebo, a farmer and a monkey</span></p><p><span style="font-size: large;"><br /></span></p><p><span style="font-size: large;"><b>Events</b></span></p><p><span style="font-size: large;">After the beating they took at the Taurus Inn, the party decided to retreat to Borza and book a night in a different inn for safety's sake. The inn they settled on was called The Primrose. Everyone but Heck (who bunked down in the adjacent stables) and King Beebo (who lit out to parts unknown) had rooms inside. Panthalassa and Garazi were both pretty upset over the death of Rudolpho the Magnificent.</span></p><p><span style="font-size: large;">However, they were awakened in the middle of the night when the inn's door slammed open and someone with heavy-footed steps began to ascend the stairs, heading toward their rooms. It didn't help that this interloper was bellowing "Where are they, Mire Knight? Where are they?"</span></p><p><span style="font-size: large;">Panthalassa and Garazi hatched a quick plan to exit their room through the window, but before they could escape the "man" kicked in their door. Except, he was less of a man and more of a stitched-together monstrosity made of mismatched limbs and ill-fitting flesh.&nbsp;</span></p><p><span style="font-size: large;">Garazi sent her familiar to rouse Heck down in the stable. King Beebo also arrived on the scene, and he had a new friend in tow: enter the (possibly insane?) pitchfork-wielding farmer Willard Corn! Even with backup, the corpse golem proved to be a menace in combat; he backhanded Garazi so hard that she nearly died. However, Heck stepped up and demolished the creature with a powerful rending strike.&nbsp;</span></p><p><span style="font-size: large;">Once the dust settled, it was determined that the stitchwork holding the creature together was much cruder than that practiced by Viktoria Frankenstein.&nbsp;</span></p><p><span style="font-size: large;">Garazi went to check on Adrian Vergara, but at some point he had fled the Primrose during the night.</span></p><p><span style="font-size: large;">In the morning, the group returned to the Taurus Inn and resumed their exploration. Eschewing the untouched second floor (where all the good loot was), they determined which barrel in the wine cellar was blocking access to the further depths and ventured within. They beheld four figures, each cloaked in purple hooded robes, frantically taking notes as they faced a stone statue of Baphomet.&nbsp;</span></p><p><span style="font-size: large;">When they group looked over their shoulders, they saw that the figures were all writing in Verbis Diablo, but their writings appeared to be the nonsensical scribblings of madmen. Daytona sneaked a peek under their cowls and observed that all four cultists had been transformed into rat-like creatures. When Garazi attempted to interrupt their writing to ask about the whereabouts of the Graymalk witches, she inadvertently stepped too close to the statue and promptly faded out of existence...only to fade back into being in a room in which five of the six Graymalk sisters were bound and clearly drugged into unconsciousness.&nbsp;</span></p><p><span style="font-size: large;">After locating a spiral staircase that led further down into the depths of the Taurus Inn, the group found that they could hear the sound of someone chanting in the caverns below. At the bottom of the stairs, they saw that Lorelei Graymalk, nude and bound to a stone altar with chains, had massive slug that was covered with eyes and mouths slithering up her leg, moving toward her head.&nbsp;</span></p><p><span style="font-size: large;">Standing before the altar was Markos Delarossa, who was intoning blasphemous words and occult phrases from a stitched-together strip of flesh emblazoned with a demonic ritual--he was again attempting the foul rite that had profaned the Taurus Inn in the first place!</span></p><p><span style="font-size: large;">Springing into action, Panthalassa used a necrotic bolt to blast the slug monster off of Lorelei. With that out of the way, the rest of the group made short work of Markos. When Lorelei was unshackled, she collapsed sobbing onto Garazi's shoulder.&nbsp;</span></p><p><span style="font-size: large;">The group collected the rest of the Graymalk witches and began to usher everyone out of the Taurus Inn. (They also gave the Graymalks the crucial missing word from the ritual.) However, Nightsong had arrived, with a bottle of wine in hand, and was utterly perplexed by the group's urgency in wanting to discuss matters outside.&nbsp;</span></p><p><span style="font-size: large;">After dragging Nightsong from the inn, Panthalassa described all the horrors they had encountered. Nightsong, in turn, explained that her detour into Chancel was for the purpose of making sure that everyone knew of their daring rescue of Coraline Graymalk from Kholograt Prison. She had even brought along copies of a wanted poster that had a picture of each participant, as well as their names. Nightsong was proud of her "promotional tour," but was dismayed that the group didn't share her enthusiasm for infamy. Aria, in fact, had to walk that one off as it probably meant that her standing with the Church was now destroyed.</span></p><p><span style="font-size: large;">However, Nightsong had brought along (stolen) horses for the party and turned the screws on Lorelei Graymalk on Garazi's behalf so that the Graymalks would not threaten Garazi's family in the future. Nightsong had also obtained a useful piece of information for the group: the Dawnrazor was spotted making for Tortaga Island, where it was supposed that Captain Laurant was planning on careening her ship. The group decided that would be their next destination. Nightsong was to travel with the Graymalks to Hemlock Hollow so that she might get someone to scry Serafina and Viktoria's location, but they planned to meet again at the Six-Legged Pig in Piskaro.</span></p><p><span style="font-size: large;">After a bit of uneventful travel, the group arrived at Blyman's Cove, a crescent-shaped beach secluded by a rocky ridge, on Tortaga Island. The Dawnrazor was on its side and pirates were busing scraping barnacles from her hull. The stone ridge appeared to be riddled with caves. Additionally, the group spotted a group of soldiers, each wearing a blue tabard bearing the symbol of a gray hawk, assembling a cannon so that they might fire on the Dawnrazor and her crew.&nbsp;</span></p><p><span style="font-size: large;">Aria issued them a challenge; the soldiers drew their swords and...that's where we left things for the evening.</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/3582739374170006213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/3582739374170006213'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/08/a-sacrifice-to-baphomet.html' title='A Sacrifice to Baphomet'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxfBHJnYym3NIGo6Ym-yfNBIo1wbYao8rSDDg_fysekpvjnDiqXsoQr8rSX6zzYvbT_TdG6OIiAfKAXncQCqHa4ThOvzHdnzALH2kRBMfwd9TqUaRqAxXGdmH8TDxqCydvBT0kw8TpAODbwDxe6vXI4iWP9DHjxqGG2RfCwKSWzWTcMTBAy7EkB0jqfvg/s72-c/Baphomet_by_%C3%89liphas_L%C3%A9vi.jpg" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-5454587140887591817.post-233292784622715088</id><published>2024-08-18T21:55:00.001-04:00</published><updated>2024-08-18T21:56:00.451-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bad books for bad people"/><category scheme="http://www.blogger.com/atom/ns#" term="forbidden tomes"/><title type='text'>Sudden Death</title><content type='html'><p><a href="https://badbooksbadpeople.com/episodes/episode-78-sudden-death-the-most-dangerous-game-is-tennis"><b><span style="font-size: large;"></span></b></a></p><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-7hDIqVAreXoqMEaEwB8qWlq3IvSQUT5OAxkIyuzQwU5IO4uF7R5OGkCGDvFVuBVtRiaacwtDCDKgPeB9LakqfYRRWwPQaIX_jwqaXp2sjZhwR-yGXywIje0TG0nML0-rdNaLfVifyPbpAFAFgT3AV5WlEV6WpsEeVQunzunIShnVVfI_58nFkNQ-izQ/s1400/suddendeath-bbfbp-cover.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1400" data-original-width="1400" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-7hDIqVAreXoqMEaEwB8qWlq3IvSQUT5OAxkIyuzQwU5IO4uF7R5OGkCGDvFVuBVtRiaacwtDCDKgPeB9LakqfYRRWwPQaIX_jwqaXp2sjZhwR-yGXywIje0TG0nML0-rdNaLfVifyPbpAFAFgT3AV5WlEV6WpsEeVQunzunIShnVVfI_58nFkNQ-izQ/w200-h200/suddendeath-bbfbp-cover.jpg" width="200" /></a></span></b></div><b><span style="font-size: large;"><a href="https://badbooksbadpeople.com/episodes/episode-78-sudden-death-the-most-dangerous-game-is-tennis">Bad Books for Bad People, Episode 78: Sudden Death</a></span></b><p></p><p><span style="font-size: large;">Sex. Sacrilege. Murder. Tennis. This podcast is all about three out of those four things. Sudden Death, a 1978 novel by Peter Brennan (creator of TV shows Judge Judy and A Current Affair), marks the first time Jack and Kate are venturing into the world of sports thriller fiction. Buckle up, because underneath those tennis whites there’s a seething underbelly of drama and corruption.&nbsp;</span></p><p><span style="font-size: large;">What could go wrong with a little nun-flavored sex work? Why does every character in this book have the most outrageous backstory ever? Will Jack and Kate learn anything about the sport central to this book? All these questions and more will be answered in this episode of Bad Books for Bad People.&nbsp;</span></p></content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/233292784622715088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5454587140887591817/posts/default/233292784622715088'/><link rel='alternate' type='text/html' href='http://talesofthegrotesqueanddungeonesque.blogspot.com/2024/08/sudden-death.html' title='Sudden Death'/><author><name>Jack Guignol</name><uri>http://www.blogger.com/profile/05226738666709754348</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh69vrTBzgIMSZ_UW2ljaJMniYluu4EEeoZUFvdf7o1VoG1tegfDhY-NE9lZAh6-4inUPLnAWZKHE99WcoUN6mAT9-KYXVAv9eIMDwrmHfqY8nhKiY2_YxDRy-ibPx0Kvc/s220/Jack-Corrected-SCREEN.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-7hDIqVAreXoqMEaEwB8qWlq3IvSQUT5OAxkIyuzQwU5IO4uF7R5OGkCGDvFVuBVtRiaacwtDCDKgPeB9LakqfYRRWwPQaIX_jwqaXp2sjZhwR-yGXywIje0TG0nML0-rdNaLfVifyPbpAFAFgT3AV5WlEV6WpsEeVQunzunIShnVVfI_58nFkNQ-izQ/s72-w200-h200-c/suddendeath-bbfbp-cover.jpg" height="72" width="72"/></entry></feed>