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Aptly referred to as “remote controlled testosterone” by manufacturer Mammuth Works, the gas-guzzling monster can reach a top speed of roughly 70 km/h (45 mph). It is also said to be the first production RC car built to a 1:3 scale. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/mammuth-rewarron/27198/" class="readmore_link">Read More</a> </p> </div> </div> <!-- FM Content Well Zone Zone --> <!-- <script type="text/javascript" src="http://static.fmpub.net/zone/7980"></script> --> <div class="summary_item " data-article="27214"> <div class="summary_details"> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/virtuix-omni-treadmill-vr/27214/">Virtuix Omni and Oculus Rift come together for literal running and gunning </a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/darren-quick/">Darren Quick</a></div> <div class="date">April 23, 2013</div> </div> <div class="summary_details_right"> <div class="has_comments"><a href="/web/20130430003118/http://www.gizmag.com/virtuix-omni-treadmill-vr/27214/#comments">9 Comments</a></div> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/virtuix-omni-treadmill-vr/27214/pictures">4 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/virtuix-omni-treadmill-vr/27214/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/virtuix-omni-2.jpg" title="The Omni is an omni-directional treadmill that can be used together with a VR headset, suc..." alt="The Omni is an omni-directional treadmill that can be used together with a VR headset, suc..."/></a> <div class="summary"> <p> Omni-directional treadmills promise to take things a stationary step further than current motion controllers, such as the Wii-mote, PlayStation Move and Microsoft Kinect, by translating movements to an onscreen avatar as users walk and run on the spot. The Omni from Virtuix is one such treadmill aimed at home users and its creators recently demonstrated its use with the <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/eyes-on-oculus-rift-virtual-reality-ces/26225/" target="_blank">Oculus Rift</a>, providing a tantalizing glimpse of its potential to provide an immersive virtual reality (VR) experience and really get gamers moving. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/virtuix-omni-treadmill-vr/27214/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="27171"> <div class="summary_details"> <div class="sd_top"> <a class="article_label" href="/web/20130430003118/http://www.gizmag.com/reviews/">REVIEW</a> </div> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/game-review-ni-no-kuni-the-wrath-of-the-white-witch-ps3/27171/">Review: Ni no Kuni: The Wrath of the White Witch (PS3)</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/jason-falconer/">Jason Falconer</a></div> <div class="date">April 19, 2013</div> </div> <div class="summary_details_right"> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/game-review-ni-no-kuni-the-wrath-of-the-white-witch-ps3/27171/pictures">30 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/game-review-ni-no-kuni-the-wrath-of-the-white-witch-ps3/27171/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/ni-no-kuni-ps3.jpg" title="Level-5's Ni no Kuni: The Wrath of the White Witch successfully recreates the hand-drawn l..." alt="Level-5's Ni no Kuni: The Wrath of the White Witch successfully recreates the hand-drawn l..."/></a> <div class="summary"> <p> In a rare and brilliant move, Akihiro Hino (president of Japanese game developer Level-5) somehow convinced Studio Ghibli – Japan's most respected animation studio – to collaborate on a new video game. Even if Studio Ghibli's Oscar-winning director Hayao Miyazaki has been a vocal critic of the medium (nixing the possibility of his films being adapted to game consoles), and was not directly involved with Level-5's <em>Ni no Kuni</em>, it seems some of his magic still managed to rub off on it. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/game-review-ni-no-kuni-the-wrath-of-the-white-witch-ps3/27171/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="27009"> <div class="summary_details"> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/cardboard-rifle/27009/">Paper Shooters cardboard rifle kit shoots paper ammo 75 feet</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/adam-williams/">Adam Williams</a></div> <div class="date">April 11, 2013</div> </div> <div class="summary_details_right"> <div class="has_comments"><a href="/web/20130430003118/http://www.gizmag.com/cardboard-rifle/27009/#comments">4 Comments</a></div> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/cardboard-rifle/27009/pictures">3 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/cardboard-rifle/27009/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/cardboard_rifle.jpg" title="The cardboard rifles are available in three iterations: “Digital Ops,” “Zombie Slayer,” an..." alt="The cardboard rifles are available in three iterations: “Digital Ops,” “Zombie Slayer,” an..."/></a> <div class="summary"> <p> Cardboard is a remarkably versatile material and capable of being so much more than mere disposable packaging – as highlighted by the cardboard <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/cardboard-bike/24573/" target="_blank">bike</a>, <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/cardboard-helmet/25380/" target="_blank">helmet</a>, and <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/cardboard-christchurch-cathedral/22177/" target="_blank">church</a>. We can now add functional toy rifle to the growing list of viable cardboard-constructed inventions, courtesy of the Paper Shooters build-it-yourself cardboard rifle kit. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/cardboard-rifle/27009/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="26992"> <div class="summary_details"> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/codespells-java-video-game/26992/">Video game teaches Java programming language to players</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/ben-coxworth/">Ben Coxworth</a></div> <div class="date">April 9, 2013</div> </div> <div class="summary_details_right"> <div class="has_comments"><a href="/web/20130430003118/http://www.gizmag.com/codespells-java-video-game/26992/#comments">7 Comments</a></div> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/codespells-java-video-game/26992/pictures">3 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/codespells-java-video-game/26992/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/codespells.jpg" title="One of the CodeSpells gnomes, that players help using spells written in Java " alt="One of the CodeSpells gnomes, that players help using spells written in Java "/></a> <div class="summary"> <p> They say that one of the most effective ways of teaching someone a skill is to turn it into a game. Well, that’s just what a team at the University of California, San Diego have done with their CodeSpells video game – it teaches its players how to use the Java programming language. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/codespells-java-video-game/26992/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="26988"> <div class="summary_details"> <div class="sd_top"> <a class="article_label" href="/web/20130430003118/http://www.gizmag.com/reviews/">REVIEW</a> </div> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/bioshock-infinite-review/26988/">Review: Bioshock Infinite</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/james-holloway/">James Holloway</a></div> <div class="date">April 9, 2013</div> </div> <div class="summary_details_right"> <div class="has_comments"><a href="/web/20130430003118/http://www.gizmag.com/bioshock-infinite-review/26988/#comments">1 Comment</a></div> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/bioshock-infinite-review/26988/pictures">6 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/bioshock-infinite-review/26988/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/bioshock-infinite.jpg" title="Gizmag reviews Bioshock Infinite" alt="Gizmag reviews Bioshock Infinite"/></a> <div class="summary"> <p> <em>BioShock Infinite</em>, the third installment in what is now the <em>BioShock</em> series, sees the return of Ken Levine to the helm. Along with one or two others, Levine is arguably the closest thing the video games industry has to an auteur. With metascores of 96 on both PC and Xbox 360, <em>BioShock</em> is held up as the pinnacle of the current gen, and so it was inevitable, given Levine's return, that expectations for <em>Infinite</em> would be sky high. It's fitting, then, that a city in the sky is the backdrop for the game's snaking narrative. Gizmag took a rocket ship to Columbia to find out if <em>BioShock Infinite</em> could possibly live up to the highest of expectations. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/bioshock-infinite-review/26988/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="26974"> <div class="summary_details"> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/xbox-720-release-date-november/26974/">Next Xbox to launch in early November?</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/will-shanklin/">Will Shanklin</a></div> <div class="date">April 8, 2013</div> </div> <div class="summary_details_right"> <div class="has_comments"><a href="/web/20130430003118/http://www.gizmag.com/xbox-720-release-date-november/26974/#comments">5 Comments</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/xbox-720-release-date-november/26974/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/next-xbox-november.jpg" title="It looks like Microsoft will announce the next Xbox in May, and ship the console in Novemb..." alt="It looks like Microsoft will announce the next Xbox in May, and ship the console in Novemb..."/></a> <div class="summary"> <p> It’s next-gen time for the big gaming consoles. Nintendo struck first with the <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/wii-u-should-you-buy/25337/" target="_blank">Wii U</a>, and Sony already spilled the beans on the <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/sony-playstation-4-details/26336/" target="_blank">PS4</a>. Now it's Microsoft's turn, with multiple sources pointing to a May announcement – and November release date – for <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/leaked-document-alleges-xbox-720-details/23007/" target="_blank">the next Xbox</a>. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/xbox-720-release-date-november/26974/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="26937"> <div class="summary_details"> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/futuro-cube/26937/">Futuro Cube lights up tap and turn game challenge fun</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/paul-ridden/">Paul Ridden</a></div> <div class="date">April 4, 2013</div> </div> <div class="summary_details_right"> <div class="has_comments"><a href="/web/20130430003118/http://www.gizmag.com/futuro-cube/26937/#comments">1 Comment</a></div> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/futuro-cube/26937/pictures">9 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/futuro-cube/26937/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/futuro.jpg" title="The Futuro Cube from Princip" alt="The Futuro Cube from Princip"/></a> <div class="summary"> <p> Before the arrival of those portable computers we like to call smartphones, screen-based games were a relatively simple, though extremely addictive, affair. The Czech Republic's Princip Interactive has taken the essence of classic low-res cellphone games like <em>Tetris</em> or <em>Snake</em>, added a good splash of color and sound, thrown in some challenging physical twists and turns, and created the Futuro Cube. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/futuro-cube/26937/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="26862"> <div class="summary_details"> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/activision-real-time-character-rendering/26862/">Activision R&D; reveals stunning real-time character rendering at GDC 2013</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/jason-falconer/">Jason Falconer</a></div> <div class="date">March 29, 2013</div> </div> <div class="summary_details_right"> <div class="has_comments"><a href="/web/20130430003118/http://www.gizmag.com/activision-real-time-character-rendering/26862/#comments">10 Comments</a></div> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/activision-real-time-character-rendering/26862/pictures">24 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/activision-real-time-character-rendering/26862/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/activision-character-renders.jpg" title="Close-up: dramatic lighting enhances the look of Activision R&amp;D's real-time character" alt="Close-up: dramatic lighting enhances the look of Activision R&amp;D's real-time character"/></a> <div class="summary"> <p> GDC 2013 (Game Developers Conference) wraps up today after a week of presentations and late night parties. There have been some impressive tech demos shown, like Kojima Productions' FOX engine running <em>Metal Gear Solid 5</em>, but what really got people talking is Activision R&D;'s latest attempt at photorealistic characters. Check out the lifelike skin and eye shading in the uncanny video after the break. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/activision-real-time-character-rendering/26862/" class="readmore_link">Read More</a> </p> </div> </div> <div class="summary_item " data-article="26750"> <div class="summary_details"> <div class="clear_both"> <h2><a href="/web/20130430003118/http://www.gizmag.com/stinky-footboard-input-device/26750/">Stinky Footboard lets gamers put their foot down – and up, and left, and right</a></h2> <div class="summary_details_left"> <div>By <a href="/web/20130430003118/http://www.gizmag.com/author/darren-quick/">Darren Quick</a></div> <div class="date">March 20, 2013</div> </div> <div class="summary_details_right"> <div class="has_pictures"><a href="/web/20130430003118/http://www.gizmag.com/stinky-footboard-input-device/26750/pictures">4 Pictures</a></div> </div> </div> </div> <a class="noback hero_link" href="/web/20130430003118/http://www.gizmag.com/stinky-footboard-input-device/26750/"><img src="https://web.archive.org/web/20130430003118im_/http://images.gizmag.com/hero/stinky-footboard.jpg" title="The Stinky Footboard is a foot-centric input device" alt="The Stinky Footboard is a foot-centric input device"/></a> <div class="summary"> <p> Games have come a long way since the days of Pong and its knob controller. These days, some computer users aren't content even with a 101 key keyboard and mouse combo. This has led to input devices that attempt to bring feet into the mix, such as the <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/softstep-keyworx-foot-computing/18995/" target="_blank">SoftStep KeyWorx</a> and <a href="https://web.archive.org/web/20130430003118/http://www.gizmag.com/thanko-usb-foot-switch-computer-pedal/18737/" target="_blank">Thanko USB Foot Switch</a>. The latest foot-centric input device to catch our eye comes from Canada-based Stelulu Technology, whose Stinky Footboard is aimed at gamers for whom two hands just aren't enough. &nbsp;<a href="/web/20130430003118/http://www.gizmag.com/stinky-footboard-input-device/26750/" class="readmore_link">Read More</a> </p> </div> </div> <div id="pagination"> <div class="next_prev"> <span>1</span> <a href="/web/20130430003118/http://www.gizmag.com/games/2/">2</a> <a href="/web/20130430003118/http://www.gizmag.com/games/3/">3</a> <a href="/web/20130430003118/http://www.gizmag.com/games/4/">4</a> <a href="/web/20130430003118/http://www.gizmag.com/games/5/">5</a> <a href="/web/20130430003118/http://www.gizmag.com/games/2/" class="next_pagination">Next </a> &#187; </div> </div> <div class="dotsontop"> <!-- Google Search Box --> <div id="search_form_bottom"> <form action="https://web.archive.org/web/20130430003118/http://www.gizmag.com/search/" id="cse-search-box-bottom"> <span class="title">Looking for something? 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