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Eastern Mind: The Lost Souls of Tong-Nou - The Cutting Room Floor
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Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> <div id="mw-indicator-talk" class="mw-indicator"><a href="/Talk:Eastern_Mind:_The_Lost_Souls_of_Tong-Nou" title="This article has a talk page!"><img alt="This article has a talk page!" src="/images/e/ea/TextIcon.png" decoding="async" width="32" height="32" /></a></div> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Eastern Mind: The Lost Souls of Tong-Nou</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:EasternMindTitle.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/thumb/1/10/EasternMindTitle.png/320px-EasternMindTitle.png" decoding="async" width="320" height="240" srcset="/images/thumb/1/10/EasternMindTitle.png/480px-EasternMindTitle.png 1.5x, /images/1/10/EasternMindTitle.png 2x" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>Eastern Mind: The Lost Souls of Tong-Nou</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Also known as</b>: Tong Nou (JP)<br /><b>Developer</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_OutSide_Directors_Company" title="Category:Games developed by OutSide Directors Company">OutSide Directors Company</a></span><br /><b>Publishers</b>: <span style="white-space: nowrap;"><a href="/Category:Games_published_by_Sony_Music_Entertainment" title="Category:Games published by Sony Music Entertainment">Sony Music Entertainment</a></span> (JP), <span style="white-space: nowrap;"><a href="/Category:Games_published_by_Sony_Imagesoft" title="Category:Games published by Sony Imagesoft">Sony Imagesoft</a></span> (US)<br /><b>Platforms</b>: <span style="white-space: nowrap;"><a href="/Category:Windows_games" title="Category:Windows games">Windows</a></span>, <span style="white-space: nowrap;"><a href="/Category:Mac_OS_Classic_games" title="Category:Mac OS Classic games">Mac OS Classic</a></span><br /><b>Released in JP</b>: October 21, 1994<br /><b>Released in US</b>: 1995<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_unused_animations" title="Category:Games with unused animations"><img alt="AnimationsIcon.png" src="/images/0/0a/AnimationsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_animations" title="Category:Games with unused animations">unused animations</a>.<br /><a href="/Category:Games_with_hidden_development-related_text" title="Category:Games with hidden development-related text"><img alt="DevTextIcon.png" src="/images/d/de/DevTextIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_hidden_development-related_text" title="Category:Games with hidden development-related text">hidden development-related text</a>.<br /><a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics"><img alt="GraphicsIcon.png" src="/images/c/ce/GraphicsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics">unused graphics</a>.<br /><a href="/Category:Games_with_unused_cinematics" title="Category:Games with unused cinematics"><img alt="MovieIcon.png" src="/images/c/cb/MovieIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_cinematics" title="Category:Games with unused cinematics">unused cinematics</a>.<br /><a href="/Category:Games_with_unused_text" title="Category:Games with unused text"><img alt="TextIcon.png" src="/images/e/ea/TextIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_text" title="Category:Games with unused text">unused text</a>.<br /><a href="/Category:Games_with_revisional_differences" title="Category:Games with revisional differences"><img alt="Carts.png" src="/images/b/b7/Carts.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_revisional_differences" title="Category:Games with revisional differences">revisional differences</a>.<br /><a href="/Category:Games_with_hidden_bonus_content" title="Category:Games with hidden bonus content"><img alt="BonusIcon.png" src="/images/8/87/BonusIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_hidden_bonus_content" title="Category:Games with hidden bonus content">hidden bonus content</a>.<br /> </p><hr /> <a href="/File:NotesIcon.png" class="image"><img alt="NotesIcon.png" src="/images/1/14/NotesIcon.png" decoding="async" width="16" height="16" /></a> <a href="/Notes:Eastern_Mind:_The_Lost_Souls_of_Tong-Nou" title="Notes:Eastern Mind: The Lost Souls of Tong-Nou"><span style="font-size:120%">This game has a notes page</span></a><br /><p class="mw-empty-elt"></p> </td></tr></tbody></table> <table class="msgbox" style="border-color: #bf8; background: #dfc;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Tcrf-wipicon.png" class="image" title="This cactus is UNDER CONSTRUCTION"><img alt="This cactus is UNDER CONSTRUCTION" src="/images/e/ea/Tcrf-wipicon.png" decoding="async" width="32" height="38" /></a></div></div></td><td><b>This article is a work in progress.</b><br /><i>...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.</i><br /></td></tr></tbody></table> <p><i><b>Eastern Mind: The Lost Souls of Tong-Nou</b></i> is a very... strange and surreal point-and-click adventure game. But when it's made by the creator of <i><a href="/LSD:_Dream_Emulator" title="LSD: Dream Emulator">LSD: Dream Emulator</a></i>, that's to be expected. </p> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br /> <ul><li>Most of the stuff here is from SHARED.DIR and the TRANSCRI folder. See if any unused content is beyond just these pages.</li> <li>As for extras, document TRNSCRPT.EXE. Specifics for TRNSCRPT.EXE todos are found in the Bonus Content section.</li></ul></td></tr></tbody></table> <div id="toc" class="toc"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2>Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Sub-Page"><span class="tocnumber">1</span> <span class="toctext">Sub-Page</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Unused_Graphics"><span class="tocnumber">2</span> <span class="toctext">Unused Graphics</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#Early_screenshots"><span class="tocnumber">2.1</span> <span class="toctext">Early screenshots</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#Light"><span class="tocnumber">2.2</span> <span class="toctext">Light</span></a></li> <li class="toclevel-2 tocsection-5"><a href="#Unused_Alternate_Epilogue"><span class="tocnumber">2.3</span> <span class="toctext">Unused Alternate Epilogue</span></a></li> <li class="toclevel-2 tocsection-6"><a href="#Unused_Cursor"><span class="tocnumber">2.4</span> <span class="toctext">Unused Cursor</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-7"><a href="#Cut-off_audio"><span class="tocnumber">3</span> <span class="toctext">Cut-off audio</span></a> <ul> <li class="toclevel-2 tocsection-8"><a href="#Ka-gyou"><span class="tocnumber">3.1</span> <span class="toctext">Ka-gyou</span></a></li> <li class="toclevel-2 tocsection-9"><a href="#Time_is_Up"><span class="tocnumber">3.2</span> <span class="toctext">Time is Up</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-10"><a href="#Unused_Dialogue"><span class="tocnumber">4</span> <span class="toctext">Unused Dialogue</span></a> <ul> <li class="toclevel-2 tocsection-11"><a href="#msg_SuiGyou"><span class="tocnumber">4.1</span> <span class="toctext">msg_SuiGyou</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-12"><a href="#Non-Fai.3F"><span class="tocnumber">5</span> <span class="toctext">Non-Fai?</span></a></li> <li class="toclevel-1 tocsection-13"><a href="#Developer_Reference_Lists"><span class="tocnumber">6</span> <span class="toctext">Developer Reference Lists</span></a> <ul> <li class="toclevel-2 tocsection-14"><a href="#Book_DXR_list"><span class="tocnumber">6.1</span> <span class="toctext">Book DXR list</span></a></li> <li class="toclevel-2 tocsection-15"><a href="#gGoodsList"><span class="tocnumber">6.2</span> <span class="toctext">gGoodsList</span></a></li> <li class="toclevel-2 tocsection-16"><a href="#gNameList"><span class="tocnumber">6.3</span> <span class="toctext">gNameList</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-17"><a href="#Partially-Broken_Animation"><span class="tocnumber">7</span> <span class="toctext">Partially-Broken Animation</span></a></li> <li class="toclevel-1 tocsection-18"><a href="#Bonus_Content"><span class="tocnumber">8</span> <span class="toctext">Bonus Content</span></a> <ul> <li class="toclevel-2 tocsection-19"><a href="#Videos"><span class="tocnumber">8.1</span> <span class="toctext">Videos</span></a></li> <li class="toclevel-2 tocsection-20"><a href="#Partial_Walkthrough"><span class="tocnumber">8.2</span> <span class="toctext">Partial Walkthrough</span></a></li> </ul> </li> </ul> </div> <h2><span class="mw-headline" id="Sub-Page">Sub-Page</span></h2> <table class="msgbox" style="border-color: #bfb; background: #efe;"><tbody><tr><td class="msgboximg" style="min-width:32px;"><div class="center"><div class="floatnone"><a href="/File:NotesIcon.png" class="image" title="Miscellaneous tidbits that are interesting enough to point out here."><img alt="Miscellaneous tidbits that are interesting enough to point out here." src="/images/1/14/NotesIcon.png" decoding="async" width="32" height="32" /></a></div></div></td><td><span style="font-size: 150%; line-height: 150%"><b><a href="/Notes:Eastern_Mind:_The_Lost_Souls_of_Tong-Nou" title="Notes:Eastern Mind: The Lost Souls of Tong-Nou">Notes</a></b></span><br /></td></tr></tbody></table> <h2><span class="mw-headline" id="Unused_Graphics">Unused Graphics</span></h2> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br />Apparently the graphics are stored differently in location in the Japanese version. Confirm this.</td></tr></tbody></table> <p><br /> </p> <h3><span class="mw-headline" id="Early_screenshots">Early screenshots</span></h3> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br />Comparison gallery of these areas in the final?</td></tr></tbody></table> <p>When the player is granted "immortality", several of the images in the ensuing montage are screenshots from an earlier version of the game. </p> <ul class="gallery mw-gallery-traditional"> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_ImmortalityPhotoUnknownRoom.png" class="image"><img alt="" src="/images/thumb/0/09/EasternMind_ImmortalityPhotoUnknownRoom.png/120px-EasternMind_ImmortalityPhotoUnknownRoom.png" decoding="async" width="120" height="67" srcset="/images/0/09/EasternMind_ImmortalityPhotoUnknownRoom.png 1.5x" /></a></div></div> <div class="gallerytext"> <p>The most interesting photo, a room that was changed so much it can't be conclusively matched to anything in the final version. It's a wall with 3 holes and a protruding ledge. </p> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_29.BMP" class="image"><img alt="" src="/images/thumb/2/2d/EasternMind_G_SSAVER_29.BMP/120px-EasternMind_G_SSAVER_29.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/2/2d/EasternMind_G_SSAVER_29.BMP/174px-EasternMind_G_SSAVER_29.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> <p>The Helix Palace has varying colors instead of being all gold. </p> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_38.BMP" class="image"><img alt="" src="/images/thumb/d/dd/EasternMind_G_SSAVER_38.BMP/120px-EasternMind_G_SSAVER_38.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/d/dd/EasternMind_G_SSAVER_38.BMP/174px-EasternMind_G_SSAVER_38.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> <p>The plains of Chi-u are gray and almost look untextured. This is also how they look on the monitors in the computer room. </p> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_36.BMP" class="image"><img alt="EasternMind G SSAVER 36.BMP" src="/images/thumb/8/85/EasternMind_G_SSAVER_36.BMP/120px-EasternMind_G_SSAVER_36.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/8/85/EasternMind_G_SSAVER_36.BMP/174px-EasternMind_G_SSAVER_36.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_33.BMP" class="image"><img alt="EasternMind G SSAVER 33.BMP" src="/images/thumb/d/dc/EasternMind_G_SSAVER_33.BMP/120px-EasternMind_G_SSAVER_33.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/d/dc/EasternMind_G_SSAVER_33.BMP/174px-EasternMind_G_SSAVER_33.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_34.BMP" class="image"><img alt="EasternMind G SSAVER 34.BMP" src="/images/thumb/7/73/EasternMind_G_SSAVER_34.BMP/120px-EasternMind_G_SSAVER_34.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/7/73/EasternMind_G_SSAVER_34.BMP/174px-EasternMind_G_SSAVER_34.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_49.BMP" class="image"><img alt="" src="/images/thumb/b/b7/EasternMind_G_SSAVER_49.BMP/120px-EasternMind_G_SSAVER_49.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/b/b7/EasternMind_G_SSAVER_49.BMP/174px-EasternMind_G_SSAVER_49.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> <p>The floor of Ming-ken is also barely detailed. </p> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_48.BMP" class="image"><img alt="EasternMind G SSAVER 48.BMP" src="/images/thumb/2/23/EasternMind_G_SSAVER_48.BMP/120px-EasternMind_G_SSAVER_48.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/2/23/EasternMind_G_SSAVER_48.BMP/174px-EasternMind_G_SSAVER_48.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_72.BMP" class="image"><img alt="" src="/images/thumb/2/2b/EasternMind_G_SSAVER_72.BMP/120px-EasternMind_G_SSAVER_72.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/2/2b/EasternMind_G_SSAVER_72.BMP/174px-EasternMind_G_SSAVER_72.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> <p>The Palace of Dreams has no vignette and once again the textures are simpler. </p> </div> </div></li> <li class="gallerybox" style="width: 155px"><div style="width: 155px"> <div class="thumb" style="width: 150px;"><div style="margin:41.5px auto;"><a href="/File:EasternMind_G_SSAVER_73.BMP" class="image"><img alt="" src="/images/thumb/a/ad/EasternMind_G_SSAVER_73.BMP/120px-EasternMind_G_SSAVER_73.BMP.png" decoding="async" width="120" height="67" srcset="/images/thumb/a/ad/EasternMind_G_SSAVER_73.BMP/174px-EasternMind_G_SSAVER_73.BMP.png 1.5x" /></a></div></div> <div class="gallerytext"> <p>You guessed it, the crystals in Mon-chien are less vibrant than in the final. </p> </div> </div></li> </ul> <div style="text-align:right;font-size:smaller;"><i>(Source: Sean, Camwoodstock)</i></div> <h3><span class="mw-headline" id="Light">Light</span></h3> <p><a href="/File:EasternMind_light.png" class="image"><img alt="EasternMind light.png" src="/images/d/df/EasternMind_light.png" decoding="async" width="75" height="75" /></a> </p><p>This image is supposed to highlight the area the player is in when viewing the map in the Tong-Nou book, but it doesn't work in Windows versions. </p> <div style="text-align:right;font-size:smaller;"><i>(Source: Camwoodstock)</i></div> <h3><span class="mw-headline" id="Unused_Alternate_Epilogue">Unused Alternate Epilogue</span></h3> <table class="wikitable" width="" style="text-align: center; margin-left: auto; margin-right: auto;"> <tbody><tr><th width="50%"> Used</th> <th width="50%"> Unused</th> </tr><tr> <td style="text-align: center;vertical-align: middle;"><a href="/File:Easternmind_creditsfinal.png" class="image" title="Into the infinite and eternal future."><img alt="Into the infinite and eternal future." src="/images/thumb/7/71/Easternmind_creditsfinal.png/300px-Easternmind_creditsfinal.png" decoding="async" width="300" height="333" srcset="/images/thumb/7/71/Easternmind_creditsfinal.png/450px-Easternmind_creditsfinal.png 1.5x, /images/7/71/Easternmind_creditsfinal.png 2x" /></a></td> <td style="text-align: center;vertical-align: middle;"><a href="/File:Easternmind_creditsalt.png" class="image" title="Into... Nothing, I guess."><img alt="Into... Nothing, I guess." src="/images/thumb/b/be/Easternmind_creditsalt.png/300px-Easternmind_creditsalt.png" decoding="async" width="300" height="318" srcset="/images/thumb/b/be/Easternmind_creditsalt.png/450px-Easternmind_creditsalt.png 1.5x, /images/b/be/Easternmind_creditsalt.png 2x" /></a></td></tr> </tbody></table> <p>They are nearly identical, save that the alternative version is missing the final line ("Into the infinite and eternal future."). </p> <h3><span class="mw-headline" id="Unused_Cursor">Unused Cursor</span></h3> <p><a href="/File:Easternmind_unusedpointer_hilite.png" class="image" title="This looks like Candle Jack."><img alt="This looks like Candle Jack." src="/images/d/d4/Easternmind_unusedpointer_hilite.png" decoding="async" width="32" height="32" /></a> <a href="/File:Easternmind_unusedpointer_shadow.png" class="image" title=""Hey, Candle Jack, I weally like yowe coated in black ink costume.""><img alt=""Hey, Candle Jack, I weally like yowe coated in black ink costume."" src="/images/c/ca/Easternmind_unusedpointer_shadow.png" decoding="async" width="32" height="32" /></a> </p><p>An unused mouse cursor is in the <b>SHARED.DIR</b> file, occupying slots 936 and 937 in the English version. </p> <h2><span class="mw-headline" id="Cut-off_audio">Cut-off audio</span></h2> <p>Almost every sound effect lasts longer than it's played for in game, leading to interesting discoveries when heard in full. </p> <h3><span class="mw-headline" id="Ka-gyou">Ka-gyou</span></h3> <p>The Ka-gyou appearing noise lasts for 2 more seconds, revealing the wind noise to be someone blowing through a straw. </p> <div class="mediaContainer" style="width:300px"><audio id="mwe_player_0" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="2.1396602857913" data-startoffset="0" data-mwtitle="EasternMind_KaGyou_Noise.wav" data-mwprovider="local"><source src="/images/transcoded/6/6b/EasternMind_KaGyou_Noise.wav/EasternMind_KaGyou_Noise.wav.ogg" type="audio/ogg; codecs="vorbis"" data-title="Ogg Vorbis" data-shorttitle="Ogg Vorbis" data-transcodekey="ogg" data-width="0" data-height="0" data-bandwidth="88008" /><source src="/images/transcoded/6/6b/EasternMind_KaGyou_Noise.wav/EasternMind_KaGyou_Noise.wav.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="113640" /><source src="/images/6/6b/EasternMind_KaGyou_Noise.wav" type="audio/wav" data-title="Original WAV file (356 kbps)" data-shorttitle="WAV source" data-width="0" data-height="0" data-bandwidth="356064" /></audio></div> <h3><span class="mw-headline" id="Time_is_Up">Time is Up</span></h3> <p>The sound for having your time deleted after messing up at the computer 3 times is much longer. This is the first example of a pitch effect that is reused in several other extended sounds. </p> <div class="mediaContainer" style="width:300px"><audio id="mwe_player_1" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="3.0856041666667" data-startoffset="0" data-mwtitle="EasternMind_TimeDeletedNoise.ogg" data-mwprovider="local"><source src="/images/transcoded/3/36/EasternMind_TimeDeletedNoise.ogg/EasternMind_TimeDeletedNoise.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="105720" /><source src="/images/3/36/EasternMind_TimeDeletedNoise.ogg" type="audio/ogg; codecs="vorbis"" data-title="Original Ogg file (160 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="160049" /></audio></div> <h2><span class="mw-headline" id="Unused_Dialogue">Unused Dialogue</span></h2> <h3><span class="mw-headline" id="msg_SuiGyou">msg_SuiGyou</span></h3> <pre>I am the king of Mon-chien (Land of Dreaming), Sui-gyou. </pre> <p>Stored with the Computer in the Land of Time. Meant for contacting Sui-gyou, who only appears on the monitor for a second with no dialogue when his name is typed in. This behavior does not appear to be a bug. </p> <h2><span id="Non-Fai?"></span><span class="mw-headline" id="Non-Fai.3F">Non-Fai?</span></h2> <p>Out of all the rooms in the Helix Palace, one room stands out among the rest like a sore thumb - the Pillar room. Nowhere in the game itself does it actually say what this room's name is; most rooms have characters that tell you what they are, and the Tong-Nou Book names the Room of Greed, but this room with pillars seemingly goes unnamed. </p><p>However, in the game's data, the graphics for the room are labeled "G_NONFAI". This may seem minor at first, but the other rooms of the Helix Palace are named by their Tong-Nou name internally - for example, the Room of Appetite, Chi-Fang, is called "G_CHIFA". As such, the Tong-Nou name of the Pillar room is "Non-Fai" or something close to that. </p><p>While the Tong-Nou name is still not 100% clear, nor is it known what its name is in regards to the "Room of <thing>" format, "Non-Fai" is better than nothing. </p> <div style="text-align:right;font-size:smaller;"><i>(Source: Sean)</i></div> <h2><span class="mw-headline" id="Developer_Reference_Lists">Developer Reference Lists</span></h2> <p>Present in various directories are lists that contain many items. </p> <h3><span class="mw-headline" id="Book_DXR_list">Book DXR list</span></h3> <p>In the Tong-Nou book, there are five text casts (Minken, Monchen, Sichen, Tongnou, and Yuiwan) that list DXRs as part of a script to <a href="#Light">highlight what land you're in on the map page</a>. Some of the listed areas are misspelled or not in the final. </p> <ul><li><b>w_zen1</b> and <b>w_zen2</b> from <i>Minken</i>, Zen's mission but with a w prefix instead of an r.</li> <li><b>g_Chastle</b> from <i>Yuiwan</i>, a misspelling of the used g_Castle. This error makes g_Castle the one room that doesn't display a marker on the map in any version.</li></ul> <p><br /> </p> <div style="text-align:right;font-size:smaller;"><i>(Source: Foobar)</i></div> <h3><span class="mw-headline" id="gGoodsList">gGoodsList</span></h3> <p>A list of all the items in the game. This is the same order used in save files. </p> <pre>Card_LIN,Card_BYOU,Card_TOH,Card_SHA,Card_KAI,Card_JIN,Card_LETS,Card_ZEN,Card_GYOU,Maga_METAL,Maga_WATER,Maga_WOOD,Maga_FIRE, Maga_EARTH,Book,Amulet,Hitogata,Peach,EyeBall,Ant,Chime,MorningGlory,Koma,Compass,Glasses,GoldIngot,SmallMallet,Panacea,Hyotan, SunWater,SheepIntestine,Chopsticks,GoldenFlower,key,SoundBox,Kane,Hue,Koto,Taiko,Wrench,DreamingEye,LeafSack_empty,LeafSack_full, WoodDisk,Registration,Mirror,Force_EARTH,Force_METAL,Force_WATER,Force_WOOD,Force_FIRE,Sword </pre> <p>Of note is that all the items use their internal graphics name. As a result, there are a few oddities: </p> <ul><li>Retsu is called "Lets", Tou is called "Toh", and Rin is called "Lin".</li> <li>The Katana is referred to as a Sword.</li> <li>Three of the instruments are referred to with their romanized Japanese: the Flute of Water is called "Hue", the Drum of Fire is "Taiko", and the Bell of Gold is "Kane". The Koto of Wood is an exception to this, as there is no difference in the Japanese and English names.</li> <li>A handful of items are missing a word of their actual name.</li></ul> <h3><span class="mw-headline" id="gNameList">gNameList</span></h3> <pre>Lin,Byou,Toh,Sha,Kai,Jin,Lets,Zen,Gyou</pre> <p>A list of the reincarnations. The internal graphics naming rule is followed here. </p> <h2><span class="mw-headline" id="Partially-Broken_Animation">Partially-Broken Animation</span></h2> <p><iframe src="https://www.youtube.com/embed/1bDl3HmkCRs" align="left" width="320" height="270" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </p><p>In the Room of Immortality, there is a special animation that is supposed to display before the player dies from drinking poison. </p><p>This animation works fine in Japanese builds, but is broken in the English versions. This is because, while working on the English copies, the developers set a warning to appear if a scene transition contained a particular defunct setting they were getting rid of. The "dying-from-poison" scene has this extra argument, missed by the developers, so the warning appears. The message box breaks everything on Windows, but on Mac the animation plays like normal after the window is closed. </p> <div style="clear: both;"></div> <h2><span class="mw-headline" id="Bonus_Content">Bonus Content</span></h2> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br />Oh, boy... <ul><li>Fix TRNSCRPT.EXE, pronto. That file is currently rather bugged, and requires some fixing if we want to document it.</li> <li>Make an entire sub-page documenting TRNSCRPT.EXE. Keep non-TRNSCRPT.EXE extras out of the sub-page, like the incomplete walkthrough.</li> <li>Find if TRNSCRPT.EXE uses PROMO or PROM000, and on that topic, why PROM000 is only slightly smaller.<br /></li> <li>Anything else about TRNSCRPT.EXE that isn't mentioned here.</li> <li>Should any of these (aside from TRNSCRPT.EXE) be moved to a sub-page?</li></ul></td></tr></tbody></table> <p>Present in the game's files is a bunch of bonus content for more clever gamers to find, most rooting from a file called <b>TRNSCRPT.EXE</b>. The majority of these are in the TRANSCRI folder and are meant to be loaded with TRNSCRPT.EXE, but this doesn't actually appear on most computers, has to be loaded manually, and even then it seems to be bugged. Which is unfortunate, as it's really interesting. </p> <h3><span class="mw-headline" id="Videos">Videos</span></h3> <p>In the data for the regular in-game used videos are a bunch of extra ones. All of these are included in the <i>TRANSCRI</i> folder. </p> <table class="wikitable"> <tbody><tr> <td>Internal Name </td> <td>Video </td> <td>Description </td></tr> <tr> <td>PROMO, PROM000 </td> <td><iframe src="https://www.youtube.com/embed/zWxCPPAOYgo" align="right" width="240" height="210" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </td> <td>The promotional video is left in the game's data. The PROM000 version has a smaller file size but no noticeable differences otherwise. This is able to be seen in TRNSCRPT.EXE under the name of "TONG-NOU COMPU MOVIE" in the "TONG-NOU EXTRACTION" section. </td></tr> <tr> <td>SATO </td> <td><iframe src="https://www.youtube.com/embed/Vl5lTS6wDz0" align="right" width="240" height="210" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </td> <td>The first of six videos featuring Osamu Sato, none of which fit anywhere in-game. This one is noticeably longer than the other SATO videos, clocking in at about 7 seconds. While the SATO videos <i>are</i> used, they're very hidden in TRNSCRPT.EXE, only appearing during the included autobiography of Osamu Sato accessible from the top bar of all places. </td></tr> <tr> <td>SATO02 </td> <td><iframe src="https://www.youtube.com/embed/M2S9AH_J9Rw" align="right" width="240" height="210" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </td> <td>Sato thinking on a static background. </td></tr> <tr> <td>SATO03 </td> <td><iframe src="https://www.youtube.com/embed/yU3sSZouT20" align="right" width="240" height="210" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </td> <td>Sato playing with his face. </td></tr> <tr> <td>SATO04 </td> <td><iframe src="https://www.youtube.com/embed/1QY6auWbTSY" align="right" width="240" height="210" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </td> <td>By far the most interesting SATO video, as it shows that the island of Tong-Nou is Sato's head. </td></tr> <tr> <td>SATO05 </td> <td><iframe src="https://www.youtube.com/embed/OEeJ6Xb3sn4" align="right" width="240" height="210" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </td> <td>Sato's face shifting to an odd robotic moai head with a red glare repeatedly. </td></tr> <tr> <td>SATO06 </td> <td><iframe src="https://www.youtube.com/embed/8vlJgbp28yU" align="right" width="240" height="210" style="margin: 0.5em;" frameborder="0" allowfullscreen="allowfullscreen"></iframe> </td> <td>A simple morph of Sato's facial expressions. </td></tr></tbody></table> <h3><span class="mw-headline" id="Partial_Walkthrough">Partial Walkthrough</span></h3> <p>In the Windows version, a text file named "HINTS" is in the main folder with the executable. It goes from the start of the game to part of Sha's life. </p> <pre>HINTS FOR EASTERN MIND The following steps will help you begin your journey: 1. In the prologue, click on the right-pointing hand at the bottom of the screen to move through the prologue. To return to the previous page, click the left-pointing hand. 2. Pick up the red amulet (a charm to protect its bearer from harm) and the large green kerchief (called a furoshiki). 3. When you come to the prologue's final page (the right-side arrow will no longer appear), click the center section and the main adventure begins. 4. Click the ocean section (the point where the cursor changes) and a red disk which looks like the sun appears. 5. Click the red disk and it turns into a green face. 6. Click the green face and the image zooms up. 7. Click the green face's left side. An eyeball contained in grating appears. 8. Click the eye in the grating and go inside. 9. Click the reddish-brown trunk. The lid opens. 10. Click the inside of the trunk. A book called the Tong-Nou Illustrated Book in inside. 11. Pick up the book. 12. When double-clicking to open the kerchief, the book becomes the Tong-Nou map illustration. 13. Double-click the cover and the book opens. 14. Click "Contents" and the table of contents appears. Click the name of the part to be read to access that page. To mark pages, double-click the bookmark with the book opened to the desired page. 15. To turn the page, click the folded portion at the lower left or lower right corner. 16. To return to the main adventure, click any area other than the book. 17. Click the lower right side of the screen and a wooden passageway appears on the right. 18. Click the wooden part and enter the passageway. Proceed down the passageway by clicking at the part where the cursor changes. 19. You will see a row of five fires. Click the fire in the middle脨it turns into a pair of eyeglasses. Click the fire on the right and it flames up very large. The message that "The Amulet has protected you" appears. When you open the kerchief, the amulet will have disappeared. 20. Click the fire once again. The screen fades out and you die. 21. A message appears. Click the center of the screen and more messages appear. When you see the mirror, pick it up. 22. Next, a nameplate bearing the character for "Rin" appears. Pick it up. 23. Click to turn the screen into a scene with a tree featuring two eyes, two noses and two mouths hanging down by roots. This is the incarnation system. 24. Follow the instructions and select an eye, a nose, and a mouth. Select the eye on the left, the nose on the right, and the mouth on the left, and Sha appears. 25. Click the center of the screen and a message will emerge. When a musical instrument appears on the upper right, double-click to pick it up. Click the center of the screen and you then emerge at the Tree of Life. 26. At the Tree of Life, clicking the screen causes the player to be automatically carried to the Land of Gold. 27. Move forward through a gold-colored dome. At the dead end is a character lying down and a wall mural, both which seem to possess some meaning. 28. Click the wall mural and the mural image zooms in with a message hint appearing. 29. Click again and return to the original picture. 30. Adjust the arrow to point to the right and click. When the direction changes, click again. (You will make a 180隆 change in direction.) 31. Take one step forward, turn left and the music changes. 32. Open the kerchief, use the gold bell and the pillar slides right. 33. Click the interior and enter Sha's room. 34. Clicking center screen makes a message appear. Continue clicking to read the entire message, then click the screen's right edge twice. This causes a 180隆 change in direction. 35. Move forward and enter a corridor. Place the cursor over the pillar on the far side, and it turns into the shape of a hand. 36. Pushing the mouse button, slide the mouse to the right to move the column, then click the mouse to enter the secret room. 37. In the deepest part of that room, there are two jewels. Click the two jewels and they will emit fire and turn into dragons. 38. Continue to click each of the dragons and the flames collide and turn into a flower-like image. 39. Pick up the gold-colored flower, then click the screen's right edge twice for a 180隆 change in direction. 40. Take one step forward and turn left. Two images will appear. 41. Click the left image. It will collapse and a secret passageway will appear. 42. Click the passageway entrance and enter a flaming corridor that you have already passed through. 43. Click the second flame from the left and you'll be in the Land of Time. 44. Continue clicking as the cursor moves forward and changes. You emerge where something resembling a picture has been drawn on the ground. 45. Click it and the scene zooms in with a hint message flowing across the screen. 46. Click again and return to the original scene. 47. Click twice on the right side for a 180隆 change in direction. 48. Click forward three times while maintaining the changing cursor as it moves forward. You will see Tong-Tah, a burning lighthouse. Click until you see Tong-Tah's name. 49. Click the tower stairway and ascend the tower. 50. Continue to move forward. Ignore any strange characters which appear along the way and continue on. Pay close attention to the background music. 51. Upon traveling a certain distance, you will hear a hand drum mixed faintly into the background music. 52. Open the furoshiki and use the gold bell. A flaming hand drum appears. 53. Pick up the flaming hand drum and move further forward. You will be at the entrance to a red-decorated room. 54. Go inside to find twin characters and a keyboard-like object in the foreground. </pre> <p><br /> The README describes this file as: </p> <pre>HINTS.EXE 54 steps to help get you started on your journey into the land of Tong-Nou.</pre> <!-- NewPP limit report Cached time: 20241203070000 Cache expiry: 3600 Dynamic content: true Complications: [vary鈥恜age鈥恑d] CPU time usage: 0.137 seconds Real time usage: 0.161 seconds Preprocessor visited node count: 1864/1000000 Preprocessor generated node count: 0/1000000 Post鈥恊xpand include size: 19185/2097152 bytes Template argument size: 10106/2097152 bytes Highest expansion depth: 15/40 Expensive parser function count: 9/500 Unstrip recursion depth: 0/20 Unstrip post鈥恊xpand size: 13843/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 94.514 1 -total 46.78% 44.218 1 Template:Bob 19.02% 17.976 26 Template:Namespace_detect 10.55% 9.969 1 Template:Namespaces 9.29% 8.783 1 Template:TalkIndicator 6.55% 6.195 1 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