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Starting Over With The OSR
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id='header' name='Header'><div class='widget Header' data-version='1' id='Header1'> <div id='header-inner'> <div class='titlewrapper'> <h1 class='title'> Starting Over With The OSR </h1> </div> <div class='descriptionwrapper'> <p class='description'><span>A blog about my return to original Dungeons & Dragons</span></p> </div> </div> </div></div> </div> </div> <div class='header-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> </header> <div class='tabs-outer'> <div class='tabs-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left tabs-fauxborder-left'> <div class='fauxborder-right tabs-fauxborder-right'></div> <div class='region-inner tabs-inner'> <div class='tabs no-items section' id='crosscol' name='Cross-Column'></div> <div class='tabs no-items section' id='crosscol-overflow' name='Cross-Column 2'></div> </div> </div> <div class='tabs-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='main-outer'> <div class='main-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left main-fauxborder-left'> <div class='fauxborder-right main-fauxborder-right'></div> <div class='region-inner main-inner'> <div class='columns fauxcolumns'> <div class='fauxcolumn-outer fauxcolumn-center-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='fauxcolumn-outer fauxcolumn-left-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='fauxcolumn-outer fauxcolumn-right-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <!-- corrects IE6 width calculation --> <div class='columns-inner'> <div class='column-center-outer'> <div class='column-center-inner'> <div class='main section' id='main' name='Main'><div class='widget Blog' data-version='1' id='Blog1'> <div class='blog-posts hfeed'> <div class="date-outer"> <h2 class='date-header'><span>Thursday, October 5, 2017</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='6784222999486217419' itemprop='postId'/> <a name='6784222999486217419'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2017/10/kingdoms-of-faerie-part-2.html'>Kingdoms of Faerie, Part 2</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-6784222999486217419' itemprop='description articleBody'> The next excerpt from Kingdoms of Faerie is a brief explanation of character creation, along with some "how to do..." stuff. I expect this section will be re-written based on playtesting and feedback. Criticism welcome!<br /> <br /> - Begin Boxed Text -<br /> <br /> A role-playing game is nothing more than a set of procedures designed to regulate informal, communal storytelling. This is unlike most games, where the rules are unvarying and inviolate, because the game would cease to have meaning without them. This rpg is no different, and the rules which exist are nothing more than a set of procedures which may be altered as the participants see fit. In this game, the authority to change procedure is invested in an individual called the Game Master. There is only one real rule; that the GM will have unquestioned authority to adjudicate which procedures are used, and then how they are applied in play.<br /> <br /> - End Boxed Text -<br /> <br /> <br /> 1 - Character Creation<br /> <br /> Each player character has six characteristics; Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. Each characteristic also has a modifier, determined by consulting the chart for each characteristic.<br /> <br /> To determine each characteristic, roll 3d6, six times, in order. The result of the roll is the indicated characteristic. The modifier for the characteristic is used for various procedures including adventure procedures, combat, and warfare. These characteristics are used when determining the results of tasks involving either the skills or raw abilities of the players.<br /> <br /> Statistic<span style="white-space: pre;"> </span>Bonus<br /> 3<span style="white-space: pre;"> </span>-3<br /> 4-5<span style="white-space: pre;"> </span>-2<br /> 6-8<span style="white-space: pre;"> </span>-1<br /> 9-12<span style="white-space: pre;"> </span>None<br /> 13-15<span style="white-space: pre;"> </span>+1<br /> 16-17<span style="white-space: pre;"> </span>+2<br /> 18<span style="white-space: pre;"> </span>+3<br /> <br /> You should note that mental characteristics are given greater emphasis and have more utility to fighting men than in most OSR games. Wisdom is important for all tasks involving riding and war, Intelligence is used to govern perception and parts of war, and Charisma determines how well a knight’s unit performs in battle, as well as reaction rolls.<br /> <br /> <br /> <br /> <br /> Characteristic Modifies:<br /> <br /> Strength Melee Combat Attack & Damage Rolls<br /> <br /> Intelligence Siege Weapon Attack & Damage Rolls<br /> <br /> Wisdom Enchantment Saving Throws<br /> <br /> Dexterity Armor Class, Reaction Saving Throws, Missile Attack Rolls<br /> <br /> Constitution Hit Point Adjustment, Health Saving Throws<br /> <br /> Charisma Reactions, Loyalty, Battle Rolls<br /> <br /> <br /> In addition, characteristics are directly used for some checks in the game, as shown below:<br /> <br /> Characteristic Utilized for:<br /> <br /> Strength Lifting, Resisting Knockdown, Breaking Doors & Barriers<br /> <br /> Intelligence Perception, Tactics, Politesse<br /> <br /> Wisdom Horsemanship, Strategy, Personal Insight<br /> <br /> Dexterity Dodging, Jumping, Climbing<br /> <br /> Constitution Endurance<br /> <br /> Charisma Charm<br /> <br /> In the circumstance listed, the GM may call for a characteristic roll from a player. That player then rolls a number of d6, the amount depending on the difficulty of the task.<br /> <br /> <br /> Difficulty # d6<br /> <br /> Normal 2<br /> <br /> Difficult 3<br /> <br /> Heroic 4<br /> <br /> Legendary 5<br /> <br /> If the result of the d6 rolled is equal to or less than the characteristic in question, the character succeeds in what he or she was attempting. <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2017/10/kingdoms-of-faerie-part-2.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2017/10/kingdoms-of-faerie-part-2.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2017-10-05T12:57:00-07:00'>12:57 PM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2017/10/kingdoms-of-faerie-part-2.html#comment-form' onclick=''> 1 comment: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=6784222999486217419&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6784222999486217419&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6784222999486217419&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6784222999486217419&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6784222999486217419&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6784222999486217419&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Wednesday, October 4, 2017</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='3314814167992610725' itemprop='postId'/> <a name='3314814167992610725'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2017/10/over-next-several-months-i-will-be.html'>Kingdoms of Faerie, Part 1</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-3314814167992610725' itemprop='description articleBody'> Over the next several months I will be presenting excerpts of a new RPG I have been working on, entitled Kingdoms of Faerie, for the OSR. It's a game about knights, and is inspired by <i>Pendragon</i>. I'll post these on my G+ account for feedback, criticism, and insight as well as to answer any questions. <br /> <br /> <https://plus.google.com/u/0/+DoyleTavener><br /> <br /> It will then appear here, on my long-defunct blog, as a means of archiving.<br /> <br /> This first bit is the introduction. Tomorrow and Friday I'll post what I have for character creation.<br /> <br /> 1 - Introduction<br /> <br /> This is a game about knights. It uses as its engine the procedures and assumptions of the Original Fantasy Role-Playing Game, hacked to reflect the topic and informed by the ideas and mechanics of the Old School Renaissance. It is inspired by a much better game than this one, Greg Stafford’s King Arthur Pendragon.<br /> <br /> The players are all knights, There are no other classes available, or even present in the setting. The milieu consists of two worlds, linked to each other in mysterious ways. The first world is the historical reality of 12th century Europe, and the second is the lands of the kingdoms of Faerie. The players are knights from the real world, who find themselves trapped and thrown together in the eternal landscape of the Fae.<br /> <br /> While in Faerie, the knights engage in various adventures, which can include exploration, monster-hunting, establishing demesnes, war, raid and skirmish, tournaments, questing, romance and court intrigue, and fulfilling the enchantments of the various sub-kingdoms of the Faerie landscape.<br /> <br /> Each of the following chapters details how to create and sustain just such a campaign, reflecting the literature of romance of the Middle Ages and later. There is a medium sized hex map of Faerie, with terse descriptions of what can be found in each of the hexes, which can be used as as template for your own land of enchantment.<br /> <br /> Thank you for picking up this supplement, and I hope that you have a long and engaging campaign. Hail!<br /> <div> <br /></div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2017/10/over-next-several-months-i-will-be.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2017/10/over-next-several-months-i-will-be.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2017-10-04T09:05:00-07:00'>9:05 AM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2017/10/over-next-several-months-i-will-be.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=3314814167992610725&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=3314814167992610725&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=3314814167992610725&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=3314814167992610725&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=3314814167992610725&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=3314814167992610725&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Thursday, April 18, 2013</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='5579873633062575768' itemprop='postId'/> <a name='5579873633062575768'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part_18.html'>Swords & Wizardry Appreciation Day - Part III - More Characters, and a cheat sheet for S&W.</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-5579873633062575768' itemprop='description articleBody'> <br /> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Here are the other four characters for the Wastelands scenario, including a Bard, which is not in <i>Swords & Wizardry Complete</i>, but is in Knockspell 6. If you need more details to run the bard, drop me a line, or pick up <a href="http://www.lulu.com/shop/matthew-finch/knockspell-6-pdf/ebook/product-17153359.html">Knockspell</a>, which has a second interpretation of the Bard by the ubiquitous <a href="http://www.tenkarstavern.com/">Tenkar </a>(who, along with Chris Helton of <a href="http://dorkland.blogspot.com/">Dorkland </a>fame set up S&W Appreciation day) and lots of other cool stuff for S&W and other OSR games. At the end of the post is a cheat sheet (inspired by a cheat sheet I saw for the DCC RPG) for playing S&W. Up tomorrow will be the DM version of the map, and some stats and guidelines for wilderness encounters of the Wastelands. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Tall Tracker</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Lawful Male Human 4th Level Ranger</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age: 36, 172 lbs, Blonde Hair, Blue Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 6 HP: 33 Save: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 14</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 13</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span lang="ES-TRAD">Con: 15<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span lang="ES-TRAD">Int: 12<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span lang="ES-TRAD">Wis: 12<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bastard Sword, One-handed +1 to hit, Dam: 1d8 Wgt: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bastard Sword, Two-handed +1 to hit, Dam: 1d8+1</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Longbow (Range 70, ROF 2) +1 to hit, Dam: 1d6 Wgt: 6 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Charity: donate all excess treasure to poor.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Tracking: 90%</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Alertness: Surprised only on a 1 in 6</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Giant and Darklander slayer: +4 Damage</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Leather 25 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack (30 lbs cap)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Purse: 2 Lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms: 16 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Armor: 25 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total: 53 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Tall, ascetic, and blonde, with a face deeply creased by sun and wind.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> After your exile, you no longer have a name, yet the Borderlanders call you the Tall Tracker, and depend on your ferocity against the Darklanders.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Tharkun the Dwerrow </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Neutral Male Dwarf 5th Level Fighter</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age: 145, 235 lbs, Red Hair, Green Beady Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 4 HP: 27 Save: 10 (+4 vs Magic)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 14</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Con: 16</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Int: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wis: 12</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Battle Axe +1 to hit, Dam: 1d8 Wgt: 15 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Battle Axe, Two Handed +1 to hit, Dam: 1d8+1</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 5 Attacks/round vs. 1 HD or less.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Detect (1-4 on a d6): Underground passages, Large Stone Traps, Sloping Corridors, and Moving Walls.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Darkvision 60'.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Chain 50 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Shield 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack (30 lb cap)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 Days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 10 Spikes </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Hammer </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Shovel </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 50</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum:</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver:</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper:</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Treasure: 5 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms: 15 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Armor: 65 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total: 95 Lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Long red hair and lustrous beard, braided and decorated with bits of fallen foes, with murderous green eyes.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> All Dwerrow look murderous to humans. You are actually considered cold blooded, even for a dwarf, though your black humor gets you in trouble.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Eletherion the Ancient </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Lawful Female Elf 4th Level Fighter/3rd Level Magic User</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age: 325, 125 lbs, Silver Hair, Violet Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 4 HP: 18 Save: 11/12 (+2 vs Spells)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 12</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 15</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Con: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Int: 12</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wis: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Longsword +0 to hit, Dam: 1d8 Wgt: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Longbow (range 70, ROF 2) +1 to hit, Dam: 1d6 Wgt: 6 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Spellbook</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 1<sup>st</sup> Charm Person, Detect Magic, Protection from Evil, Read Languages, Read Magic, Sleep</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 2<sup>nd</sup> Strength, ESP, Detect Evil, Locate Object</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Elven Chain (can cast spells in this armor) 25 lbs </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum: 50</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Purse: 5 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms: 16 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Armor: 25 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total: 56 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Flowing silver hair bound in a silver circlet, slender frame guarded by mithral and gold mail, yet cold and remote. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Though consigned by the leaders of your people to consort with lesser beings, you still maintain the regal bearing of your ancient race.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Toman the Rhymer</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Neutral Male Human 5th level Bard</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age: 26, 165 lbs, Brown Hair, Green Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 7 HP: 22 Save: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 9</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Con: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Int: 12</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wis: 8</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 15</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Longsword & Dagger +1* to hit, Dam: 1d8 Wgt: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> *If initiative is won.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Climb Walls: 86%, Delicate Tasks: 20%, Hear Sounds: 4 in 6, Hide in Shadows: 25%, Move Silently: 35%, Open Locks: 25%, Bard's Charm: 55%, Bard's Lore: 50% </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Spells per day: 1<sup>st</sup> - 3</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Spellbook</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 1<sup>st</sup> Detect Magic, Charm Person, Read Languages, Read Magic, Shield, Sleep</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Leather 25 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack (30 lb cap)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Harp </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver: 40</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Treasure: 5 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms: 12 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Armor: 25 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total: 52 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Long brown hair, handsome face and build, sparkling green eyes and a dazzling smile. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> A trip into the Wastelands, surrounded by festering Darklings, to kill a fearsome beast? Sounds like a bit of a lark.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Note: Rules for the Bard may be found in Best of the Dragon, Vol. 1, or in Knockspell 6</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> </div> <div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;"> <b><span style="font-size: 9.0pt;">Swords & Wizardry – How Do I...<o:p></o:p></span></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Check for Surprise</span></b><span style="font-size: 9.0pt;">? – This is Tall Tracker’s responsibility to check. Roll 1d6, On a 1, the party is surprised, and the enemy gets a single action.<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Roll for</span></b><span style="font-size: 9.0pt;"> <b>Initiative</b>? – Before initiative, declare if you are casting a spell. Then, roll 1d6. This is Jomes Wolf’s responsibility to check. If the result beats the enemy’s roll, then you may go first, otherwise you go second.<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Decide what to do in combat</span></b><span style="font-size: 9.0pt;">? You can move, <b><i>or</i></b> make a ranged attack, <b><i>or</i></b> cast a spell, <b><i>or</i></b> execute a melee attack. You might be able to combine some of these; ask your DM. You may also attempt a crazy or unusual stunt<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Move my character</span></b><span style="font-size: 9.0pt;">? – You can move a distance equal or less than your combat movement, listed on your character sheet.<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Make an</span></b><span style="font-size: 9.0pt;"> <b>Attack Roll</b>? – Roll 1d20, add any modifiers, and look at the bottom of the character sheet to see the AC you hit. If you do hit, then roll the damage listed for the weapon you wield. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Execute a cool stunt</span></b><span style="font-size: 9.0pt;">? – Describe fully and entertainingly what you are attempting to do. Then roll 1d20, like in a normal attack. The DM will tell you if you succeed, and what the effect of the stunt is. If your stunt does not involve attacking, your DM will tell you what to roll and whether you succeed or not. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Cast a</span></b><span style="font-size: 9.0pt;"> <b>Spell</b>? – Select a spell from your list of prepared spells and state that you are casting it <b><i>before</i></b> Initiative is rolled. If you are struck by a spell or damaged before you cast the spell, then the spell fails and you lose the capacity to cast the spell for the day. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Make a</span></b><span style="font-size: 9.0pt;"> <b>Saving Throw</b>? – Roll 1d20, add any modifiers, and look at the Saving Throw number listed at the top of the sheet. If you roll higher than this number, you succeed, and mitigate or escape the threatening effect in some manner. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Use a</span></b><span style="font-size: 9.0pt;"> <b>Thief</b>, <b>Bard</b> or <b>Ranger</b> Skill? – Choose the skill from the list on your character sheet, and most importantly, describe how you are using the skill. Then, roll percentage dice. If you roll less than or equal to your skill rating, you succeed and the DM will explain the results. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-size: 9.0pt;"> <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">See when it is dark?</span></b><span style="font-size: 9.0pt;"> – Torches and lanterns cast light in a 30 ft radius, while Dwarves and Elves can see in the dark for up to 60 ft, though this ability is spoiled in the presence of torches or lanterns.<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Detect a</span></b><span style="font-size: 9.0pt;"> <b>secret door</b>? – Explain how you are searching and what you are searching for. The DM will then roll 1d6, and if the die roll is a 1 or a 2, the DM will tell you if you have found what you are looking for. Elves search successfully on a result of 1, 2, 3, or 4 and can even get a roll for just passing within 10 feet of a secret door, if the DM gets a result of 1. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Detect a large trap</span></b><span style="font-size: 9.0pt;">? – You don’t need a specific skill to detect a large trap. Tell the DM where and how you are looking, based on his description of the area. Smaller traps (like poison needles in a treasure chest) may require a Thief to disarm, but you can use this same method to detect them. A Thief does it faster and more easily, and can sometimes disarm traps without springing them. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Avoid a</span></b><span style="font-size: 9.0pt;"> <b>trap</b>? – If you pass over an undetected floor or other large trap, your DM will roll 1d6. On a 1 or 2, you do not trigger the trap, and the next person to trigger the trap will also have this check made for them. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Open a</span></b><span style="font-size: 9.0pt;"> <b>locked or stuck door</b>? – Roll 1d6, and on a result of 1 or 2, you tear the door down. Subtract you STR bonus to hit from this roll. If you have crowbar, or if someone is helping you, subtract another point from the roll.<o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Listen for noise</span></b><span style="font-size: 9.0pt;">? – The DM will roll 1d6, and on a result of 1, you hear noise if there is any in the area or behind a door you are listening to. Non-humans and Thieves have a better chance of listening than others, due to their natural talent or training. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Escape from a wilderness or dungeon encounter</span></b><span style="font-size: 9.0pt;">? – If you win initiative, you may try to withdraw from a fight. If your movement rate is higher than your opponents, you succeed. If their movement rate is equal to or higher than yours, then you will have to drop food or valuables in hopes of distracting them long enough to allow you to escape. <o:p></o:p></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-size: 9.0pt;">Negotiate with a Non-Player Character</span></b><span style="font-size: 9.0pt;">? – Role-play your conversation with the NPC or monster. Let the DM know what your charisma is. They will determine the success of your negotiations. <o:p></o:p></span></div> <br /> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part_18.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part_18.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2013-04-18T08:49:00-07:00'>8:49 AM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part_18.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=5579873633062575768&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=5579873633062575768&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=5579873633062575768&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); 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text-align: center;"> <b><span style="font-size: 14.0pt;">The Company of the Wolf<o:p></o:p></span></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>The Company:<o:p></o:p></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> The Company is a band of professional mercenaries who specialize in highly dangerous missions involving Darklander suppression, investigation and salvage of the ancient ruins of the Aldonai Codominium (and sometimes even older ruins), wilderland exploration, as well as more traditional activities like killing and looting. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Nonetheless, despite their reputation for getting difficult jobs accomplished, they hold to older Codominium beliefs in a changing world – honor, fair treatment of the weak, including women and children, and loyalty to both person and contract. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Jomes Wolf</b> is the Invictus, or military leader of the company. In a fight, his word is law, and he expects it to be obeyed in any martial conflict. However, he is sort of leader who thinks first, and then acts. He is always willing to investigate non-violent options if they get the job done. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Sarmanes Trebor</b> is the Magister of the College of Newhold, and a student of the Lineage of Kritias. The company’s arcane master, he oversees all things arcane in nature, from the identification of magical items, to the production of potions and charms. He is also its premiere Battle-Mage. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Tork the Grey One</b>. This weaselly looking individual is the Company’s Master of Spies, and an accomplished thief, to boot. He decides for the company in matters of espionage and whenever ‘discretion’ is required. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Patros Consagus Theremenes</b> is the Company’s religious advisor and chaplain. He is also an Initiate of the Mysteries of Solus, and able to invoke the God’s aid in ritual and spell. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Tharkun the Dwerrow</b> is a Dwarf, and exile from the Retreat of Khondas-Mearg, where political infighting among the Dwerrow is endemic. He is extremely loyal to Jomes Wolf, who took him in and gave him both a hearth and purpose, which Dwerrow in exile do not often get. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Toman the Rhymer</b> is a free-lancer with the company, taking on assignments as it pleases him. A bard of some note, his knowledge of ancient legends and songs is unparalleled. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Tall Tracker</b> is also a free-lancer, but one whose aid may be invaluable. Said to be an exile from one of the northern duchies (though for what reason, none can say), this Ranger is a scourge of Darklanders, and has been invaluable in his aid to the Borderlanders. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Eletherion the Ancient</b> is an Eldar (Elf) of the fabled Shadowed Isles. She has aided the Company before, but never for pay, presumably in furtherance of her own aims or those of her mysterious people. Her appearance at the start of the mission was unexpected, but welcome.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; line-height: 200%; mso-ansi-language: EN-US; mso-bidi-font-size: 11.0pt; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;"><br clear="all" style="mso-special-character: line-break; page-break-before: always;" /> </span> <div class="MsoNormal"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>The Contract:<o:p></o:p></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> The Company has been contracted to enter the Wastelands of Zin, a notorious area full of Darklanders, arcane monstrosities and ancient ruins. It is also the reputed nesting ground of a powerful dragon that burned and ravaged castle and village of Lord Teremen of Farcourt. The Duke of Helicon has contracted with you to slay the beast, lest he return to the Duchy to kill and ravage other holdings. You must enter the Wastelands, identify the name of the dragon and its location, and then ambush and kill the thing. Any loot you acquire you may keep. You have determined that a small band, moving quickly, may succeed where a larger mercenary army could not. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><!--[endif]-->The Company begins in the ancient city of Lareth, whose ancient towers now crumble and sway from neglect (Hex 0602 of the Wastelands map). An old race, the Consagh, still dwell within their towers, served by half-caste slaves, who virtually rule the lower city. Much vice, including slaves, poisons and weird drugs may be found in its market, the Plaza of Resplendent Sin. But your path lies elsewhere, to the south. What do you do?</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><!--[endif]-->Please now take a look at the map of the Wastelands. Each of you may know rumors about the map, which you may or may not reveal to your fellow members, as you wish. You determine where to go, and tell the DM where you wish to travel. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><!--[endif]-->Each hex on the map is six miles, and you may travel on horseback, or on foot, as you choose. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin: 0in 0in 0.0001pt 0.25in;"> On foot: 2 Hexes a day. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin: 0in 0in 0.0001pt 0.25in;"> On Horseback: 3 Hexes a day.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin: 0in 0in 0.0001pt 0.25in;"> Force marching increases these distances to four and six hexes a day, respectively, but may kill your horse or injure you. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><!--[endif]-->While in the wastelands, you can expect to run into bands of Darklanders, and these murderous humanoids will certainly try to kill you. The more hexes you travel through, the more encounters you can expect to have, which will drain your resources and keep you from accomplishing your goal. On the other hand, you will need to investigate different areas to discover the lair of the dragon. Choose you path wisely. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><!--[endif]-->You start with seven days of rations. While in the Wastelands of Zin, characters can hunt or scavenge for food. Scavenging for food is an activity that can be accomplished without hindering travel by gathering fruit, nuts, or small animals. For each day of travel while scavenging, roll 1d6. A result of 1 indicates that sufficient food for 1d3 human sized beings has been acquired. Hunting follows the same procedure, but succeeds on 1-2, and must be engaged as the sole activity for a day. No traveling is possible. In addition, there will be one encounter check, from the table appropriate for the terrain, while the group is hunting. </div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Jomes Wolf</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Neutral Male Human 5th Level Fighter</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age: 38</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 186 lbs Black Hair, Brown Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 2 HP: 25 Save: 10 Move: 12</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 17</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 09</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Con: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Int: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wis: 12</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 14</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Longsword +2 to hit, Dam: 1d8+2 Wgt: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Lance +2 to hit, Dam: 2d4+3 (Horsed only)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dagger +2 to hit, Dam: 1d4+2 Wgt: 2 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 5 Attacks/round against creatures with less than 1 HD</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Plate Mail Wgt: 70 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Shield Wgt: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 20</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Purse: 3 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms & Armor: 92 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total weight: 105 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bear of a man, attired in soldier's Plate, with cropped black hair and short beard. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Taciturn, yet given to grim humor when things look dangerous.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Sarmanes Trebor</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Neutral Male Human 4th level Magic-User</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age: 45</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 162 lbs Grey Hair, Blue Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 9 HP: 10 Save: 12 (+2 vs Spells)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 8</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 15</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Con: 13</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Int: 16</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wis: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Staff +0 to hit, Dam: 1d6, Wgt: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dagger +0 to hit, Dam: 1d4 Wgt: 2 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Spellbook</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 1<sup>st</sup> Detect Magic, Light, Hold Portal, Protection from Evil, Read Languages, Read Magic, Shield, Sleep</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 2<sup>nd</sup> Continual Light, Knock, Magic Mouth, Mirror Image, Web, Wizard Lock</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Staff </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dagger </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Spellbook </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 30</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver: 20</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Purse: 5 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms: 12 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total: 27 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Short cape, form fitting leather shirt and pants, boots, staff. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Close cropped hair and beard, all white. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Being a member of the Company means access to ancient ruins, powerful artifacts and great secrets - why would you want to be anywhere else?</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Consagus Theremenes </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Lawful Male Human 5th Level Cleric of Solus</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age: 38 172 lbs, Bald with Brown Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 6 HP: 18 Save: 11 (+2 vs. P/P)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 7</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Con: 9</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Int: 9</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wis: 15</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 6</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Turn Undead</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> +2 bonus on saving throws vs. paralysis/poison</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Staff +0 to hit, Dam: 1d6, Wgt: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Chain Wgt: 50 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Holy Symbol </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 30</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver: 20</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Purse: 5 lbs </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms: 10 lbs </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Armor: 50 lbs </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total: 75 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> This man appears years older than he is, with a balding pate, prematurely grey, slight paunch, and a thin, narrow face. But the eyes burn with the inner light of an Initiate of Solus. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Grumpy and not altogether solicitous, he constantly complains about Company members that take for granted his gift of healing.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <o:p><br /></o:p></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Tork the Gray</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Neutral Male Human 5th level Thief</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Age 33 160 lbs, Black Hair, Brown Eyes</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> AC: 6 HP: 14 Save: 11 (+2 vs. devices)</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Str: 9</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Dex: 13</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Con: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Int: 11</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wis: 9</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Cha: 8</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Short Sword & Dagger +1* to hit, Dam: 1d6, Wgt: 7 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Sling +1 to hit, Dam: 1d4, Wgt: 6 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> * If Initiative is won.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Read Languages: 80%, Climb Walls: 89%, Delicate Tasks: 35% Hear Sounds: 4 in 6, Hide in Shadows: 30%, Move Silently: 40%, Open Locks: 30%</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backstab: +4 to hit, requires surprise and attack from behind - x3 damage.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Leather 25 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Backpack (30 lb cap) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Picks and Tools</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Grappling Hook</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Bedroll </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 3 torches </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rations (7 days) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Crowbar </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Rope, Silk (50 feet) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Large Sack (30 lb cap) </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gold: 20</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Electrum: 0</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Silver: 20</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Copper: 10</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Purse: 5 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Arms: 13 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Armor: 15 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Gear: 10 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Total: 43 lbs</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Slick back hair, weasel face, bad teeth, large ears, and skinny, to boot.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> You're not bad, you just look like you are... heh, heh, heh. Yeah, that's it. </div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> <br /></div> <div class="MsoListParagraph" style="margin: 0in 0in 0.0001pt 0.25in; text-indent: -0.25in;"> Next four characters tomorrow, plus a cheat sheet for Swords & Wizardry.</div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2013-04-17T21:20:00-07:00'>9:20 PM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=2025183809143384299&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=2025183809143384299&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=2025183809143384299&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=2025183809143384299&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=2025183809143384299&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=2025183809143384299&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix5ynjrlVPH-43qKN6vJbF-UuhhiPMimY4-yCiZ_B6Elg3VDa7Sr1Oh2UZ-BDetTJsCtuSu66ZZ_nDnJSD4ZXh01Ym6atpYiHrdynT_d0XI2J6CWhL2bWXnSQehoU5CIcGFq3zJx9GZMI/s640/01-03-2013+10%253B45%253B01PM.jpg' itemprop='image_url'/> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='7181348025551186465' itemprop='postId'/> <a name='7181348025551186465'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part-i.html'>Swords & Wizardry Appreciation Day - Part I - The Wastelands of Zin. </a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-7181348025551186465' itemprop='description articleBody'> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix5ynjrlVPH-43qKN6vJbF-UuhhiPMimY4-yCiZ_B6Elg3VDa7Sr1Oh2UZ-BDetTJsCtuSu66ZZ_nDnJSD4ZXh01Ym6atpYiHrdynT_d0XI2J6CWhL2bWXnSQehoU5CIcGFq3zJx9GZMI/s1600/01-03-2013+10%253B45%253B01PM.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix5ynjrlVPH-43qKN6vJbF-UuhhiPMimY4-yCiZ_B6Elg3VDa7Sr1Oh2UZ-BDetTJsCtuSu66ZZ_nDnJSD4ZXh01Ym6atpYiHrdynT_d0XI2J6CWhL2bWXnSQehoU5CIcGFq3zJx9GZMI/s640/01-03-2013+10%253B45%253B01PM.jpg" width="482" /></a></td></tr> <tr><td class="tr-caption" style="text-align: center;">The Wastelands of Zin Player Map</td></tr> </tbody></table> So, what do you need to start your new Swords & Wizardry campaign? How about a world?<br /> <br /> The Wastelands of Zin are a sandbox scenario that I ran at Owlcon, a local gaming convention in Houston, Texas. Essentially, the players are given the map above, and a goal, and are then invited to experience sandbox style play for the four hours of the round. For the next several days, I will be posting the material I prepared for the round, as well as additional material that will allow you to use this material as the basis for your own campaign. I also have an super-secret ulterior motive for providing this material, which I will discuss after I have posted all the stuff for the round.<br /> <br /> Let's start with a glossary I put together for the Wastelands. it's really meant for the GM, but there is nothing in the glossary itself that provides spoilers. See you next post, sometime later tonight!<br /> <br /> <br /> <div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;"> <b>The Wastelands of Zin – A Glossary<o:p></o:p></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Aldonai CoDominium</b> – The former empire that stretched across the Eiossan Continent. Today, only the twelve or so Dukes of the North lay claim to be the inheritors of CoDominium culture. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Invictus</b> – The field leader of a Free Company. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Adventuring Company</b> – A somewhat satirical name for a Mercenary Company, especially subsets of the full company detached for special duties, such as Darklander suppression, ruin looting, etc. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Free Company</b> – A small military company that takes contracts from the dozen or so Dukes of the North to conduct military operations. They often include non-military specialists that act as an Adventuring Company. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Darklanders</b> – Inhabitants of the Wastelands of Zin, and the Dust Plains to the east. They observe no common codes or rules of conduct, indiscriminately slaughtering all they come across. They are divided into several sub-races. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Solus</b> – God of the Sun and Illumination of the Dodekatheon. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>The Church</b> – Formally, The Restored True Faith of the CoDominium, the Church organizes and controls all expressions of faith within the territory of the Dukes of the North. While the church technically worships the Dodekatheon, it is actually more of a monotheistic religion with its roots in a polytheistic practice. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Sevren</b> – The city of Magisters, which by ancient compact is the only institution allowed to teach magic by the Church. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Magister</b> – A master of arts of Theurgy, or “acting on the Gods”. A Magic User. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Dukes of the North</b> – Twelve nobles houses that rule the duchies of the northeast of the continent, last remnant of the Aldonai CoDominium. They constantly engage in small scale intrigue and battles, relying on feudal forces and the Free Companies. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Wastelands of Zin</b> – An area of devastation that underwent a vast disaster some 200 years earlier. There are ruins of ancient cities in the wastes, which are mostly inhabited by The Dead and Darklanders. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Freeholds</b> – Independent small holdings on the borders of the Wastelands of Zin. The Borderlanders stave off Darklander incursions (and worse) from the wastes, sometimes with the help of the Dukes of the North, but most often alone. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Consagh</b> – An Ancient race, found only in the city of Lareth in the Wastelands. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Dwerrow</b> – An Ancient race, found usually in their mountain Retreats. This fractious people regularly produce exiles who serve humans throughout the North. Dwarves.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><br /></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Eldar</b> – An Ancient race, found usually in the Shadowed Isles. This arrogant and proud people occasionally provide aid to the people of the North, and their wandering ‘ambassadors’ are often found meddling where they don't belong.</div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part-i.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part-i.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2013-04-17T16:02:00-07:00'>4:02 PM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2013/04/swords-wizardry-appreciation-day-part-i.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=7181348025551186465&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7181348025551186465&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7181348025551186465&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7181348025551186465&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7181348025551186465&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7181348025551186465&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Tuesday, April 16, 2013</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='6480639338578094338' itemprop='postId'/> <a name='6480639338578094338'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2013/04/the-dangers-of-osr-and-diy-gaming.html'>The Dangers of OSR and DIY Gaming</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-6480639338578094338' itemprop='description articleBody'> <br /> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> This is a bit of hyperbole on my part. These are not the sort of dangers that lead to nasty acid burns or wigging out because your character died. Instead, it’s more akin to a kind of faux pas that comes along with taking what can be an unpopular course of action. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> A bit of background. About six or seven years ago, I told myself, “Self, you like gaming. Really like it. You are a fairly decent GM. Why aren't you doing it more?” I didn't really have a good answer, so I made a concerted effort to play more, and not just RPGs, but other types, like board and card games. I was running RPGs a lot more, at least two or three sessions a week, and had three official games running. My reasoning being that if one or more games were cancelled, I would still have at least one day a week that I would be playing. It worked out, and even though I burned out running 3.5, I got to spend a lot of time with my friends, and played a lot of games. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> On Saturday nights, I played <i>Pendragon </i>with one group of friends. That campaign lasted for several years, until one of the players decided that he was dissatisfied with the game and asked for a change. I complied, and we started playing a number of different games, which eventually led to people stopping playing altogether. I tried playing both <i>LotFP </i>and the <i>DCC RPG</i> with this group before it finally fizzled out, and those were the games that finally broke the camel’s back. One player in particular felt that the game restricted his ability to accomplish the heroic stuff he wanted to do, an old complaint about OSR games that I disagree with, but have to accept when others hold this opinion. None of these players have moved to any of my other games, but I still see most of them on an irregular basis, and count them as my buddies. This group had three regular players, and three floaters. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> On Tuesday nights, I ran the <i>Age of Worms</i> Adventure Path for <i>D&D</i> 3.5, and by the time the thing was half over, I was sick and tired of the system, as I have spoken of before. The adventures were fairly cool, and mostly not too broken as conventional <i>D&D </i>adventures, but I still really hated both prepping and running the thing. I stopped running it as we were beginning the very last adventure, which should tell you something about how I felt about the experience. Three of the players (out of six) eventually participated in my new, OSR inspired Friday night game. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> On Monday nights, I played in an online game, my Miskatonic Legacies <i>Call of Cthulhu</i> game. This had been going on for five years, with three to four regular players for most of the run. I had one player drop out halfway during the campaign. We played using a Teamspeak server, which was perfect for <i>CoC</i>, for the majority of the run. All those guys, with one exception, live out of state. We plan to play again together, but without me as the GM. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Three years ago I got married, which began to restrain my available free time somewhat. (Ahem.) I have actually tried to run a couple of other campaigns during that time, along with some one-shots and tournament rounds. I tried to run classic <i>Traveller </i>three times, once with the CT rules, once with Mongoose Traveller, and once using <i>FATE</i>, but I wasn't able to sustain more than half a dozen sessions each time. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> The Saturday night game ran through a number of systems after <i>Pendragon</i>, including <i>Eclipse Phase</i> (which I aborted before it began – I loved the background, but hated the system), <i>LotFP</i>, <i>Runequest 6 </i>&<i> 7</i>, <i>Grimm</i>, and the <i>DCC RPG</i>, which goes to show just not what to do with your regular group, I think. When I first started blogging, one of the players wrote me, impassionedly <a href="http://startingoverwosr.blogspot.com/2011/04/your-comments-and-old-school.html">detailing </a>his objections, which were based on the fact that he felt he expressed himself through character builds with more complex systems, not through role playing. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> So now I am left with a single game, the Friday night Wilderlands campaign, which is an S&W hack using elements of B/X-LL-LotFP, along with a long list of my own variants. That meets about twice a month on average, given the inevitable cancellations. It has had a total of nine players. Two have moved out of state, and two only showed up for a couple of sessions before leaving, both former players of my 3.5 game. One was explicit in his disdain for doing all the stuff he had already felt like he had done 20 years ago, and the other left for reasons having to do with it being too long a trip to the game. I think.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> So, I am down to one campaign out of three, and many of my former players (say 3-4?) simply are unwilling to play an OSR style game with me. And, frankly, I have to be OK with their decision. It’s their decision, after all, and they have the right to decide for themselves what kind game is to their liking and what kind of game is not. I know that I am having a blast, and am looking forward to seeing how the current roster of characters grow and adapt in unexpected ways, rather than being built, Frankenstein-like, right out of the gate. They still haven't grokked the amount of freedom they possess, in terms of character actions that are outside of the box during combat, as well as in terms of the campaign, but they are starting to grasp at it. They are already dizzied at the amount of rumors and scenario hooks present in the Wilderlands, which communicates that sense of possibility and mystery I get when I look at those wonderful maps. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Some people are never going to want to play this way. They are always going to want more character options, faster advancement, more power, etc. But I have to say that I believe that I have learned a lesson that they have not.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Sometimes, less is more.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> I had to stop blogging the previous semester in order to work on my Honors Thesis, but that being almost done, I wanted to start blogging again in time for <a href="http://www.tenkarstavern.com/"><i>Swords & Wizardry</i> Appreciation Day</a>. Tomorrow, tune in for an entire campaign, exclusively for <i>S&W</i>. No foolin’. </div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2013/04/the-dangers-of-osr-and-diy-gaming.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2013/04/the-dangers-of-osr-and-diy-gaming.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2013-04-16T08:47:00-07:00'>8:47 AM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2013/04/the-dangers-of-osr-and-diy-gaming.html#comment-form' onclick=''> 1 comment: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=6480639338578094338&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6480639338578094338&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6480639338578094338&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6480639338578094338&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6480639338578094338&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=6480639338578094338&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Sunday, November 25, 2012</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='5880461156313768156' itemprop='postId'/> <a name='5880461156313768156'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2012/11/oh-where-have-all-magic-items-gone.html'>Variants - Oh where have all the Magic Items gone?</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-5880461156313768156' itemprop='description articleBody'> The dustbin of history, I hope. Seriously, I cannot tell you the amount of times that players have found and sold that +1 sword in my career as a Ref/Judge/GM. Or the potion of healing, or any other of the various bags of holding, wands of restoration and the various other flavorless drek that has crowded the backs of character sheets over the years.<br /> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> The fact that something so inherently interesting as an enchanted item would be reduced to so much clutter means that there must be something off. The various fixes with this, from RuneQuest to EarthDawn to DragonQuest and all the other noun-mashed RPGs over the years show us the way. Simply turn what was magical into something a player can produce and that can be treated as if it were a commodity. After all, these sorts of items are commodities anyway. This does have the potential to disrupt certain elements of the system, but only if we let them.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <i>What about providing magic weapons to hit creatures that can only be harmed by magic weapons? </i> - Allow the ‘superior’ weapons detailed in an earlier post to harm corporeal creatures that require magical weapons to hit, and/or say that un-enchanted weapons do only half damage vs. these creatures. This makes the creatures more dangerous (a good thing) and makes a those few, interesting, significant magic weapons even more treasured, and not something to be cashed in when you reach a higher level. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> As for the items itself, use the Earthdawn model, where each magic item may be presumed to have a detailed history, secret name, or an inhabiting spirit. The magic item starts out weak (that +1 Sword or Ring of Invisibility) and becomes more powerful the more that one discovers about it. “Bah! That’s no mere enchanted sword, you fool, but Dargaeron’s Arm, inhabited by a spirit of slaughter, which foments discord among those who wield it!” “Ring of invisibility? And you say you won it in a riddle game...?”</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> As for potions and scrolls, having items with single charges of magic strikes me as not only silly, but beside the point. Resources like this are made to be lost, unintentionally duplicated on a character sheet or ignored. “How many potions of extra-healing is your character up to this week, Sara?” “Thirteen...” If they are needed, it might be better for the players not to be on the adventure that requires them until they have grown in power. Further, players always remember character abilities more than they remember consumable resources. Maybe an invocation which allows one to strike creatures that cannot be otherwise harmed, for a limited number of rounds, is in order. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Scrolls and potion need not disappear entirely – after all, there is alchemy, as <i>long as the concoctions produced do not duplicate the effects of already existing spells</i>. In the 2<sup>nd</sup> wave RPG Bushido, players can acquire Suryas, which are scrolls that allow for effects to be produced as long as the words on the scroll are recited. The words do not fade after use, and may be reused. I stole this directly, and they now substitute as the older protection scrolls in my game. Scrolls as treasure maps, clues and rumors still appear regularly, but now as sources of information rather than as a minor effect, promptly recorded on a character sheet and then forgotten. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> As for wands, staves and such, I prefer them to be magical foci, as they are in historical magic. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Here’s a wand or three as an example:</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wand of Jet – A silver rod of perhaps five inches in length, topped with a stone of Jet. This wand focuses mental energy, especially for healing and protection. It increases the variable effects of a spell or invocation by +1, up the maximum allowed by the effect, as long as healing or magical protection is involved. It also adds +1 to all saves vs. fear or magical domination while wielded. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wand of Fire – An Ironwood wand, with a Fire Jasper at the base and a Quartz crystal tip, focuses vibrant energy, allowing a caster to re-roll any 1s, 2s, or 3s with any fire-based spell that causes damage. In addition, it can kindle the fires of men’s souls, providing +2 to morale checks for the duration of a single encounter. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Wand of Jade – This wand of Jade stone, banded with Silver, and tipped with a carved sphere of Quartz crystal, give the wielder a +2 save vs. all curses. In addition, if used to focus protective spells, it increases their strength, either by raising the caster level by two, or by maximizing their random effects. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> The final benefit of treating magic items in this manner is to reintroduce a sense of mystery into play. If the player can’t look at the back of the book and immediately see what the item is and how it works, then these elements begin to regain their original aura, and become genuinely <i>magical</i>.<br /> <br /> <i>Note</i>: Sorry if you read this post earlier. It really needed a second round of revision, which I have now provided, which will hopefully make it a little more clear. Next: The Dangers of DIY</div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2012/11/oh-where-have-all-magic-items-gone.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2012/11/oh-where-have-all-magic-items-gone.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2012-11-25T14:02:00-08:00'>2:02 PM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2012/11/oh-where-have-all-magic-items-gone.html#comment-form' onclick=''> 6 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=5880461156313768156&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=5880461156313768156&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=5880461156313768156&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=5880461156313768156&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=5880461156313768156&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=5880461156313768156&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://startingoverwosr.blogspot.com/search/label/Dungeons%20and%20Dragons' rel='tag'>Dungeons and Dragons</a>, <a href='http://startingoverwosr.blogspot.com/search/label/OSR' rel='tag'>OSR</a>, <a href='http://startingoverwosr.blogspot.com/search/label/Swords%20and%20Wizardry' rel='tag'>Swords and Wizardry</a>, <a href='http://startingoverwosr.blogspot.com/search/label/Variants' rel='tag'>Variants</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Thursday, November 22, 2012</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='848952920372408470' itemprop='postId'/> <a name='848952920372408470'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2012/11/variants-milestone-quest-system.html'>Variants – Milestone Quest System</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-848952920372408470' itemprop='description articleBody'> <br /> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> You may remember in previous blogs my complaints about systems where feats are granted to players on a regular basis, and are used, generally, to min-max various character builds in those systems. But I don’t object to special abilities being gained by characters, I just object to players being able to pick from a cafeteria list for these options. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> The crux (IMNSHO) of a campaign is how the characters interact <i>within </i>the campaign. When players design builds for their characters, using feats as one of the building blocks, they are not really connected to the campaign as a whole. Rather, they are building their characters in a vacuum, which can lead to all sorts of problems. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> So any system which has characters acquiring special abilities should allow for them to do it within the confines of the greater campaign, so that these abilities are added organically, as the result of the choices that characters make, rather than the choices that players make. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> This is the reason for a system that I call Milestone Quests. These aren't formal quests in the game itself, but rather a simple mechanic for gaining non class-related special abilities. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> A character may gain a special ability when they accomplish a major goal. A ‘major goal’ varies by level, being composed of a number of Milestones equal to the level of the character when the Quest is initiated. A Milestone is a simple, specific goal that can be accomplished during the course of a single session of play. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Here’s an example. For a third level Quest, a character needs to complete three Milestones. As his village has been torched by a dragon, the character desires to find a dragon slaying magic weapon. The character already has clue that such a weapon may be found at the tomb of a long-dead dragon slayer. For the first milestone, the character cleans out the dungeon-tomb and find parts of the magic weapon. Then, he must re-forge the weapon to recreate it, which requires another adventure. Finally, he journeys to an ancient library, where after defeating various undead librarians, he learns the secret of the weapon, which allows him access to the anti-dragon magic of the weapon. After all three Milestones have been completed he gains a +2 attack bonus against dragons as a permanent character ability, separate from the weapon itself. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> As you can see, the gain of permanent character ability matches (roughly) the power level of a feat, and was earned by accomplishing tasks within the campaign. The referee decides the exact details of the ability, and the character simply expresses a desire in a general way (I am looking to get better at fighting dragons) and takes actions which would lead to such an end.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> All this is very casually dealt with during play. I’ll turn to a player, and ask, “Does your character have a quest for this level? What is it?” I’ll then talk it through with the player, just asking in general how he or she thinks the character would accomplish the task. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Here’s another sample. The character in question is a third level fighter. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Ref:</b> So what’s your quest for this level?</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Player:</b> I don’t know, I hadn't thought about it yet. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Ref:</b> Didn't Josiah (the character in question) say he wanted to learn to fight with two weapons?</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Player:</b> Yeah, that would be cool.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Ref:</b> Well Josiah has heard of dueling masters who fight with a sword and dagger. They supposed to train students in the City-State of the Invincible Overlord. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Player:</b> That hell-hole! I don’t want my character going anywhere near that place! Are there any other ways to learn the skill?</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Ref:</b> Well, you might ask a bard or a sage, if you don’t know any other rumors. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Player:</b> Fred’s character is a bard. Hey Fred, does your bard know where to get two-weapon fighting?</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Fred:</b> My dear Josiah, if one seeks to advance oneself in the art of combat, I, Turin the bard, advise you to seek out those masters of the dueling art in the City-Sta...</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Player:</b> I don’t wanna go there! Anyplace else you know of? </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <i>After a quick lore check, the <b>Referee</b> tells Fred: </i>You know of an ancient manual, Hanko’s Fechtbuch, which contains the secret of two-weapon fighting. You think it might be buried in the ruins of Ostval, which is on the Skandik coast.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <i>Fred relates this (in character, of course) to Josiah’s player.<o:p></o:p></i></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Player:</b> Great, so that’s my Quest for this level. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Ref:</b> OK, but you need three milestones to achieve a Quest at your level. So, in addition, you will have to get the Fechtbuch translated, and then you will also have to learn how to read, or get someone to read it to you. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Player:</b> Fine, whatever (eyes the bard). How far is it to Ostval?</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> I want to stress that this is not some hard and fast rule, but rather more of a guideline. It’s framework for introducing a way of integrating the character with the campaign, while rewarding a character for working with the environment. If, for reasons of suspense, you don’t wish to negotiate all of the milestones ahead of time, that’s fine, but I would resist ‘springing’ a Quest on a player with their input. This, as much as humanly possible, should be a player-directed activity. A player should never be forced into this sort of Quest, as I am defining the term.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> The abilities granted by a Quest should be in the 3.5 feat range, getting a little bit better as you go up in levels. Here are some guidelines:</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 1: +1 attack, leather which allows an elf to cast spells while wearing it.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 2: +2 save vs. some specific circumstance.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 3: +2 Attack vs. specific target type.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 4: Ability to attack ghost or other incorporeal, 3/day</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> 5: At about this level, the benefits should top out, and stay consistent, because at this level you leave the power scope encompassed by feats, and enter the level of minor magic items. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Next time: Where have all the Magic Items gone?</div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2012/11/variants-milestone-quest-system.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2012/11/variants-milestone-quest-system.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2012-11-22T19:21:00-08:00'>7:21 PM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2012/11/variants-milestone-quest-system.html#comment-form' onclick=''> 2 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=848952920372408470&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=848952920372408470&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=848952920372408470&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=848952920372408470&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=848952920372408470&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=848952920372408470&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://startingoverwosr.blogspot.com/search/label/Dungeons%20and%20Dragons' rel='tag'>Dungeons and Dragons</a>, <a href='http://startingoverwosr.blogspot.com/search/label/OSR' rel='tag'>OSR</a>, <a href='http://startingoverwosr.blogspot.com/search/label/Swords%20and%20Wizardry' rel='tag'>Swords and Wizardry</a>, <a href='http://startingoverwosr.blogspot.com/search/label/Variants' rel='tag'>Variants</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Wednesday, November 21, 2012</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='7889390528910724775' itemprop='postId'/> <a name='7889390528910724775'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2012/11/variants-curses.html'>Variants - Curses!</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-7889390528910724775' itemprop='description articleBody'> <span style="font-family: Times, Times New Roman, serif;">One of the interesting things about the OD&D magic system is that it takes all sorts of different practices and subsumes them under Vancian Magic. Because of this we are asked to make choices about the sort of spells we want to use (in a bog-standard campaign) and if curse is the same spell list as a fireball, which would you pick?</span><br /> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">The lesson in this, I believe, is not to have fireball or curse on the list. When you decide to make changes to things like spells lists, many of the seemingly problematic elements of D&D cease to be an issue. You note in my previous variant on Vancian magic, there weren't any spells that affected more than one creature. This is deliberate. Of the following two images, which is more emblematic of sword and sorcery literature; a wizard casting a fireball that destroys many foes while the warrior guards the mage? Or a warrior slashing his way through a horde of foes, while the alchemist/shaman/sage prepares the ritual which will force the great old one back to the void from whence it came? </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Hence curses. They become all the more interesting and useful if we divorce them from the Vancian model of Fire & Forget and treat them as a power that is usable whenever the caster chooses. Or, at least as much 1/day per level or hit dice. </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Here are my standard three curses that I use when the party fights humanoids that have Shamans/Witch Doctors among them:</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-family: Times, Times New Roman, serif;">Curse of Weakness<o:p></o:p></span></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Effect: Character may defend himself, but not attack. Treat strength as three for all other purposes. </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-family: Times, Times New Roman, serif;">Curse of Cowardice<o:p></o:p></span></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Effect: Character drops his weapons, and collapses in abject fear. </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-family: Times, Times New Roman, serif;">Curse of Darkness<o:p></o:p></span></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Effect: Character is blind (+4 Attack bonus to hit the blinded PC, and the PC may not attack).</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">For curses, always allow the curse to work and last a single round before calling for a saving throw. This is the character ‘throwing off’ the curse. In the event of a failed saving throw, continue to allow a save every round until the curse is thrown off. Curses of 3<sup>rd</sup> level and above may limit the number of save attempts before the curse becomes permanent. </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Since these curses are in the unintelligible goblin/orc/gnoll tongues, they can’t be learnt by a PC. (Hint, at the start of your campaign don’t let the player learn any of the dark tongues.) If they do try to learn such magics, require them to undergo awful experiences to do so, far greater than the utility of the magic provides. The dark side has its price, you know. </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">As for players, curses should be available, but slightly more varied in power. Here are some PC curses from my campaign, along with spell level equivalents. </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><span style="font-family: Times, Times New Roman, serif;"><i>“Bright-coiffed Hekate, turn your triple-gaze upon mine enemies!”</i><o:p></o:p></span></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Curse</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Level: 1</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Effect: Curses a single enemy with a -2 to attack. May cause a morale check, and 1s in Attack rolls result in self-injury.</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><i><span style="font-family: Times, Times New Roman, serif;">“May all the demons in Hell damn your soul!”<o:p></o:p></span></i></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Curse</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Level: 2</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Effect: The curse victim dies automatically at 0 hit points, and may not be resurrected. (Note: nasty villains will wait until you are nearly dead before casting this spell.)</span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;"><br /></span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><i><span style="font-family: Times, Times New Roman, serif;">“By Janus, let your weapon be turned against you!”<o:p></o:p></span></i></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Curse </span></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <span style="font-family: Times, Times New Roman, serif;">Level: 2</span></div> <span style="font-family: Times, Times New Roman, serif; line-height: 115%;">Effect: Any failed attack roll causes the victim to make a second attack roll, against himself.</span><br /> <span style="font-family: Times, Times New Roman, serif;"><span style="line-height: 115%;"><br /></span> <span style="line-height: 115%;">Curses are like Invocations in that you can know any amount of curses, you can learn them from other players, NPCs or written sources, and you are limited to amount per day equal to your level. Curses </span><span style="line-height: 18px;">always</span><span style="line-height: 115%;"> affect others, and always affect the target in a negative manner. You player is always required to role play and recite the words of the curse.</span></span><br /> <span style="font-family: Times, Times New Roman, serif;"><span style="line-height: 115%;"><br /></span> <span style="line-height: 115%;">One thing I neglected to address is my earlier post on invocations is how expect these rules to affect play. Well, I hope to improve role playing by </span><span style="line-height: 18px;">encouraging</span><span style="line-height: 115%;"> players to yell out these really </span><span style="line-height: 18px;">flavorful</span><span style="line-height: 115%;"> </span><span style="line-height: 18px;">utterances</span><span style="line-height: 115%;">. I want to make magic users more flexible and interesting (by letting them access invocations and curses that affect magic-users only, or giving them access, through grimoires, to little known or powerful curses and invocations), while not overshadowing other classes. </span></span><br /> <span style="font-family: Times, Times New Roman, serif;"><span style="line-height: 115%;"><br /></span> <span style="line-height: 115%;">So far, play testing has turned out well. But the mage in my group just broke 2nd level, so time will tell </span><span style="line-height: 18px;">how</span><span style="line-height: 115%;"> this works out at higher levels. </span></span><br /> <span style="font-family: Times, Times New Roman, serif;"><br /> <span style="line-height: 18px;">Next: Quests and Milestones; or, how to have feats without breaking your game.</span></span> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2012/11/variants-curses.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2012/11/variants-curses.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2012-11-21T12:08:00-08:00'>12:08 PM</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://startingoverwosr.blogspot.com/2012/11/variants-curses.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-351110628'> <a href='https://www.blogger.com/post-edit.g?blogID=1573305681683146987&postID=7889390528910724775&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7889390528910724775&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7889390528910724775&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7889390528910724775&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7889390528910724775&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=1573305681683146987&postID=7889390528910724775&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://startingoverwosr.blogspot.com/search/label/Dungeons%20and%20Dragons' rel='tag'>Dungeons and Dragons</a>, <a href='http://startingoverwosr.blogspot.com/search/label/OSR' rel='tag'>OSR</a>, <a href='http://startingoverwosr.blogspot.com/search/label/Swords%20and%20Wizardry' rel='tag'>Swords and Wizardry</a>, <a href='http://startingoverwosr.blogspot.com/search/label/Variants' rel='tag'>Variants</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Sunday, November 18, 2012</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='1573305681683146987' itemprop='blogId'/> <meta content='6287848380219379805' itemprop='postId'/> <a name='6287848380219379805'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://startingoverwosr.blogspot.com/2012/11/variants-invocation-magic-for-everyone.html'>Variants – Invocation: Magic for Everyone</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-6287848380219379805' itemprop='description articleBody'> <br /> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Some variants exceed the bounds of the base rules set you happen to be using so much that they end up overwhelming the original rules. So this variant, which started out in a really minor fashion, has grown now to the point where it is a significant part of a few classes. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Invocation is the act of calling upon a god or other supernatural being, not with the expectation that they will show up, but with the intent that they will spiritually aid you in some way, which leads to a minor magical effect. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> You may wish to note that I am using ‘invocation’ in the original sense of the word, and not in the modern occult sense, which is somewhat different. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> This rule has its origin in many other systems, the only two which now come to mind are Mark Smylie’s <i>Artesia</i> and Sword & Sorcery’s <i>Scarred Lands</i>. This rules variant, in complexity, falls somewhere between the two.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> An Invocation is a short phrase or poem that is recited by a character to create a magical, though subtle, effect. Any character may use an Invocation, at any time, though the character will only receive a magical effect once per day per level. That is, the character may use the phrase as much as he or she wishes, but will only gains a benefit a number of times of day equal to their level.</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> A character may know any number of Invocations. In addition, the player must recite the invocation, in character, in order to gain the benefit for the character. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Other than that, there aren't that many restrictions. I expect that some invocations are dangerous to use, either because you are invoking a god unpopular with those listening, or because there may be hidden effects associated with the invocation that the invoker doesn't know about. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> As to effects, most should be in the +1 or +2 to some roll or another. Any more than that seems too strong. Also, I think that the sort of minor invocations that I am talking about should always affect either the invoker and/or the companions of the invoker, not the invoker’s enemies. If you want to affect your enemies, use curses, to be covered in a future post. I allow invocations to be used concurrently with normal actions; most of them are short, anyway, and this encourages their use. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Characters can learn Invocations by visiting temples and offering a donation. 100 gp doesn't seem to me unreasonable. Others are learnt from books, and characters can teach each other, as well. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> Here are several examples, with the wording of the invocations drawn from history or fiction. Since most of the Gods of the Wilderlands are drawn from history or fiction, deriving the invocations isn’t all that difficult. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><i>Oh Mighty Asa-Thor, who smashed the limbs of Leikn; you bashed 冒rivaldi;<br /> you knocked down Starkadhr; you trod Gjalp dead under foot.<o:p></o:p></i></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><i>Let your hammer guide me to throw down my foe.<o:p></o:p></i></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Type</b>: Lesser</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Effect</b>: This gives a +1 Attack bonus, and if fighting giants, increases the bonus to +2. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><i>Mitra, whose speech stirs men to labor!<o:p></o:p></i></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Type</b>: Lesser</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Effect</b>: This allows the invoker to inspire others to bravery. The invoker’s allies are less likely to desert (If you use the B/X inspired Morale rules, all allies and followers gain a temporary +1 to their Morale scores). </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b><i>Hermes Trismegistus, bless us with your triple wisdom!<o:p></o:p></i></b></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Type</b>: Lesser</div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <b>Effect</b>: This invocation allows you to recall a single arcane spell of up to third level after it has been cast for the day. </div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> <br /></div> <div class="MsoNormal" style="margin-bottom: 0.0001pt;"> You will note that these invocations are typed as lesser. I’ll cover greater invocations in a future post. </div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/11705405327567936243' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/11705405327567936243' rel='author' title='author profile'> <span itemprop='name'>javaapp@gmail.com</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://startingoverwosr.blogspot.com/2012/11/variants-invocation-magic-for-everyone.html' itemprop='url'/> <a class='timestamp-link' href='http://startingoverwosr.blogspot.com/2012/11/variants-invocation-magic-for-everyone.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2012-11-18T08:03:00-08:00'>8:03 AM</abbr></a> 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