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Zone (video games): Difference between revisions - Wikipedia
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id='mw-diffPage-inline-toggle-switch-layout' class='oo-ui-layout oo-ui-labelElement oo-ui-fieldLayout oo-ui-fieldLayout-align-left' data-ooui='{"_":"OO.ui.FieldLayout","fieldWidget":{"tag":"mw-diffPage-inline-toggle-switch"},"$overlay":true,"label":"Inline","title":"Switches between inline format and two-column format"}'><div class='oo-ui-fieldLayout-body'><span class='oo-ui-fieldLayout-header'><label title='Switches between inline format and two-column format' id='ooui-php-2' class='oo-ui-labelElement-label'>Inline</label></span><div class='oo-ui-fieldLayout-field'><div id='mw-diffPage-inline-toggle-switch' title='Switches between inline format and two-column format' aria-checked='false' tabindex='0' role='switch' aria-labelledby='ooui-php-2' class='oo-ui-widget oo-ui-widget-enabled oo-ui-toggleWidget oo-ui-toggleWidget-off oo-ui-toggleSwitchWidget' data-ooui='{"_":"OO.ui.ToggleSwitchWidget","href":"\/w\/index.php?title=Zone_(video_games)&diff=prev&oldid=594348736&diff-type=inline","value":false,"title":"Switches between inline format and two-column format"}'><span class='oo-ui-toggleSwitchWidget-glow'></span><a href='/w/index.php?title=Zone_(video_games)&diff=prev&oldid=594348736&diff-type=inline'><span class='oo-ui-toggleSwitchWidget-grip'></span></a></div></div></div></div></div></div><table class="diff diff-type-table diff-contentalign-left diff-editfont-monospace" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" class="diff-otitle diff-side-deleted"><div id="mw-diff-otitle1"><strong><a href="/w/index.php?title=Zone_(video_games)&oldid=594348654" title="Zone (video games)">Revision as of 10:11, 7 February 2014</a> <span class="mw-diff-edit"><a href="/w/index.php?title=Zone_(video_games)&action=edit&oldid=594348654" title="Zone (video games)">edit</a></span><span class="mw-diff-timestamp" data-timestamp="2014-02-07T10:11:09Z"></span></strong></div><div id="mw-diff-otitle2"><a href="/wiki/User:Aelmon" class="mw-userlink" title="User:Aelmon" data-mw-revid="594348654"><bdi>Aelmon</bdi></a> <span class="mw-usertoollinks">(<a href="/wiki/User_talk:Aelmon" class="mw-usertoollinks-talk" title="User talk:Aelmon">talk</a> | <a href="/wiki/Special:Contributions/Aelmon" class="mw-usertoollinks-contribs" title="Special:Contributions/Aelmon">contribs</a>)</span><div class="mw-diff-usermetadata"><div class="mw-diff-userroles"></div><div class="mw-diff-usereditcount"><span>208</span> edits</div></div></div><div id="mw-diff-otitle3"> <span class="comment comment--without-parentheses">Added communications section</span></div><div id="mw-diff-otitle5"></div><div id="mw-diff-otitle4"><a href="/w/index.php?title=Zone_(video_games)&diff=prev&oldid=594348654" title="Zone (video games)" id="differences-prevlink">← Previous edit</a></div></td> <td colspan="2" class="diff-ntitle diff-side-added"><div id="mw-diff-ntitle1"><strong><a href="/w/index.php?title=Zone_(video_games)&oldid=594348736" title="Zone (video games)">Revision as of 10:12, 7 February 2014</a> <span class="mw-diff-edit"><a href="/w/index.php?title=Zone_(video_games)&action=edit&oldid=594348736" title="Zone (video games)">edit</a></span><span class="mw-diff-timestamp" data-timestamp="2014-02-07T10:12:12Z"></span> <span class="mw-diff-undo"><a href="/w/index.php?title=Zone_(video_games)&action=edit&undoafter=594348654&undo=594348736" title=""Undo" reverts this edit and opens the edit form in preview mode. It allows adding a reason in the summary.">undo</a></span></strong></div><div id="mw-diff-ntitle2"><a href="/wiki/User:Aelmon" class="mw-userlink" title="User:Aelmon" data-mw-revid="594348736"><bdi>Aelmon</bdi></a> <span class="mw-usertoollinks">(<a href="/wiki/User_talk:Aelmon" class="mw-usertoollinks-talk" title="User talk:Aelmon">talk</a> | <a href="/wiki/Special:Contributions/Aelmon" class="mw-usertoollinks-contribs" title="Special:Contributions/Aelmon">contribs</a>)</span><div class="mw-diff-usermetadata"><div class="mw-diff-userroles"></div><div class="mw-diff-usereditcount"><span>208</span> edits</div></div></div><div id="mw-diff-ntitle3"> <span class="comment comment--without-parentheses">/* An example set of communication commands for a MUD demonstrating the area-based restrictionsIn addition to environmental restrictions, channels of communication can also be socially restricted (e.g. to friend lists, guilds, etc.), position specific...</span></div><div id="mw-diff-ntitle5"></div><div id="mw-diff-ntitle4"><a href="/w/index.php?title=Zone_(video_games)&diff=next&oldid=594348736" title="Zone (video games)" id="differences-nextlink">Next edit →</a></div></td> </tr><tr> <td colspan="2" class="diff-lineno">Line 38:</td> <td colspan="2" class="diff-lineno">Line 38:</td> </tr> <tr> <td class="diff-marker"></td> <td class="diff-context diff-side-deleted"><div>|-</div></td> <td class="diff-marker"></td> <td class="diff-context diff-side-added"><div>|-</div></td> </tr> <tr> <td class="diff-marker"></td> <td class="diff-context diff-side-deleted"><div>| {social action}</div></td> <td class="diff-marker"></td> <td class="diff-context diff-side-added"><div>| {social action}</div></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td class="diff-deletedline diff-side-deleted"><div>| Visible to a player in the same<del class="diffchange diffchange-inline"> area</del> area with "From afar, " prefix</div></td> <td class="diff-marker" data-marker="+"></td> <td class="diff-addedline diff-side-added"><div>| Visible to a player in the same area with "From afar, " prefix</div></td> </tr> <tr> <td class="diff-marker"></td> <td class="diff-context diff-side-deleted"><div>|}</div></td> <td class="diff-marker"></td> <td class="diff-context diff-side-added"><div>|}</div></td> </tr> <tr> <td class="diff-marker"></td> <td class="diff-context diff-side-deleted"><br /></td> <td class="diff-marker"></td> <td class="diff-context diff-side-added"><br /></td> </tr> </table><hr class='diff-hr' id='mw-oldid' /> <h2 class='diff-currentversion-title'>Revision as of 10:12, 7 February 2014</h2> <div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><p>In a <a href="/wiki/MUD" class="mw-redirect mw-disambig" title="MUD">MUD</a> or <a href="/wiki/MMO" class="mw-disambig" title="MMO">MMO</a>, <i><b>zone</b></i> and <i>area</i> are terms used to refer to one of the parts of the shared virtual environment. </p><p>They should not be confused with <a href="/wiki/Level_(video_gaming)" class="mw-redirect" title="Level (video gaming)">levels</a> (where a player proceeds through a series of stages in a linear or semi-linear manner.) Areas may vary in the challenge they present to visiting players, but are typically accessible by characters irrespective of the character's advancement within the game. Where 'levels' are sections of a game, 'areas' are spacial sections of a virtual environment in which there may or may not be a game at all. </p><p>The environments of MUDs and MMOs may be seamlessly sewn together, in which case it may be difficult or impossible for the player to know the precise boundaries of a particular area, or they may be connected by connector zones (such as the classic sight-line blocking z-shaped corridor) or portals. In some games it is possible to note changes in area through different flora and fauna, altered livery of guards, or special skills. </p><p>Many MUDs are hybrids, containing sections which are seemlessly stitched together alongside other areas which are only accessible via portals, etc. In MUDs, and other games where characters transiting zones is a trivial server task, connector zones frequently areas in their own right. </p><p>Zones are useful for game developers, because they enable the developer to create and modify the game in parts, and online games, such as MUDs can focus their server resources on areas which are populated. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Communication">Communication</h2></div> <p>Methods of communication may be restricted to a zone, part of a zone, a group of zones, or the entire environment.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Some parts (rooms/areas/groups of areas) of a MUD may even block some or all types of communications (including non-message communication, such as coded social gestures) from entering, leaving or being performed or perceived). </p><p>Illumination (due to day/night cycles, magical/environmental darkness or the presence/possession/use of a light source) can affect whether the identity of the originator of a message can be perceived, in addition to non-area factors like blindness/deafness (due to spell effects, items (e.g. a blindfold), etc.), and invisibility (from spells and affects). </p> <div class="mw-heading mw-heading4"><h4 id="An_example_set_of_communication_commands_for_a_MUD_demonstrating_the_area-based_restrictions[2]"><span id="An_example_set_of_communication_commands_for_a_MUD_demonstrating_the_area-based_restrictions.5B2.5D"></span>An example set of communication commands for a MUD demonstrating the area-based restrictions<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></h4></div> <table class="wikitable"> <tbody><tr> <td><b>Command</b> </td> <td><b>Characters affected</b> </td></tr> <tr> <td>SAY </td> <td>Visible to players in the same room </td></tr> <tr> <td>YELL </td> <td>Visible to players in the same area </td></tr> <tr> <td>SHOUT </td> <td>Visible to all players in the environment </td></tr> <tr> <td>TELL </td> <td>Visible to a specific player in the environment </td></tr> <tr> <td>{social action}<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </td> <td>Visible to a player in the same room </td></tr> <tr> <td>{social action} </td> <td>Visible to a player in the same area with "From afar, " prefix </td></tr></tbody></table> <div class="mw-heading mw-heading2"><h2 id="Area_design">Area design</h2></div> <p>Areas must be considered as part of the greater whole. An area whose rewards are too generous will draw traffic away from other areas. </p> <div class="mw-heading mw-heading2"><h2 id="References_and_Footnotes">References and Footnotes</h2></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text">omepages.cs.ncl.ac.uk/graham.morgan/dve.htm "The recipient (object) of a message is limited to only interested participants (i.e., reside within the same, or neighboring, region as the sender object)."</span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text">In addition to environmental restrictions, channels of communication can also be socially restricted (e.g. to friend lists, guilds, etc.), position specific (newbie-helper, coder, quest staff, etc.) or advancement restricted (for players of a certain level or higher).</span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text">Examples of typical social gestures include <i>smile <player></i>, <i>agree <player></i>, or <i>wavehello <player></i>.</span> </li> </ol></div></div></div><!--esi <esi:include src="/esitest-fa8a495983347898/content" /> --><noscript><img src="https://login.wikimedia.org/wiki/Special:CentralAutoLogin/start?type=1x1" alt="" width="1" height="1" style="border: none; position: absolute;"></noscript> <div class="printfooter" data-nosnippet="">Retrieved from "<a dir="ltr" href="https://en.wikipedia.org/w/index.php?title=Zone_(video_games)&oldid=594348736">https://en.wikipedia.org/w/index.php?title=Zone_(video_games)&oldid=594348736</a>"</div></div> <div id="catlinks" class="catlinks catlinks-allhidden" data-mw="interface"></div> </div> </main> </div> <div class="mw-footer-container"> <footer id="footer" class="mw-footer" > <ul id="footer-info"> <li id="footer-info-lastmod"> This page was last edited on 7 February 2014, at 10:12<span class="anonymous-show"> (UTC)</span>.</li> <li id="footer-info-copyright"><span class="nowraplinks">This version of the page has been <a href="/wiki/Help:Page_history" title="Help:Page history">revised</a>. 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