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GoldenEye 007 (1997 video game) - Wikipedia
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class="vector-toc-numb">4</span> <span>Reception</span> </div> </a> <ul id="toc-Reception-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Legacy" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Legacy</span> </div> </a> <button aria-controls="toc-Legacy-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Legacy subsection</span> </button> <ul id="toc-Legacy-sublist" class="vector-toc-list"> <li id="toc-Retrospective_appraisal" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Retrospective_appraisal"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>Retrospective appraisal</span> </div> </a> <ul id="toc-Retrospective_appraisal-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-The_Klobb" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#The_Klobb"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.2</span> <span>The Klobb</span> </div> </a> <ul id="toc-The_Klobb-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Rerelease" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Rerelease"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.3</span> <span>Rerelease</span> </div> </a> <ul id="toc-Rerelease-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Related_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Related_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.4</span> <span>Related games</span> </div> </a> <ul id="toc-Related_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Speedrunning" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Speedrunning"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.5</span> <span>Speedrunning</span> </div> </a> <ul id="toc-Speedrunning-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-GoldenEra" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#GoldenEra"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.6</span> <span><i>GoldenEra</i></span> </div> </a> <ul id="toc-GoldenEra-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" 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Available in 29 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-29" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">29 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%BA%D9%88%D9%84%D8%AF%D9%86_%D8%A2%D9%8A_007" title="غولدن آي 007 – Arabic" lang="ar" hreflang="ar" data-title="غولدن آي 007" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Asturian" lang="ast" hreflang="ast" data-title="GoldenEye 007" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Catalan" lang="ca" hreflang="ca" data-title="GoldenEye 007" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – German" lang="de" hreflang="de" data-title="GoldenEye 007" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Spanish" lang="es" hreflang="es" data-title="GoldenEye 007" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – French" lang="fr" hreflang="fr" data-title="GoldenEye 007" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Galician" lang="gl" hreflang="gl" data-title="GoldenEye 007" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/007_%EA%B3%A8%EB%93%A0%EC%95%84%EC%9D%B4_(1997%EB%85%84_%EB%B9%84%EB%94%94%EC%98%A4_%EA%B2%8C%EC%9E%84)" title="007 골든아이 (1997년 비디오 게임) – Korean" lang="ko" hreflang="ko" data-title="007 골든아이 (1997년 비디오 게임)" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Italian" lang="it" hreflang="it" data-title="GoldenEye 007" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/GoldenEye_007_(%D7%9E%D7%A9%D7%97%D7%A7_%D7%95%D7%99%D7%93%D7%90%D7%95,_1997)" title="GoldenEye 007 (משחק וידאו, 1997) – Hebrew" lang="he" hreflang="he" data-title="GoldenEye 007 (משחק וידאו, 1997)" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-lld mw-list-item"><a href="https://lld.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Ladin" lang="lld" hreflang="lld" data-title="GoldenEye 007" data-language-autonym="Ladin" data-language-local-name="Ladin" class="interlanguage-link-target"><span>Ladin</span></a></li><li class="interlanguage-link interwiki-la mw-list-item"><a href="https://la.wikipedia.org/wiki/GoldenEye_007_(ludus_televisificus_1997)" title="GoldenEye 007 (ludus televisificus 1997) – Latin" lang="la" hreflang="la" data-title="GoldenEye 007 (ludus televisificus 1997)" data-language-autonym="Latina" data-language-local-name="Latin" class="interlanguage-link-target"><span>Latina</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/GoldenEye_007_(vide%C3%B3j%C3%A1t%C3%A9k,_1997)" title="GoldenEye 007 (videójáték, 1997) – Hungarian" lang="hu" hreflang="hu" data-title="GoldenEye 007 (videójáték, 1997)" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%AC%D9%88%D9%84%D8%AF%D9%8A%D9%86%D9%89_07" title="جولدينى 07 – Egyptian Arabic" lang="arz" hreflang="arz" data-title="جولدينى 07" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/GoldenEye_007_(1997)" title="GoldenEye 007 (1997) – Dutch" lang="nl" hreflang="nl" data-title="GoldenEye 007 (1997)" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%82%B4%E3%83%BC%E3%83%AB%E3%83%87%E3%83%B3%E3%82%A2%E3%82%A4_007" title="ゴールデンアイ 007 – Japanese" lang="ja" hreflang="ja" data-title="ゴールデンアイ 007" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="GoldenEye 007" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-nn mw-list-item"><a href="https://nn.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Norwegian Nynorsk" lang="nn" hreflang="nn" data-title="GoldenEye 007" data-language-autonym="Norsk nynorsk" data-language-local-name="Norwegian Nynorsk" class="interlanguage-link-target"><span>Norsk nynorsk</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Polish" lang="pl" hreflang="pl" data-title="GoldenEye 007" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt badge-Q17437798 badge-goodarticle mw-list-item" title="good article badge"><a href="https://pt.wikipedia.org/wiki/GoldenEye_007_(jogo_eletr%C3%B4nico_de_1997)" title="GoldenEye 007 (jogo eletrônico de 1997) – Portuguese" lang="pt" hreflang="pt" data-title="GoldenEye 007 (jogo eletrônico de 1997)" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Romanian" lang="ro" hreflang="ro" data-title="GoldenEye 007" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Russian" lang="ru" hreflang="ru" data-title="GoldenEye 007" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game) – Simple English" lang="en-simple" hreflang="en-simple" data-title="GoldenEye 007 (1997 video game)" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Finnish" lang="fi" hreflang="fi" data-title="GoldenEye 007" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Goldeneye_007" title="Goldeneye 007 – Swedish" lang="sv" hreflang="sv" data-title="Goldeneye 007" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tl mw-list-item"><a href="https://tl.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Tagalog" lang="tl" hreflang="tl" data-title="GoldenEye 007" data-language-autonym="Tagalog" data-language-local-name="Tagalog" class="interlanguage-link-target"><span>Tagalog</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/GoldenEye_007" title="GoldenEye 007 – Ukrainian" lang="uk" hreflang="uk" data-title="GoldenEye 007" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E9%BB%84%E9%87%91%E7%9C%BC007" title="黄金眼007 – Wu" lang="wuu" hreflang="wuu" data-title="黄金眼007" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E9%BB%84%E9%87%91%E7%9C%BC007" title="黄金眼007 – Chinese" lang="zh" hreflang="zh" data-title="黄金眼007" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit 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Click here for more information." src="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/19px-Symbol_support_vote.svg.png" decoding="async" width="19" height="20" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/29px-Symbol_support_vote.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/39px-Symbol_support_vote.svg.png 2x" data-file-width="180" data-file-height="185" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1997 first-person shooter video game</div> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1997 video game</div><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1117680521">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">GoldenEye 007</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:GoldenEye007box.jpg" class="mw-file-description"><img alt="Black and white images of a man pointing a gun at the viewer, a woman and an antenna are seen at the top of the image, while at the bottom a man runs from an explosion and a helicopter flies. In the foreground is the title "GoldenEye 007", on the bottom left corner the Rare logo, and on the right side game specifications." src="//upload.wikimedia.org/wikipedia/en/thumb/3/36/GoldenEye007box.jpg/220px-GoldenEye007box.jpg" decoding="async" width="220" height="151" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/3/36/GoldenEye007box.jpg 1.5x" data-file-width="300" data-file-height="206" /></a></span><div class="infobox-caption">North American box art featuring <a href="/wiki/Pierce_Brosnan" title="Pierce Brosnan">Pierce Brosnan</a> as <a href="/wiki/James_Bond" title="James Bond">James Bond</a> <a href="/wiki/007" class="mw-redirect" title="007">007</a> (top center and bottom) and <a href="/wiki/Izabella_Scorupco" title="Izabella Scorupco">Izabella Scorupco</a> as Natalya Simonova (left)</div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data">Martin Hollis</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data"><a href="/wiki/Duncan_Botwood" title="Duncan Botwood">Duncan Botwood</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"> <ul><li>Mark Edmonds</li> <li>Steve Ellis</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li>Karl Hilton</li> <li>Adrian Smith</li> <li>Brett Jones</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li><a href="/wiki/Graeme_Norgate" title="Graeme Norgate">Graeme Norgate</a></li> <li><a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Grant Kirkhope</a></li> <li><a href="/wiki/Robin_Beanland" title="Robin Beanland">Robin Beanland</a></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="/wiki/James_Bond_in_video_games" title="James Bond in video games">James Bond</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> 23 August 1997<sup id="cite_ref-Nintendo_JP_1-0" class="reference"><a href="#cite_note-Nintendo_JP-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> 25 August 1997</li><li><span style="font-size:97%;"><a href="/wiki/United_Kingdom" title="United Kingdom">UK</a>:</span> 7 November 1997</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/First-person_shooter" title="First-person shooter">First-person shooter</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a>, <a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">multiplayer</a></td></tr></tbody></table> <p><i><b>GoldenEye 007</b></i> is a 1997 <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> <a href="/wiki/Video_game" title="Video game">video game</a> developed by <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a> and published by <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> for the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a>. It is based on the 1995 <i><a href="/wiki/James_Bond" title="James Bond">James Bond</a></i> film <i><a href="/wiki/GoldenEye" title="GoldenEye">GoldenEye</a></i>, with the player controlling the secret agent <a href="/wiki/James_Bond_(literary_character)" title="James Bond (literary character)">James Bond</a> to prevent a criminal syndicate from using a <a href="/wiki/Space_weapon" title="Space weapon">satellite weapon</a>. They navigate a series of <a href="/wiki/Level_(video_gaming)" class="mw-redirect" title="Level (video gaming)">levels</a> to complete objectives, such as recovering or destroying objects, while shooting enemies. In a <a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">multiplayer</a> mode, up to four players compete in several <a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">deathmatch</a> scenarios via <a href="/wiki/Split_screen_(video_games)" class="mw-redirect" title="Split screen (video games)">split-screen</a>. </p><p>Development began in January 1995. An inexperienced team led by <a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a> developed <i>GoldenEye 007</i> over two and a half years. The game was conceived initially as a <a href="/wiki/Rail_shooter" title="Rail shooter">rail shooter</a> in the style of <a href="/wiki/SEGA" class="mw-redirect" title="SEGA">SEGA</a>'s <i><a href="/wiki/Virtua_Cop" title="Virtua Cop">Virtua Cop</a></i> (1994), later developing into a first-person shooter. Rare visited the <i>GoldenEye</i> set for reference, and <a href="/wiki/Eon_Productions" title="Eon Productions">Eon Productions</a> and <a href="/wiki/Metro-Goldwyn-Mayer" title="Metro-Goldwyn-Mayer">Metro-Goldwyn-Mayer</a> (MGM) allowed them to expand the game with sequences and characters not featured in the film. </p><p><i>GoldenEye 007</i> was released in August 1997, almost two years after the release of the film but shortly before the release of its sequel <i><a href="/wiki/Tomorrow_Never_Dies" title="Tomorrow Never Dies">Tomorrow Never Dies</a></i>. It faced low expectations from the <a href="/wiki/Video_game_journalism" title="Video game journalism">gaming media</a> during development. However, it received critical acclaim and sold over eight million copies, making it the <a href="/wiki/List_of_best-selling_Nintendo_64_video_games" title="List of best-selling Nintendo 64 video games">third-best-selling Nintendo 64 game</a>. The game was praised for its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the <a href="/wiki/BAFTA_Interactive_Entertainment_Awards" title="BAFTA Interactive Entertainment Awards">BAFTA Interactive Entertainment</a> Award, as well as four awards from the <a href="/wiki/Academy_of_Interactive_Arts_%26_Sciences" title="Academy of Interactive Arts & Sciences">Academy of Interactive Arts & Sciences</a>. </p><p><i>GoldenEye 007</i> demonstrated the viability of home consoles as <a href="/wiki/Computing_platform" title="Computing platform">platforms</a> for first-person shooters and signalled a transition from <i>Doom</i>-like shooters to a more realistic style. It pioneered features such as atmospheric single-player missions, <a href="/wiki/Stealth_game" title="Stealth game">stealth</a> elements, and multiplayer console deathmatch. The game is considered to be one of the most influential and <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">greatest video games ever made</a>, with many of its elements, such as the Klobb gun, leaving an enduring impression in <a href="/wiki/Video_game_culture" title="Video game culture">video game culture</a>. A <a href="/wiki/Spiritual_successor" title="Spiritual successor">spiritual successor</a>, <i><a href="/wiki/Perfect_Dark" title="Perfect Dark">Perfect Dark</a></i>, was released in 2000, while a <a href="/wiki/Video_game_remake" title="Video game remake">remake</a> developed by <a href="/wiki/Eurocom" title="Eurocom">Eurocom</a>, also titled <i><a href="/wiki/GoldenEye_007_(2010_video_game)" title="GoldenEye 007 (2010 video game)">GoldenEye 007</a></i>, was released in 2010. The original game was rereleased in January 2023 on <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> and <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> via <a href="/wiki/Xbox_Game_Pass" title="Xbox Game Pass">Xbox Game Pass</a> or <a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a> and <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> via the <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online + Expansion Pack</a>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Goldeneyeemulated4lw.jpg" class="mw-file-description"><img alt="A room with a large monitor displaying a world map. A hand holding a gun is shown at the bottom. Around the image are graphic symbols representing the player's health, ammunition, and armour levels." src="//upload.wikimedia.org/wikipedia/en/thumb/d/d8/Goldeneyeemulated4lw.jpg/220px-Goldeneyeemulated4lw.jpg" decoding="async" width="220" height="152" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/d/d8/Goldeneyeemulated4lw.jpg/330px-Goldeneyeemulated4lw.jpg 1.5x, //upload.wikimedia.org/wikipedia/en/d/d8/Goldeneyeemulated4lw.jpg 2x" data-file-width="380" data-file-height="263" /></a><figcaption>When the player takes damage, red and blue bars are displayed on the game's <a href="/wiki/HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a>, representing Bond's <a href="/wiki/Health_(game_terminology)" title="Health (game terminology)">health</a> and <a href="/wiki/Body_armor" title="Body armor">armour</a> levels respectively. Ammunition information is displayed at the bottom right corner.</figcaption></figure> <p><i>GoldenEye 007</i> is a <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> in which the player takes the role of <a href="/wiki/Secret_Intelligence_Service" class="mw-redirect" title="Secret Intelligence Service">Secret Intelligence Service</a> agent <a href="/wiki/James_Bond_(literary_character)" title="James Bond (literary character)">James Bond</a> through a series of <a href="/wiki/Level_(video_gaming)" class="mw-redirect" title="Level (video gaming)">levels</a>.<sup id="cite_ref-IGN_review_4-0" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> In each level, the player must complete a set of objectives while computer-controlled opponents try to hinder the player's progress.<sup id="cite_ref-Edge_review_5-0" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Objectives range from recovering items to destroying objects, defeating enemies, or rescuing hostages. Some objectives may also require the player to use high-tech <a href="/wiki/Gadgets" class="mw-redirect" title="Gadgets">gadgets</a>. For example, in one level, the player must use Bond's electromagnetic watch to acquire a jail cell key.<sup id="cite_ref-ONPG_Gadgets_6-0" class="reference"><a href="#cite_note-ONPG_Gadgets-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Although the player begins each level with a limited amount of supplies, additional weapons and ammunition can be acquired from defeated enemies.<sup id="cite_ref-ONPG_Weapons_7-0" class="reference"><a href="#cite_note-ONPG_Weapons-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> There are no <a href="/wiki/Health_(game_terminology)" title="Health (game terminology)">health</a>-recovery items, but <a href="/wiki/Body_armour" class="mw-redirect" title="Body armour">body armour</a> can be acquired to provide a secondary health bar.<sup id="cite_ref-ONPG_Gadgets_6-1" class="reference"><a href="#cite_note-ONPG_Gadgets-6"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>The game features more than 20 weapons, including <a href="/wiki/Pistol" title="Pistol">pistols</a>, <a href="/wiki/Submachine_gun" title="Submachine gun">submachine guns</a>, <a href="/wiki/Assault_rifle" title="Assault rifle">assault rifles</a>, a <a href="/wiki/Sniper_rifle" title="Sniper rifle">sniper rifle</a>, <a href="/wiki/Grenade" title="Grenade">grenades</a>, and <a href="/wiki/Throwing_knife" title="Throwing knife">throwing knives</a>.<sup id="cite_ref-ONPG_Weapons_7-1" class="reference"><a href="#cite_note-ONPG_Weapons-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Most weapons have a finite magazine and must be reloaded after a certain number of shots.<sup id="cite_ref-ONPG_Techniques_8-0" class="reference"><a href="#cite_note-ONPG_Techniques-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Although each weapon has its own characteristics, ammunition is interchangeable between some weapon types. For example, pistols and submachine guns share the same ammunition.<sup id="cite_ref-ONPG_Weapons_7-2" class="reference"><a href="#cite_note-ONPG_Weapons-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Weapons inflict different levels of damage depending on which body part they hit. Head shots cause the most damage, while arm and leg shots inflict the least damage.<sup id="cite_ref-ONPG_Techniques_8-1" class="reference"><a href="#cite_note-ONPG_Techniques-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The Klobb, a submachine gun with a folding <a href="/wiki/Stock_(firearms)" title="Stock (firearms)">stock</a>, possesses a high rate of fire and a wide bullet spread compared to other weapons, but is severely underpowered with a heavy recoil.<sup id="cite_ref-Destructoid_Klobb_9-0" class="reference"><a href="#cite_note-Destructoid_Klobb-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> The Klobb can be <a href="/wiki/Dual_wield" title="Dual wield">dual-wielded</a> for additional firepower.<sup id="cite_ref-Edge_Klobb_10-0" class="reference"><a href="#cite_note-Edge_Klobb-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Stealth_game" title="Stealth game">Stealth</a> is often encouraged, as frequent gunfire can alert distant guards, and alarms can <a href="/wiki/Spawning_(video_games)" title="Spawning (video games)">spawn</a> enemies.<sup id="cite_ref-Edge_review_5-1" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Certain weapons incorporate a <a href="/wiki/Suppressor" class="mw-redirect" title="Suppressor">suppressor</a> or a <a href="/wiki/Telescopic_sight" title="Telescopic sight">telescopic sight</a> to aid the player in killing enemies discreetly.<sup id="cite_ref-ONPG_Weapons_7-3" class="reference"><a href="#cite_note-ONPG_Weapons-7"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>Each level can be played on three difficulty settings: Agent, Secret Agent, and 00 Agent.<sup id="cite_ref-N64_review_11-0" class="reference"><a href="#cite_note-N64_review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> These affect aspects such as the damage enemies can withstand and inflict, the amount of ammunition available,<sup id="cite_ref-ONPG_Techniques_8-2" class="reference"><a href="#cite_note-ONPG_Techniques-8"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and the number of objectives that must be completed.<sup id="cite_ref-ONPG_Missions_12-0" class="reference"><a href="#cite_note-ONPG_Missions-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Two bonus levels can be unlocked by completing the game on Special Agent and then on 00 Agent.<sup id="cite_ref-N64_review_11-1" class="reference"><a href="#cite_note-N64_review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> The player may also replay previously completed levels within target times to unlock bonus <a href="/wiki/Cheating_in_video_games" title="Cheating in video games">cheat</a> options such as infinite ammunition or invincibility.<sup id="cite_ref-N64_cheats_13-0" class="reference"><a href="#cite_note-N64_cheats-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Upon completing the game on the three difficulty settings, an additional mode is unlocked, allowing the player to customise the difficulty of a level by manually adjusting enemies' health, reaction times, aiming accuracy, and the damage they inflict.<sup id="cite_ref-N64_review_11-2" class="reference"><a href="#cite_note-N64_review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Multiplayer">Multiplayer</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=2" title="Edit section: Multiplayer"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>GoldenEye 007</i> features a <a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">multiplayer</a> mode where up to four players can compete in several <a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">deathmatch</a> scenarios via <a href="/wiki/Split_screen_(video_games)" class="mw-redirect" title="Split screen (video games)">split-screen</a>.<sup id="cite_ref-Edge_review_5-2" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> These include Normal, You Only Live Twice, The Living Daylights, The Man With the Golden Gun, and Licence to Kill.<sup id="cite_ref-ONPG_Engagement_14-0" class="reference"><a href="#cite_note-ONPG_Engagement-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Normal is a standard mode where players score points by killing opponents. Players can be grouped in teams or compete individually.<sup id="cite_ref-ONPG_Engagement_14-1" class="reference"><a href="#cite_note-ONPG_Engagement-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> You Only Live Twice gives players two lives before they are eliminated from the game, resulting in the last surviving player winning the match.<sup id="cite_ref-Edge_review_5-3" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> In Licence to Kill, players die from a single hit with any weapon.<sup id="cite_ref-EGM98_15-0" class="reference"><a href="#cite_note-EGM98-15"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Due to its high rate of fire and wide bullet spread, the Klobb is highly advantageous in this scenario.<sup id="cite_ref-Edge_Klobb_10-1" class="reference"><a href="#cite_note-Edge_Klobb-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p>In The Man With the Golden Gun, a single Golden Gun, which is capable of killing opponents with one shot, is placed in a fixed location in the level. Once the Golden Gun is picked up, the only way to re-acquire it is by killing the player holding it.<sup id="cite_ref-EGM98_15-1" class="reference"><a href="#cite_note-EGM98-15"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> In The Living Daylights, a flag is placed in a fixed location in the level, and the player who holds it the longest wins. The flag carrier cannot use weapons but can collect them to keep opponents from stocking ammunition.<sup id="cite_ref-ONPG_Engagement_14-2" class="reference"><a href="#cite_note-ONPG_Engagement-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Options such as the chosen level, characters to play as, weapons available, and game length can be customised for each scenario. Additional levels and characters can be unlocked as the player progresses through the <a href="/wiki/Single-player_video_game" title="Single-player video game">single-player</a> game.<sup id="cite_ref-ONPG_Engagement_14-3" class="reference"><a href="#cite_note-ONPG_Engagement-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=3" title="Edit section: Plot"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/GoldenEye#Plot" title="GoldenEye">GoldenEye § Plot</a></div> <p>In 1986 <a href="/wiki/Arkhangelsk" title="Arkhangelsk">Arkhangelsk</a>, <a href="/wiki/Soviet_Union" title="Soviet Union">Soviet Union</a>, <a href="/wiki/Secret_Intelligence_Service" class="mw-redirect" title="Secret Intelligence Service">MI6</a> has uncovered a secret chemical weapons facility at the Byelomorye Dam.<sup id="cite_ref-ONPG_Missions_12-1" class="reference"><a href="#cite_note-ONPG_Missions-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> James Bond and fellow 00-agent <a href="/wiki/Alec_Trevelyan" title="Alec Trevelyan">Alec Trevelyan</a> are sent to infiltrate the facility and plant explosive charges. During the mission, Trevelyan is shot by General Arkady Ourumov, while Bond escapes by commandeering an aeroplane. </p><p>Five years later in 1991, Bond is sent to investigate a satellite control station in <a href="/wiki/Severnaya_Zemlya" title="Severnaya Zemlya">Severnaya, Russia</a>,<sup id="cite_ref-ONPG_Missions_12-2" class="reference"><a href="#cite_note-ONPG_Missions-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> where programmer Boris Grishenko works.<sup id="cite_ref-ONPG_Dossiers_16-0" class="reference"><a href="#cite_note-ONPG_Dossiers-16"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> In 1993, Bond investigates an unscheduled test firing of a missile in <a href="/wiki/Kyrgyzstan" title="Kyrgyzstan">Kyrgyzstan</a>, believed to be a cover for the launch of a satellite known as GoldenEye. This space-based weapon works by firing a concentrated <a href="/wiki/Electromagnetic_pulse" title="Electromagnetic pulse">electromagnetic pulse</a> (EMP) at any Earth target to disable any electrical circuit within range. As Bond leaves the silo, he is ambushed by Ourumov and a squad of Russian troops. Ourumov manages to escape during the encounter.<sup id="cite_ref-ONPG_Missions_12-3" class="reference"><a href="#cite_note-ONPG_Missions-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>In 1995, Bond visits <a href="/wiki/Monte_Carlo" title="Monte Carlo">Monte Carlo</a> to investigate the frigate <i>La Fayette</i>, where he rescues several hostages and plants a tracker bug on the <i>Pirate</i> helicopter before it is stolen by the Janus crime syndicate. Bond is then sent a second time to Severnaya, but during the mission, he is captured and locked up in the bunker's cells along with <a href="/wiki/Natalya_Simonova" title="Natalya Simonova">Natalya Simonova</a>, a captive computer programmer unwilling to work with Janus.<sup id="cite_ref-ONPG_Dossiers_16-1" class="reference"><a href="#cite_note-ONPG_Dossiers-16"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> They both escape the complex seconds before it is destroyed—on the orders of Ourumov—by the GoldenEye satellite's EMP. Bond next travels to <a href="/wiki/Saint_Petersburg" title="Saint Petersburg">Saint Petersburg</a>, where he arranges with ex-<a href="/wiki/KGB" title="KGB">KGB</a> agent <a href="/wiki/Valentin_Zukovsky" class="mw-redirect" title="Valentin Zukovsky">Valentin Zukovsky</a> to meet the chief of the Janus organisation. This is revealed to be Alec Trevelyan—his execution by Ourumov in the Arkhangelsk facility was faked.<sup id="cite_ref-ONPG_Missions_12-4" class="reference"><a href="#cite_note-ONPG_Missions-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>Bond and Natalya escape from Trevelyan, but are arrested by the Russian police and taken to the military archives for interrogation. Eventually, Bond escapes the interrogation room, rescues Natalya, and communicates with Defence Minister Dimitri Mishkin, who has verified Bond's claim of Ourumov's treachery. Natalya is recaptured by General Ourumov, and Bond gives chase through the streets of St. Petersburg, eventually reaching an arms depot used by Janus. There, Bond destroys its weaponry stores and then hitches a ride on Trevelyan's ex-Soviet <a href="/wiki/Armoured_train" title="Armoured train">missile train</a>, where he kills Ourumov and rescues Natalya. However, Alec Trevelyan and his ally <a href="/wiki/Xenia_Onatopp" title="Xenia Onatopp">Xenia Onatopp</a> escape to their secret base in <a href="/wiki/Cuba" title="Cuba">Cuba</a>.<sup id="cite_ref-ONPG_Missions_12-5" class="reference"><a href="#cite_note-ONPG_Missions-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>Natalya accompanies Bond to the Caribbean. Surveying the Cuban jungle aerially, their light aircraft is shot down. Unscathed, Bond and Natalya perform a ground search of the area's heavily guarded jungle terrain but are ambushed by Xenia, who is quickly killed by Bond. Bond sneaks Natalya into the control centre to disrupt transmissions to the GoldenEye satellite and force it to burn up in the Earth's atmosphere. He then follows the fleeing Trevelyan through a series of flooded caverns, eventually arriving at the antenna of the control centre's <a href="/wiki/Radio_telescope" title="Radio telescope">radio telescope</a>. Trevelyan attempts to re-align it in a final attempt to restore contact with the GoldenEye, but Bond destroys machinery vital to controlling the antenna and defeats Trevelyan in a gunfight on a platform above the dish.<sup id="cite_ref-ONPG_Missions_12-6" class="reference"><a href="#cite_note-ONPG_Missions-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=4" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Design">Design</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=5" title="Edit section: Design"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1237032888/mw-parser-output/.tmulti">.mw-parser-output .tmulti .multiimageinner{display:flex;flex-direction:column}.mw-parser-output .tmulti .trow{display:flex;flex-direction:row;clear:left;flex-wrap:wrap;width:100%;box-sizing:border-box}.mw-parser-output .tmulti .tsingle{margin:1px;float:left}.mw-parser-output .tmulti .theader{clear:both;font-weight:bold;text-align:center;align-self:center;background-color:transparent;width:100%}.mw-parser-output .tmulti .thumbcaption{background-color:transparent}.mw-parser-output .tmulti .text-align-left{text-align:left}.mw-parser-output .tmulti .text-align-right{text-align:right}.mw-parser-output .tmulti .text-align-center{text-align:center}@media all and (max-width:720px){.mw-parser-output .tmulti .thumbinner{width:100%!important;box-sizing:border-box;max-width:none!important;align-items:center}.mw-parser-output .tmulti .trow{justify-content:center}.mw-parser-output .tmulti .tsingle{float:none!important;max-width:100%!important;box-sizing:border-box;text-align:center}.mw-parser-output .tmulti .tsingle .thumbcaption{text-align:left}.mw-parser-output .tmulti .trow>.thumbcaption{text-align:center}}@media screen{html.skin-theme-clientpref-night .mw-parser-output .tmulti .multiimageinner img{background-color:white}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .tmulti .multiimageinner img{background-color:white}}</style><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:204px;max-width:204px"><div class="trow"><div class="tsingle" style="width:202px;max-width:202px"><div class="thumbimage"><span typeof="mw:File"><a href="/wiki/File:GoldenEye_Film_Photo.jpg" class="mw-file-description"><img alt="A photo of a building" src="//upload.wikimedia.org/wikipedia/en/8/88/GoldenEye_Film_Photo.jpg" decoding="async" width="200" height="130" class="mw-file-element" data-file-width="200" data-file-height="130" /></a></span></div></div></div><div class="trow"><div class="tsingle" style="width:202px;max-width:202px"><div class="thumbimage"><span typeof="mw:File"><a href="/wiki/File:GoldenEye_N64_Game_Photo.jpg" class="mw-file-description"><img alt="A recreation of the building in computer graphics" src="//upload.wikimedia.org/wikipedia/en/6/60/GoldenEye_N64_Game_Photo.jpg" decoding="async" width="200" height="130" class="mw-file-element" data-file-width="200" data-file-height="130" /></a></span></div><div class="thumbcaption">The geometry of some of the structures in the film (top) was recreated in the game (bottom).</div></div></div></div></div> <p><i>GoldenEye 007</i> was developed by the British studio <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a> and directed by <a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a>, who had previously worked as a second programmer on the <a href="/wiki/Coin-op" class="mw-redirect" title="Coin-op">coin-op</a> version of <i><a href="/wiki/Killer_Instinct_(1994_video_game)" title="Killer Instinct (1994 video game)">Killer Instinct</a></i>.<sup id="cite_ref-Gamasutra_Hollis_17-0" class="reference"><a href="#cite_note-Gamasutra_Hollis-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> In November 1994, after <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> and Rare discussed the possibility of developing a game based on the upcoming <i><a href="/wiki/James_Bond" title="James Bond">James Bond</a></i> film <i><a href="/wiki/GoldenEye" title="GoldenEye">GoldenEye</a></i>, Hollis told <a href="/wiki/Stamper_brothers" title="Stamper brothers">Tim Stamper</a>, Rare's managing director, that he was interested in the project.<sup id="cite_ref-Zoonami_article_18-0" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Due to the success of Rare's 1994 game <i><a href="/wiki/Donkey_Kong_Country" title="Donkey Kong Country">Donkey Kong Country</a></i>, <i>GoldenEye 007</i> was originally suggested as a 2D <a href="/wiki/Platform_game" class="mw-redirect" title="Platform game">platformer</a> for the <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a>.<sup id="cite_ref-Nowgamer_Interview_19-0" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> However, Hollis proposed a 3D shooting game for the upcoming <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a> console.<sup id="cite_ref-Zoonami_article_18-1" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> He created a document with design ideas, including gadgets, weapons, characters, story digression from the film, and <a href="/wiki/Artificial_intelligence_(video_games)" class="mw-redirect" title="Artificial intelligence (video games)">artificial intelligence</a> (AI) that would react to the player.<sup id="cite_ref-Zoonami_article_18-2" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>Rare named <a href="/wiki/Sega" title="Sega">Sega</a>'s 1994 light gun shooter <i><a href="/wiki/Virtua_Cop" title="Virtua Cop">Virtua Cop</a></i>, <a href="/wiki/Id_Software" title="Id Software">id Software</a>'s seminal 1993 first-person shooter <i><a href="/wiki/Doom_(1993_video_game)" title="Doom (1993 video game)">Doom</a></i> and the Nintendo 64 launch game <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i> as influences.<sup id="cite_ref-Zoonami_article_18-3" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Features such as gun reloading, position-dependent hit reaction animations, penalties for killing innocent characters, and the aiming system that is activated with the R button of the <a href="/wiki/Nintendo_64_controller" title="Nintendo 64 controller">Nintendo 64 controller</a> were adopted from <i>Virtua Cop</i>.<sup id="cite_ref-Zoonami_article_18-4" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> The developers considered having players reload weapons by unplugging and re-inserting the <a href="/wiki/Rumble_Pak" title="Rumble Pak">Rumble Pak</a> on the controller, but Nintendo opposed the idea.<sup id="cite_ref-Nowgamer_Interview_19-1" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The concept of several varied objectives within each mission was inspired by the multiple tasks in each stage of <i>Super Mario 64</i>.<sup id="cite_ref-Guardian_Hollis_20-0" class="reference"><a href="#cite_note-Guardian_Hollis-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>The team visited the studios of the <i>GoldenEye</i> film several times to collect photographs and blueprints of the <a href="/wiki/Set_construction" title="Set construction">sets</a>.<sup id="cite_ref-Nowgamer_Interview_19-2" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Nintendo_GoldenEye_development_21-0" class="reference"><a href="#cite_note-Nintendo_GoldenEye_development-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Eon_Productions" title="Eon Productions">Eon Productions</a> and <a href="/wiki/Metro-Goldwyn-Mayer" title="Metro-Goldwyn-Mayer">MGM</a>, the companies that control the <i>James Bond</i> films, granted the team a broad <a href="/wiki/Licence" class="mw-redirect" title="Licence">licence</a>,<sup id="cite_ref-GDC_Hollis_22-0" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> and many levels were extended or modified to allow the player to participate in sequences not seen in the film.<sup id="cite_ref-Zoonami_article_18-5" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Although the reference material was used for authenticity, the team was not afraid to add to it to help the game design.<sup id="cite_ref-Nowgamer_Interview_19-3" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> <a href="/wiki/John_Woo" title="John Woo">John Woo</a> films such as <i><a href="/wiki/Hard_Boiled" title="Hard Boiled">Hard Boiled</a></i> influenced the visual effects and kinetic moments. Details such as bullet marks on walls, cartridge cases being ejected from guns, and objects exploding were part of the design.<sup id="cite_ref-Zoonami_article_18-6" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Hollis wanted players to receive a lot of feedback from the environment when they shot.<sup id="cite_ref-GDC_Hollis_22-1" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p><p>The team considered implementing both <a href="/wiki/Shoot_%27em_up#Types" title="Shoot 'em up">on-rails</a> and free-roaming modes because they did not know how the Nintendo 64 controller would work,<sup id="cite_ref-Zoonami_article_18-7" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> and the game's gas plant location was modelled with a predetermined path in mind.<sup id="cite_ref-Nowgamer_Interview_19-4" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> A modified <a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a> controller was used for some early playtesting.<sup id="cite_ref-Nowgamer_Interview_19-5" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The designers' initial priority was purely on the creation of interesting spaces; level design and balance considerations such as the placement of start and exit points, characters and objectives did not begin until this process was complete.<sup id="cite_ref-Zoonami_article_18-8" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> According to Hollis, this unplanned approach gave many levels a realistic and <a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">non-linear</a> feel, with several rooms having no direct relevance to a level.<sup id="cite_ref-Zoonami_article_18-9" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Production">Production</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=6" title="Edit section: Production"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:SGI-onyx.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/5/55/SGI-onyx.jpg/220px-SGI-onyx.jpg" decoding="async" width="220" height="236" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/55/SGI-onyx.jpg/330px-SGI-onyx.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/55/SGI-onyx.jpg/440px-SGI-onyx.jpg 2x" data-file-width="1772" data-file-height="1904" /></a><figcaption>An <a href="/wiki/SGI_Onyx" title="SGI Onyx">SGI Onyx</a> graphics workstation was used during the first stages of development.</figcaption></figure> <p>Work on <i>GoldenEye 007</i> began in January 1995<sup id="cite_ref-Golden_touch_23-0" class="reference"><a href="#cite_note-Golden_touch-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> with a team hired by Hollis: programmer Mark Edmonds, background artist Karl Hilton, and character artist B. Jones.<sup id="cite_ref-GDC_Hollis_22-2" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Edmonds focused on creating a <a href="/wiki/Game_engine" title="Game engine">game engine</a> that could render 3D graphics from art packages into Nintendo 64 data structures.<sup id="cite_ref-Zoonami_article_18-10" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Hilton modelled levels based on the film material, while Jones constructed characters based on photos and costumes they had.<sup id="cite_ref-Zoonami_article_18-11" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Since final Nintendo 64 specifications and development kits were not initially available to Rare, the team had to estimate the finalised console's capabilities using an <a href="/wiki/SGI_Onyx" title="SGI Onyx">SGI Onyx</a> workstation and Nintendo's custom NINGEN development software.<sup id="cite_ref-Zoonami_article_18-12" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Nintendo_GoldenEye_development_21-1" class="reference"><a href="#cite_note-Nintendo_GoldenEye_development-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> In the following months, designer <a href="/wiki/Duncan_Botwood" title="Duncan Botwood">Duncan Botwood</a> joined the team to construct the levels. The first year was spent producing art assets and developing the engine, which originally only allowed the player and enemies to move around a virtual environment.<sup id="cite_ref-Zoonami_article_18-13" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>After the first year of development, Rare added more staff to the project. The first addition was designer <a href="/wiki/David_Doak" title="David Doak">David Doak</a>, who helped with the level designs and worked on the AI scripting.<sup id="cite_ref-Zoonami_article_18-14" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> He explained how the stealth elements were implemented: "Whenever you fired a gun, it had a radius test and alerted the non-player characters within that radius. If you fired the same gun again within a certain amount of time, it did a larger radius test and I think there was a third even larger radius after that. It meant if you found one guy and shot him in the head and then didn't fire again, the timer would reset."<sup id="cite_ref-Nowgamer_Interview_19-6" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Windows throughout the game were programmed so that enemies cannot see through them. Though unrealistic, this encouraged the player to use windows to spy on enemies.<sup id="cite_ref-Zoonami_article_18-15" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>Hollis hired a second programmer, Steve Ellis, six months later.<sup id="cite_ref-Zoonami_article_18-16" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Although Ellis assisted the development team in many areas and programmed the cheat options, he was mostly responsible for implementing the multiplayer mode,<sup id="cite_ref-GDC_Hollis_22-3" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> which was added roughly six months before release.<sup id="cite_ref-N64_interview_24-0" class="reference"><a href="#cite_note-N64_interview-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> According to Doak, Ellis "sat in a room with all the code written for a single-player game and turned <i>GoldenEye</i> into a multiplayer game."<sup id="cite_ref-David_Doak_Retro_Gamer_25-0" class="reference"><a href="#cite_note-David_Doak_Retro_Gamer-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The team spent numerous late evenings playtesting it.<sup id="cite_ref-Golden_touch_23-1" class="reference"><a href="#cite_note-Golden_touch-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> The multiplayer levels are based on single-player missions and some of them do not support four players because they were initially not designed to handle multiplayer action.<sup id="cite_ref-N64_interview_24-1" class="reference"><a href="#cite_note-N64_interview-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> A <a href="/wiki/Firing_range" class="mw-redirect" title="Firing range">firing range</a> was modelled as an environment, but was not added.<sup id="cite_ref-GDC_Hollis_22-4" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Normal_skorpion_01.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Normal_skorpion_01.jpg/220px-Normal_skorpion_01.jpg" decoding="async" width="220" height="145" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/5/51/Normal_skorpion_01.jpg 1.5x" data-file-width="300" data-file-height="198" /></a><figcaption>A variant of the Škorpion, which inspired the visual design of the Klobb</figcaption></figure> <p>Because the team assumed they could use anything from the <i>James Bond</i> universe, the multiplayer mode features characters that appear in previous <i>Bond</i> films.<sup id="cite_ref-Oral_History_26-0" class="reference"><a href="#cite_note-Oral_History-26"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Actors who portrayed Bond in previous films were playable during development, but were removed because Rare was unable to get <a href="/wiki/Sean_Connery" title="Sean Connery">Sean Connery</a>'s permission to use his likeness.<sup id="cite_ref-Ars_RareReplay_27-0" class="reference"><a href="#cite_note-Ars_RareReplay-27"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Despite their fictional names, most weapons were modelled after real-world firearms such as the <a href="/wiki/Walther_PPK" class="mw-redirect" title="Walther PPK">Walther PPK</a>, the <a href="/wiki/AK-74" title="AK-74">AK-74</a>, and the <a href="/wiki/FN_P90" title="FN P90">FN P90</a>. The Klobb was inspired by the <a href="/wiki/%C5%A0korpion" title="Škorpion">Škorpion</a>, a <a href="/wiki/Czechoslovakia" title="Czechoslovakia">Czechoslovak</a> submachine gun with a folding stock.<sup id="cite_ref-Edge_Klobb_10-2" class="reference"><a href="#cite_note-Edge_Klobb-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Its name was chosen to honor <a href="/wiki/Ken_Lobb" title="Ken Lobb">Ken Lobb</a>, who was Rare's Nintendo-side producer and contact at the time. Another weapon, the DD44 Dostovei (modeled after <a href="/wiki/TT-33" class="mw-redirect" title="TT-33">Tokarev pistol</a>), was named after Doak's initials.<sup id="cite_ref-Edge_Klobb_10-3" class="reference"><a href="#cite_note-Edge_Klobb-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Adrian Smith, the game's third and last artist, who had already worked on some games at Rare,<sup id="cite_ref-Zoonami_article_18-17" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> was in charge of producing visual effects such as <a href="/wiki/Muzzle_flash" title="Muzzle flash">muzzle flashes</a> and explosions. He mentioned the 1995 film <i><a href="/wiki/Heat_(1995_film)" title="Heat (1995 film)">Heat</a></i> as an influence.<sup id="cite_ref-GDC_Hollis_22-5" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p><p>The final Nintendo 64 hardware could render <a href="/wiki/Polygon_(computer_graphics)" title="Polygon (computer graphics)">polygons</a> faster than the SGI Onyx workstation the development team had been using. This helped the developers significantly, as some backgrounds rendered at 2 <a href="/wiki/Frames_per_second" class="mw-redirect" title="Frames per second">frames per second</a> on the Onyx without even drawing enemies, objects, or Bond's gun.<sup id="cite_ref-Zoonami_article_18-18" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> However, the textures had to be cut down by half.<sup id="cite_ref-Nowgamer_Interview_19-7" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Hilton explained one method of improving performance: "A lot of <i>GoldenEye</i> is in black and white. <a href="/wiki/RGB_color_model" title="RGB color model">RGB colour</a> textures cost a lot more in terms of processing power. You could do double the resolution if you used <a href="/wiki/Greyscale" class="mw-redirect" title="Greyscale">greyscale</a>, so a lot was done like that. If I needed a bit of colour, I'd add it in the <a href="/wiki/Vertex_(computer_graphics)" title="Vertex (computer graphics)">vertex</a>."<sup id="cite_ref-Nowgamer_Interview_19-8" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> When <i>Super Mario 64</i> was released in 1996, the 3D collision detection system was influential for Hollis because <i>GoldenEye 007</i> was originally using a 2D method.<sup id="cite_ref-Nowgamer_Interview_19-9" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> </p><p>The music was primarily composed by <a href="/wiki/Graeme_Norgate" title="Graeme Norgate">Graeme Norgate</a> and <a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Grant Kirkhope</a>. Norgate previously penned the music of <i><a href="/wiki/Blast_Corps" title="Blast Corps">Blast Corps</a></i>, while Kirkhope composed the music of <i><a href="/wiki/Donkey_Kong_Land_2" title="Donkey Kong Land 2">Donkey Kong Land 2</a></i>.<sup id="cite_ref-N64_interview_24-2" class="reference"><a href="#cite_note-N64_interview-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Robin_Beanland" title="Robin Beanland">Robin Beanland</a>, the game's third composer, only wrote the elevator music that can be heard in certain levels.<sup id="cite_ref-GDC_Hollis_22-6" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> All the sound effects were created by Norgate and a lot of effort was put into combining and permuting sounds in different ways to create a satisfying feel.<sup id="cite_ref-GDC_Hollis_22-7" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> According to Hollis, whenever the player shoots a gun, up to nine different sound effects will randomly trigger.<sup id="cite_ref-GDC_Hollis_22-8" class="reference"><a href="#cite_note-GDC_Hollis-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> When the game was reviewed by Nintendo shortly before it was released, the company was slightly concerned about the amount of violence and gunplay. As a result, the team toned down the killing and added an <a href="/wiki/End_credits" class="mw-redirect" title="End credits">end credits</a> sequence that introduces all the non-player characters, giving the game a filmic sense.<sup id="cite_ref-Guardian_Hollis_20-1" class="reference"><a href="#cite_note-Guardian_Hollis-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The game received a Teen rating from the <a href="/wiki/Entertainment_Software_Rating_Board" title="Entertainment Software Rating Board">Entertainment Software Rating Board</a>.<sup id="cite_ref-N64_interview_24-3" class="reference"><a href="#cite_note-N64_interview-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> </p><p><i>GoldenEye 007</i> was released on a 96-<a href="/wiki/Megabit" class="mw-redirect" title="Megabit">megabit</a> cartridge on 25 August 1997.<sup id="cite_ref-GI_review_28-0" class="reference"><a href="#cite_note-GI_review-28"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Release_date_29-0" class="reference"><a href="#cite_note-Release_date-29"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Although this was over a year and a half after the release of the <i>GoldenEye</i> film, the game benefited from publicity for the upcoming <i>James Bond</i> film <i><a href="/wiki/Tomorrow_Never_Dies" title="Tomorrow Never Dies">Tomorrow Never Dies</a></i>.<sup id="cite_ref-Edge_review_5-4" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Every cartridge of the game contains a <a href="/wiki/ZX_Spectrum" title="ZX Spectrum">ZX Spectrum</a> <a href="/wiki/Emulator" title="Emulator">emulator</a> with ten Rare developed games. This function was originally made as an experimental side project by Rare and was deactivated in the final version, but has since been unlocked through <a href="/wiki/Fan-made_patch" class="mw-redirect" title="Fan-made patch">fan-made patches</a>.<sup id="cite_ref-Kotaku_Long_Lost_30-0" class="reference"><a href="#cite_note-Kotaku_Long_Lost-30"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> The development of <i>GoldenEye 007</i> took more than two and a half years to complete and had a budget of US$2 million.<sup id="cite_ref-Guardian_Hollis_20-2" class="reference"><a href="#cite_note-Guardian_Hollis-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=7" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1217379840">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 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table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>96/100<sup id="cite_ref-Metacritic_31-0" class="reference"><a href="#cite_note-Metacritic-31"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>9/10<sup id="cite_ref-Edge_review_5-5" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td>9.38/10<sup id="cite_ref-EGM99_32-0" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i></td><td>8.5/10<sup id="cite_ref-GI_review_28-1" class="reference"><a href="#cite_note-GI_review-28"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameRevolution" title="GameRevolution">GameRevolution</a></i></td><td>A−<sup id="cite_ref-GameRev_review_33-0" class="reference"><a href="#cite_note-GameRev_review-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>9.8/10<sup id="cite_ref-GameSpot_review_34-0" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>9.7/10<sup id="cite_ref-IGN_review_4-1" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/NGC_Magazine" title="NGC Magazine">N64 Magazine</a></i></td><td>94%<sup id="cite_ref-N64_review_11-3" class="reference"><a href="#cite_note-N64_review-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i></td><td><span role="img" style="white-space:nowrap" title="5/5 stars"><span typeof="mw:File"><span title="5/5 stars"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span></span><sup id="cite_ref-NGen_review_35-0" class="reference"><a href="#cite_note-NGen_review-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i></td><td>9/10<sup id="cite_ref-NP_review_36-0" class="reference"><a href="#cite_note-NP_review-36"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/NeoGAF" title="NeoGAF">Gaming Age</a></i></td><td>9.1/10<sup id="cite_ref-Gaming_Age_review_37-0" class="reference"><a href="#cite_note-Gaming_Age_review-37"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div> <p>Despite low expectations among the <a href="/wiki/Video_game_journalism" title="Video game journalism">gaming media</a> and an unsuccessful showing at the <a href="/wiki/Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">Electronic Entertainment Expo</a> in <a href="/wiki/Atlanta" title="Atlanta">Atlanta</a> in 1997,<sup id="cite_ref-Zoonami_article_18-19" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_Shooters_2003_38-0" class="reference"><a href="#cite_note-Edge_Shooters_2003-38"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> <i>GoldenEye 007</i> received widespread acclaim from critics and was a commercial success.<sup id="cite_ref-Metacritic_31-1" class="reference"><a href="#cite_note-Metacritic-31"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> In 1998, it sold approximately 2.1 million copies.<sup id="cite_ref-1998_sales_39-0" class="reference"><a href="#cite_note-1998_sales-39"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> By 2001, it had sold over seven million copies worldwide.<sup id="cite_ref-Leisure_Software_40-0" class="reference"><a href="#cite_note-Leisure_Software-40"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Overall, <i>GoldenEye 007</i> sold more than eight million units worldwide, making it the third-<a href="/wiki/List_of_best-selling_Nintendo_64_video_games" title="List of best-selling Nintendo 64 video games">best-selling Nintendo 64 game</a>, behind <i><a href="/wiki/Super_Mario_64" title="Super Mario 64">Super Mario 64</a></i> and <i><a href="/wiki/Mario_Kart_64" title="Mario Kart 64">Mario Kart 64</a></i>.<sup id="cite_ref-Zoonami_article_18-20" class="reference"><a href="#cite_note-Zoonami_article-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Microsoft-Rare_41-0" class="reference"><a href="#cite_note-Microsoft-Rare-41"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> According to a paper published on the website of the <a href="/wiki/Entertainment_Software_Association" title="Entertainment Software Association">Entertainment Software Association</a>, the game grossed $250 million worldwide, more than 70% of the movie's box office despite having only 3.3% of the movie's budget.<sup id="cite_ref-ESA_250_million_42-0" class="reference"><a href="#cite_note-ESA_250_million-42"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> </p><p>Graphically, <i>GoldenEye 007</i> was praised for its varied and detailed environments,<sup id="cite_ref-Edge_review_5-6" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGM99_32-1" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot_review_34-1" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-0" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> realistic animations,<sup id="cite_ref-Edge_review_5-7" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot_review_34-2" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_35-1" class="reference"><a href="#cite_note-NGen_review-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-1" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> and special effects such as glass transparencies and lingering smoke.<sup id="cite_ref-Edge_review_5-8" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_review_4-2" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i> said the <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a> in multiplayer games was high,<sup id="cite_ref-NP_review_36-1" class="reference"><a href="#cite_note-NP_review-36"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> while <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> described it as somewhat choppy and sluggish.<sup id="cite_ref-EGM99_32-2" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Zoom_lens" title="Zoom lens">zoomable</a> <a href="/wiki/Sniper_rifle" title="Sniper rifle">sniper rifle</a> was praised as one of the most impressive and entertaining features,<sup id="cite_ref-EGM99_32-3" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameRev_review_33-1" class="reference"><a href="#cite_note-GameRev_review-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Trigger_Happy_44-0" class="reference"><a href="#cite_note-Trigger_Happy-44"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> with <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i> describing it as a "novel twist"<sup id="cite_ref-Edge_review_5-9" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> and <a href="/wiki/Jeff_Gerstmann" title="Jeff Gerstmann">Jeff Gerstmann</a> of <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i> noting its ability to alleviate the <a href="/wiki/Distance_fog" title="Distance fog">distance fog</a>.<sup id="cite_ref-GameSpot_review_34-3" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> The music was praised for its inclusion of the "<a href="/wiki/James_Bond_Theme" title="James Bond Theme">James Bond Theme</a>" and for adding ambience.<sup id="cite_ref-IGN_review_4-3" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot_review_34-4" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_35-2" class="reference"><a href="#cite_note-NGen_review-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-2" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> Some levels begin in lifts and feature transitions from <a href="/wiki/Elevator_music" title="Elevator music">elevator music</a> to full soundtracks, which Gerstmann cited as an illustration of the attention to detail.<sup id="cite_ref-GameSpot_review_34-5" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p><p>The gameplay was highlighted for its depth and requiring more stealth and intelligence than earlier first-person shooters.<sup id="cite_ref-EGM99_32-4" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Gaming_Age_review_37-1" class="reference"><a href="#cite_note-Gaming_Age_review-37"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_review_4-4" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot_review_34-6" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_35-3" class="reference"><a href="#cite_note-NGen_review-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-3" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> <a href="/wiki/IGN" title="IGN">IGN</a>'s Doug Perry called <i>GoldenEye 007</i> an immersive game which "blends smart strategy gameplay with fast-action gunmanship".<sup id="cite_ref-IGN_review_4-5" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Similarly, Greg Sewart of Gaming Age remarked that players have "a bit of freedom as to what they want to do in any given situation, and what order the directives are completed in".<sup id="cite_ref-Gaming_Age_review_37-2" class="reference"><a href="#cite_note-Gaming_Age_review-37"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Reviewers also enjoyed the wide variety of weapons and the multi-objective-based missions, stating that they kept the game fresh.<sup id="cite_ref-EGM99_32-5" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Gaming_Age_review_37-3" class="reference"><a href="#cite_note-Gaming_Age_review-37"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_review_5-10" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_review_4-6" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_35-4" class="reference"><a href="#cite_note-NGen_review-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-4" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The controls were praised for being more intuitive than <a href="/wiki/Acclaim_Entertainment" title="Acclaim Entertainment">Acclaim</a>'s earlier well-received Nintendo 64 first-person shooter <i><a href="/wiki/Turok:_Dinosaur_Hunter" title="Turok: Dinosaur Hunter">Turok: Dinosaur Hunter</a></i>,<sup id="cite_ref-IGN_review_4-7" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Dinosaur_Hunter_45-0" class="reference"><a href="#cite_note-Dinosaur_Hunter-45"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> though some found the cursor targeting difficult to master.<sup id="cite_ref-EGM99_32-6" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-5" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/GameRevolution" title="GameRevolution">GameRevolution</a></i> credited the gameplay for being realistic and different from other shooters, but also criticised the campaign for being badly paced. The publication noted that <i>GoldenEye 007</i> "takes it for granted that you have already seen the movie" and that players may get stuck due to the game's lack of orientation.<sup id="cite_ref-GameRev_review_33-2" class="reference"><a href="#cite_note-GameRev_review-33"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p><p>At the time, <i>GoldenEye 007</i> was considered the best multiplayer game on the system,<sup id="cite_ref-EGM99_32-7" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_review_4-8" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_35-5" class="reference"><a href="#cite_note-NGen_review-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> "edging <i><a href="/wiki/Mario_Kart_64" title="Mario Kart 64">Mario Kart 64</a></i> by a hair" according to IGN.<sup id="cite_ref-IGN_review_4-9" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> <i>Edge</i> called it addictive and praised the originality of some of the scenarios such as You Only Live Twice.<sup id="cite_ref-Edge_review_5-11" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i> said the multiplayer modes "will have you shooting your friends for the rest of the year",<sup id="cite_ref-GProRev_43-6" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> while <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> highlighted the number of multiplayer options, calling <i>GoldenEye 007</i> "a surprising <a href="/wiki/Killer_application" title="Killer application">killer app</a>, if only for the smashing multiplayer options. The excellent single-player game backing it up makes it well worth buying indeed."<sup id="cite_ref-NGen_review_35-6" class="reference"><a href="#cite_note-NGen_review-35"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> The game was also hailed for its accurate and detailed adaptation of the film,<sup id="cite_ref-Edge_review_5-12" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGM99_32-8" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot_review_34-7" class="reference"><a href="#cite_note-GameSpot_review-34"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_review_4-10" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-7" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> with <i>GamePro</i> going so far as to call it "one of the best movie-to-game translations ever".<sup id="cite_ref-GProRev_43-8" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The ability to use numerous signature Bond gadgets and weapons was considered a particularly strong element in this regard.<sup id="cite_ref-Edge_review_5-13" class="reference"><a href="#cite_note-Edge_review-5"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGM99_32-9" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_review_4-11" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProRev_43-9" class="reference"><a href="#cite_note-GProRev-43"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> Crispin Boyer of <i>Electronic Gaming Monthly</i> stated that Rare "has packed everything that's cool about 007 into this game."<sup id="cite_ref-EGM99_32-10" class="reference"><a href="#cite_note-EGM99-32"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p><p><i>GoldenEye 007</i> received multiple year-end awards, including the <a href="/wiki/BAFTA_Interactive_Entertainment_Awards" title="BAFTA Interactive Entertainment Awards">BAFTA Interactive Entertainment</a> Award in 1998,<sup id="cite_ref-BAFTA_Awards_46-0" class="reference"><a href="#cite_note-BAFTA_Awards-46"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> and four awards from the inaugural <a href="/wiki/Academy_of_Interactive_Arts_%26_Sciences" title="Academy of Interactive Arts & Sciences">AIAS</a> <a href="/wiki/1st_Annual_Interactive_Achievement_Awards" title="1st Annual Interactive Achievement Awards">Interactive Achievement Awards</a>: "<a href="/wiki/D.I.C.E._Award_for_Game_of_the_Year" title="D.I.C.E. Award for Game of the Year">Interactive Title of the Year</a>", "Console Game of the Year", "<a href="/wiki/D.I.C.E._Award_for_Action_Game_of_the_Year" title="D.I.C.E. Award for Action Game of the Year">Console Action Game of the Year</a>", and "<a href="/wiki/D.I.C.E._Award_for_Outstanding_Technical_Achievement" title="D.I.C.E. Award for Outstanding Technical Achievement">Outstanding Achievement in Software Engineering</a>"; it also received nominations for "<a href="/wiki/D.I.C.E._Award_for_Outstanding_Achievement_in_Art_Direction" title="D.I.C.E. Award for Outstanding Achievement in Art Direction">Outstanding Achievement in Art/Graphics</a>" and "<a href="/wiki/D.I.C.E._Award_for_Outstanding_Achievement_in_Game_Design" title="D.I.C.E. Award for Outstanding Achievement in Game Design">Outstanding Achievement in Interactive Design</a>".<sup id="cite_ref-Interactive_Achievement_Awards_47-0" class="reference"><a href="#cite_note-Interactive_Achievement_Awards-47"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> <i>Electronic Gaming Monthly</i> named it both Most Addictive Game and Best Movie to Game in their 1998 Video Game Buyer's Guide,<sup id="cite_ref-EGM_Buyer_48-0" class="reference"><a href="#cite_note-EGM_Buyer-48"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> and Game of the Year in their Editor's Choice Awards.<sup id="cite_ref-EGM104_49-0" class="reference"><a href="#cite_note-EGM104-49"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> Rare won the BAFTA award for Best UK Developer.<sup id="cite_ref-BAFTA_Awards_46-1" class="reference"><a href="#cite_note-BAFTA_Awards-46"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=8" title="Edit section: Legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Retrospective_appraisal">Retrospective appraisal</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=9" title="Edit section: Retrospective appraisal"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>GoldenEye 007</i> has been credited for proving that it is possible to create a "fun" first-person shooter experience on a home console in both single-player and multiplayer modes—when the game was released, the first-person shooter genre was primarily for <a href="/wiki/PC_game" title="PC game">PC games</a>.<sup id="cite_ref-Gamasutra_FPS_50-0" class="reference"><a href="#cite_note-Gamasutra_FPS-50"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> The game opened the genre to the console market,<sup id="cite_ref-Gamasutra_FPS_50-1" class="reference"><a href="#cite_note-Gamasutra_FPS-50"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> and it has been credited for paving the way for the popularity of <i><a href="/wiki/Halo_(franchise)" title="Halo (franchise)">Halo</a></i> and <i><a href="/wiki/Call_of_Duty" title="Call of Duty">Call of Duty</a></i>.<sup id="cite_ref-1UP_influential_games_51-0" class="reference"><a href="#cite_note-1UP_influential_games-51"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> The game's introduction of a multiplayer deathmatch mode on a console is often credited for having revolutionised the genre,<sup id="cite_ref-IGN_Top_25_N64_games_52-0" class="reference"><a href="#cite_note-IGN_Top_25_N64_games-52"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> with <i>Edge</i> stating that it set the standard for multiplayer console combat until it was surpassed by <i><a href="/wiki/Halo:_Combat_Evolved" title="Halo: Combat Evolved">Halo: Combat Evolved</a></i> in 2001.<sup id="cite_ref-Edge_Halo_review_53-0" class="reference"><a href="#cite_note-Edge_Halo_review-53"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> <i>GoldenEye 007</i> also introduced stealth elements that were unprecedented in first-person shooters.<sup id="cite_ref-Nowgamer_Interview_19-10" class="reference"><a href="#cite_note-Nowgamer_Interview-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The game's use of realistic gameplay, which contrasted with the approaches taken by <i><a href="/wiki/Doom_(1993_video_game)" title="Doom (1993 video game)">Doom</a></i> clones,<sup id="cite_ref-IGN_review_4-12" class="reference"><a href="#cite_note-IGN_review-4"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> and its context-sensitive hit locations on enemies added a realism that was previously unseen in video games,<sup id="cite_ref-Joystick_Division_54-0" class="reference"><a href="#cite_note-Joystick_Division-54"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> although the 1996 <i><a href="/wiki/Team_Fortress" class="mw-redirect" title="Team Fortress">Team Fortress</a></i> computer <a href="/wiki/Mod_(video_gaming)" class="mw-redirect" title="Mod (video gaming)">mod</a> for <i><a href="/wiki/Quake_(video_game)" title="Quake (video game)">Quake</a></i> had previously introduced headshots.<sup id="cite_ref-Headshots_55-0" class="reference"><a href="#cite_note-Headshots-55"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> Alongside <a href="/wiki/Shiny_Entertainment" title="Shiny Entertainment">Shiny Entertainment</a>'s 1997 third-person shooter <i><a href="/wiki/MDK" title="MDK">MDK</a></i>, <i>GoldenEye 007</i> has been credited with pioneering and popularising the now-standard inclusion of scoped sniper rifles in video games.<sup id="cite_ref-Trigger_Happy_44-1" class="reference"><a href="#cite_note-Trigger_Happy-44"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> The game's mission design, enemy AI, and stealth gameplay influenced contemporary titles such as <i><a href="/wiki/Half-Life_(video_game)" title="Half-Life (video game)">Half-Life</a></i>,<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Thief:_The_Dark_Project" title="Thief: The Dark Project">Thief: The Dark Project</a></i>,<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Syphon_Filter_(video_game)" title="Syphon Filter (video game)">Syphon Filter</a></i>,<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Deus_Ex_(video_game)" title="Deus Ex (video game)">Deus Ex</a></i>.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p><p><i>GoldenEye 007</i> is frequently cited as one of the <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">greatest video games of all time</a>. Shortly after its release in 1997, <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> ranked <i>GoldenEye 007</i> the 25th best console video game of all time, calling it "easily the best movie game, and, more importantly, the best first-person game ever."<sup id="cite_ref-EGM100_60-0" class="reference"><a href="#cite_note-EGM100-60"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> In 1999, <i>Next Generation</i> editors placed <i>GoldenEye 007</i> at No. 10 on their list of Top 50 Games of All Time, commenting, "Marrying <i>Doom</i>-style shooting with trademark <i>Bond</i> missions, <i>GoldenEye</i> is the perfect thinking-man's shooter."<sup id="cite_ref-NGen_top_50_61-0" class="reference"><a href="#cite_note-NGen_top_50-61"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> In 2000, <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i> readers ranked <i>GoldenEye 007</i> first place in the magazine's poll of 100 Greatest Games of All Time,<sup id="cite_ref-cvgpoll_62-0" class="reference"><a href="#cite_note-cvgpoll-62"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> and fifth in a similar poll the following year.<sup id="cite_ref-cvgpoll2_63-0" class="reference"><a href="#cite_note-cvgpoll2-63"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> In 2001, <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i> ranked the game 16th on its list of Top 100 Games of All Time.<sup id="cite_ref-Game_Informer_list_64-0" class="reference"><a href="#cite_note-Game_Informer_list-64"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> In 2004, <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i> readers voted <i>GoldenEye 007</i> as the 33rd greatest <a href="/wiki/Retrogaming" title="Retrogaming">retro</a> game, with editors calling it "easily the best <i>Bond</i> game to date."<sup id="cite_ref-retro9_65-0" class="reference"><a href="#cite_note-retro9-65"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> In 2005, <i>IGN</i> editors ranked the game 29th on their list of Top 100 Games of All Time,<sup id="cite_ref-IGN_poll_66-0" class="reference"><a href="#cite_note-IGN_poll-66"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> while readers placed it at seventh on a separate list.<sup id="cite_ref-IGN_readers_67-0" class="reference"><a href="#cite_note-IGN_readers-67"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> In 2009, <i><a href="/wiki/Official_Nintendo_Magazine" title="Official Nintendo Magazine">Official Nintendo Magazine</a></i> ranked the game 55th on a list of greatest Nintendo games.<sup id="cite_ref-nintendomagazine-20090223_68-0" class="reference"><a href="#cite_note-nintendomagazine-20090223-68"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> </p><p><i>Edge</i> has featured <i>GoldenEye 007</i> prominently in several "greatest game" lists. The game was ranked third in a staff-voted poll in 2000,<sup id="cite_ref-Edge_Top_100_-_2000_69-0" class="reference"><a href="#cite_note-Edge_Top_100_-_2000-69"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> was included as one of the publication's top ten shooters in 2003,<sup id="cite_ref-Edge_Shooters_2003_38-1" class="reference"><a href="#cite_note-Edge_Shooters_2003-38"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> and was placed at No. 17 in a staff, reader, and gaming industry-voted poll in 2007.<sup id="cite_ref-Edge_Top_100_-_2007_70-0" class="reference"><a href="#cite_note-Edge_Top_100_-_2007-70"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> Although <i>Edge</i> awarded <i>GoldenEye 007</i> a score of 9 out of 10 upon its release, the publication acknowledged in 2013 that the game should have received the highest score.<sup id="cite_ref-edgeten_71-0" class="reference"><a href="#cite_note-edgeten-71"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> With its eight million copies sold, <i>GoldenEye 007</i> was a significant contributor in helping the Nintendo 64 remain competitive against the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>,<sup id="cite_ref-Gamasutra_FPS_50-2" class="reference"><a href="#cite_note-Gamasutra_FPS-50"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> although Nintendo ultimately lost much of the market share.<sup id="cite_ref-N64_market_share_72-0" class="reference"><a href="#cite_note-N64_market_share-72"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i> called <i>GoldenEye 007</i> the console <a href="/wiki/Killer_app" class="mw-redirect" title="Killer app">killer app</a> of the 1990s and the greatest licensed game from a film of all time,<sup id="cite_ref-GamePro_important_games_73-0" class="reference"><a href="#cite_note-GamePro_important_games-73"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> while <i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i> considered the multiplayer mode one of the greatest multiplayer experiences in Nintendo history.<sup id="cite_ref-NP_250_reasons_74-0" class="reference"><a href="#cite_note-NP_250_reasons-74"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p><p>In a retrospective analysis, <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i> editor Mark Reece gave <i>GoldenEye 007</i> eight out of ten, stating that although the multiplayer mode stands up well, its graphics, audio and "fiddly" aiming system are dated. He noted that <i>GoldenEye 007</i><span class="nowrap" style="padding-left:0.1em;">'</span>s approach to difficulty settings provides considerable <a href="/wiki/Replay_value" title="Replay value">replay value</a>, but is a system rarely used in modern first-person shooters.<sup id="cite_ref-NintendoLife_retro_review_75-0" class="reference"><a href="#cite_note-NintendoLife_retro_review-75"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> Writing for <i><a href="/wiki/NME" title="NME">NME</a></i> on the game's 20th anniversary, journalist <a href="/wiki/Mark_Beaumont_(journalist)" title="Mark Beaumont (journalist)">Mark Beaumont</a> highlighted the immersive graphics, aesthetic, location-based damage on enemies, and revolutionary multiplayer mode, stating that it "helped to introduce gaming as a group event".<sup id="cite_ref-NME_retrospective_76-0" class="reference"><a href="#cite_note-NME_retrospective-76"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> In 2011, the game was selected as one of 80 games from the past 40 years to be placed in the Art of Video Games exhibit in the <a href="/wiki/Smithsonian_American_Art_Museum" title="Smithsonian American Art Museum">Smithsonian American Art Museum</a> in Washington, D.C.<sup id="cite_ref-Smithsonian_77-0" class="reference"><a href="#cite_note-Smithsonian-77"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="The_Klobb">The Klobb</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=10" title="Edit section: The Klobb"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Klobb has been retrospectively described by critics as a memorable aspect of the gameplay of <i>GoldenEye 007</i>, albeit for its negative traits; despite its high rate of fire, it deals a low amount of damage and is extremely inaccurate.<sup id="cite_ref-Destructoid_Klobb_9-1" class="reference"><a href="#cite_note-Destructoid_Klobb-9"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kill_Screen_Klobb_78-0" class="reference"><a href="#cite_note-Kill_Screen_Klobb-78"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Penthouse_Fire_79-0" class="reference"><a href="#cite_note-Penthouse_Fire-79"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Mandatory_Nintendo_80-0" class="reference"><a href="#cite_note-Mandatory_Nintendo-80"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameRadar+_Classic_81-0" class="reference"><a href="#cite_note-GameRadar+_Classic-81"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> In a contemporaneous review, <i>Edge</i> remarked that the ability to dual-wield the Klobb is one of the most satisfying moments, and argued that it is likely to be remembered by players unlike the vast majority of video game weapons.<sup id="cite_ref-Edge_GoldenEye_82-0" class="reference"><a href="#cite_note-Edge_GoldenEye-82"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> In their view, imperfection adds both realism and unpredictability to a game, and that the moments created by this were something that designers were beginning to realize were just as valuable as creating a "perfect" weapon.<sup id="cite_ref-Edge_Klobb_10-4" class="reference"><a href="#cite_note-Edge_Klobb-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Simon Parkin of <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i> noted the naming of the Klobb as one of the first times that issues arose over using real-life gun names for in-game weapons, as <i>GoldenEye 007</i> was one of the first console games to feature 3D firearms.<sup id="cite_ref-Eurogamer_Shooters_83-0" class="reference"><a href="#cite_note-Eurogamer_Shooters-83"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> Parkin noted that while the invented gun names were "acceptable in the fictional universe of <i>James Bond</i>", he emphasized that "for those games based around real armed forces, the inclusion of brand names was necessary to remain faithful to the source material."<sup id="cite_ref-Eurogamer_Shooters_83-1" class="reference"><a href="#cite_note-Eurogamer_Shooters-83"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> The gun was included in the video game <i><a href="/wiki/Too_Human" title="Too Human">Too Human</a></i> as "KLOBB", due to Ken Lobb's association with the game's developers, <a href="/wiki/Silicon_Knights" title="Silicon Knights">Silicon Knights</a>.<sup id="cite_ref-Wired_Too_Human_84-0" class="reference"><a href="#cite_note-Wired_Too_Human-84"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> During development this weapon was called the Skorpion VZ/61 after its <a href="/wiki/%C5%A0korpion" title="Škorpion">real-world counterpart</a> but was changed due to legal reasons.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Rerelease">Rerelease</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=11" title="Edit section: Rerelease"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>An <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a> (XBLA) remaster was in development at Rare and <a href="/wiki/4J_Studios" title="4J Studios">4J Studios</a> for several months in 2008.<sup id="cite_ref-1UP_GoldenEye_XBLA_87-0" class="reference"><a href="#cite_note-1UP_GoldenEye_XBLA-87"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> The remaster was set to add several new features, including <a href="/wiki/Online_multiplayer" class="mw-redirect" title="Online multiplayer">online multiplayer</a> and the ability to toggle between the original and updated graphics.<sup id="cite_ref-Not360_88-0" class="reference"><a href="#cite_note-Not360-88"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Though it reportedly needed only two more months of development before it was finished, the remaster was cancelled because Nintendo, MGM, and <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a>, which acquired Rare in 2002, were unable to come to a licensing agreement.<sup id="cite_ref-Verge_XBLA_89-0" class="reference"><a href="#cite_note-Verge_XBLA-89"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> According to Rare's Ross Bury, Mark Edmonds, and Chris Tilston, Rare began developing the remaster in late 2006, shortly after the <a href="/wiki/Stamper_brothers" title="Stamper brothers">Stamper brothers</a> had left Rare and after the company had completed <i><a href="/wiki/Perfect_Dark_Zero" title="Perfect Dark Zero">Perfect Dark Zero</a></i> and <i><a href="/wiki/Kameo" title="Kameo">Kameo</a></i>. Microsoft had suggested that <i>GoldenEye 007</i> would be appropriate for XBLA, leading Rare to start on the remaster prior to getting Nintendo's permission, believing it would not have been a problem because <i>GoldenEye 007</i> was one of the most popular Nintendo 64 games. Rare had completed the conversion and removed most of the bugs before they learned that Nintendo had not cleared it. This halted development until negotiation on rights could be discussed, which ultimately fell through.<sup id="cite_ref-arstech_90_bugs_90-0" class="reference"><a href="#cite_note-arstech_90_bugs-90"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vgc_xbla_remaster_interview_91-0" class="reference"><a href="#cite_note-vgc_xbla_remaster_interview-91"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> In January 2021, a full playthrough of a <a href="/wiki/Prototype" title="Prototype">prototype</a> of the XBLA version was streamed to <a href="/wiki/YouTube" title="YouTube">YouTube</a>, showcasing improved graphics running at 60 <a href="/wiki/Frames_per_second" class="mw-redirect" title="Frames per second">frames per second</a>.<sup id="cite_ref-Cancelled_remaster_gameplay_92-0" class="reference"><a href="#cite_note-Cancelled_remaster_gameplay-92"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> Later, a near-final playable <a href="/wiki/ROM_image" title="ROM image">ROM image</a> of the XBLA game was leaked online from an unknown source.<sup id="cite_ref-VGC_Leaked_XBLA_93-0" class="reference"><a href="#cite_note-VGC_Leaked_XBLA-93"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p><p>In January 2022, achievements for an <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> version of <i>GoldenEye 007</i> were leaked. In June 2022, the same leaked achievements were seen on Xbox servers.<sup id="cite_ref-GameSpot_Achievements_94-0" class="reference"><a href="#cite_note-GameSpot_Achievements-94"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> <i>VGC</i> and <i>Eurogamer</i> reported that the leaked achievements suggested an official release was imminent.<sup id="cite_ref-VGC_Achievements_95-0" class="reference"><a href="#cite_note-VGC_Achievements-95"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer_Achivements_96-0" class="reference"><a href="#cite_note-Eurogamer_Achivements-96"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> In September 2022, Microsoft, Nintendo and Rare announced the Nintendo 64 version would be rereleased on Xbox One and <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> through <a href="/wiki/Xbox_Game_Pass" title="Xbox Game Pass">Xbox Game Pass</a>, and on <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> through the <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online + Expansion Pack</a> subscription service.<sup id="cite_ref-gamespot-20220913_97-0" class="reference"><a href="#cite_note-gamespot-20220913-97"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-eurogamer-20220914_98-0" class="reference"><a href="#cite_note-eurogamer-20220914-98"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> The Xbox version was remastered by <a href="/wiki/Code_Mystics" title="Code Mystics">Code Mystics</a> and supports <a href="/wiki/4K_resolution" title="4K resolution">4K resolution</a> displays, but does not include any of the enhancements from the canceled XBLA remaster. The Switch release is playable in both the original 4:3 aspect ratio as well as widescreen (the same goes with the Xbox version), and is the only one to feature online multiplayer, via the Nintendo Switch Online emulator's built-in online multiplayer functionality.<sup id="cite_ref-SwitchDate_99-0" class="reference"><a href="#cite_note-SwitchDate-99"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Not360_88-1" class="reference"><a href="#cite_note-Not360-88"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> The Xbox version was published by <a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a> and both versions were released on 27 January 2023.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-SwitchDate_99-1" class="reference"><a href="#cite_note-SwitchDate-99"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> Players who digitally purchased Rare's 2015 Xbox One compilation <i><a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a></i> received the game for free.<sup id="cite_ref-xbox-20220913_101-0" class="reference"><a href="#cite_note-xbox-20220913-101"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Related_games">Related games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=12" title="Edit section: Related games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>After <i>GoldenEye 007</i> was released, Rare began development of a <a href="/wiki/Spiritual_successor" title="Spiritual successor">spiritual successor</a>, <i><a href="/wiki/Perfect_Dark" title="Perfect Dark">Perfect Dark</a></i>.<sup id="cite_ref-No_Bond_102-0" class="reference"><a href="#cite_note-No_Bond-102"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> Using an upgraded version of the <i>GoldenEye 007</i> game engine, <i>Perfect Dark</i> was released for the Nintendo 64 in 2000.<sup id="cite_ref-Perfect_Dark_review_103-0" class="reference"><a href="#cite_note-Perfect_Dark_review-103"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Although the game features a setting and storyline unrelated to <i>James Bond</i>, it shares many gameplay features, including a similar control scheme, mission objectives that vary with difficulty settings, and cheat options unlockable through quick level completions.<sup id="cite_ref-Perfect_Dark_review_103-1" class="reference"><a href="#cite_note-Perfect_Dark_review-103"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> While <i>Perfect Dark</i> was still in development, Martin Hollis left Rare to work as a consultant on the development of the <a href="/wiki/GameCube" title="GameCube">GameCube</a> at <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>.<sup id="cite_ref-Gamasutra_Hollis_17-1" class="reference"><a href="#cite_note-Gamasutra_Hollis-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Other members of the <i>GoldenEye 007</i> team also left the studio to form <a href="/wiki/Free_Radical_Design" title="Free Radical Design">Free Radical Design</a>.<sup id="cite_ref-Free_Radical_Design_104-0" class="reference"><a href="#cite_note-Free_Radical_Design-104"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-David_Doak_Retro_Gamer_25-1" class="reference"><a href="#cite_note-David_Doak_Retro_Gamer-25"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The company developed the <i><a href="/wiki/TimeSplitters_(series)" class="mw-redirect" title="TimeSplitters (series)">TimeSplitters</a></i> series of first-person shooters. These games contain several references to <i>GoldenEye 007</i>, including the design of the health-<a href="/wiki/HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a>, the nature of the aiming system, and the Russian dam setting of the opening level of <i><a href="/wiki/TimeSplitters_2" title="TimeSplitters 2">TimeSplitters 2</a></i>.<sup id="cite_ref-IGN_TimeSplitters_2_review_105-0" class="reference"><a href="#cite_note-IGN_TimeSplitters_2_review-105"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesTM_TimeSplitters_106-0" class="reference"><a href="#cite_note-GamesTM_TimeSplitters-106"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GS_TimeSplitters_2_review_107-0" class="reference"><a href="#cite_note-GS_TimeSplitters_2_review-107"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> </p><p>After forming a partnership with MGM in late 1998,<sup id="cite_ref-EA_and_MGM_108-0" class="reference"><a href="#cite_note-EA_and_MGM-108"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> published games based on then-recent <i>James Bond</i> films, <i><a href="/wiki/Tomorrow_Never_Dies_(video_game)" title="Tomorrow Never Dies (video game)">Tomorrow Never Dies</a></i> and <i><a href="/wiki/The_World_Is_Not_Enough_(Nintendo_64_video_game)" title="The World Is Not Enough (Nintendo 64 video game)">The World Is Not Enough</a></i>, as well as entirely original ones, including <i><a href="/wiki/James_Bond_007:_Agent_Under_Fire" title="James Bond 007: Agent Under Fire">Agent Under Fire</a></i>, <i><a href="/wiki/James_Bond_007:_Nightfire" title="James Bond 007: Nightfire">Nightfire</a></i>, <i><a href="/wiki/James_Bond_007:_Everything_or_Nothing" title="James Bond 007: Everything or Nothing">Everything or Nothing</a></i> and <i><a href="/wiki/GoldenEye:_Rogue_Agent" title="GoldenEye: Rogue Agent">GoldenEye: Rogue Agent</a></i>.<sup id="cite_ref-More_Bond_Games_109-0" class="reference"><a href="#cite_note-More_Bond_Games-109"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> Although Nintendo considered the possibility of bringing <i>GoldenEye 007</i> to the <a href="/wiki/Wii" title="Wii">Wii</a>'s <a href="/wiki/Virtual_Console" title="Virtual Console">Virtual Console</a> in 2006,<sup id="cite_ref-MTV_110-0" class="reference"><a href="#cite_note-MTV-110"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> the game was never released for the platform due to legal issues involving the numerous licence holders with rights to the game and to the <i>James Bond</i> <a href="/wiki/Intellectual_property" title="Intellectual property">intellectual property</a>.<sup id="cite_ref-Escapist_XBLA_111-0" class="reference"><a href="#cite_note-Escapist_XBLA-111"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> In 2006, the <i>James Bond</i> game licence was acquired by <a href="/wiki/Activision" title="Activision">Activision</a>.<sup id="cite_ref-Activision_license_112-0" class="reference"><a href="#cite_note-Activision_license-112"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_Activision_acquires_license_113-0" class="reference"><a href="#cite_note-IGN_Activision_acquires_license-113"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> Activision published more games, including <i><a href="/wiki/007:_Quantum_of_Solace" title="007: Quantum of Solace">Quantum of Solace</a></i>, <i><a href="/wiki/James_Bond_007:_Blood_Stone" title="James Bond 007: Blood Stone">Blood Stone</a></i> and a <a href="/wiki/GoldenEye_007_(2010_video_game)" title="GoldenEye 007 (2010 video game)">2010 remake of <i>GoldenEye 007</i></a><i>.</i> The remake features <a href="/wiki/Daniel_Craig" title="Daniel Craig">Daniel Craig</a> as the playable character, contemporary first-person shooter conventions, new level layouts, and online multiplayer.<sup id="cite_ref-Reimagining_review_114-0" class="reference"><a href="#cite_note-Reimagining_review-114"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> Activision lost the <i>James Bond</i> game licence in 2014.<sup id="cite_ref-Ars_RareReplay_27-1" class="reference"><a href="#cite_note-Ars_RareReplay-27"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> </p><p>In 2010, an independent development team released <i><a href="/wiki/GoldenEye:_Source" title="GoldenEye: Source">GoldenEye: Source</a></i>, a multiplayer-only <a href="/wiki/Mod_(computer_gaming)#Total_conversion" class="mw-redirect" title="Mod (computer gaming)">total conversion mod</a> that runs on the <a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a> engine.<sup id="cite_ref-GR_Source_115-0" class="reference"><a href="#cite_note-GR_Source-115"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> <i>GoldenEye 007</i> had initially been intended for inclusion in <i>Rare Replay</i>; a behind-the-scenes featurette for the compilation was produced, but was not released until being leaked in 2019.<sup id="cite_ref-Ars_RareReplay_27-2" class="reference"><a href="#cite_note-Ars_RareReplay-27"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> A fan remake powered by <a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a>, <i>GoldenEye 25</i>, was in development and originally scheduled for a 2022 release in honour of the game's 25th anniversary, but it was retooled into an original property called <i>S.P.I.E.S.</i> (the title was later changed to <a href="/wiki/Deceive_Inc." title="Deceive Inc.">Deceive Inc.</a>) after MGM sent a <a href="/wiki/Cease_and_desist" title="Cease and desist">cease and desist</a> letter to the developers.<sup id="cite_ref-GE25_116-0" class="reference"><a href="#cite_note-GE25-116"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Speedrunning">Speedrunning</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=13" title="Edit section: Speedrunning"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The game has had a <a href="/wiki/Speedrunning" title="Speedrunning">speedrunning</a> presence. As of 2024, the game continues to have a strong speedrunning presence, a following it has maintained since at least as far back as 1999, which was when <i>GoldenEye 007</i> and <i>Perfect Dark</i> speedrunner and gaming documentarian <a href="/wiki/Karl_Jobst" title="Karl Jobst">Karl Jobst</a> first discovered the community.<sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="GoldenEra"><i>GoldenEra</i></h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=14" title="Edit section: GoldenEra"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In 2022, to celebrate the game's 25th anniversary, a full-length <a href="/wiki/Documentary_film" title="Documentary film">documentary film</a> about the game was released called <i>GoldenEra</i>, which details the legacy of the game as well as the chaotic and intense development process and effect the game has had on <a href="/wiki/Popular_culture" title="Popular culture">popular culture</a> and modern first-person shooters.<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=15" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text">Xbox release developed by <a href="/wiki/Code_Mystics" title="Code Mystics">Code Mystics</a>.</span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text">Xbox release published by <a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a>.</span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=16" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-Nintendo_JP-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-Nintendo_JP_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://www.nintendo.co.jp/n01/n64/software/nus_p_ngej/">"ゴールデンアイ 007"</a> [GoldenEye 007]. <i>nintendo.co.jp</i> (in Japanese). <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220913155425/https://www.nintendo.co.jp/n01/n64/software/nus_p_ngej/">Archived</a> from the original on 13 September 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">13 September</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=nintendo.co.jp&rft.atitle=%E3%82%B4%E3%83%BC%E3%83%AB%E3%83%87%E3%83%B3%E3%82%A2%E3%82%A4+007&rft_id=https%3A%2F%2Fwww.nintendo.co.jp%2Fn01%2Fn64%2Fsoftware%2Fnus_p_ngej%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-IGN_review-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_review_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_review_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_review_4-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGN_review_4-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGN_review_4-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IGN_review_4-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IGN_review_4-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IGN_review_4-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IGN_review_4-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-IGN_review_4-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-IGN_review_4-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-IGN_review_4-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-IGN_review_4-12"><sup><i><b>m</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPerry1997" class="citation web cs1">Perry, Doug (25 August 1997). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070128022355/http://uk.ign64.ign.com/articles/151/151991p1.html">"GoldenEye 007 Review"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/151/151991p1.html">the original</a> on 28 January 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">28 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=GoldenEye+007+Review&rft.date=1997-08-25&rft.aulast=Perry&rft.aufirst=Doug&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F151%2F151991p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Edge_review-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_review_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_review_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Edge_review_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Edge_review_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Edge_review_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Edge_review_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Edge_review_5-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Edge_review_5-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Edge_review_5-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Edge_review_5-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Edge_review_5-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-Edge_review_5-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-Edge_review_5-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-Edge_review_5-13"><sup><i><b>n</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20130403115219/http://www.edge-online.com/review/goldeneye-review/">"GoldenEye"</a>. <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. No. 48. <a href="/wiki/Future_Publishing" class="mw-redirect" title="Future Publishing">Future Publishing</a>. August 1997. pp. 76–78. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/review/goldeneye-review/">the original</a> on 3 April 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">4 August</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=GoldenEye&rft.issue=48&rft.pages=76-78&rft.date=1997-08&rft_id=http%3A%2F%2Fwww.edge-online.com%2Freview%2Fgoldeneye-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_Gadgets-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_Gadgets_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_Gadgets_6-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Gadgets". <a rel="nofollow" class="external text" href="https://archive.org/details/Nintendo_Players_Guide_N64_007_GoldenEye/"><i>GoldenEye 007: Official Nintendo Player's Guide</i></a>. <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 1997. pp. 12–13. <a href="/wiki/ASIN_(identifier)" class="mw-redirect" title="ASIN (identifier)">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.com/dp/B000B66WKA">B000B66WKA</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Gadgets&rft.btitle=GoldenEye+007%3A+Official+Nintendo+Player%27s+Guide&rft.pages=12-13&rft.pub=Nintendo+of+America&rft.date=1997&rft_id=https%3A%2F%2Fwww.amazon.com%2Fdp%2FB000B66WKA%23id-name%3DASIN&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNintendo_Players_Guide_N64_007_GoldenEye%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_Weapons-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_Weapons_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_Weapons_7-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_Weapons_7-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ONPG_Weapons_7-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Weapons". <a rel="nofollow" class="external text" href="https://archive.org/details/Nintendo_Players_Guide_N64_007_GoldenEye/"><i>GoldenEye 007: Official Nintendo Player's Guide</i></a>. <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 1997. pp. 10–11. <a href="/wiki/ASIN_(identifier)" class="mw-redirect" title="ASIN (identifier)">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.com/dp/B000B66WKA">B000B66WKA</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Weapons&rft.btitle=GoldenEye+007%3A+Official+Nintendo+Player%27s+Guide&rft.pages=10-11&rft.pub=Nintendo+of+America&rft.date=1997&rft_id=https%3A%2F%2Fwww.amazon.com%2Fdp%2FB000B66WKA%23id-name%3DASIN&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNintendo_Players_Guide_N64_007_GoldenEye%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_Techniques-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_Techniques_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_Techniques_8-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_Techniques_8-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLeungMunsonPellandShinoda1997" class="citation book cs1">Leung, Jason; Munson, Terry; Pelland, Scott; Shinoda, Paul (1997). 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In Tilden, Gail; Swan, Leslie (eds.). <a rel="nofollow" class="external text" href="https://archive.org/details/Nintendo_Players_Guide_N64_007_GoldenEye/"><i>GoldenEye 007: Official Nintendo Player's Guide</i></a>. <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. pp. 8–9. <a href="/wiki/ASIN_(identifier)" class="mw-redirect" title="ASIN (identifier)">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.com/dp/B000B66WKA">B000B66WKA</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Techniques&rft.btitle=GoldenEye+007%3A+Official+Nintendo+Player%27s+Guide&rft.pages=8-9&rft.pub=Nintendo+of+America&rft.date=1997&rft_id=https%3A%2F%2Fwww.amazon.com%2Fdp%2FB000B66WKA%23id-name%3DASIN&rft.aulast=Leung&rft.aufirst=Jason&rft.au=Munson%2C+Terry&rft.au=Pelland%2C+Scott&rft.au=Shinoda%2C+Paul&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNintendo_Players_Guide_N64_007_GoldenEye%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Destructoid_Klobb-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-Destructoid_Klobb_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Destructoid_Klobb_9-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFVincent2014" class="citation web cs1">Vincent, Brittany (3 April 2014). <a rel="nofollow" class="external text" href="https://www.destructoid.com/stories/what-s-the-klobb-got-to-do-got-to-do-with-goldeneye-007-s-design-secrets--272807.phtml">"What's the Klobb got to do, got to do with GoldenEye 007's design secrets?"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201128024224/https://www.destructoid.com/stories/what-s-the-klobb-got-to-do-got-to-do-with-goldeneye-007-s-design-secrets--272807.phtml">Archived</a> from the original on 28 November 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">27 October</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=What%27s+the+Klobb+got+to+do%2C+got+to+do+with+GoldenEye+007%27s+design+secrets%3F&rft.date=2014-04-03&rft.aulast=Vincent&rft.aufirst=Brittany&rft_id=https%3A%2F%2Fwww.destructoid.com%2Fstories%2Fwhat-s-the-klobb-got-to-do-got-to-do-with-goldeneye-007-s-design-secrets--272807.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Edge_Klobb-10"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_Klobb_10-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_Klobb_10-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Edge_Klobb_10-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Edge_Klobb_10-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Edge_Klobb_10-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140404045319/http://www.edge-online.com/features/the-story-of-goldeneye-007s-most-notorius-gun-the-klobb-and-its-design-secret/">"The story of GoldenEye 007's most notorious gun, The Klobb – and its design secret"</a>. <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. 4 April 2014. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/the-story-of-goldeneye-007s-most-notorius-gun-the-klobb-and-its-design-secret/">the original</a> on 4 April 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">4 April</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=The+story+of+GoldenEye+007%27s+most+notorious+gun%2C+The+Klobb+%E2%80%93+and+its+design+secret&rft.date=2014-04-04&rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fthe-story-of-goldeneye-007s-most-notorius-gun-the-klobb-and-its-design-secret%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-N64_review-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-N64_review_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-N64_review_11-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-N64_review_11-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-N64_review_11-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWeaver1997" class="citation magazine cs1"><a href="/wiki/Tim_Weaver_(author)" title="Tim Weaver (author)">Weaver, Tim</a> (December 1997). 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No. 9. <a href="/wiki/Future_Publishing" class="mw-redirect" title="Future Publishing">Future Publishing</a>. pp. 38–47.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=N64+Magazine&rft.atitle=GoldenEye+007&rft.issue=9&rft.pages=38-47&rft.date=1997-12&rft.aulast=Weaver&rft.aufirst=Tim&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_Missions-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_Missions_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_Missions_12-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_Missions_12-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ONPG_Missions_12-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-ONPG_Missions_12-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-ONPG_Missions_12-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-ONPG_Missions_12-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"The Mission Files". <a rel="nofollow" class="external text" href="https://archive.org/details/Nintendo_Players_Guide_N64_007_GoldenEye/"><i>GoldenEye 007: Official Nintendo Player's Guide</i></a>. <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 1997. pp. 16–95. <a href="/wiki/ASIN_(identifier)" class="mw-redirect" title="ASIN (identifier)">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.com/dp/B000B66WKA">B000B66WKA</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Mission+Files&rft.btitle=GoldenEye+007%3A+Official+Nintendo+Player%27s+Guide&rft.pages=16-95&rft.pub=Nintendo+of+America&rft.date=1997&rft_id=https%3A%2F%2Fwww.amazon.com%2Fdp%2FB000B66WKA%23id-name%3DASIN&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNintendo_Players_Guide_N64_007_GoldenEye%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-N64_cheats-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-N64_cheats_13-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKeeling1997" class="citation magazine cs1">Keeling, Justin (December 1997). 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No. 10. <a href="/wiki/Future_Publishing" class="mw-redirect" title="Future Publishing">Future Publishing</a>. pp. 78–83.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=N64+Magazine&rft.atitle=How+to+keep+the+British+end+up+in+GoldenEye+007&rft.issue=10&rft.pages=78-83&rft.date=1997-12&rft.aulast=Keeling&rft.aufirst=Justin&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_Engagement-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_Engagement_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_Engagement_14-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_Engagement_14-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ONPG_Engagement_14-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Rules of Engagement". <a rel="nofollow" class="external text" href="https://archive.org/details/Nintendo_Players_Guide_N64_007_GoldenEye/"><i>GoldenEye 007: Official Nintendo Player's Guide</i></a>. <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 1997. pp. 98–101. <a href="/wiki/ASIN_(identifier)" class="mw-redirect" title="ASIN (identifier)">ASIN</a> <a rel="nofollow" class="external text" href="https://www.amazon.com/dp/B000B66WKA">B000B66WKA</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Rules+of+Engagement&rft.btitle=GoldenEye+007%3A+Official+Nintendo+Player%27s+Guide&rft.pages=98-101&rft.pub=Nintendo+of+America&rft.date=1997&rft_id=https%3A%2F%2Fwww.amazon.com%2Fdp%2FB000B66WKA%23id-name%3DASIN&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNintendo_Players_Guide_N64_007_GoldenEye%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-EGM98-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-EGM98_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EGM98_15-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Gamer's Edge: 004-Player Action". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 98. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. 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Retrieved <span class="nowrap">23 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=The+Restless+Vision+Of+Martin+Hollis%2C+The+Man+With+The+GoldenEye&rft.date=2007-06-08&rft.aulast=Jordan&rft.aufirst=Jon&rft_id=https%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F1451%2Fthe_restless_vision_of_martin_.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Zoonami_article-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-Zoonami_article_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-15"><sup><i><b>p</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-16"><sup><i><b>q</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-17"><sup><i><b>r</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-18"><sup><i><b>s</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-19"><sup><i><b>t</b></i></sup></a> <a href="#cite_ref-Zoonami_article_18-20"><sup><i><b>u</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHollis2004" class="citation web cs1"><a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Hollis, Martin</a> (2 September 2004). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140719042917/http://www.zoonami.com/briefing/2004-09-02.php">"The Making of GoldenEye 007"</a>. <i><a href="/wiki/Zoonami" title="Zoonami">Zoonami</a></i>. 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Retrieved <span class="nowrap">19 July</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Zoonami&rft.atitle=The+Making+of+GoldenEye+007&rft.date=2004-09-02&rft.aulast=Hollis&rft.aufirst=Martin&rft_id=http%3A%2F%2Fwww.zoonami.com%2Fbriefing%2F2004-09-02.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span><span class="cs1-maint citation-comment"><code class="cs1-code">{{<a href="/wiki/Template:Cite_web" title="Template:Cite web">cite web</a>}}</code>: CS1 maint: unfit URL (<a href="/wiki/Category:CS1_maint:_unfit_URL" title="Category:CS1 maint: unfit URL">link</a>)</span></span> </li> <li id="cite_note-Nowgamer_Interview-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-Nowgamer_Interview_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Nowgamer_Interview_19-10"><sup><i><b>k</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDrury2011" class="citation web cs1">Drury, Paul (15 May 2011). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120402052610/http://www.nowgamer.com/features/921602/the_making_of_goldeneye.html">"The Making of Goldeneye"</a>. <i><a href="/wiki/NowGamer" class="mw-redirect" title="NowGamer">NowGamer</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.nowgamer.com/features/921602/the_making_of_goldeneye.html">the original</a> on 2 April 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">26 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=NowGamer&rft.atitle=The+Making+of+Goldeneye&rft.date=2011-05-15&rft.aulast=Drury&rft.aufirst=Paul&rft_id=http%3A%2F%2Fwww.nowgamer.com%2Ffeatures%2F921602%2Fthe_making_of_goldeneye.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Guardian_Hollis-20"><span class="mw-cite-backlink">^ <a href="#cite_ref-Guardian_Hollis_20-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Guardian_Hollis_20-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Guardian_Hollis_20-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStuartWebber2015" class="citation web cs1">Stuart, Keith; Webber, Jordan Erica (26 October 2015). <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/2015/oct/26/goldeneye-james-bond-n64-nintendo-shigeru-miyamoto-gamecity">"GoldenEye on N64: Miyamoto wanted to tone down the killing"</a>. <i><a href="/wiki/The_Guardian" title="The Guardian">The Guardian</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180125031406/https://www.theguardian.com/technology/2015/oct/26/goldeneye-james-bond-n64-nintendo-shigeru-miyamoto-gamecity">Archived</a> from the original on 25 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">26 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Guardian&rft.atitle=GoldenEye+on+N64%3A+Miyamoto+wanted+to+tone+down+the+killing&rft.date=2015-10-26&rft.aulast=Stuart&rft.aufirst=Keith&rft.au=Webber%2C+Jordan+Erica&rft_id=https%3A%2F%2Fwww.theguardian.com%2Ftechnology%2F2015%2Foct%2F26%2Fgoldeneye-james-bond-n64-nintendo-shigeru-miyamoto-gamecity&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Nintendo_GoldenEye_development-21"><span class="mw-cite-backlink">^ <a href="#cite_ref-Nintendo_GoldenEye_development_21-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Nintendo_GoldenEye_development_21-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19980224204736/http://www.nintendo.com/goldeneye007/development.html">"GoldenEye 007 Development"</a>. <i><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></i>. 24 February 1998. Archived from <a rel="nofollow" class="external text" href="https://www.nintendo.com/goldeneye007/development.html">the original</a> on 24 February 1998<span class="reference-accessdate">. Retrieved <span class="nowrap">26 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo&rft.atitle=GoldenEye+007+Development&rft.date=1998-02-24&rft_id=https%3A%2F%2Fwww.nintendo.com%2Fgoldeneye007%2Fdevelopment.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-GDC_Hollis-22"><span class="mw-cite-backlink">^ <a href="#cite_ref-GDC_Hollis_22-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-GDC_Hollis_22-8"><sup><i><b>i</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation audio-visual cs1">Martin Hollis (August 2012). <a rel="nofollow" class="external text" href="http://www.gdcvault.com/play/1016460/Classic-Postmortem-GoldenEye"><i>Classic Postmortem: GoldenEye 007</i></a> <span class="cs1-format">(Video)</span>. Cologne, Germany: GDC Vault. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170629193352/http://www.gdcvault.com/play/1016460/Classic-Postmortem-GoldenEye">Archived</a> from the original on 29 June 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">20 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Classic+Postmortem%3A+GoldenEye+007&rft.place=Cologne%2C+Germany&rft.pub=GDC+Vault&rft.date=2012-08&rft_id=http%3A%2F%2Fwww.gdcvault.com%2Fplay%2F1016460%2FClassic-Postmortem-GoldenEye&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Golden_touch-23"><span class="mw-cite-backlink">^ <a href="#cite_ref-Golden_touch_23-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Golden_touch_23-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"The Golden Touch". <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. 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Retrieved <span class="nowrap">12 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=Goldeneye+007%27s+lost+remaster+emerges+again+via+massive%2C+polished+video+leak&rft.date=2019-11-08&rft.aulast=Machkovech&rft.aufirst=Sam&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2019%2F11%2Fleaked-goldeneye-007-documentary-suggests-it-nearly-launched-on-xbox-after-all%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-GI_review-28"><span class="mw-cite-backlink">^ <a href="#cite_ref-GI_review_28-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GI_review_28-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990909161516/http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=sep97&doc=007">"Shaken, Not Stirred"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. 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Fourth Estate. p. 207. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/1-84115-121-1" title="Special:BookSources/1-84115-121-1"><bdi>1-84115-121-1</bdi></a>. <q>… the tangible connection between the controls in your physical hands and the action of the little toy on screen is a clever semiotic trick that fools you into ever-increasing absorption into the cartoon world. A similar trick is worked by the videogame paradigm of the sniper rifle, introduced by MDK (1997), perfected by Goldeneye (1997) and then cropping up everywhere—for example in Metal Gear Solid (1999) and Perfect Dark (2000). This gadget zooms in on an area and lets you view it in close-up, usually for the purpose of delivering an exquisite head shot to a bad guy. 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Retrieved <span class="nowrap">2 September</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1Up.com&rft.atitle=The+60+Most+Influential+Games+of+All+Time&rft.date=2011-05-20&rft.aulast=Kaiser&rft.aufirst=Rowan&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Fmost-influential-games%3Fpager.offset%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Top_25_N64_games-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_Top_25_N64_games_52-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20070310022833/http://uk.ign64.ign.com/articles/081/081042p1.html">"The Top 25 N64 Games of All Time"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 19 June 2000. 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Retrieved <span class="nowrap">2 September</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=The+Top+25+N64+Games+of+All+Time&rft.date=2000-06-19&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F081%2F081042p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Edge_Halo_review-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-Edge_Halo_review_53-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.edge-online.com/review/halo-review/">"Halo: Combat Evolved Review"</a>. <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge-Online</a></i>. 29 November 2001. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130403154622/http://www.edge-online.com/review/halo-review/">Archived</a> from the original on 3 April 2013<span class="reference-accessdate">. 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Retrieved <span class="nowrap">22 September</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Joystick+Division&rft.atitle=The+Top+Ten+First+Person+Shooters+of+All+Time&rft.date=2010-04-08&rft.aulast=Hawkins&rft.aufirst=James&rft_id=http%3A%2F%2Fwww.joystickdivision.com%2F2010%2F04%2Fthe_top_ten_first_person_shoot.php%3Fpage%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Headshots-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-Headshots_55-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTotilo2010" class="citation web cs1">Totilo, Stephen (30 August 2010). <a rel="nofollow" class="external text" href="https://kotaku.com/5625054/the-history-of-headshots-gamings-favorite-act-of-unreal-violence">"The History of Headshots, Gaming's Favorite Act Of Unreal Violence"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130625164204/http://kotaku.com/5625054/the-history-of-headshots-gamings-favorite-act-of-unreal-violence">Archived</a> from the original on 25 June 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">15 July</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=The+History+of+Headshots%2C+Gaming%27s+Favorite+Act+Of+Unreal+Violence&rft.date=2010-08-30&rft.aulast=Totilo&rft.aufirst=Stephen&rft_id=http%3A%2F%2Fkotaku.com%2F5625054%2Fthe-history-of-headshots-gamings-favorite-act-of-unreal-violence&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGamesRadar_Staff2018" class="citation web cs1">GamesRadar Staff (26 December 2018). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/i-didnt-really-know-what-i-was-working-on-how-nine-people-at-rare-created-a-seminal-classic-with-goldeneye/">"<span class="cs1-kern-left"></span>"I didn't really know what I was working on" – How nine people at Rare created a seminal classic with GoldenEye"</a>. <i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i>. <a rel="nofollow" class="external text" href="https://archive.today/20241010211429/https://www.gamesradar.com/i-didnt-really-know-what-i-was-working-on-how-nine-people-at-rare-created-a-seminal-classic-with-goldeneye/">Archived</a> from the original on 10 October 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">10 October</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar%2B&rft.atitle=%22I+didn%27t+really+know+what+I+was+working+on%22+%E2%80%93+How+nine+people+at+Rare+created+a+seminal+classic+with+GoldenEye&rft.date=2018-12-26&rft.au=GamesRadar+Staff&rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fi-didnt-really-know-what-i-was-working-on-how-nine-people-at-rare-created-a-seminal-classic-with-goldeneye%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLeonard1999" class="citation web cs1">Leonard, Tom (8 July 1999). <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/design/postmortem-i-thief-the-dark-project-i-">"Postmortem: Thief: The Dark Project"</a>. <i><a href="/wiki/Game_Developer_(website)" title="Game Developer (website)">Game Developer</a></i>. <a rel="nofollow" class="external text" href="https://archive.today/20241010212217/https://www.gamedeveloper.com/design/postmortem-i-thief-the-dark-project-i-">Archived</a> from the original on 10 October 2024<span class="reference-accessdate">. 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Retrieved <span class="nowrap">10 October</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Postmortem%3A+Ion+Storm%27s+Deus+Ex&rft.date=2000-12-06&rft.aulast=Spector&rft.aufirst=Warren&rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fdesign%2Fpostmortem-ion-storm-s-i-deus-ex-i-&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-EGM100-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-EGM100_60-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"100 Best Games of All Time". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 100. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. November 1997. p. 146.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=100+Best+Games+of+All+Time&rft.issue=100&rft.pages=146&rft.date=1997-11&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span> Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</span> </li> <li id="cite_note-NGen_top_50-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-NGen_top_50_61-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Top 50 Games of All Time". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. 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Retrieved <span class="nowrap">22 November</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Top+100+Games+of+All+Time&rft.pages=35&rft.date=2001-08&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2009%2F11%2F16%2Fgame-informer-s-top-100-games-of-all-time-circa-issue-100.aspx%3FPostPageIndex%3D1&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-retro9-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-retro9_65-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Your Top 100 Games". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No. 9. Live Publishing. October 2004. p. 56. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1742-3155">1742-3155</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=Your+Top+100+Games&rft.issue=9&rft.pages=56&rft.date=2004-10&rft.issn=1742-3155&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-IGN_poll-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_poll_66-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20050802003742/http://top100.ign.com/2005/021-030.html">"IGN's Top 100 Games: 21–30"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://top100.ign.com/2005/021-030.html">the original</a> on 2 August 2005<span class="reference-accessdate">. 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Retrieved <span class="nowrap">27 October</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Shooters%3A+How+Video+Games+Fund+Arms+Manufacturers&rft.date=2013-01-31&rft.aulast=Parkin&rft.aufirst=Simon&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2013-02-01-shooters-how-video-games-fund-arms-manufacturers&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Wired_Too_Human-84"><span class="mw-cite-backlink"><b><a href="#cite_ref-Wired_Too_Human_84-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://www.wired.com/2008/06/too-human-featu/">"Too Human Features a 'KLOBB' Gun"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1059-1028">1059-1028</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201031022942/https://www.wired.com/2008/06/too-human-featu/">Archived</a> from the original on 31 October 2020<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/news/goldeneye-xbla-stall">the original</a> on 3 February 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">30 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1Up.com&rft.atitle=Why+Did+GoldenEye+XBLA+Stall%3F&rft.date=2008-11-01&rft.aulast=Klepek&rft.aufirst=Patrick&rft_id=http%3A%2F%2Fwww.1up.com%2Fnews%2Fgoldeneye-xbla-stall&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Not360-88"><span class="mw-cite-backlink">^ <a href="#cite_ref-Not360_88-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Not360_88-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMachkovech2022" class="citation news cs1">Machkovech, Sam (13 September 2022). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2022/09/n64-classic-goldeneye-007-finally-getting-ported-to-xbox-switch-soon/">"GoldenEye 007 re-release finally confirmed—but it's not the leaked remake"</a>. <i><a href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220913202537/https://arstechnica.com/gaming/2022/09/n64-classic-goldeneye-007-finally-getting-ported-to-xbox-switch-soon/">Archived</a> from the original on 13 September 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">13 September</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Ars+Technica&rft.atitle=GoldenEye+007+re-release+finally+confirmed%E2%80%94but+it%27s+not+the+leaked+remake&rft.date=2022-09-13&rft.aulast=Machkovech&rft.aufirst=Sam&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2022%2F09%2Fn64-classic-goldeneye-007-finally-getting-ported-to-xbox-switch-soon%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Verge_XBLA-89"><span class="mw-cite-backlink"><b><a href="#cite_ref-Verge_XBLA_89-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcCormick2016" class="citation web cs1">McCormick, Rich (24 August 2016). <a rel="nofollow" class="external text" href="https://www.theverge.com/2016/8/24/12620640/goldeneye-007-xbox-remake-video">"This is what Goldeneye 007 might have looked like on Xbox 360"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191219004436/https://www.theverge.com/2016/8/24/12620640/goldeneye-007-xbox-remake-video">Archived</a> from the original on 19 December 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">12 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=This+is+what+Goldeneye+007+might+have+looked+like+on+Xbox+360&rft.date=2016-08-24&rft.aulast=McCormick&rft.aufirst=Rich&rft_id=https%3A%2F%2Fwww.theverge.com%2F2016%2F8%2F24%2F12620640%2Fgoldeneye-007-xbox-remake-video&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-arstech_90_bugs-90"><span class="mw-cite-backlink"><b><a href="#cite_ref-arstech_90_bugs_90-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMackovich2021" class="citation web cs1">Mackovich, Sam (8 February 2021). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2021/02/ex-rare-devs-open-up-about-the-canceled-goldeneye-007-remake-for-xbox-360/">"<span class="cs1-kern-left"></span>"90 bugs left": Rare devs talk about the nearly completed Goldeneye 007 remake"</a>. <i><a href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210208175721/https://arstechnica.com/gaming/2021/02/ex-rare-devs-open-up-about-the-canceled-goldeneye-007-remake-for-xbox-360/">Archived</a> from the original on 8 February 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">8 February</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=%2290+bugs+left%22%3A+Rare+devs+talk+about+the+nearly+completed+Goldeneye+007+remake&rft.date=2021-02-08&rft.aulast=Mackovich&rft.aufirst=Sam&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2021%2F02%2Fex-rare-devs-open-up-about-the-canceled-goldeneye-007-remake-for-xbox-360%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-vgc_xbla_remaster_interview-91"><span class="mw-cite-backlink"><b><a href="#cite_ref-vgc_xbla_remaster_interview_91-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobinson2021" class="citation web cs1">Robinson, Andy (9 February 2021). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/features/interviews/interview-the-real-story-behind-goldeneye-hd-as-told-by-its-directors/">"Interview: The Real Story Behind Goldeneye HD, As Told By Its Directors"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210209144433/https://www.videogameschronicle.com/features/interviews/interview-the-real-story-behind-goldeneye-hd-as-told-by-its-directors/">Archived</a> from the original on 9 February 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">9 February</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Video+Games+Chronicle&rft.atitle=Interview%3A+The+Real+Story+Behind+Goldeneye+HD%2C+As+Told+By+Its+Directors&rft.date=2021-02-09&rft.aulast=Robinson&rft.aufirst=Andy&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Ffeatures%2Finterviews%2Finterview-the-real-story-behind-goldeneye-hd-as-told-by-its-directors%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Cancelled_remaster_gameplay-92"><span class="mw-cite-backlink"><b><a href="#cite_ref-Cancelled_remaster_gameplay_92-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYin-Poole2021" class="citation web cs1">Yin-Poole, Wesley (30 January 2021). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2021-01-30-cancelled-goldeneye-007-xbla-remaster-revealed-in-full-with-2-hour-playthrough-video">"Cancelled GoldenEye 007 XBLA remaster fully revealed in 2-hour gameplay video"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210131044019/https://www.eurogamer.net/articles/2021-01-30-cancelled-goldeneye-007-xbla-remaster-revealed-in-full-with-2-hour-playthrough-video">Archived</a> from the original on 31 January 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">3 February</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Cancelled+GoldenEye+007+XBLA+remaster+fully+revealed+in+2-hour+gameplay+video&rft.date=2021-01-30&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2021-01-30-cancelled-goldeneye-007-xbla-remaster-revealed-in-full-with-2-hour-playthrough-video&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-VGC_Leaked_XBLA-93"><span class="mw-cite-backlink"><b><a href="#cite_ref-VGC_Leaked_XBLA_93-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobinson2021" class="citation web cs1">Robinson, Andy (3 February 2021). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/goldeneyes-xbox-remaster-has-leaked-online-and-its-fully-playable-on-pc/">"GoldenEye's Xbox remaster has leaked online – and it's fully playable on PC"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210204120346/https://www.videogameschronicle.com/news/goldeneyes-xbox-remaster-has-leaked-online-and-its-fully-playable-on-pc/">Archived</a> from the original on 4 February 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">4 February</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Video+Games+Chronicle&rft.atitle=GoldenEye%27s+Xbox+remaster+has+leaked+online+%E2%80%93+and+it%27s+fully+playable+on+PC&rft.date=2021-02-03&rft.aulast=Robinson&rft.aufirst=Andy&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fgoldeneyes-xbox-remaster-has-leaked-online-and-its-fully-playable-on-pc%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-GameSpot_Achievements-94"><span class="mw-cite-backlink"><b><a href="#cite_ref-GameSpot_Achievements_94-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/goldeneye-007-achievements-leak-on-xbox-suggesting-a-remaster-is-coming/1100-6504185/">"Goldeneye 007 Achievements Leak On Xbox, Suggesting A Remaster Is Coming"</a>. <i>GameSpot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220807180604/https://www.gamespot.com/articles/goldeneye-007-achievements-leak-on-xbox-suggesting-a-remaster-is-coming/1100-6504185/">Archived</a> from the original on 7 August 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">7 August</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Goldeneye+007+Achievements+Leak+On+Xbox%2C+Suggesting+A+Remaster+Is+Coming&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fgoldeneye-007-achievements-leak-on-xbox-suggesting-a-remaster-is-coming%2F1100-6504185%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-VGC_Achievements-95"><span class="mw-cite-backlink"><b><a href="#cite_ref-VGC_Achievements_95-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/goldeneye-hd-finally-looks-set-for-release-after-achievements-appear-on-xbox/">"GoldenEye HD finally looks set for release after Achievements appear on Xbox"</a>. <i>VGC</i>. 5 June 2022. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220702091250/https://www.videogameschronicle.com/news/goldeneye-hd-finally-looks-set-for-release-after-achievements-appear-on-xbox/">Archived</a> from the original on 2 July 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">7 August</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VGC&rft.atitle=GoldenEye+HD+finally+looks+set+for+release+after+Achievements+appear+on+Xbox&rft.date=2022-06-05&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fgoldeneye-hd-finally-looks-set-for-release-after-achievements-appear-on-xbox%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Eurogamer_Achivements-96"><span class="mw-cite-backlink"><b><a href="#cite_ref-Eurogamer_Achivements_96-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/goldeneye-007-xbox-achievements-leak-points-to-new-port">"GoldenEye 007 Xbox achievements leak points to new port"</a>. <i>Eurogamer.net</i>. 4 January 2022. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220807180605/https://www.eurogamer.net/goldeneye-007-xbox-achievements-leak-points-to-new-port">Archived</a> from the original on 7 August 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">7 August</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Eurogamer.net&rft.atitle=GoldenEye+007+Xbox+achievements+leak+points+to+new+port&rft.date=2022-01-04&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fgoldeneye-007-xbox-achievements-leak-points-to-new-port&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-gamespot-20220913-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-gamespot-20220913_97-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2022" class="citation news cs1">Makuch, Eddie (13 September 2022). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/goldeneye-007-coming-to-xbox-game-pass-nintendo-switch/1100-6507428/">"GoldenEye 007 Coming To Xbox Game Pass, Nintendo Switch"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220913144829/https://www.gamespot.com/articles/goldeneye-007-coming-to-xbox-game-pass-nintendo-switch/1100-6507428/">Archived</a> from the original on 13 September 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">13 September</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GameSpot&rft.atitle=GoldenEye+007+Coming+To+Xbox+Game+Pass%2C+Nintendo+Switch&rft.date=2022-09-13&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fgoldeneye-007-coming-to-xbox-game-pass-nintendo-switch%2F1100-6507428%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-eurogamer-20220914-98"><span class="mw-cite-backlink"><b><a href="#cite_ref-eurogamer-20220914_98-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPhillips2022" class="citation news cs1">Phillips, Tom (13 September 2022). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/n64-classic-goldeneye-007-headed-to-nintendo-switch-online-and-xbox-game-pass">"N64 classic Goldeneye 007 headed to Nintendo Switch Online and Xbox Game Pass"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220914162348/https://www.eurogamer.net/n64-classic-goldeneye-007-headed-to-nintendo-switch-online-and-xbox-game-pass">Archived</a> from the original on 14 September 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">13 September</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Eurogamer&rft.atitle=N64+classic+Goldeneye+007+headed+to+Nintendo+Switch+Online+and+Xbox+Game+Pass&rft.date=2022-09-13&rft.aulast=Phillips&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fn64-classic-goldeneye-007-headed-to-nintendo-switch-online-and-xbox-game-pass&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-SwitchDate-99"><span class="mw-cite-backlink">^ <a href="#cite_ref-SwitchDate_99-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-SwitchDate_99-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNintendoAmerica2023" class="citation web cs1">@NintendoAmerica (25 January 2023). <a rel="nofollow" class="external text" href="https://x.com/NintendoAmerica/status/1618251558046806017">"Play as Bond. James Bond. #Nintendo64's GoldenEye 007 is coming to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members on 1/27, now with online play! https://youtu.be/iwoE9sXGd_U"</a> (<a href="/wiki/Tweet_(social_media)" title="Tweet (social media)">Tweet</a>) – via <a href="/wiki/Twitter" title="Twitter">Twitter</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Play+as+Bond.+James+Bond.+%23Nintendo64%27s+GoldenEye+007+is+coming+to+%23NintendoSwitch+for+%23NintendoSwitchOnline+%2B+Expansion+Pack+members+on+1%2F27%2C+now+with+online+play%21+https%3A%2F%2Fyoutu.be%2FiwoE9sXGd_U&rft.date=2023-01-25&rft.au=NintendoAmerica&rft_id=https%3A%2F%2Fx.com%2FNintendoAmerica%2Fstatus%2F1618251558046806017&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-100">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRareLtd2023" class="citation web cs1">@RareLtd (25 January 2023). <a rel="nofollow" class="external text" href="https://x.com/RareLtd/status/1618251876327215104">"Mark your calendars: GoldenEye 007 is set to launch on @XboxGamePass on January 27th! The countdown begins now - only two days until you get to experience Dam with an Xbox controller for the first time"</a> (<a href="/wiki/Tweet_(social_media)" title="Tweet (social media)">Tweet</a>) – via <a href="/wiki/Twitter" title="Twitter">Twitter</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Mark+your+calendars%3A+GoldenEye+007+is+set+to+launch+on+%40XboxGamePass+on+January+27th%21+The+countdown+begins+now+-+only+two+days+until+you+get+to+experience+Dam+with+an+Xbox+controller+for+the+first+time.&rft.date=2023-01-25&rft.au=RareLtd&rft_id=https%3A%2F%2Fx.com%2FRareLtd%2Fstatus%2F1618251876327215104&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-xbox-20220913-101"><span class="mw-cite-backlink"><b><a href="#cite_ref-xbox-20220913_101-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDuncan2022" class="citation pressrelease cs1">Duncan, Craig (13 September 2022). <a rel="nofollow" class="external text" href="https://news.xbox.com/en-us/2022/09/13/james-bond-returns-goldeneye-007-on-game-pass/">"James Bond Returns as GoldenEye 007 Sets Its Sights on Xbox Game Pass"</a> (Press release). <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221013222511/https://news.xbox.com/en-us/2022/09/13/james-bond-returns-goldeneye-007-on-game-pass/">Archived</a> from the original on 13 October 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">13 September</span> 2022</span> – via Xbox Wire.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=James+Bond+Returns+as+GoldenEye+007+Sets+Its+Sights+on+Xbox+Game+Pass&rft.pub=Rare&rft.date=2022-09-13&rft.aulast=Duncan&rft.aufirst=Craig&rft_id=https%3A%2F%2Fnews.xbox.com%2Fen-us%2F2022%2F09%2F13%2Fjames-bond-returns-goldeneye-007-on-game-pass%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-No_Bond-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-No_Bond_102-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120331092043/http://uk.ign64.ign.com/articles/061/061742p1.html">"No More Bond for Rare"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 29 January 1998. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/061/061742p1.html">the original</a> on 31 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">30 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=No+More+Bond+for+Rare&rft.date=1998-01-29&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F061%2F061742p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Perfect_Dark_review-103"><span class="mw-cite-backlink">^ <a href="#cite_ref-Perfect_Dark_review_103-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Perfect_Dark_review_103-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCasamassina2000" class="citation web cs1"><a href="/wiki/Matt_Casamassina" title="Matt Casamassina">Casamassina, Matt</a> (19 May 2000). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120331092442/http://uk.ign64.ign.com/articles/153/153906p1.html">"Perfect Dark review"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/153/153906p1.html">the original</a> on 31 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">30 August</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+review&rft.date=2000-05-19&rft.aulast=Casamassina&rft.aufirst=Matt&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F153%2F153906p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-Free_Radical_Design-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-Free_Radical_Design_104-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.ign.com/articles/2000/06/17/timesplitters-interview">"Timesplitters Interview"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 16 June 2000. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140315190324/http://www.ign.com/articles/2000/06/17/timesplitters-interview">Archived</a> from the original on 15 March 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">15 March</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Timesplitters+Interview&rft.date=2000-06-16&rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2000%2F06%2F17%2Ftimesplitters-interview&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-IGN_TimeSplitters_2_review-105"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_TimeSplitters_2_review_105-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCasamassina2002" class="citation web cs1"><a href="/wiki/Matt_Casamassina" title="Matt Casamassina">Casamassina, Matt</a> (11 October 2002). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100610101942/http://cube.ign.com/articles/374/374190p1.html">"TimeSplitters 2 review"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://cube.ign.com/articles/374/374190p1.html">the original</a> on 10 June 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">25 June</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=TimeSplitters+2+review&rft.date=2002-10-11&rft.aulast=Casamassina&rft.aufirst=Matt&rft_id=http%3A%2F%2Fcube.ign.com%2Farticles%2F374%2F374190p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-GamesTM_TimeSplitters-106"><span class="mw-cite-backlink"><b><a href="#cite_ref-GamesTM_TimeSplitters_106-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"The Retro Guide to TimeSplitters". <i><a href="/wiki/GamesTM" title="GamesTM">GamesTM</a></i>. No. 129. <a href="/wiki/Imagine_Publishing" title="Imagine Publishing">Imagine Publishing</a>. 2012.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamesTM&rft.atitle=The+Retro+Guide+to+TimeSplitters&rft.issue=129&rft.date=2012&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> <li id="cite_note-GS_TimeSplitters_2_review-107"><span class="mw-cite-backlink"><b><a href="#cite_ref-GS_TimeSplitters_2_review_107-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGerstmann2002" class="citation web cs1"><a href="/wiki/Jeff_Gerstmann" title="Jeff Gerstmann">Gerstmann, Jeff</a> (9 October 2002). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090415012831/http://uk.gamespot.com/gamecube/action/timesplitters2/review.html">"TimeSplitters 2 Review"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. Archived from <a rel="nofollow" class="external text" href="http://uk.gamespot.com/gamecube/action/timesplitters2/review.html">the original</a> on 15 April 2009<span class="reference-accessdate">. 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2024</span></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=GoldenEra&rft.pub=Woodhouse+Pictures%2C+Slated%2C+Woodhouse+Pictures&rft.date=2022-08-23&rft.aulast=Roller&rft.aufirst=Drew&rft_id=https%3A%2F%2Fwww.imdb.com%2Ftitle%2Ftt11753760%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AGoldenEye+007+%281997+video+game%29" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=GoldenEye_007_(1997_video_game)&action=edit&section=17" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990219222913/http://www.nintendo.com/goldeneye007/">Official Nintendo site</a> at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived 19 February 1999)</li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990220011359/http://www.rare.co.uk/recent/games/bond/">Rare profile page</a> at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived 20 February 1999)</li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol ul,.mw-parser-output .hlist ul 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aria-labelledby="James_Bond_in_video_games" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:James_Bond_video_games" title="Template:James Bond video games"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:James_Bond_video_games" title="Template talk:James Bond video games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:James_Bond_video_games" title="Special:EditPage/Template:James Bond video games"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="James_Bond_in_video_games" style="font-size:114%;margin:0 4em"><i><a href="/wiki/James_Bond" title="James Bond">James Bond</a></i> in <a href="/wiki/James_Bond_in_video_games" title="James Bond in video games">video games</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Parker Brothers</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/James_Bond_007_(1984_video_game)" title="James Bond 007 (1984 video game)">James Bond 007</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Mindscape</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/A_View_to_a_Kill_(video_game)" title="A View to a Kill (video game)">A View to a Kill</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Domark</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/A_View_to_a_Kill_(video_game)" title="A View to a Kill (video game)">A View to a Kill</a></i></li> <li><i><a href="/wiki/Live_and_Let_Die_(video_game)" title="Live and Let Die (video game)">Live and Let Die</a></i></li> <li><i><a href="/wiki/The_Living_Daylights_(video_game)" title="The Living Daylights (video game)">The Living Daylights</a></i></li> <li><i><a href="/wiki/007:_Licence_to_Kill" title="007: Licence to Kill">007: Licence to Kill</a></i></li> <li><i><a href="/wiki/The_Spy_Who_Loved_Me_(video_game)" title="The Spy Who Loved Me (video game)">The Spy Who Loved Me</a></i></li> <li><i><a href="/wiki/James_Bond_007:_The_Duel" title="James Bond 007: The Duel">James Bond 007: The Duel</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Interplay</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Operation_Stealth" title="Operation Stealth">James Bond 007: The Stealth Affair</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">THQ</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/James_Bond_Jr." title="James Bond Jr.">James Bond Jr.</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Tiger Electronics</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/GoldenEye_(1995_video_game)" class="mw-redirect" title="GoldenEye (1995 video game)">GoldenEye</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Nintendo</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">GoldenEye 007</a></i></li> <li><i><a href="/wiki/James_Bond_007_(1998_video_game)" title="James Bond 007 (1998 video game)">James Bond 007</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Electronic Arts</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Tomorrow_Never_Dies_(video_game)" title="Tomorrow Never Dies (video game)">Tomorrow Never Dies</a></i></li> <li><i><a href="/wiki/The_World_Is_Not_Enough_(Nintendo_64_video_game)" title="The World Is Not Enough (Nintendo 64 video game)">The World Is Not Enough</a></i> (N64)</li> <li><i><a href="/wiki/The_World_Is_Not_Enough_(PlayStation_video_game)" title="The World Is Not Enough (PlayStation video game)">The World Is Not Enough</a></i> (PS)</li> <li><i><a href="/wiki/007_Racing" title="007 Racing">007 Racing</a></i></li> <li><i><a href="/wiki/The_World_Is_Not_Enough_(Game_Boy_Color_video_game)" title="The World Is Not Enough (Game Boy Color video game)">The World Is Not Enough</a></i> (GBC)</li> <li><i><a href="/wiki/James_Bond_007:_Agent_Under_Fire" title="James Bond 007: Agent Under Fire">Agent Under Fire</a></i></li> <li><i><a href="/wiki/James_Bond_007:_Nightfire" title="James Bond 007: Nightfire">Nightfire</a></i></li> <li><i><a href="/wiki/James_Bond_007:_Everything_or_Nothing" title="James Bond 007: Everything or Nothing">Everything or Nothing</a></i> (home consoles)</li> <li><i><a href="/wiki/James_Bond_007:_Everything_or_Nothing_(GBA_video_game)" title="James Bond 007: Everything or Nothing (GBA video game)">Everything or Nothing</a></i> (GBA)</li> <li><i><a href="/wiki/GoldenEye:_Rogue_Agent" title="GoldenEye: Rogue Agent">GoldenEye: Rogue Agent</a></i></li> <li><i><a href="/wiki/From_Russia_with_Love_(video_game)" title="From Russia with Love (video game)">From Russia with Love</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Activision</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/007:_Quantum_of_Solace" title="007: Quantum of Solace">Quantum of Solace</a></i></li> <li><i><a href="/wiki/GoldenEye_007_(2010_video_game)" title="GoldenEye 007 (2010 video game)">GoldenEye 007</a></i> <ul><li><i><a href="/wiki/GoldenEye_007_(2010_video_game)#GoldenEye_007:_Reloaded" title="GoldenEye 007 (2010 video game)">Reloaded</a></i></li></ul></li> <li><i><a href="/wiki/James_Bond_007:_Blood_Stone" title="James Bond 007: Blood Stone">Blood Stone</a></i></li> <li><i><a href="/wiki/007_Legends" title="007 Legends">007 Legends</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">IO Interactive</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Project_007" class="mw-redirect" title="Project 007">Project 007</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unofficial</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Shaken_but_Not_Stirred" title="Shaken but Not Stirred">Shaken but Not Stirred</a></i></li> <li><i><a href="/wiki/GoldenEye:_Source" title="GoldenEye: Source">GoldenEye: Source</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Category:James_Bond_video_games" title="Category:James Bond video games">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Rare" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Rare" title="Template:Rare"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Rare" title="Template talk:Rare"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Rare" title="Special:EditPage/Template:Rare"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Rare" style="font-size:114%;margin:0 4em"><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_video_games_developed_by_Rare" title="List of video games developed by Rare">List of games</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Jetpac" title="Jetpac">Jetpac</a></i></li> <li><i><a href="/wiki/Sabreman" title="Sabreman">Sabreman</a></i></li> <li><i><a href="/wiki/Wizards_%26_Warriors" title="Wizards & Warriors">Wizards & Warriors</a></i></li> <li><i><a href="/wiki/R.C._Pro-Am" title="R.C. Pro-Am">R.C. Pro-Am</a></i></li> <li><i><a href="/wiki/Snake_Rattle_%27n%27_Roll" title="Snake Rattle 'n' Roll">Snake Rattle 'n' Roll</a></i></li> <li><i><a href="/wiki/Battletoads" title="Battletoads">Battletoads</a></i></li> <li><i><a href="/wiki/Donkey_Kong" title="Donkey Kong">Donkey Kong</a></i></li> <li><i><a href="/wiki/Killer_Instinct" title="Killer Instinct">Killer Instinct</a></i></li> <li><i><a href="/wiki/Banjo-Kazooie" title="Banjo-Kazooie">Banjo-Kazooie</a></i></li> <li><i><a href="/wiki/Conker_(series)" title="Conker (series)">Conker</a></i></li> <li><i><a href="/wiki/Perfect_Dark_(series)" title="Perfect Dark (series)">Perfect Dark</a></i></li> <li><i><a href="/wiki/Viva_Pi%C3%B1ata" title="Viva Piñata">Viva Piñata</a></i></li> <li><i><a href="/wiki/Kinect_Sports" title="Kinect Sports">Kinect Sports</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Slalom_(video_game)" title="Slalom (video game)">Slalom</a></i></li> <li><i><a href="/wiki/Anticipation_(video_game)" title="Anticipation (video game)">Anticipation</a></i></li> <li><i><a href="/wiki/WWF_WrestleMania_(1989_video_game)" title="WWF WrestleMania (1989 video game)">WWF WrestleMania</a></i></li> <li><i><a href="/wiki/John_Elway%27s_Quarterback" title="John Elway's Quarterback">John Elway's Quarterback</a></i></li> <li><i><a href="/wiki/Taboo:_The_Sixth_Sense" title="Taboo: The Sixth Sense">Taboo: The Sixth Sense</a></i></li> <li><i><a href="/wiki/Cobra_Triangle" title="Cobra Triangle">Cobra Triangle</a></i></li> <li><i><a href="/wiki/Who_Framed_Roger_Rabbit_(1989_video_game)" title="Who Framed Roger Rabbit (1989 video game)">Who Framed Roger Rabbit</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/WWF_WrestleMania_Challenge" title="WWF WrestleMania Challenge">WWF WrestleMania Challenge</a></i></li> <li><i><a href="/wiki/Pin_Bot_(video_game)" title="Pin Bot (video game)">Pin Bot</a></i></li> <li><i><a href="/wiki/Captain_Skyhawk" title="Captain Skyhawk">Captain Skyhawk</a></i></li> <li><i><a href="/wiki/The_Amazing_Spider-Man_(handheld_video_game)" title="The Amazing Spider-Man (handheld video game)">The Amazing Spider-Man</a></i></li> <li><i><a href="/wiki/Time_Lord_(video_game)" title="Time Lord (video game)">Time Lord</a></i></li> <li><i><a href="/wiki/A_Nightmare_on_Elm_Street_(video_game)" title="A Nightmare on Elm Street (video game)">A Nightmare on Elm Street</a></i></li> <li><i><a href="/wiki/Super_Glove_Ball" title="Super Glove Ball">Super Glove Ball</a></i></li> <li><i><a href="/wiki/Double_Dare_(video_game)" title="Double Dare (video game)">Double Dare</a></i></li> <li><i><a href="/wiki/Battletoads/Double_Dragon" title="Battletoads/Double Dragon">Battletoads/Double Dragon</a></i></li> <li><i><a href="/wiki/Digger_T._Rock" title="Digger T. Rock">Digger T. Rock</a></i></li> <li><i><a href="/wiki/Diddy_Kong_Racing" title="Diddy Kong Racing">Diddy Kong Racing</a></i></li> <li><i><a href="/wiki/Beetlejuice_(1991_video_game)" class="mw-redirect" title="Beetlejuice (1991 video game)">Beetlejuice</a></i></li> <li><i><a href="/wiki/High_Speed_(video_game)" title="High Speed (video game)">High Speed</a></i></li> <li><i><a href="/wiki/Monster_Max" title="Monster Max">Monster Max</a></i></li> <li><i><a href="/wiki/Ken_Griffey_Jr.%27s_Winning_Run" title="Ken Griffey Jr.'s Winning Run">Ken Griffey Jr.'s Winning Run</a></i></li> <li><i><a href="/wiki/Blast_Corps" title="Blast Corps">Blast Corps</a></i></li> <li><i><a class="mw-selflink selflink">GoldenEye 007</a></i></li> <li><i><a href="/wiki/Jet_Force_Gemini" title="Jet Force Gemini">Jet Force Gemini</a></i></li> <li><i><a href="/wiki/Mickey%27s_Racing_Adventure" title="Mickey's Racing Adventure">Mickey's Racing Adventure</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Mickey%27s_Speedway_USA" title="Mickey's Speedway USA">Mickey's Speedway USA</a></i></li> <li><i><a href="/wiki/Star_Fox_Adventures" title="Star Fox Adventures">Star Fox Adventures</a></i></li> <li><i><a href="/wiki/Grabbed_by_the_Ghoulies" title="Grabbed by the Ghoulies">Grabbed by the Ghoulies</a></i></li> <li><i><a href="/wiki/It%27s_Mr._Pants" title="It's Mr. Pants">It's Mr. Pants</a></i></li> <li><i><a href="/wiki/Kameo" title="Kameo">Kameo</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a></i></li> <li><i><a href="/wiki/Sea_of_Thieves" title="Sea of Thieves">Sea of Thieves</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Upcoming</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Everwild_(video_game)" title="Everwild (video game)">Everwild</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unreleased</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Project_Dream" title="Project Dream">Project Dream</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Robin_Beanland" title="Robin Beanland">Robin Beanland</a></li> <li><a href="/wiki/Duncan_Botwood" title="Duncan Botwood">Duncan Botwood</a></li> <li><a href="/wiki/Steve_Burke_(composer)" title="Steve Burke (composer)">Steve Burke</a></li> <li><a href="/wiki/David_Doak" title="David Doak">David Doak</a></li> <li><a href="/wiki/Eveline_Fischer" title="Eveline Fischer">Eveline Fischer</a></li> <li><a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a></li> <li><a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Grant Kirkhope</a></li> <li><a href="/wiki/Leigh_Loveday" title="Leigh Loveday">Leigh Loveday</a></li> <li><a href="/wiki/Gregg_Mayles" title="Gregg Mayles">Gregg Mayles</a></li> <li><a href="/wiki/Graeme_Norgate" title="Graeme Norgate">Graeme Norgate</a></li> <li><a href="/wiki/Stamper_brothers" title="Stamper brothers">Stamper brothers</a></li> <li><a href="/wiki/Chris_Sutherland_(programmer)" title="Chris Sutherland (programmer)">Chris Sutherland</a></li> <li><a href="/wiki/David_Wise_(composer)" title="David Wise (composer)">David Wise</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Rare_(company)" title="Category:Rare (company)">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="BAFTA_Interactive_Entertainment_Awards_and_BAFTA_Games_Award_for_Best_Game" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:BAFTA_Games_BG" title="Template:BAFTA Games BG"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:BAFTA_Games_BG" title="Template talk:BAFTA Games BG"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:BAFTA_Games_BG" title="Special:EditPage/Template:BAFTA Games BG"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="BAFTA_Interactive_Entertainment_Awards_and_BAFTA_Games_Award_for_Best_Game" style="font-size:114%;margin:0 4em"><a href="/wiki/BAFTA_Interactive_Entertainment_Awards" title="BAFTA Interactive Entertainment Awards">BAFTA Interactive Entertainment Awards</a> and <a href="/wiki/British_Academy_Games_Awards" title="British Academy Games Awards">BAFTA Games Award</a> for <a href="/wiki/British_Academy_Games_Award_for_Best_Game" title="British Academy Games Award for Best Game">Best Game</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/BAFTA_Interactive_Entertainment_Awards" title="BAFTA Interactive Entertainment Awards">BAFTA Interactive Entertainment Awards</a> era</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>1998: <i><a class="mw-selflink selflink">GoldenEye 007</a></i></li> <li>1999: <i><a href="/wiki/The_Legend_of_Zelda:_Ocarina_of_Time" title="The Legend of Zelda: Ocarina of Time">The Legend of Zelda: Ocarina of Time</a></i></li> <li>2000: <i><a href="/wiki/Deus_Ex_(video_game)" title="Deus Ex (video game)">Deus Ex</a></i> (PC), <i><a href="/wiki/MediEvil_II" class="mw-redirect" title="MediEvil II">MediEvil II</a></i> (console), <i><a href="/wiki/Pok%C3%A9mon:_Yellow_Version:_Special_Pikachu_Edition" class="mw-redirect" title="Pokémon: Yellow Version: Special Pikachu Edition">Pokémon Yellow</a></i> (mobile device)</li> <li>2001: <i><a href="/wiki/Max_Payne_(video_game)" title="Max Payne (video game)">Max Payne</a></i> (PC), <i><a href="/wiki/Gran_Turismo_3:_A-Spec" title="Gran Turismo 3: A-Spec">Gran Turismo 3: A-Spec</a></i> (console), <i><a href="/wiki/Tony_Hawk%27s_Pro_Skater_2" title="Tony Hawk's Pro Skater 2">Tony Hawk's Pro Skater 2</a></i> (mobile device)</li> <li>2002: <i><a href="/wiki/Neverwinter_Nights" title="Neverwinter Nights">Neverwinter Nights</a></i> (PC), <i><a href="/wiki/Halo:_Combat_Evolved" title="Halo: Combat Evolved">Halo: Combat Evolved</a></i> (console), <i>SMS Chess</i> (mobile device)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">BAFTA Games Award era (2000s)</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>2002/03: <i><a href="/wiki/Call_of_Duty_(video_game)" title="Call of Duty (video game)">Call of Duty</a></i></li> <li>2003/04: <i><a href="/wiki/Half-Life_2" title="Half-Life 2">Half-Life 2</a></i></li> <li>2005/06: <i><a href="/wiki/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter" title="Tom Clancy's Ghost Recon Advanced Warfighter">Tom Clancy's Ghost Recon Advanced Warfighter</a></i></li> <li>2006/07: <i><a href="/wiki/BioShock" title="BioShock">BioShock</a></i></li> <li>2007/08: <i><a href="/wiki/Super_Mario_Galaxy" title="Super Mario Galaxy">Super Mario Galaxy</a></i></li> <li>2009: <i><a href="/wiki/Batman:_Arkham_Asylum" title="Batman: Arkham Asylum">Batman: Arkham Asylum</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>2010: <i><a href="/wiki/Mass_Effect_2" title="Mass Effect 2">Mass Effect 2</a></i></li> <li>2011: <i><a href="/wiki/Portal_2" title="Portal 2">Portal 2</a></i></li> <li>2012: <i><a href="/wiki/Dishonored" title="Dishonored">Dishonored</a></i></li> <li>2013: <i><a href="/wiki/The_Last_of_Us" title="The Last of Us">The Last of Us</a></i></li> <li>2014: <i><a href="/wiki/Destiny_(video_game)" title="Destiny (video game)">Destiny</a></i></li> <li>2015: <i><a href="/wiki/Fallout_4" title="Fallout 4">Fallout 4</a></i></li> <li>2016: <i><a href="/wiki/Uncharted_4:_A_Thief%27s_End" title="Uncharted 4: A Thief's End">Uncharted 4: A Thief's End</a></i></li> <li>2017: <i><a href="/wiki/What_Remains_of_Edith_Finch" title="What Remains of Edith Finch">What Remains of Edith Finch</a></i></li> <li>2018: <i><a href="/wiki/God_of_War_(2018_video_game)" title="God of War (2018 video game)">God of War</a></i></li> <li>2019: <i><a href="/wiki/Outer_Wilds" title="Outer Wilds">Outer Wilds</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>2020: <i><a href="/wiki/Hades_(video_game)" title="Hades (video game)">Hades</a></i></li> <li>2021: <i><a href="/wiki/Returnal_(video_game)" class="mw-redirect" title="Returnal (video game)">Returnal</a></i></li> <li>2022: <i><a href="/wiki/Vampire_Survivors" title="Vampire Survivors">Vampire Survivors</a></i></li> <li>2023: <i><a href="/wiki/Baldur%27s_Gate_3" title="Baldur's Gate 3">Baldur's Gate 3</a></i></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="D.I.C.E._Awards&#039;_Game_of_the_Year" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:DICE_GOTY" title="Template:DICE GOTY"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:DICE_GOTY" title="Template talk:DICE GOTY"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:DICE_GOTY" title="Special:EditPage/Template:DICE GOTY"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="D.I.C.E._Awards&#039;_Game_of_the_Year" style="font-size:114%;margin:0 4em"><a href="/wiki/D.I.C.E._Award_for_Game_of_the_Year" title="D.I.C.E. Award for Game of the Year">D.I.C.E. Awards' Game of the Year</a></div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">GoldenEye 007</a></i> (1997/1998)</li> <li><i><a href="/wiki/The_Legend_of_Zelda:_Ocarina_of_Time" title="The Legend of Zelda: Ocarina of Time">The Legend of Zelda: Ocarina of Time</a></i> (1998/1999)</li> <li><i><a href="/wiki/The_Sims_(video_game)" title="The Sims (video game)">The Sims</a></i> (1999/2000)</li> <li><i><a href="/wiki/Diablo_II" title="Diablo II">Diablo II</a></i> (2000)</li> <li><i><a href="/wiki/Halo:_Combat_Evolved" title="Halo: Combat Evolved">Halo: Combat Evolved</a></i> (2001)</li> <li><i><a href="/wiki/Battlefield_1942" title="Battlefield 1942">Battlefield 1942</a></i> (2002)</li> <li><i><a href="/wiki/Call_of_Duty_(video_game)" title="Call of Duty (video game)">Call of Duty</a></i> (2003)</li> <li><i><a href="/wiki/Half-Life_2" title="Half-Life 2">Half-Life 2</a></i> (2004)</li> <li><i><a href="/wiki/God_of_War_(2005_video_game)" title="God of War (2005 video game)">God of War</a></i> (2005)</li> <li><i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i> (2006)</li> <li><i><a href="/wiki/Call_of_Duty_4:_Modern_Warfare" title="Call of Duty 4: Modern Warfare">Call of Duty 4: Modern Warfare</a></i> (2007)</li> <li><i><a href="/wiki/LittleBigPlanet_(2008_video_game)" title="LittleBigPlanet (2008 video game)">LittleBigPlanet</a></i> (2008)</li> <li><i><a href="/wiki/Uncharted_2:_Among_Thieves" title="Uncharted 2: Among Thieves">Uncharted 2: Among Thieves</a></i> (2009)</li> <li><i><a href="/wiki/Mass_Effect_2" title="Mass Effect 2">Mass Effect 2</a></i> (2010)</li> <li><i><a href="/wiki/The_Elder_Scrolls_V:_Skyrim" title="The Elder Scrolls V: Skyrim">The Elder Scrolls V: Skyrim</a></i> (2011)</li> <li><i><a href="/wiki/Journey_(2012_video_game)" title="Journey (2012 video game)">Journey</a></i> (2012)</li> <li><i><a href="/wiki/The_Last_of_Us" title="The Last of Us">The Last of Us</a></i> (2013)</li> <li><i><a href="/wiki/Dragon_Age:_Inquisition" title="Dragon Age: Inquisition">Dragon Age: Inquisition</a></i> (2014)</li> <li><i><a href="/wiki/Fallout_4" title="Fallout 4">Fallout 4</a></i> (2015)</li> <li><i><a href="/wiki/Overwatch_(video_game)" title="Overwatch (video game)">Overwatch</a></i> (2016)</li> <li><i><a href="/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild" title="The Legend of Zelda: Breath of the Wild">The Legend of Zelda: Breath of the Wild</a></i> (2017)</li> <li><i><a href="/wiki/God_of_War_(2018_video_game)" title="God of War (2018 video game)">God of War</a></i> (2018)</li> <li><i><a href="/wiki/Untitled_Goose_Game" title="Untitled Goose Game">Untitled Goose Game</a></i> (2019)</li> <li><i><a href="/wiki/Hades_(video_game)" title="Hades (video game)">Hades</a></i> (2020)</li> <li><i><a href="/wiki/It_Takes_Two_(video_game)" title="It Takes Two (video game)">It Takes Two</a></i> (2021)</li> <li><i><a href="/wiki/Elden_Ring" title="Elden Ring">Elden Ring</a></i> (2022)</li> <li><i><a href="/wiki/Baldur%27s_Gate_3" title="Baldur's Gate 3">Baldur's Gate 3</a></i> (2023)</li></ul> </div></td></tr></tbody></table></div> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output .portal-bar-header{margin:0 1em 0 0.5em;flex:0 0 auto;min-height:24px}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;flex:0 1 auto;padding:0.15em 0;column-gap:1em;align-items:baseline;margin:0;list-style:none}.mw-parser-output .portal-bar-content-related{margin:0;list-style:none}.mw-parser-output .portal-bar-item{display:inline-block;margin:0.15em 0.2em;min-height:24px;line-height:24px}@media screen and (max-width:768px){.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;flex-flow:column wrap;align-items:baseline}.mw-parser-output .portal-bar-header{text-align:center;flex:0;padding-left:0.5em;margin:0 auto}.mw-parser-output .portal-bar-related{font-size:100%;align-items:flex-start}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;align-items:center;flex:0;column-gap:1em;border-top:1px solid #a2a9b1;margin:0 auto;list-style:none}.mw-parser-output .portal-bar-content-related{border-top:none;margin:0;list-style:none}}.mw-parser-output .navbox+link+.portal-bar,.mw-parser-output .navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a href="/wiki/Wikipedia:Contents/Portals" title="Wikipedia:Contents/Portals">Portals</a>:</span><ul class="portal-bar-content"><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><a href="/wiki/File:EC1835_C_cut.jpg" class="mw-file-description"><img alt="icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/27/EC1835_C_cut.jpg/16px-EC1835_C_cut.jpg" decoding="async" width="16" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/27/EC1835_C_cut.jpg/24px-EC1835_C_cut.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/27/EC1835_C_cut.jpg/32px-EC1835_C_cut.jpg 2x" data-file-width="506" data-file-height="600" /></a></span> </span><a href="/wiki/Portal:1990s" title="Portal:1990s">1990s</a></li><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-file-width="249" data-file-height="249" /></span></span> </span><a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li></ul></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q369086#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q369086#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata" style="font-size:114%;margin:0 4em"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q369086#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">National</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://id.loc.gov/authorities/sh98000077">United States</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="http://olduli.nli.org.il/F/?func=find-b&local_base=NLX10&find_code=UID&request=987007554018805171">Israel</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://musicbrainz.org/work/dfb3cb62-cdc5-4593-8b91-9de37519dd76">MusicBrainz work</a></span></li></ul></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐67nx9 Cached time: 20241122140528 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 1.898 seconds Real time usage: 2.151 seconds Preprocessor visited node count: 9241/1000000 Post‐expand include size: 288537/2097152 bytes Template argument size: 8781/2097152 bytes Highest expansion depth: 17/100 Expensive parser function count: 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