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Sega Genesis - Wikipedia
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Accolade</i></span> </div> </a> <ul id="toc-Trademark_Security_System_and_Sega_v._Accolade-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Congressional_hearings_on_video_game_violence" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Congressional_hearings_on_video_game_violence"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.7</span> <span>Congressional hearings on video game violence</span> </div> </a> <ul id="toc-Congressional_hearings_on_video_game_violence-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-32-bit_era_and_beyond" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#32-bit_era_and_beyond"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.8</span> <span>32-bit era and beyond</span> </div> </a> <ul id="toc-32-bit_era_and_beyond-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Technical_specifications" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Technical_specifications"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Technical specifications</span> </div> </a> <button aria-controls="toc-Technical_specifications-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Technical specifications subsection</span> </button> <ul id="toc-Technical_specifications-sublist" class="vector-toc-list"> <li id="toc-Peripherals" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Peripherals"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Peripherals</span> </div> </a> <ul id="toc-Peripherals-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Network_services" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Network_services"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Network services</span> </div> </a> <ul id="toc-Network_services-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Library" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Library"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Library</span> </div> </a> <button aria-controls="toc-Library-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Library subsection</span> </button> <ul id="toc-Library-sublist" class="vector-toc-list"> <li id="toc-Sega_Virtua_Processor" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Sega_Virtua_Processor"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Sega Virtua Processor</span> </div> </a> <ul id="toc-Sega_Virtua_Processor-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Add-ons" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Add-ons"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Add-ons</span> </div> </a> <button aria-controls="toc-Add-ons-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Add-ons subsection</span> </button> <ul id="toc-Add-ons-sublist" class="vector-toc-list"> <li id="toc-Sega_CD" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Sega_CD"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Sega CD</span> </div> </a> <ul id="toc-Sega_CD-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Sega_32X" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Sega_32X"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>Sega 32X</span> </div> </a> <ul id="toc-Sega_32X-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Variations" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Variations"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Variations</span> </div> </a> <button aria-controls="toc-Variations-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Variations subsection</span> </button> <ul id="toc-Variations-sublist" class="vector-toc-list"> <li id="toc-First-party_models" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#First-party_models"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>First-party models</span> </div> </a> <ul id="toc-First-party_models-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Third-party_models" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Third-party_models"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.2</span> <span>Third-party models</span> </div> </a> <ul id="toc-Third-party_models-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Re-releases_and_emulation" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Re-releases_and_emulation"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.3</span> <span>Re-releases and emulation</span> </div> </a> <ul id="toc-Re-releases_and_emulation-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Later_releases" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Later_releases"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.4</span> <span>Later releases</span> </div> </a> <ul id="toc-Later_releases-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Reception" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Reception</span> </div> </a> <ul id="toc-Reception-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Legacy" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Legacy</span> </div> </a> <ul id="toc-Legacy-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">10</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">11</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Sega Genesis</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 56 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-56" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">56 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%85%D9%8A%D8%AC%D8%A7_%D8%AF%D8%B1%D8%A7%D9%8A%D9%81" title="ميجا درايف – Arabic" lang="ar" hreflang="ar" data-title="ميجا درايف" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-an mw-list-item"><a href="https://an.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Aragonese" lang="an" hreflang="an" data-title="Mega Drive" data-language-autonym="Aragonés" data-language-local-name="Aragonese" class="interlanguage-link-target"><span>Aragonés</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Asturian" lang="ast" hreflang="ast" data-title="Mega Drive" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-be mw-list-item"><a href="https://be.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Belarusian" lang="be" hreflang="be" data-title="Sega Mega Drive" data-language-autonym="Беларуская" data-language-local-name="Belarusian" class="interlanguage-link-target"><span>Беларуская</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Bulgarian" lang="bg" hreflang="bg" data-title="Sega Mega Drive" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-br mw-list-item"><a href="https://br.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Breton" lang="br" hreflang="br" data-title="Mega Drive" data-language-autonym="Brezhoneg" data-language-local-name="Breton" class="interlanguage-link-target"><span>Brezhoneg</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Catalan" lang="ca" hreflang="ca" data-title="Sega Mega Drive" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Czech" lang="cs" hreflang="cs" data-title="Mega Drive" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Danish" lang="da" hreflang="da" data-title="Sega Mega Drive" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – German" lang="de" hreflang="de" data-title="Sega Mega Drive" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Estonian" lang="et" hreflang="et" data-title="Sega Mega Drive" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Greek" lang="el" hreflang="el" data-title="Sega Mega Drive" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Spanish" lang="es" hreflang="es" data-title="Mega Drive" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Esperanto" lang="eo" hreflang="eo" data-title="Mega Drive" data-language-autonym="Esperanto" data-language-local-name="Esperanto" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Basque" lang="eu" hreflang="eu" data-title="Sega Mega Drive" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B3%DA%AF%D8%A7_%D9%85%DA%AF%D8%A7_%D8%AF%D8%B1%D8%A7%DB%8C%D9%88" title="سگا مگا درایو – Persian" lang="fa" hreflang="fa" data-title="سگا مگا درایو" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr badge-Q17437796 badge-featuredarticle mw-list-item" title="featured article badge"><a href="https://fr.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – French" lang="fr" hreflang="fr" data-title="Mega Drive" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Galician" lang="gl" hreflang="gl" data-title="Mega Drive" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EB%A9%94%EA%B0%80_%EB%93%9C%EB%9D%BC%EC%9D%B4%EB%B8%8C" title="메가 드라이브 – Korean" lang="ko" hreflang="ko" data-title="메가 드라이브" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Croatian" lang="hr" hreflang="hr" data-title="Sega Mega Drive" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Sega_Genesis" title="Sega Genesis – Indonesian" lang="id" hreflang="id" data-title="Sega Genesis" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Icelandic" lang="is" hreflang="is" data-title="Sega Mega Drive" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Italian" lang="it" hreflang="it" data-title="Sega Mega Drive" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%A1%D7%92%D7%94_%D7%9E%D7%92%D7%94_%D7%93%D7%A8%D7%99%D7%99%D7%91" title="סגה מגה דרייב – Hebrew" lang="he" hreflang="he" data-title="סגה מגה דרייב" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Georgian" lang="ka" hreflang="ka" data-title="Sega Mega Drive" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Latvian" lang="lv" hreflang="lv" data-title="Sega Mega Drive" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Lithuanian" lang="lt" hreflang="lt" data-title="Sega Mega Drive" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-lmo mw-list-item"><a href="https://lmo.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Lombard" lang="lmo" hreflang="lmo" data-title="Sega Mega Drive" data-language-autonym="Lombard" data-language-local-name="Lombard" class="interlanguage-link-target"><span>Lombard</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Hungarian" lang="hu" hreflang="hu" data-title="Mega Drive" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%B3%D9%8A%D8%AC%D8%A7_%D8%AC%D9%8A%D9%86%D8%B3%D9%8A%D8%B3" title="سيجا جينسيس – Egyptian Arabic" lang="arz" hreflang="arz" data-title="سيجا جينسيس" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-min mw-list-item"><a href="https://min.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Minangkabau" lang="min" hreflang="min" data-title="Sega Mega Drive" data-language-autonym="Minangkabau" data-language-local-name="Minangkabau" class="interlanguage-link-target"><span>Minangkabau</span></a></li><li class="interlanguage-link interwiki-mn mw-list-item"><a href="https://mn.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Mongolian" lang="mn" hreflang="mn" data-title="Sega Mega Drive" data-language-autonym="Монгол" data-language-local-name="Mongolian" class="interlanguage-link-target"><span>Монгол</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Dutch" lang="nl" hreflang="nl" data-title="Sega Mega Drive" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%A1%E3%82%AC%E3%83%89%E3%83%A9%E3%82%A4%E3%83%96" title="メガドライブ – Japanese" lang="ja" hreflang="ja" data-title="メガドライブ" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Sega Mega Drive" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-nn mw-list-item"><a href="https://nn.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Norwegian Nynorsk" lang="nn" hreflang="nn" data-title="Mega Drive" data-language-autonym="Norsk nynorsk" data-language-local-name="Norwegian Nynorsk" class="interlanguage-link-target"><span>Norsk nynorsk</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Polish" lang="pl" hreflang="pl" data-title="Sega Mega Drive" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Portuguese" lang="pt" hreflang="pt" data-title="Mega Drive" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Romanian" lang="ro" hreflang="ro" data-title="Sega Mega Drive" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-qu mw-list-item"><a href="https://qu.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Quechua" lang="qu" hreflang="qu" data-title="Mega Drive" data-language-autonym="Runa Simi" data-language-local-name="Quechua" class="interlanguage-link-target"><span>Runa Simi</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Russian" lang="ru" hreflang="ru" data-title="Sega Mega Drive" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sco mw-list-item"><a href="https://sco.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Scots" lang="sco" hreflang="sco" data-title="Sega Mega Drive" data-language-autonym="Scots" data-language-local-name="Scots" class="interlanguage-link-target"><span>Scots</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Sega_Genesis" title="Sega Genesis – Simple English" lang="en-simple" hreflang="en-simple" data-title="Sega Genesis" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Slovak" lang="sk" hreflang="sk" data-title="Sega Mega Drive" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D8%B3%DB%8E%DA%AF%D8%A7_%D8%AC%DB%8E%D9%86%DB%8C%D8%B3%DB%8C%D8%B3" title="سێگا جێنیسیس – Central Kurdish" lang="ckb" hreflang="ckb" data-title="سێگا جێنیسیس" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/%D0%A1%D0%B5%D0%B3%D0%B0_%D0%BC%D0%B5%D0%B3%D0%B0_%D0%B4%D1%80%D0%B0%D1%98%D0%B2" title="Сега мега драјв – Serbian" lang="sr" hreflang="sr" data-title="Сега мега драјв" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Finnish" lang="fi" hreflang="fi" data-title="Sega Mega Drive" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Swedish" lang="sv" hreflang="sv" data-title="Sega Mega Drive" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B9%80%E0%B8%8B%E0%B8%81%E0%B8%B2_%E0%B9%80%E0%B8%A1%E0%B8%81%E0%B8%B2%E0%B9%84%E0%B8%94%E0%B8%A3%E0%B8%9F%E0%B9%8C" title="เซกา เมกาไดรฟ์ – Thai" lang="th" hreflang="th" data-title="เซกา เมกาไดรฟ์" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Turkish" lang="tr" hreflang="tr" data-title="Mega Drive" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Sega_Mega_Drive" title="Sega Mega Drive – Ukrainian" lang="uk" hreflang="uk" data-title="Sega Mega Drive" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Sega_Genesis" title="Sega Genesis – Vietnamese" lang="vi" hreflang="vi" data-title="Sega Genesis" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Wu" lang="wuu" hreflang="wuu" data-title="Mega Drive" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-yi mw-list-item"><a href="https://yi.wikipedia.org/wiki/%D7%A1%D7%A2%D7%92%D7%90_%D7%9E%D7%A2%D7%92%D7%90_%D7%93%D7%A8%D7%99%D7%99%D7%95%D7%95" title="סעגא מעגא דרייוו – Yiddish" lang="yi" hreflang="yi" data-title="סעגא מעגא דרייוו" data-language-autonym="ייִדיש" data-language-local-name="Yiddish" class="interlanguage-link-target"><span>ייִדיש</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E4%B8%96%E5%98%89%E4%BA%94%E4%BB%A3" title="世嘉五代 – Cantonese" lang="yue" hreflang="yue" data-title="世嘉五代" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/Mega_Drive" title="Mega Drive – Chinese" lang="zh" hreflang="zh" data-title="Mega Drive" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div 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border: #dadada solid 1px;"><span class="nowrap"><span typeof="mw:File"><a href="/wiki/File:Sega-Mega-Drive-JP-Mk1-Console-Set.jpg" class="mw-file-description" title="The original Japanese Mega Drive"><img alt="The original Japanese Mega Drive" src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a1/Sega-Mega-Drive-JP-Mk1-Console-Set.jpg/250px-Sega-Mega-Drive-JP-Mk1-Console-Set.jpg" decoding="async" width="250" height="125" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a1/Sega-Mega-Drive-JP-Mk1-Console-Set.jpg/375px-Sega-Mega-Drive-JP-Mk1-Console-Set.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a1/Sega-Mega-Drive-JP-Mk1-Console-Set.jpg/500px-Sega-Mega-Drive-JP-Mk1-Console-Set.jpg 2x" data-file-width="4240" data-file-height="2120" /></a></span><br /><span typeof="mw:File"><a href="/wiki/File:Sega-Genesis-Mk2-6button.jpg" class="mw-file-description" title="Model 2 Genesis with 6-button controller"><img alt="Model 2 Genesis with 6-button controller" src="//upload.wikimedia.org/wikipedia/commons/thumb/6/6a/Sega-Genesis-Mk2-6button.jpg/250px-Sega-Genesis-Mk2-6button.jpg" decoding="async" width="250" height="128" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/6/6a/Sega-Genesis-Mk2-6button.jpg/375px-Sega-Genesis-Mk2-6button.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/6/6a/Sega-Genesis-Mk2-6button.jpg/500px-Sega-Genesis-Mk2-6button.jpg 2x" data-file-width="5760" data-file-height="2960" /></a></span></span></div><div class="infobox-caption"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"> <ul><li><b>Top:</b> Original Japanese Mega Drive</li> <li><b>Bottom:</b> Genesis Model 2</li> <li>Other variations are pictured under <a href="#Variations">Variations</a> below.</li></ul> </div></div></td></tr><tr><th scope="row" class="infobox-label">Developer</th><td class="infobox-data"><a href="/wiki/Sega" title="Sega">Sega</a></td></tr><tr><th scope="row" class="infobox-label">Manufacturer</th><td class="infobox-data">Sega</td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data"><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game console</a></td></tr><tr><th scope="row" class="infobox-label">Generation</th><td class="infobox-data"><a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">Fourth</a></td></tr><tr><th scope="row" class="infobox-label">Release date</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> October 29, 1988</li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> August 14, 1989</li><li><span style="font-size:97%;"><a href="/wiki/South_Korea" title="South Korea">KOR</a>:</span> August 1990</li><li><span style="font-size:97%;"><a href="/wiki/PAL_region" class="mw-redirect" title="PAL region">PAL</a>:</span> September 1990</li><li><span style="font-size:97%;"><a href="/wiki/Brazil" title="Brazil">BRA</a>:</span> September 1, 1990</li><li><span style="font-size:97%;"><a href="/wiki/India" title="India">IND</a>:</span> April 1994<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Lifespan</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li>1988–1997 (Sega)</li> <li>1998–1999 (Majesco)</li> <li>1990–202? (Tectoy)</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Introductory price</th><td class="infobox-data"><span style="white-space: nowrap">¥21,000</span> (equivalent to ¥24,600 in 2019)<br /><span style="white-space: nowrap">US$189</span> (equivalent to $460 in 2023)<br /><span style="white-space: nowrap">£189.99</span> (equivalent to £550 in 2023)</td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> 1997 (Sega)</li><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> 1999 (<a href="/wiki/Majesco_Entertainment" title="Majesco Entertainment">Majesco Entertainment</a>)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Units sold</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li>Sega: 30.75 million</li> <li>Majesco: 1.5 million (projected)</li> <li><a href="/wiki/Tectoy" title="Tectoy">Tectoy</a>: 3 million</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Media</th><td class="infobox-data"><a href="/wiki/ROM_cartridge" title="ROM cartridge">ROM cartridge</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Central_processing_unit" title="Central processing unit">CPU</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li><a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68000</a> @ 7.6 MHz</li> <li><a href="/wiki/Zilog_Z80" title="Zilog Z80">Zilog Z80</a> @ 3.58 MHz</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Memory</th><td class="infobox-data">64 KB RAM, 64 KB VRAM, 8 KB audio RAM</td></tr><tr><th scope="row" class="infobox-label">Display</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li>Progressive: 320×224, 256×224 (<a href="/wiki/NTSC" title="NTSC">NTSC</a>) or 320×240, 256×240 (<a href="/wiki/PAL" title="PAL">PAL</a>) pixels, 512 color palette, 61 colors on-screen</li> <li>Interlaced: 320×448, 256×448 (NTSC) or 320×480, 256×480 (PAL)</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Sound</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li><a href="/wiki/Yamaha_YM2612" title="Yamaha YM2612">Yamaha YM2612</a></li> <li><a href="/wiki/Texas_Instruments_SN76489" title="Texas Instruments SN76489">Texas Instruments SN76489</a></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Online services</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li><a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a></li> <li><a href="/wiki/Sega_Channel" title="Sega Channel">Sega Channel</a></li> <li><a href="/wiki/XBAND" title="XBAND">XBAND</a></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/List_of_best-selling_video_games" title="List of best-selling video games">Best-selling game</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"> <ul><li><i><a href="/wiki/Sonic_the_Hedgehog_(1991_video_game)" title="Sonic the Hedgehog (1991 video game)">Sonic the Hedgehog</a></i> (15 million, pack-in)<sup id="cite_ref-GameTap_2-0" class="reference"><a href="#cite_note-GameTap-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></li> <li><i><a href="/wiki/Sonic_the_Hedgehog_2" title="Sonic the Hedgehog 2">Sonic the Hedgehog 2</a></i> (6 million)<sup id="cite_ref-GameDevelopSales_3-0" class="reference"><a href="#cite_note-GameDevelopSales-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Backward_compatibility" title="Backward compatibility">Backward<br />compatibility</a></th><td class="infobox-data"><a href="/wiki/Master_System" title="Master System">Master System</a><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Predecessor</th><td class="infobox-data">Master System</td></tr><tr><th scope="row" class="infobox-label">Successor</th><td class="infobox-data"><a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a></td></tr><tr><th scope="row" class="infobox-label">Related</th><td class="infobox-data"><a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a><br /><a href="/wiki/32X" title="32X">32X</a></td></tr></tbody></table> <p>The <b>Sega Genesis</b>, known as the <b>Mega Drive</b><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup> outside North America, is a <a href="/wiki/16-bit" class="mw-redirect" title="16-bit">16-bit</a> <a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">fourth generation</a> <a href="/wiki/Home_video_game_console" title="Home video game console">home video game console</a> developed and sold by <a href="/wiki/Sega" title="Sega">Sega</a>. It was Sega's third console and the successor to the <a href="/wiki/Master_System" title="Master System">Master System</a>. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by <a href="/wiki/Virgin_Mastertronic" class="mw-redirect" title="Virgin Mastertronic">Virgin Mastertronic</a> in Europe, <a href="/wiki/Ozisoft" class="mw-redirect" title="Ozisoft">Ozisoft</a> in Australasia, and <a href="/wiki/Tectoy" title="Tectoy">Tectoy</a> in Brazil. In South Korea, it was distributed by <a href="/wiki/Samsung_Electronics" title="Samsung Electronics">Samsung Electronics</a> as the <b>Super Gam*Boy</b> and later the <b>Super Aladdin Boy</b>.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>c<span class="cite-bracket">]</span></a></sup> </p><p>Designed by an <a href="/wiki/Research_and_development" title="Research and development">R&D</a> team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's <a href="/wiki/Sega_System_16" class="mw-redirect" title="Sega System 16">System 16</a> arcade board, centered on a <a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68000</a> processor as the <a href="/wiki/Central_processing_unit" title="Central processing unit">CPU</a>, a <a href="/wiki/Zilog_Z80" title="Zilog Z80">Zilog Z80</a> as a sound controller, and a video system supporting hardware <a href="/wiki/Sprite_(computer_graphics)" title="Sprite (computer graphics)">sprites</a>, <a href="/wiki/Tile-based_video_game" title="Tile-based video game">tiles</a>, and scrolling. It plays a <a href="/wiki/List_of_Sega_Genesis_games" title="List of Sega Genesis games">library of more than 900 games</a> on <a href="/wiki/ROM_cartridge" title="ROM cartridge">ROM-based cartridges</a>. Several add-ons were released, including a Power Base Converter to play Master System games. It was released in several different versions, some created by third parties. Sega created two network services to support the Genesis: <a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a> and <a href="/wiki/Sega_Channel" title="Sega Channel">Sega Channel</a>. </p><p>In Japan, the Mega Drive fared poorly against its two main competitors, Nintendo's <a href="/wiki/Super_Famicom" class="mw-redirect" title="Super Famicom">Super Famicom</a> and <a href="/wiki/NEC" title="NEC">NEC</a>'s <a href="/wiki/PC_Engine" class="mw-redirect" title="PC Engine">PC Engine</a>, but it achieved considerable success in North America, Brazil, and Europe. Contributing to its success was its library of <a href="/wiki/Arcade_game" title="Arcade game">arcade game</a> <a href="/wiki/Video_game_porting" class="mw-redirect" title="Video game porting">ports</a>, the popularity of Sega's <i><a href="/wiki/Sonic_the_Hedgehog" title="Sonic the Hedgehog">Sonic the Hedgehog</a></i> series, several popular sports franchises, and aggressive <a href="/wiki/Youth_marketing" title="Youth marketing">youth marketing</a> that positioned it as the cool console for adolescents. The 1991 North American release of the <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a> triggered a fierce battle for market share in the United States and Europe known as the "<a href="/wiki/Console_war" title="Console war">console war</a>".<sup id="cite_ref-IGNHistory2_7-0" class="reference"><a href="#cite_note-IGNHistory2-7"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-segacd_8-0" class="reference"><a href="#cite_note-segacd-8"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> This drew attention to the video game industry, and the Genesis and several of its games attracted legal scrutiny on matters involving <a href="/wiki/Reverse_engineering" title="Reverse engineering">reverse engineering</a> and <a href="/wiki/Video_game_violence" class="mw-redirect" title="Video game violence">video game violence</a>. <a href="/wiki/Video_game_controversies" title="Video game controversies">Controversy surrounding violent games</a> such as <i><a href="/wiki/Night_Trap" title="Night Trap">Night Trap</a></i> and <i><a href="/wiki/Mortal_Kombat_(1992_video_game)" title="Mortal Kombat (1992 video game)">Mortal Kombat</a></i> led Sega to create the <a href="/wiki/Videogame_Rating_Council" title="Videogame Rating Council">Videogame Rating Council</a>, a predecessor to the <a href="/wiki/Entertainment_Software_Rating_Board" title="Entertainment Software Rating Board">Entertainment Software Rating Board</a>. </p><p>30.75 million first-party Genesis units were sold worldwide. In addition, Tectoy sold an estimated 3 million licensed variants in Brazil, Majesco projected it would sell 1.5 million licensed variants of the system in the United States and smaller numbers were sold by Samsung in South Korea. By the mid-2010s, licensed third-party Genesis rereleases were still being sold by <a href="/wiki/AtGames" title="AtGames">AtGames</a> in North America and Europe. Many games have been re-released in compilations or on online services such as the <a href="/wiki/Nintendo_Virtual_Console" class="mw-redirect" title="Nintendo Virtual Console">Nintendo Virtual Console</a>, <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a>, <a href="/wiki/PlayStation_Network" title="PlayStation Network">PlayStation Network</a>, and <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a>. The Genesis was succeeded in 1994 by the <a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Further information: <a href="/wiki/History_of_video_games" title="History of video games">History of video games</a></div> <div class="mw-heading mw-heading3"><h3 id="Development">Development</h3></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:JP_MegaDrive_Logo.gif" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/f/fd/JP_MegaDrive_Logo.gif/220px-JP_MegaDrive_Logo.gif" decoding="async" width="220" height="162" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/fd/JP_MegaDrive_Logo.gif/330px-JP_MegaDrive_Logo.gif 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/fd/JP_MegaDrive_Logo.gif/440px-JP_MegaDrive_Logo.gif 2x" data-file-width="752" data-file-height="553" /></a><figcaption>The Japanese Mega Drive logo</figcaption></figure> <p>In the early 1980s, <a href="/wiki/Sega" title="Sega">Sega Enterprises, Inc.</a> – then a subsidiary of <a href="/wiki/Gulf_and_Western_Industries" title="Gulf and Western Industries">Gulf+Western</a> – was one of the top five <a href="/wiki/Arcade_game" title="Arcade game">arcade game</a> manufacturers active in the United States, as company revenues surpassed $200 million between July 1981 and June 1982.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> A downturn in the arcade business starting in 1982 seriously hurt the company, leading Gulf+Western to sell its North American arcade manufacturing organization and the licensing rights for its arcade games to <a href="/wiki/Bally_Manufacturing" title="Bally Manufacturing">Bally Manufacturing</a>.<sup id="cite_ref-NYTimes_10-0" class="reference"><a href="#cite_note-NYTimes-10"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-herald_11-0" class="reference"><a href="#cite_note-herald-11"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The company retained Sega's North American R&D operation, as well as its Japanese subsidiary, Sega Enterprises, Ltd. With its arcade business in decline, Sega Enterprises, Ltd. president <a href="/wiki/Hayao_Nakayama" title="Hayao Nakayama">Hayao Nakayama</a> advocated that the company leverage its hardware expertise to move into the home console market in Japan, which was in its infancy at the time.<sup id="cite_ref-Wired1_12-0" class="reference"><a href="#cite_note-Wired1-12"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p>Nakayama received permission to proceed with this project, leading to the release of Sega's first home video game system, the <a href="/wiki/SG-1000" title="SG-1000">SG-1000</a>, in July 1983.<sup id="cite_ref-siliconera_Sato_13-0" class="reference"><a href="#cite_note-siliconera_Sato-13"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> While it had sold 160,000 units in Japan, far exceeding Sega's expectations,<sup id="cite_ref-Retro163_14-0" class="reference"><a href="#cite_note-Retro163-14"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:0_15-0" class="reference"><a href="#cite_note-:0-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> sales at stores were dominated by <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>'s <a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Famicom</a> which had been released the same day. Sega estimated that the Famicom outsold the SG-1000 by a 10-to-1 margin.<sup id="cite_ref-siliconera_Sato_13-1" class="reference"><a href="#cite_note-siliconera_Sato-13"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> The SG-1000 was replaced by the <a href="/wiki/Master_System" title="Master System">Sega Mark III</a> within two years.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> In the meantime, Gulf+Western began to divest itself of its non-core businesses after the death of company founder <a href="/wiki/Charles_Bluhdorn" title="Charles Bluhdorn">Charles Bluhdorn</a>,<sup id="cite_ref-herald2_17-0" class="reference"><a href="#cite_note-herald2-17"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> so Nakayama and former Sega CEO <a href="/wiki/David_Rosen_(businessman)" title="David Rosen (businessman)">David Rosen</a> arranged a <a href="/wiki/Management_buyout" title="Management buyout">management buyout</a> of the Japanese subsidiary in 1984 with financial backing from <a href="/wiki/SCSK" title="SCSK">CSK Corporation</a>, a prominent Japanese software company. Nakayama was then installed as CEO of Sega Enterprises, Ltd.<sup id="cite_ref-Kent2_18-0" class="reference"><a href="#cite_note-Kent2-18"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p><p>In 1986, Sega redesigned the Mark III for release in North America as the Master System. This was followed by a European release the next year. Although the Master System was a success in Europe, and later in Brazil, it failed to ignite significant interest in the Japanese or North American markets, which, by the mid-to-late 1980s, were both dominated by Nintendo.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MarketShare1988_20-0" class="reference"><a href="#cite_note-MarketShare1988-20"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MarketShare1990_21-0" class="reference"><a href="#cite_note-MarketShare1990-21"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> With Sega continuing to have difficulty penetrating the home market, Sega's console R&D team, led by Masami Ishikawa and supervised by Hideki Sato,<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> began work on a successor to the Master System almost immediately after that console launched.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-siliconera_24-0" class="reference"><a href="#cite_note-siliconera-24"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p><p>In 1987, Sega faced another threat to its console business when Japanese computer giant <a href="/wiki/NEC" title="NEC">NEC</a> released the <a href="/wiki/PC_Engine" class="mw-redirect" title="PC Engine">PC Engine</a> amid great publicity.<sup id="cite_ref-IGNHistory_25-0" class="reference"><a href="#cite_note-IGNHistory-25"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> To remain competitive against the two more established consumer electronics companies, Ishikawa and his team decided they needed to incorporate a <a href="/wiki/16-bit" class="mw-redirect" title="16-bit">16-bit</a> microprocessor into their new system to make an impact in the marketplace and once again turned to Sega's strengths in the arcade industry to adapt the successful <a href="/wiki/List_of_Sega_arcade_system_boards#Sega_System_16" title="List of Sega arcade system boards">Sega System 16</a> arcade board into architecture for a home console.<sup id="cite_ref-siliconera_24-1" class="reference"><a href="#cite_note-siliconera-24"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Retroinspection_26-0" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The decision to use a <a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68000</a> as the system's main CPU was made late in development, while a <a href="/wiki/Zilog_Z80" title="Zilog Z80">Zilog Z80</a> was used as a secondary CPU to handle the sound due to fears that the load to the main CPU would be too great if it handled both the visuals and the audio.<sup id="cite_ref-siliconera_24-2" class="reference"><a href="#cite_note-siliconera-24"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> The 68000 chip was expensive and would have driven the retail price of the console up greatly, but Sega was able to negotiate with a distributor for a tenth of its price on an up-front volume order with the promise of more orders pending the console's future success.<sup id="cite_ref-siliconera_Sato_13-2" class="reference"><a href="#cite_note-siliconera_Sato-13"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>The appearance of the Mega Drive was designed by a team led by Mitsushige Shiraiwa that drew inspiration from <a href="/wiki/Audiophile" title="Audiophile">audiophile</a> equipment and automobiles. Shiraiwa said this more mature look helped to target the Mega Drive to all ages, unlike the Famicom, which was aimed primarily at children.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> According to Sato, the Japanese design for the Mega Drive was based on the appearance of an audio player, with "16-bit" embossed in a golden metallic veneer to create an impression of power.<sup id="cite_ref-:0_15-1" class="reference"><a href="#cite_note-:0-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p><p>The console was announced in the June 1988 issue of the Japanese gaming magazine <i>Beep!</i> as the Mark V, but Sega management wanted a stronger name. After reviewing more than 300 proposals, the company settled on "Mega Drive". In North America, the name was changed to "Genesis".<sup id="cite_ref-Retroinspection_26-1" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Rosen said he insisted on the name as he disliked "Mega Drive" and wanted to represent "a new beginning" for Sega.<sup id="cite_ref-:2_28-0" class="reference"><a href="#cite_note-:2-28"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Sato said some design elements changed, such as the gold "16-bit" wording, in case it was mistaken for yellow. He believed the changes represented different Japanese and American cultural values.<sup id="cite_ref-:0_15-2" class="reference"><a href="#cite_note-:0-15"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Launch">Launch</h3></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega-Mega-Drive-EU-Mk1-wController-FL.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/17/Sega-Mega-Drive-EU-Mk1-wController-FL.jpg/220px-Sega-Mega-Drive-EU-Mk1-wController-FL.jpg" decoding="async" width="220" height="106" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/17/Sega-Mega-Drive-EU-Mk1-wController-FL.jpg/330px-Sega-Mega-Drive-EU-Mk1-wController-FL.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/17/Sega-Mega-Drive-EU-Mk1-wController-FL.jpg/440px-Sega-Mega-Drive-EU-Mk1-wController-FL.jpg 2x" data-file-width="4500" data-file-height="2160" /></a><figcaption>The European PAL version of the Mega Drive launched in 1990, later becoming the highest-selling <a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">fourth-gen</a> console in Europe.</figcaption></figure> <p>Sega released the Mega Drive in Japan on October 29, 1988, though the launch was overshadowed by Nintendo's release of <i><a href="/wiki/Super_Mario_Bros._3" title="Super Mario Bros. 3">Super Mario Bros. 3</a></i> a week earlier. Positive coverage from magazines <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i> and <i>Beep!</i> helped to establish a following.<sup id="cite_ref-Retroinspection_26-2" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Within two days of release, the console's initial production run sold out.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> However, Sega only managed to ship 400,000 units in the first year. In order to increase sales, Sega released various peripherals and games, including an online banking system and <a href="/wiki/Answering_machine" title="Answering machine">answering machine</a> called the Sega Mega Anser.<sup id="cite_ref-Retroinspection_26-3" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Nevertheless, the Mega Drive was unable to overtake the venerable <a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Famicom</a><sup id="cite_ref-Eurogamer_30-0" class="reference"><a href="#cite_note-Eurogamer-30"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> and remained a distant third in Japan behind Nintendo's <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Famicom</a> and NEC's PC Engine throughout the 16-bit era.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p><p>Sega announced a North American release date for the system on January 9, 1989.<sup id="cite_ref-GenesisRelease_32-0" class="reference"><a href="#cite_note-GenesisRelease-32"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> At the time, Sega did not possess a North American sales and marketing organization and was distributing its Master System through <a href="/wiki/Tonka" title="Tonka">Tonka</a>. Dissatisfied with Tonka's performance, Sega looked for a new partner to market the Genesis in North America and offered the rights to <a href="/wiki/Atari_Corporation" title="Atari Corporation">Atari Corporation</a>, which did not yet have a 16-bit system. David Rosen made the proposal to Atari CEO <a href="/wiki/Jack_Tramiel" title="Jack Tramiel">Jack Tramiel</a> and the president of Atari's Entertainment Electronics Division, Michael Katz. Tramiel declined to acquire the new console, deeming it too expensive, and instead opted to focus on the <a href="/wiki/Atari_ST" title="Atari ST">Atari ST</a>. Sega decided to launch the console through its own Sega of America subsidiary, which executed a limited launch on August 14, 1989, in <a href="/wiki/New_York_City" title="New York City">New York City</a> and <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles</a>. The Genesis was released in the rest of North America later that year.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p><p>The European version of the Mega Drive was released in September 1990,<sup id="cite_ref-Edge_Feb1994_DataStream_34-0" class="reference"><a href="#cite_note-Edge_Feb1994_DataStream-34"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> at a price of <span style="white-space: nowrap"><a href="/wiki/Pound_sterling" title="Pound sterling">£</a>189.99</span>,<sup id="cite_ref-CVG_106_35-0" class="reference"><a href="#cite_note-CVG_106-35"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ACE_37_36-0" class="reference"><a href="#cite_note-ACE_37-36"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> i.e. <span style="white-space: nowrap">$337</span> (equivalent to $732 in 2023). The release was handled by <a href="/wiki/Virgin_Mastertronic" class="mw-redirect" title="Virgin Mastertronic">Virgin Mastertronic</a>, which was later purchased by Sega in 1991 and became Sega of Europe.<sup id="cite_ref-NickAlexander_37-0" class="reference"><a href="#cite_note-NickAlexander-37"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Games like <i><a href="/wiki/Space_Harrier_II" title="Space Harrier II">Space Harrier II</a></i>, <i><a href="/wiki/Ghouls_%27n_Ghosts" title="Ghouls 'n Ghosts">Ghouls 'n Ghosts</a></i>, <i><a href="/wiki/Golden_Axe" title="Golden Axe">Golden Axe</a></i>,<sup id="cite_ref-ACE_37_36-1" class="reference"><a href="#cite_note-ACE_37-36"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Super_Thunder_Blade" title="Super Thunder Blade">Super Thunder Blade</a></i>, and <i><a href="/wiki/The_Revenge_of_Shinobi_(1989_video_game)" title="The Revenge of Shinobi (1989 video game)">The Revenge of Shinobi</a></i> were available in stores at launch. The console was also bundled with <i><a href="/wiki/Altered_Beast" title="Altered Beast">Altered Beast</a></i>.<sup id="cite_ref-CVG_106_35-1" class="reference"><a href="#cite_note-CVG_106-35"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> The Mega Drive and its first batch of games were shown at the 1990 European Computer Entertainment Show (ECES) in <a href="/wiki/Earl%27s_Court" title="Earl's Court">Earl's Court</a>.<sup id="cite_ref-CVG_108_38-0" class="reference"><a href="#cite_note-CVG_108-38"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Between July and August 1990, Virgin initially placed their order for 20,000 Mega Drive units. However, the company increased the order by 10,000 units when advanced orders had exceeded expectations, and another 10,000 units was later added following the console's success at the ECES event. The projected number of units to be sold between September and December 1990 had eventually increased to 40,000 units in the United Kingdom alone.<sup id="cite_ref-SegaPower_Sept1990_39-0" class="reference"><a href="#cite_note-SegaPower_Sept1990-39"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> </p><p>Other companies assisted in distributing the console to various countries worldwide. <a href="/wiki/Ozisoft" class="mw-redirect" title="Ozisoft">Ozisoft</a> handled the Mega Drive's launch and marketing in Australia, as it had done before with the Master System.<sup id="cite_ref-Ozisoft_40-0" class="reference"><a href="#cite_note-Ozisoft-40"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> In Brazil, the Mega Drive was released by <a href="/wiki/Tectoy" title="Tectoy">Tectoy</a> in 1990,<sup id="cite_ref-Tectoy_History_41-0" class="reference"><a href="#cite_note-Tectoy_History-41"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> only a year after the Brazilian release of the Master System. Tectoy produced games exclusively for the Brazilian market and brought the <a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a> online service there in 1995.<sup id="cite_ref-:1_42-0" class="reference"><a href="#cite_note-:1-42"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Samsung" title="Samsung">Samsung</a> handled sales and distribution in <a href="/wiki/Korea" title="Korea">Korea</a>, where it was named Super Gam*Boy and retained the Mega Drive logo alongside the Samsung name.<sup id="cite_ref-Korea_43-0" class="reference"><a href="#cite_note-Korea-43"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> It was later renamed Super Aladdin Boy.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> In India, Sega entered a distribution deal with <a href="/wiki/Shaw_Wallace" title="Shaw Wallace">Shaw Wallace</a> in April 1994<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> in order to circumvent an 80% import tariff, with each unit selling for <a href="/wiki/Indian_rupee" title="Indian rupee">INR₹</a>18,000.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> </p><p>In Russia, Sega officially licensed the console to local distributor Forrus in 1994,<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> replaced in 1996 by Bitman. That year, the video game console market generated between <span style="white-space: nowrap">$200,000,000</span> (equivalent to $400,000,000 in 2023) and <span style="white-space: nowrap">$250,000,000</span> (equivalent to $500,000,000 in 2023) in Russia, with Sega accounting for half of all console sales in the country. However, only about 15% of the sales were official Sega units distributed by Bitman, while the rest were unofficial counterfeit clones.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="North_American_sales_and_marketing">North American sales and marketing</h3></div> <p>For the North American market, former Atari Corporation Entertainment Electronics Division president and new Sega of America CEO Michael Katz instituted a two-part approach to build sales. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis,<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> with slogans including "Genesis does what Nintendon't".<sup id="cite_ref-Retroinspection_26-4" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Since Nintendo owned the console rights to most arcade games of the time, the second part involved creating a library of recognizable games which used the names and likenesses of celebrities and athletes, such as <i><a href="/wiki/Pat_Riley_Basketball" title="Pat Riley Basketball">Pat Riley Basketball</a></i>, <i><a href="/wiki/Arnold_Palmer_Tournament_Golf" title="Arnold Palmer Tournament Golf">Arnold Palmer Tournament Golf</a></i>, <i><a href="/wiki/James_%27Buster%27_Douglas_Knockout_Boxing" class="mw-redirect" title="James 'Buster' Douglas Knockout Boxing">James 'Buster' Douglas Knockout Boxing</a></i>, <i><a href="/wiki/Joe_Montana_Football" title="Joe Montana Football">Joe Montana Football</a></i>, <i><a href="/wiki/Tommy_Lasorda_Baseball" title="Tommy Lasorda Baseball">Tommy Lasorda Baseball</a></i>, <i>Mario Lemieux Hockey</i>, and <i><a href="/wiki/Michael_Jackson%27s_Moonwalker" title="Michael Jackson's Moonwalker">Michael Jackson's Moonwalker</a></i>.<sup id="cite_ref-IGNHistory_25-1" class="reference"><a href="#cite_note-IGNHistory-25"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> Nonetheless, Sega struggled to overcome Nintendo's presence in consumers' homes.<sup id="cite_ref-Kent_pp424_431_53-0" class="reference"><a href="#cite_note-Kent_pp424_431-53"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> Tasked by Nakayama to sell one million units within the first year, Katz and Sega of America sold only 500,000.<sup id="cite_ref-Retroinspection_26-5" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> At the Winter <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">Consumer Electronics Show</a> (Winter CES) in January 1990, the Sega Genesis demonstrated a strong line-up of games which received a positive reception for approaching arcade-quality graphics and gameplay as well as for providing non-arcade experiences such as <i><a href="/wiki/Phantasy_Star_II" title="Phantasy Star II">Phantasy Star II</a></i>.<sup id="cite_ref-RePlay_54-0" class="reference"><a href="#cite_note-RePlay-54"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> </p><p>In mid-1990, Nakayama hired <a href="/wiki/Tom_Kalinske" title="Tom Kalinske">Tom Kalinske</a> to replace Katz as CEO of Sega of America. Although Kalinske knew little about the video game market, he surrounded himself with industry-savvy advisors. A believer in the <a href="/wiki/Razor_and_blades_model" title="Razor and blades model">razor and blades model</a>, he developed a four-point plan: cut the price of the console, create an American team to develop games targeted at the American market, expand the aggressive advertising campaigns, and replace the bundled game <i>Altered Beast</i> with a new game, <i><a href="/wiki/Sonic_the_Hedgehog_(1991_video_game)" title="Sonic the Hedgehog (1991 video game)">Sonic the Hedgehog</a></i>.<sup id="cite_ref-Kent_pp424_431_53-1" class="reference"><a href="#cite_note-Kent_pp424_431-53"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> The Japanese board of directors initially disapproved of the plan,<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> but all four points were approved by Nakayama, who told Kalinske, "I hired you to make the decisions for Europe and the Americas, so go ahead and do it."<sup id="cite_ref-Retroinspection_26-6" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Critics praised <i>Sonic</i> as one of the greatest games yet made, and Genesis sales increased as customers who had been waiting for the release of the international version of Nintendo's Super Famicom, the <a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a> (SNES), decided to purchase a Genesis instead.<sup id="cite_ref-Kent_pp424_431_53-2" class="reference"><a href="#cite_note-Kent_pp424_431-53"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> The SNES debuted against an established competitor, while NEC's <a href="/wiki/TurboGrafx-16" title="TurboGrafx-16">TurboGrafx-16</a> failed to gain traction, and NEC soon pulled out of the market.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> In large part due to the popularity of <i>Sonic the Hedgehog</i>, the Genesis outsold the SNES in the United States nearly two to one during the 1991 holiday season. Sega controlled 65% of the <a href="/wiki/History_of_video_game_consoles_(fourth_generation)" class="mw-redirect" title="History of video game consoles (fourth generation)">16-bit</a> <a href="/wiki/Video_game_console" title="Video game console">console</a> market in January 1992, the first time Nintendo had not been the console leader since 1985.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> </p><p>The Genesis outsold the SNES for four consecutive Christmas seasons<sup id="cite_ref-Kent_pp496_497_58-0" class="reference"><a href="#cite_note-Kent_pp496_497-58"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> due to its two-year lead, lower price point, and larger game library compared to the SNES at its release.<sup id="cite_ref-Kent_434_448_449_59-0" class="reference"><a href="#cite_note-Kent_434_448_449-59"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> Sega had ten games for every game on SNES, and while the SNES had an exclusive version of <i><a href="/wiki/Final_Fight_(video_game)" title="Final Fight (video game)">Final Fight</a></i>, one of Sega's internal development teams created <i><a href="/wiki/Streets_of_Rage" title="Streets of Rage">Streets of Rage</a></i>, which had bigger levels, tougher enemies, and a well-regarded soundtrack.<sup id="cite_ref-Kent_434_448_449_59-1" class="reference"><a href="#cite_note-Kent_434_448_449-59"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> <a href="/wiki/ASCII_Entertainment" class="mw-redirect" title="ASCII Entertainment">ASCII Entertainment</a> reported in early 1993 that Genesis had 250 games versus 75 for the SNES, but limited shelf space meant that stores typically offered 100 Genesis and 50 SNES games. The NES was still the leader, with 300 games and 100 on shelves.<sup id="cite_ref-wilson199306_60-0" class="reference"><a href="#cite_note-wilson199306-60"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p><p>Sega's advertising positioned the Genesis as the cooler console,<sup id="cite_ref-Kent_434_448_449_59-2" class="reference"><a href="#cite_note-Kent_434_448_449-59"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> and coined the term <i>blast processing</i>, an obscure and unused graphics programming method, to suggest that its processing capabilities were far greater than those of the SNES.<sup id="cite_ref-retrogamer_61-0" class="reference"><a href="#cite_note-retrogamer-61"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1up.com_62-0" class="reference"><a href="#cite_note-1up.com-62"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> A <a href="/wiki/Sony" title="Sony">Sony</a> focus group found that teenage boys would not admit to owning an SNES rather than a Genesis.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> With the Genesis often outselling the SNES at a ratio of 2:1,<sup id="cite_ref-CVGhistorylesson_64-0" class="reference"><a href="#cite_note-CVGhistorylesson-64"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> Nintendo and Sega focused heavily on <a href="/wiki/Impression_management" title="Impression management">impression management</a> of the market, even going to the point of deception; Nintendo claimed it had sold more consoles in 1991 than it actually had, and forecasted it would sell 6 million consoles by the end of 1992, while its actual U.S. install base at the end of 1992 was only just more than 4 million units.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Due to these tactics, it was difficult to ascertain a clear leader in market share for several years at a time, with Nintendo's dollar share of the U.S. 16-bit market dipping down from 60% at the end of 1992 to 37% at the end of 1993,<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> Sega claiming 55% of all 16-bit hardware sales during 1994,<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Donkey_Kong_Country" title="Donkey Kong Country">Donkey Kong Country</a></i> helping the SNES to outsell the Genesis from 1995 through 1997.<sup id="cite_ref-Kent_pp496_497_58-1" class="reference"><a href="#cite_note-Kent_pp496_497-58"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-sales96_69-0" class="reference"><a href="#cite_note-sales96-69"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> According to a 2004 study of <a href="/wiki/NPD_Group" class="mw-redirect" title="NPD Group">NPD sales data</a>, the Genesis maintained its lead over the Super NES in the American 16-bit console market.<sup id="cite_ref-Clements_&_Ohashi_72-0" class="reference"><a href="#cite_note-Clements_&_Ohashi-72"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> However, according to a 2014 <a href="/wiki/Wedbush_Securities" title="Wedbush Securities">Wedbush Securities</a> report based on revised NPD sales data, the SNES outsold the Sega Genesis in the U.S. market by <span class="nowrap">1.5 million</span> units.<sup id="cite_ref-Wedbush_73-0" class="reference"><a href="#cite_note-Wedbush-73"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Electronic_Arts">Electronic Arts</h3></div> <p>To compete with Nintendo, Sega was more open to new types of games, but still tightly controlled the approval process for third-party games and charged high prices for cartridge manufacturing.<sup id="cite_ref-reeder199211_74-0" class="reference"><a href="#cite_note-reeder199211-74"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> The American publisher <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> (EA) sought a better deal, but met resistance from Sega.<sup id="cite_ref-Reverse_Engineering_Success_75-0" class="reference"><a href="#cite_note-Reverse_Engineering_Success-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> They decided to <a href="/wiki/Reverse_engineer" class="mw-redirect" title="Reverse engineer">reverse-engineer</a> the Genesis, using a <a href="/wiki/Clean_room_design" class="mw-redirect" title="Clean room design">clean-room</a> method similar to the method <a href="/wiki/Phoenix_Technologies" title="Phoenix Technologies">Phoenix Technologies</a> had used to reverse-engineer the <a href="/wiki/IBM_Personal_Computer" title="IBM Personal Computer">IBM Personal Computer</a> <a href="/wiki/BIOS" title="BIOS">BIOS</a> around 1984.<sup id="cite_ref-dcma_ea_76-0" class="reference"><a href="#cite_note-dcma_ea-76"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> </p><p>The process began in 1989, led by Steve Hayes and Jim Nitchals.<sup id="cite_ref-Electronic_Arts_Does_77-0" class="reference"><a href="#cite_note-Electronic_Arts_Does-77"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> They created a controlled room in EA headquarters nicknamed "Chernobyl", to which only one person was allowed access, Mike Schwartz. Schwartz reviewed Sega's copyrighted development manuals and tools, studied the Genesis hardware and games, and wrote original documentation that summarized his findings. The process took him about a month.<sup id="cite_ref-Reverse_Engineering_Success_75-1" class="reference"><a href="#cite_note-Reverse_Engineering_Success-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> His work was reviewed by EA's lawyers before being disseminated to Hayes and Nitchals to verify its originality, and subsequently to the rest of the developers to let them build games.<sup id="cite_ref-dcma_ea_76-1" class="reference"><a href="#cite_note-dcma_ea-76"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> After a few months, EA began developing for the Genesis in earnest.<sup id="cite_ref-Reverse_Engineering_Success_75-2" class="reference"><a href="#cite_note-Reverse_Engineering_Success-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> The EA founder, <a href="/wiki/Trip_Hawkins" title="Trip Hawkins">Trip Hawkins</a>, confronted Nakayama the day before the 1990 <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">Consumer Electronics Show</a> (CES), informing him that EA had the ability to run its own licensing program if Sega refused to meet its demands. Sega relented, and the next day EA's upcoming Genesis games were showcased at CES.<sup id="cite_ref-Reverse_Engineering_Success_75-3" class="reference"><a href="#cite_note-Reverse_Engineering_Success-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p><p>EA signed what Hawkins described as "a very unusual and much more enlightened license agreement" with Sega in June 1990: "Among other things, we had the right to make as many titles as we wanted. We could approve our own titles ... the royalty rates were a lot more reasonable. We also had more direct control over manufacturing."<sup id="cite_ref-Electronic_Arts_Does_77-1" class="reference"><a href="#cite_note-Electronic_Arts_Does-77"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> After the deal was in place, EA chief creative officer <a href="/wiki/Bing_Gordon" title="Bing Gordon">Bing Gordon</a> learned that "we hadn't figured out all the workarounds" and "Sega still had the ability to lock us out ... It just would have been a public relations fiasco."<sup id="cite_ref-Reverse_Engineering_Success_75-4" class="reference"><a href="#cite_note-Reverse_Engineering_Success-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> EA released its first Genesis games, <i><a href="/wiki/Populous_(video_game)" title="Populous (video game)">Populous</a></i> and <i><a href="/wiki/Budokan:_The_Martial_Spirit" title="Budokan: The Martial Spirit">Budokan: The Martial Spirit</a></i>, within the month.<sup id="cite_ref-Electronic_Arts_Does_77-2" class="reference"><a href="#cite_note-Electronic_Arts_Does-77"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> The first Genesis version of EA's <i><a href="/wiki/John_Madden_Football_(1990_video_game)" title="John Madden Football (1990 video game)">John Madden Football</a></i> arrived before the end of 1990,<sup id="cite_ref-Electronic_Arts_Does_77-3" class="reference"><a href="#cite_note-Electronic_Arts_Does-77"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> and became what Gordon called a "<a href="/wiki/Killer_application" title="Killer application">killer app</a>".<sup id="cite_ref-Reverse_Engineering_Success_75-5" class="reference"><a href="#cite_note-Reverse_Engineering_Success-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> Taking advantage of the licensing agreement, Gordon and EA's vice president of marketing services, Nancy Fong, created a visual identifier for EA's Genesis cartridges: a yellow tab molded into the casing.<sup id="cite_ref-Reverse_Engineering_Success_75-6" class="reference"><a href="#cite_note-Reverse_Engineering_Success-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Sonic_the_Hedgehog">Sonic the Hedgehog</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Sonic_the_Hedgehog" title="Sonic the Hedgehog">Sonic the Hedgehog</a></div> <p>Sega held a company-wide contest to create a mascot character to compete with Nintendo's <a href="/wiki/Mario_(franchise)" title="Mario (franchise)"><i>Mario</i> series</a>. The winning submission was a blue hedgehog with red shoes, <a href="/wiki/Sonic_the_Hedgehog_(character)" title="Sonic the Hedgehog (character)">Sonic</a>, created by <a href="/wiki/Naoto_Ohshima" title="Naoto Ohshima">Naoto Ohshima</a>,<sup id="cite_ref-FOOTNOTEHarris201463_78-0" class="reference"><a href="#cite_note-FOOTNOTEHarris201463-78"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> spawning <a href="/wiki/List_of_best-selling_video_game_franchises" title="List of best-selling video game franchises">one of the best-selling video game franchises</a> in history.<sup id="cite_ref-FOOTNOTEHarris201463,_73,_76_79-0" class="reference"><a href="#cite_note-FOOTNOTEHarris201463,_73,_76-79"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> The gameplay of <i><a href="/wiki/Sonic_the_Hedgehog_(1991_video_game)" title="Sonic the Hedgehog (1991 video game)">Sonic the Hedgehog</a></i> originated with a <a href="/wiki/Tech_demo" class="mw-redirect" title="Tech demo">tech demo</a> created by <a href="/wiki/Yuji_Naka" title="Yuji Naka">Yuji Naka</a>, who had developed a prototype platform game that involved a fast-moving character rolling in a ball through a long winding tube. This concept was developed with Ohshima's character design and levels conceived by designer <a href="/wiki/Hirokazu_Yasuhara" title="Hirokazu Yasuhara">Hirokazu Yasuhara</a>.<sup id="cite_ref-Yasuhara_81-0" class="reference"><a href="#cite_note-Yasuhara-81"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> </p><p>Although Katz and Sega of America's marketing experts disliked <i>Sonic</i>, certain that it would not catch on with American children,<sup id="cite_ref-IGNHistory_25-2" class="reference"><a href="#cite_note-IGNHistory-25"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> Kalinske's strategy to place <i>Sonic the Hedgehog</i> as the pack-in game paid off.<sup id="cite_ref-IGNHistory2_7-1" class="reference"><a href="#cite_note-IGNHistory2-7"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MegaDriveLaunch_83-0" class="reference"><a href="#cite_note-MegaDriveLaunch-83"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> <i>Sonic the Hedgehog</i> greatly increased the popularity of the Genesis in North America,<sup id="cite_ref-1up.com_62-1" class="reference"><a href="#cite_note-1up.com-62"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> and the bundle is credited with helping Sega gain 65% of the market share against Nintendo.<sup id="cite_ref-GameTap_2-1" class="reference"><a href="#cite_note-GameTap-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Similarly, in Europe, Sega captured a 65% share of the European console market,<sup id="cite_ref-megatech13_84-0" class="reference"><a href="#cite_note-megatech13-84"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> where the Mega Drive maintained its lead over the SNES through 1994.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Sonic_the_Hedgehog_2" title="Sonic the Hedgehog 2">Sonic the Hedgehog 2</a></i> set records<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> for the fastest-selling game,<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> selling <span class="nowrap">3.2 million</span> copies worldwide within two weeks,<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Sonic_the_Hedgehog_3" title="Sonic the Hedgehog 3">Sonic the Hedgehog 3</a></i> and <i><a href="/wiki/Sonic_%26_Knuckles" title="Sonic & Knuckles">Sonic & Knuckles</a></i> sold a combined <span class="nowrap">4 million</span> copies worldwide.<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Trademark_Security_System_and_Sega_v._Accolade">Trademark Security System and <i>Sega v. Accolade</i></h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Sega_v._Accolade" title="Sega v. Accolade">Sega v. Accolade</a></div> <p>After the release of the Genesis in 1989, video game publisher <a href="/wiki/Accolade_(company)" title="Accolade (company)">Accolade</a> began exploring options to release some of their <a href="/wiki/PC_game" title="PC game">PC games</a> on the console. At the time, Sega had a licensing deal in place for <a href="/wiki/Video_game_developers#Third-party_developers" class="mw-redirect" title="Video game developers">third-party developers</a> that increased the costs to the developer. According to Accolade co-founder <a href="/wiki/Alan_Miller_(game_designer)" title="Alan Miller (game designer)">Alan Miller</a>, "One pays them between $10 and $15 per cartridge on top of the real hardware manufacturing costs, so it about doubles the cost of goods to the independent publisher."<sup id="cite_ref-Kent1_90-0" class="reference"><a href="#cite_note-Kent1-90"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> To get around licensing, Accolade chose to seek an alternative way to bring their games to the Genesis. It did so by purchasing one in order to <a href="/wiki/Decompiler" title="Decompiler">decompile</a> the <a href="/wiki/Executable" title="Executable">executable code</a> of three Genesis games. Such information was used to program their new Genesis cartridges in a way that would allow them to disable the security lockouts on the Genesis that prevented unlicensed games from being played.<sup id="cite_ref-opinion_91-0" class="reference"><a href="#cite_note-opinion-91"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kent383_92-0" class="reference"><a href="#cite_note-Kent383-92"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> This strategy was used successfully to bring <i><a href="/wiki/Ishido:_The_Way_of_Stones" title="Ishido: The Way of Stones">Ishido: The Way of Stones</a></i> to the Genesis in 1990.<sup id="cite_ref-Kent382_93-0" class="reference"><a href="#cite_note-Kent382-93"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> To do so, Accolade had copied Sega's copyrighted game code multiple times in order to reverse engineer the software of Sega's licensed Genesis games.<sup id="cite_ref-legal_book_94-0" class="reference"><a href="#cite_note-legal_book-94"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Georgetown_95-0" class="reference"><a href="#cite_note-Georgetown-95"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega-Genesis-Mod1-Bare.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Sega-Genesis-Mod1-Bare.jpg/220px-Sega-Genesis-Mod1-Bare.jpg" decoding="async" width="220" height="126" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Sega-Genesis-Mod1-Bare.jpg/330px-Sega-Genesis-Mod1-Bare.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Sega-Genesis-Mod1-Bare.jpg/440px-Sega-Genesis-Mod1-Bare.jpg 2x" data-file-width="4020" data-file-height="2300" /></a><figcaption>An edition of the original model of the Genesis, known as the Genesis III, was the model at the center of <i>Sega v. Accolade</i> for its incorporation of the Trademark Security System (TMSS).</figcaption></figure> <p>As a result of piracy in some countries and unlicensed development issues, Sega incorporated a technical protection mechanism into a new edition of the Genesis released in 1990, referred to as the Genesis III. This new variation of the Genesis included a code known as the Trademark Security System (TMSS), which, when a game cartridge was inserted, would check for the presence of the <a href="/wiki/String_(computer_science)" title="String (computer science)">string</a> "SEGA" at a particular point in the memory contained in the cartridge. If the string was present, the console would run the game, and would briefly display the message: "<style data-mw-deduplicate="TemplateStyles:r920966791">.mw-parser-output span.smallcaps{font-variant:small-caps}.mw-parser-output span.smallcaps-smaller{font-size:85%}</style><span class="smallcaps">Produced by or under license from Sega Enterprises, Ltd.</span>"<sup id="cite_ref-opinion_91-1" class="reference"><a href="#cite_note-opinion-91"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> This system had a twofold effect: it added extra protection against unlicensed developers and software piracy and forced the Sega trademark to display when the game was powered up, making a lawsuit for trademark infringement possible if unlicensed software were to be developed.<sup id="cite_ref-Kent383_92-1" class="reference"><a href="#cite_note-Kent383-92"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Georgetown_95-1" class="reference"><a href="#cite_note-Georgetown-95"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> Accolade learned of this development at the <a href="/wiki/International_CES" class="mw-redirect" title="International CES">Winter Consumer Electronics Show</a> in January 1991, where Sega showed the new Genesis III and demonstrated it screening and rejecting an <i>Ishido</i> game cartridge.<sup id="cite_ref-Kent383_92-2" class="reference"><a href="#cite_note-Kent383-92"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> With more games planned for the following year, Accolade successfully identified the TMSS file. It later added this file to the games <i><a href="/wiki/HardBall!" title="HardBall!">HardBall!</a></i>, <i><a href="/wiki/Star_Control" title="Star Control">Star Control</a></i>, <i>Mike Ditka Power Football</i>, and <i><a href="/wiki/Turrican" title="Turrican">Turrican</a></i>.<sup id="cite_ref-Kent383_92-3" class="reference"><a href="#cite_note-Kent383-92"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> </p><p>In response to the creation of these unlicensed games, Sega filed suit against Accolade in the <a href="/wiki/United_States_District_Court_for_the_Northern_District_of_California" title="United States District Court for the Northern District of California">United States District Court for the Northern District of California</a>, on charges of trademark infringement, <a href="/wiki/Unfair_competition" class="mw-redirect" title="Unfair competition">unfair competition</a>, and copyright infringement. In response, Accolade filed a counterclaim for falsifying the source of its games by displaying the Sega trademark when the game was powered up.<sup id="cite_ref-legal_book_94-1" class="reference"><a href="#cite_note-legal_book-94"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kent384_96-0" class="reference"><a href="#cite_note-Kent384-96"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> Although the district court initially ruled for Sega and issued an injunction preventing Accolade from continuing to reverse engineer the Genesis, Accolade appealed the verdict to the <a href="/wiki/United_States_Court_of_Appeals_for_the_Ninth_Circuit" title="United States Court of Appeals for the Ninth Circuit">United States Court of Appeals for the Ninth Circuit</a>.<sup id="cite_ref-Kent386_97-0" class="reference"><a href="#cite_note-Kent386-97"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> </p><p>As a result of the appeal, the Ninth Circuit overturned the district court's verdict and ruled that Accolade's decompilation of the Sega software constituted fair use.<sup id="cite_ref-ap_98-0" class="reference"><a href="#cite_note-ap-98"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> The court's written opinion followed on October 20, 1992, and noted that the use of the software was non-exploitative, although commercial.<sup id="cite_ref-opinion_91-2" class="reference"><a href="#cite_note-opinion-91"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-book_99-0" class="reference"><a href="#cite_note-book-99"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> Further, the court found that the trademark infringement, being required by the TMSS for a Genesis game to run on the system, had been inadvertently triggered by a fair use act and was the fault of Sega for having caused false labeling.<sup id="cite_ref-opinion_91-3" class="reference"><a href="#cite_note-opinion-91"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> Ultimately, Sega and Accolade settled the case on April 30, 1993. As a part of this settlement, Accolade became an official licensee of Sega, and later developed and released <i><a href="/wiki/Barkley_Shut_Up_and_Jam!" title="Barkley Shut Up and Jam!">Barkley Shut Up and Jam!</a></i> while under license.<sup id="cite_ref-Kent388_100-0" class="reference"><a href="#cite_note-Kent388-100"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> The terms of the licensing, including whether or not any special arrangements or discounts were made to Accolade, were not released to the public.<sup id="cite_ref-1up_101-0" class="reference"><a href="#cite_note-1up-101"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> The financial terms of the settlement were also not disclosed, although both companies agreed to pay their own legal costs.<sup id="cite_ref-Langberg_102-0" class="reference"><a href="#cite_note-Langberg-102"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Congressional_hearings_on_video_game_violence">Congressional hearings on video game violence</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Videogame_Rating_Council" title="Videogame Rating Council">Videogame Rating Council</a> and <a href="/wiki/1993_congressional_hearings_on_video_games" class="mw-redirect" title="1993 congressional hearings on video games">1993 congressional hearings on video games</a></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:VRC_Mature_13.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/bc/VRC_Mature_13.svg/120px-VRC_Mature_13.svg.png" decoding="async" width="120" height="146" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/bc/VRC_Mature_13.svg/180px-VRC_Mature_13.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/bc/VRC_Mature_13.svg/240px-VRC_Mature_13.svg.png 2x" data-file-width="512" data-file-height="624" /></a><figcaption>VRC MA-13 rating, as applied to <i>Mortal Kombat</i> for the Genesis</figcaption></figure> <p>In 1993, the American media began to focus on the mature content of certain video games. Games such as <i><a href="/wiki/Night_Trap" title="Night Trap">Night Trap</a></i> for the <a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a>, an <a href="/wiki/Video_game_accessory" title="Video game accessory">add-on</a>, received unprecedented scrutiny. Issues about <i>Night Trap</i> were brought up in the <a href="/wiki/United_Kingdom" title="United Kingdom">United Kingdom</a>, with former Sega of Europe development director Mike Brogan noting that "<i>Night Trap</i> got Sega an awful lot of publicity ... it was also cited in <a href="/wiki/Parliament_of_the_United_Kingdom" title="Parliament of the United Kingdom">UK Parliament</a> for being <a href="/wiki/British_Board_of_Film_Classification#Video_games" title="British Board of Film Classification">classified as '15'</a> due to its use of real actors."<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> This came at a time when Sega was capitalizing on its image as an edgy company with attitude, and this only reinforced that image.<sup id="cite_ref-Eurogamer_30-1" class="reference"><a href="#cite_note-Eurogamer-30"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> By far the year's most controversial game was <a href="/wiki/Midway_Games" title="Midway Games">Midway</a>'s <a href="/wiki/Mortal_Kombat_(1992_video_game)" title="Mortal Kombat (1992 video game)"><i>Mortal Kombat</i></a>, ported to the Genesis and SNES by <a href="/wiki/Acclaim_Entertainment" title="Acclaim Entertainment">Acclaim Entertainment</a>. In response to public outcry over the game's graphic violence, Nintendo decided to replace the blood in the game with "sweat" and the arcade's gruesome "fatalities" with less violent finishing moves.<sup id="cite_ref-night_trap_104-0" class="reference"><a href="#cite_note-night_trap-104"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Sega took a different approach, instituting America's first video game ratings system, the <a href="/wiki/Videogame_Rating_Council" title="Videogame Rating Council">Videogame Rating Council</a> (VRC), for all its current systems. Ratings ranged from the family-friendly GA rating to the more mature rating of MA-13, and the adults-only rating of MA-17.<sup id="cite_ref-night_trap_104-1" class="reference"><a href="#cite_note-night_trap-104"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> With the rating system in place, Sega released its version of <i>Mortal Kombat</i>, appearing to have removed all the blood and sweat effects and toning down the finishing moves even more than in the SNES version. However, all the arcade's blood and uncensored finishing moves could be enabled by entering a "Blood Code". This technicality allowed Sega to release the game with a relatively low MA-13 rating.<sup id="cite_ref-1UP_MK_105-0" class="reference"><a href="#cite_note-1UP_MK-105"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> Meanwhile, the tamer SNES version shipped without a rating.<sup id="cite_ref-1UP_MK_105-1" class="reference"><a href="#cite_note-1UP_MK-105"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> </p><p>The Genesis version of <i>Mortal Kombat</i> was well-received by gaming press, as well as fans, outselling the SNES version three- or four-to-one,<sup id="cite_ref-night_trap_104-2" class="reference"><a href="#cite_note-night_trap-104"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MK1Video_106-0" class="reference"><a href="#cite_note-MK1Video-106"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MK1_107-0" class="reference"><a href="#cite_note-MK1-107"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> while Nintendo was criticized for censoring the SNES version.<sup id="cite_ref-1UP_MK_105-2" class="reference"><a href="#cite_note-1UP_MK-105"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> Executive vice president of Nintendo of America <a href="/wiki/Howard_Lincoln" title="Howard Lincoln">Howard Lincoln</a> was quick to point out at the hearings that <i>Night Trap</i> had no such rating, saying to Senator <a href="/wiki/Joe_Lieberman" title="Joe Lieberman">Joe Lieberman</a>: </p> <style data-mw-deduplicate="TemplateStyles:r1244412712">.mw-parser-output .templatequote{overflow:hidden;margin:1em 0;padding:0 32px}.mw-parser-output .templatequotecite{line-height:1.5em;text-align:left;margin-top:0}@media(min-width:500px){.mw-parser-output .templatequotecite{padding-left:1.6em}}</style><blockquote class="templatequote"><p>Furthermore, I can't let you sit here and buy this nonsense that this Sega <i>Night Trap</i> game was somehow only meant for adults. The fact of the matter is this is a copy of the packaging. There was no rating on this game at all when the game was introduced. Small children bought this at <a href="/wiki/Toys_%22R%22_Us" title="Toys "R" Us">Toys "R" Us</a>, and he knows that as well as I do. When they started getting heat about this game, then they adopted the rating system and put ratings on it.<sup id="cite_ref-night_trap_104-3" class="reference"><a href="#cite_note-night_trap-104"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup></p></blockquote> <p>In response, Sega of America vice president Bill White showed a videotape of violent video games on the SNES and stressed the importance of rating video games. At the end of the hearing, Lieberman called for another hearing in February 1994 to check on progress toward a rating system for video game violence.<sup id="cite_ref-night_trap_104-4" class="reference"><a href="#cite_note-night_trap-104"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> </p><p>As a result of the <a href="/wiki/103rd_United_States_Congress" title="103rd United States Congress">congressional</a> hearings, <i>Night Trap</i> started to generate more sales and released ports to the <a href="/wiki/Personal_computer" title="Personal computer">PC</a>, <a href="/wiki/32X" title="32X">Sega 32X</a>, and <a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO</a>. According to <a href="/wiki/Digital_Pictures" title="Digital Pictures">Digital Pictures</a> founder Tom Zito, "You know, I sold 50,000 units of <i>Night Trap</i> a week after those hearings."<sup id="cite_ref-night_trap_104-5" class="reference"><a href="#cite_note-night_trap-104"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Although experiencing increased sales, Sega decided to recall <i>Night Trap</i> and re-release it with revisions in 1994 due to the congressional hearings.<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> After the close of these hearings, video game manufacturers came together to establish the rating system that Lieberman had called for. Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and others, Sega took a role in forming a new one. This became the <a href="/wiki/Entertainment_Software_Rating_Board" title="Entertainment Software Rating Board">Entertainment Software Rating Board</a>, an independent organization that received praise from Lieberman.<sup id="cite_ref-night_trap_104-6" class="reference"><a href="#cite_note-night_trap-104"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> With this new rating system in place for the 1994 holiday season, Nintendo decided its censorship policies were no longer needed, and the SNES port of <i><a href="/wiki/Mortal_Kombat_II" title="Mortal Kombat II">Mortal Kombat II</a></i> was released uncensored.<sup id="cite_ref-1UP_MK_105-3" class="reference"><a href="#cite_note-1UP_MK-105"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="32-bit_era_and_beyond">32-bit era and beyond</h3></div> <p>Sega released two add-ons to increase the Genesis capabilities: a CD peripheral, the <a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a> (Mega-CD outside North America and Brazil), and a 32-bit peripheral, the <a href="/wiki/Sega_32X" class="mw-redirect" title="Sega 32X">Sega 32X</a>.<sup id="cite_ref-MegaDriveLaunch_83-1" class="reference"><a href="#cite_note-MegaDriveLaunch-83"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> Worldwide, Sega sold 2.24 million Sega CD units<sup id="cite_ref-Sega_Stats_109-0" class="reference"><a href="#cite_note-Sega_Stats-109"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> and 800,000 32X units.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> </p><p>Following the launch of the next-generation 32-bit Sony <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> and <a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a>, sales of 16-bit hardware and software continued to account for 64% of the video game market in 1995.<sup id="cite_ref-KSL_111-0" class="reference"><a href="#cite_note-KSL-111"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Sega underestimated the continued popularity of the Genesis and did not have the inventory to meet demand.<sup id="cite_ref-KSL_111-1" class="reference"><a href="#cite_note-KSL-111"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1995_market_share_112-0" class="reference"><a href="#cite_note-1995_market_share-112"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> Sega captured 43% of the dollar share of the U.S. video game market and claimed to have sold more than two million Genesis units in 1995, while Genesis software such as <i><a href="/wiki/Vectorman" title="Vectorman">Vectorman</a></i> remained successful, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe".<sup id="cite_ref-1995_market_share_112-1" class="reference"><a href="#cite_note-1995_market_share-112"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> Nakayama's decision to focus on the Saturn, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation.<sup id="cite_ref-KSL_111-2" class="reference"><a href="#cite_note-KSL-111"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> By contrast, Nintendo concentrated on the 16-bit home console market, as well as its successful <a href="/wiki/Handheld_video_game_console" class="mw-redirect" title="Handheld video game console">handheld</a>, the <a href="/wiki/Game_Boy" title="Game Boy">Game Boy</a>, and took in 42% of the video game market dollar share without launching a 32-bit console.<sup id="cite_ref-KSL_111-3" class="reference"><a href="#cite_note-KSL-111"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Following tensions with Sega Enterprises, Ltd. over its focus on the Saturn, Kalinske, who oversaw the rise of the Genesis in 1991, lost interest in the business and resigned in mid-1996.<sup id="cite_ref-113" class="reference"><a href="#cite_note-113"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> </p><p>Sega sold 30.75 million Genesis units worldwide.<sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> However, some sources claim that the console sold 40 million units during its lengthly lifespan.<sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> Of these, 3.58 million were sold in Japan,<sup id="cite_ref-Sega_Stats_109-1" class="reference"><a href="#cite_note-Sega_Stats-109"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> and sales in Europe and the U.S. are roughly estimated at 8 million<sup id="cite_ref-CVG_119-0" class="reference"><a href="#cite_note-CVG-119"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> and 18–18.5 million as of June 1997 (at which time Sega was no longer manufacturing the system) respectively.<sup id="cite_ref-Farm_121-0" class="reference"><a href="#cite_note-Farm-121"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Wedbush_73-1" class="reference"><a href="#cite_note-Wedbush-73"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup> In 1998, Sega licensed the Genesis to <a href="/wiki/Majesco_Entertainment" title="Majesco Entertainment">Majesco Entertainment</a> to rerelease it in North America. Majesco began reselling millions of unsold cartridges at a budget price, together with 150,000 units of the second model of the Genesis.<sup id="cite_ref-Farm_121-1" class="reference"><a href="#cite_note-Farm-121"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> It released the Genesis 3,<sup id="cite_ref-AllgameMajesco_123-0" class="reference"><a href="#cite_note-AllgameMajesco-123"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> projecting to sell 1.5 million units of the console by the end of 1998.<sup id="cite_ref-Farm_121-2" class="reference"><a href="#cite_note-Farm-121"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> As of 2012, Tectoy had sold an estimated 3 million Genesis units.<sup id="cite_ref-MDB_124-0" class="reference"><a href="#cite_note-MDB-124"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-125" class="reference"><a href="#cite_note-125"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Technical_specifications">Technical specifications</h2></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Mega_Drive_mboard.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Mega_Drive_mboard.jpg/220px-Mega_Drive_mboard.jpg" decoding="async" width="220" height="178" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Mega_Drive_mboard.jpg/330px-Mega_Drive_mboard.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Mega_Drive_mboard.jpg/440px-Mega_Drive_mboard.jpg 2x" data-file-width="1200" data-file-height="969" /></a><figcaption>European Mega Drive <a href="/wiki/Mainboard" class="mw-redirect" title="Mainboard">mainboard</a></figcaption></figure> <p>The main <a href="/wiki/Microprocessor" title="Microprocessor">microprocessor</a> is a 16/32-bit <a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68000</a> <a href="/wiki/Central_processing_unit" title="Central processing unit">CPU</a> clocked at 7.6 <a href="/wiki/Hertz" title="Hertz">MHz</a>.<sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> An 8-bit <a href="/wiki/Zilog_Z80" title="Zilog Z80">Zilog Z80</a> processor controls the sound hardware and provides <a href="/wiki/Backward_compatibility" title="Backward compatibility">backward compatibility</a> with the Master System. The Genesis has 64 <a href="/wiki/Kilobyte" title="Kilobyte">KB</a> of <a href="/wiki/Random_access_memory" class="mw-redirect" title="Random access memory">RAM</a>, 64 KB of <a href="/wiki/Video_RAM" class="mw-redirect" title="Video RAM">video RAM</a> and 8 KB of audio RAM.<sup id="cite_ref-127" class="reference"><a href="#cite_note-127"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup> It can display up to 61 colors<sup id="cite_ref-128" class="reference"><a href="#cite_note-128"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup> at once from a <a href="/wiki/Palette_(computing)" title="Palette (computing)">palette</a> of 512. The games are in <a href="/wiki/ROM_cartridge" title="ROM cartridge">ROM cartridge</a> format and inserted in the top.<sup id="cite_ref-SegaSpecs_129-0" class="reference"><a href="#cite_note-SegaSpecs-129"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> </p><p>The Genesis produces sound using a <a href="/wiki/Texas_Instruments_SN76489" title="Texas Instruments SN76489">Texas Instruments SN76489</a> <a href="/wiki/Programmable_sound_generator" title="Programmable sound generator">programmable sound generator</a>, integrated with the <a href="/wiki/Video_Display_Controller" class="mw-redirect" title="Video Display Controller">Video Display Processor (VDP)</a>, and a <a href="/wiki/Yamaha_YM2612" title="Yamaha YM2612">Yamaha YM2612</a> <a href="/wiki/FM_synthesizer" class="mw-redirect" title="FM synthesizer">FM synthesizer</a> chip. The Z80 processor is primarily used to control both sound chips to produce stereo music and sound effects. Most revisions of the original Genesis contain a discrete YM2612 and a separate YM7101 VDP; in a later revision, the chips were integrated into a single custom <a href="/wiki/Application-specific_integrated_circuit" title="Application-specific integrated circuit">ASIC</a> (FC1004).<sup id="cite_ref-SegaSpecs_129-1" class="reference"><a href="#cite_note-SegaSpecs-129"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> </p><p>The back of the Model 1 console provides an <a href="/wiki/Radio_frequency" title="Radio frequency">RF</a> output port (designed for use with antenna and cable systems) and a specialized 8-pin <a href="/wiki/DIN_connector" title="DIN connector">DIN</a> port, which both provide video and audio output. Both outputs produce <a href="/wiki/Monophony" title="Monophony">monophonic</a> sound; a <a href="/wiki/Phone_connector_(audio)" title="Phone connector (audio)">headphone jack</a> on the front of the console produces <a href="/wiki/Stereo" class="mw-redirect" title="Stereo">stereo</a> sound.<sup id="cite_ref-GenesisManual_130-0" class="reference"><a href="#cite_note-GenesisManual-130"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup> On the Model 2, the DIN port, RF output port, and headphone jack are replaced by a 9-pin <a href="/wiki/Mini-DIN" class="mw-redirect" title="Mini-DIN">mini-DIN</a> port on the back for <a href="/wiki/Composite_video" title="Composite video">composite video</a>, <a href="/wiki/RGBS" class="mw-redirect" title="RGBS">RGB</a> and stereo sound, and the standard RF switch.<sup id="cite_ref-GenesisManual2_131-0" class="reference"><a href="#cite_note-GenesisManual2-131"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup> Earlier Model 1 consoles have a 9-pin extension port. An <a href="/wiki/Edge_connector" title="Edge connector">edge connector</a> on the bottom right of the console can be connected to a peripheral.<sup id="cite_ref-SegaSupp_132-0" class="reference"><a href="#cite_note-SegaSupp-132"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Peripherals">Peripherals</h3></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega-Genesis-6But-Cont.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/6/66/Sega-Genesis-6But-Cont.jpg/220px-Sega-Genesis-6But-Cont.jpg" decoding="async" width="220" height="155" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/6/66/Sega-Genesis-6But-Cont.jpg/330px-Sega-Genesis-6But-Cont.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/6/66/Sega-Genesis-6But-Cont.jpg/440px-Sega-Genesis-6But-Cont.jpg 2x" data-file-width="3460" data-file-height="2440" /></a><figcaption>Genesis six-button controller</figcaption></figure> <p>The standard controller features a rounded shape, a <a href="/wiki/Directional_pad" class="mw-redirect" title="Directional pad">directional pad</a>, three main buttons, and a start button. In 1993, Sega released a slightly smaller pad with three additional face buttons, similar to the design of buttons on arcade fighting games such as <i><a href="/wiki/Street_Fighter_II" title="Street Fighter II">Street Fighter II</a></i>. Sega also released a wireless revision of the six-button controller, the Remote Arcade Pad.<sup id="cite_ref-Activator_133-0" class="reference"><a href="#cite_note-Activator-133"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> </p><p>The system is backward compatible with the Master System. The first peripheral is the Power Base Converter (Mega Adaptor in Japan and Master System Converter in Europe), which allows Master System games to be played.<sup id="cite_ref-AllgameGenesis_134-0" class="reference"><a href="#cite_note-AllgameGenesis-134"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup> It is designed for the Model 1 revisions and will work with the Model 2 revisions, however the shell blocks the power and AC ports of the Model 2 revision, meaning that the converter must have its shell modified or by using a pass-through adaptor. A second model known as the Master System Converter II was released only in Europe for use with the Mega Drive II, which works with other region Genesis consoles and revisions but lacks the ability to use Master System cards. Both the original Power Base Converter and the Master System Converter II do not work with the Nomad or the Genesis 3.<sup id="cite_ref-Activator_133-1" class="reference"><a href="#cite_note-Activator-133"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> </p><p>Other peripherals were released to add functionality. The <a href="/wiki/Menacer" title="Menacer">Menacer</a> is a wireless infrared <a href="/wiki/Light_gun" title="Light gun">light gun</a> used with compatible games.<sup id="cite_ref-AllgameGenesis_134-1" class="reference"><a href="#cite_note-AllgameGenesis-134"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup> Other third parties created light gun peripherals, such as <a href="/wiki/American_Laser_Games" title="American Laser Games">American Laser Games</a> and <a href="/wiki/Konami" title="Konami">Konami</a>. Released for art creation software, the Sega Mega Mouse features three buttons and is only compatible with a few games, such as <i><a href="/wiki/Eye_of_the_Beholder_(video_game)" title="Eye of the Beholder (video game)">Eye of the Beholder</a></i>. A foam-covered bat called the <a href="/wiki/BatterUP" title="BatterUP">BatterUP</a> and the TeeVGolf golf club were released for both the Genesis and SNES.<sup id="cite_ref-Activator_133-2" class="reference"><a href="#cite_note-Activator-133"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega-Genesis-Power-Base-Converter.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/87/Sega-Genesis-Power-Base-Converter.jpg/220px-Sega-Genesis-Power-Base-Converter.jpg" decoding="async" width="220" height="143" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/87/Sega-Genesis-Power-Base-Converter.jpg/330px-Sega-Genesis-Power-Base-Converter.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/87/Sega-Genesis-Power-Base-Converter.jpg/440px-Sega-Genesis-Power-Base-Converter.jpg 2x" data-file-width="4300" data-file-height="2800" /></a><figcaption>Sega Power Base Converter on a Model 1 Genesis</figcaption></figure> <p>In November 1993, Sega released the Sega Activator, an octagonal device that lies flat on the floor and was designed to translate the player's physical movements into game inputs.<sup id="cite_ref-Activator_133-3" class="reference"><a href="#cite_note-Activator-133"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup> It was first shown at the January 1993 <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">Consumer Electronics Show</a> (CES), where it was demonstrated with <i><a href="/wiki/Streets_of_Rage_2" title="Streets of Rage 2">Streets of Rage 2</a></i>.<sup id="cite_ref-136" class="reference"><a href="#cite_note-136"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup> Several high-profile games, including <i>Mortal Kombat</i> and <i><a href="/wiki/Street_Fighter_II:_Special_Champion_Edition" class="mw-redirect" title="Street Fighter II: Special Champion Edition">Street Fighter II: Special Champion Edition</a></i>, were adapted to support the peripheral. The device was a commercial failure, due mainly to its inaccuracy and its high price point.<sup id="cite_ref-Activator_133-4" class="reference"><a href="#cite_note-Activator-133"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-137" class="reference"><a href="#cite_note-137"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/IGN" title="IGN">IGN</a></i> editor Craig Harris ranked the Sega Activator the third-worst video game controller ever made.<sup id="cite_ref-138" class="reference"><a href="#cite_note-138"><span class="cite-bracket">[</span>135<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:P1030160arcadepower.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/P1030160arcadepower.jpg/220px-P1030160arcadepower.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/P1030160arcadepower.jpg/330px-P1030160arcadepower.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/dd/P1030160arcadepower.jpg/440px-P1030160arcadepower.jpg 2x" data-file-width="2307" data-file-height="1545" /></a><figcaption>The Arcade Power Stick</figcaption></figure> <p>Both EA and Sega released <a href="/wiki/Multitap" title="Multitap">multitaps</a> to allow more than two players to play at once. Initially, EA's version, the 4 Way Play, and Sega's adapter, the Team Player, only supported each publisher's games. In response to complaints, Sega said a new Team Player, which would work with all Genesis multitap games, would be released.<sup id="cite_ref-139" class="reference"><a href="#cite_note-139"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup> Later games were created to work on both the 4 Way Play and Team Player.<sup id="cite_ref-Activator_133-5" class="reference"><a href="#cite_note-Activator-133"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Codemasters" title="Codemasters">Codemasters</a> also developed the <a href="/wiki/J-Cart" title="J-Cart">J-Cart</a> system, providing two extra ports on the cartridge itself, although the technology came late in the console's life and is only featured on a few games.<sup id="cite_ref-140" class="reference"><a href="#cite_note-140"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> Sega planned to release a <a href="/wiki/Racing_wheel" class="mw-redirect" title="Racing wheel">steering wheel peripheral</a> in 1994, and the Genesis version of <i><a href="/wiki/Virtua_Racing" title="Virtua Racing">Virtua Racing</a></i> was advertised as "steering wheel compatible", but the peripheral was cancelled.<sup id="cite_ref-141" class="reference"><a href="#cite_note-141"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Network_services">Network services</h3></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega_megamodem.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Sega_megamodem.jpg/220px-Sega_megamodem.jpg" decoding="async" width="220" height="92" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Sega_megamodem.jpg/330px-Sega_megamodem.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Sega_megamodem.jpg/440px-Sega_megamodem.jpg 2x" data-file-width="1200" data-file-height="500" /></a><figcaption>The Mega Modem peripheral, which allowed access to the <a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a> service</figcaption></figure> <p>In its first foray into <a href="/wiki/Online_console_gaming" title="Online console gaming">online gaming</a>, Sega created <a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a>, which debuted in Japan on November 3, 1990. Operating through a cartridge and a peripheral called the "Mega <a href="/wiki/Modem" title="Modem">Modem</a>", this allowed Mega Drive players to play a total of seventeen games online. A North American version, dubbed "Tele-Genesis", was announced at the Winter <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">Consumer Electronics Show</a> (Winter CES) in January 1990 but never released,<sup id="cite_ref-IGNInternet_142-0" class="reference"><a href="#cite_note-IGNInternet-142"><span class="cite-bracket">[</span>139<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-RePlay_54-1" class="reference"><a href="#cite_note-RePlay-54"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> though a version was operated in Brazil starting in 1995.<sup id="cite_ref-:1_42-1" class="reference"><a href="#cite_note-:1-42"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Another phone-based system, the Mega Anser, turned the Japanese Mega Drive into an online banking terminal.<sup id="cite_ref-Retroinspection_26-7" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p><p>In 1994, Sega started the <a href="/wiki/Sega_Channel" title="Sega Channel">Sega Channel</a>, a game distribution system using <a href="/wiki/Cable_television" title="Cable television">cable television</a> services <a href="/wiki/Time_Warner_Cable" title="Time Warner Cable">Time Warner Cable</a> and <a href="/wiki/Tele-Communications_Inc." title="Tele-Communications Inc.">TCI</a>. Using a special peripheral, Genesis players could download a game from a library of fifty each month and demos for upcoming releases. Games were downloaded to internal memory and deleted when the console was powered off. The Sega Channel reached 250,000 subscribers at its peak and ran until July 31, 1998, well past the release of the Sega Saturn.<sup id="cite_ref-IGNInternet_142-1" class="reference"><a href="#cite_note-IGNInternet-142"><span class="cite-bracket">[</span>139<span class="cite-bracket">]</span></a></sup> </p><p>In an effort to compete with Sega, third-party developer Catapult Entertainment created the <a href="/wiki/XBAND" title="XBAND">XBAND</a>, a peripheral which allowed Genesis players to engage in online competitive gaming. Using telephone services to share data, XBAND was initially offered in five U.S. cities in November 1994. The following year, the service was extended to the SNES, and Catapult teamed up with <a href="/wiki/Blockbuster_Video" class="mw-redirect" title="Blockbuster Video">Blockbuster Video</a> to market the service, but as interest in the service waned, it was discontinued in April 1997.<sup id="cite_ref-sega16xband_143-0" class="reference"><a href="#cite_note-sega16xband-143"><span class="cite-bracket">[</span>140<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Library">Library</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/List_of_Sega_Genesis_games" title="List of Sega Genesis games">List of Sega Genesis games</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:MD_Sonic_the_Hedgehog.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/d/d3/MD_Sonic_the_Hedgehog.png/220px-MD_Sonic_the_Hedgehog.png" decoding="async" width="220" height="154" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/d/d3/MD_Sonic_the_Hedgehog.png 1.5x" data-file-width="320" data-file-height="224" /></a><figcaption>A screenshot of <i><a href="/wiki/Sonic_the_Hedgehog_(1991_video_game)" title="Sonic the Hedgehog (1991 video game)">Sonic the Hedgehog</a></i>, taken from its first <a href="/wiki/Level_(video_gaming)" class="mw-redirect" title="Level (video gaming)">level</a>, <a href="/wiki/Green_Hill_Zone" title="Green Hill Zone">Green Hill Zone</a></figcaption></figure> <p>The Genesis library was initially modest, but eventually grew to contain games to appeal to all types of players. The initial pack-in game was <i><a href="/wiki/Altered_Beast" title="Altered Beast">Altered Beast</a></i>, which was replaced with <i><a href="/wiki/Sonic_the_Hedgehog_(1991_video_game)" title="Sonic the Hedgehog (1991 video game)">Sonic the Hedgehog</a></i> in 1991.<sup id="cite_ref-Retroinspection_26-8" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Top sellers included <i>Sonic the Hedgehog</i>, <i><a href="/wiki/Sonic_the_Hedgehog_2" title="Sonic the Hedgehog 2">Sonic the Hedgehog 2</a></i> and <i><a href="/wiki/Disney%27s_Aladdin_(Sega_Genesis_video_game)" title="Disney's Aladdin (Sega Genesis video game)">Disney's Aladdin</a></i>.<sup id="cite_ref-IGNnumbers_144-0" class="reference"><a href="#cite_note-IGNnumbers-144"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup> Sega Enterprises focused on developing <a href="/wiki/Action_game" title="Action game">action games</a>, while Sega of America was tasked with developing <a href="/wiki/Sports_game" class="mw-redirect" title="Sports game">sports games</a>. A large part of the appeal of the Genesis library was the <a href="/wiki/Arcade_game" title="Arcade game">arcade</a>-based experience of its games, as well as more difficult entries such as <i><a href="/wiki/Ecco_the_Dolphin" title="Ecco the Dolphin">Ecco the Dolphin</a></i>, and sports games such as <i><a href="/wiki/Joe_Montana_Football" title="Joe Montana Football">Joe Montana Football</a></i>.<sup id="cite_ref-Retroinspection_26-9" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Compared to its competition, Sega advertised to an older audience by hosting more mature games, including the uncensored version of <i><a href="/wiki/Mortal_Kombat_(1992_video_game)" title="Mortal Kombat (1992 video game)">Mortal Kombat</a></i>.<sup id="cite_ref-Retroinspection_26-10" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p><p>The arcade hit <i><a href="/wiki/Street_Fighter_II" title="Street Fighter II">Street Fighter II</a></i> by <a href="/wiki/Capcom" title="Capcom">Capcom</a> was initially released on the SNES. As the Genesis continued to grow in popularity, Capcom released a Genesis version, <i><a href="/wiki/Street_Fighter_II:_Champion_Edition" title="Street Fighter II: Champion Edition">Street Fighter II: Champion Edition</a></i>,<sup id="cite_ref-145" class="reference"><a href="#cite_note-145"><span class="cite-bracket">[</span>142<span class="cite-bracket">]</span></a></sup> which sold more than a million copies.<sup id="cite_ref-146" class="reference"><a href="#cite_note-146"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup> One of the biggest third-party companies to support the Genesis early on was Electronic Arts. <a href="/wiki/Trip_Hawkins" title="Trip Hawkins">Trip Hawkins</a>, founder and then president of EA, believed the faster drawing speed of the Genesis made it more suitable for sport games than the SNES, and credits EA's success on the Genesis for helping catapult the EA Sports brand.<sup id="cite_ref-147" class="reference"><a href="#cite_note-147"><span class="cite-bracket">[</span>144<span class="cite-bracket">]</span></a></sup> Another third-party blockbuster for the system was the port of <i>Mortal Kombat</i>. Although the arcade game was released on the SNES and Genesis simultaneously, the two ports were not identical. The SNES version looked closer to the arcade game, but the Genesis version allowed players to bypass censorship, helping make it more popular.<sup id="cite_ref-148" class="reference"><a href="#cite_note-148"><span class="cite-bracket">[</span>145<span class="cite-bracket">]</span></a></sup> In 1997, Sega of America claimed the Genesis had a software <a href="/wiki/Attach_rate" title="Attach rate">attach rate</a> of 16 games sold per console, double that of the SNES.<sup id="cite_ref-149" class="reference"><a href="#cite_note-149"><span class="cite-bracket">[</span>146<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Sega_Virtua_Processor">Sega Virtua Processor</h3></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:VirtuaRacing.PNG" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/e/e2/VirtuaRacing.PNG/220px-VirtuaRacing.PNG" decoding="async" width="220" height="142" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/e/e2/VirtuaRacing.PNG 1.5x" data-file-width="320" data-file-height="206" /></a><figcaption>The graphics produced by the Sega Virtua Processor are comparable to those of Nintendo's <a href="/wiki/Super_FX" title="Super FX">Super FX</a> chip.<sup id="cite_ref-SVP_150-0" class="reference"><a href="#cite_note-SVP-150"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup></figcaption></figure> <p>The Super NES supports the inclusion of <a href="/wiki/List_of_Super_NES_enhancement_chips" title="List of Super NES enhancement chips">enhancement chips</a> inside each cartridge to produce more advanced graphics; for example, the launch game <i><a href="/wiki/Pilotwings_(video_game)" title="Pilotwings (video game)">Pilotwings</a></i> (1990) contains a <a href="/wiki/Digital_signal_processor" title="Digital signal processor">digital signal processor</a>. Later, the <a href="/wiki/Super_FX" title="Super FX">Super FX</a> chip was designed to offload complex rendering tasks from the main CPU. It was first used in <i><a href="/wiki/Star_Fox_(1993_video_game)" title="Star Fox (1993 video game)">Star Fox</a></i> (1993) for real-time 3D polygons, and <i><a href="/wiki/Super_Mario_World_2:_Yoshi%27s_Island" class="mw-redirect" title="Super Mario World 2: Yoshi's Island">Super Mario World 2: Yoshi's Island</a></i> (1995) demonstrates rotation, scaling, and stretching of individual sprites and manipulates large areas of the screen.<sup id="cite_ref-SVP_150-1" class="reference"><a href="#cite_note-SVP-150"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> </p><p>Sega had produced such effects on its arcade platforms, and adapted some to the home console by developing the Sega Virtua Processor (SVP). Based on a <a href="/wiki/Digital_signal_processor" title="Digital signal processor">digital signal processor</a> core by <a href="/wiki/Samsung_Electronics" title="Samsung Electronics">Samsung Electronics</a>, this chip enables the Genesis to render polygons in real time and provides an "Axis Transformation" unit that handles scaling and rotation. <i><a href="/wiki/Virtua_Racing" title="Virtua Racing">Virtua Racing</a></i> (1994) is the only game released with this chip and the only Genesis cartridge with any enhancement chip, running at a significantly higher and more stable frame rate than filled polygon games on the SNES.<sup id="cite_ref-SVP_150-2" class="reference"><a href="#cite_note-SVP-150"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> The chip drastically increased the cost of the cartridge, and at <span style="white-space: nowrap">US$100</span> (equivalent to $220 in 2023), <i>Virtua Racing</i> is the most expensive Genesis cartridge ever produced. Two other games, <i><a href="/wiki/Virtua_Fighter_(arcade_game)" class="mw-redirect" title="Virtua Fighter (arcade game)">Virtua Fighter</a></i> and <i><a href="/wiki/Daytona_USA_(arcade_game)" class="mw-redirect" title="Daytona USA (arcade game)">Daytona USA</a></i>, were planned for the SVP chip, but were instead moved into the Saturn's launch line-up.<sup id="cite_ref-SVP_150-3" class="reference"><a href="#cite_note-SVP-150"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> Sega planned to sell the SVP chip as a separate upgrade module for the Genesis,<sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">[</span>148<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-152" class="reference"><a href="#cite_note-152"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup> but it was canceled, in order to focus its efforts on the more powerful 32X add-on.<sup id="cite_ref-SVP_150-4" class="reference"><a href="#cite_note-SVP-150"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Add-ons">Add-ons</h2></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sega-Genesis-Model-2-Monster-Bare.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Sega-Genesis-Model-2-Monster-Bare.jpg/220px-Sega-Genesis-Model-2-Monster-Bare.jpg" decoding="async" width="220" height="144" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Sega-Genesis-Model-2-Monster-Bare.jpg/330px-Sega-Genesis-Model-2-Monster-Bare.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Sega-Genesis-Model-2-Monster-Bare.jpg/440px-Sega-Genesis-Model-2-Monster-Bare.jpg 2x" data-file-width="3920" data-file-height="2560" /></a><figcaption>Genesis model 2 with the <a href="/wiki/Sega_CD" title="Sega CD">Sega CD 2</a> and <a href="/wiki/Sega_32X" class="mw-redirect" title="Sega 32X">32X</a> add-ons attached</figcaption></figure> <p>In addition to accessories such as the Power Base Converter, the Genesis supports two add-ons that each support their own game libraries. The first is the Sega CD (known as the Mega-CD in all regions except for North America), a <a href="/wiki/Compact_disc" title="Compact disc">compact disc</a>-based peripheral that can play its library of games in <a href="/wiki/CD-ROM" title="CD-ROM">CD-ROM</a> format.<sup id="cite_ref-AllgameCD_153-0" class="reference"><a href="#cite_note-AllgameCD-153"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> The second is the Sega 32X, a <a href="/wiki/32-bit" class="mw-redirect" title="32-bit">32-bit</a> peripheral which uses ROM cartridges and serves as a pass-through for Genesis games.<sup id="cite_ref-Allgame32X_154-0" class="reference"><a href="#cite_note-Allgame32X-154"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> Sega produced a custom <a href="/wiki/Power_strip" title="Power strip">power strip</a> to fit the peripherals' large <a href="/wiki/AC_adapter" title="AC adapter">AC adapters</a>.<sup id="cite_ref-155" class="reference"><a href="#cite_note-155"><span class="cite-bracket">[</span>152<span class="cite-bracket">]</span></a></sup> Both add-ons were officially discontinued in 1996.<sup id="cite_ref-sales96_69-1" class="reference"><a href="#cite_note-sales96-69"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-AllgameCD_153-1" class="reference"><a href="#cite_note-AllgameCD-153"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Allgame32X_154-1" class="reference"><a href="#cite_note-Allgame32X-154"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Sega_CD">Sega CD</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a> and <a href="/wiki/List_of_Sega_CD_games" title="List of Sega CD games">List of Sega CD games</a></div> <p>By 1991, compact discs had gained in popularity as a <a href="/wiki/Data_storage_device" class="mw-redirect" title="Data storage device">data storage device</a> for music and software. PCs and video game companies had started to make use of this technology. NEC had been the first to include CD technology in a game console with the release of the <a href="/wiki/TurboGrafx-CD" class="mw-redirect" title="TurboGrafx-CD">TurboGrafx-CD</a> add-on, and Nintendo was making plans to develop <a href="/wiki/Super_NES_CD-ROM" title="Super NES CD-ROM">its own CD peripheral</a> as well. Seeing the opportunity to gain an advantage over its rivals, Sega partnered with <a href="/wiki/JVC" title="JVC">JVC</a> to develop a CD-ROM add-on for the Genesis.<sup id="cite_ref-segacd_8-1" class="reference"><a href="#cite_note-segacd-8"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1UP_156-0" class="reference"><a href="#cite_note-1UP-156"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-economist_157-0" class="reference"><a href="#cite_note-economist-157"><span class="cite-bracket">[</span>154<span class="cite-bracket">]</span></a></sup> Sega launched the Mega-CD in Japan<sup id="cite_ref-segacd_8-2" class="reference"><a href="#cite_note-segacd-8"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> on December 1, 1991, initially retailing at <a href="/wiki/Japanese_yen" title="Japanese yen">JP¥</a>49,800.<sup id="cite_ref-RetroGamer_158-0" class="reference"><a href="#cite_note-RetroGamer-158"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup> The CD add-on was launched in North America on October 15, 1992, as the Sega CD, with a retail price of <a href="/wiki/United_States_dollar" title="United States dollar">US$</a>299;<sup id="cite_ref-segacd_8-3" class="reference"><a href="#cite_note-segacd-8"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> it was released in Europe as the Mega-CD in 1993.<sup id="cite_ref-RetroGamer_158-1" class="reference"><a href="#cite_note-RetroGamer-158"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup> In addition to greatly expanding the potential size of its games, this add-on unit upgraded the graphics and sound capabilities by adding a second, more powerful processor, more system memory, and hardware-based <a href="/wiki/Scaling_(geometry)" title="Scaling (geometry)">scaling</a> and <a href="/wiki/Rotation" title="Rotation">rotation</a> similar to that found in Sega's arcade games.<sup id="cite_ref-segacd_8-4" class="reference"><a href="#cite_note-segacd-8"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Takami_159-0" class="reference"><a href="#cite_note-Takami-159"><span class="cite-bracket">[</span>156<span class="cite-bracket">]</span></a></sup> It provided battery-backed storage RAM to allow games to save high scores, configuration data, and game progress.<sup id="cite_ref-1UP_156-1" class="reference"><a href="#cite_note-1UP-156"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup> </p><p>Shortly after its launch in North America, Sega began shipping the Sega CD with the pack-in game <i><a href="/wiki/Sewer_Shark" title="Sewer Shark">Sewer Shark</a></i>, a <a href="/wiki/Full_motion_video" class="mw-redirect" title="Full motion video">full motion video</a> (FMV) game developed by <a href="/wiki/Digital_Pictures" title="Digital Pictures">Digital Pictures</a>, a company that became an important partner for Sega.<sup id="cite_ref-segacd_8-5" class="reference"><a href="#cite_note-segacd-8"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Touting the benefits of the CD's comparatively vast storage space, Sega and its third-party developers produced <a href="/wiki/List_of_Sega_CD_games" title="List of Sega CD games">a number of games for the add-on</a> that include digital video in their gameplay or as bonus content, as well as re-releasing several cartridge-based games with high-fidelity audio tracks.<sup id="cite_ref-AllgameCD_153-2" class="reference"><a href="#cite_note-AllgameCD-153"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1UP_156-2" class="reference"><a href="#cite_note-1UP-156"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup> In 1993, Sega released the Sega CD 2, a smaller and lighter version of the add-on designed for the Genesis II, at a reduced price compared to the original.<sup id="cite_ref-AllgameCD_153-3" class="reference"><a href="#cite_note-AllgameCD-153"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> A limited number of games were later developed that use both the Sega CD and the <a href="/wiki/Sega_32X" class="mw-redirect" title="Sega 32X">Sega 32X</a> add-ons.<sup id="cite_ref-AllgameCD32X_160-0" class="reference"><a href="#cite_note-AllgameCD32X-160"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup> </p><p>The Mega-CD sold only 100,000 units during its first year in Japan, falling well below expectations. Although many consumers blamed its high launch price, it also suffered from a tiny software library; only two games were available at launch. This was due in part to the long delay before Sega made its software development kit available to third-party developers.<sup id="cite_ref-RetroGamer_158-2" class="reference"><a href="#cite_note-RetroGamer-158"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup> Sales were higher in North America and Europe, although the novelty of FMV and CD-enhanced games quickly wore off, as many later games were met with lukewarm or negative reviews. In 1995, Sega announced a shift in focus to its new console, the Saturn, and discontinued advertising for Genesis hardware. The Sega CD sold 2.24 million units worldwide.<sup id="cite_ref-Sega_Stats_109-2" class="reference"><a href="#cite_note-Sega_Stats-109"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Sega_32X">Sega 32X</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/32X" title="32X">32X</a> and <a href="/wiki/List_of_32X_games" title="List of 32X games">List of 32X games</a></div> <p>With the release of the Saturn scheduled for 1995, Sega began developing a stopgap to bridge the gap between the Genesis and Saturn and serve as a less expensive entry into the <a href="/wiki/History_of_video_game_consoles_(fifth_generation)" class="mw-redirect" title="History of video game consoles (fifth generation)">32-bit era</a>.<sup id="cite_ref-32XIGN_161-0" class="reference"><a href="#cite_note-32XIGN-161"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> At the <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">Winter Consumer Electronics Show</a> in January 1994, Sega of America <a href="/wiki/Research_and_development" title="Research and development">research and development</a> head Joe Miller took a phone call from Nakayama, in which Nakayama stressed the importance of a quick response to the <a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Atari Jaguar</a>. One idea came from a concept from Sega Enterprises, referred to by former Sega of America producer Michael Latham as "Genesis 2",<sup id="cite_ref-Kent_493_496_162-0" class="reference"><a href="#cite_note-Kent_493_496-162"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> which was a new standalone console.<sup id="cite_ref-Retroinspection32X_163-0" class="reference"><a href="#cite_note-Retroinspection32X-163"><span class="cite-bracket">[</span>160<span class="cite-bracket">]</span></a></sup> The concept was initially planned as a new version of the Genesis, with an upgraded color palette and a lower cost than the Saturn, and limited <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> capabilities thanks to integration of ideas from the development of the Sega Virtua Processor chip. Miller suggested an alternative strategy, citing concerns with releasing a new console with no previous design specifications within six to nine months.<sup id="cite_ref-Miller_164-0" class="reference"><a href="#cite_note-Miller-164"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup> At the suggestion from Miller and his team, Sega designed the 32X as a peripheral for the existing Genesis, expanding its power with two 32-bit <a href="/wiki/SuperH" title="SuperH">SuperH</a>-2 processors.<sup id="cite_ref-Kent_493_496_162-1" class="reference"><a href="#cite_note-Kent_493_496-162"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> The SH-2 had been developed in 1993 as a joint venture between Sega and Japanese electronics company <a href="/wiki/Hitachi" title="Hitachi">Hitachi</a>.<sup id="cite_ref-NG_February_165-0" class="reference"><a href="#cite_note-NG_February-165"><span class="cite-bracket">[</span>162<span class="cite-bracket">]</span></a></sup> At the end of the Consumer Electronics show, with the basic design of the 32X in place, Sega Enterprises invited Sega of America to assist in development of the new add-on.<sup id="cite_ref-Miller_164-1" class="reference"><a href="#cite_note-Miller-164"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup> </p><p>Although the new unit was a stronger console than originally proposed, it was not compatible with Saturn games.<sup id="cite_ref-Kent_493_496_162-2" class="reference"><a href="#cite_note-Kent_493_496-162"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> Before the 32X could be launched, the release date of the Saturn was announced for November 1994 in Japan, coinciding with the 32X's target launch date in North America. Sega of America now was faced with trying to market the 32X with the Saturn's Japan release occurring simultaneously. Their answer was to call the 32X a "transitional device" between the Genesis and the Saturn.<sup id="cite_ref-Retroinspection32X_163-1" class="reference"><a href="#cite_note-Retroinspection32X-163"><span class="cite-bracket">[</span>160<span class="cite-bracket">]</span></a></sup> This was justified by Sega's statement that both platforms would run at the same time and that the 32X would be aimed at players who could not afford the more expensive Saturn.<sup id="cite_ref-Allgame32X_154-2" class="reference"><a href="#cite_note-Allgame32X-154"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> </p><p>The 32X was released in November 1994, in time for the holiday season. Demand among retailers was high, and Sega could not keep up orders for the system.<sup id="cite_ref-Kent_493_496_162-3" class="reference"><a href="#cite_note-Kent_493_496-162"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> More than 1,000,000 orders had been placed for 32X units, but Sega had only managed to ship 600,000 units by January 1995.<sup id="cite_ref-Allgame32X_154-3" class="reference"><a href="#cite_note-Allgame32X-154"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> Launching at about the same price as a Genesis console, the price of the 32X was less than half of what the Saturn's price would be at launch.<sup id="cite_ref-32XIGN_161-1" class="reference"><a href="#cite_note-32XIGN-161"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> Though positioning the console as an inexpensive entry into 32-bit gaming, Sega had a difficult time convincing third-party developers to create games for the new system. After an early run on the peripheral, news soon spread to the public of the upcoming release of the Sega Saturn, which would not support the 32X's games. The Saturn was released on May 11, 1995,<sup id="cite_ref-166" class="reference"><a href="#cite_note-166"><span class="cite-bracket">[</span>163<span class="cite-bracket">]</span></a></sup> four months earlier than its originally intended release date of September 2, 1995.<sup id="cite_ref-167" class="reference"><a href="#cite_note-167"><span class="cite-bracket">[</span>164<span class="cite-bracket">]</span></a></sup> The Saturn, in turn, caused developers to further shy away from the console and created doubt about <a href="/wiki/List_of_Sega_32X_games" class="mw-redirect" title="List of Sega 32X games">the library for the 32X</a>, even with Sega's assurances that there would be a large number of games developed for the system. In early 1996, Sega conceded that it had promised too much out of the 32X and decided to stop producing the system in order to focus on the Saturn.<sup id="cite_ref-Allgame32X_154-4" class="reference"><a href="#cite_note-Allgame32X-154"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> Prices for the 32X dropped to <span style="white-space: nowrap">$99</span> and cleared out of stores at <span style="white-space: nowrap">$19.95</span>.<sup id="cite_ref-Kent_493_496_162-4" class="reference"><a href="#cite_note-Kent_493_496-162"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Variations">Variations</h2></div> <p>More than a dozen licensed variations of the Genesis/Mega Drive have been released.<sup id="cite_ref-168" class="reference"><a href="#cite_note-168"><span class="cite-bracket">[</span>165<span class="cite-bracket">]</span></a></sup> In addition to models made by Sega, alternate models were made by other companies, such as <a href="/wiki/Majesco_Entertainment" title="Majesco Entertainment">Majesco Entertainment</a>, AtGames, <a href="/wiki/JVC" title="JVC">JVC</a>, <a href="/wiki/Pioneer_Corporation" title="Pioneer Corporation">Pioneer Corporation</a>, <a href="/wiki/Amstrad" title="Amstrad">Amstrad</a>, and <a href="/wiki/Aiwa" title="Aiwa">Aiwa</a>. A number of <a href="/wiki/Counterfeit_consumer_goods" class="mw-redirect" title="Counterfeit consumer goods">bootleg</a> clones were created during its lifespan.<sup id="cite_ref-Retroinspection_26-11" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="First-party_models">First-party models<span class="anchor" id="#First-party_variations"></span></h3></div> <table class="wikitable" style="float:right; margin:0.5em 0 0.5em 1.4em;"> <tbody><tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Genesis-Mod2-Bare.jpg" class="mw-file-description" title="Genesis II"><img alt="Genesis II" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Sega-Genesis-Mod2-Bare.jpg/120px-Sega-Genesis-Mod2-Bare.jpg" decoding="async" width="120" height="76" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Sega-Genesis-Mod2-Bare.jpg/180px-Sega-Genesis-Mod2-Bare.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Sega-Genesis-Mod2-Bare.jpg/240px-Sega-Genesis-Mod2-Bare.jpg 2x" data-file-width="4060" data-file-height="2580" /></a><figcaption>Genesis II</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-CDX-FL.jpg" class="mw-file-description" title="Sega CDX"><img alt="Sega CDX" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/5f/Sega-CDX-FL.jpg/120px-Sega-CDX-FL.jpg" decoding="async" width="120" height="90" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/5f/Sega-CDX-FL.jpg/180px-Sega-CDX-FL.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/5f/Sega-CDX-FL.jpg/240px-Sega-CDX-FL.jpg 2x" data-file-width="4950" data-file-height="3720" /></a><figcaption>Sega CDX</figcaption></figure> </td></tr> <tr> <td style="width:120px;"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Genesis<br />(second model)</small></div> </td> <td style="width:120px;"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Genesis CDX</small></div> </td></tr> <tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Nomad-Front.jpg" class="mw-file-description" title="Genesis Nomad"><img alt="Genesis Nomad" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d8/Sega-Nomad-Front.jpg/120px-Sega-Nomad-Front.jpg" decoding="async" width="120" height="85" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d8/Sega-Nomad-Front.jpg/180px-Sega-Nomad-Front.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d8/Sega-Nomad-Front.jpg/240px-Sega-Nomad-Front.jpg 2x" data-file-width="3820" data-file-height="2720" /></a><figcaption>Genesis Nomad</figcaption></figure> </td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Teradrive-2007-05-19-front.jpg" class="mw-file-description" title="TeraDrive"><img alt="TeraDrive" src="//upload.wikimedia.org/wikipedia/commons/thumb/8/82/Teradrive-2007-05-19-front.jpg/120px-Teradrive-2007-05-19-front.jpg" decoding="async" width="120" height="76" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/82/Teradrive-2007-05-19-front.jpg/180px-Teradrive-2007-05-19-front.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/82/Teradrive-2007-05-19-front.jpg/240px-Teradrive-2007-05-19-front.jpg 2x" data-file-width="753" data-file-height="475" /></a><figcaption>TeraDrive</figcaption></figure> </td></tr> <tr> <td style="width:120px;"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Genesis Nomad</small></div> </td> <td style="width:120px;"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>TeraDrive</small></div> </td></tr></tbody></table> <p>In 1993, Sega introduced a smaller, lighter version of the console,<sup id="cite_ref-SegaSpecs_129-2" class="reference"><a href="#cite_note-SegaSpecs-129"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> known as the <b>Mega Drive II</b> in Japan, Europe, and Australia<sup id="cite_ref-169" class="reference"><a href="#cite_note-169"><span class="cite-bracket">[</span>d<span class="cite-bracket">]</span></a></sup> and sold as <b>Genesis</b> (without the Sega prefix) in North America. This version omits the headphone jack, replaces the A/V-Out connector with a smaller version that supports stereo sound, and provides a simpler, less expensive <a href="/wiki/Mainboard" class="mw-redirect" title="Mainboard">mainboard</a> that requires less power.<sup id="cite_ref-SegaSupp_132-1" class="reference"><a href="#cite_note-SegaSupp-132"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup> </p><p>Sega released a combined, semi-portable Genesis/Sega CD unit, the Genesis CDX (marketed as the Multi-Mega in Europe). This unit retailed at <span style="white-space: nowrap">US$399.95</span>;<sup id="cite_ref-GPro_170-0" class="reference"><a href="#cite_note-GPro-170"><span class="cite-bracket">[</span>166<span class="cite-bracket">]</span></a></sup> this was roughly <span style="white-space: nowrap">US$100</span> more than the individual Genesis and Sega CD units put together, as the Sega CD had been reduced to <span style="white-space: nowrap">US$229</span> half a year before.<sup id="cite_ref-171" class="reference"><a href="#cite_note-171"><span class="cite-bracket">[</span>167<span class="cite-bracket">]</span></a></sup> The CDX was bundled with <i><a href="/wiki/Sonic_CD" title="Sonic CD">Sonic CD</a></i>, <i><a href="/wiki/Sega_Classics_Arcade_Collection" title="Sega Classics Arcade Collection">Sega Classics Arcade Collection</a></i>, and the Sega CD version of <i><a href="/wiki/Ecco_the_Dolphin" title="Ecco the Dolphin">Ecco the Dolphin</a></i>.<sup id="cite_ref-172" class="reference"><a href="#cite_note-172"><span class="cite-bracket">[</span>168<span class="cite-bracket">]</span></a></sup> The CDX features a small <a href="/wiki/Liquid_crystal_display" class="mw-redirect" title="Liquid crystal display">LCD</a> screen that, when the unit is used to play audio CDs, displays the current track being played.<sup id="cite_ref-GenesisCDX_173-0" class="reference"><a href="#cite_note-GenesisCDX-173"><span class="cite-bracket">[</span>169<span class="cite-bracket">]</span></a></sup> With this feature and the system's lightweight build (weighing two pounds), Sega marketed it in part as a <a href="/wiki/Portable_CD_player" title="Portable CD player">portable CD player</a>.<sup id="cite_ref-GPro_170-1" class="reference"><a href="#cite_note-GPro-170"><span class="cite-bracket">[</span>166<span class="cite-bracket">]</span></a></sup> </p><p>Late in the 16-bit era, Sega released a <a href="/wiki/Handheld_game_console" title="Handheld game console">handheld</a> version of the Genesis, the <a href="/wiki/Genesis_Nomad" title="Genesis Nomad">Genesis Nomad</a>. Its design was based on the Mega Jet, a Mega Drive portable unit featured on airplane flights in Japan. As the only successor to the <a href="/wiki/Game_Gear" title="Game Gear">Game Gear</a>, the Nomad operates on 6 <a href="/wiki/AA_battery" title="AA battery">AA batteries</a>, displaying its graphics on a 3.25-inch (8.25-mm) LCD screen. The Nomad supports the entire Genesis library (save for <a href="/wiki/X-Men_(1993_video_game)" title="X-Men (1993 video game)">one game</a> that requires the use of the reset button, which the Nomad lacks), but cannot be used with the Sega 32X, the Sega CD, or the Power Base Converter.<sup id="cite_ref-AllgameNomad_174-0" class="reference"><a href="#cite_note-AllgameNomad-174"><span class="cite-bracket">[</span>170<span class="cite-bracket">]</span></a></sup> </p><p> Exclusive to the Japanese market was the <a href="/wiki/Sega_TeraDrive" class="mw-redirect" title="Sega TeraDrive">TeraDrive</a>, a Mega Drive combined with an <a href="/wiki/IBM_PC_compatible" class="mw-redirect" title="IBM PC compatible">IBM PC compatible</a> computer. Sega also produced three <a href="/wiki/List_of_Sega_arcade_system_boards" title="List of Sega arcade system boards">arcade system boards</a> based on the Mega Drive: the System C-2, the <a href="/wiki/Sega_Mega-Tech" class="mw-redirect" title="Sega Mega-Tech">MegaTech</a>, and the MegaPlay, which support approximately 80 games combined.<sup id="cite_ref-Retroinspection_26-12" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p><div style="clear:both;" class=""></div> <div class="mw-heading mw-heading3"><h3 id="Third-party_models">Third-party models</h3></div> <table class="wikitable" style="float:right; margin:0.5em 0 0.5em 1.4em;"> <tbody><tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Console-wondermega.jpg" class="mw-file-description" title="Wondermega"><img alt="Wondermega" src="//upload.wikimedia.org/wikipedia/commons/thumb/9/92/Console-wondermega.jpg/90px-Console-wondermega.jpg" decoding="async" width="90" height="45" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/92/Console-wondermega.jpg/135px-Console-wondermega.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/92/Console-wondermega.jpg/180px-Console-wondermega.jpg 2x" data-file-width="1800" data-file-height="900" /></a><figcaption>Wondermega</figcaption></figure></td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Victor-WonderMega-RG-M2-Console-Set.jpg" class="mw-file-description" title="Wondermega 2"><img alt="Wondermega 2" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/23/Victor-WonderMega-RG-M2-Console-Set.jpg/90px-Victor-WonderMega-RG-M2-Console-Set.jpg" decoding="async" width="90" height="46" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/23/Victor-WonderMega-RG-M2-Console-Set.jpg/135px-Victor-WonderMega-RG-M2-Console-Set.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/23/Victor-WonderMega-RG-M2-Console-Set.jpg/180px-Victor-WonderMega-RG-M2-Console-Set.jpg 2x" data-file-width="4272" data-file-height="2160" /></a><figcaption>Wondermega 2</figcaption></figure></td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:MegaPC_Front.jpg" class="mw-file-description" title="Amstrad Mega PC"><img alt="Amstrad Mega PC" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/fd/MegaPC_Front.jpg/90px-MegaPC_Front.jpg" decoding="async" width="90" height="27" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/fd/MegaPC_Front.jpg/135px-MegaPC_Front.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/fd/MegaPC_Front.jpg/180px-MegaPC_Front.jpg 2x" data-file-width="2019" data-file-height="615" /></a><figcaption>Amstrad Mega PC</figcaption></figure> </td></tr> <tr> <td width="90"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Wondermega (JVC model)</small></div></td> <td width="90"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Wondermega 2</small></div></td> <td width="90"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Amstrad Mega PC</small></div> </td></tr> <tr> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Genesis-3-Console-FL.jpg" class="mw-file-description" title="Majesco's Genesis 3"><img alt="Majesco's Genesis 3" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f8/Sega-Genesis-3-Console-FL.jpg/90px-Sega-Genesis-3-Console-FL.jpg" decoding="async" width="90" height="70" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f8/Sega-Genesis-3-Console-FL.jpg/135px-Sega-Genesis-3-Console-FL.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f8/Sega-Genesis-3-Console-FL.jpg/180px-Sega-Genesis-3-Console-FL.jpg 2x" data-file-width="4000" data-file-height="3100" /></a><figcaption>Majesco's Genesis 3</figcaption></figure></td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Sega-Firecore-Set.jpg" class="mw-file-description" title="AtGames's Sega Firecore"><img alt="AtGames's Sega Firecore" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Sega-Firecore-Set.jpg/90px-Sega-Firecore-Set.jpg" decoding="async" width="90" height="38" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Sega-Firecore-Set.jpg/135px-Sega-Firecore-Set.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Sega-Firecore-Set.jpg/180px-Sega-Firecore-Set.jpg 2x" data-file-width="3640" data-file-height="1540" /></a><figcaption>AtGames's Sega Firecore</figcaption></figure></td> <td><figure class="mw-halign-none" typeof="mw:File"><a href="/wiki/File:Pioneer-LaserActive-Set-FL.jpg" class="mw-file-description" title="Pioneer LaserActive"><img alt="Pioneer LaserActive" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Pioneer-LaserActive-Set-FL.jpg/90px-Pioneer-LaserActive-Set-FL.jpg" decoding="async" width="90" height="70" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Pioneer-LaserActive-Set-FL.jpg/135px-Pioneer-LaserActive-Set-FL.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Pioneer-LaserActive-Set-FL.jpg/180px-Pioneer-LaserActive-Set-FL.jpg 2x" data-file-width="4050" data-file-height="3150" /></a><figcaption>Pioneer LaserActive</figcaption></figure> </td></tr> <tr> <td width="90"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Genesis 3</small></div></td> <td width="90"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>Firecore</small></div></td> <td width="90"><div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><small>LaserActive</small></div> </td></tr></tbody></table> <p>Working with Sega Enterprises, JVC released the <a href="/wiki/Wondermega" class="mw-redirect" title="Wondermega">Wondermega</a> on April 1, 1992, in Japan. The system was later redesigned by JVC and released as the X'Eye in North America in September 1994. Designed by JVC to be a Genesis and Sega CD combination with high quality audio, the Wondermega's high price ($500 at launch<sup id="cite_ref-175" class="reference"><a href="#cite_note-175"><span class="cite-bracket">[</span>171<span class="cite-bracket">]</span></a></sup>) kept it out of the hands of average consumers.<sup id="cite_ref-JVC_176-0" class="reference"><a href="#cite_note-JVC-176"><span class="cite-bracket">[</span>172<span class="cite-bracket">]</span></a></sup> The same was true of the <a href="/wiki/Pioneer_LaserActive" class="mw-redirect" title="Pioneer LaserActive">Pioneer LaserActive</a>, which requires an add-on known as the Mega-LD pack, developed by Sega, in order to play Genesis and Sega CD games. Although the LaserActive was lined up to compete with the <a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>, the combined price of the system and the Mega-LD pack made it a prohibitively expensive option for Sega players.<sup id="cite_ref-Pioneer_177-0" class="reference"><a href="#cite_note-Pioneer-177"><span class="cite-bracket">[</span>173<span class="cite-bracket">]</span></a></sup> Aiwa released the CSD-GM1, a combination Genesis/Sega CD unit built into a <a href="/wiki/Boombox" title="Boombox">boombox</a>. Several companies added the Mega Drive to personal computers, mimicking the design of Sega's TeraDrive; these include the <a href="/wiki/MSX" title="MSX">MSX</a> models AX-330 and AX-990, distributed in <a href="/wiki/Kuwait" title="Kuwait">Kuwait</a> and <a href="/wiki/Yemen" title="Yemen">Yemen</a>, and the <a href="/wiki/Amstrad_Mega_PC" title="Amstrad Mega PC">Amstrad Mega PC</a>, distributed in Europe and Australia.<sup id="cite_ref-Retroinspection_26-13" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p><p>After the Genesis was discontinued, Majesco Entertainment released the Genesis 3 as a budget version in 1998.<sup id="cite_ref-GamasutraMajesco_178-0" class="reference"><a href="#cite_note-GamasutraMajesco-178"><span class="cite-bracket">[</span>174<span class="cite-bracket">]</span></a></sup> This version is even smaller in comparison to earlier models, but it can only play standard cartridges as it omitted support for the Sega CD and the 32X.<sup id="cite_ref-179" class="reference"><a href="#cite_note-179"><span class="cite-bracket">[</span>175<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-180" class="reference"><a href="#cite_note-180"><span class="cite-bracket">[</span>176<span class="cite-bracket">]</span></a></sup> A similar thing happened in Portugal, where Ecofilmes, Sega's distributor in the country, obtained a license to sell the Mega Game II. This version was more akin to the second first-party model, being noteworthy the inclusion of six-button controllers and a switch to alternate between different game regions, enabling this version to play all games without the need for any device or modification to bypass region locking.<sup id="cite_ref-181" class="reference"><a href="#cite_note-181"><span class="cite-bracket">[</span>177<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Re-releases_and_emulation">Re-releases and emulation</h3></div> <p>A number of Genesis and Mega Drive <a href="/wiki/Video_game_console_emulator" title="Video game console emulator">emulators</a> have been produced, including GenEM, KGen, Genecyst, VGen,<sup id="cite_ref-dump_182-0" class="reference"><a href="#cite_note-dump-182"><span class="cite-bracket">[</span>178<span class="cite-bracket">]</span></a></sup> Gens,<sup id="cite_ref-RetroEmulate_183-0" class="reference"><a href="#cite_note-RetroEmulate-183"><span class="cite-bracket">[</span>179<span class="cite-bracket">]</span></a></sup> and Kega Fusion. The <a href="/wiki/GameTap" title="GameTap">GameTap</a> subscription gaming service included a Genesis emulator and had several dozen licensed Genesis games in its catalog.<sup id="cite_ref-GameTap2_184-0" class="reference"><a href="#cite_note-GameTap2-184"><span class="cite-bracket">[</span>180<span class="cite-bracket">]</span></a></sup> The Console Classix subscription gaming service includes an emulator and has several hundred Genesis games in its catalog.<sup id="cite_ref-consoleclassix_185-0" class="reference"><a href="#cite_note-consoleclassix-185"><span class="cite-bracket">[</span>181<span class="cite-bracket">]</span></a></sup> </p><p>Compilations of Genesis games have been released for other consoles. These include <i><a href="/wiki/Sonic_Mega_Collection" title="Sonic Mega Collection">Sonic Mega Collection</a></i> and <i><a href="/wiki/Sonic_Gems_Collection" title="Sonic Gems Collection">Sonic Gems Collection</a></i> for <a href="/wiki/PlayStation_2" title="PlayStation 2">PS2</a>, <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a>, and <a href="/wiki/GameCube" title="GameCube">GameCube</a>; <i><a href="/wiki/Sega_Genesis_Collection" title="Sega Genesis Collection">Sega Genesis Collection</a></i> for PS2 and <a href="/wiki/PlayStation_Portable" title="PlayStation Portable">PSP</a>; and <i><a href="/wiki/Sonic%27s_Ultimate_Genesis_Collection" title="Sonic's Ultimate Genesis Collection">Sonic's Ultimate Genesis Collection</a></i> (known as the <i>Sega Mega Drive Ultimate Collection</i> in PAL territories) for <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a> and <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>.<sup id="cite_ref-IGNPs2_186-0" class="reference"><a href="#cite_note-IGNPs2-186"><span class="cite-bracket">[</span>182<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-187" class="reference"><a href="#cite_note-187"><span class="cite-bracket">[</span>183<span class="cite-bracket">]</span></a></sup> </p><p>During his keynote speech at the 2006 <a href="/wiki/Game_Developers_Conference" title="Game Developers Conference">Game Developers Conference</a>, Nintendo president <a href="/wiki/Satoru_Iwata" title="Satoru Iwata">Satoru Iwata</a> announced that Sega would make a number of Genesis/Mega Drive games available to download on the <a href="/wiki/Wii" title="Wii">Wii</a>'s <a href="/wiki/Virtual_Console" title="Virtual Console">Virtual Console</a>.<sup id="cite_ref-Wii_188-0" class="reference"><a href="#cite_note-Wii-188"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup> There are select Genesis games available on the Xbox 360 through <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a>, such as <i>Sonic the Hedgehog</i> and <i>Sonic 2</i>,<sup id="cite_ref-Kotaku1_189-0" class="reference"><a href="#cite_note-Kotaku1-189"><span class="cite-bracket">[</span>185<span class="cite-bracket">]</span></a></sup> as well as games available via the <a href="/wiki/PlayStation_Network" title="PlayStation Network">PlayStation Network</a><sup id="cite_ref-Kotaku3_190-0" class="reference"><a href="#cite_note-Kotaku3-190"><span class="cite-bracket">[</span>186<span class="cite-bracket">]</span></a></sup> and <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a>.<sup id="cite_ref-191" class="reference"><a href="#cite_note-191"><span class="cite-bracket">[</span>187<span class="cite-bracket">]</span></a></sup> </p><p>Companies such as <a href="/wiki/Radica_Games" title="Radica Games">Radica Games</a> have also released various compilations of Genesis and Mega Drive games in "<a href="/wiki/Handheld_TV_game" title="Handheld TV game">plug-and-play</a>" packages resembling the system's controller.<sup id="cite_ref-Hands-On_192-0" class="reference"><a href="#cite_note-Hands-On-192"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Later_releases">Later releases</h3></div> <p>On May 22, 2006, North American company <a href="/wiki/Super_Fighter_Team" title="Super Fighter Team">Super Fighter Team</a> released <i><a href="/wiki/Beggar_Prince" title="Beggar Prince">Beggar Prince</a></i>, a game translated from a 1996 <a href="/wiki/China" title="China">Chinese</a> original.<sup id="cite_ref-193" class="reference"><a href="#cite_note-193"><span class="cite-bracket">[</span>189<span class="cite-bracket">]</span></a></sup> It was released worldwide and was the first commercial Genesis game release in North America since 1998.<sup id="cite_ref-retronintendolife_194-0" class="reference"><a href="#cite_note-retronintendolife-194"><span class="cite-bracket">[</span>190<span class="cite-bracket">]</span></a></sup> Super Fighter Team would later go on to release two more games for the system, <i><a href="/wiki/Legend_of_Wukong" title="Legend of Wukong">Legend of Wukong</a></i> and <i><a href="/wiki/Blue_Almanac" title="Blue Almanac">Star Odyssey</a></i>.<sup id="cite_ref-retronintendolife_194-1" class="reference"><a href="#cite_note-retronintendolife-194"><span class="cite-bracket">[</span>190<span class="cite-bracket">]</span></a></sup> In December 2010, WaterMelon, an American company, released <i><a href="/wiki/Pier_Solar_and_the_Great_Architects" title="Pier Solar and the Great Architects">Pier Solar and the Great Architects</a></i>, the first commercial <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video game</a> specifically developed for the console since 1996,<sup id="cite_ref-195" class="reference"><a href="#cite_note-195"><span class="cite-bracket">[</span>191<span class="cite-bracket">]</span></a></sup> and was the biggest 16-bit game ever produced for the console at the time at 64 <a href="/wiki/Megabit" class="mw-redirect" title="Megabit">Mb</a> (roughly 8 Megabytes).<sup id="cite_ref-IGNIndependent1_196-0" class="reference"><a href="#cite_note-IGNIndependent1-196"><span class="cite-bracket">[</span>192<span class="cite-bracket">]</span></a></sup> <i>Pier Solar</i> is the only cartridge-based game which can optionally use the Sega CD to play an enhanced soundtrack and sound effects disc.<sup id="cite_ref-IGNIndependent2_197-0" class="reference"><a href="#cite_note-IGNIndependent2-197"><span class="cite-bracket">[</span>193<span class="cite-bracket">]</span></a></sup> In 2013, independent programmer Future Driver, inspired by the Disney film <i><a href="/wiki/Wreck-It_Ralph" title="Wreck-It Ralph">Wreck-It Ralph</a></i>, developed <i>Fix-It Felix Jr.</i> for the Genesis.<sup id="cite_ref-fixitfelix_198-0" class="reference"><a href="#cite_note-fixitfelix-198"><span class="cite-bracket">[</span>194<span class="cite-bracket">]</span></a></sup> In 2017, American company Mega Cat Games released <i><a href="/wiki/Coffee_Crisis" title="Coffee Crisis">Coffee Crisis</a></i>, a <a href="/wiki/Beat_%27em_up" title="Beat 'em up">Beat 'em up</a>, for the Sega Genesis.<sup id="cite_ref-199" class="reference"><a href="#cite_note-199"><span class="cite-bracket">[</span>195<span class="cite-bracket">]</span></a></sup> </p><p>On December 5, 2007, Tectoy released a portable version of the Genesis/Mega Drive with twenty built-in games.<sup id="cite_ref-200" class="reference"><a href="#cite_note-200"><span class="cite-bracket">[</span>196<span class="cite-bracket">]</span></a></sup> Another version called "Mega Drive Guitar Idol" comes with two six-button joypads and a <a href="/wiki/Guitar_controller" title="Guitar controller">guitar controller</a> with five <a href="/wiki/Fret" title="Fret">fret</a> buttons. The <i>Guitar Idol</i> game contains a mix of Brazilian and international songs. The console has 87 built-in games, including some from Electronic Arts based on the <a href="/wiki/Mobile_game" title="Mobile game">mobile phone versions</a>.<sup id="cite_ref-Guitar_201-0" class="reference"><a href="#cite_note-Guitar-201"><span class="cite-bracket">[</span>197<span class="cite-bracket">]</span></a></sup> In 2016, Tectoy announced that they had developed a new Genesis console that not only looks almost identical to the original model of the Genesis, but also has a traditional cartridge slot and <a href="/wiki/SD_card" title="SD card">SD card</a> reader, which was released in June 2017.<sup id="cite_ref-202" class="reference"><a href="#cite_note-202"><span class="cite-bracket">[</span>198<span class="cite-bracket">]</span></a></sup> </p><p>In 2009, Chinese company AtGames produced a Genesis/Mega Drive-compatible console, the Firecore.<sup id="cite_ref-Innex_203-0" class="reference"><a href="#cite_note-Innex-203"><span class="cite-bracket">[</span>199<span class="cite-bracket">]</span></a></sup> It features a top-loading cartridge slot and includes two controllers similar to the six-button controller for the original Genesis. The console has 15 games built-in and is region-free, allowing cartridge games to run regardless of their region.<sup id="cite_ref-Blaze_204-0" class="reference"><a href="#cite_note-Blaze-204"><span class="cite-bracket">[</span>200<span class="cite-bracket">]</span></a></sup> AtGames also produced a handheld version of the console preloaded with 20 games.<sup id="cite_ref-Innex_203-1" class="reference"><a href="#cite_note-Innex-203"><span class="cite-bracket">[</span>199<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-205" class="reference"><a href="#cite_note-205"><span class="cite-bracket">[</span>201<span class="cite-bracket">]</span></a></sup> Both machines have been released in Europe by distributing company <a href="/wiki/Blaze_Europe" title="Blaze Europe">Blaze Europe</a>.<sup id="cite_ref-Blaze_204-1" class="reference"><a href="#cite_note-Blaze-204"><span class="cite-bracket">[</span>200<span class="cite-bracket">]</span></a></sup> </p><p>In 2018, Sega announced a <a href="/wiki/Dedicated_console" title="Dedicated console">dedicated console</a>, the <a href="/wiki/Genesis/Mega_Drive_Mini" class="mw-redirect" title="Genesis/Mega Drive Mini">Genesis/Mega Drive Mini</a>.<sup id="cite_ref-206" class="reference"><a href="#cite_note-206"><span class="cite-bracket">[</span>202<span class="cite-bracket">]</span></a></sup> The console includes 40 games, including <i><a href="/wiki/Gunstar_Heroes" title="Gunstar Heroes">Gunstar Heroes</a></i> and <i><a href="/wiki/Castlevania:_Bloodlines" title="Castlevania: Bloodlines">Castlevania: Bloodlines</a></i>, with different games for different regions and a save-anywhere function. <i><a href="/wiki/Streets_of_Rage" title="Streets of Rage">Streets of Rage</a></i> composer <a href="/wiki/Yuzo_Koshiro" title="Yuzo Koshiro">Yuzo Koshiro</a> provided the menu music. The console was released worldwide on September 19, 2019.<sup id="cite_ref-207" class="reference"><a href="#cite_note-207"><span class="cite-bracket">[</span>203<span class="cite-bracket">]</span></a></sup> </p><p>Crowdfunded Sega Genesis games have been released in recent years, with <i><a href="/wiki/Tanglewood_(2018_video_game)" title="Tanglewood (2018 video game)">Tanglewood</a></i>, a puzzle platformer being released on August 14, 2018, and <i><a href="/wiki/Xeno_Crisis" title="Xeno Crisis">Xeno Crisis</a></i> released on October 28, 2019. Both games were created by indie-game developers using actual Sega development hardware to ensure compatibility with the Genesis.<sup id="cite_ref-dfdevelopers_208-0" class="reference"><a href="#cite_note-dfdevelopers-208"><span class="cite-bracket">[</span>204<span class="cite-bracket">]</span></a></sup> On December 16, 2020, <i><a href="/wiki/Paprium" title="Paprium">Paprium</a></i>, WaterMelon's follow up game to <i>Pier Solar</i>, was released after nearly a decade in development.<sup id="cite_ref-Paprium_209-0" class="reference"><a href="#cite_note-Paprium-209"><span class="cite-bracket">[</span>205<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div> <p>At the time of its release, the Genesis received positive reviews. Andy Storer of <i><a href="/wiki/New_Computer_Express" title="New Computer Express">New Computer Express</a></i> praised the console's responsive controls and graphics, and said the Genesis was "straight out of the future".<sup id="cite_ref-210" class="reference"><a href="#cite_note-210"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> Similarly, <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> (<i>EGM</i>) in a 1989 preview of the console spoke highly of the system's hardware but questioned Sega's ability to support the console given their difficulties with the Master System.<sup id="cite_ref-211" class="reference"><a href="#cite_note-211"><span class="cite-bracket">[</span>207<span class="cite-bracket">]</span></a></sup> <i>New Computer Express</i> called the Genesis "the [console] to have" in 1990, rating it 5 out of 5 stars while predicting the console would lead the market.<sup id="cite_ref-212" class="reference"><a href="#cite_note-212"><span class="cite-bracket">[</span>208<span class="cite-bracket">]</span></a></sup> In the same year, <i>EGM</i> complimented how well the Genesis' games took advantage of the console's hardware, but expressed concern about the slow pace of new releases of games, with four reviewers scoring the console 9, 8, 8, and 10 out of 10.<sup id="cite_ref-213" class="reference"><a href="#cite_note-213"><span class="cite-bracket">[</span>209<span class="cite-bracket">]</span></a></sup> </p><p>Reviewing the Genesis in 1995, <i><a href="/wiki/Game_Players" title="Game Players">Game Players</a></i> noted that its rivalry with the <a href="/wiki/Super_NES" class="mw-redirect" title="Super NES">Super NES</a> was skewed by genre, with the Genesis having superior <a href="/wiki/Sports_game" class="mw-redirect" title="Sports game">sports games</a> and the Super NES superior <a href="/wiki/Role-playing_video_game" title="Role-playing video game">RPGs</a>. Commenting that the Genesis hardware was aging and the new software drying up, they recommended consumers buy a next-generation system or a <a href="/wiki/Genesis_Nomad" title="Genesis Nomad">Genesis Nomad</a> instead, but also advised those who already owned a Genesis to not sell it.<sup id="cite_ref-214" class="reference"><a href="#cite_note-214"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup> In a 1997 year-end review, a team of five <i>EGM</i> editors gave the Genesis scores of 4.5, 5.0, 4.0, 4.5, and 7.5 – for all five editors, the lowest score they gave to any of the five consoles reviewed in the issue. While their chief criticisms were the lack of upcoming game releases and dated hardware, they also concurred that the Genesis was clearly inferior to the Super NES in terms of graphics capabilities, sound chip, and games library. John Ricciardi, in particular, considered the Genesis overrated, saying he had consistently found more enjoyment in both the Super NES and <a href="/wiki/TurboGrafx-16" title="TurboGrafx-16">TurboGrafx-16</a>, while Dan Hsu and Crispin Boyer recommended it based on its selection of classic titles and the high value-for-money of the six <a href="/wiki/Pack-in_game" class="mw-redirect" title="Pack-in game">pack-in games</a> Sega was offering at the time.<sup id="cite_ref-215" class="reference"><a href="#cite_note-215"><span class="cite-bracket">[</span>211<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2></div> <p>The Genesis has often ranked among the best video game consoles. In 2009, <a href="/wiki/IGN" title="IGN">IGN</a> named it the fifth best video game console, citing its edge in sports games and better home version of <i>Mortal Kombat</i>, and lauding "what some consider to be the greatest controller ever created: the six button".<sup id="cite_ref-IGN-top-25_216-0" class="reference"><a href="#cite_note-IGN-top-25-216"><span class="cite-bracket">[</span>212<span class="cite-bracket">]</span></a></sup> In 2007, <a href="/wiki/GameTrailers" title="GameTrailers">GameTrailers</a> named the Genesis as the sixth best console of all time in their list of top ten consoles that "left their mark on the history of gaming", noting its great games and solid controller, and writing of the "glory days" of <i>Sonic the Hedgehog</i>.<sup id="cite_ref-217" class="reference"><a href="#cite_note-217"><span class="cite-bracket">[</span>213<span class="cite-bracket">]</span></a></sup> In January 2008, technology columnist Don Reisinger proclaimed that the Genesis "created the industry's best console war to date", citing <i>Sonic the Hedgehog</i>, superior sports games, and backward compatibility with the Sega Master System.<sup id="cite_ref-218" class="reference"><a href="#cite_note-218"><span class="cite-bracket">[</span>214<span class="cite-bracket">]</span></a></sup> In 2008, GamingExcellence ranked it sixth of the 10 best consoles, declaring, "one can truly see the Genesis for the gaming milestone it was."<sup id="cite_ref-219" class="reference"><a href="#cite_note-219"><span class="cite-bracket">[</span>215<span class="cite-bracket">]</span></a></sup> At the same time, <a href="/wiki/GameDaily" title="GameDaily">GameDaily</a> rated it ninth of ten for its memorable games.<sup id="cite_ref-220" class="reference"><a href="#cite_note-220"><span class="cite-bracket">[</span>216<span class="cite-bracket">]</span></a></sup> </p><p>In 2014, USgamer's Jeremy Parish wrote, "If the <a href="/wiki/Second_generation_of_video_game_consoles" title="Second generation of video game consoles">Atari generation</a> introduced video games as a short-lived '70s fad ... and the <a href="/wiki/Third_generation_of_video_game_consoles" title="Third generation of video game consoles">NES generation</a> established it into an enduring obsession for the young, Sega's Genesis began pushing the medium toward something resembling its contemporary form", expounding that the system served as "the key incubator for modern sports franchises", made "consoles truly international" by providing Western third-parties previously put at a disadvantage by Nintendo's restrictive licensing policies with a more profitable alternative, created "an online subscription service" that foreshadowed "<a href="/wiki/PlayStation_Plus" class="mw-redirect" title="PlayStation Plus">PlayStation Plus</a> more than 15 years early" with the Sega Channel, and "played a key role in ensuring the vitality and future of the games industry by breaking Nintendo's near-monopolistic hold on the U.S. and awakening the U.K. to the merits of television gaming".<sup id="cite_ref-221" class="reference"><a href="#cite_note-221"><span class="cite-bracket">[</span>217<span class="cite-bracket">]</span></a></sup> </p><p>For his part, Kalinske highlighted Sega's role in developing games for an older demographic and pioneering "the concept of the 'street date<span style="padding-right:.15em;">'</span>" with the simultaneous North American and European release of <i>Sonic the Hedgehog 2</i>.<sup id="cite_ref-222" class="reference"><a href="#cite_note-222"><span class="cite-bracket">[</span>218<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEHarris2014227–228,_273–275,_372_223-0" class="reference"><a href="#cite_note-FOOTNOTEHarris2014227–228,_273–275,_372-223"><span class="cite-bracket">[</span>219<span class="cite-bracket">]</span></a></sup> John Sczepaniak of <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i> noted, "It was a system where the allure was born not only of the hardware and games, but the magazines, playground arguments, climate, and politics of the time."<sup id="cite_ref-Retroinspection_26-14" class="reference"><a href="#cite_note-Retroinspection-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Sega of America's marketing campaign for the Genesis was widely emulated, influencing marketing in the subsequent generation of consoles.<sup id="cite_ref-224" class="reference"><a href="#cite_note-224"><span class="cite-bracket">[</span>220<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div> <style data-mw-deduplicate="TemplateStyles:r1239009302">.mw-parser-output .portalbox{padding:0;margin:0.5em 0;display:table;box-sizing:border-box;max-width:175px;list-style:none}.mw-parser-output .portalborder{border:1px solid var(--border-color-base,#a2a9b1);padding:0.1em;background:var(--background-color-neutral-subtle,#f8f9fa)}.mw-parser-output .portalbox-entry{display:table-row;font-size:85%;line-height:110%;height:1.9em;font-style:italic;font-weight:bold}.mw-parser-output .portalbox-image{display:table-cell;padding:0.2em;vertical-align:middle;text-align:center}.mw-parser-output .portalbox-link{display:table-cell;padding:0.2em 0.2em 0.2em 0.3em;vertical-align:middle}@media(min-width:720px){.mw-parser-output .portalleft{clear:left;float:left;margin:0.5em 1em 0.5em 0}.mw-parser-output .portalright{clear:right;float:right;margin:0.5em 0 0.5em 1em}}</style><ul role="navigation" aria-label="Portals" class="noprint portalbox portalborder portalright"> <li class="portalbox-entry"><span class="portalbox-image"><span class="noviewer" typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/28px-WPVG_icon_2016.svg.png" decoding="async" width="28" height="28" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/42px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/56px-WPVG_icon_2016.svg.png 2x" data-file-width="249" data-file-height="249" /></span></span></span><span class="portalbox-link"><a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games portal</a></span></li><li class="portalbox-entry"><span class="portalbox-image"><span class="noviewer" typeof="mw:File"><a href="/wiki/File:Nuvola_apps_ksim.png" class="mw-file-description"><img alt="icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/8/8d/Nuvola_apps_ksim.png/28px-Nuvola_apps_ksim.png" decoding="async" width="28" height="28" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/8d/Nuvola_apps_ksim.png/42px-Nuvola_apps_ksim.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/8d/Nuvola_apps_ksim.png/56px-Nuvola_apps_ksim.png 2x" data-file-width="128" data-file-height="128" /></a></span></span><span class="portalbox-link"><a href="/wiki/Portal:Electronics" title="Portal:Electronics">Electronics portal</a></span></li><li class="portalbox-entry"><span class="portalbox-image"><span class="noviewer" typeof="mw:File"><a href="/wiki/File:Rubik%27s_cube_v3.svg" class="mw-file-description"><img alt="icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Rubik%27s_cube_v3.svg/25px-Rubik%27s_cube_v3.svg.png" decoding="async" width="25" height="28" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Rubik%27s_cube_v3.svg/38px-Rubik%27s_cube_v3.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Rubik%27s_cube_v3.svg/51px-Rubik%27s_cube_v3.svg.png 2x" data-file-width="480" data-file-height="530" /></a></span></span><span class="portalbox-link"><a href="/wiki/Portal:1980s" title="Portal:1980s">1980s portal</a></span></li><li class="portalbox-entry"><span class="portalbox-image"><span class="noviewer" typeof="mw:File"><a href="/wiki/File:EC1835_C_cut.jpg" class="mw-file-description"><img alt="icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/27/EC1835_C_cut.jpg/24px-EC1835_C_cut.jpg" decoding="async" width="24" height="28" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/27/EC1835_C_cut.jpg/35px-EC1835_C_cut.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/27/EC1835_C_cut.jpg/47px-EC1835_C_cut.jpg 2x" data-file-width="506" data-file-height="600" /></a></span></span><span class="portalbox-link"><a href="/wiki/Portal:1990s" title="Portal:1990s">1990s portal</a></span></li></ul> <ul><li><a href="/wiki/List_of_best-selling_Sega_Genesis_games" title="List of best-selling Sega Genesis games">List of best-selling Sega Genesis games</a></li> <li><a href="/wiki/Neo_Geo_(system)" title="Neo Geo (system)">Neo Geo</a></li> <li><a href="/wiki/Philips_CD-i" class="mw-redirect" title="Philips CD-i">Philips CD-i</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text">Through use of the Power Base Converter peripheral</span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><a href="/wiki/Japanese_language" title="Japanese language">Japanese</a>: <span lang="ja">メガドライブ</span>, <a href="/wiki/Hepburn_romanization" title="Hepburn romanization">Hepburn</a>: <span title="Hepburn transliteration"><i lang="ja-Latn">Mega Doraibu</i></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text">Super Gam*Boy (<a href="/wiki/Korean_language" title="Korean language">Korean</a>: <span title="Korean-language text"><span lang="ko-Hang">수퍼겜보이</span></span>; <a href="/wiki/Revised_Romanization_of_Korean" title="Revised Romanization of Korean">RR</a>: <span title="Korean-language romanization"><i lang="ko-Latn">Syupeo Gem Boi</i></span>), Super Aladdin Boy (<a href="/wiki/Korean_language" title="Korean language">Korean</a>: <span title="Korean-language text"><span lang="ko-Hang">수퍼알라딘보이</span></span>; <a href="/wiki/Revised_Romanization_of_Korean" title="Revised Romanization of Korean">RR</a>: <span title="Korean-language romanization"><i lang="ko-Latn">Syupeo Alladin Boi</i></span>)</span> </li> <li id="cite_note-169"><span class="mw-cite-backlink"><b><a href="#cite_ref-169">^</a></b></span> <span class="reference-text">Spelled as <b>Mega Drive 2</b> (with an Arabic numeral) in Japan.</span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.indiatoday.in/magazine/economy/story/19940430-shaw-wallace-to-manufacture-market-sega-tv-games-in-india-810502-1994-04-29">"Shaw Wallace to manufacture and market Sega TV games in India"</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Shaw+Wallace+to+manufacture+and+market+Sega+TV+games+in+India&rft_id=https%3A%2F%2Fwww.indiatoday.in%2Fmagazine%2Feconomy%2Fstory%2F19940430-shaw-wallace-to-manufacture-market-sega-tv-games-in-india-810502-1994-04-29&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-GameTap-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-GameTap_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GameTap_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation audio-visual cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7mFs2v7XM4o"><i>Sonic the Hedgehog GameTap Retrospective Pt. 3/4</i></a>. <a href="/wiki/GameTap" title="GameTap">GameTap</a>. February 17, 2009. Event occurs at 1:25. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160721184052/https://www.youtube.com/watch?v=7mFs2v7XM4o">Archived</a> from the original on July 21, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">September 24,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sonic+the+Hedgehog+GameTap+Retrospective+Pt.+3%2F4&rft.pub=GameTap&rft.date=2009-02-17&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D7mFs2v7XM4o&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Review: <i>Sonic Jam</i>". <i><a href="/wiki/Sega_Saturn_Magazine" title="Sega Saturn Magazine">Sega Saturn Magazine</a></i>. No. 22. August 1997. p. 68. <q>The original Megadrive game sold over 14 million copies.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Sega+Saturn+Magazine&rft.atitle=Review%3A+Sonic+Jam&rft.issue=22&rft.pages=68&rft.date=1997-08&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-GameDevelopSales-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-GameDevelopSales_3-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBoutros2006" class="citation web cs1">Boutros, Daniel (August 5, 2006). <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/business/a-detailed-cross-examination-of-yesterday-and-today-s-best-selling-platform-games">"A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games"</a>. <i><a href="/wiki/Game_Developer_(website)" title="Game Developer (website)">Game Developer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151120113519/http://www.gamasutra.com/view/feature/1851/a_detailed_crossexamination_of_.php?page=2">Archived</a> from the original on November 20, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">May 20,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Game+Developer&rft.atitle=A+Detailed+Cross-Examination+of+Yesterday+and+Today%27s+Best-Selling+Platform+Games&rft.date=2006-08-05&rft.aulast=Boutros&rft.aufirst=Daniel&rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2Fa-detailed-cross-examination-of-yesterday-and-today-s-best-selling-platform-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-IGNHistory2-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNHistory2_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNHistory2_7-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahs2009" class="citation web cs1">Fahs, Travis (April 21, 2009). <a rel="nofollow" class="external text" href="https://ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=5">"IGN Presents the History of Sega (page 5)"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160322044231/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=5">Archived</a> from the original on March 22, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">October 5,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=IGN+Presents+the+History+of+Sega+%28page+5%29&rft.date=2009-04-21&rft.aulast=Fahs&rft.aufirst=Travis&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2009%2F04%2F21%2Fign-presents-the-history-of-sega%3Fpage%3D5&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-segacd-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-segacd_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-segacd_8-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-segacd_8-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-segacd_8-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-segacd_8-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-segacd_8-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). "The War". <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+War&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBrandtGross1994" class="citation news cs1">Brandt, Richard; Gross, Neil (February 21, 1994). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131203121725/http://www.businessweek.com/stories/1994-02-20/sega">"Sega!"</a>. <i><a href="/wiki/Bloomberg_Businessweek" title="Bloomberg Businessweek">BusinessWeek</a></i>. <a href="/wiki/Bloomberg_L.P." title="Bloomberg L.P.">Bloomberg L.P.</a> Archived from <a rel="nofollow" class="external text" href="http://www.businessweek.com/stories/1994-02-20/sega">the original</a> on December 3, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 10,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=BusinessWeek&rft.atitle=Sega%21&rft.date=1994-02-21&rft.aulast=Brandt&rft.aufirst=Richard&rft.au=Gross%2C+Neil&rft_id=http%3A%2F%2Fwww.businessweek.com%2Fstories%2F1994-02-20%2Fsega&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-NYTimes-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-NYTimes_10-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPollack1982" class="citation news cs1">Pollack, Andrew (October 24, 1982). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1982/10/24/business/what-s-new-in-video-games-taking-the-zing-out-of-the-arcade-boom.html">"What's New in Video Games; Taking the Zing Out of the Arcade Boom"</a>. <i>The New York Times</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131219200336/http://www.nytimes.com/1982/10/24/business/what-s-new-in-video-games-taking-the-zing-out-of-the-arcade-boom.html">Archived</a> from the original on December 19, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">November 27,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+New+York+Times&rft.atitle=What%27s+New+in+Video+Games%3B+Taking+the+Zing+Out+of+the+Arcade+Boom&rft.date=1982-10-24&rft.aulast=Pollack&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1982%2F10%2F24%2Fbusiness%2Fwhat-s-new-in-video-games-taking-the-zing-out-of-the-arcade-boom.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-herald-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-herald_11-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><span class="id-lock-subscription" title="Paid subscription required"><a rel="nofollow" class="external text" href="http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004&rft_id=info:sid/iw.newsbank.com:AWNB:MIHB&rft_val_format=info:ofi/fmt:kev:mtx:ctx&rft_dat=0EB35D5F24528A22&svc_dat=InfoWeb:aggregated5&req_dat=0ECC86DE7A4704AD">"The Bottom Line"</a></span>. <i>Miami Herald</i>. August 27, 1983. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131110080330/http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004">Archived</a> from the original on November 10, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 10,</span> 2013</span> – via <a href="/wiki/NewsBank" title="NewsBank">NewsBank</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Miami+Herald&rft.atitle=The+Bottom+Line&rft.date=1983-08-27&rft_id=http%3A%2F%2Fdocs.newsbank.com%2Fopenurl%3Fctx_ver%3Dz39.88-2004%26rft_id%3Dinfo%3Asid%2Fiw.newsbank.com%3AAWNB%3AMIHB%26rft_val_format%3Dinfo%3Aofi%2Ffmt%3Akev%3Amtx%3Actx%26rft_dat%3D0EB35D5F24528A22%26svc_dat%3DInfoWeb%3Aaggregated5%26req_dat%3D0ECC86DE7A4704AD&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Wired1-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-Wired1_12-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBattelle1993" class="citation magazine cs1">Battelle, John (December 1993). <a rel="nofollow" class="external text" href="https://www.wired.com/wired/archive/1.06/sega_pr.html">"The Next Level: Sega's Plans for World Domination"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>. <a href="/wiki/Cond%C3%A9_Nast" title="Condé Nast">Condé Nast Publications</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120502064808/http://www.wired.com/wired/archive/1.06/sega_pr.html">Archived</a> from the original on May 2, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">October 9,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Wired&rft.atitle=The+Next+Level%3A+Sega%27s+Plans+for+World+Domination&rft.date=1993-12&rft.aulast=Battelle&rft.aufirst=John&rft_id=https%3A%2F%2Fwww.wired.com%2Fwired%2Farchive%2F1.06%2Fsega_pr.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-siliconera_Sato-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-siliconera_Sato_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-siliconera_Sato_13-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-siliconera_Sato_13-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSato2018" class="citation web cs1">Sato (November 5, 2018). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2018/11/05/former-sega-president-talks-about-making-the-mega-drive-to-beat-nintendo/">"Former Sega President Talks About Making The Mega Drive To "Beat Nintendo"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Curse_LLC" title="Curse LLC">Siliconera</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181106074743/http://www.siliconera.com/2018/11/05/former-sega-president-talks-about-making-the-mega-drive-to-beat-nintendo/">Archived</a> from the original on November 6, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">November 5,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Siliconera&rft.atitle=Former+Sega+President+Talks+About+Making+The+Mega+Drive+To+%22Beat+Nintendo%22&rft.date=2018-11-05&rft.au=Sato&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2018%2F11%2F05%2Fformer-sega-president-talks-about-making-the-mega-drive-to-beat-nintendo%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Retro163-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-Retro163_14-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMarley2016" class="citation magazine cs1">Marley, Scott (December 2016). "SG-1000". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No. 163. <a href="/wiki/Future_plc" title="Future plc">Future Publishing</a>. pp. 56–61.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=SG-1000&rft.issue=163&rft.pages=56-61&rft.date=2016-12&rft.aulast=Marley&rft.aufirst=Scott&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-:0-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_15-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:0_15-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSatoFamitsu_DC2002" class="citation book cs1 cs1-prop-foreign-lang-source">Sato, Hideki; <a href="/wiki/Famitsu_DC" class="mw-redirect" title="Famitsu DC">Famitsu DC</a> (February 15, 2002). <a rel="nofollow" class="external text" href="https://retrocdn.net/index.php?title=File:Sega_Consumer_History_JP_EnterBrain_Book.pdf&page=23"><i>Interview: The Witness of History</i></a>. Famitsu Books (in Japanese). <a href="/wiki/Enterbrain" title="Enterbrain">Enterbrain</a>. pp. 22–25. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-4-75770789-4" title="Special:BookSources/978-4-75770789-4"><bdi>978-4-75770789-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Interview%3A+The+Witness+of+History&rft.series=Famitsu+Books&rft.pages=22-25&rft.pub=Enterbrain&rft.date=2002-02-15&rft.isbn=978-4-75770789-4&rft.aulast=Sato&rft.aufirst=Hideki&rft.au=Famitsu+DC&rft_id=https%3A%2F%2Fretrocdn.net%2Findex.php%3Ftitle%3DFile%3ASega_Consumer_History_JP_EnterBrain_Book.pdf%26page%3D23&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span> <span class="cs1-visible-error citation-comment"><code class="cs1-code">{{<a href="/wiki/Template:Cite_book" title="Template:Cite book">cite book</a>}}</code>: </span><span class="cs1-visible-error citation-comment"><code class="cs1-code">|work=</code> ignored (<a href="/wiki/Help:CS1_errors#periodical_ignored" title="Help:CS1 errors">help</a>)</span> (<a rel="nofollow" class="external text" href="http://shmuplations.com/segahistory/">Translation</a> by Shmuplations. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200814114513/http://shmuplations.com/segahistory/">Archived</a> 2020-08-14 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>).</span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKohler2009" class="citation news cs1">Kohler, Chris (October 2, 2009). <a rel="nofollow" class="external text" href="https://www.wired.com/gamelife/2009/10/sega-sg-1000/">"Playing the SG-1000, Sega's First Game Machine"</a>. Wired Magazine's online site. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140101073612/http://www.wired.com/gamelife/2009/10/sega-sg-1000/">Archived</a> from the original on January 1, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 5,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Playing+the+SG-1000%2C+Sega%27s+First+Game+Machine&rft.date=2009-10-02&rft.aulast=Kohler&rft.aufirst=Chris&rft_id=https%3A%2F%2Fwww.wired.com%2Fgamelife%2F2009%2F10%2Fsega-sg-1000%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-herald2-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-herald2_17-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><span class="id-lock-subscription" title="Paid subscription required"><a rel="nofollow" class="external text" href="http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004&rft_id=info:sid/iw.newsbank.com:AWNB:MIHB&rft_val_format=info:ofi/fmt:kev:mtx:ctx&rft_dat=0EB35D45A7276DB8&svc_dat=InfoWeb:aggregated5&req_dat=0ECC86DE7A4704AD">"G&W Wins Cheers $1 Billion Spinoff Set"</a></span>. <i>Miami Herald</i>. August 16, 1983. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131110080330/http://docs.newsbank.com/openurl?ctx_ver=z39.88-2004">Archived</a> from the original on November 10, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 10,</span> 2013</span> – via NewsBank.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Miami+Herald&rft.atitle=G%26W+Wins+Cheers+%241+Billion+Spinoff+Set&rft.date=1983-08-16&rft_id=http%3A%2F%2Fdocs.newsbank.com%2Fopenurl%3Fctx_ver%3Dz39.88-2004%26rft_id%3Dinfo%3Asid%2Fiw.newsbank.com%3AAWNB%3AMIHB%26rft_val_format%3Dinfo%3Aofi%2Ffmt%3Akev%3Amtx%3Actx%26rft_dat%3D0EB35D45A7276DB8%26svc_dat%3DInfoWeb%3Aaggregated5%26req_dat%3D0ECC86DE7A4704AD&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent2-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kent2_18-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1"><a href="/wiki/Steven_L._Kent" title="Steven L. Kent">Kent, Steven L.</a> (2001). "The Birth of Sega". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. p. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n358">343</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Birth+of+Sega&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=343&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. pp. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n318">303</a>, 360. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=303%2C+360&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-MarketShare1988-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-MarketShare1988_20-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNintendo_Official_Magazine_Staff2001" class="citation book cs1">Nintendo Official Magazine Staff (2001). <i>Nintendo's Market Share 1988</i>. London: <a href="/wiki/Ascential" title="Ascential">EMAP</a>. p. 35.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Nintendo%27s+Market+Share+1988&rft.place=London&rft.pages=35&rft.pub=EMAP&rft.date=2001&rft.au=Nintendo+Official+Magazine+Staff&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-MarketShare1990-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-MarketShare1990_21-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Nintendo's Market Share 1990". <i>BusinessWeek</i>. New York: Bloomberg L.P. 1999. p. 60.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=BusinessWeek&rft.atitle=Nintendo%27s+Market+Share+1990&rft.pages=60&rft.date=1999&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/features/2015/2/3/7952705/sega-genesis-masami-ishikawa">"How Sega Built the Genesis"</a>. <i>Polygon</i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. February 3, 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151103090922/http://www.polygon.com/features/2015/2/3/7952705/sega-genesis-masami-ishikawa">Archived</a> from the original on November 3, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 23,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=How+Sega+Built+the+Genesis&rft.date=2015-02-03&rft_id=https%3A%2F%2Fwww.polygon.com%2Ffeatures%2F2015%2F2%2F3%2F7952705%2Fsega-genesis-masami-ishikawa&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHarris2014" class="citation book cs1">Harris, Blake J. (2014). <a href="/wiki/Console_Wars:_Sega,_Nintendo,_and_the_Battle_That_Defined_a_Generation" class="mw-redirect" title="Console Wars: Sega, Nintendo, and the Battle That Defined a Generation"><i>Console Wars: Sega, Nintendo, and the Battle That Defined a Generation</i></a>. New York, New York: <a href="/wiki/HarperCollins" title="HarperCollins">HarperCollins</a>. p. 386. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-06-227669-8" title="Special:BookSources/978-0-06-227669-8"><bdi>978-0-06-227669-8</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Console+Wars%3A+Sega%2C+Nintendo%2C+and+the+Battle+That+Defined+a+Generation&rft.place=New+York%2C+New+York&rft.pages=386&rft.pub=HarperCollins&rft.date=2014&rft.isbn=978-0-06-227669-8&rft.aulast=Harris&rft.aufirst=Blake+J.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-siliconera-24"><span class="mw-cite-backlink">^ <a href="#cite_ref-siliconera_24-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-siliconera_24-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-siliconera_24-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSato2013" class="citation web cs1">Sato (September 18, 2013). <a rel="nofollow" class="external text" href="http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/">"Sega's Original Hardware Developer Talks About The Company's Past Consoles"</a>. <i>Siliconera</i>. <a href="/wiki/Curse_LLC" title="Curse LLC">Curse LLC</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131202230217/http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/">Archived</a> from the original on December 2, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">November 23,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Siliconera&rft.atitle=Sega%27s+Original+Hardware+Developer+Talks+About+The+Company%27s+Past+Consoles&rft.date=2013-09-18&rft.au=Sato&rft_id=http%3A%2F%2Fwww.siliconera.com%2F2013%2F09%2F18%2Fsegas-original-hardware-developer-talks-about-the-companys-past-consoles%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-IGNHistory-25"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNHistory_25-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNHistory_25-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGNHistory_25-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahs2009" class="citation web cs1">Fahs, Travis (April 21, 2009). <a rel="nofollow" class="external text" href="https://ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=4">"IGN Presents the History of Sega (page 4)"</a>. <i>IGN</i>. Ziff Davis. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140221125331/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=4">Archived</a> from the original on February 21, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 5,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=IGN+Presents+the+History+of+Sega+%28page+4%29&rft.date=2009-04-21&rft.aulast=Fahs&rft.aufirst=Travis&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2009%2F04%2F21%2Fign-presents-the-history-of-sega%3Fpage%3D4&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Retroinspection-26"><span class="mw-cite-backlink">^ <a href="#cite_ref-Retroinspection_26-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-Retroinspection_26-14"><sup><i><b>o</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSczepaniak2006" class="citation magazine cs1">Sczepaniak, John (August 2006). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2006/09/retroinspection-mega-drive/">"Retroinspection: Mega Drive"</a>. <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No. 27. Imagine Publishing. pp. 42–47. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150924100219/http://www.sega-16.com/2006/09/retroinspection-mega-drive/">Archived</a> from the original on September 24, 2015 – via Sega-16.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=Retroinspection%3A+Mega+Drive&rft.issue=27&rft.pages=42-47&rft.date=2006-08&rft.aulast=Sczepaniak&rft.aufirst=John&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2006%2F09%2Fretroinspection-mega-drive%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://ghostarchive.org/archive/20210930/http://blogtectoy.com.br/confira-uma-entrevista-com-mitsushige-shiraiwa-designer-do-visual-iconico-do-mega-drive-original/">"Confira uma entrevista com Mitsushige Shiraiwa, designer do visual icônico do Mega Drive original!"</a>. <i>Blog Tectoy</i> (in Brazilian Portuguese). September 28, 2017. Archived from <a rel="nofollow" class="external text" href="http://blogtectoy.com.br/confira-uma-entrevista-com-mitsushige-shiraiwa-designer-do-visual-iconico-do-mega-drive-original/">the original</a> on September 30, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">July 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Blog+Tectoy&rft.atitle=Confira+uma+entrevista+com+Mitsushige+Shiraiwa%2C+designer+do+visual+ic%C3%B4nico+do+Mega+Drive+original%21&rft.date=2017-09-28&rft_id=http%3A%2F%2Fblogtectoy.com.br%2Fconfira-uma-entrevista-com-mitsushige-shiraiwa-designer-do-visual-iconico-do-mega-drive-original%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-:2-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-:2_28-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStuart2014" class="citation book cs1">Stuart, Keith (2014). <i>Sega Mega Drive Collected Works</i>. Read-Only Memory. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/9780957576810" title="Special:BookSources/9780957576810"><bdi>9780957576810</bdi></a>. <q>[Sega co-founder David Rosen] was also responsible for renaming the machine for the American market. It has been suggested that this was the result of a trademark dispute, but Rosen is adamant he simply didn't like the term 'Mega Drive'. 'I came up with the name "Genesis" because I felt this would be a new beginning for Sega,' he explains. 'At first, the Japanese management didn't care for the word, but I insisted on it.'<span class="cs1-kern-right"></span></q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Sega+Mega+Drive+Collected+Works&rft.pub=Read-Only+Memory&rft.date=2014&rft.isbn=9780957576810&rft.aulast=Stuart&rft.aufirst=Keith&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/NewComputerExpress043/page/n7">"Console Yourself"</a>. <i><a href="/wiki/New_Computer_Express" title="New Computer Express">New Computer Express</a></i>. No. 43 (2 September 1989). August 31, 1989. p. 8.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=New+Computer+Express&rft.atitle=Console+Yourself&rft.issue=43+%282+September+1989%29&rft.pages=8&rft.date=1989-08-31&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNewComputerExpress043%2Fpage%2Fn7&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Eurogamer-30"><span class="mw-cite-backlink">^ <a href="#cite_ref-Eurogamer_30-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Eurogamer_30-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran2012" class="citation web cs1">McFerran, Damien (February 22, 2012). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2012-02-22-the-rise-and-fall-of-sega-enterprises">"The Rise and Fall of Sega Enterprises"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. Gamer Network. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140216124431/http://www.eurogamer.net/articles/2012-02-22-the-rise-and-fall-of-sega-enterprises">Archived</a> from the original on February 16, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 5,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=The+Rise+and+Fall+of+Sega+Enterprises&rft.date=2012-02-22&rft.aulast=McFerran&rft.aufirst=Damien&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2012-02-22-the-rise-and-fall-of-sega-enterprises&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1"><a href="/wiki/Steven_L._Kent" title="Steven L. Kent">Kent, Steven L.</a> (2001). <i><a href="/wiki/The_Ultimate_History_of_Video_Games:_The_Story_Behind_the_Craze_that_Touched_our_Lives_and_Changed_the_World" class="mw-redirect" title="The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World">The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</a></i>. Roseville, California: Prima Publishing. p. 447. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=447&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-GenesisRelease-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-GenesisRelease_32-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSheff1993" class="citation book cs1">Sheff, David (1993). <span class="id-lock-registration" title="Free registration required"><a rel="nofollow" class="external text" href="https://archive.org/details/gameoverhowninte00shef/page/352"><i>Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children</i></a></span>. New York: <a href="/wiki/Random_House" title="Random House">Random House</a>. p. <a rel="nofollow" class="external text" href="https://archive.org/details/gameoverhowninte00shef/page/352">352</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-679-40469-4" title="Special:BookSources/0-679-40469-4"><bdi>0-679-40469-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Game+Over%3A+How+Nintendo+Zapped+an+American+Industry%2C+Captured+Your+Dollars%2C+and+Enslaved+Your+Children&rft.place=New+York&rft.pages=352&rft.pub=Random+House&rft.date=1993&rft.isbn=0-679-40469-4&rft.aulast=Sheff&rft.aufirst=David&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fgameoverhowninte00shef%2Fpage%2F352&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games</i>. Roseville, California: Prima Publishing. pp. 404–405. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games&rft.place=Roseville%2C+California&rft.pages=404-405&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Edge_Feb1994_DataStream-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-Edge_Feb1994_DataStream_34-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Data Stream". <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. No. 5. United Kingdom: <a href="/wiki/Future_plc" title="Future plc">Future Publishing</a>. February 1994. p. 16. <q>Launch of official Mega Drive in UK: Sept 1990</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=Data+Stream&rft.issue=5&rft.pages=16&rft.date=1994-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-CVG_106-35"><span class="mw-cite-backlink">^ <a href="#cite_ref-CVG_106_35-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-CVG_106_35-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/stream/Computer_Video_Games_Issue_106_1990-09_EMAP_Publishing_GB/Computer__Video_Games_Issue_106_1990-09_EMAP_Publishing_GB#page/n11/mode/2up">"Megadrive – Official at Last"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. No. 106. United Kingdom: Future Publishing. September 1990. p. 13. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161007203253/http://archive.org/stream/Computer_Video_Games_Issue_106_1990-09_EMAP_Publishing_GB/Computer__Video_Games_Issue_106_1990-09_EMAP_Publishing_GB#page/n11/mode/2up">Archived</a> from the original on October 7, 2016.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Computer+and+Video+Games&rft.atitle=Megadrive+%E2%80%93+Official+at+Last&rft.issue=106&rft.pages=13&rft.date=1990-09&rft_id=https%3A%2F%2Farchive.org%2Fstream%2FComputer_Video_Games_Issue_106_1990-09_EMAP_Publishing_GB%2FComputer__Video_Games_Issue_106_1990-09_EMAP_Publishing_GB%23page%2Fn11%2Fmode%2F2up&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-ACE_37-36"><span class="mw-cite-backlink">^ <a href="#cite_ref-ACE_37_36-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ACE_37_36-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/stream/ACE_Issue_37_1990-10_Future_Publishing_GB#page/n5/mode/2up">"Going Console Crazy"</a>. <i><a href="/wiki/ACE_(games_magazine)" class="mw-redirect" title="ACE (games magazine)">ACE</a></i>. No. 37. United Kingdom: <a href="/wiki/EMAP_Images" class="mw-redirect" title="EMAP Images">EMAP Images</a>. October 1990. p. 7.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=ACE&rft.atitle=Going+Console+Crazy&rft.issue=37&rft.pages=7&rft.date=1990-10&rft_id=https%3A%2F%2Farchive.org%2Fstream%2FACE_Issue_37_1990-10_Future_Publishing_GB%23page%2Fn5%2Fmode%2F2up&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-NickAlexander-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-NickAlexander_37-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz2008" class="citation web cs1">Horowitz, Ken (September 17, 2008). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2008/09/interview-nick-alexander/">"Interview: Nick Alexander"</a>. <i>Sega-16</i>. Ken Horowitz. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160304032410/http://www.sega-16.com/2008/09/interview-nick-alexander/">Archived</a> from the original on March 4, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">November 27,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Sega-16&rft.atitle=Interview%3A+Nick+Alexander&rft.date=2008-09-17&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2008%2F09%2Finterview-nick-alexander%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-CVG_108-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-CVG_108_38-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/stream/Computer_Video_Games_Issue_108_1990-11_EMAP_Publishing_GB/Computer__Video_Games_Issue_108_1990-11_EMAP_Publishing_GB#page/n7/mode/2up">"News: See Sega"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. No. 108. United Kingdom: Future Publishing. 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Archived from <a rel="nofollow" class="external text" href="https://www.indiatoday.in/magazine/economy/story/19940430-shaw-wallace-to-manufacture-market-sega-tv-games-in-india-810502-1994-04-30">the original</a> on September 30, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">September 27,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=India+Today&rft.atitle=Shaw+Wallace+to+manufacture+and+market+Sega+TV+games+in+India&rft.date=1994-04-30&rft_id=https%3A%2F%2Fwww.indiatoday.in%2Fmagazine%2Feconomy%2Fstory%2F19940430-shaw-wallace-to-manufacture-market-sega-tv-games-in-india-810502-1994-04-30&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text">Zachariah, Reeba. "<a rel="nofollow" class="external text" href="https://timesofindia.indiatimes.com/business/india-business/Game-for-success/articleshow/9656090.cms">Game for success</a> ." <i><a href="/wiki/The_Times_of_India" title="The Times of India">The Times of India</a></i>. August 19, 2011. Retrieved on November 2, 2011. "At that point Sega was being distributed by Shaw Wallace Electronics, owned by the late liquor baron Manu Chhabria. The products were being sold at Rs 18,000."</span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text">"<a rel="nofollow" class="external text" href="https://books.google.com/books?id=jFnvAAAAMAAJ&q=%22Shaw+Wallace%22+Sega">Screen digest</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160912051136/https://books.google.com/books?id=jFnvAAAAMAAJ&q=%22Shaw+Wallace%22+Sega&dq=%22Shaw+Wallace%22+Sega&hl=en&ei=Nn-xTvG8OcKatwejs6GqAg&sa=X&oi=book_result&ct=book-thumbnail&resnum=2&ved=0CDsQ6wEwAQ">Archived</a> September 12, 2016, at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>." Screen Digest Ltd., 1995. Retrieved from <a href="/wiki/Google_Books" title="Google Books">Google Books</a> on November 2, 2011. "Sega tackles Indian market with local maker From spring 1995, Sega will start manufacturing video games consoles in India with local partner Shaw Wallace. Move will circumvent 80 per cent import tariff on games units which currently ..."</span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GamesMagazine199501/page/n51/mode/2up">"Магазин Игрушек #01' 1995"</a>. March 1995.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=%D0%9C%D0%B0%D0%B3%D0%B0%D0%B7%D0%B8%D0%BD+%D0%98%D0%B3%D1%80%D1%83%D1%88%D0%B5%D0%BA+%2301%27+1995&rft.date=1995-03&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGamesMagazine199501%2Fpage%2Fn51%2Fmode%2F2up&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://www.kommersant.ru/doc/233963">"Перемены на рынке игровых приставок"</a> [Changes in the Game Console Market]. <i><a href="/wiki/Kommersant" title="Kommersant">Kommersant</a></i> (in Russian). June 7, 1996<span class="reference-accessdate">. Retrieved <span class="nowrap">October 9,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Kommersant&rft.atitle=%D0%9F%D0%B5%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D1%8B+%D0%BD%D0%B0+%D1%80%D1%8B%D0%BD%D0%BA%D0%B5+%D0%B8%D0%B3%D1%80%D0%BE%D0%B2%D1%8B%D1%85+%D0%BF%D1%80%D0%B8%D1%81%D1%82%D0%B0%D0%B2%D0%BE%D0%BA&rft.date=1996-06-07&rft_id=https%3A%2F%2Fwww.kommersant.ru%2Fdoc%2F233963&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm">"Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет"</a> [Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia]. <i><a href="/wiki/The_Firm%27s_Secret" title="The Firm's Secret">The Firm's Secret</a></i> (in Russian). 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Retrieved <span class="nowrap">October 9,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Firm%27s+Secret&rft.atitle=%D0%9F%D1%80%D0%B8%D1%81%D1%82%D0%B0%D0%B2%D0%BA%D0%B0+Dendy%3A+%D0%9A%D0%B0%D0%BA+%D0%92%D0%B8%D0%BA%D1%82%D0%BE%D1%80+%D0%A1%D0%B0%D0%B2%D1%8E%D0%BA+%D0%BF%D1%80%D0%B8%D0%B4%D1%83%D0%BC%D0%B0%D0%BB+%D0%BF%D0%B5%D1%80%D0%B2%D1%8B%D0%B9+%D0%B2+%D0%A0%D0%BE%D1%81%D1%81%D0%B8%D0%B8+%D0%BF%D0%BE%D0%BF-%D0%B3%D0%B0%D0%B4%D0%B6%D0%B5%D1%82&rft.date=2016-08-09&rft_id=https%3A%2F%2Fsecretmag.ru%2Fbusiness%2Ftrade-secret%2Fnintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. p. 405. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=405&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-52">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. 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Roseville, California: Prima Publishing. pp. 406–408. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=406-408&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent_pp424_431-53"><span class="mw-cite-backlink">^ <a href="#cite_ref-Kent_pp424_431_53-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Kent_pp424_431_53-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Kent_pp424_431_53-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. pp. 424–431. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=424-431&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-RePlay-54"><span class="mw-cite-backlink">^ <a href="#cite_ref-RePlay_54-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-RePlay_54-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%205%20-%20February%201990/page/38/mode/2up">"Home Games Look Robust at Winter CES Show; "Coin-Op Must Get On Track Fast," Observers Say"</a>. <i>RePlay</i>. Vol. 15, no. 5. February 1990. pp. 38–44.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=RePlay&rft.atitle=Home+Games+Look+Robust+at+Winter+CES+Show%3B+%22Coin-Op+Must+Get+On+Track+Fast%2C%22+Observers+Say&rft.volume=15&rft.issue=5&rft.pages=38-44&rft.date=1990-02&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fre-play-volume-14-issue-no.-5-february-1990-600dpi%2FRePlay%2520-%2520Volume%252014%252C%2520Issue%2520No.%25205%2520-%2520February%25201990%2Fpage%2F38%2Fmode%2F2up&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. p. 428. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=428&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. pp. 433, 449. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=433%2C+449&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"This Month in Gaming History". <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. Vol. 12, no. 105. <a href="/wiki/GameStop" title="GameStop">GameStop</a>. January 2002. p. 117.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=This+Month+in+Gaming+History&rft.volume=12&rft.issue=105&rft.pages=117&rft.date=2002-01&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent_pp496_497-58"><span class="mw-cite-backlink">^ <a href="#cite_ref-Kent_pp496_497_58-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Kent_pp496_497_58-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. pp. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n509">496</a>–497. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>. <q>The late November release of Donkey Kong Country stood in stark contrast to the gloom and doom faced by the rest of the video game industry. After three holiday seasons of coming in second to Sega, Nintendo had the biggest game of the year. Sega still outperformed Nintendo in overall holiday sales, but the 500,000 copies of Donkey Kong Country that Nintendo sent out in its initial shipment were mostly sold in preorder, and the rest sold out in less than one week. It (<i>Donkey Kong Country</i>) established the Super NES as the better 16-bit console and paved the way for Nintendo to win the waning years of the 16-bit generation.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=496-497&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent_434_448_449-59"><span class="mw-cite-backlink">^ <a href="#cite_ref-Kent_434_448_449_59-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Kent_434_448_449_59-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Kent_434_448_449_59-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. pp. 434, 448–449. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=434%2C+448-449&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-wilson199306-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-wilson199306_60-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWilson1993" class="citation magazine cs1">Wilson, Johnny L. (June 1993). <a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=107">"The Software Publishing Association Spring Symposium 1993"</a>. <i>Computer Gaming World</i>. p. 96. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140702235945/http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=107">Archived</a> from the original on July 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">July 7,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Computer+Gaming+World&rft.atitle=The+Software+Publishing+Association+Spring+Symposium+1993&rft.pages=96&rft.date=1993-06&rft.aulast=Wilson&rft.aufirst=Johnny+L.&rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1993%26pub%3D2%26id%3D107&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-retrogamer-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-retrogamer_61-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDamien_McFerran" class="citation magazine cs1">Damien McFerran. "Retroinspection: Mega-CD". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. Vol. 61. London, UK: <a href="/wiki/Imagine_Publishing" title="Imagine Publishing">Imagine Publishing</a>. p. 84. <q>During the run-up to the Western launch of Mega-CD ... [Former Sega of America technical director Scot Bayless] mentioned the fact that you could just 'blast data into the DACs'. [The PR guys] loved the word 'blast' and the next thing I knew 'Blast Processing' was born."<span class="cs1-kern-right"></span></q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=Retroinspection%3A+Mega-CD&rft.volume=61&rft.pages=84&rft.au=Damien+McFerran&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-1up.com-62"><span class="mw-cite-backlink">^ <a href="#cite_ref-1up.com_62-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-1up.com_62-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKennedy" class="citation web cs1">Kennedy, Sam. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160714080311/http://www.1up.com/features/essential-50-sonic">"The Essential 50 Part 28 – Sonic the Hedgehog from 1UP.com"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. Ziff Davis. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/features/essential-50-sonic">the original</a> on July 14, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">December 11,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=The+Essential+50+Part+28+%E2%80%93+Sonic+the+Hedgehog+from+1UP.com&rft.aulast=Kennedy&rft.aufirst=Sam&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2Fessential-50-sonic&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. p. 449. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=449&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-CVGhistorylesson-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-CVGhistorylesson_64-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCVG_Staff2013" class="citation magazine cs1">CVG Staff (April 14, 2013). <a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/400757/features/history-lesson-sega-mega-drive/?page=2">"History Lesson: Sega Mega Drive"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">CVG</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131014205432/http://www.computerandvideogames.com/400757/features/history-lesson-sega-mega-drive/?page=2">Archived</a> from the original on October 14, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 10,</span> 2013</span>. <q>Granted, the Mega Drive wasn't met with quite the same levels of enthusiasm in Japan, but in the US and Europe the Mega Drive often outsold the SNES at a ratio of 2:1.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=CVG&rft.atitle=History+Lesson%3A+Sega+Mega+Drive&rft.date=2013-04-14&rft.au=CVG+Staff&rft_id=http%3A%2F%2Fwww.computerandvideogames.com%2F400757%2Ffeatures%2Fhistory-lesson-sega-mega-drive%2F%3Fpage%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-65">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchilling2006" class="citation book cs1">Schilling, Melissa A. (2006). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=b2PuAAAAMAAJ&q=super+nes+"><i>Strategic management of technological innovation</i></a>. Indiana University: McGraw-Hill/Irwin. p. 292. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-07-321058-2" title="Special:BookSources/978-0-07-321058-2"><bdi>978-0-07-321058-2</bdi></a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160911235517/https://books.google.com/books?id=b2PuAAAAMAAJ&q=super+nes+">Archived</a> from the original on September 11, 2016.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Strategic+management+of+technological+innovation&rft.place=Indiana+University&rft.pages=292&rft.pub=McGraw-Hill%2FIrwin&rft.date=2006&rft.isbn=978-0-07-321058-2&rft.aulast=Schilling&rft.aufirst=Melissa+A.&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3Db2PuAAAAMAAJ%26q%3Dsuper%2Bnes%2B&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-66">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGross1994" class="citation magazine cs1">Gross, Neil (February 21, 1994). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121119005253/http://www.businessweek.com/stories/1994-02-20/nintendos-yamauchi-no-more-playing-around">"Nintendo's Yamauchi: No More Playing Around"</a>. <i><a href="/wiki/BusinessWeek" class="mw-redirect" title="BusinessWeek">BusinessWeek</a></i>. 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Retrieved <span class="nowrap">December 4,</span> 2013</span>. <q>His first priority is fixing the disaster in the U.S. market, where Nintendo's share of the 16-bit machine business plummeted from 60% at the end of 1992 to 37% a year later, according to Goldman, Sachs & Co.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=BusinessWeek&rft.atitle=Nintendo%27s+Yamauchi%3A+No+More+Playing+Around&rft.date=1994-02-21&rft.aulast=Gross&rft.aufirst=Neil&rft_id=http%3A%2F%2Fwww.businessweek.com%2Fstories%2F1994-02-20%2Fnintendos-yamauchi-no-more-playing-around&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-67"><span class="mw-cite-backlink"><b><a href="#cite_ref-67">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGreenstein1995" class="citation journal cs1">Greenstein, Jane (January 13, 1995). "Game makers dispute who is market leader". <i>Video Business</i>. <q>Sega said its products accounted for 55% of all 16-bit hardware sales for 1994</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Video+Business&rft.atitle=Game+makers+dispute+who+is+market+leader&rft.date=1995-01-13&rft.aulast=Greenstein&rft.aufirst=Jane&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-68">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.newsweek.com/game-system-sales-177222">"Game-System Sales"</a>. <i><a href="/wiki/Newsweek" title="Newsweek">Newsweek</a></i>. January 14, 1996. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131213023754/http://www.newsweek.com/game-system-sales-177222">Archived</a> from the original on December 13, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">December 4,</span> 2013</span>. <q>While a new generation of home game systems got all the hype in '95, the older 16-bit machines still jumped off the shelves. – Nintendo SNES 2.7 million – Sega Genesis 2.1 million – Sega Saturn[*] 300,000 – Sony PlayStation[**] 550,000 – 3DO 250,000 – 64-bit Atari Jaguar 150,000</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Newsweek&rft.atitle=Game-System+Sales&rft.date=1996-01-14&rft_id=http%3A%2F%2Fwww.newsweek.com%2Fgame-system-sales-177222&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-sales96-69"><span class="mw-cite-backlink">^ <a href="#cite_ref-sales96_69-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-sales96_69-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.thefreelibrary.com/Sega+tops+holiday,+yearly+sales+projections%3B+Sega+Saturn+installed...-a019014339">"Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide"</a>. <a href="/wiki/Business_Wire" title="Business Wire">Business Wire</a>. January 13, 1997. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130411001244/http://www.thefreelibrary.com/Sega%2Btops%2Bholiday%2C%2Byearly%2Bsales%2Bprojections%3B%2BSega%2BSaturn%2Binstalled...-a019014339">Archived</a> from the original on April 11, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 13,</span> 2013</span>. <q>Sega hit its projections on the mark, selling 1.1 million hardware units and 3 million Sega Genesis games. While the company recently announced it will dispose of all remaining 16-bit peripheral inventory, specifically the Genesis 32X and Sega CD products, it will continue to sell Genesis hardware and software in the coming years.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+tops+holiday%2C+yearly+sales+projections%3B+Sega+Saturn+installed+base+reaches+1.6+million+in+U.S.%2C+7+million+worldwide&rft.pub=Business+Wire&rft.date=1997-01-13&rft_id=https%3A%2F%2Fwww.thefreelibrary.com%2FSega%2Btops%2Bholiday%2C%2Byearly%2Bsales%2Bprojections%253B%2BSega%2BSaturn%2Binstalled...-a019014339&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-70">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGreenstein1997" class="citation journal cs1">Greenstein, Jane (1997). "Don't expect flood of 16-bit games". <i>Video Business</i>. <q>1.4 million (Super NES) units sold during 1996</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Video+Business&rft.atitle=Don%27t+expect+flood+of+16-bit+games&rft.date=1997&rft.aulast=Greenstein&rft.aufirst=Jane&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-71">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sega farms out Genesis". <i>Television Digest</i>. March 2, 1998.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Television+Digest&rft.atitle=Sega+farms+out+Genesis&rft.date=1998-03-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span> "Sega of America sold about 400,000 16-bit consoles in N. America last year, based on estimates extrapolated from NPD Group's Toy Retail Statistical Tracking Service. That compares with just over one million Super Nintendo Entertainment Systems (SNES) sold by Nintendo of America."</span> </li> <li id="cite_note-Clements_&_Ohashi-72"><span class="mw-cite-backlink"><b><a href="#cite_ref-Clements_&_Ohashi_72-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFClementsOhashi2004" class="citation web cs1">Clements, Matthew T.; Ohashi, Hiroshi (October 2004). <a rel="nofollow" class="external text" href="http://www.netinst.org/Clements_Ohashi.pdf">"Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002"</a> <span class="cs1-format">(PDF)</span>. NET Institute. pp. 12, 24. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160307012843/http://www.netinst.org/Clements_Ohashi.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on March 7, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">September 21,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Indirect+Network+Effects+and+the+Product+Cycle%3A+Video+Games+in+the+U.S.%2C+1994%E2%80%932002&rft.pages=12%2C+24&rft.pub=NET+Institute&rft.date=2004-10&rft.aulast=Clements&rft.aufirst=Matthew+T.&rft.au=Ohashi%2C+Hiroshi&rft_id=http%3A%2F%2Fwww.netinst.org%2FClements_Ohashi.pdf&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Wedbush-73"><span class="mw-cite-backlink">^ <a href="#cite_ref-Wedbush_73-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Wedbush_73-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPachterMcKayCitrin2014" class="citation web cs1">Pachter, Michael; McKay, Nick; Citrin, Nick (February 11, 2014). <a rel="nofollow" class="external text" href="https://equities.wedbush.com/clientsite/Research/ActionAlertFilePreview.asp?UUID=E4AFF57F-DDBC-437F-8520-AF38BEDD3E43">"Post Hoc Ergo Propter Hoc; Why the Next Generation Will Be as Big as Ever"</a>. <i>Wedbush Equity Research</i>. p. 36. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160304224941/https://equities.wedbush.com/clientsite/Research/ActionAlertFilePreview.asp?UUID=E4AFF57F-DDBC-437F-8520-AF38BEDD3E43">Archived</a> from the original on March 4, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">November 9,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Wedbush+Equity+Research&rft.atitle=Post+Hoc+Ergo+Propter+Hoc%3B+Why+the+Next+Generation+Will+Be+as+Big+as+Ever&rft.pages=36&rft.date=2014-02-11&rft.aulast=Pachter&rft.aufirst=Michael&rft.au=McKay%2C+Nick&rft.au=Citrin%2C+Nick&rft_id=https%3A%2F%2Fequities.wedbush.com%2Fclientsite%2FResearch%2FActionAlertFilePreview.asp%3FUUID%3DE4AFF57F-DDBC-437F-8520-AF38BEDD3E43&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-reeder199211-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-reeder199211_74-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFReeder1992" class="citation magazine cs1">Reeder, Sara (November 1992). <a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100">"Why Edutainment Doesn't Make It in a Videogame World"</a>. <i>Computer Gaming World</i>. p. 128. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140702235552/http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100">Archived</a> from the original on July 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">July 5,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Computer+Gaming+World&rft.atitle=Why+Edutainment+Doesn%27t+Make+It+in+a+Videogame+World&rft.pages=128&rft.date=1992-11&rft.aulast=Reeder&rft.aufirst=Sara&rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1992%26pub%3D2%26id%3D100&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Reverse_Engineering_Success-75"><span class="mw-cite-backlink">^ <a href="#cite_ref-Reverse_Engineering_Success_75-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Reverse_Engineering_Success_75-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Reverse_Engineering_Success_75-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Reverse_Engineering_Success_75-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Reverse_Engineering_Success_75-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Reverse_Engineering_Success_75-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Reverse_Engineering_Success_75-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBertz2011" class="citation magazine cs1">Bertz, Matt (July 2011). 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Retrieved <span class="nowrap">November 17,</span> 2015</span>. <q>To date, the combined series has sold over 80 million units.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VideoGamer.com&rft.atitle=Sonic+the+Hedgehog+celebrates+his+20th+birthday&rft.date=2011-06-23&rft.aulast=Smith&rft.aufirst=Jamin&rft_id=https%3A%2F%2Fwww.videogamer.com%2Fxbox360%2Fsonic_generations%2Fnews%2Fsonic_the_hedgehog_celebrates_his_20th_birthday.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2014/all_ar2014_e.pdf">"Annual Report 2014"</a> <span class="cs1-format">(PDF)</span>. Sega Sammy Holdings. April 2014. pp. 32–33. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150924100112/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2014/all_ar2014_e.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on September 24, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 9,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Annual+Report+2014&rft.pages=32-33&rft.pub=Sega+Sammy+Holdings&rft.date=2014-04&rft_id=https%3A%2F%2Fwww.segasammy.co.jp%2Fenglish%2Fir%2Flibrary%2Fpdf%2Fprinting_annual%2F2014%2Fall_ar2014_e.pdf&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNorth2015" class="citation web cs1">North, Dale (June 8, 2015). <a rel="nofollow" class="external text" href="https://venturebeat.com/2015/06/08/sonic-thrives-on-mobile-100m-dash-downloads-14m-monthly-players/">"Sonic thrives on mobile: 100M <i>Dash</i> downloads, 14M monthly players"</a>. <i>VentureBeat</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151127123947/http://venturebeat.com/2015/06/08/sonic-thrives-on-mobile-100m-dash-downloads-14m-monthly-players/">Archived</a> from the original on November 27, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 17,</span> 2015</span>. <q>Sega confirmed today that its mobile runner <i>Sonic Dash</i> has zoomed past the 100 million downloads mark.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VentureBeat&rft.atitle=Sonic+thrives+on+mobile%3A+100M+Dash+downloads%2C+14M+monthly+players&rft.date=2015-06-08&rft.aulast=North&rft.aufirst=Dale&rft_id=https%3A%2F%2Fventurebeat.com%2F2015%2F06%2F08%2Fsonic-thrives-on-mobile-100m-dash-downloads-14m-monthly-players%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span> cf. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2015/all_ar2015_e.pdf">"Annual Report 2015"</a> <span class="cs1-format">(PDF)</span>. Sega Sammy Holdings. April 2015. p. 29. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151117211105/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2015/all_ar2015_e.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on November 17, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 17,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Annual+Report+2015&rft.pages=29&rft.pub=Sega+Sammy+Holdings&rft.date=2015-04&rft_id=https%3A%2F%2Fwww.segasammy.co.jp%2Fenglish%2Fir%2Flibrary%2Fpdf%2Fprinting_annual%2F2015%2Fall_ar2015_e.pdf&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Yasuhara-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-Yasuhara_81-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sonic's Architect: GI Interviews Hirokazu Yasuhara". <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. Vol. 13, no. 124. August 2003. pp. 114–116.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Sonic%27s+Architect%3A+GI+Interviews+Hirokazu+Yasuhara&rft.volume=13&rft.issue=124&rft.pages=114-116&rft.date=2003-08&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-82">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz2006" class="citation web cs1">Horowitz, Ken (December 5, 2006). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2006/12/interview-mark-cerny/">"Interview: Mark Cerny (Founder of STI)"</a>. Sega-16. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141017130701/http://www.sega-16.com/2006/12/interview-mark-cerny/">Archived</a> from the original on October 17, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">June 20,</span> 2014</span>. <q><b>Mark Cerny:</b> I heard, I kid you not, that the characters were "unsalvageable," that this was a "disaster," and that "procedures would be put in place to make sure that this sort of thing would never happen again." These "procedures" included a proposed "top ten list of dos and don'ts" to follow when making products for the American market. Additionally, I was told that the marketing group would be contacting a known character designer (I won't reveal the name, but it made me cringe at the time) to make a character that showed <i>exactly</i> what the American market needed. Needless to say, this character designer would have been totally inappropriate for the Japanese market. Not that great for the American market either, I suspect.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Interview%3A+Mark+Cerny+%28Founder+of+STI%29&rft.pub=Sega-16&rft.date=2006-12-05&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2006%2F12%2Finterview-mark-cerny%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-MegaDriveLaunch-83"><span class="mw-cite-backlink">^ <a href="#cite_ref-MegaDriveLaunch_83-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MegaDriveLaunch_83-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran2007" class="citation web cs1">McFerran, Damien "Damo" (March 8, 2007). <a rel="nofollow" class="external text" href="http://vc.nintendolife.com/news/2007/03/hardware_focus_sega_mega_drive_genesis">"Hardware Focus – Sega Megadrive / Genesis"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111007020153/http://vc.nintendolife.com/news/2007/03/hardware_focus_sega_mega_drive_genesis">Archived</a> from the original on October 7, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">October 19,</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Hardware+Focus+%E2%80%93+Sega+Megadrive+%2F+Genesis&rft.date=2007-03-08&rft.aulast=McFerran&rft.aufirst=Damien+%22Damo%22&rft_id=http%3A%2F%2Fvc.nintendolife.com%2Fnews%2F2007%2F03%2Fhardware_focus_sega_mega_drive_genesis&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-megatech13-84"><span class="mw-cite-backlink"><b><a href="#cite_ref-megatech13_84-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/mt-13/page/n25">"A MegaTech Christmas Carol"</a>. <i><a href="/wiki/MegaTech" title="MegaTech">MegaTech</a></i>. No. 13 (January 1993). December 20, 1992. pp. 24–28 (26–7).</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=MegaTech&rft.atitle=A+MegaTech+Christmas+Carol&rft.issue=13+%28January+1993%29&rft.pages=24-28+%2826-7%29&rft.date=1992-12-20&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fmt-13%2Fpage%2Fn25&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-85"><span class="mw-cite-backlink"><b><a href="#cite_ref-85">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg">"Finance & Business"</a>. <i><a href="/wiki/Screen_Digest" title="Screen Digest">Screen Digest</a></i>. March 1995. p. 56<span class="reference-accessdate">. Retrieved <span class="nowrap">May 23,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Screen+Digest&rft.atitle=Finance+%26+Business&rft.pages=56&rft.date=1995-03&rft_id=https%3A%2F%2Fwww.scribd.com%2Fdoc%2F208776076%2FScreen-Digest%3Fsecret_password%3D2ntzw5zfrtsy8kxequmg&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-86"><span class="mw-cite-backlink"><b><a href="#cite_ref-86">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation journal cs1"><a rel="nofollow" class="external text" href="https://books.google.com/books?id=lVrvAAAAMAAJ">"Screen Digest"</a>. <i><a href="/wiki/Screen_Digest" title="Screen Digest">Screen Digest</a></i>. Screen Digest Limited: 348. 2001. <q><i>Sonic the Hedgehog 2</i> breaks all records for sales of video/computer games</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Screen+Digest&rft.atitle=Screen+Digest&rft.pages=348&rft.date=2001&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DlVrvAAAAMAAJ&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-87"><span class="mw-cite-backlink"><b><a href="#cite_ref-87">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/MMSega01Oct92/MMSega04-Jan93/page/n12">"News: Sonic For Pope"</a>. <i><a href="/wiki/Mean_Machines_Sega" class="mw-redirect" title="Mean Machines Sega">Mean Machines Sega</a></i>. No. 4 (January 1993). December 28, 1992. p. 13.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Mean+Machines+Sega&rft.atitle=News%3A+Sonic+For+Pope&rft.issue=4+%28January+1993%29&rft.pages=13&rft.date=1992-12-28&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FMMSega01Oct92%2FMMSega04-Jan93%2Fpage%2Fn12&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-88"><span class="mw-cite-backlink"><b><a href="#cite_ref-88">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><a rel="nofollow" class="external text" href="https://books.google.com/books?id=Fw20AAAAIAAJ"><i>Tokyo Business Today</i></a>. <a href="/wiki/Toyo_Keizai" title="Toyo Keizai">Toyo Keizai</a>. 1993. p. 37. <q>Through March 1992, "Sonic" sales had climbed to <span class="nowrap">2.8 million</span> packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of <span class="nowrap">3.2 million</span> packages sold out only two weeks after hitting the stores</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Tokyo+Business+Today&rft.pages=37&rft.pub=Toyo+Keizai&rft.date=1993&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DFw20AAAAIAAJ&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-89"><span class="mw-cite-backlink"><b><a href="#cite_ref-89">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation audio-visual cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=Qbu4TEE1_pE"><i>Sonic the Hedgehog GameTap Retrospective Pt. 4/4</i></a> (<a href="/wiki/YouTube" title="YouTube">YouTube</a>). <a href="/wiki/GameTap" title="GameTap">GameTap</a>. Event occurs at 1:39. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150725182313/https://www.youtube.com/watch?v=Qbu4TEE1_pE">Archived</a> from the original on July 25, 2015.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sonic+the+Hedgehog+GameTap+Retrospective+Pt.+4%2F4&rft.pub=GameTap&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQbu4TEE1_pE&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent1-90"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kent1_90-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). "The Legal Game". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. p. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n396">381</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Legal+Game&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=381&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-opinion-91"><span class="mw-cite-backlink">^ <a href="#cite_ref-opinion_91-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-opinion_91-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-opinion_91-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-opinion_91-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20081014131559/http://bulk.resource.org/courts.gov/c/F2/977/977.F2d.1510.92-15655.html">"<i>Sega Enterprises Ltd. v. Accolade, Inc.</i>"</a>. Archived from <a rel="nofollow" class="external text" href="http://bulk.resource.org/courts.gov/c/F2/977/977.F2d.1510.92-15655.html">the original</a> on October 14, 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">June 1,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Enterprises+Ltd.+v.+Accolade%2C+Inc.&rft_id=http%3A%2F%2Fbulk.resource.org%2Fcourts.gov%2Fc%2FF2%2F977%2F977.F2d.1510.92-15655.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span>, 977 F.2d 1510 (9th Cir. 1992)</span> </li> <li id="cite_note-Kent383-92"><span class="mw-cite-backlink">^ <a href="#cite_ref-Kent383_92-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Kent383_92-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Kent383_92-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Kent383_92-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). "The Legal Game". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. p. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n398">383</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Legal+Game&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=383&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent382-93"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kent382_93-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). "The Legal Game". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. p. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n397">382</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Legal+Game&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=382&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-legal_book-94"><span class="mw-cite-backlink">^ <a href="#cite_ref-legal_book_94-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-legal_book_94-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGraham1999" class="citation book cs1">Graham, Lawrence D. (1999). <a rel="nofollow" class="external text" href="https://archive.org/details/legalbattlesthat0000grah/page/112"><i>Legal Battles That Shaped the Computer Industry</i></a>. Greenwood Publishing Group. pp. <a rel="nofollow" class="external text" href="https://archive.org/details/legalbattlesthat0000grah/page/112">112–118</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/1-56720-178-4" title="Special:BookSources/1-56720-178-4"><bdi>1-56720-178-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Legal+Battles+That+Shaped+the+Computer+Industry&rft.pages=112-118&rft.pub=Greenwood+Publishing+Group&rft.date=1999&rft.isbn=1-56720-178-4&rft.aulast=Graham&rft.aufirst=Lawrence+D.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Flegalbattlesthat0000grah%2Fpage%2F112&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Georgetown-95"><span class="mw-cite-backlink">^ <a href="#cite_ref-Georgetown_95-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Georgetown_95-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCohen1995" class="citation journal cs1"><a href="/wiki/Julie_E._Cohen" title="Julie E. Cohen">Cohen, Julie E.</a> (1995). <a rel="nofollow" class="external text" href="https://scholarship.law.georgetown.edu/cgi/viewcontent.cgi?article=1814&context=facpub">"Reverse Engineering and the Rise of Electronic Vigilantism: Intellectual Property Implications of "Lock-Out" Programs"</a>. <i><a href="/wiki/Southern_California_Law_Review" title="Southern California Law Review">Southern California Law Review</a></i>. <b>68</b>: 1091–1202. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131102203014/http://scholarship.law.georgetown.edu/cgi/viewcontent.cgi?article=1814&context=facpub">Archived</a> from the original on November 2, 2013.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Southern+California+Law+Review&rft.atitle=Reverse+Engineering+and+the+Rise+of+Electronic+Vigilantism%3A+Intellectual+Property+Implications+of+%22Lock-Out%22+Programs&rft.volume=68&rft.pages=1091-1202&rft.date=1995&rft.aulast=Cohen&rft.aufirst=Julie+E.&rft_id=https%3A%2F%2Fscholarship.law.georgetown.edu%2Fcgi%2Fviewcontent.cgi%3Farticle%3D1814%26context%3Dfacpub&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent384-96"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kent384_96-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). "The Legal Game". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. p. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n399">384</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Legal+Game&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=384&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent386-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kent386_97-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). "The Legal Game". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. p. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n401">386</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Legal+Game&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=386&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-ap-98"><span class="mw-cite-backlink"><b><a href="#cite_ref-ap_98-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><span class="id-lock-subscription" title="Paid subscription required"><a rel="nofollow" class="external text" href="http://infoweb.newsbank.com/iw-search/we/InfoWeb?p_action=doc&p_topdoc=1&p_docnum=1&p_sort=YMD_date:D&p_product=AWNB&p_text_direct-0=document_id=(%200EB71A0198F20902%20)&p_docid=0EB71A0198F20902&p_theme=aggdocs&p_queryname=0EB71A0198F20902&f_openurl=yes&p_nbid=M55Q47NAMTM3MTc3NTQ4MC4yODE4NzoxOjE0OnJmLW1vcmVuZXQ2OTI2&&p_multi=SJMB">"Court: Copying Sega's Code Ok an Appeals Court Ruling Protects The Practice of 'Reverse Engineering.'<span class="cs1-kern-right"></span>"</a></span>. <i>San Jose Mercury News</i>. Associated Press. September 1, 1992 – via NewsBank.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=San+Jose+Mercury+News&rft.atitle=Court%3A+Copying+Sega%27s+Code+Ok+an+Appeals+Court+Ruling+Protects+The+Practice+of+%27Reverse+Engineering.%27&rft.date=1992-09-01&rft_id=http%3A%2F%2Finfoweb.newsbank.com%2Fiw-search%2Fwe%2FInfoWeb%3Fp_action%3Ddoc%26p_topdoc%3D1%26p_docnum%3D1%26p_sort%3DYMD_date%3AD%26p_product%3DAWNB%26p_text_direct-0%3Ddocument_id%3D%28%25200EB71A0198F20902%2520%29%26p_docid%3D0EB71A0198F20902%26p_theme%3Daggdocs%26p_queryname%3D0EB71A0198F20902%26f_openurl%3Dyes%26p_nbid%3DM55Q47NAMTM3MTc3NTQ4MC4yODE4NzoxOjE0OnJmLW1vcmVuZXQ2OTI2%26%26p_multi%3DSJMB&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-book-99"><span class="mw-cite-backlink"><b><a href="#cite_ref-book_99-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStuckey1996" class="citation book cs1">Stuckey, Kent D. (1996). <i>Internet and Online Law</i>. Law Journal Press. p. 6.37. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/1-58852-074-9" title="Special:BookSources/1-58852-074-9"><bdi>1-58852-074-9</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Internet+and+Online+Law&rft.pages=6.37&rft.pub=Law+Journal+Press&rft.date=1996&rft.isbn=1-58852-074-9&rft.aulast=Stuckey&rft.aufirst=Kent+D.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Kent388-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kent388_100-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). "The Legal Game". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i></a></span>. Roseville, California: Prima Publishing. p. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n403">388</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Legal+Game&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=388&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-1up-101"><span class="mw-cite-backlink"><b><a href="#cite_ref-1up_101-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCifaldi2010" class="citation web cs1">Cifaldi, Frank (April 30, 2010). <a rel="nofollow" class="external text" href="https://archive.today/20130615195031/http://www.1up.com/news/day-history-sega-accolade-settle">"This Day in History: Sega and Accolade Settle Their Differences"</a>. <i><a href="/wiki/1UP.com" class="mw-redirect" title="1UP.com">1UP.com</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.1up.com/news/day-history-sega-accolade-settle">the original</a> on June 15, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">December 11,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=This+Day+in+History%3A+Sega+and+Accolade+Settle+Their+Differences&rft.date=2010-04-30&rft.aulast=Cifaldi&rft.aufirst=Frank&rft_id=http%3A%2F%2Fwww.1up.com%2Fnews%2Fday-history-sega-accolade-settle&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Langberg-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-Langberg_102-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLangberg1993" class="citation news cs1">Langberg, Mike (May 1, 1993). <span class="id-lock-subscription" title="Paid subscription required"><a rel="nofollow" class="external text" href="http://infoweb.newsbank.com/iw-search/we/InfoWeb?p_action=doc&p_topdoc=1&p_docnum=1&p_sort=YMD_date:D&p_product=AWNB&p_text_direct-0=document_id=(%200EB71B1470480CCB%20)&p_docid=0EB71B1470480CCB&p_theme=aggdocs&p_queryname=0EB71B1470480CCB&f_openurl=yes&p_nbid=M5FL51HKMTM3MTc3NDkwOC44MjUyMDk6MToxNDpyZi1tb3JlbmV0NjkyNg&&p_multi=SJMB">"Accolade, Sega Settle 'Reverse Engineering' Case Out of Court"</a></span>. <i>San Jose Mercury News</i><span class="reference-accessdate">. Retrieved <span class="nowrap">June 20,</span> 2013</span> – via NewsBank.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=San+Jose+Mercury+News&rft.atitle=Accolade%2C+Sega+Settle+%27Reverse+Engineering%27+Case+Out+of+Court&rft.date=1993-05-01&rft.aulast=Langberg&rft.aufirst=Mike&rft_id=http%3A%2F%2Finfoweb.newsbank.com%2Fiw-search%2Fwe%2FInfoWeb%3Fp_action%3Ddoc%26p_topdoc%3D1%26p_docnum%3D1%26p_sort%3DYMD_date%3AD%26p_product%3DAWNB%26p_text_direct-0%3Ddocument_id%3D%28%25200EB71B1470480CCB%2520%29%26p_docid%3D0EB71B1470480CCB%26p_theme%3Daggdocs%26p_queryname%3D0EB71B1470480CCB%26f_openurl%3Dyes%26p_nbid%3DM5FL51HKMTM3MTc3NDkwOC44MjUyMDk6MToxNDpyZi1tb3JlbmV0NjkyNg%26%26p_multi%3DSJMB&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-103"><span class="mw-cite-backlink"><b><a href="#cite_ref-103">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://api.parliament.uk/historic-hansard/commons/1993/dec/16/television-violence#S6CV0234P0_19931216_HOC_584">"Television Violence"</a>. <i><a href="/wiki/Hansard" title="Hansard">Parliamentary Debates (Hansard)</a></i>. December 16, 1993. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131203021917/http://hansard.millbanksystems.com/commons/1993/dec/16/television-violence#S6CV0234P0_19931216_HOC_584">Archived</a> from the original on December 3, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">November 29,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Parliamentary+Debates+%28Hansard%29&rft.atitle=Television+Violence&rft.date=1993-12-16&rft_id=https%3A%2F%2Fapi.parliament.uk%2Fhistoric-hansard%2Fcommons%2F1993%2Fdec%2F16%2Ftelevision-violence%23S6CV0234P0_19931216_HOC_584&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-night_trap-104"><span class="mw-cite-backlink">^ <a href="#cite_ref-night_trap_104-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-night_trap_104-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-night_trap_104-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-night_trap_104-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-night_trap_104-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-night_trap_104-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-night_trap_104-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. 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Retrieved <span class="nowrap">July 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=1UP.com&rft.atitle=Purple+Reign%3A+15+Years+of+the+Super+NES&rft.pages=4&rft.date=2006-08-04&rft.aulast=Barnholt&rft.aufirst=Ray&rft_id=http%3A%2F%2Fwww.1up.com%2Ffeatures%2F15-years-snes&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-MK1Video-106"><span class="mw-cite-backlink"><b><a href="#cite_ref-MK1Video_106-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation audio-visual cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=00yLMQN3-Ls"><i>Controversy!</i></a> (podcast). Play Value. ON Networks. 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Retrieved <span class="nowrap">March 19,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Controversy%21&rft.pub=Play+Value.+ON+Networks&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D00yLMQN3-Ls&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-MK1-107"><span class="mw-cite-backlink"><b><a href="#cite_ref-MK1_107-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.racketboy.com/retro/sega/genesis/2007/11/best-games-that-defined-sega-genesis-megadrive.html">"Games That Defined the Sega Genesis / Mega Drive"</a>. RacketBoy.com. November 20, 2007. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111214091047/http://www.racketboy.com/retro/sega/genesis/best-games-that-defined-sega-genesis-megadrive">Archived</a> from the original on December 14, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">March 5,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Games+That+Defined+the+Sega+Genesis+%2F+Mega+Drive&rft.pub=RacketBoy.com&rft.date=2007-11-20&rft_id=http%3A%2F%2Fwww.racketboy.com%2Fretro%2Fsega%2Fgenesis%2F2007%2F11%2Fbest-games-that-defined-sega-genesis-megadrive.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-108">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBurgess1994" class="citation news cs1">Burgess, John (January 11, 1994). <a rel="nofollow" class="external text" href="https://www.washingtonpost.com/archive/business/1994/01/11/sega-to-withdraw-revise-night-trap/d221ba3c-c19d-4d40-b88e-cc1905878cf4/">"Sega to Withdraw, Revise "Night Trap"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/The_Washington_Post" title="The Washington Post">The Washington Post</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180623031112/https://www.washingtonpost.com/archive/business/1994/01/11/sega-to-withdraw-revise-night-trap/d221ba3c-c19d-4d40-b88e-cc1905878cf4/">Archived</a> from the original on June 23, 2018.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Washington+Post&rft.atitle=Sega+to+Withdraw%2C+Revise+%22Night+Trap%22&rft.date=1994-01-11&rft.aulast=Burgess&rft.aufirst=John&rft_id=https%3A%2F%2Fwww.washingtonpost.com%2Farchive%2Fbusiness%2F1994%2F01%2F11%2Fsega-to-withdraw-revise-night-trap%2Fd221ba3c-c19d-4d40-b88e-cc1905878cf4%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Sega_Stats-109"><span class="mw-cite-backlink">^ <a href="#cite_ref-Sega_Stats_109-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Sega_Stats_109-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Sega_Stats_109-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://ghostarchive.org/archive/20210930/https://imgur.com/hXXa6DE">"Weekly <i>Famitsu</i> Express"</a>. <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i>. Vol. 11, no. 392. June 21, 1996. Archived from <a rel="nofollow" class="external text" href="https://imgur.com/hXXa6DE">the original</a> on September 30, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">August 2,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Famitsu&rft.atitle=Weekly+Famitsu+Express&rft.volume=11&rft.issue=392&rft.date=1996-06-21&rft_id=https%3A%2F%2Fimgur.com%2FhXXa6DE&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span> See lines 6 and 18 for units sold in Japan and other regions, respectively.</span> </li> <li id="cite_note-110"><span class="mw-cite-backlink"><b><a href="#cite_ref-110">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStuart2014" class="citation book cs1">Stuart, Keith (2014). <i>Sega Mega Drive Collected Works</i>. Read-Only Memory. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/9780957576810" title="Special:BookSources/9780957576810"><bdi>9780957576810</bdi></a>. <q>Finally with regards to the launch of the 32X Shinobu Toyoda of Sega of America recalls, 'We had an inventory problem. Behind the scenes, Nakayama wanted us to sell a million units in the US in the first year. Kalinske and I said we could only sell 600,000. We shook hands on a compromise—800,000. At the end of the year, we had managed to shift 600,000 as estimated, so ended up with 200,000 units in our warehouse, which we had to sell to retailers at a steep discount to get rid of the inventory.'<span class="cs1-kern-right"></span></q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Sega+Mega+Drive+Collected+Works&rft.pub=Read-Only+Memory&rft.date=2014&rft.isbn=9780957576810&rft.aulast=Stuart&rft.aufirst=Keith&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-KSL-111"><span class="mw-cite-backlink">^ <a href="#cite_ref-KSL_111-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-KSL_111-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-KSL_111-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-KSL_111-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. pp. 508, 531. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=508%2C+531&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-1995_market_share-112"><span class="mw-cite-backlink">^ <a href="#cite_ref-1995_market_share_112-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-1995_market_share_112-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation journal cs1"><a rel="nofollow" class="external text" href="https://www.thefreelibrary.com/Sega+captures+dollar+share+of+videogame+market+--+again%3B+diverse...-a018001580">"Sega captures dollar share of videogame market again; diverse product strategy yields market growth; Sega charts path for 1996"</a>. <i>Business Wire</i>. January 10, 1996. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140502075742/http://www.thefreelibrary.com/Sega%2Bcaptures%2Bdollar%2Bshare%2Bof%2Bvideogame%2Bmarket%2B--%2Bagain%3B%2Bdiverse...-a018001580">Archived</a> from the original on May 2, 2014. <q>Estimated dollar share for Sega-branded interactive entertainment hardware and software in 1995 was 43 percent, compared with Nintendo at 42 percent, Sony at 13 percent and The 3DO Co. at 2 percent. Sega estimates the North American videogame market will total more than $3.9 billion for 1995.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Business+Wire&rft.atitle=Sega+captures+dollar+share+of+videogame+market+again%3B+diverse+product+strategy+yields+market+growth%3B+Sega+charts+path+for+1996.&rft.date=1996-01-10&rft_id=https%3A%2F%2Fwww.thefreelibrary.com%2FSega%2Bcaptures%2Bdollar%2Bshare%2Bof%2Bvideogame%2Bmarket%2B--%2Bagain%253B%2Bdiverse...-a018001580&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-113"><span class="mw-cite-backlink"><b><a href="#cite_ref-113">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven L. (2001). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. Roseville, California: Prima Publishing. p. 535. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=The+Ultimate+History+of+Video+Games%3A+The+Story+Behind+the+Craze+that+Touched+our+Lives+and+Changed+the+World&rft.place=Roseville%2C+California&rft.pages=535&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven+L.&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-114"><span class="mw-cite-backlink"><b><a href="#cite_ref-114">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFZackariassonWilsonErnkvist2012" class="citation book cs1">Zackariasson, Peter; Wilson, Timothy L.; Ernkvist, Mirko (2012). "Console Hardware: The Development of Nintendo Wii". <i>The Video Game Industry: Formation, Present State, and Future</i>. Routledge. p. 158. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-138-80383-1" title="Special:BookSources/978-1-138-80383-1"><bdi>978-1-138-80383-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Console+Hardware%3A+The+Development+of+Nintendo+Wii&rft.btitle=The+Video+Game+Industry%3A+Formation%2C+Present+State%2C+and+Future&rft.pages=158&rft.pub=Routledge&rft.date=2012&rft.isbn=978-1-138-80383-1&rft.aulast=Zackariasson&rft.aufirst=Peter&rft.au=Wilson%2C+Timothy+L.&rft.au=Ernkvist%2C+Mirko&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-115"><span class="mw-cite-backlink"><b><a href="#cite_ref-115">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMinotti2014" class="citation web cs1">Minotti, Mike (August 20, 2014). <a rel="nofollow" class="external text" href="https://venturebeat.com/games/heres-who-won-each-console-war/">"Here's who won each console war"</a>. <i>VentureBeat</i><span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VentureBeat&rft.atitle=Here%27s+who+won+each+console+war&rft.date=2014-08-20&rft.aulast=Minotti&rft.aufirst=Mike&rft_id=https%3A%2F%2Fventurebeat.com%2Fgames%2Fheres-who-won-each-console-war%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-116"><span class="mw-cite-backlink"><b><a href="#cite_ref-116">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFarren2018" class="citation web cs1">McFarren, Damien (October 29, 2018). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2018/10/hardware_classics_sega_mega_drive_genesis">"Hardware Classics: Sega Mega Drive / Genesis"</a>. <i>Nintendo Life</i><span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Hardware+Classics%3A+Sega+Mega+Drive+%2F+Genesis&rft.date=2018-10-29&rft.aulast=McFarren&rft.aufirst=Damien&rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2018%2F10%2Fhardware_classics_sega_mega_drive_genesis&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-117"><span class="mw-cite-backlink"><b><a href="#cite_ref-117">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBirch2014" class="citation web cs1">Birch, Nathan (August 22, 2014). <a rel="nofollow" class="external text" href="https://uproxx.com/gaming/fascinating-facts-about-sega-genesis/">"Here Are Some Blast-Processed Facts About The Sega Genesis For Its 25th Anniversary"</a>. <i>UPROXX</i><span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=UPROXX&rft.atitle=Here+Are+Some+Blast-Processed+Facts+About+The+Sega+Genesis+For+Its+25th+Anniversary&rft.date=2014-08-22&rft.aulast=Birch&rft.aufirst=Nathan&rft_id=https%3A%2F%2Fuproxx.com%2Fgaming%2Ffascinating-facts-about-sega-genesis%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-118"><span class="mw-cite-backlink"><b><a href="#cite_ref-118">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.seganerds.com/2017/07/19/remembering-the-mega-drive/">"Remembering the Mega Drive | SEGA Nerds"</a>. July 19, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Remembering+the+Mega+Drive+%7C+SEGA+Nerds&rft.date=2017-07-19&rft_id=https%3A%2F%2Fwww.seganerds.com%2F2017%2F07%2F19%2Fremembering-the-mega-drive%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-CVG-119"><span class="mw-cite-backlink"><b><a href="#cite_ref-CVG_119-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLomas1996" class="citation magazine cs1">Lomas, Ed (November 1996). "Over 1 Million Saturns in Europe By March". <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">CVG</a></i>. p. 10. <q>8 million potential Saturn upgraders!</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=CVG&rft.atitle=Over+1+Million+Saturns+in+Europe+By+March&rft.pages=10&rft.date=1996-11&rft.aulast=Lomas&rft.aufirst=Ed&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-120"><span class="mw-cite-backlink"><b><a href="#cite_ref-120">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19970715065128/http://www.sega-europe.com/FPR1.HTML">"SEGA Europe envisage une activité en progression en 1997"</a> (in French). <a href="/wiki/Sega_Europe" class="mw-redirect" title="Sega Europe">Sega Europe</a>. January 7, 1997. Archived from <a rel="nofollow" class="external text" href="http://www.sega-europe.com/FPR1.HTML">the original</a> on July 15, 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">October 3,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=SEGA+Europe+envisage+une+activit%C3%A9+en+progression+en+1997&rft.date=1997-01-07&rft_id=http%3A%2F%2Fwww.sega-europe.com%2FFPR1.HTML&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Farm-121"><span class="mw-cite-backlink">^ <a href="#cite_ref-Farm_121-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Farm_121-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Farm_121-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1">"Sega farms out Genesis"</a>. <a href="/wiki/Consumer_Electronics" class="mw-redirect" title="Consumer Electronics">Consumer Electronics</a>. March 2, 1998. Archived from <a rel="nofollow" class="external text" href="http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1">the original</a> on July 9, 2012.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+farms+out+Genesis&rft.pub=Consumer+Electronics&rft.date=1998-03-02&rft_id=http%3A%2F%2Ffindarticles.com%2Fp%2Farticles%2Fmi_m3169%2Fis_n9_v38%2Fai_20456851%2F%3Ftag%3Dcontent%3Bcol1&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-122"><span class="mw-cite-backlink"><b><a href="#cite_ref-122">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19980629080417/http://www.sega.com/spotlight/features/e3/genesis_lineup.html">"Sega Unveils 1997 Line-Up for Genesis"</a>. <i>Sega of America</i>. June 19, 1997. Archived from <a rel="nofollow" class="external text" href="http://www.sega.com/spotlight/features/e3/genesis_lineup.html">the original</a> on June 29, 1998<span class="reference-accessdate">. Retrieved <span class="nowrap">November 12,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Sega+of+America&rft.atitle=Sega+Unveils+1997+Line-Up+for+Genesis&rft.date=1997-06-19&rft_id=http%3A%2F%2Fwww.sega.com%2Fspotlight%2Ffeatures%2Fe3%2Fgenesis_lineup.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-AllgameMajesco-123"><span class="mw-cite-backlink"><b><a href="#cite_ref-AllgameMajesco_123-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20130727182416/http://allgame.com/company.php?id=857">"Majesco Sales – Overview"</a>. <a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/company.php?id=857">the original</a> on July 27, 2013<span class="reference-accessdate">. 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Retrieved <span class="nowrap">October 18,</span> 2012</span>. <q>Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Vinte+anos+depois%2C+Master+System+e+Mega+Drive+vendem+150+mil+unidades+por+ano+no+Brasil&rft.pub=UOL&rft.date=2012-07-30&rft.aulast=Azevedo&rft.aufirst=Th%C3%A9o&rft_id=https%3A%2F%2Fjogos.uol.com.br%2Fultimas-noticias%2F2012%2F07%2F30%2Fvinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-125"><span class="mw-cite-backlink"><b><a href="#cite_ref-125">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSponsel2015" class="citation web cs1">Sponsel, Sebastian (November 16, 2015). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/">"Interview: Stefano Arnhold (Tectoy)"</a>. 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Retrieved <span class="nowrap">October 22,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Sega+Online%3A+Buzz+%28Press+Releases%29&rft.atitle=Sega+Lowers+Price+on+Hardware%2C+Software&rft.date=1997-06-04&rft_id=http%3A%2F%2Fwww.sega.com%2Fbuzz%2Fpress_releases%2Fjune97%2Fpricedrop.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-SVP-150"><span class="mw-cite-backlink">^ <a href="#cite_ref-SVP_150-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-SVP_150-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-SVP_150-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-SVP_150-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-SVP_150-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz2006" class="citation web cs1">Horowitz, Ken (March 17, 2006). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2006/03/segas-svp-chip-the-road-not-taken">"Sega's SVP Chip: The Road Not Taken?"</a>. 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Retrieved <span class="nowrap">July 9,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega%27s+SVP+Chip%3A+The+Road+Not+Taken%3F&rft.pub=Sega-16&rft.date=2006-03-17&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2006%2F03%2Fsegas-svp-chip-the-road-not-taken&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-151"><span class="mw-cite-backlink"><b><a href="#cite_ref-151">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Sega's SVP Chip to be Sold Separately". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No. 57. <a href="/wiki/International_Data_Group" title="International Data Group">IDG</a>. 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Kotaku. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131220055004/http://kotaku.com/5762517/sega-genesis-games-come-to-playstation-plus">Archived</a> from the original on December 20, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 5,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Sega+Genesis+Games+Come+To+PlayStation+Plus&rft.pub=Kotaku&rft.date=2011-02-16&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=https%3A%2F%2Fkotaku.com%2F5762517%2Fsega-genesis-games-come-to-playstation-plus&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-191"><span class="mw-cite-backlink"><b><a href="#cite_ref-191">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://store.steampowered.com/app/34270/">"SEGA Mega Drive and Genesis Classics on Steam"</a>. <i>store.steampowered.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">July 13,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=store.steampowered.com&rft.atitle=SEGA+Mega+Drive+and+Genesis+Classics+on+Steam&rft_id=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F34270%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Hands-On-192"><span class="mw-cite-backlink"><b><a href="#cite_ref-Hands-On_192-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz2004" class="citation web cs1">Horowitz, Ken (September 16, 2004). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2004/09/hands-on-arcade-legends/">"Hands-On: Arcade Legends (Plug-'n-Play)"</a>. Sega-16. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140702220551/http://www.sega-16.com/2004/09/hands-on-arcade-legends/">Archived</a> from the original on July 2, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">November 17,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Hands-On%3A+Arcade+Legends+%28Plug-%27n-Play%29&rft.pub=Sega-16&rft.date=2004-09-16&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2004%2F09%2Fhands-on-arcade-legends%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-193"><span class="mw-cite-backlink"><b><a href="#cite_ref-193">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.beggarprince.com/">"Beggar Prince"</a>. <a href="/wiki/Super_Fighter_Team" title="Super Fighter Team">Super Fighter Team</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100803152332/http://www.beggarprince.com/">Archived</a> from the original on August 3, 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">July 16,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Beggar+Prince&rft.pub=Super+Fighter+Team&rft_id=http%3A%2F%2Fwww.beggarprince.com%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-retronintendolife-194"><span class="mw-cite-backlink">^ <a href="#cite_ref-retronintendolife_194-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-retronintendolife_194-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran2011" class="citation web cs1">McFerran, Damien (July 1, 2011). <a rel="nofollow" class="external text" href="http://retro.nintendolife.com/news/2011/07/interview_star_odyssey_and_the_challenge_of_bringing_dead_games_back_to_life">"Interview: Star Odyssey and The Challenge of Bringing Dead Games Back to Life"</a>. <i>Nintendo Life</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111025142135/http://retro.nintendolife.com/news/2011/07/interview_star_odyssey_and_the_challenge_of_bringing_dead_games_back_to_life">Archived</a> from the original on October 25, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">October 3,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Interview%3A+Star+Odyssey+and+The+Challenge+of+Bringing+Dead+Games+Back+to+Life&rft.date=2011-07-01&rft.aulast=McFerran&rft.aufirst=Damien&rft_id=http%3A%2F%2Fretro.nintendolife.com%2Fnews%2F2011%2F07%2Finterview_star_odyssey_and_the_challenge_of_bringing_dead_games_back_to_life&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-195"><span class="mw-cite-backlink"><b><a href="#cite_ref-195">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorowitz2008" class="citation web cs1">Horowitz, Ken (September 5, 2008). <a rel="nofollow" class="external text" href="http://www.sega-16.com/2008/09/preview-pier-solar-the-great-architects/">"Preview: Pier Solar at Sega-16.com"</a>. Sega-16. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131102142507/http://www.sega-16.com/2008/09/preview-pier-solar-the-great-architects/">Archived</a> from the original on November 2, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">October 16,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Preview%3A+Pier+Solar+at+Sega-16.com&rft.pub=Sega-16&rft.date=2008-09-05&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=http%3A%2F%2Fwww.sega-16.com%2F2008%2F09%2Fpreview-pier-solar-the-great-architects%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-IGNIndependent1-196"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGNIndependent1_196-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahs2008" class="citation web cs1">Fahs, Travis (October 3, 2008). <a rel="nofollow" class="external text" href="https://ign.com/articles/2008/10/03/independents-day-vol-5-pier-solar-flares?page=1">"Independent's Day, Vol. 5: Pier Solar Flares (page 1)"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140221015030/http://www.ign.com/articles/2008/10/03/independents-day-vol-5-pier-solar-flares?page=1">Archived</a> from the original on February 21, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 10,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Independent%27s+Day%2C+Vol.+5%3A+Pier+Solar+Flares+%28page+1%29&rft.date=2008-10-03&rft.aulast=Fahs&rft.aufirst=Travis&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2008%2F10%2F03%2Findependents-day-vol-5-pier-solar-flares%3Fpage%3D1&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-IGNIndependent2-197"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGNIndependent2_197-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFahs2008" class="citation web cs1">Fahs, Travis (October 3, 2008). <a rel="nofollow" class="external text" href="https://ign.com/articles/2008/10/03/independents-day-vol-5-pier-solar-flares?page=2">"Independent's Day, Vol. 5: Pier Solar Flares (page 2)"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140221125335/http://www.ign.com/articles/2008/10/03/independents-day-vol-5-pier-solar-flares?page=2">Archived</a> from the original on February 21, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 10,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Independent%27s+Day%2C+Vol.+5%3A+Pier+Solar+Flares+%28page+2%29&rft.date=2008-10-03&rft.aulast=Fahs&rft.aufirst=Travis&rft_id=https%3A%2F%2Fign.com%2Farticles%2F2008%2F10%2F03%2Findependents-day-vol-5-pier-solar-flares%3Fpage%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-fixitfelix-198"><span class="mw-cite-backlink"><b><a href="#cite_ref-fixitfelix_198-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNarcisse2013" class="citation web cs1">Narcisse, Evan (August 6, 2013). <a rel="nofollow" class="external text" href="https://kotaku.com/fake-retro-wreck-it-ralph-game-winds-up-with-real-sega-1041076144">"Fake Retro Wreck-It Ralph Game Winds Up With Real Sega Genesis Port"</a>. Kotaku. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131119113953/http://kotaku.com/fake-retro-wreck-it-ralph-game-winds-up-with-real-sega-1041076144">Archived</a> from the original on November 19, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">November 17,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Fake+Retro+Wreck-It+Ralph+Game+Winds+Up+With+Real+Sega+Genesis+Port&rft.pub=Kotaku&rft.date=2013-08-06&rft.aulast=Narcisse&rft.aufirst=Evan&rft_id=https%3A%2F%2Fkotaku.com%2Ffake-retro-wreck-it-ralph-game-winds-up-with-real-sega-1041076144&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-199"><span class="mw-cite-backlink"><b><a href="#cite_ref-199">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEstrada2016" class="citation news cs1">Estrada, Marcus (November 5, 2016). <a rel="nofollow" class="external text" href="https://ghostarchive.org/archive/20210930/http://www.hardcoregamer.com/2016/11/05/coffee-crisis-is-the-latest-sega-genesis-game-on-the-block/234467/">"Coffee Crisis is the Latest Sega Genesis Game on the Block"</a>. <i>Hardcore Gamer</i>. Archived from <a rel="nofollow" class="external text" href="https://www.hardcoregamer.com/2016/11/05/coffee-crisis-is-the-latest-sega-genesis-game-on-the-block/234467/">the original</a> on September 30, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">May 21,</span> 2020</span>. <q>The Sega Genesis is not dead. Thanks to indie studios like Mega Cat Studios, fans can still collect and play new games for the system.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Hardcore+Gamer&rft.atitle=Coffee+Crisis+is+the+Latest+Sega+Genesis+Game+on+the+Block&rft.date=2016-11-05&rft.aulast=Estrada&rft.aufirst=Marcus&rft_id=http%3A%2F%2Fwww.hardcoregamer.com%2F2016%2F11%2F05%2Fcoffee-crisis-is-the-latest-sega-genesis-game-on-the-block%2F234467%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-200"><span class="mw-cite-backlink"><b><a href="#cite_ref-200">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMelanson2007" class="citation web cs1">Melanson, Donald (November 13, 2007). <a rel="nofollow" class="external text" href="https://www.engadget.com/2007/11/13/brazils-tectoy-cranks-out-mega-drive-portable-handheld/">"Brazil's TecToy cranks out Mega Drive portable handheld"</a>. <a href="/wiki/Engadget" title="Engadget">Engadget</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20131012042054/http://www.engadget.com/2007/11/13/brazils-tectoy-cranks-out-mega-drive-portable-handheld/">Archived</a> from the original on October 12, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">January 23,</span> 2007</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Brazil%27s+TecToy+cranks+out+Mega+Drive+portable+handheld&rft.pub=Engadget&rft.date=2007-11-13&rft.aulast=Melanson&rft.aufirst=Donald&rft_id=https%3A%2F%2Fwww.engadget.com%2F2007%2F11%2F13%2Fbrazils-tectoy-cranks-out-mega-drive-portable-handheld%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Guitar-201"><span class="mw-cite-backlink"><b><a href="#cite_ref-Guitar_201-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090826205933/http://www.tectoy.com.br/produto_interna.php?id=39">"Mega Drive Guitar Idol – 87 jogos"</a> (in Portuguese). <a href="/wiki/TecToy" class="mw-redirect" title="TecToy">TecToy</a>. Archived from <a rel="nofollow" class="external text" href="http://www.tectoy.com.br/produto_interna.php?id=39">the original</a> on August 26, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">July 16,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Mega+Drive+Guitar+Idol+%E2%80%93+87+jogos&rft.pub=TecToy&rft_id=http%3A%2F%2Fwww.tectoy.com.br%2Fproduto_interna.php%3Fid%3D39&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-202"><span class="mw-cite-backlink"><b><a href="#cite_ref-202">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSawyer2016" class="citation web cs1">Sawyer, Jonathan (November 7, 2016). <a rel="nofollow" class="external text" href="https://ghostarchive.org/archive/20210930/https://www.highsnobiety.com/2016/11/07/sega-genesis-production/">"SEGA Genesis Is Officially Back in Production"</a>. Highsnobiety. Archived from <a rel="nofollow" class="external text" href="https://www.highsnobiety.com/2016/11/07/sega-genesis-production/">the original</a> on September 30, 2021.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=SEGA+Genesis+Is+Officially+Back+in+Production&rft.pub=Highsnobiety&rft.date=2016-11-07&rft.aulast=Sawyer&rft.aufirst=Jonathan&rft_id=https%3A%2F%2Fwww.highsnobiety.com%2F2016%2F11%2F07%2Fsega-genesis-production%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Innex-203"><span class="mw-cite-backlink">^ <a href="#cite_ref-Innex_203-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Innex_203-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110728001628/http://www.innexinc.com/news_detail.php?news_id=10&y=2009">"Innex Launches Products Containing Licensed Sega Genesis Titles in Time For Q4 Holiday Season"</a>. Innex Inc. Archived from <a rel="nofollow" class="external text" href="http://www.innexinc.com/news_detail.php?news_id=10&y=2009">the original</a> on July 28, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">April 25,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Innex+Launches+Products+Containing+Licensed+Sega+Genesis+Titles+in+Time+For+Q4+Holiday+Season&rft.pub=Innex+Inc.&rft_id=http%3A%2F%2Fwww.innexinc.com%2Fnews_detail.php%3Fnews_id%3D10%26y%3D2009&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-Blaze-204"><span class="mw-cite-backlink">^ <a href="#cite_ref-Blaze_204-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Blaze_204-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140804045733/http://www.blazeeurope.com/sega/cartridge-console-with-15-sega-megadrive-games/prod_68.html">"Cartridge Console With 15 Sega Megadrive Games"</a>. <a href="/wiki/Blaze_Europe" title="Blaze Europe">Blaze Europe</a>. Archived from <a rel="nofollow" class="external text" href="http://www.blazeeurope.com/sega/cartridge-console-with-15-sega-megadrive-games/prod_68.html">the original</a> on August 4, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">July 16,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Cartridge+Console+With+15+Sega+Megadrive+Games&rft.pub=Blaze+Europe&rft_id=http%3A%2F%2Fwww.blazeeurope.com%2Fsega%2Fcartridge-console-with-15-sega-megadrive-games%2Fprod_68.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-205"><span class="mw-cite-backlink"><b><a href="#cite_ref-205">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFReed2008" class="citation web cs1">Reed, Kristen (August 24, 2008). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/sega-mega-drive-handheld-article">"SEGA Mega Drive Handheld"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100706061728/http://www.eurogamer.net/articles/sega-mega-drive-handheld-article">Archived</a> from the original on July 6, 2010<span class="reference-accessdate">. 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Retrieved <span class="nowrap">November 16,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=VentureBeat&rft.atitle=Sega+Genesis+genius+Tom+Kalinske+on+its+25-year+legacy%3A+Battling+Nintendo%2C+launching+Sonic%2C+and+birthing+the+%27street+date%27&rft.date=2014-08-14&rft.aulast=Grubb&rft.aufirst=Jeff&rft_id=https%3A%2F%2Fventurebeat.com%2F2014%2F08%2F14%2Fsega-genesis-genius-tom-kalinske-on-its-25-year-legacy-battling-nintendo-launching-sonic-and-birthing-the-street-date%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> <li id="cite_note-FOOTNOTEHarris2014227–228,_273–275,_372-223"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHarris2014227–228,_273–275,_372_223-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHarris2014">Harris 2014</a>, pp. 227–228, 273–275, 372.</span> </li> <li id="cite_note-224"><span class="mw-cite-backlink"><b><a href="#cite_ref-224">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Pssstt! Wanna Buy a Game System?". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No. 14. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. February 1996. pp. 68–79. <q>Its <i>Welcome to the Next Level</i> campaign for Genesis established it as the system to own ... singlehandedly revolutionizing the way videogames were marketed. It's almost impossible today to even find a videogame ad that doesn't owe something to Sega's shock-tactics marketing innovations.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Pssstt%21+Wanna+Buy+a+Game+System%3F&rft.issue=14&rft.pages=68-79&rft.date=1996-02&rfr_id=info%3Asid%2Fen.wikipedia.org%3ASega+Genesis" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div> <style data-mw-deduplicate="TemplateStyles:r1235681985">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid #aaa;font-size:88%;line-height:1.25em;background-color:var(--background-color-interactive-subtle,#f8f9fa);display:flow-root}.mw-parser-output .side-box-abovebelow,.mw-parser-output .side-box-text{padding:0.25em 0.9em}.mw-parser-output .side-box-image{padding:2px 0 2px 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href="mw-data:TemplateStyles:r1235681985"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1237033735"><div class="side-box side-box-right plainlinks sistersitebox"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"> <div class="side-box-flex"> <div class="side-box-image"><span class="noviewer" typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Wikibooks-logo-en-noslogan.svg/40px-Wikibooks-logo-en-noslogan.svg.png" decoding="async" width="40" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Wikibooks-logo-en-noslogan.svg/60px-Wikibooks-logo-en-noslogan.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/df/Wikibooks-logo-en-noslogan.svg/80px-Wikibooks-logo-en-noslogan.svg.png 2x" data-file-width="400" data-file-height="400" /></span></span></div> <div class="side-box-text plainlist">Wikibooks has a book on the topic of: <i><b><a 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abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Sega_Genesis" title="Template:Sega Genesis"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Sega_Genesis" title="Template talk:Sega Genesis"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Sega_Genesis" title="Special:EditPage/Template:Sega Genesis"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Sega_Genesis_/_Mega_Drive" style="font-size:114%;margin:0 4em"><a class="mw-selflink selflink">Sega Genesis / Mega Drive</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Models</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Sega</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Genesis_Nomad" title="Genesis Nomad">Nomad</a></li> <li><a href="/wiki/TeraDrive" title="TeraDrive">TeraDrive</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Third-party</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Amstrad_Mega_PC" title="Amstrad Mega PC">Amstrad Mega PC</a></li> <li><a href="/wiki/LaserActive" title="LaserActive">LaserActive</a></li> <li><a href="/wiki/Mega_Sg" title="Mega Sg">Mega Sg</a></li> <li><a href="/wiki/Sega_Zone_(console)" title="Sega Zone (console)">Sega Zone</a></li> <li><a href="/wiki/Sega_Gopher" title="Sega Gopher">Sega Gopher</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Accessories</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a></li> <li><a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a></li> <li><a href="/wiki/Menacer" title="Menacer">Menacer</a></li> <li><a href="/wiki/32X" title="32X">32X</a></li> <li>Third-party <ul><li><a href="/wiki/BatterUP" title="BatterUP">BatterUP</a></li> <li><a href="/wiki/J-Cart" title="J-Cart">J-Cart</a></li> <li><a href="/wiki/Turbo_Touch_360" title="Turbo Touch 360">Turbo Touch 360</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online services</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_Channel" title="Sega Channel">Sega Channel</a></li> <li><a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a></li> <li>Third-party <ul><li><a href="/wiki/XBAND" title="XBAND">XBAND</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Sega_Genesis_games" title="List of Sega Genesis games">Genesis games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_cancelled_Sega_Genesis_games" title="List of cancelled Sega Genesis games">Cancelled Genesis games</a></li> <li><a href="/wiki/List_of_Sega_CD_games" title="List of Sega CD games">Sega CD games</a> <ul><li><a href="/wiki/List_of_cancelled_Sega_CD_games" title="List of cancelled Sega CD games">Cancelled Sega CD games</a></li></ul></li> <li><a href="/wiki/List_of_32X_games" title="List of 32X games">32X games</a> <ul><li><a href="/wiki/List_of_cancelled_32X_games" title="List of cancelled 32X games">Cancelled 32X games</a></li></ul></li> <li><a href="/wiki/List_of_best-selling_Sega_Genesis_games" title="List of best-selling Sega Genesis games">Best-selling Genesis games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_Pico" title="Sega Pico">Sega Pico</a></li> <li><a href="/wiki/Sega_Genesis_Mini" title="Sega Genesis Mini">Genesis Mini</a></li> <li><i><a href="/wiki/Gemaga" title="Gemaga">Gemaga</a></i></li> <li><i><a href="/wiki/Mega_(magazine)" title="Mega (magazine)">Mega</a></i></li> <li><i><a href="/wiki/Mega_Drive_Advanced_Gaming" title="Mega Drive Advanced Gaming">Mega Drive Advanced Gaming</a></i></li> <li><i><a href="/wiki/Mega_Power" title="Mega Power">Mega Power</a></i></li> <li><i><a href="/wiki/MegaTech" title="MegaTech">MegaTech</a></i></li> <li><i><a href="/wiki/Sega_Pro" title="Sega Pro">Sega Pro</a></i></li> <li><i><a href="/wiki/Sega_Genesis_Collection" title="Sega Genesis Collection">Sega Genesis Collection</a></i></li> <li><i><a href="/wiki/Sonic%27s_Ultimate_Genesis_Collection" title="Sonic's Ultimate Genesis Collection">Sonic's Ultimate Genesis Collection</a></i></li> <li><i><a href="/wiki/Sega_v._Accolade" title="Sega v. Accolade">Sega v. Accolade</a></i></li> <li><i><a href="/wiki/Console_Wars_(book)" title="Console Wars (book)">Console Wars</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li>Predecessor: <b><a href="/wiki/Master_System" title="Master System">Sega Master System</a></b></li> <li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Sega_Genesis" title="Category:Sega Genesis">Category</a></li> <li>Successor: <b><a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a></b></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Sega" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Sega" title="Template:Sega"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Sega" title="Template talk:Sega"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Sega" title="Special:EditPage/Template:Sega"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Sega" style="font-size:114%;margin:0 4em"><a href="/wiki/Sega" title="Sega">Sega</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Sega_arcade_system_boards" title="List of Sega arcade system boards">Arcade systems</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Sega_arcade_games" title="List of Sega arcade games">Arcade games</a></li> <li><a href="/wiki/List_of_Sega_Pinball_machines" title="List of Sega Pinball machines">Pinball machines</a></li> <li><a href="/wiki/R360" title="R360">R360</a></li> <li><a href="/wiki/VR-1" title="VR-1">VR-1</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Sega_video_game_consoles" title="List of Sega video game consoles">Video game consoles</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SG-1000" title="SG-1000">SG-1000</a></li> <li><a href="/wiki/Master_System" title="Master System">Master System</a></li> <li><a class="mw-selflink selflink">Mega Drive / Genesis</a> <ul><li><a href="/wiki/Sega_CD" title="Sega CD">CD</a></li> <li><a href="/wiki/32X" title="32X">32X</a></li> <li><a href="/wiki/Sega_Genesis_Mini" title="Sega Genesis Mini">Mini</a></li></ul></li> <li><a href="/wiki/Sega_Pico" title="Sega Pico">Pico</a></li> <li><a href="/wiki/Sega_Saturn" title="Sega Saturn">Saturn</a></li> <li><a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Portable devices</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Game_Gear" title="Game Gear">Game Gear</a></li> <li><a href="/wiki/Genesis_Nomad" title="Genesis Nomad">Nomad</a></li> <li><a href="/wiki/Sega_Gopher" title="Sega Gopher">Gopher</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Dual systems</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/LaserActive" title="LaserActive">LaserActive</a></li> <li><a href="/wiki/Sega_TeraDrive" class="mw-redirect" title="Sega TeraDrive">TeraDrive</a></li> <li><a href="/wiki/Amstrad_Mega_PC" title="Amstrad Mega PC">Amstrad Mega PC</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Licensed consoles</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_Zone_(console)" title="Sega Zone (console)">Sega Zone</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online gaming services</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_Meganet" title="Sega Meganet">Sega Meganet</a></li> <li><a href="/wiki/Sega_Channel" title="Sega Channel">Sega Channel</a></li> <li><a href="/wiki/Sega_Net_Link" title="Sega Net Link">Sega Net Link</a></li> <li><a href="/wiki/Dreamcast_online_functionality" title="Dreamcast online functionality">Dreamcast services</a></li> <li><a href="/wiki/ALL.Net" title="ALL.Net">ALL.Net</a></li> <li><a href="/wiki/Sega_Forever" title="Sega Forever">Sega Forever</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Accessories</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Atomiswave" title="Atomiswave">Atomiswave</a></li> <li><a href="/wiki/Dreamcast_light_guns" title="Dreamcast light guns">Dreamcast Gun</a></li> <li><a href="/wiki/Dreamcast_VGA" title="Dreamcast VGA">Dreamcast VGA</a></li> <li><a href="/wiki/Dreameye" class="mw-redirect" title="Dreameye">Dreameye</a></li> <li><a href="/wiki/GD-ROM" title="GD-ROM">GD-ROM</a></li> <li><a href="/wiki/Sega_Lock-On" title="Sega Lock-On">Lock-On</a></li> <li><a href="/wiki/Menacer" title="Menacer">Menacer</a></li> <li><a href="/wiki/Sega_Card" title="Sega Card">Sega Card</a></li> <li><a href="/wiki/Sega_Net_Link" title="Sega Net Link">Sega Net Link</a></li> <li><a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a></li> <li><a href="/wiki/VMU" title="VMU">VMU</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Amusement venues</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Joypolis" title="Joypolis">Joypolis</a></li> <li><a href="/wiki/Sega_World" title="Sega World">Sega World</a> <ul><li><a href="/wiki/Sega_World_Sydney" title="Sega World Sydney">Sega World Sydney</a></li> <li><a href="/wiki/SegaWorld_London" title="SegaWorld London">SegaWorld London</a></li></ul></li> <li><a href="/wiki/GameWorks" title="GameWorks">GameWorks</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sega_development_studios" title="Sega development studios">Development studios</a></li> <li><a href="/wiki/Gremlin_Industries" title="Gremlin Industries">Gremlin Industries</a></li> <li><a href="/wiki/Gulf_and_Western_Industries" title="Gulf and Western Industries">Gulf and Western Industries</a></li> <li><a href="/wiki/Sega_Technical_Institute" title="Sega Technical Institute">Sega Technical Institute</a></li> <li><a href="/wiki/Sonic_Team" title="Sonic Team">Sonic Team</a></li> <li><a href="/wiki/Sega_Sammy_Holdings" title="Sega Sammy Holdings">Sega Sammy Holdings</a></li> <li><a href="/wiki/SCSK_Corporation" class="mw-redirect" title="SCSK Corporation">SCSK Corporation</a></li> <li><i><a href="/wiki/Sega_v._Accolade" title="Sega v. Accolade">Sega v. Accolade</a></i></li> <li><a href="/wiki/List_of_Sega_video_game_franchises" title="List of Sega video game franchises">Video game franchises</a> <ul><li><a href="/wiki/Lists_of_Sega_games" title="Lists of Sega games">List of games</a></li></ul></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Sega" title="Category:Sega">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Video_game_consoles_(fourth_generation)" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_consoles" title="Template:Video game consoles"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_consoles" title="Template talk:Video game consoles"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_consoles" title="Special:EditPage/Template:Video game consoles"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_consoles_(fourth_generation)" style="font-size:114%;margin:0 4em"><a href="/wiki/Video_game_console" title="Video game console">Video game consoles</a> (<a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">fourth generation</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Form factor</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game console</a> <ul><li><a href="/wiki/Microconsole" title="Microconsole">Microconsole</a></li></ul></li> <li><a href="/wiki/Handheld_game_console" title="Handheld game console">Handheld game console</a></li> <li><a href="/wiki/Video_game_console#Hybrid_video_game_console" title="Video game console">Hybrid video game console</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Functionality</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dedicated_console" title="Dedicated console">Dedicated console</a></li> <li><a href="/wiki/Video_game_console#Retro_style_console" title="Video game console">Retro style console</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Home_video_game_console_generations" class="mw-redirect" title="Home video game console generations">Generations</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/First_generation_of_video_game_consoles" title="First generation of video game consoles">First (1972–1980)</a></li> <li><a href="/wiki/Second_generation_of_video_game_consoles" title="Second generation of video game consoles">Second (1976–1992)</a></li> <li><a href="/wiki/Third_generation_of_video_game_consoles" title="Third generation of video game consoles">Third (1983–2003)</a></li> <li><a href="/wiki/Fourth_generation_of_video_game_consoles" title="Fourth generation of video game consoles">Fourth (1987–2004)</a></li> <li><a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">Fifth (1993–2006)</a></li> <li><a href="/wiki/Sixth_generation_of_video_game_consoles" title="Sixth generation of video game consoles">Sixth (1998–2013)</a></li> <li><a href="/wiki/Seventh_generation_of_video_game_consoles" title="Seventh generation of video game consoles">Seventh (2005–2017)</a></li> <li><a href="/wiki/Eighth_generation_of_video_game_consoles" title="Eighth generation of video game consoles">Eighth (2012–present)</a></li> <li><a href="/wiki/Ninth_generation_of_video_game_consoles" title="Ninth generation of video game consoles">Ninth (2020–present)</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Fourth<br />generation</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Home</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Commodore_CDTV" class="mw-redirect" title="Commodore CDTV">Commodore CDTV</a></li> <li><a href="/wiki/Neo_Geo_(system)" title="Neo Geo (system)">Neo Geo</a></li> <li><a href="/wiki/Neo_Geo_CD" title="Neo Geo CD">Neo Geo CD</a></li> <li><a href="/wiki/Philips_CD-i" class="mw-redirect" title="Philips CD-i">Philips CD-i</a></li> <li><a href="/wiki/LaserActive" title="LaserActive">LaserActive</a></li> <li><a class="mw-selflink selflink">Sega Genesis</a></li> <li><a href="/wiki/Super_A%27Can" title="Super A'Can">Super A'Can</a></li> <li><a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Nintendo Entertainment System</a> <ul><li><a href="/wiki/Super_Nintendo_Entertainment_System_(Model_SNS-101)" class="mw-redirect" title="Super Nintendo Entertainment System (Model SNS-101)">SNS-101</a></li></ul></li> <li><a href="/wiki/TurboGrafx-16" title="TurboGrafx-16">TurboGrafx-16</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Handheld</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Game_Boy" title="Game Boy">Game Boy</a></li> <li><a href="/wiki/Atari_Lynx" title="Atari Lynx">Atari Lynx</a></li> <li><a href="/wiki/Game_Gear" title="Game Gear">Game Gear</a></li> <li><a href="/wiki/TurboExpress" title="TurboExpress">TurboExpress</a></li> <li><a href="/wiki/Gamate" title="Gamate">Gamate</a></li> <li><a href="/wiki/Watara_Supervision" title="Watara Supervision">Watara Supervision</a></li> <li><a href="/wiki/Mega_Duck" title="Mega Duck">Mega Duck/Cougar Boy</a></li> <li><a href="/wiki/Game_Master_(console)" title="Game Master (console)">Game Master</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Lists</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_dedicated_video_game_consoles" title="List of dedicated video game consoles">Dedicated video game consoles</a></li> <li><a href="/wiki/List_of_handheld_game_consoles" title="List of handheld game consoles">Handheld game consoles</a></li> <li><a href="/wiki/List_of_home_video_game_consoles" class="mw-redirect" title="List of home video game consoles">Home video game consoles</a> <ul><li><a href="/wiki/List_of_microconsoles" title="List of microconsoles">Microconsoles</a></li></ul></li> <li><a href="/wiki/List_of_retro_style_video_game_consoles" title="List of retro style video game consoles">Retro style video game consoles</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow hlist" colspan="2"><div><div style="float: left;"><a href="/wiki/Third_generation_of_video_game_consoles" title="Third generation of video game consoles">← Third generation</a></div> <div style="float: right;"><a href="/wiki/Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">Fifth generation →</a></div> <ul><li><a href="/wiki/Video_game_console_emulator" title="Video game console emulator">Emulator</a></li> <li><a href="/wiki/Console_game" title="Console game">Game</a></li> <li><a href="/wiki/Online_console_gaming" title="Online console gaming">Services</a></li> <li><a href="/wiki/History_of_video_game_consoles" title="History of video game consoles">History</a></li> <li><a href="/wiki/Lists_of_video_game_consoles" title="Lists of video game consoles">List</a></li> <li><a href="/wiki/Console_manufacturer" class="mw-redirect" title="Console manufacturer">Manufacturer</a></li></ul></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Home_video_game_consoles" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Home_video_game_consoles" title="Template:Home video game consoles"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Home_video_game_consoles" title="Template talk:Home video game consoles"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Home_video_game_consoles" title="Special:EditPage/Template:Home video game consoles"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Home_video_game_consoles" style="font-size:114%;margin:0 4em"><a href="/wiki/Home_video_game_console" title="Home video game console">Home video game consoles</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Atari" title="Atari">Atari</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Atari_2600" title="Atari 2600">Atari 2600</a></li> <li><a href="/wiki/Atari_5200" title="Atari 5200">Atari 5200</a></li> <li><a href="/wiki/Atari_7800" title="Atari 7800">Atari 7800</a></li> <li><a href="/wiki/Atari_XEGS" title="Atari XEGS">XEGS</a></li> <li><a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Jaguar</a></li> <li><a href="/wiki/Atari_Flashback" title="Atari Flashback">Flashback</a></li> <li><a href="/wiki/Atari_VCS_(2021_console)" title="Atari VCS (2021 console)">VCS (2021)</a></li> <li><a href="/wiki/Atari_2600%2B" title="Atari 2600+">2600+</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Bandai" title="Bandai">Bandai</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bandai_Super_Vision_8000" title="Bandai Super Vision 8000">Super Vision 8000</a></li> <li><a href="/wiki/Arcadia_2001#Bandai_Arcadia" title="Arcadia 2001">Arcadia</a></li> <li><a href="/wiki/Bandai_RX-78" title="Bandai RX-78">RX-78</a></li> <li><a href="/wiki/Playdia" title="Playdia">Playdia</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Apple Pippin</a></li> <li><a href="/wiki/Terebikko" title="Terebikko">Terebikko</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Casio" title="Casio">Casio</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/PV-1000" title="PV-1000">PV-1000</a></li> <li><a href="/wiki/Casio_Loopy" title="Casio Loopy">Casio Loopy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Coleco" title="Coleco">Coleco</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Coleco_Telstar_Arcade" title="Coleco Telstar Arcade">Coleco Telstar Arcade</a></li> <li><a href="/wiki/ColecoVision" title="ColecoVision">ColecoVision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Commodore_International" title="Commodore International">Commodore</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Commodore_64_Games_System" title="Commodore 64 Games System">Commodore 64 Games System</a></li> <li><a href="/wiki/Commodore_CDTV" class="mw-redirect" title="Commodore CDTV">CDTV</a></li> <li><a href="/wiki/Amiga_CD32" title="Amiga CD32">Amiga CD32</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Epoch_Co." title="Epoch Co.">Epoch</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cassette_Vision" title="Cassette Vision">Cassette Vision</a></li> <li><a href="/wiki/Super_Cassette_Vision" title="Super Cassette Vision">Super Cassette Vision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/LeapFrog_Enterprises" title="LeapFrog Enterprises">LeapFrog</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Leapster" title="Leapster">Leapster TV</a></li> <li><a href="/wiki/ClickStart" title="ClickStart">ClickStart</a></li> <li><a href="/wiki/LeapTV" title="LeapTV">LeapTV</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Mattel" title="Mattel">Mattel</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Intellivision" title="Intellivision">Intellivision</a></li> <li><a href="/wiki/HyperScan" title="HyperScan">HyperScan</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> (<a href="/wiki/Xbox" title="Xbox">Xbox</a>)</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a></li> <li><a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a></li> <li><a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a></li> <li><a href="/wiki/Xbox_Series_X_and_Series_S" title="Xbox Series X and Series S">Xbox Series X/S</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/NEC" title="NEC">NEC</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/TurboGrafx-16" title="TurboGrafx-16">PC Engine/TurboGrafx-16</a></li> <li><a href="/wiki/PC-FX" title="PC-FX">PC-FX</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Family Computer/Nintendo Entertainment System</a></li> <li><a href="/wiki/Super_Nintendo_Entertainment_System" title="Super Nintendo Entertainment System">Super Famicom/Super NES</a></li> <li><a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a></li> <li><a href="/wiki/GameCube" title="GameCube">GameCube</a></li> <li><a href="/wiki/Wii" title="Wii">Wii</a></li> <li><a href="/wiki/Wii_U" title="Wii U">Wii U</a></li> <li><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Switch</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Panasonic" title="Panasonic">Panasonic</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a></li> <li><a href="/wiki/Panasonic_Q" class="mw-redirect" title="Panasonic Q">Panasonic Q</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Philips" title="Philips">Philips</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Magnavox_Odyssey" title="Magnavox Odyssey">Magnavox Odyssey</a></li> <li><a href="/wiki/Magnavox_Odyssey_2" title="Magnavox Odyssey 2">Odyssey 2</a></li> <li><a href="/wiki/Philips_Videopac%2B_G7400" title="Philips Videopac+ G7400">Videopac+ G7400</a></li> <li><a href="/wiki/CD-i" title="CD-i">CD-i</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/RCA" title="RCA">RCA</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/RCA_Studio_II" title="RCA Studio II">RCA Studio II</a></li> <li><a href="/wiki/Nuon_(DVD_technology)" title="Nuon (DVD technology)">RCA Nuon</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sega" title="Sega">Sega</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/SG-1000" title="SG-1000">SG-1000</a></li> <li><a href="/wiki/Master_System" title="Master System">Master System</a></li> <li><a class="mw-selflink selflink">Mega Drive/Genesis</a> <ul><li><a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a></li> <li><a href="/wiki/32X" title="32X">32X</a></li></ul></li> <li><a href="/wiki/Sega_Saturn" title="Sega Saturn">Saturn</a></li> <li><a href="/wiki/Dreamcast" title="Dreamcast">Dreamcast</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/SNK" title="SNK">SNK</a> (<a href="/wiki/Neo_Geo" title="Neo Geo">Neo Geo</a>)</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Neo_Geo_(system)" title="Neo Geo (system)">Neo Geo</a></li> <li><a href="/wiki/Neo_Geo_CD" title="Neo Geo CD">Neo Geo CD</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Sony" title="Sony">Sony</a> (<a href="/wiki/PlayStation" title="PlayStation">PlayStation</a>)</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a></li> <li><a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a></li> <li><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a></li> <li><a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a></li> <li><a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/VTech" title="VTech">VTech</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/VTech_CreatiVision" title="VTech CreatiVision">CreatiVision</a></li> <li><a href="/wiki/VTech_Socrates" title="VTech Socrates">Socrates</a></li> <li><a href="/wiki/V.Smile" title="V.Smile">V.Smile</a></li> <li><a href="/wiki/V.Flash" title="V.Flash">V.Flash</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Others</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/APF-MP1000" title="APF-MP1000">APF-MP1000</a></li> <li><a href="/wiki/Bally_Astrocade" title="Bally Astrocade">Bally Astrocade</a></li> <li><a href="/wiki/Fairchild_Channel_F" title="Fairchild Channel F">Fairchild Channel F</a></li> <li><a href="/wiki/Interton_Video_Computer_4000" title="Interton Video Computer 4000">Interton VC 4000</a>/<a href="/wiki/1292_Advanced_Programmable_Video_System" title="1292 Advanced Programmable Video System">1292 Advanced Programmable Video System</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Action_Max" title="Action Max">Action Max</a></li> <li><a href="/wiki/Arcadia_2001" title="Arcadia 2001">Arcadia 2001</a></li> <li><a href="/wiki/Gakken_Compact_Vision_TV_Boy" title="Gakken Compact Vision TV Boy">Gakken Compact Vision TV Boy</a></li> <li><a href="/wiki/Halcyon_(console)" title="Halcyon (console)">RDI Halcyon</a></li> <li><a href="/wiki/Vectrex" title="Vectrex">Vectrex</a></li> <li><a href="/wiki/View-Master_Interactive_Vision" title="View-Master Interactive Vision">View-Master Interactive Vision</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Amstrad_GX4000" title="Amstrad GX4000">Amstrad GX4000</a></li> <li><a href="/wiki/Apple_Pippin" title="Apple Pippin">Apple Pippin</a></li> <li><a href="/wiki/CP_System#Capcom_Power_System_Changer" title="CP System">CPS Changer</a></li> <li><a href="/wiki/FM_Towns_Marty" title="FM Towns Marty">FM Towns Marty</a></li> <li><a href="/wiki/GoldStar" title="GoldStar">Goldstar</a> (<a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>)</li> <li><a href="/wiki/LaserActive" title="LaserActive">LaserActive</a></li> <li><a href="/wiki/Sanyo" title="Sanyo">Sanyo</a> (<a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>)</li> <li><a href="/wiki/Super_A%27Can" title="Super A'Can">Super A'Can</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/DISCover" title="DISCover">DISCover</a></li> <li><a href="/wiki/EVO_Smart_Console" title="EVO Smart Console">EVO Smart Console</a></li> <li><a href="/wiki/Game_Wave_Family_Entertainment_System" title="Game Wave Family Entertainment System">Game Wave</a></li> <li><a href="/wiki/Hyperscan" class="mw-redirect" title="Hyperscan">Hyperscan</a></li> <li><a href="/wiki/Xavix" title="Xavix">Xavix</a></li> <li><a href="/wiki/Zeebo" title="Zeebo">Zeebo</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/CT510" title="CT510">CT510</a></li> <li><a href="/wiki/Steam_Machine_(hardware_platform)" class="mw-redirect" title="Steam Machine (hardware platform)">Steam Machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Polymega" title="Polymega">Polymega</a></li> <li><a href="/wiki/Evercade_VS" title="Evercade VS">Evercade VS</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_home_video_game_consoles" class="mw-redirect" title="List of home video game consoles">List</a></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox authority-control" aria-label="Navbox" style="padding:3px"><table class="nowraplinks hlist navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a>: National <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q10676#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, 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