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Bullet (Sega) - The Cutting Room Floor

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Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Bullet (Sega)</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:Bullet_(Sega)-title.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/8/82/Bullet_%28Sega%29-title.png" decoding="async" width="320" height="224" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>Bullet</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Developer</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_Sega" title="Category:Games developed by Sega">Sega</a></span><br /><b>Publisher</b>: <span style="white-space: nowrap;"><a href="/Category:Games_published_by_Sega" title="Category:Games published by Sega">Sega</a></span><br /><b>Platform</b>: <span style="white-space: nowrap;"><a href="/Category:Arcade_games" title="Category:Arcade games">Arcade</a></span>&#160;(Sega System 16B)<br /><b>Released in JP</b>: June 1987<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_uncompiled_source_code" title="Category:Games with uncompiled source code"><img alt="SourceIcon.png" src="/images/e/ec/SourceIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_uncompiled_source_code" title="Category:Games with uncompiled source code">uncompiled source code</a>.<br /> </p><hr /> <p class="mw-empty-elt"></p> </td></tr></tbody></table> <h2><span class="mw-headline" id="Uncompiled_Code">Uncompiled Code</span></h2> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br />There's more code. See if one can somehow mash all of these together semi-cohesively.</td></tr></tbody></table> <p>Random bits of code are scattered throughout the game. These are found in epr-10994.b9, epr-10995.b10, and epr-10996.b11, but the addresses below apply to epr-10994.b9. </p><p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>6FB8</b></span>: </p> <pre> w #24*2,a3 adda.w #24*2,a5 dbra d6,flgy2_loop rts flag_check: </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>71C8</b></span>: </p> <pre>ge x y_loop move.l 2(a0),a1 * a1=LINE1_0 move.l 6 </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>73D0</b></span>: </p> <pre>&gt;&gt; scroll_data transfer blk4_put: move.l (a4) </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>77C8</b></span>: </p> <pre> w #1,d4 move.w d4,d2 bly_loop move.l a5,a3 move.w </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>7960</b></span>: </p> <pre> (PAGEA_NDT).w,d0 and.w #$f,d0 </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>79C3</b></span>: </p> <pre>count_put: lea.l TEST_ADDR+$180+4,a0 move.w (SCR_POSI).w, </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>7AE0</b></span>: </p> <pre> d0 and.w #$f00,d0 lsr.w #8,d0 bsr cnum_put rts *----------- scroll speed put ------------- speed_put: lea.l TEST_ADDR+$280+4,a0 clr.w d0 move.b (PRN_FLAG).w,d0 lsr.w #4,d0 bsr cnum_put rts *---------------------------------------------- scpage_pr: lea.l TEST_A </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>7EA8</b></span>: </p> <pre> .w #$f,d0 bsr cnum_put rts *------------- locate put ---------------- loc_put: lea.l TEST_ADDR+$400+4,a0 move.w (SCR_YCEN).w,d0 and.w #$ff,d0 move.w d0,d1 lsr.w #4,d0 bsr cnum_put move.w d1,d0 and.w #$f,d0 bsr cnum_put lea.l TEST_ADDR+$480+4,a0 move.w (SCR_XCEN).w,d0 and.w #$ff,d0 move.w d0,d1 lsr.w # </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>77C8</b></span>: </p> <pre> w #1,d4 move.w d4,d2 bly_loop move.l a5,a3 move.w </pre> <p><span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>8230</b></span>: </p> <pre>COUNT","S SPEED" align *--------- screen init ------------- chksc_int: move.w #0,(ROUND).w move.b #$70,(PRN_FLAG).w rts chksc_prn: TV_off move.b #0,(SCR_STAT).w bsr init_scr lea.l F_VRAM,a0 move.w #32*28-1,d5 fix_clr2 clr.l (a0)+ dbra d5,fix_clr2 bsr t_msg bsr scpage_pr TV_on rts ends end bra p_wr3 *------------------- page wright ------------------------ p_wr0: bsr pdata_set </pre> <p><br /> <span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>8539</b></span>: </p> <pre>p_wr2: bsr pdata_set clr.w d0 lsl.w #4,d1 move.w d1,d0 or.w d2,d0 lsl.w #8,d3 lsl.w #4,d3 or.w d3,d0 lsl.w #8,d4 or.w d4,d0 rts p_wr3: bsr pdata_set cl </pre> <!-- NewPP limit report Cached time: 20241214092140 Cache expiry: 86400 Dynamic content: false Complications: [vary鈥恜age鈥恑d] CPU time usage: 0.051 seconds Real time usage: 0.055 seconds Preprocessor visited node count: 790/1000000 Preprocessor generated node count: 0/1000000 Post鈥恊xpand include size: 7181/2097152 bytes Template argument size: 1752/2097152 bytes Highest expansion depth: 14/40 Expensive parser function count: 9/500 Unstrip recursion depth: 0/20 Unstrip post鈥恊xpand size: 1951/5000000 bytes --> <!-- Transclusion expansion time 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