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<!DOCTYPE html> <html lang="en"> <head><script type="text/javascript" src="/_static/js/bundle-playback.js?v=HxkREWBo" charset="utf-8"></script> <script type="text/javascript" src="/_static/js/wombat.js?v=txqj7nKC" charset="utf-8"></script> <script>window.RufflePlayer=window.RufflePlayer||{};window.RufflePlayer.config={"autoplay":"on","unmuteOverlay":"hidden"};</script> <script type="text/javascript" src="/_static/js/ruffle/ruffle.js"></script> <script type="text/javascript"> __wm.init("https://web.archive.org/web"); __wm.wombat("http://ffmpeg.org/general.html","20190717040636","https://web.archive.org/","web","/_static/", "1563336396"); </script> <link rel="stylesheet" type="text/css" href="/_static/css/banner-styles.css?v=S1zqJCYt" /> <link rel="stylesheet" type="text/css" href="/_static/css/iconochive.css?v=3PDvdIFv" /> <!-- End Wayback Rewrite JS Include --> <meta charset="utf-8"/> <title> General Documentation </title> <link rel="stylesheet" href="/web/20190717040636cs_/http://ffmpeg.org/css/font-awesome.min.css"/> <link rel="stylesheet" href="/web/20190717040636cs_/http://ffmpeg.org/css/bootstrap.min.css"/> <link rel="stylesheet" href="/web/20190717040636cs_/http://ffmpeg.org/css/simple-sidebar.css"/> <link rel="stylesheet" href="/web/20190717040636cs_/http://ffmpeg.org/css/style.min.css"/> <meta name="viewport" content="width=device-width,initial-scale=1.0"> <!--[if lt IE 9]> <script src="js/html5shiv.min.js"></script> <script src="js/respond.min.js"></script> <![endif]--> <link href="main.rss" rel="alternate" type="application/rss+xml" title="ffmpeg.org"/> <link rel="shortcut icon" href="/web/20190717040636im_/http://ffmpeg.org/favicon.ico"/> </head> <body> <div id="wrapper"> <nav id="sidebar-wrapper"> <ul class="sidebar-nav"> <li class="sidebar-brand"><a href="."> <img src="/web/20190717040636im_/http://ffmpeg.org/img/ffmpeg3d_white_20.png" alt="FFmpeg"/> FFmpeg</a> </li> <li><a href="about.html">About</a></li> <li><a href="index.html#news">News</a></li> <li><a href="download.html">Download</a></li> <li><a href="documentation.html">Documentation</a></li> <li><a href="contact.html#MailingLists">Community</a> <ul> <li><a href="contact.html#MailingLists">Mailing Lists</a></li> <li><a href="contact.html#IRCChannels">IRC</a></li> <li><a href="contact.html#Forums">Forums</a></li> <li><a href="bugreports.html">Bug Reports</a></li> <li><a href="https://web.archive.org/web/20190717040636/https://trac.ffmpeg.org/">Wiki</a></li> </ul> </li> <li><a href="developer.html">Developers</a> <ul> <li><a href="download.html#get-sources">Source Code</a> <li><a href="developer.html#Contributing">Contribute</a></li> <li><a href="https://web.archive.org/web/20190717040636/http://fate.ffmpeg.org/">FATE</a></li> <li><a href="https://web.archive.org/web/20190717040636/http://coverage.ffmpeg.org/">Code Coverage</a></li> </ul> </li> <li><a href="#">More</a> <ul> <li><a href="donations.html"> Donate<span style="color: #e55; font-size: 0.8em; margin-left: -10px"><i class="fa fa-heart"></i></span></a></li> <li><a href="consulting.html">Hire Developers</a></li> <li><a href="contact.html">Contact</a></li> <li><a href="security.html">Security</a></li> <li><a href="legal.html">Legal</a></li> </ul> </li> </ul> </nav> <div id="page-content-wrapper"> <header class="content-header"> <h1> <a id="menu-toggle" href="#" class="btn btn-success"><i class="fa fa-reorder"></i></a> General Documentation </h1> </header> <div class="page-content inset"><div align="center"> </div> <a name="SEC_Top"></a> <a name="SEC_Contents"></a> <h2 class="contents-heading">Table of Contents</h2> <div class="contents"> <ul class="no-bullet"> <li><a name="toc-External-libraries" href="#External-libraries">1 External libraries</a> <ul class="no-bullet"> <li><a name="toc-Alliance-for-Open-Media-_0028AOM_0029" href="#Alliance-for-Open-Media-_0028AOM_0029">1.1 Alliance for Open Media (AOM)</a></li> <li><a name="toc-AMD-AMF_002fVCE" href="#AMD-AMF_002fVCE">1.2 AMD AMF/VCE</a></li> <li><a name="toc-AviSynth" href="#AviSynth">1.3 AviSynth</a></li> <li><a name="toc-Chromaprint" href="#Chromaprint">1.4 Chromaprint</a></li> <li><a name="toc-codec2" href="#codec2">1.5 codec2</a></li> <li><a name="toc-dav1d" href="#dav1d">1.6 dav1d</a></li> <li><a name="toc-davs2" href="#davs2">1.7 davs2</a></li> <li><a name="toc-Game-Music-Emu" href="#Game-Music-Emu">1.8 Game Music Emu</a></li> <li><a name="toc-Intel-QuickSync-Video" href="#Intel-QuickSync-Video">1.9 Intel QuickSync Video</a></li> <li><a name="toc-Kvazaar" href="#Kvazaar">1.10 Kvazaar</a></li> <li><a name="toc-LAME" href="#LAME">1.11 LAME</a></li> <li><a name="toc-libilbc" href="#libilbc">1.12 libilbc</a></li> <li><a name="toc-libvpx" href="#libvpx">1.13 libvpx</a></li> <li><a name="toc-ModPlug" href="#ModPlug">1.14 ModPlug</a></li> <li><a name="toc-OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries" href="#OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries">1.15 OpenCORE, VisualOn, and Fraunhofer libraries</a> <ul class="no-bullet"> <li><a name="toc-OpenCORE-AMR" href="#OpenCORE-AMR">1.15.1 OpenCORE AMR</a></li> <li><a name="toc-VisualOn-AMR_002dWB-encoder-library" href="#VisualOn-AMR_002dWB-encoder-library">1.15.2 VisualOn AMR-WB encoder library</a></li> <li><a name="toc-Fraunhofer-AAC-library" href="#Fraunhofer-AAC-library">1.15.3 Fraunhofer AAC library</a></li> </ul></li> <li><a name="toc-OpenH264" href="#OpenH264">1.16 OpenH264</a></li> <li><a name="toc-OpenJPEG" href="#OpenJPEG">1.17 OpenJPEG</a></li> <li><a name="toc-TwoLAME" href="#TwoLAME">1.18 TwoLAME</a></li> <li><a name="toc-VapourSynth" href="#VapourSynth">1.19 VapourSynth</a></li> <li><a name="toc-WavPack" href="#WavPack">1.20 WavPack</a></li> <li><a name="toc-x264" href="#x264">1.21 x264</a></li> <li><a name="toc-x265" href="#x265">1.22 x265</a></li> <li><a name="toc-xavs" href="#xavs">1.23 xavs</a></li> <li><a name="toc-xavs2" href="#xavs2">1.24 xavs2</a></li> <li><a name="toc-ZVBI" href="#ZVBI">1.25 ZVBI</a></li> </ul></li> <li><a name="toc-Supported-File-Formats_002c-Codecs-or-Features" href="#Supported-File-Formats_002c-Codecs-or-Features">2 Supported File Formats, Codecs or Features</a> <ul class="no-bullet"> <li><a name="toc-File-Formats" href="#File-Formats">2.1 File Formats</a></li> <li><a name="toc-Image-Formats" href="#Image-Formats">2.2 Image Formats</a></li> <li><a name="toc-Video-Codecs" href="#Video-Codecs">2.3 Video Codecs</a></li> <li><a name="toc-Audio-Codecs" href="#Audio-Codecs">2.4 Audio Codecs</a></li> <li><a name="toc-Subtitle-Formats" href="#Subtitle-Formats">2.5 Subtitle Formats</a></li> <li><a name="toc-Network-Protocols" href="#Network-Protocols">2.6 Network Protocols</a></li> <li><a name="toc-Input_002fOutput-Devices" href="#Input_002fOutput-Devices">2.7 Input/Output Devices</a></li> <li><a name="toc-Timecode" href="#Timecode">2.8 Timecode</a></li> </ul></li> </ul> </div> <a name="External-libraries"></a> <h2 class="chapter"><a href="#toc-External-libraries">1 External libraries</a></h2> <p>FFmpeg can be hooked up with a number of external libraries to add support for more formats. None of them are used by default, their use has to be explicitly requested by passing the appropriate flags to <code>./configure</code>. </p> <a name="Alliance-for-Open-Media-_0028AOM_0029"></a> <h3 class="section"><a href="#toc-Alliance-for-Open-Media-_0028AOM_0029">1.1 Alliance for Open Media (AOM)</a></h3> <p>FFmpeg can make use of the AOM library for AV1 decoding and encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://aomedia.org/">http://aomedia.org/</a> and follow the instructions for installing the library. Then pass <code>--enable-libaom</code> to configure to enable it. </p> <a name="AMD-AMF_002fVCE"></a> <h3 class="section"><a href="#toc-AMD-AMF_002fVCE">1.2 AMD AMF/VCE</a></h3> <p>FFmpeg can use the AMD Advanced Media Framework library under Windows for accelerated H.264 and HEVC encoding on hardware with Video Coding Engine (VCE). </p> <p>To enable support you must obtain the AMF framework header files from <a href="https://web.archive.org/web/20190717040636/https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git">https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git</a>. </p> <p>Create an <code>AMF/</code> directory in the system include path. Copy the contents of <code>AMF/amf/public/include/</code> into that directory. Then configure FFmpeg with <code>--enable-amf</code>. </p> <a name="AviSynth"></a> <h3 class="section"><a href="#toc-AviSynth">1.3 AviSynth</a></h3> <p>FFmpeg can read AviSynth scripts as input. To enable support, pass <code>--enable-avisynth</code> to configure. The correct headers are included in compat/avisynth/, which allows the user to enable support without needing to search for these headers themselves. </p> <p>For Windows, supported AviSynth variants are <a href="https://web.archive.org/web/20190717040636/http://avisynth.nl/">AviSynth 2.6 RC1 or higher</a> for 32-bit builds and <a href="https://web.archive.org/web/20190717040636/http://avisynth.nl/index.php/AviSynth+">AviSynth+ r1718 or higher</a> for 32-bit and 64-bit builds. </p> <p>For Linux and OS X, the supported AviSynth variant is <a href="https://web.archive.org/web/20190717040636/https://github.com/avxsynth/avxsynth">AvxSynth</a>. </p> <div class="info"> <p>In 2016, AviSynth+ added support for building with GCC. However, due to the eccentricities of Windows’ calling conventions, 32-bit GCC builds of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg. </p> <p>By default, FFmpeg assumes compatibility with 32-bit MSVC builds of AviSynth+ since that is the most widely-used and entrenched build configuration. Users can override this and enable support for 32-bit GCC builds of AviSynth+ by passing <code>-DAVSC_WIN32_GCC32</code> to <code>--extra-cflags</code> when configuring FFmpeg. </p> <p>64-bit builds of FFmpeg are not affected, and can use either MSVC or GCC builds of AviSynth+ without any special flags. </p></div> <div class="info"> <p>AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg with <code>--enable-avisynth</code>, and the binaries will work regardless of the end user having AviSynth or AvxSynth installed - they’ll only need to be installed to use AviSynth scripts (obviously). </p></div> <a name="Chromaprint"></a> <h3 class="section"><a href="#toc-Chromaprint">1.4 Chromaprint</a></h3> <p>FFmpeg can make use of the Chromaprint library for generating audio fingerprints. Pass <code>--enable-chromaprint</code> to configure to enable it. See <a href="https://web.archive.org/web/20190717040636/https://acoustid.org/chromaprint">https://acoustid.org/chromaprint</a>. </p> <a name="codec2"></a> <h3 class="section"><a href="#toc-codec2">1.5 codec2</a></h3> <p>FFmpeg can make use of the codec2 library for codec2 decoding and encoding. There is currently no native decoder, so libcodec2 must be used for decoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://freedv.org/">http://freedv.org/</a>, download "Codec 2 source archive". Build and install using CMake. Debian users can install the libcodec2-dev package instead. Once libcodec2 is installed you can pass <code>--enable-libcodec2</code> to configure to enable it. </p> <p>The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: <code>ffmpeg -i input.wav -mode 700C output.c2</code>. Playback is as simple as <code>ffplay output.c2</code>. For a list of supported modes, run <code>ffmpeg -h encoder=libcodec2</code>. Raw codec2 files are also supported. To make sense of them the mode in use needs to be specified as a format option: <code>ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav</code>. </p> <a name="dav1d"></a> <h3 class="section"><a href="#toc-dav1d">1.6 dav1d</a></h3> <p>FFmpeg can make use of the dav1d library for AV1 video decoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/https://code.videolan.org/videolan/dav1d">https://code.videolan.org/videolan/dav1d</a> and follow the instructions for installing the library. Then pass <code>--enable-libdav1d</code> to configure to enable it. </p> <a name="davs2"></a> <h3 class="section"><a href="#toc-davs2">1.7 davs2</a></h3> <p>FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/https://github.com/pkuvcl/davs2">https://github.com/pkuvcl/davs2</a> and follow the instructions for installing the library. Then pass <code>--enable-libdavs2</code> to configure to enable it. </p> <div class="info"> <p>libdavs2 is under the GNU Public License Version 2 or later (see <a href="https://web.archive.org/web/20190717040636/http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for details), you must upgrade FFmpeg’s license to GPL in order to use it. </p></div> <a name="Game-Music-Emu"></a> <h3 class="section"><a href="#toc-Game-Music-Emu">1.8 Game Music Emu</a></h3> <p>FFmpeg can make use of the Game Music Emu library to read audio from supported video game music file formats. Pass <code>--enable-libgme</code> to configure to enable it. See <a href="https://web.archive.org/web/20190717040636/https://bitbucket.org/mpyne/game-music-emu/overview">https://bitbucket.org/mpyne/game-music-emu/overview</a>. </p> <a name="Intel-QuickSync-Video"></a> <h3 class="section"><a href="#toc-Intel-QuickSync-Video">1.9 Intel QuickSync Video</a></h3> <p>FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding of multiple codecs. To use QSV, FFmpeg must be linked against the <code>libmfx</code> dispatcher, which loads the actual decoding libraries. </p> <p>The dispatcher is open source and can be downloaded from <a href="https://web.archive.org/web/20190717040636/https://github.com/lu-zero/mfx_dispatch.git">https://github.com/lu-zero/mfx_dispatch.git</a>. FFmpeg needs to be configured with the <code>--enable-libmfx</code> option and <code>pkg-config</code> needs to be able to locate the dispatcher’s <code>.pc</code> files. </p> <a name="Kvazaar"></a> <h3 class="section"><a href="#toc-Kvazaar">1.10 Kvazaar</a></h3> <p>FFmpeg can make use of the Kvazaar library for HEVC encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/https://github.com/ultravideo/kvazaar">https://github.com/ultravideo/kvazaar</a> and follow the instructions for installing the library. Then pass <code>--enable-libkvazaar</code> to configure to enable it. </p> <a name="LAME"></a> <h3 class="section"><a href="#toc-LAME">1.11 LAME</a></h3> <p>FFmpeg can make use of the LAME library for MP3 encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://lame.sourceforge.net/">http://lame.sourceforge.net/</a> and follow the instructions for installing the library. Then pass <code>--enable-libmp3lame</code> to configure to enable it. </p> <a name="libilbc"></a> <h3 class="section"><a href="#toc-libilbc">1.12 libilbc</a></h3> <p>iLBC is a narrowband speech codec that has been made freely available by Google as part of the WebRTC project. libilbc is a packaging friendly copy of the iLBC codec. FFmpeg can make use of the libilbc library for iLBC decoding and encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/https://github.com/TimothyGu/libilbc">https://github.com/TimothyGu/libilbc</a> and follow the instructions for installing the library. Then pass <code>--enable-libilbc</code> to configure to enable it. </p> <a name="libvpx"></a> <h3 class="section"><a href="#toc-libvpx">1.13 libvpx</a></h3> <p>FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://www.webmproject.org/">http://www.webmproject.org/</a> and follow the instructions for installing the library. Then pass <code>--enable-libvpx</code> to configure to enable it. </p> <a name="ModPlug"></a> <h3 class="section"><a href="#toc-ModPlug">1.14 ModPlug</a></h3> <p>FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files. See <a href="https://web.archive.org/web/20190717040636/https://github.com/Konstanty/libmodplug">https://github.com/Konstanty/libmodplug</a>. Pass <code>--enable-libmodplug</code> to configure to enable it. </p> <a name="OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries"></a> <h3 class="section"><a href="#toc-OpenCORE_002c-VisualOn_002c-and-Fraunhofer-libraries">1.15 OpenCORE, VisualOn, and Fraunhofer libraries</a></h3> <p>Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer libraries provide encoders for a number of audio codecs. </p> <div class="info"> <p>OpenCORE and VisualOn libraries are under the Apache License 2.0 (see <a href="https://web.archive.org/web/20190717040636/http://www.apache.org/licenses/LICENSE-2.0">http://www.apache.org/licenses/LICENSE-2.0</a> for details), which is incompatible to the LGPL version 2.1 and GPL version 2. You have to upgrade FFmpeg’s license to LGPL version 3 (or if you have enabled GPL components, GPL version 3) by passing <code>--enable-version3</code> to configure in order to use it. </p> <p>The license of the Fraunhofer AAC library is incompatible with the GPL. Therefore, for GPL builds, you have to pass <code>--enable-nonfree</code> to configure in order to use it. To the best of our knowledge, it is compatible with the LGPL. </p></div> <a name="OpenCORE-AMR"></a> <h4 class="subsection"><a href="#toc-OpenCORE-AMR">1.15.1 OpenCORE AMR</a></h4> <p>FFmpeg can make use of the OpenCORE libraries for AMR-NB decoding/encoding and AMR-WB decoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the instructions for installing the libraries. Then pass <code>--enable-libopencore-amrnb</code> and/or <code>--enable-libopencore-amrwb</code> to configure to enable them. </p> <a name="VisualOn-AMR_002dWB-encoder-library"></a> <h4 class="subsection"><a href="#toc-VisualOn-AMR_002dWB-encoder-library">1.15.2 VisualOn AMR-WB encoder library</a></h4> <p>FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the instructions for installing the library. Then pass <code>--enable-libvo-amrwbenc</code> to configure to enable it. </p> <a name="Fraunhofer-AAC-library"></a> <h4 class="subsection"><a href="#toc-Fraunhofer-AAC-library">1.15.3 Fraunhofer AAC library</a></h4> <p>FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://sourceforge.net/projects/opencore-amr/">http://sourceforge.net/projects/opencore-amr/</a> and follow the instructions for installing the library. Then pass <code>--enable-libfdk-aac</code> to configure to enable it. </p> <a name="OpenH264"></a> <h3 class="section"><a href="#toc-OpenH264">1.16 OpenH264</a></h3> <p>FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://www.openh264.org/">http://www.openh264.org/</a> and follow the instructions for installing the library. Then pass <code>--enable-libopenh264</code> to configure to enable it. </p> <p>For decoding, this library is much more limited than the built-in decoder in libavcodec; currently, this library lacks support for decoding B-frames and some other main/high profile features. (It currently only supports constrained baseline profile and CABAC.) Using it is mostly useful for testing and for taking advantage of Cisco’s patent portfolio license (<a href="https://web.archive.org/web/20190717040636/http://www.openh264.org/BINARY_LICENSE.txt">http://www.openh264.org/BINARY_LICENSE.txt</a>). </p> <a name="OpenJPEG"></a> <h3 class="section"><a href="#toc-OpenJPEG">1.17 OpenJPEG</a></h3> <p>FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to <a href="https://web.archive.org/web/20190717040636/http://www.openjpeg.org/">http://www.openjpeg.org/</a> to get the libraries and follow the installation instructions. To enable using OpenJPEG in FFmpeg, pass <code>--enable-libopenjpeg</code> to <samp>./configure</samp>. </p> <a name="TwoLAME"></a> <h3 class="section"><a href="#toc-TwoLAME">1.18 TwoLAME</a></h3> <p>FFmpeg can make use of the TwoLAME library for MP2 encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://www.twolame.org/">http://www.twolame.org/</a> and follow the instructions for installing the library. Then pass <code>--enable-libtwolame</code> to configure to enable it. </p> <a name="VapourSynth"></a> <h3 class="section"><a href="#toc-VapourSynth">1.19 VapourSynth</a></h3> <p>FFmpeg can read VapourSynth scripts as input. To enable support, pass <code>--enable-vapoursynth</code> to configure. Vapoursynth is detected via <code>pkg-config</code>. Versions 42 or greater supported. See <a href="https://web.archive.org/web/20190717040636/http://www.vapoursynth.com/">http://www.vapoursynth.com/</a>. </p> <p>Due to security concerns, Vapoursynth scripts will not be autodetected so the input format has to be forced. For ff* CLI tools, add <code>-f vapoursynth</code> before the input <code>-i yourscript.vpy</code>. </p> <a name="WavPack"></a> <h3 class="section"><a href="#toc-WavPack">1.20 WavPack</a></h3> <p>FFmpeg can make use of the libwavpack library for WavPack encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://www.wavpack.com/">http://www.wavpack.com/</a> and follow the instructions for installing the library. Then pass <code>--enable-libwavpack</code> to configure to enable it. </p> <a name="x264"></a> <h3 class="section"><a href="#toc-x264">1.21 x264</a></h3> <p>FFmpeg can make use of the x264 library for H.264 encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://www.videolan.org/developers/x264.html">http://www.videolan.org/developers/x264.html</a> and follow the instructions for installing the library. Then pass <code>--enable-libx264</code> to configure to enable it. </p> <div class="info"> <p>x264 is under the GNU Public License Version 2 or later (see <a href="https://web.archive.org/web/20190717040636/http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for details), you must upgrade FFmpeg’s license to GPL in order to use it. </p></div> <a name="x265"></a> <h3 class="section"><a href="#toc-x265">1.22 x265</a></h3> <p>FFmpeg can make use of the x265 library for HEVC encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://x265.org/developers.html">http://x265.org/developers.html</a> and follow the instructions for installing the library. Then pass <code>--enable-libx265</code> to configure to enable it. </p> <div class="info"> <p>x265 is under the GNU Public License Version 2 or later (see <a href="https://web.archive.org/web/20190717040636/http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for details), you must upgrade FFmpeg’s license to GPL in order to use it. </p></div> <a name="xavs"></a> <h3 class="section"><a href="#toc-xavs">1.23 xavs</a></h3> <p>FFmpeg can make use of the xavs library for AVS encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://xavs.sf.net/">http://xavs.sf.net/</a> and follow the instructions for installing the library. Then pass <code>--enable-libxavs</code> to configure to enable it. </p> <a name="xavs2"></a> <h3 class="section"><a href="#toc-xavs2">1.24 xavs2</a></h3> <p>FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/https://github.com/pkuvcl/xavs2">https://github.com/pkuvcl/xavs2</a> and follow the instructions for installing the library. Then pass <code>--enable-libxavs2</code> to configure to enable it. </p> <div class="info"> <p>libxavs2 is under the GNU Public License Version 2 or later (see <a href="https://web.archive.org/web/20190717040636/http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">http://www.gnu.org/licenses/old-licenses/gpl-2.0.html</a> for details), you must upgrade FFmpeg’s license to GPL in order to use it. </p></div> <a name="ZVBI"></a> <h3 class="section"><a href="#toc-ZVBI">1.25 ZVBI</a></h3> <p>ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB teletext pages and DVB teletext subtitles. </p> <p>Go to <a href="https://web.archive.org/web/20190717040636/http://sourceforge.net/projects/zapping/">http://sourceforge.net/projects/zapping/</a> and follow the instructions for installing the library. Then pass <code>--enable-libzvbi</code> to configure to enable it. </p> <a name="Supported-File-Formats_002c-Codecs-or-Features"></a> <h2 class="chapter"><a href="#toc-Supported-File-Formats_002c-Codecs-or-Features">2 Supported File Formats, Codecs or Features</a></h2> <p>You can use the <code>-formats</code> and <code>-codecs</code> options to have an exhaustive list. </p> <a name="File-Formats"></a> <h3 class="section"><a href="#toc-File-Formats">2.1 File Formats</a></h3> <p>FFmpeg supports the following file formats through the <code>libavformat</code> library: </p> <table> <tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr> <tr><td width="40%">3dostr</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">4xm</td><td width="10%"></td><td width="10%">X</td><td width="40%">4X Technologies format, used in some games.</td></tr> <tr><td width="40%">8088flex TMV</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">AAX</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audible Enhanced Audio format, used in audiobooks.</td></tr> <tr><td width="40%">AA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audible Format 2, 3, and 4, used in audiobooks.</td></tr> <tr><td width="40%">ACT Voice</td><td width="10%"></td><td width="10%">X</td><td width="40%">contains G.729 audio</td></tr> <tr><td width="40%">Adobe Filmstrip</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Audio IFF (AIFF)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">American Laser Games MM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in games like Mad Dog McCree.</td></tr> <tr><td width="40%">3GPP AMR</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Amazing Studio Packed Animation File</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in game Heart Of Darkness.</td></tr> <tr><td width="40%">Apple HTTP Live Streaming</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Artworx Data Format</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Interplay ACM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio only format used in some Interplay games.</td></tr> <tr><td width="40%">ADP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Gamecube.</td></tr> <tr><td width="40%">AFC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Gamecube.</td></tr> <tr><td width="40%">ADS/SS2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS2.</td></tr> <tr><td width="40%">APNG</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ASF</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">AST</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Wii.</td></tr> <tr><td width="40%">AVI</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">AviSynth</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">AVR</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on Mac.</td></tr> <tr><td width="40%">AVS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by the Creature Shock game.</td></tr> <tr><td width="40%">Beam Software SIFF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio and video format used in some games by Beam Software.</td></tr> <tr><td width="40%">Bethesda Softworks VID</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some games from Bethesda Softworks.</td></tr> <tr><td width="40%">Binary text</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Bink</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by many games.</td></tr> <tr><td width="40%">Bitmap Brothers JV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Z and Z95 games.</td></tr> <tr><td width="40%">Brute Force & Ignorance</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Flash Traffic: City of Angels.</td></tr> <tr><td width="40%">BFSTM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo WiiU (based on BRSTM).</td></tr> <tr><td width="40%">BRSTM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the Nintendo Wii.</td></tr> <tr><td width="40%">BWF</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">codec2 (raw)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Must be given -mode format option to decode correctly.</td></tr> <tr><td width="40%">codec2 (.c2 files)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Contains header with version and mode info, simplifying playback.</td></tr> <tr><td width="40%">CRI ADX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio-only format used in console video games.</td></tr> <tr><td width="40%">Discworld II BMV</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Interplay C93</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Cyberia from Interplay.</td></tr> <tr><td width="40%">Delphine Software International CIN</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by Delphine Software games.</td></tr> <tr><td width="40%">Digital Speech Standard (DSS)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Canopus HQ</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Canopus HQA</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Canopus HQX</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">CD+G</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video format used by CD+G karaoke disks</td></tr> <tr><td width="40%">Phantom Cine</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Cineform HD</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Commodore CDXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">Amiga CD video format</td></tr> <tr><td width="40%">Core Audio Format</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Apple Core Audio Format</td></tr> <tr><td width="40%">CRC testing format</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">Creative Voice</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Created for the Sound Blaster Pro.</td></tr> <tr><td width="40%">CRYO APC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in some games by CRYO Interactive Entertainment.</td></tr> <tr><td width="40%">D-Cinema audio</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Deluxe Paint Animation</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DCSTR</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DFA</td><td width="10%"></td><td width="10%">X</td><td width="40%">This format is used in Chronomaster game</td></tr> <tr><td width="40%">DirectDraw Surface</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DSD Stream File (DSF)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DV video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">DXA</td><td width="10%"></td><td width="10%">X</td><td width="40%">This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM.</td></tr> <tr><td width="40%">Electronic Arts cdata</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Electronic Arts Multimedia</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various EA games; files have extensions like WVE and UV2.</td></tr> <tr><td width="40%">Ensoniq Paris Audio File</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">FFM (FFserver live feed)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Flash (SWF)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Flash 9 (AVM2)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Only embedded audio is decoded.</td></tr> <tr><td width="40%">FLI/FLC/FLX animation</td><td width="10%"></td><td width="10%">X</td><td width="40%">.fli/.flc files</td></tr> <tr><td width="40%">Flash Video (FLV)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Macromedia Flash video files</td></tr> <tr><td width="40%">framecrc testing format</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">FunCom ISS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in various games from FunCom like The Longest Journey.</td></tr> <tr><td width="40%">G.723.1</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">G.726</td><td width="10%"></td><td width="10%">X</td><td width="40%">Both left- and right-justified.</td></tr> <tr><td width="40%">G.729 BIT</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">G.729 raw</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">GENH</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format for various games.</td></tr> <tr><td width="40%">GIF Animation</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">GXF</td><td width="10%">X</td><td width="10%">X</td><td width="40%">General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.</td></tr> <tr><td width="40%">HNM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Only version 4 supported, used in some games from Cryo Interactive</td></tr> <tr><td width="40%">iCEDraw File</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ICO</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft Windows ICO</td></tr> <tr><td width="40%">id Quake II CIN video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">id RoQ</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2 and other computer games.</td></tr> <tr><td width="40%">IEC61937 encapsulation</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">IFF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Interchange File Format</td></tr> <tr><td width="40%">IFV</td><td width="10%"></td><td width="10%">X</td><td width="40%">A format used by some old CCTV DVRs.</td></tr> <tr><td width="40%">iLBC</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Interplay MVE</td><td width="10%"></td><td width="10%">X</td><td width="40%">Format used in various Interplay computer games.</td></tr> <tr><td width="40%">Iterated Systems ClearVideo</td><td width="10%"></td><td width="10%">X</td><td width="40%">I-frames only</td></tr> <tr><td width="40%">IV8</td><td width="10%"></td><td width="10%">X</td><td width="40%">A format generated by IndigoVision 8000 video server.</td></tr> <tr><td width="40%">IVF (On2)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">A format used by libvpx</td></tr> <tr><td width="40%">Internet Video Recording</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">IRCAM</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">LATM</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">LMLM4</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by Linux Media Labs MPEG-4 PCI boards</td></tr> <tr><td width="40%">LOAS</td><td width="10%"></td><td width="10%">X</td><td width="40%">contains LATM multiplexed AAC audio</td></tr> <tr><td width="40%">LRC</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">LVF</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">LXF</td><td width="10%"></td><td width="10%">X</td><td width="40%">VR native stream format, used by Leitch/Harris’ video servers.</td></tr> <tr><td width="40%">Magic Lantern Video (MLV)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Matroska</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Matroska audio</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">FFmpeg metadata</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Metadata in text format.</td></tr> <tr><td width="40%">MAXIS XA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sim City 3000; file extension .xa.</td></tr> <tr><td width="40%">MD Studio</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Metal Gear Solid: The Twin Snakes</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Megalux Frame</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by Megalux Ultimate Paint</td></tr> <tr><td width="40%">Mobotix .mxg</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Monkey’s Audio</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Motion Pixels MVI</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MOV/QuickTime/MP4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">3GP, 3GP2, PSP, iPod variants supported</td></tr> <tr><td width="40%">MP2</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MP3</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MPEG-1 System</td><td width="10%">X</td><td width="10%">X</td><td width="40%">muxed audio and video, VCD format supported</td></tr> <tr><td width="40%">MPEG-PS (program stream)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">also known as <code>VOB</code> file, SVCD and DVD format supported</td></tr> <tr><td width="40%">MPEG-TS (transport stream)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">also known as DVB Transport Stream</td></tr> <tr><td width="40%">MPEG-4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">MPEG-4 is a variant of QuickTime.</td></tr> <tr><td width="40%">MSF</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS3.</td></tr> <tr><td width="40%">Mirillis FIC video</td><td width="10%"></td><td width="10%">X</td><td width="40%">No cursor rendering.</td></tr> <tr><td width="40%">MIDI Sample Dump Standard</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MIME multipart JPEG</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">MSN TCP webcam</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by MSN Messenger webcam streams.</td></tr> <tr><td width="40%">MTV</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Musepack</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Musepack SV8</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Material eXchange Format (MXF)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SMPTE 377M, used by D-Cinema, broadcast industry.</td></tr> <tr><td width="40%">Material eXchange Format (MXF), D-10 Mapping</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SMPTE 386M, D-10/IMX Mapping.</td></tr> <tr><td width="40%">NC camera feed</td><td width="10%"></td><td width="10%">X</td><td width="40%">NC (AVIP NC4600) camera streams</td></tr> <tr><td width="40%">NIST SPeech HEader REsources</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Computerized Speech Lab NSP</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">NTT TwinVQ (VQF)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Nippon Telegraph and Telephone Corporation TwinVQ.</td></tr> <tr><td width="40%">Nullsoft Streaming Video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">NuppelVideo</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">NUT</td><td width="10%">X</td><td width="10%">X</td><td width="40%">NUT Open Container Format</td></tr> <tr><td width="40%">Ogg</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Playstation Portable PMP</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Portable Voice Format</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">TechnoTrend PVA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used by TechnoTrend DVB PCI boards.</td></tr> <tr><td width="40%">QCP</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw ADTS (AAC)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw AC-3</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw AMR-NB</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw AMR-WB</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw aptX</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw aptX HD</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw Chinese AVS video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw CRI ADX</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw Dirac</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw DNxHD</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw DTS</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw DTS-HD</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw E-AC-3</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw FLAC</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw GSM</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw H.261</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw H.263</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw H.264</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw HEVC</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw Ingenient MJPEG</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw MJPEG</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw MLP</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw MPEG</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw MPEG-1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw MPEG-2</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw MPEG-4</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw NULL</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">raw video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw id RoQ</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">raw SBC</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw Shorten</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw TAK</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw TrueHD</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw VC-1</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM A-law</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM mu-law</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM Archimedes VIDC</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 8 bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 16 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 16 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 24 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 24 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 64 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM signed 64 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM unsigned 8 bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM unsigned 16 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM unsigned 16 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM unsigned 24 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM unsigned 24 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM unsigned 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM unsigned 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM 16.8 floating point little-endian</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM 24.0 floating point little-endian</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM floating-point 32 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM floating-point 32 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM floating-point 64 bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">raw PCM floating-point 64 bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">RDT</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">REDCODE R3D</td><td width="10%"></td><td width="10%">X</td><td width="40%">File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.</td></tr> <tr><td width="40%">RealMedia</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Redirector</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">RedSpark</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Renderware TeXture Dictionary</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Resolume DXV</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">RL2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio and video format used in some games by Entertainment Software Partners.</td></tr> <tr><td width="40%">RPL/ARMovie</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Lego Mindstorms RSO</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">RSD</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">RTMP</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Output is performed by publishing stream to RTMP server</td></tr> <tr><td width="40%">RTP</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">RTSP</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Sample Dump eXchange</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SAP</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SBG</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SDP</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SER</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Sega FILM/CPK</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in many Sega Saturn console games.</td></tr> <tr><td width="40%">Silicon Graphics Movie</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Sierra SOL</td><td width="10%"></td><td width="10%">X</td><td width="40%">.sol files used in Sierra Online games.</td></tr> <tr><td width="40%">Sierra VMD</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra CD-ROM games.</td></tr> <tr><td width="40%">Smacker</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used by many games.</td></tr> <tr><td width="40%">SMJPEG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in certain Loki game ports.</td></tr> <tr><td width="40%">SMPTE 337M encapsulation</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Smush</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in some LucasArts games.</td></tr> <tr><td width="40%">Sony OpenMG (OMA)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Audio format used in Sony Sonic Stage and Sony Vegas.</td></tr> <tr><td width="40%">Sony PlayStation STR</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Sony Wave64 (W64)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SoX native format</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SUN AU format</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SUP raw PGS subtitles</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SVAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in Konami PS2 games.</td></tr> <tr><td width="40%">TDSC</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Text files</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">THP</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used on the Nintendo GameCube.</td></tr> <tr><td width="40%">Tiertex Limited SEQ</td><td width="10%"></td><td width="10%">X</td><td width="40%">Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.</td></tr> <tr><td width="40%">True Audio</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">VAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in many Sony PS2 games.</td></tr> <tr><td width="40%">VC-1 test bitstream</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Vidvox Hap</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Vivo</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">VPK</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used in Sony PS games.</td></tr> <tr><td width="40%">WAV</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">WavPack</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">WebM</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Windows Televison (WTV)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Wing Commander III movie</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Origin’s Wing Commander III computer game.</td></tr> <tr><td width="40%">Westwood Studios audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Westwood Studios games.</td></tr> <tr><td width="40%">Westwood Studios VQA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Multimedia format used in Westwood Studios games.</td></tr> <tr><td width="40%">Wideband Single-bit Data (WSD)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">WVE</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">XMV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Microsoft video container used in Xbox games.</td></tr> <tr><td width="40%">XVAG</td><td width="10%"></td><td width="10%">X</td><td width="40%">Audio format used on the PS3.</td></tr> <tr><td width="40%">xWMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Microsoft audio container used by XAudio 2.</td></tr> <tr><td width="40%">eXtended BINary text (XBIN)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">YUV4MPEG pipe</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Psygnosis YOP</td><td width="10%"></td><td width="10%">X</td></tr> </table> <p><code>X</code> means that the feature in that column (encoding / decoding) is supported. </p> <a name="Image-Formats"></a> <h3 class="section"><a href="#toc-Image-Formats">2.2 Image Formats</a></h3> <p>FFmpeg can read and write images for each frame of a video sequence. The following image formats are supported: </p> <table> <tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr> <tr><td width="40%">.Y.U.V</td><td width="10%">X</td><td width="10%">X</td><td width="40%">one raw file per component</td></tr> <tr><td width="40%">Alias PIX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Alias/Wavefront PIX image format</td></tr> <tr><td width="40%">animated GIF</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">APNG</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">BMP</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft BMP image</td></tr> <tr><td width="40%">BRender PIX</td><td width="10%"></td><td width="10%">X</td><td width="40%">Argonaut BRender 3D engine image format.</td></tr> <tr><td width="40%">DPX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Digital Picture Exchange</td></tr> <tr><td width="40%">EXR</td><td width="10%"></td><td width="10%">X</td><td width="40%">OpenEXR</td></tr> <tr><td width="40%">FITS</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Flexible Image Transport System</td></tr> <tr><td width="40%">JPEG</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Progressive JPEG is not supported.</td></tr> <tr><td width="40%">JPEG 2000</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">JPEG-LS</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">LJPEG</td><td width="10%">X</td><td width="10%"></td><td width="40%">Lossless JPEG</td></tr> <tr><td width="40%">PAM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PAM is a PNM extension with alpha support.</td></tr> <tr><td width="40%">PBM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable BitMap image</td></tr> <tr><td width="40%">PCX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PC Paintbrush</td></tr> <tr><td width="40%">PGM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable GrayMap image</td></tr> <tr><td width="40%">PGMYUV</td><td width="10%">X</td><td width="10%">X</td><td width="40%">PGM with U and V components in YUV 4:2:0</td></tr> <tr><td width="40%">PIC</td><td width="10%"></td><td width="10%">X</td><td width="40%">Pictor/PC Paint</td></tr> <tr><td width="40%">PNG</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PPM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Portable PixelMap image</td></tr> <tr><td width="40%">PSD</td><td width="10%"></td><td width="10%">X</td><td width="40%">Photoshop</td></tr> <tr><td width="40%">PTX</td><td width="10%"></td><td width="10%">X</td><td width="40%">V.Flash PTX format</td></tr> <tr><td width="40%">SGI</td><td width="10%">X</td><td width="10%">X</td><td width="40%">SGI RGB image format</td></tr> <tr><td width="40%">Sun Rasterfile</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Sun RAS image format</td></tr> <tr><td width="40%">TIFF</td><td width="10%">X</td><td width="10%">X</td><td width="40%">YUV, JPEG and some extension is not supported yet.</td></tr> <tr><td width="40%">Truevision Targa</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Targa (.TGA) image format</td></tr> <tr><td width="40%">WebP</td><td width="10%">E</td><td width="10%">X</td><td width="40%">WebP image format, encoding supported through external library libwebp</td></tr> <tr><td width="40%">XBM</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X BitMap image format</td></tr> <tr><td width="40%">XFace</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X-Face image format</td></tr> <tr><td width="40%">XPM</td><td width="10%"></td><td width="10%">X</td><td width="40%">X PixMap image format</td></tr> <tr><td width="40%">XWD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">X Window Dump image format</td></tr> </table> <p><code>X</code> means that the feature in that column (encoding / decoding) is supported. </p> <p><code>E</code> means that support is provided through an external library. </p> <a name="Video-Codecs"></a> <h3 class="section"><a href="#toc-Video-Codecs">2.3 Video Codecs</a></h3> <table> <tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr> <tr><td width="40%">4X Movie</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in certain computer games.</td></tr> <tr><td width="40%">8088flex TMV</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">A64 multicolor</td><td width="10%">X</td><td width="10%"></td><td width="40%">Creates video suitable to be played on a commodore 64 (multicolor mode).</td></tr> <tr><td width="40%">Amazing Studio PAF Video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">American Laser Games MM</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in games like Mad Dog McCree.</td></tr> <tr><td width="40%">AMV Video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Chinese MP3 players.</td></tr> <tr><td width="40%">ANSI/ASCII art</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Apple Intermediate Codec</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Apple MJPEG-B</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Apple Pixlet</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Apple ProRes</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Apple QuickDraw</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: qdrw</td></tr> <tr><td width="40%">Asus v1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ASV1</td></tr> <tr><td width="40%">Asus v2</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ASV2</td></tr> <tr><td width="40%">ATI VCR1</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VCR1</td></tr> <tr><td width="40%">ATI VCR2</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VCR2</td></tr> <tr><td width="40%">Auravision Aura</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Auravision Aura 2</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Autodesk Animator Flic video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Autodesk RLE</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: AASC</td></tr> <tr><td width="40%">AV1</td><td width="10%">E</td><td width="10%">E</td><td width="40%">Supported through external libraries libaom and libdav1d</td></tr> <tr><td width="40%">Avid 1:1 10-bit RGB Packer</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: AVrp</td></tr> <tr><td width="40%">AVS (Audio Video Standard) video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used by the Creature Shock game.</td></tr> <tr><td width="40%">AYUV</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Microsoft uncompressed packed 4:4:4:4</td></tr> <tr><td width="40%">Beam Software VB</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Bethesda VID video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some games from Bethesda Softworks.</td></tr> <tr><td width="40%">Bink Video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">BitJazz SheerVideo</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Bitmap Brothers JV video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">y41p Brooktree uncompressed 4:1:1 12-bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Brute Force & Ignorance</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Flash Traffic: City of Angels.</td></tr> <tr><td width="40%">C93 video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Cyberia game.</td></tr> <tr><td width="40%">CamStudio</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: CSCD</td></tr> <tr><td width="40%">CD+G</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video codec for CD+G karaoke disks</td></tr> <tr><td width="40%">CDXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">Amiga CD video codec</td></tr> <tr><td width="40%">Chinese AVS video</td><td width="10%">E</td><td width="10%">X</td><td width="40%">AVS1-P2, JiZhun profile, encoding through external library libxavs</td></tr> <tr><td width="40%">Delphine Software International CIN video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Delphine Software International games.</td></tr> <tr><td width="40%">Discworld II BMV Video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Canopus Lossless Codec</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Cinepak</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Cirrus Logic AccuPak</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: CLJR</td></tr> <tr><td width="40%">CPiA Video Format</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Creative YUV (CYUV)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DFA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Chronomaster game.</td></tr> <tr><td width="40%">Dirac</td><td width="10%">E</td><td width="10%">X</td><td width="40%">supported though the native vc2 (Dirac Pro) encoder</td></tr> <tr><td width="40%">Deluxe Paint Animation</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DNxHD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">aka SMPTE VC3</td></tr> <tr><td width="40%">Duck TrueMotion 1.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: DUCK</td></tr> <tr><td width="40%">Duck TrueMotion 2.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TM20</td></tr> <tr><td width="40%">Duck TrueMotion 2.0 RT</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TR20</td></tr> <tr><td width="40%">DV (Digital Video)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Dxtory capture format</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Feeble Files/ScummVM DXA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec originally used in Feeble Files game.</td></tr> <tr><td width="40%">Electronic Arts CMV video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in NHL 95 game.</td></tr> <tr><td width="40%">Electronic Arts Madcow video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Electronic Arts TGV video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Electronic Arts TGQ video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Electronic Arts TQI video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Escape 124</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Escape 130</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">FFmpeg video codec #1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">lossless codec (fourcc: FFV1)</td></tr> <tr><td width="40%">Flash Screen Video v1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: FSV1</td></tr> <tr><td width="40%">Flash Screen Video v2</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Flash Video (FLV)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Sorenson H.263 used in Flash</td></tr> <tr><td width="40%">FM Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Forward Uncompressed</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Fraps</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Go2Meeting</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: G2M2, G2M3</td></tr> <tr><td width="40%">Go2Webinar</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: G2M4</td></tr> <tr><td width="40%">Gremlin Digital Video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">H.261</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">H.263 / H.263-1996</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">H.263+ / H.263-1998 / H.263 version 2</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libx264 and OpenH264</td></tr> <tr><td width="40%">HEVC</td><td width="10%">X</td><td width="10%">X</td><td width="40%">encoding supported through external library libx265 and libkvazaar</td></tr> <tr><td width="40%">HNM version 4</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">HuffYUV</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">HuffYUV FFmpeg variant</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">IBM Ultimotion</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: ULTI</td></tr> <tr><td width="40%">id Cinematic video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Quake II.</td></tr> <tr><td width="40%">id RoQ video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2, other computer games.</td></tr> <tr><td width="40%">IFF ILBM</td><td width="10%"></td><td width="10%">X</td><td width="40%">IFF interleaved bitmap</td></tr> <tr><td width="40%">IFF ByteRun1</td><td width="10%"></td><td width="10%">X</td><td width="40%">IFF run length encoded bitmap</td></tr> <tr><td width="40%">Infinity IMM4</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Intel H.263</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Intel Indeo 2</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Intel Indeo 3</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Intel Indeo 4</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Intel Indeo 5</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Interplay C93</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in the game Cyberia from Interplay.</td></tr> <tr><td width="40%">Interplay MVE video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Interplay .MVE files.</td></tr> <tr><td width="40%">J2K</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Karl Morton’s video codec</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Worms games.</td></tr> <tr><td width="40%">Kega Game Video (KGV1)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Kega emulator screen capture codec.</td></tr> <tr><td width="40%">Lagarith</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">LCL (LossLess Codec Library) MSZH</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">LCL (LossLess Codec Library) ZLIB</td><td width="10%">E</td><td width="10%">E</td></tr> <tr><td width="40%">LOCO</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">LucasArts SANM/Smush</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts games / SMUSH animations.</td></tr> <tr><td width="40%">lossless MJPEG</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MagicYUV Video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Mandsoft Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Microsoft ATC Screen</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Microsoft Screen 3.</td></tr> <tr><td width="40%">Microsoft Expression Encoder Screen</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Microsoft Titanium Screen 2.</td></tr> <tr><td width="40%">Microsoft RLE</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Microsoft Screen 1</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Windows Media Video V7 Screen.</td></tr> <tr><td width="40%">Microsoft Screen 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">Also known as Windows Media Video V9 Screen.</td></tr> <tr><td width="40%">Microsoft Video 1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Mimic</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in MSN Messenger Webcam streams.</td></tr> <tr><td width="40%">Miro VideoXL</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VIXL</td></tr> <tr><td width="40%">MJPEG (Motion JPEG)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Mobotix MxPEG video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Motion Pixels video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MPEG-1 video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MPEG-2 video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MPEG-4 part 2</td><td width="10%">X</td><td width="10%">X</td><td width="40%">libxvidcore can be used alternatively for encoding.</td></tr> <tr><td width="40%">MPEG-4 part 2 Microsoft variant version 1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MPEG-4 part 2 Microsoft variant version 2</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MPEG-4 part 2 Microsoft variant version 3</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Newtek SpeedHQ</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Nintendo Gamecube THP video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">NuppelVideo/RTjpeg</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used in NuppelVideo files.</td></tr> <tr><td width="40%">On2 VP3</td><td width="10%"></td><td width="10%">X</td><td width="40%">still experimental</td></tr> <tr><td width="40%">On2 VP4</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP40</td></tr> <tr><td width="40%">On2 VP5</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP50</td></tr> <tr><td width="40%">On2 VP6</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP60,VP61,VP62</td></tr> <tr><td width="40%">On2 VP7</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: VP70,VP71</td></tr> <tr><td width="40%">VP8</td><td width="10%">E</td><td width="10%">X</td><td width="40%">fourcc: VP80, encoding supported through external library libvpx</td></tr> <tr><td width="40%">VP9</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libvpx</td></tr> <tr><td width="40%">Pinnacle TARGA CineWave YUV16</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: Y216</td></tr> <tr><td width="40%">Prores</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: apch,apcn,apcs,apco</td></tr> <tr><td width="40%">Q-team QPEG</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourccs: QPEG, Q1.0, Q1.1</td></tr> <tr><td width="40%">QuickTime 8BPS video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">QuickTime Animation (RLE) video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: ’rle ’</td></tr> <tr><td width="40%">QuickTime Graphics (SMC)</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: ’smc ’</td></tr> <tr><td width="40%">QuickTime video (RPZA)</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: rpza</td></tr> <tr><td width="40%">R10K AJA Kona 10-bit RGB Codec</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">R210 Quicktime Uncompressed RGB 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Raw Video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">RealVideo 1.0</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">RealVideo 2.0</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">RealVideo 3.0</td><td width="10%"></td><td width="10%">X</td><td width="40%">still far from ideal</td></tr> <tr><td width="40%">RealVideo 4.0</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Renderware TXD (TeXture Dictionary)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Texture dictionaries used by the Renderware Engine.</td></tr> <tr><td width="40%">RL2 video</td><td width="10%"></td><td width="10%">X</td><td width="40%">used in some games by Entertainment Software Partners</td></tr> <tr><td width="40%">ScreenPressor</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Screenpresso</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Screen Recorder Gold Codec</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Sierra VMD video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra VMD files.</td></tr> <tr><td width="40%">Silicon Graphics Motion Video Compressor 1 (MVC1)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Silicon Graphics Motion Video Compressor 2 (MVC2)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Silicon Graphics RLE 8-bit video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Smacker video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Video encoding used in Smacker.</td></tr> <tr><td width="40%">SMPTE VC-1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Snow</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental wavelet codec (fourcc: SNOW)</td></tr> <tr><td width="40%">Sony PlayStation MDEC (Motion DECoder)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Sorenson Vector Quantizer 1</td><td width="10%">X</td><td width="10%">X</td><td width="40%">fourcc: SVQ1</td></tr> <tr><td width="40%">Sorenson Vector Quantizer 3</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: SVQ3</td></tr> <tr><td width="40%">Sunplus JPEG (SP5X)</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: SP5X</td></tr> <tr><td width="40%">TechSmith Screen Capture Codec</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TSCC</td></tr> <tr><td width="40%">TechSmith Screen Capture Codec 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">fourcc: TSC2</td></tr> <tr><td width="40%">Theora</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libtheora</td></tr> <tr><td width="40%">Tiertex Limited SEQ video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in DOS CD-ROM FlashBack game.</td></tr> <tr><td width="40%">Ut Video</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">v210 QuickTime uncompressed 4:2:2 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">v308 QuickTime uncompressed 4:4:4</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">v408 QuickTime uncompressed 4:4:4:4</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">v410 QuickTime uncompressed 4:4:4 10-bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">VBLE Lossless Codec</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">VMware Screen Codec / VMware Video</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in videos captured by VMware.</td></tr> <tr><td width="40%">Westwood Studios VQA (Vector Quantized Animation) video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Image</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Video 7</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Video 8</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Video 9</td><td width="10%"></td><td width="10%">X</td><td width="40%">not completely working</td></tr> <tr><td width="40%">Wing Commander III / Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Wing Commander III .MVE files.</td></tr> <tr><td width="40%">Wing Commander IV / Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Wing Commander IV.</td></tr> <tr><td width="40%">Winnov WNV1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">WMV7</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">YAMAHA SMAF</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Psygnosis YOP Video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">yuv4</td><td width="10%">X</td><td width="10%">X</td><td width="40%">libquicktime uncompressed packed 4:2:0</td></tr> <tr><td width="40%">ZeroCodec Lossless Video</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ZLIB</td><td width="10%">X</td><td width="10%">X</td><td width="40%">part of LCL, encoder experimental</td></tr> <tr><td width="40%">Zip Motion Blocks Video</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Encoder works only in PAL8.</td></tr> </table> <p><code>X</code> means that the feature in that column (encoding / decoding) is supported. </p> <p><code>E</code> means that support is provided through an external library. </p> <a name="Audio-Codecs"></a> <h3 class="section"><a href="#toc-Audio-Codecs">2.4 Audio Codecs</a></h3> <table> <tr><td width="40%">Name</td><td width="10%">Encoding</td><td width="10%">Decoding</td><td width="40%">Comments</td></tr> <tr><td width="40%">8SVX exponential</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">8SVX fibonacci</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">AAC</td><td width="10%">EX</td><td width="10%">X</td><td width="40%">encoding supported through internal encoder and external library libfdk-aac</td></tr> <tr><td width="40%">AAC+</td><td width="10%">E</td><td width="10%">IX</td><td width="40%">encoding supported through external library libfdk-aac</td></tr> <tr><td width="40%">AC-3</td><td width="10%">IX</td><td width="10%">IX</td></tr> <tr><td width="40%">ADPCM 4X Movie</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">APDCM Yamaha AICA</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM CDROM XA</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Creative Technology</td><td width="10%"></td><td width="10%">X</td><td width="40%">16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2</td></tr> <tr><td width="40%">ADPCM Electronic Arts</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various EA titles.</td></tr> <tr><td width="40%">ADPCM Electronic Arts Maxis CDROM XS</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sim City 3000.</td></tr> <tr><td width="40%">ADPCM Electronic Arts R1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Electronic Arts R2</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Electronic Arts R3</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Electronic Arts XAS</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM G.722</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM G.726</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA AMV</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in AMV files</td></tr> <tr><td width="40%">ADPCM IMA Electronic Arts EACS</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA Electronic Arts SEAD</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA Funcom</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA QuickTime</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA Loki SDL MJPEG</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA WAV</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA Westwood</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM ISS IMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in FunCom games.</td></tr> <tr><td width="40%">ADPCM IMA Dialogic</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM IMA Duck DK3</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some Sega Saturn console games.</td></tr> <tr><td width="40%">ADPCM IMA Duck DK4</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in some Sega Saturn console games.</td></tr> <tr><td width="40%">ADPCM IMA Radical</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Microsoft</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM MS IMA</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Nintendo Gamecube AFC</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Nintendo Gamecube DTK</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Nintendo THP</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">APDCM Playstation</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM QT IMA</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM SEGA CRI ADX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Sega Dreamcast games.</td></tr> <tr><td width="40%">ADPCM Shockwave Flash</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Sound Blaster Pro 2-bit</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Sound Blaster Pro 2.6-bit</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM Sound Blaster Pro 4-bit</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ADPCM VIMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts SMUSH animations.</td></tr> <tr><td width="40%">ADPCM Westwood Studios IMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Westwood Studios games like Command and Conquer.</td></tr> <tr><td width="40%">ADPCM Yamaha</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">AMR-NB</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libopencore-amrnb</td></tr> <tr><td width="40%">AMR-WB</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libvo-amrwbenc</td></tr> <tr><td width="40%">Amazing Studio PAF Audio</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Apple lossless audio</td><td width="10%">X</td><td width="10%">X</td><td width="40%">QuickTime fourcc ’alac’</td></tr> <tr><td width="40%">aptX</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Bluetooth A2DP</td></tr> <tr><td width="40%">aptX HD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Bluetooth A2DP</td></tr> <tr><td width="40%">ATRAC1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ATRAC3</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ATRAC3+</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">ATRAC9</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Bink Audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Bink and Smacker files in many games.</td></tr> <tr><td width="40%">CELT</td><td width="10%"></td><td width="10%">E</td><td width="40%">decoding supported through external library libcelt</td></tr> <tr><td width="40%">codec2</td><td width="10%">E</td><td width="10%">E</td><td width="40%">en/decoding supported through external library libcodec2</td></tr> <tr><td width="40%">Delphine Software International CIN audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Codec used in Delphine Software International games.</td></tr> <tr><td width="40%">Digital Speech Standard - Standard Play mode (DSS SP)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Discworld II BMV Audio</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">COOK</td><td width="10%"></td><td width="10%">X</td><td width="40%">All versions except 5.1 are supported.</td></tr> <tr><td width="40%">DCA (DTS Coherent Acoustics)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)</td></tr> <tr><td width="40%">Dolby E</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DPCM id RoQ</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Quake III, Jedi Knight 2 and other computer games.</td></tr> <tr><td width="40%">DPCM Interplay</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various Interplay computer games.</td></tr> <tr><td width="40%">DPCM Squareroot-Delta-Exact</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in various games.</td></tr> <tr><td width="40%">DPCM Sierra Online</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra Online game audio files.</td></tr> <tr><td width="40%">DPCM Sol</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DPCM Xan</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Origin’s Wing Commander IV AVI files.</td></tr> <tr><td width="40%">DSD (Direct Stream Digital), least significant bit first</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DSD (Direct Stream Digital), most significant bit first</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DSD (Direct Stream Digital), least significant bit first, planar</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DSD (Direct Stream Digital), most significant bit first, planar</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DSP Group TrueSpeech</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DST (Direct Stream Transfer)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DV audio</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Enhanced AC-3</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">EVRC (Enhanced Variable Rate Codec)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">FLAC (Free Lossless Audio Codec)</td><td width="10%">X</td><td width="10%">IX</td></tr> <tr><td width="40%">G.723.1</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">G.729</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">GSM</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libgsm</td></tr> <tr><td width="40%">GSM Microsoft variant</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libgsm</td></tr> <tr><td width="40%">IAC (Indeo Audio Coder)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">iLBC (Internet Low Bitrate Codec)</td><td width="10%">E</td><td width="10%">E</td><td width="40%">encoding and decoding supported through external library libilbc</td></tr> <tr><td width="40%">IMC (Intel Music Coder)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Interplay ACM</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MACE (Macintosh Audio Compression/Expansion) 3:1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MACE (Macintosh Audio Compression/Expansion) 6:1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MLP (Meridian Lossless Packing)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in DVD-Audio discs.</td></tr> <tr><td width="40%">Monkey’s Audio</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MP1 (MPEG audio layer 1)</td><td width="10%"></td><td width="10%">IX</td></tr> <tr><td width="40%">MP2 (MPEG audio layer 2)</td><td width="10%">IX</td><td width="10%">IX</td><td width="40%">encoding supported also through external library TwoLAME</td></tr> <tr><td width="40%">MP3 (MPEG audio layer 3)</td><td width="10%">E</td><td width="10%">IX</td><td width="40%">encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported</td></tr> <tr><td width="40%">MPEG-4 Audio Lossless Coding (ALS)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Musepack SV7</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Musepack SV8</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Nellymoser Asao</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">On2 AVC (Audio for Video Codec)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Opus</td><td width="10%">E</td><td width="10%">X</td><td width="40%">encoding supported through external library libopus</td></tr> <tr><td width="40%">PCM A-law</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM mu-law</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM Archimedes VIDC</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 8-bit planar</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 16-bit big-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 16-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 24-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 32-bit little-endian planar</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM 32-bit floating point big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM 32-bit floating point little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM 64-bit floating point big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM 64-bit floating point little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM D-Cinema audio signed 24-bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 8-bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 16-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 16-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 24-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 24-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 32-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 32-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM signed 16/20/24-bit big-endian in MPEG-TS</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">PCM unsigned 8-bit</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM unsigned 16-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM unsigned 16-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM unsigned 24-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM unsigned 24-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM unsigned 32-bit big-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM unsigned 32-bit little-endian</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PCM Zork</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">QCELP / PureVoice</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">QDesign Music Codec 1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">QDesign Music Codec 2</td><td width="10%"></td><td width="10%">X</td><td width="40%">There are still some distortions.</td></tr> <tr><td width="40%">RealAudio 1.0 (14.4K)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Real 14400 bit/s codec</td></tr> <tr><td width="40%">RealAudio 2.0 (28.8K)</td><td width="10%"></td><td width="10%">X</td><td width="40%">Real 28800 bit/s codec</td></tr> <tr><td width="40%">RealAudio 3.0 (dnet)</td><td width="10%">IX</td><td width="10%">X</td><td width="40%">Real low bitrate AC-3 codec</td></tr> <tr><td width="40%">RealAudio Lossless</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">RealAudio SIPR / ACELP.NET</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SBC (low-complexity subband codec)</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in Bluetooth A2DP</td></tr> <tr><td width="40%">Shorten</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Sierra VMD audio</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in Sierra VMD files.</td></tr> <tr><td width="40%">Smacker audio</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SMPTE 302M AES3 audio</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Sonic</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental codec</td></tr> <tr><td width="40%">Sonic lossless</td><td width="10%">X</td><td width="10%">X</td><td width="40%">experimental codec</td></tr> <tr><td width="40%">Speex</td><td width="10%">E</td><td width="10%">E</td><td width="40%">supported through external library libspeex</td></tr> <tr><td width="40%">TAK (Tom’s lossless Audio Kompressor)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">True Audio (TTA)</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">TrueHD</td><td width="10%">X</td><td width="10%">X</td><td width="40%">Used in HD-DVD and Blu-Ray discs.</td></tr> <tr><td width="40%">TwinVQ (VQF flavor)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">VIMA</td><td width="10%"></td><td width="10%">X</td><td width="40%">Used in LucasArts SMUSH animations.</td></tr> <tr><td width="40%">Vorbis</td><td width="10%">E</td><td width="10%">X</td><td width="40%">A native but very primitive encoder exists.</td></tr> <tr><td width="40%">Voxware MetaSound</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">WavPack</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Westwood Audio (SND1)</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Audio 1</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Audio 2</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Audio Lossless</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Audio Pro</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Windows Media Audio Voice</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Xbox Media Audio 1</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Xbox Media Audio 2</td><td width="10%"></td><td width="10%">X</td></tr> </table> <p><code>X</code> means that the feature in that column (encoding / decoding) is supported. </p> <p><code>E</code> means that support is provided through an external library. </p> <p><code>I</code> means that an integer-only version is available, too (ensures high performance on systems without hardware floating point support). </p> <a name="Subtitle-Formats"></a> <h3 class="section"><a href="#toc-Subtitle-Formats">2.5 Subtitle Formats</a></h3> <table> <tr><td width="40%">Name</td><td width="10%">Muxing</td><td width="10%">Demuxing</td><td width="10%">Encoding</td><td width="10%">Decoding</td></tr> <tr><td width="40%">3GPP Timed Text</td><td width="10%"></td><td width="10%"></td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">AQTitle</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DVB</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">DVB teletext</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">E</td></tr> <tr><td width="40%">DVD</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">JACOsub</td><td width="10%">X</td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MicroDVD</td><td width="10%">X</td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MPL2</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">MPsub (MPlayer)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">PGS</td><td width="10%"></td><td width="10%"></td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">PJS (Phoenix)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">RealText</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SAMI</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Spruce format (STL)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SSA/ASS</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SubRip (SRT)</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SubViewer v1</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">SubViewer</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">TED Talks captions</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">VobSub (IDX+SUB)</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">VPlayer</td><td width="10%"></td><td width="10%">X</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">WebVTT</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">XSUB</td><td width="10%"></td><td width="10%"></td><td width="10%">X</td><td width="10%">X</td></tr> </table> <p><code>X</code> means that the feature is supported. </p> <p><code>E</code> means that support is provided through an external library. </p> <a name="Network-Protocols"></a> <h3 class="section"><a href="#toc-Network-Protocols">2.6 Network Protocols</a></h3> <table> <tr><td width="40%">Name</td><td width="10%">Support</td></tr> <tr><td width="40%">file</td><td width="10%">X</td></tr> <tr><td width="40%">FTP</td><td width="10%">X</td></tr> <tr><td width="40%">Gopher</td><td width="10%">X</td></tr> <tr><td width="40%">HLS</td><td width="10%">X</td></tr> <tr><td width="40%">HTTP</td><td width="10%">X</td></tr> <tr><td width="40%">HTTPS</td><td width="10%">X</td></tr> <tr><td width="40%">Icecast</td><td width="10%">X</td></tr> <tr><td width="40%">MMSH</td><td width="10%">X</td></tr> <tr><td width="40%">MMST</td><td width="10%">X</td></tr> <tr><td width="40%">pipe</td><td width="10%">X</td></tr> <tr><td width="40%">Pro-MPEG FEC</td><td width="10%">X</td></tr> <tr><td width="40%">RTMP</td><td width="10%">X</td></tr> <tr><td width="40%">RTMPE</td><td width="10%">X</td></tr> <tr><td width="40%">RTMPS</td><td width="10%">X</td></tr> <tr><td width="40%">RTMPT</td><td width="10%">X</td></tr> <tr><td width="40%">RTMPTE</td><td width="10%">X</td></tr> <tr><td width="40%">RTMPTS</td><td width="10%">X</td></tr> <tr><td width="40%">RTP</td><td width="10%">X</td></tr> <tr><td width="40%">SAMBA</td><td width="10%">E</td></tr> <tr><td width="40%">SCTP</td><td width="10%">X</td></tr> <tr><td width="40%">SFTP</td><td width="10%">E</td></tr> <tr><td width="40%">TCP</td><td width="10%">X</td></tr> <tr><td width="40%">TLS</td><td width="10%">X</td></tr> <tr><td width="40%">UDP</td><td width="10%">X</td></tr> </table> <p><code>X</code> means that the protocol is supported. </p> <p><code>E</code> means that support is provided through an external library. </p> <a name="Input_002fOutput-Devices"></a> <h3 class="section"><a href="#toc-Input_002fOutput-Devices">2.7 Input/Output Devices</a></h3> <table> <tr><td width="40%">Name</td><td width="10%">Input</td><td width="10%">Output</td></tr> <tr><td width="40%">ALSA</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">BKTR</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">caca</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">DV1394</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">Lavfi virtual device</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">Linux framebuffer</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">JACK</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">LIBCDIO</td><td width="10%">X</td></tr> <tr><td width="40%">LIBDC1394</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">OpenAL</td><td width="10%">X</td></tr> <tr><td width="40%">OpenGL</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">OSS</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">PulseAudio</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">SDL</td><td width="10%"></td><td width="10%">X</td></tr> <tr><td width="40%">Video4Linux2</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">VfW capture</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">X11 grabbing</td><td width="10%">X</td><td width="10%"></td></tr> <tr><td width="40%">Win32 grabbing</td><td width="10%">X</td><td width="10%"></td></tr> </table> <p><code>X</code> means that input/output is supported. </p> <a name="Timecode"></a> <h3 class="section"><a href="#toc-Timecode">2.8 Timecode</a></h3> <table> <tr><td width="40%">Codec/format</td><td width="10%">Read</td><td width="10%">Write</td></tr> <tr><td width="40%">AVI</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">DV</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">GXF</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MOV</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MPEG1/2</td><td width="10%">X</td><td width="10%">X</td></tr> <tr><td width="40%">MXF</td><td width="10%">X</td><td width="10%">X</td></tr> </table> <p style="font-size: small;"> This document was generated on <em>July 16, 2019</em> using <a href="https://web.archive.org/web/20190717040636/http://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>. </p> </div> <!-- page-content-inset --> </div> <!-- page-content-wrapper --> </div> <!-- wrapper --> <script src="/web/20190717040636js_/http://ffmpeg.org/js/jquery.min.js"></script> <script src="/web/20190717040636js_/http://ffmpeg.org/js/bootstrap.min.js"></script> <!-- Custom JavaScript for the Menu Toggle --> <script> $("#menu-toggle").click(function(e) { e.preventDefault(); $("#wrapper").toggleClass("active"); }); </script> </body> </html><!-- FILE ARCHIVED ON 04:06:36 Jul 17, 2019 AND RETRIEVED FROM THE INTERNET ARCHIVE ON 17:13:08 Nov 30, 2024. 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