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class="sidebar-filter-input-field false" type="text" placeholder="Filter" value=""/><button type="button" class="button action has-icon clear-sidebar-filter-button"><span class="button-wrap"><span class="icon icon-cancel "></span><span class="visually-hidden">Clear filter input</span></span></button></div></section></header><div class="sidebar-inner-nav"><div class="in-nav-toc"><div class="document-toc-container"><section class="document-toc"><header><h2 class="document-toc-heading">In this article</h2></header><ul class="document-toc-list"><li class="document-toc-item "><a class="document-toc-link" href="#develop_web_games">Develop web games</a></li><li class="document-toc-item "><a class="document-toc-link" href="#port_native_games_to_the_web">Port native games to the Web</a></li><li class="document-toc-item "><a class="document-toc-link" href="#examples">Examples</a></li><li class="document-toc-item "><a class="document-toc-link" href="#see_also">See also</a></li></ul></section></div></div><div class="sidebar-body"> <ol> <li class="toggle"> <details> <summary>Introduction</summary> <ol> <li><a href="/en-US/docs/Games/Introduction">Introduction</a></li> <li><a href="/en-US/docs/Games/Anatomy">Anatomy</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>APIs for game development</summary> <ol> <li><a href="/en-US/docs/Web/API/Canvas_API">Canvas</a></li> <li><a href="/en-US/docs/Web/CSS">CSS</a></li> <li><a href="/en-US/docs/Web/API/Fullscreen_API">Full screen</a></li> <li><a href="/en-US/docs/Web/API/Gamepad_API">Gamepad</a></li> <li><a href="/en-US/docs/Web/API/IndexedDB_API">IndexedDB</a></li> <li><a href="/en-US/docs/Web/JavaScript">JavaScript</a></li> <li><a href="/en-US/docs/Web/API/Pointer_Lock_API">Pointer Lock</a></li> <li><a href="/en-US/docs/Web/SVG">SVG</a></li> <li><a href="/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray">Typed Arrays</a></li> <li><a href="/en-US/docs/Web/API/Web_Audio_API">Web Audio</a></li> <li><a href="/en-US/docs/Web/API/WebGL_API">WebGL</a></li> <li><a href="/en-US/docs/Web/API/WebRTC_API">WebRTC</a></li> <li><a href="/en-US/docs/Web/API/WebSockets_API">WebSockets</a></li> <li><a href="/en-US/docs/Web/API/WebVR_API">WebVR</a></li> <li><a href="/en-US/docs/Web/API/Web_Workers_API">Web Workers</a></li> <li><a href="/en-US/docs/Web/API/XMLHttpRequest">XMLHttpRequest</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Techniques</summary> <ol> <li><a href="/en-US/docs/Games/Techniques/Async_scripts">Using async scripts for asm.js</a></li> <li><a href="/en-US/docs/Web/Performance/Optimizing_startup_performance">Optimizing startup performance</a></li> <li><a href="/en-US/docs/Games/Techniques/WebRTC_data_channels">Using WebRTC peer-to-peer data channels</a></li> <li><a href="/en-US/docs/Games/Techniques/Audio_for_Web_Games">Audio for Web Games</a></li> <li><a href="/en-US/docs/Games/Techniques/2D_collision_detection">2D collision detection</a></li> <li><a href="/en-US/docs/Games/Techniques/Tilemaps">Tiles and tilemaps overview</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>3D games on the Web</summary> <ol> <li><a href="/en-US/docs/Games/Techniques/3D_on_the_web">3D games on the Web overview</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_on_the_web/Basic_theory">Explaining basic 3D theory</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_A-Frame">Building up a basic demo with A-Frame</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Babylon.js">Building up a basic demo with Babylon.js</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_PlayCanvas">Building up a basic demo with PlayCanvas</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Three.js">Building up a basic demo with Three.js</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_on_the_web/WebXR">WebXR</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_collision_detection">3D collision detection</a></li> <li><a href="/en-US/docs/Games/Techniques/3D_collision_detection/Bounding_volume_collision_detection_with_THREE.js">Bounding volume collision detection with THREE.js</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Implementing game control mechanisms</summary> <ol> <li><a href="/en-US/docs/Games/Techniques/Control_mechanisms">Control mechanisms</a></li> <li><a href="/en-US/docs/Games/Techniques/Control_mechanisms/Mobile_touch">Mobile touch</a></li> <li><a href="/en-US/docs/Games/Techniques/Control_mechanisms/Desktop_with_mouse_and_keyboard">Desktop with mouse and keyboard</a></li> <li><a href="/en-US/docs/Games/Techniques/Control_mechanisms/Desktop_with_gamepad">Desktop with gamepad</a></li> <li><a href="/en-US/docs/Games/Techniques/Control_mechanisms/Other">Other</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Tutorials</summary> <ol> <li><a href="/en-US/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript">2D breakout game using pure JavaScript</a></li> <li><a href="/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser">2D breakout game using Phaser</a></li> <li><a href="/en-US/docs/Games/Tutorials/HTML5_Gamedev_Phaser_Device_Orientation">2D maze_game with device orientation</a></li> <li><a href="https://mozdevs.github.io/html5-games-workshop/en/guides/platformer/start-here/">2D platform game using Phaser</a></li> </ol> </details> </li> <li class="toggle"> <details> <summary>Publishing games</summary> <ol> <li><a href="/en-US/docs/Games/Publishing_games">Publishing games overview</a></li> <li><a href="/en-US/docs/Games/Publishing_games/Game_distribution">Game distribution</a></li> <li><a href="/en-US/docs/Games/Publishing_games/Game_promotion">Game promotion</a></li> <li><a href="/en-US/docs/Games/Publishing_games/Game_monetization">Game monetization</a></li> </ol> </details> </li> </ol> </div></div><section class="place side"></section></nav></aside><div class="toc-container"><aside class="toc"><nav><div class="document-toc-container"><section class="document-toc"><header><h2 class="document-toc-heading">In this article</h2></header><ul class="document-toc-list"><li class="document-toc-item "><a class="document-toc-link" href="#develop_web_games">Develop web games</a></li><li class="document-toc-item "><a class="document-toc-link" href="#port_native_games_to_the_web">Port native games to the Web</a></li><li class="document-toc-item "><a class="document-toc-link" href="#examples">Examples</a></li><li class="document-toc-item "><a class="document-toc-link" href="#see_also">See also</a></li></ul></section></div></nav></aside><section class="place side"></section></div></div><main id="content" class="main-content "><article class="main-page-content" lang="en-US"><header><h1>Game development</h1></header><div class="section-content"><p>Gaming is one of the most popular computer activities. New technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.</p></div><section aria-labelledby="develop_web_games"><h2 id="develop_web_games"><a href="#develop_web_games">Develop web games</a></h2><div class="section-content"><p>Welcome to the MDN game development center! In this area of the site, we provide resources for web developers wanting to develop games. You will find many useful tutorials and technique articles in the main menu on the left, so feel free to explore.</p> <p>We've also included a reference section so you can easily find information about all the most common APIs used in game development.</p> <div class="notecard note"> <p><strong>Note:</strong> Creating games on the web draws on a number of core web technologies such as HTML, CSS, and JavaScript. The <a href="/en-US/docs/Learn">Learning Area</a> is a good place to go to get started with the basics.</p> </div></div></section><section aria-labelledby="port_native_games_to_the_web"><h2 id="port_native_games_to_the_web"><a href="#port_native_games_to_the_web">Port native games to the Web</a></h2><div class="section-content"><p>If you are a native developer (for example writing games in C++), and you are interested in how you can port your games over to the Web, you should learn more about our <a href="https://emscripten.org/index.html" class="external" target="_blank">Emscripten</a> tool — this is an LLVM to JavaScript compiler, which takes LLVM bytecode (e.g. generated from C/C++ using Clang, or from another language) and compiles that into <a href="/en-US/docs/Games/Tools/asm.js">asm.js</a>, which can be run on the Web.</p> <p>To get started, see:</p> <ul> <li><a href="https://emscripten.org/docs/introducing_emscripten/about_emscripten.html" class="external" target="_blank">About Emscripten</a> for an introduction including high-level details.</li> <li><a href="https://emscripten.org/docs/getting_started/downloads.html" class="external" target="_blank">Download and Install</a> for installing the toolchain.</li> <li><a href="https://emscripten.org/docs/getting_started/Tutorial.html" class="external" target="_blank">Emscripten Tutorial</a> for a tutorial to teach you how to get started.</li> </ul></div></section><section aria-labelledby="examples"><h2 id="examples"><a href="#examples">Examples</a></h2><div class="section-content"><p>For a list of web game examples, see our list of <a href="/en-US/docs/Games/Tutorials">Tutorials</a>.</p></div></section><section aria-labelledby="see_also"><h2 id="see_also"><a href="#see_also">See also</a></h2><div class="section-content"><dl> <dt id="build_new_games"><a href="http://buildnewgames.com/" class="external" target="_blank">Build New Games</a></dt> <dd> <p>A collaborative site featuring a large number of open web game development tutorials. Has not been very active recently, but still holds some nice resources.</p> </dd> <dt id="creative_js"><a href="http://creativejs.com/" class="external" target="_blank">Creative JS</a></dt> <dd> <p>A collection of impressive JavaScript techniques and experiments, not specific to games, but helpful nonetheless. Has not been very active recently, but still holds some nice resources.</p> </dd> <dt id="game_programming_patterns"><a href="https://gameprogrammingpatterns.com/" class="external" target="_blank">Game Programming Patterns</a></dt> <dd> <p>An online book, written by Bob Nystrom, which discusses programming patterns in the context of game development with the aim of helping game developers produce more effective and efficient code.</p> </dd> <dt id="gamedev.js_weekly"><a href="https://gamedevjsweekly.com/" class="external" target="_blank">Gamedev.js Weekly</a></dt> <dd> <p>Weekly newsletter about HTML game development, sent every Friday. Contains the latest articles, tutorials, tools, and resources.</p> </dd> <dt id="html5_game_engine"><a href="https://html5gameengine.com/" class="external" target="_blank">HTML5 Game Engine</a></dt> <dd> <p>List of the most popular HTML game frameworks along with their rating, features and samples.</p> </dd> <dt id="tuts_game_development"><a href="https://gamedevelopment.tutsplus.com/" class="external" target="_blank">Tuts+ Game Development</a></dt> <dd> <p>Tutorials and articles about game development in general.</p> </dd> <dt id="html5_gamedev_starter"><a href="https://html5devstarter.enclavegames.com/" class="external" target="_blank">HTML5 Gamedev Starter</a></dt> <dd> <p>Starter for the new game developers, a curated list of links to various useful resources around the web.</p> </dd> <dt id="js13kgames"><a href="https://js13kgames.com/" class="external" target="_blank">js13kGames</a></dt> <dd> <p>JavaScript coding competition for HTML game developers with the file size limit set to 13 kilobytes. All the submitted games are available in a readable form on GitHub.</p> </dd> <dt id="mozilla_hacks_blog"><a href="https://hacks.mozilla.org/category/games/" class="external" target="_blank">Mozilla Hacks Blog</a></dt> <dd> <p>Games category on the Mozilla Hacks blog containing interesting gamedev related articles.</p> </dd> <dt id="games_section_on_wiki.mozilla.org"><a href="https://wiki.mozilla.org/Platform/Games" class="external" target="_blank">Games section on wiki.mozilla.org</a></dt> <dd> <p>A wiki page with information about Mozilla's involvement in platform games.</p> </dd> </dl></div></section></article><aside class="article-footer"><div class="article-footer-inner"><div class="svg-container"><svg xmlns="http://www.w3.org/2000/svg" width="162" height="162" viewBox="0 0 162 162" fill="none" role="none"><mask id="b" fill="#fff"><path d="M97.203 47.04c8.113-7.886 18.004-13.871 28.906-17.492a78 78 0 0 1 33.969-3.39c11.443 1.39 22.401 5.295 32.024 11.411s17.656 14.28 23.476 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Content available under<!-- --> <a href="/en-US/docs/MDN/Writing_guidelines/Attrib_copyright_license">a Creative Commons license</a>.</p></div></div></footer></div><script type="application/json" id="hydration">{"url":"/en-US/docs/Games","doc":{"isMarkdown":true,"isTranslated":false,"isActive":true,"flaws":{},"title":"Game development","mdn_url":"/en-US/docs/Games","locale":"en-US","native":"English (US)","sidebarHTML":"\n <ol>\n <li class=\"toggle\">\n <details>\n <summary>Introduction</summary>\n <ol>\n <li><a href=\"/en-US/docs/Games/Introduction\">Introduction</a></li>\n <li><a href=\"/en-US/docs/Games/Anatomy\">Anatomy</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>APIs for game development</summary>\n <ol>\n <li><a href=\"/en-US/docs/Web/API/Canvas_API\">Canvas</a></li>\n <li><a href=\"/en-US/docs/Web/CSS\">CSS</a></li>\n <li><a href=\"/en-US/docs/Web/API/Fullscreen_API\">Full screen</a></li>\n <li><a href=\"/en-US/docs/Web/API/Gamepad_API\">Gamepad</a></li>\n <li><a href=\"/en-US/docs/Web/API/IndexedDB_API\">IndexedDB</a></li>\n <li><a href=\"/en-US/docs/Web/JavaScript\">JavaScript</a></li>\n <li><a href=\"/en-US/docs/Web/API/Pointer_Lock_API\">Pointer Lock</a></li>\n <li><a href=\"/en-US/docs/Web/SVG\">SVG</a></li>\n <li><a href=\"/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray\">Typed Arrays</a></li>\n <li><a href=\"/en-US/docs/Web/API/Web_Audio_API\">Web Audio</a></li>\n <li><a href=\"/en-US/docs/Web/API/WebGL_API\">WebGL</a></li>\n <li><a href=\"/en-US/docs/Web/API/WebRTC_API\">WebRTC</a></li>\n <li><a href=\"/en-US/docs/Web/API/WebSockets_API\">WebSockets</a></li>\n <li><a href=\"/en-US/docs/Web/API/WebVR_API\">WebVR</a></li>\n <li><a href=\"/en-US/docs/Web/API/Web_Workers_API\">Web Workers</a></li>\n <li><a href=\"/en-US/docs/Web/API/XMLHttpRequest\">XMLHttpRequest</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Techniques</summary>\n <ol>\n <li><a href=\"/en-US/docs/Games/Techniques/Async_scripts\">Using async scripts for asm.js</a></li>\n <li><a href=\"/en-US/docs/Web/Performance/Optimizing_startup_performance\">Optimizing startup performance</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/WebRTC_data_channels\">Using WebRTC peer-to-peer data channels</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/Audio_for_Web_Games\">Audio for Web Games</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/2D_collision_detection\">2D collision detection</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/Tilemaps\">Tiles and tilemaps overview</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>3D games on the Web</summary>\n <ol>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_on_the_web\">3D games on the Web overview</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_on_the_web/Basic_theory\">Explaining basic 3D theory</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_A-Frame\">Building up a basic demo with A-Frame</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Babylon.js\">Building up a basic demo with Babylon.js</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_PlayCanvas\">Building up a basic demo with PlayCanvas</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_on_the_web/Building_up_a_basic_demo_with_Three.js\">Building up a basic demo with Three.js</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_on_the_web/WebXR\">WebXR</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_collision_detection\">3D collision detection</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/3D_collision_detection/Bounding_volume_collision_detection_with_THREE.js\">Bounding volume collision detection with THREE.js</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Implementing game control mechanisms</summary>\n <ol>\n <li><a href=\"/en-US/docs/Games/Techniques/Control_mechanisms\">Control mechanisms</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/Control_mechanisms/Mobile_touch\">Mobile touch</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/Control_mechanisms/Desktop_with_mouse_and_keyboard\">Desktop with mouse and keyboard</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/Control_mechanisms/Desktop_with_gamepad\">Desktop with gamepad</a></li>\n <li><a href=\"/en-US/docs/Games/Techniques/Control_mechanisms/Other\">Other</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Tutorials</summary>\n <ol>\n <li><a href=\"/en-US/docs/Games/Tutorials/2D_Breakout_game_pure_JavaScript\">2D breakout game using pure JavaScript</a></li>\n <li><a href=\"/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser\">2D breakout game using Phaser</a></li>\n <li><a href=\"/en-US/docs/Games/Tutorials/HTML5_Gamedev_Phaser_Device_Orientation\">2D maze_game with device orientation</a></li>\n <li><a href=\"https://mozdevs.github.io/html5-games-workshop/en/guides/platformer/start-here/\">2D platform game using Phaser</a></li>\n </ol>\n </details>\n </li>\n <li class=\"toggle\">\n <details>\n <summary>Publishing games</summary>\n <ol>\n <li><a href=\"/en-US/docs/Games/Publishing_games\">Publishing games overview</a></li>\n <li><a href=\"/en-US/docs/Games/Publishing_games/Game_distribution\">Game distribution</a></li>\n <li><a href=\"/en-US/docs/Games/Publishing_games/Game_promotion\">Game promotion</a></li>\n <li><a href=\"/en-US/docs/Games/Publishing_games/Game_monetization\">Game monetization</a></li>\n </ol>\n </details>\n </li>\n </ol>\n","sidebarMacro":"GamesSidebar","body":[{"type":"prose","value":{"id":null,"title":null,"isH3":false,"content":"<p>Gaming is one of the most popular computer activities. New technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.</p>"}},{"type":"prose","value":{"id":"develop_web_games","title":"Develop web games","isH3":false,"content":"<p>Welcome to the MDN game development center! In this area of the site, we provide resources for web developers wanting to develop games. You will find many useful tutorials and technique articles in the main menu on the left, so feel free to explore.</p>\n<p>We've also included a reference section so you can easily find information about all the most common APIs used in game development.</p>\n<div class=\"notecard note\">\n <p><strong>Note:</strong> Creating games on the web draws on a number of core web technologies such as HTML, CSS, and JavaScript. The <a href=\"/en-US/docs/Learn\">Learning Area</a> is a good place to go to get started with the basics.</p>\n</div>"}},{"type":"prose","value":{"id":"port_native_games_to_the_web","title":"Port native games to the Web","isH3":false,"content":"<p>If you are a native developer (for example writing games in C++), and you are interested in how you can port your games over to the Web, you should learn more about our <a href=\"https://emscripten.org/index.html\" class=\"external\" target=\"_blank\">Emscripten</a> tool — this is an LLVM to JavaScript compiler, which takes LLVM bytecode (e.g. generated from C/C++ using Clang, or from another language) and compiles that into <a href=\"/en-US/docs/Games/Tools/asm.js\">asm.js</a>, which can be run on the Web.</p>\n<p>To get started, see:</p>\n<ul>\n <li><a href=\"https://emscripten.org/docs/introducing_emscripten/about_emscripten.html\" class=\"external\" target=\"_blank\">About Emscripten</a> for an introduction including high-level details.</li>\n <li><a href=\"https://emscripten.org/docs/getting_started/downloads.html\" class=\"external\" target=\"_blank\">Download and Install</a> for installing the toolchain.</li>\n <li><a href=\"https://emscripten.org/docs/getting_started/Tutorial.html\" class=\"external\" target=\"_blank\">Emscripten Tutorial</a> for a tutorial to teach you how to get started.</li>\n</ul>"}},{"type":"prose","value":{"id":"examples","title":"Examples","isH3":false,"content":"<p>For a list of web game examples, see our list of <a href=\"/en-US/docs/Games/Tutorials\">Tutorials</a>.</p>"}},{"type":"prose","value":{"id":"see_also","title":"See also","isH3":false,"content":"<dl>\n <dt id=\"build_new_games\"><a href=\"http://buildnewgames.com/\" class=\"external\" target=\"_blank\">Build New Games</a></dt>\n <dd>\n <p>A collaborative site featuring a large number of open web game development tutorials. Has not been very active recently, but still holds some nice resources.</p>\n </dd>\n <dt id=\"creative_js\"><a href=\"http://creativejs.com/\" class=\"external\" target=\"_blank\">Creative JS</a></dt>\n <dd>\n <p>A collection of impressive JavaScript techniques and experiments, not specific to games, but helpful nonetheless. Has not been very active recently, but still holds some nice resources.</p>\n </dd>\n <dt id=\"game_programming_patterns\"><a href=\"https://gameprogrammingpatterns.com/\" class=\"external\" target=\"_blank\">Game Programming Patterns</a></dt>\n <dd>\n <p>An online book, written by Bob Nystrom, which discusses programming patterns in the context of game development with the aim of helping game developers produce more effective and efficient code.</p>\n </dd>\n <dt id=\"gamedev.js_weekly\"><a href=\"https://gamedevjsweekly.com/\" class=\"external\" target=\"_blank\">Gamedev.js Weekly</a></dt>\n <dd>\n <p>Weekly newsletter about HTML game development, sent every Friday. Contains the latest articles, tutorials, tools, and resources.</p>\n </dd>\n <dt id=\"html5_game_engine\"><a href=\"https://html5gameengine.com/\" class=\"external\" target=\"_blank\">HTML5 Game Engine</a></dt>\n <dd>\n <p>List of the most popular HTML game frameworks along with their rating, features and samples.</p>\n </dd>\n <dt id=\"tuts_game_development\"><a href=\"https://gamedevelopment.tutsplus.com/\" class=\"external\" target=\"_blank\">Tuts+ Game Development</a></dt>\n <dd>\n <p>Tutorials and articles about game development in general.</p>\n </dd>\n <dt id=\"html5_gamedev_starter\"><a href=\"https://html5devstarter.enclavegames.com/\" class=\"external\" target=\"_blank\">HTML5 Gamedev Starter</a></dt>\n <dd>\n <p>Starter for the new game developers, a curated list of links to various useful resources around the web.</p>\n </dd>\n <dt id=\"js13kgames\"><a href=\"https://js13kgames.com/\" class=\"external\" target=\"_blank\">js13kGames</a></dt>\n <dd>\n <p>JavaScript coding competition for HTML game developers with the file size limit set to 13 kilobytes. All the submitted games are available in a readable form on GitHub.</p>\n </dd>\n <dt id=\"mozilla_hacks_blog\"><a href=\"https://hacks.mozilla.org/category/games/\" class=\"external\" target=\"_blank\">Mozilla Hacks Blog</a></dt>\n <dd>\n <p>Games category on the Mozilla Hacks blog containing interesting gamedev related articles.</p>\n </dd>\n <dt id=\"games_section_on_wiki.mozilla.org\"><a href=\"https://wiki.mozilla.org/Platform/Games\" class=\"external\" target=\"_blank\">Games section on wiki.mozilla.org</a></dt>\n <dd>\n <p>A wiki page with information about Mozilla's involvement in platform games.</p>\n </dd>\n</dl>"}}],"toc":[{"text":"Develop web games","id":"develop_web_games"},{"text":"Port native games to the Web","id":"port_native_games_to_the_web"},{"text":"Examples","id":"examples"},{"text":"See also","id":"see_also"}],"summary":"Gaming is one of the most popular computer activities. New technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.","popularity":0.0078,"modified":"2024-07-23T11:48:42.000Z","other_translations":[{"locale":"de","title":"Game development","native":"Deutsch"},{"locale":"es","title":"Desarrollo de Videojuegos","native":"Español"},{"locale":"fr","title":"Développement de jeux vidéo","native":"Français"},{"locale":"ja","title":"ゲーム開発","native":"日本語"},{"locale":"ko","title":"게임 개발","native":"한국어"},{"locale":"pt-BR","title":"Desenvolvimento de jogos","native":"Português (do Brasil)"},{"locale":"ru","title":"Разработка игр","native":"Русский"},{"locale":"zh-CN","title":"游戏开发","native":"中文 (简体)"},{"locale":"zh-TW","title":"遊戲開發","native":"正體中文 (繁體)"}],"pageType":"landing-page","source":{"folder":"en-us/games","github_url":"https://github.com/mdn/content/blob/main/files/en-us/games/index.md","last_commit_url":"https://github.com/mdn/content/commit/b0d4232c133f19213742db2286d2c293ce71f674","filename":"index.md"},"short_title":"Game development","parents":[{"uri":"/en-US/docs/Games","title":"Game development"}],"pageTitle":"Game development | MDN","noIndexing":false}}</script></body></html>