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Camping (video games) - Wikipedia
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data-event-name="pinnable-header.vector-toc.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-toc.unpin">hide</button> </div> <ul class="vector-toc-contents" id="mw-panel-toc-list"> <li id="toc-mw-content-text" class="vector-toc-list-item vector-toc-level-1"> <a href="#" class="vector-toc-link"> <div class="vector-toc-text">(Top)</div> </a> </li> <li id="toc-Camping_in_first-person_shooters" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Camping_in_first-person_shooters"> <div class="vector-toc-text"> <span class="vector-toc-numb">1</span> <span>Camping in first-person shooters</span> </div> </a> <ul id="toc-Camping_in_first-person_shooters-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Spawn_camping" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Spawn_camping"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Spawn camping</span> </div> </a> <button aria-controls="toc-Spawn_camping-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Spawn camping subsection</span> </button> <ul id="toc-Spawn_camping-sublist" class="vector-toc-list"> <li id="toc-Spawn_trapping" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Spawn_trapping"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Spawn trapping</span> </div> </a> <ul id="toc-Spawn_trapping-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Base_camping" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Base_camping"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Base camping</span> </div> </a> <button aria-controls="toc-Base_camping-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Base camping subsection</span> </button> <ul id="toc-Base_camping-sublist" class="vector-toc-list"> <li id="toc-Miscellaneous" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Miscellaneous"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Miscellaneous</span> </div> </a> <ul id="toc-Miscellaneous-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Countermeasures" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Countermeasures"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Countermeasures</span> </div> </a> <ul id="toc-Countermeasures-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Online_role-playing_games" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Online_role-playing_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Online role-playing games</span> </div> </a> <ul id="toc-Online_role-playing_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>References</span> </div> </a> <ul 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Available in 10 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-10" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">10 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Camper_(Computerspiel)" title="Camper (Computerspiel) – German" lang="de" hreflang="de" data-title="Camper (Computerspiel)" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Campear" title="Campear – Spanish" lang="es" hreflang="es" data-title="Campear" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%DA%A9%D9%85%D9%BE%E2%80%8C%DA%A9%D8%B1%D8%AF%D9%86_(%D8%A8%D8%A7%D8%B2%DB%8C%E2%80%8C%D9%87%D8%A7%DB%8C_%D9%88%DB%8C%D8%AF%D8%A6%D9%88%DB%8C%DB%8C)" title="کمپکردن (بازیهای ویدئویی) – Persian" lang="fa" hreflang="fa" data-title="کمپکردن (بازیهای ویدئویی)" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Camping_(jeu_vid%C3%A9o)" title="Camping (jeu vidéo) – French" lang="fr" hreflang="fr" data-title="Camping (jeu vidéo)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Camping_(videogiochi)" title="Camping (videogiochi) – Italian" lang="it" hreflang="it" data-title="Camping (videogiochi)" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Campen_(computerspelterm)" title="Campen (computerspelterm) – Dutch" lang="nl" hreflang="nl" data-title="Campen (computerspelterm)" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%82%AD%E3%83%A3%E3%83%B3%E3%83%97_(%E3%82%B2%E3%83%BC%E3%83%A0)" title="キャンプ (ゲーム) – Japanese" lang="ja" hreflang="ja" data-title="キャンプ (ゲーム)" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Kampowanie" title="Kampowanie – Polish" lang="pl" hreflang="pl" data-title="Kampowanie" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/K%C3%A4mpp%C3%A4ys" title="Kämppäys – Finnish" lang="fi" hreflang="fi" data-title="Kämppäys" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E9%9C%B2%E7%87%9F_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="露營 (電子遊戲) – Cantonese" 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class="mw-redirectedfrom">(Redirected from <a href="/w/index.php?title=Spawn_Kill&redirect=no" class="mw-redirect" title="Spawn Kill">Spawn Kill</a>)</span></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Video gaming tactic where a player obtains an advantageous static strategic position</div> <style data-mw-deduplicate="TemplateStyles:r1251242444">.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}</style><table class="box-Original_research plainlinks metadata ambox ambox-content ambox-Original_research" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/40px-Ambox_important.svg.png" decoding="async" width="40" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/60px-Ambox_important.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/80px-Ambox_important.svg.png 2x" data-file-width="40" data-file-height="40" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article <b>possibly contains <a href="/wiki/Wikipedia:No_original_research" title="Wikipedia:No original research">original research</a></b>.<span class="hide-when-compact"> Please <a class="external text" href="https://en.wikipedia.org/w/index.php?title=Camping_(video_games)&action=edit">improve it</a> by <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verifying</a> the claims made and adding <a href="/wiki/Wikipedia:Citing_sources#Inline_citations" title="Wikipedia:Citing sources">inline citations</a>. Statements consisting only of original research should be removed.</span> <span class="date-container"><i>(<span class="date">February 2013</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>In <a href="/wiki/Video_game" title="Video game">video gaming</a>, <b>camping</b> is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as <a href="/wiki/Artificial_intelligence_in_video_games" title="Artificial intelligence in video games">AI</a> opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.). In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them (or performing some other action which is detrimental to the other players, depending on the game in question) before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved.<sup id="cite_ref-game_5Rea_1-0" class="reference"><a href="#cite_note-game_5Rea-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Subhasish2005_2-0" class="reference"><a href="#cite_note-Subhasish2005-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> In other cases, players may wait in an area to gain access to items or perform actions before other players who are not camping have the chance to do so. </p><p>Since camping is often seen as a method for circumventing much of the effort usually required to acquire a desired reward, the activity is contentious. Among many players, camping is considered very similar to <a href="/wiki/Cheating" title="Cheating">cheating</a>, especially in <a href="/wiki/Deathmatch_(gaming)" class="mw-redirect" title="Deathmatch (gaming)">deathmatch</a>-type first-person shooter games.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The most common reason for this is that if every player camps, there may be no opportunities for players to come into conflict, and thus there will be no game at all. </p><p>Multiple players camping in mutually supportive positions is referred to in some types of games as <a href="/wiki/Turtling_(gameplay)" title="Turtling (gameplay)">turtling</a>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Camping_in_first-person_shooters">Camping in first-person shooters</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=1" title="Edit section: Camping in first-person shooters"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Camping often provides a clear field of view over a choke point or position of tactical interest whilst retaining cover for the camper. This tactic allows one player to easily pick off any opponent that comes into sight before the opponent is aware of their presence in the area. It differs from holding a strategic position by its requisite static nature and intensive cover. More experienced players are sometimes "semi-mobile campers/snipers" that leave boobytraps and relocate after gaining a few kills to prevent retaliation. </p><p>It often proves frustrating, particularly to newer players, as it rewards those who invest a considerable amount of time in the game (which allows them to know the layout of the maps and the best defensive positions), as well as those with accurate aim, whilst surprising the victim player and potentially killing them without having a potential chance to react to such attacks. </p><p>In most deathmatch-type games that have both a time limit and a kill limit, camping can be used to take advantage of the time limit rather than the kill limit. <a href="/wiki/Capture_the_flag_(video_games)" class="mw-redirect" title="Capture the flag (video games)">Capture the Flag</a> and its variants provide an incentive to invade enemy territory, regardless of the risk, since scoring flags is more important than scoring by killing the opposing team's players; conversely, this mode also encourages players to camp their own vulnerable flag to defend against the anticipated stream of attackers. However, even in such games, some players may choose to camp to give covering fire for other team members attempting to grab the flag and run back with it. </p><p>It is most common in <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooters</a> when a player hides in a single location which serves as a tactical advantage over the opposing player(s) for long periods of time. The position chosen is normally secluded from casual view and may be partially secured at least on one side by any object. The location is then used to create an <a href="/wiki/Ambush" title="Ambush">ambush</a>. The period of time a camping player spends in the specific location may vary as the player reacts to game conditions. Some games will discourage camping by nagging players who remain stationary for a time to move on, or applying harsher penalties to alleged campers such as small amounts of periodic damage (which, if ignored, will eventually kill the player and force them to <a href="/wiki/Respawn" class="mw-redirect" title="Respawn">respawn</a> elsewhere). </p><p>In some games such as <i><a href="/wiki/Blacklight:_Retribution" title="Blacklight: Retribution">Blacklight: Retribution</a></i>, players are given a way to combat camping. All players have what is known as a 'Hyper-Reality Visor' (HRV)<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> which enables them to see, among other things, players through walls. Usage of the HRV is limited and players cannot use their weapons when it is engaged. This feature allows players to know where possible campers are and allows for faster gameplay. The HRV can be combated by certain equippable items however, such as a mine that disables the highlighting in the HRV. </p> <div class="mw-heading mw-heading2"><h2 id="Spawn_camping">Spawn camping<span class="anchor" id="Spawn"></span></h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=2" title="Edit section: Spawn camping"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Spawn camping involves camping or guarding the position of the enemy team's own spawn on the map. Although usually not expressly against the rules, spawn camping is frequently considered contrary to good sportsmanship and some servers will unofficially enforce a "no-spawn-camping" rule. Exceptions may include pursuing a player who is carrying a critical objective into their own spawn for support, as may occur during Capture the Flag games. In some cases, however, being spawn camped is avoidable, and players simply have to adapt their strategy to defeat the spawn campers or prevent such a situation from occurring in the first place, for instance by guarding their spawn area or room more carefully against opponents. </p><p>Some games have spawn protection systems, giving newly spawned players invulnerability, or respawning them in a "safe area" close to the spawn. Another mechanism employed in games is 'point spawning', in which a player is spawned near a teammate and not at a specific fixed location. </p><p>Some objective-based games use fixed spawns defended by, for example, automated turrets or "god-mode NPCs" to help counter spawn camping. Sometimes players camp at spawn points just to kill the players who run by there, which is termed 'spawnkilling' and is particularly performed against new and inexperienced players.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2020)">citation needed</span></a></i>]</sup> Players who do this are likely to be targeted by the players they killed.<sup id="cite_ref-Rogers2014_6-0" class="reference"><a href="#cite_note-Rogers2014-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Ham2015_7-0" class="reference"><a href="#cite_note-Ham2015-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Spawn_trapping">Spawn trapping</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=3" title="Edit section: Spawn trapping"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Spawn trapping is the act of camping in an advantageous position in the vicinity of an enemy's spawn and killing them as soon as they leave the spawn, or their spawn protection runs out. Base trapping can also be used to describe this act. </p> <div class="mw-heading mw-heading2"><h2 id="Base_camping">Base camping</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=4" title="Edit section: Base camping"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The term <b>base camping</b> refers to camping at the <a href="/wiki/Spawning_(computer_gaming)" class="mw-redirect" title="Spawning (computer gaming)">spawning area</a> or starting area of one's own team in Capture the Flag, <a href="/wiki/Team_deathmatch" class="mw-redirect" title="Team deathmatch">Team Deathmatch</a> and other types of games: a form of defensive "<a href="/wiki/Turtling_(gameplay)" title="Turtling (gameplay)">turtling</a>". This type of camping involves the player (or players) waiting outside their own team's base for members of the opposing team to come to them, rather than actively searching for enemies. Though hiding in or defending key areas of the map, especially if done by a large group, makes it easier to survive enemy attacks, it is sometimes criticized.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2020)">citation needed</span></a></i>]</sup> The general acceptance of base camping mainly depends on the map, the kind of game played and the rules set by server owners. Games in which one team is to defend its base naturally encourages spawn camping. In situations where the primary objectives of both teams is to kill enemy players, base camping is less well accepted. Sometimes, base camping is also referred to as spawn camping, but the latter term usually implies camping at the opponent's spawn points. </p><p>One situation in <a href="/wiki/Last_man_standing_(video_games)" title="Last man standing (video games)">last man standing</a> types of games where camping is often used is when one team has a single player remaining while the other team has two or more players still alive. The single player will often camp for periods of play in a location that is easy to defend or has only one entryway as this improves their survivability when faced with superior opposition numbers. The other team will usually go into active hunting mode, expecting the single player to be hiding somewhere on the map. This type of camping is more accepted by gamers, as there is a valid reason for the outnumbered player to camp.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2020)">citation needed</span></a></i>]</sup> By convention, when both teams are down to single players only, continued camping is frowned upon and both players are expected to come out and confront each other.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2020)">citation needed</span></a></i>]</sup> To encourage this, some games, such as <i><a href="/wiki/Battlefield_(video_game_series)" title="Battlefield (video game series)">Battlefield</a></i>, allow dead players to see the positions of remaining players on the map as well as allow dead players to speak. Thus when a team is down to a single player and the single player camps, team members may announce their location to the opposing team. </p><p><a href="/wiki/Battle_royale_game" title="Battle royale game">Battle royale games</a> discourage camping, at least in the sense that players typically cannot stay in one area for the entirety of a session. Such games utilize a dangerous, doughnut-shaped, area-wide shadow that covers the map, with a shrinking hole that defines the safe play area to force players to move and engage other opponents.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2020)">citation needed</span></a></i>]</sup> Players who do not move to a safer area when the safe zone shrinks will be exposed to the hazard and suffer. A player may choose to camp multiple times (which is encouraged), changing locations every time the safe zone shrinks, to try and outlast the other players as they eliminate each other, but ultimately have to engage in combat with the final, remaining opponents to emerge victorious in the endgame. </p> <div class="mw-heading mw-heading3"><h3 id="Miscellaneous">Miscellaneous</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=5" title="Edit section: Miscellaneous"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>First-person shooters may experience other forms of camping, such as 'vehicle camping', 'armor camping', or 'weapon camping'. In many such games, the rarity of particularly valuable equipment (such as tanks, aircraft, or especially powerful guns) is enforced by the game engine imposing a time delay between the time which such an item is taken or used, and the time at which it reappears (or 'respawns') for other players to use. If a player wishes to acquire the vehicle or item in question, they may wait in areas where such an item is due to spawn in order to guarantee that they, rather than some other players, are the ones who get to make use of it. This causes a problem because, while they are waiting, they are not participating in the rest of the game, thus making it harder for other players to find conflicts, or in team-based games – such as <i><a href="/wiki/Battlefield_(video_game_series)" title="Battlefield (video game series)">Battlefield</a></i> – disadvantaging their team. It can also cause conflicts between players on the same team. For example, if two players are waiting for a vehicle to spawn, one will miss out on at least the main driving seat, and may decide to team-kill the player who took it, or destroy the vehicle to prevent the other player from using it. This is considered to be a form of <a href="/wiki/Griefing" class="mw-redirect" title="Griefing">griefing</a>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2020)">citation needed</span></a></i>]</sup> </p><p>On the other hand, a player may simply choose to camp in a vehicle, taking advantage of the vehicle's armor or its weapons, which are generally better than the player's. In many cases the vehicle has a large amount of – or even infinite – ammunition, allowing the camper to avoid expending their own ammunition when engaging the enemy team. </p> <div class="mw-heading mw-heading3"><h3 id="Countermeasures">Countermeasures</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=6" title="Edit section: Countermeasures"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Camping can give players a tactical advantage against other players who have not yet encountered them, but by consistently remaining in one area, other players they have killed previously may return after respawning with the knowledge of where the camping player is, or inform their teammates via text or voice communication. Opponents may attempt to counter the camping player's strategy by either approaching from a different angle which no longer gives the camper a tactical advantage, or through the use of more indirect weaponry such as grenades which can be used without being directly in view of the camping player. </p><p>This type of gameplay is sometimes seen as one of the core components of Attack/Defend matches as both teams seek to set up or destroy prepared defensive positions, but these maps are usually under a time or "casualty" limit to passively encourage or discourage camping behaviors; designers must take great care in designing maps to prevent the creation of essentially unassailable camping spots. </p> <div class="mw-heading mw-heading2"><h2 id="Online_role-playing_games">Online role-playing games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=7" title="Edit section: Online role-playing games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In <a href="/wiki/MMORPG" class="mw-redirect" title="MMORPG">massively multiplayer online role-playing games</a> and <a href="/wiki/Multi-user_dungeon" title="Multi-user dungeon">MUDs</a>, camping is commonly the practice where the camper stays in a location near where <a href="/wiki/Non-player_character" title="Non-player character">non-player characters</a>, <a href="/wiki/Monster" title="Monster">monsters</a> or <a href="/wiki/Looting" title="Looting">desirable items</a> spawn. In some games, these positions are easy to spot and once a player or group of players is capable of establishing their camp, they can gain more rewards with less risk to their <a href="/wiki/Player_character" title="Player character">player characters</a>. This variant of camping poses no risk to other players, unlike in first-person shooters. There is no official rule granting players exclusive rights to a camp.<sup id="cite_ref-Egenfeldt-NielsenSmith2016_8-0" class="reference"><a href="#cite_note-Egenfeldt-NielsenSmith2016-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p>The MMORPG <i><a href="/wiki/EverQuest" title="EverQuest">EverQuest</a></i>, when first released, required significant time investment to advance in level for most players, requiring many hours of killing NPCs.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (December 2020)">citation needed</span></a></i>]</sup> Players soon<sup class="noprint Inline-Template" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Manual_of_Style/Dates_and_numbers#Chronological_items" title="Wikipedia:Manual of Style/Dates and numbers"><span title="The time period mentioned near this tag is ambiguous. (December 2020)">when?</span></a></i>]</sup> realized that camping in one spot and having a single player (referred to as a "puller") leave the group to "pull" a <a href="/wiki/Mob_(computer_gaming)" class="mw-redirect" title="Mob (computer gaming)">mob</a> back to the group – which would then be attacked by the rest of the group – was the most efficient way to gain experience. The prevalence of camping in <i>EverQuest</i> became significant enough for some of the game's playerbase and critics to jokingly refer to the game as "EverCamp".<sup id="cite_ref-hailey_9-0" class="reference"><a href="#cite_note-hailey-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p>In <a href="/wiki/EVE_Online" class="mw-redirect" title="EVE Online">EVE Online</a>, the structure of the space in which gameplay occurs (star systems connected to each other through "stargates") naturally leads to these gates becoming a focus for PvP combat. The practice of waiting near a gate for other pilots to jump into a system is called "gate camping"<sup id="cite_ref-EveGate_10-0" class="reference"><a href="#cite_note-EveGate-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> and is allowed by the developers, except in cases where it is targeted specifically at new players.<sup id="cite_ref-EveRookie_11-0" class="reference"><a href="#cite_note-EveRookie-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=8" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1266661725">.mw-parser-output .portalbox{padding:0;margin:0.5em 0;display:table;box-sizing:border-box;max-width:175px;list-style:none}.mw-parser-output .portalborder{border:1px solid var(--border-color-base,#a2a9b1);padding:0.1em;background:var(--background-color-neutral-subtle,#f8f9fa)}.mw-parser-output .portalbox-entry{display:table-row;font-size:85%;line-height:110%;height:1.9em;font-style:italic;font-weight:bold}.mw-parser-output .portalbox-image{display:table-cell;padding:0.2em;vertical-align:middle;text-align:center}.mw-parser-output .portalbox-link{display:table-cell;padding:0.2em 0.2em 0.2em 0.3em;vertical-align:middle}@media(min-width:720px){.mw-parser-output .portalleft{margin:0.5em 1em 0.5em 0}.mw-parser-output .portalright{clear:right;float:right;margin:0.5em 0 0.5em 1em}}</style><ul role="navigation" aria-label="Portals" class="noprint portalbox portalborder portalright"> <li class="portalbox-entry"><span class="portalbox-image"><span class="noviewer" typeof="mw:File"><span><img alt="" 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class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Camping_(video_games)&action=edit&section=9" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-game_5Rea-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-game_5Rea_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFStan_Rezaee2015" class="citation web cs1">Stan Rezaee (17 January 2015). <a rel="nofollow" class="external text" href="http://www.gameskinny.com/kf2ki/5-reasons-why-camping-is-a-legitimate-fps-tactic">"5 Reasons Why Camping Is a Legitimate FPS Tactic"</a>. <i>GameSkinny</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2016-05-14</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSkinny&rft.atitle=5+Reasons+Why+Camping+Is+a+Legitimate+FPS+Tactic&rft.date=2015-01-17&rft.au=Stan+Rezaee&rft_id=http%3A%2F%2Fwww.gameskinny.com%2Fkf2ki%2F5-reasons-why-camping-is-a-legitimate-fps-tactic&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-Subhasish2005-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-Subhasish2005_2-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDasgupta,_Subhasish2005" class="citation book cs1">Dasgupta, Subhasish (31 October 2005). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=I4excGQVTVkC&pg=PA352"><i>Encyclopedia of Virtual Communities and Technologies</i></a>. Idea Group Inc (IGI). pp. 352–. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-59140-797-3" title="Special:BookSources/978-1-59140-797-3"><bdi>978-1-59140-797-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Encyclopedia+of+Virtual+Communities+and+Technologies&rft.pages=352-&rft.pub=Idea+Group+Inc+%28IGI%29&rft.date=2005-10-31&rft.isbn=978-1-59140-797-3&rft.au=Dasgupta%2C+Subhasish&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DI4excGQVTVkC%26pg%3DPA352&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090830025221/http://quake4.filefront.com/info/Serverrules">"Quake 4 Files Game Server Rules"</a>. Filefront. Archived from <a rel="nofollow" class="external text" href="http://quake4.filefront.com/info/Serverrules">the original</a> on 2009-08-30<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-08-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Quake+4+Files+Game+Server+Rules&rft.pub=Filefront&rft_id=http%3A%2F%2Fquake4.filefront.com%2Finfo%2FServerrules&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDaniel_Starkey2011" class="citation web cs1">Daniel Starkey (September 4, 2011). <a rel="nofollow" class="external text" href="https://www.destructoid.com/hands-on-blacklight-retribution-210032.phtml">"Blacklight HRV"</a>. <a href="/wiki/Destructoid" title="Destructoid">Destructoid</a><span class="reference-accessdate">. Retrieved <span class="nowrap">March 25,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Blacklight+HRV&rft.pub=Destructoid&rft.date=2011-09-04&rft.au=Daniel+Starkey&rft_id=https%3A%2F%2Fwww.destructoid.com%2Fhands-on-blacklight-retribution-210032.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20131114051404/http://blacklight-wiki.perfectworld.com/index.php/HRV_%28Hyper_Reality_Visor%29">"Blacklight HRV#2"</a>. <a href="/wiki/Perfect_World_Entertainment" class="mw-redirect" title="Perfect World Entertainment">Perfect World Entertainment</a>. Archived from <a rel="nofollow" class="external text" href="http://blacklight-wiki.perfectworld.com/index.php/HRV_(Hyper_Reality_Visor)">the original</a> on November 14, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">March 25,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Blacklight+HRV%232&rft.pub=Perfect+World+Entertainment&rft_id=http%3A%2F%2Fblacklight-wiki.perfectworld.com%2Findex.php%2FHRV_%28Hyper_Reality_Visor%29&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-Rogers2014-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-Rogers2014_6-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFScott_Rogers2014" class="citation book cs1">Scott Rogers (16 April 2014). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=UT5jAwAAQBAJ&pg=PA414"><i>Level Up! The Guide to Great Video Game Design</i></a>. Wiley. pp. 414–. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-118-87719-7" title="Special:BookSources/978-1-118-87719-7"><bdi>978-1-118-87719-7</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Level+Up%21+The+Guide+to+Great+Video+Game+Design&rft.pages=414-&rft.pub=Wiley&rft.date=2014-04-16&rft.isbn=978-1-118-87719-7&rft.au=Scott+Rogers&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DUT5jAwAAQBAJ%26pg%3DPA414&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-Ham2015-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-Ham2015_7-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFEthan_Ham2015" class="citation book cs1">Ethan Ham (19 June 2015). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=RpDwCQAAQBAJ&pg=PA98"><i>Tabletop Game Design for Video Game Designers</i></a>. Focal Press. pp. 98–. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0415627016" title="Special:BookSources/978-0415627016"><bdi>978-0415627016</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Tabletop+Game+Design+for+Video+Game+Designers&rft.pages=98-&rft.pub=Focal+Press&rft.date=2015-06-19&rft.isbn=978-0415627016&rft.au=Ethan+Ham&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DRpDwCQAAQBAJ%26pg%3DPA98&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-Egenfeldt-NielsenSmith2016-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-Egenfeldt-NielsenSmith2016_8-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSimon_Egenfeldt-NielsenJonas_Heide_SmithSusana_Pajares_Tosca2016" class="citation book cs1">Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca (2016). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=oLg0CwAAQBAJ&pg=PA184"><i>Understanding Video Games: The Essential Introduction</i></a>. Routledge. pp. 184–. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-317-53313-9" title="Special:BookSources/978-1-317-53313-9"><bdi>978-1-317-53313-9</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Understanding+Video+Games%3A+The+Essential+Introduction&rft.pages=184-&rft.pub=Routledge&rft.date=2016&rft.isbn=978-1-317-53313-9&rft.au=Simon+Egenfeldt-Nielsen&rft.au=Jonas+Heide+Smith&rft.au=Susana+Pajares+Tosca&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DoLg0CwAAQBAJ%26pg%3DPA184&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-hailey-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-hailey_9-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHailey2009" class="citation book cs1">Hailey, Charlie (2009-04-30). <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/campsguidetostce00hail"><i>Camps: A Guide to 21st Century Space</i></a></span>. The MIT Press. p. <a rel="nofollow" class="external text" href="https://archive.org/details/campsguidetostce00hail/page/n88">74</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-262-51287-9" title="Special:BookSources/978-0-262-51287-9"><bdi>978-0-262-51287-9</bdi></a>. <q>Spawn camp affords an absolute position, controlling the game not by strategic action but through immobility—to the extent that popular games like <i>EverQuest</i> have come to be known as <b>EverCamp</b>.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Camps%3A+A+Guide+to+21st+Century+Space&rft.pages=74&rft.pub=The+MIT+Press&rft.date=2009-04-30&rft.isbn=978-0-262-51287-9&rft.aulast=Hailey&rft.aufirst=Charlie&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fcampsguidetostce00hail&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-EveGate-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-EveGate_10-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://wiki.eveuniversity.org/Gate_camps">"Gate camps"</a>. <i>UNIWIKI</i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 1,</span> 2024</span>. <q>A gate camp or gatecamp occurs when pilots gather to stay at or near ("camp") a gate, in the hope that potential targets will jump in through the gate and be unable to escape.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=UNIWIKI&rft.atitle=Gate+camps&rft_id=https%3A%2F%2Fwiki.eveuniversity.org%2FGate_camps&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> <li id="cite_note-EveRookie-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-EveRookie_11-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing">"Rookie Griefing"</a>. <i>EVE Online (CCP)</i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 1,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=EVE+Online+%28CCP%29&rft.atitle=Rookie+Griefing&rft_id=https%3A%2F%2Fsupport.eveonline.com%2Fhc%2Fen-us%2Farticles%2F203209712-Rookie-Griefing&rfr_id=info%3Asid%2Fen.wikipedia.org%3ACamping+%28video+games%29" class="Z3988"></span></span> </li> </ol></div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol 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href="/wiki/Dworkin%27s_Game_Driver" title="Dworkin's Game Driver">DGD</a></li> <li><a href="/wiki/GodWars" title="GodWars">GodWars</a></li> <li><a href="/wiki/MOO" title="MOO">MOO</a></li> <li><a href="/wiki/MUSH" title="MUSH">MUSH</a></li> <li><a href="/wiki/Talker" title="Talker">Talker</a></li> <li><a href="/wiki/TinyMUCK" title="TinyMUCK">TinyMUCK</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts,<br />terminology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Alternate_character" title="Alternate character">Alternate character</a></li> <li><a href="/wiki/Avatar_(computing)" title="Avatar (computing)">Avatar</a></li> <li><a href="/wiki/Bartle_taxonomy_of_player_types" title="Bartle taxonomy of player types">Bartle taxonomy of player types</a></li> <li><a href="/wiki/Cybersex" title="Cybersex">Cybersex</a></li> <li><a href="/wiki/God_(MUD)" class="mw-redirect" title="God (MUD)">God</a></li> <li><a href="/wiki/Griefer" title="Griefer">Griefer</a></li> <li><a href="/wiki/Grinding_(video_games)" title="Grinding (video games)">Grinding</a></li> <li><a href="/wiki/Hack_and_slash" title="Hack and slash">Hack and slash</a></li> <li><a href="/wiki/Healer_(video_games)" title="Healer (video games)">Healer</a></li> <li><a href="/wiki/Immortal_(MUD)" class="mw-redirect" title="Immortal (MUD)">Immortal</a></li> <li><a href="/wiki/Kill_stealing" title="Kill stealing">Kill stealing</a></li> <li><a href="/wiki/Loot_(video_games)" title="Loot (video games)">Loot</a></li> <li><a href="/wiki/Mob_(video_games)" title="Mob (video games)">Mob, Monster</a></li> <li><a href="/wiki/Non-player_character" title="Non-player character">Non-player character</a></li> <li><a href="/wiki/Online_wedding" title="Online wedding">Online wedding</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Player_character" title="Player character">Player character</a></li> <li><a href="/wiki/Player_versus_environment" title="Player versus environment">Player versus environment</a></li> <li><a href="/wiki/Player_versus_player" title="Player versus player">Player versus player</a>, Playerkilling</li> <li><a href="/wiki/Quest_(video_games)" title="Quest (video games)">Quest</a></li> <li><a href="/wiki/Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li> <li><a href="/wiki/Tank_(video_games)" title="Tank (video games)">Tank</a></li> <li><a href="/wiki/Twinking" title="Twinking">Twinking</a></li> <li><a href="/wiki/Virtual_goods" title="Virtual goods">Virtual goods</a></li> <li><a href="/wiki/Video_game_bot" title="Video game bot">Video game bot</a></li> <li><a href="/wiki/Wizard_(MUD)" class="mw-redirect" title="Wizard (MUD)">Wizard</a></li> <li><a href="/wiki/Zone_(video_games)" title="Zone (video games)">Zone, Area</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publications</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Designing_Virtual_Worlds" title="Designing Virtual Worlds">Designing Virtual Worlds</a></i></li> <li>"<a href="/wiki/A_Rape_in_Cyberspace" title="A Rape in Cyberspace">A Rape in Cyberspace</a>"</li> <li><i><a href="/wiki/Terra_Nova_(blog)" title="Terra Nova (blog)">Terra Nova</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies,<br />organizations</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Areae" title="Areae">Areae</a></li> <li><a href="/wiki/Iron_Realms_Entertainment" title="Iron Realms Entertainment">Iron Realms Entertainment</a></li> <li><a href="/wiki/Jagex" title="Jagex">Jagex</a></li> <li><a href="/wiki/Lysator" title="Lysator">Lysator</a></li> <li><a href="/wiki/Kesmai" title="Kesmai">Kesmai</a></li> <li><a href="/wiki/The_Mud_Connector" title="The Mud Connector">The Mud Connector</a></li> <li><a href="/wiki/Mythic_Entertainment" title="Mythic Entertainment">Mythic Entertainment</a></li> <li><a href="/wiki/Plaintext_Players" title="Plaintext Players">Plaintext Players</a></li> <li><a href="/wiki/Simutronics" title="Simutronics">Simutronics</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"><span title="List-Class article"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/d/db/Symbol_list_class.svg/16px-Symbol_list_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/d/db/Symbol_list_class.svg/23px-Symbol_list_class.svg.png 1.5x, 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