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Call of Duty: Black Ops Cold War Zombies Review - IGN
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#bbc4c4; --theme-elements-sponsorBlock-icon-active-text: #09090b; --theme-elements-oneUp-background: #181c25; --theme-elements-oneUp-border-width: 0; --theme-elements-oneUp-border-style: solid; --theme-elements-oneUp-border-color: transparent; --theme-elements-oneUp-heading: #ffffff; --theme-elements-oneUp-padding: 0; --theme-elements-oneUp-blur: linear-gradient(to bottom, rgba(27, 28, 29, 0) 0%, rgba(27, 28, 29, 0.25) 100%); --theme-elements-oneUpVideo-background: #181c25; --theme-elements-oneUpVideo-border-width: 0; --theme-elements-oneUpVideo-border-style: solid; --theme-elements-oneUpVideo-border-color: transparent; --theme-elements-oneUpVideo-heading: #ffffff; --theme-elements-oneUpVideo-padding: 0; --theme-elements-oneUpVideo-blur: rgba(24, 28, 37, 0.5); --theme-elements-catalog-background: transparent; --theme-elements-catalog-border-width: 0; --theme-elements-catalog-border-style: solid; --theme-elements-catalog-border-color: transparent; --theme-elements-catalog-heading: #181c25; --theme-elements-catalog-padding: 0; --theme-elements-catalog-card-background: #ffffff; --theme-elements-catalog-card-border: rgba(138, 147, 153, 0.25); --theme-elements-catalog-card-heading: #bf1313; --theme-elements-catalog-card-text-default: #181c25; --theme-elements-catalog-card-text-hover: #283044; --theme-elements-catalog-card-sponsored-background: rgba(138, 147, 153, 0.15); --theme-elements-catalog-card-sponsored-heading: #41495a; --theme-elements-video-background: #09090b; --theme-elements-video-border-width: 0; --theme-elements-video-border-style: solid; --theme-elements-video-border-color: transparent; --theme-elements-video-heading: #ffffff; --theme-elements-video-padding: 24px 0; --theme-elements-video-icon-default: #edf2ef; --theme-elements-video-icon-hover: #ffffff; --theme-elements-videoDuration-background: rgba(27, 28, 29, 0.85); --theme-elements-videoDuration-text-default: #f6f8f7; --theme-elements-poll-background: transparent; --theme-elements-poll-border-width: 0; --theme-elements-poll-border-style: solid; --theme-elements-poll-border-color: transparent; --theme-elements-poll-heading: #181c25; --theme-elements-poll-padding: 0; --theme-elements-poll-items-border: 0; --theme-elements-poll-items-divider: rgba(138, 147, 153, 0.5); --theme-elements-poll-items-shape: rounded; --theme-elements-poll-items-text-data: #bf1313; --theme-elements-poll-items-text-default: #181c25; --theme-elements-poll-items-text-hover: #181c25; --theme-elements-poll-items-text-muted: #41495a; --theme-elements-poll-items-background: #ffffff; --theme-elements-deals-background: rgba(138, 147, 153, 0.25); --theme-elements-deals-border-width: 0; --theme-elements-deals-border-style: solid; --theme-elements-deals-border-color: transparent; --theme-elements-deals-divider: rgba(138, 147, 153, 0.25); --theme-elements-deals-text-data: #41495a; --theme-elements-deals-text-default: #181c25; --theme-elements-deals-text-hover: #283044; --theme-elements-deals-text-muted: #41495a; --theme-elements-dataBar-header-background: #f6f8f7; --theme-elements-dataBar-header-button-default: #181c25; --theme-elements-dataBar-header-button-hover: #283044; --theme-elements-dataBar-label: #181c25; --theme-elements-dataBar-greenLabel: #99d000; --theme-elements-dataBar-orangeLabel: #b97e39; --theme-elements-dataBar-redLabel: #ff583d; --theme-elements-feedback-background: transparent; --theme-elements-feedback-border: rgba(138, 147, 153, 0.5); --theme-elements-feedback-question: #41495a; --theme-elements-feedback-byline: #bf1313; --theme-elements-ad-background: rgba(138, 147, 153, 0.15); --theme-elements-ad-text: #41495a; --theme-elements-forms-info-background: rgba(24, 28, 37, 0.1); --theme-elements-forms-info-border: rgba(24, 28, 37, 0.4); --theme-elements-forms-info-icon: #181c25; --theme-elements-forms-success-background: rgba(57, 202, 106, 0.1); --theme-elements-forms-success-border: rgba(57, 202, 106, 0.4); --theme-elements-forms-success-icon: #39CA6A; --theme-elements-forms-warn-background: rgba(255, 136, 17, 0.1); --theme-elements-forms-warn-border: rgba(255, 136, 17, 0.4); --theme-elements-forms-warn-icon: #FF8811; --theme-elements-forms-error-background: rgba(248, 81, 73, 0.1); --theme-elements-forms-error-border: rgba(248, 81, 73, 0.4); --theme-elements-forms-error-icon: #F85149; --theme-elements-signIn-footer-border: #d3ddd9; --theme-elements-faceoff-instructions-background: #f6f8f7; --theme-elements-faceoff-instructions-caption: #181c25; --theme-elements-faceoff-instructions-text: #41495a; --theme-elements-tooltip-color: #f6f8f7; --theme-elements-tooltip-background: #283044;;}</style><style id="__jsx-2505711157">[data-theme='dark']{--theme-id: dark; --theme-isDark: true; --theme-palette-primary: #bf1313; --theme-palette-secondary: #41495a; --theme-palette-tertiary: #bbc4c4; --theme-palette-quarterary: #ffffff; --theme-icons-logo-color: #ffffff; --theme-icons-logo-text: #ffffff; --theme-icons-sso-color: #ffffff; --theme-images-registration-0-imageUrl: https://assets-prd.ignimgs.com/registration/GameBacklogDark.png; --theme-images-registration-1-imageUrl: https://assets-prd.ignimgs.com/registration/MapProgressDark.png; --theme-images-registration-2-imageUrl: https://assets-prd.ignimgs.com/registration/CommentDark.png; --theme-translucents-neutral10: rgba(138, 147, 153, 0.10); --theme-translucents-neutral15: rgba(138, 147, 153, 0.15); --theme-translucents-neutral25: rgba(138, 147, 153, 0.25); --theme-translucents-neutral50: rgba(138, 147, 153, 0.5); --theme-translucents-neutral75: rgba(138, 147, 153, 0.75); --theme-elements-acknowledge-background: rgba(138, 147, 153, 0.75); --theme-elements-acknowledge-text: #ffffff; --theme-elements-background-color: #202634; --theme-elements-background-altColor: #283044; --theme-elements-background-surfaceColor: rgba(138, 147, 153, 0.15); --theme-elements-background-inverse: #f6f8f7; --theme-elements-background-altInverse: #edf2ef; --theme-elements-background-blur: rgba(27, 28, 29, 0.6); --theme-elements-background-gradientTop: linear-gradient(180deg, rgba(24, 28, 37, 0.9) 0%, rgba(32, 38, 52, 0) 84.9%); --theme-elements-background-gradientBottom: linear-gradient(180deg, rgba(32, 38, 52, 0) 15.63%, rgba(24, 28, 37, 0.9) 100%); --theme-elements-slideshow-headerBackground: linear-gradient(to bottom, rgba(40, 48, 68, 1) 30%, rgba(40, 48, 68, 0.6) 80%, rgba(40, 48, 68, 0) 100%); --theme-elements-slideshow-bottomCaptionBackground: linear-gradient(180deg, rgba(40, 48, 68, 0) 0%, rgba(40, 48, 68, 0.8) 5%, rgba(40, 48, 68, 0.9) 20%, rgba(40, 48, 68, 1) 90%); --theme-elements-slideshow-activeBar: #ffffff; --theme-elements-page-background: #202634; --theme-elements-border: rgba(138, 147, 153, 0.25); --theme-elements-boxShadow-card: 0px 0px 3px rgba(0, 0, 0, 0.75), 0px 17px 24px rgba(0, 0, 0, 0.3); --theme-elements-boxShadow-subtle: 0px 1px 2px rgba(255, 255, 255, 0.1); --theme-elements-boxShadow-tight: 0px 1px 1px rgba(0, 0, 0, 0.4), 0px 3px 3px rgba(0, 0, 0, 0.3); --theme-elements-boxShadow-up: 0px -3px 3px 0px rgba(0, 0, 0, 0.05), 0px -1px 1px 0px rgba(0, 0, 0, 0.1); --theme-elements-icon-default: #f6f8f7; --theme-elements-icon-hover: #edf2ef; --theme-elements-icon-disabled: #8a9399; --theme-elements-text-data: #ffffff; --theme-elements-text-default: #f6f8f7; --theme-elements-text-heading: #f6f8f7; --theme-elements-text-inverse: #181c25; --theme-elements-text-hover: #1da1f2; --theme-elements-text-muted: #d3ddd9; --theme-elements-text-inactive: #bbc4c4; --theme-elements-text-disabled: #8a9399; --theme-elements-scrollbar: #f6f8f7; --theme-elements-badge-background: #bf1313; --theme-elements-badge-text: #ffffff; --theme-elements-divider: rgba(138, 147, 153, 0.5); --theme-elements-select-background: #181c25; --theme-elements-select-border: #bbc4c4; --theme-elements-select-arrow: %23F6F8F7; --theme-elements-select-text: #f6f8f7; --theme-elements-select-hover: #ffffff; --theme-elements-select-focus: rgba(255, 255, 255, 0.2); --theme-elements-select-error: #F85149; --theme-elements-input-background: #283044; --theme-elements-input-border: #ffffff; --theme-elements-input-disabled: #bbc4c4; --theme-elements-input-text: #f6f8f7; --theme-elements-input-placeholder: #edf2ef; --theme-elements-input-hover: #ffffff; --theme-elements-input-focus: rgba(255, 255, 255, 0.2); --theme-elements-input-error: #F85149; --theme-elements-input-innerButtons: #F6F8F7; --theme-elements-table-cell-red-background: #922929; --theme-elements-table-cell-yellow-background: #847851; --theme-elements-table-cell-green-background: #40716c; --theme-elements-table-cell-blue-background: #53678c; --theme-elements-feed-filterGradient: linear-gradient(90deg, rgba(40, 48, 68, 0) 0%, rgba(40, 48, 68, 1) 100%); --theme-elements-feed-disclosure: #bbc4c4; --theme-elements-feed-heading: #ffffff; --theme-elements-outThisWeek-fullOnMobile: false; --theme-elements-outThisWeek-desktop-background: transparent; --theme-elements-outThisWeek-desktop-heading: #ffffff; --theme-elements-outThisWeek-desktop-divider: rgba(138, 147, 153, 0.5); --theme-elements-outThisWeek-desktop-title-default: #f6f8f7; --theme-elements-outThisWeek-desktop-title-hover: #edf2ef; --theme-elements-outThisWeek-desktop-platforms: #d3ddd9; --theme-elements-outThisWeek-desktop-day: #ffffff; --theme-elements-outThisWeek-mobile-background: transparent; --theme-elements-outThisWeek-mobile-heading: #ffffff; --theme-elements-outThisWeek-mobile-divider: rgba(138, 147, 153, 0.5); --theme-elements-outThisWeek-mobile-title-default: #f6f8f7; --theme-elements-outThisWeek-mobile-title-hover: #edf2ef; --theme-elements-outThisWeek-mobile-platforms: #d3ddd9; --theme-elements-outThisWeek-mobile-day: #ffffff; --theme-elements-button-primary-default-background: #ffffff; --theme-elements-button-primary-default-text: #181c25; --theme-elements-button-primary-default-border: #ffffff; --theme-elements-button-primary-hover-background: #edf2ef; --theme-elements-button-primary-hover-text: #181c25; --theme-elements-button-primary-hover-border: #edf2ef; --theme-elements-button-secondary-default-background: transparent; --theme-elements-button-secondary-default-text: #f6f8f7; --theme-elements-button-secondary-default-border: rgba(138, 147, 153, 0.75); --theme-elements-button-secondary-hover-background: rgba(138, 147, 153, 0.15); --theme-elements-button-secondary-hover-text: #f6f8f7; --theme-elements-button-secondary-hover-border: #f6f8f7; --theme-elements-button-secondaryAlt-default-background: #202634; --theme-elements-button-secondaryAlt-default-text: #f6f8f7; --theme-elements-button-secondaryAlt-default-border: rgba(138, 147, 153, 0.75); --theme-elements-button-secondaryAlt-hover-background: #41495a; --theme-elements-button-secondaryAlt-hover-text: #f6f8f7; --theme-elements-button-secondaryAlt-hover-border: #f6f8f7; --theme-elements-button-red-default-background: #bf1313; --theme-elements-button-red-default-text: #ffffff; --theme-elements-button-red-default-border: #bf1313; --theme-elements-button-red-hover-background: #bf1313; --theme-elements-button-red-hover-text: #ffffff; --theme-elements-button-red-hover-border: #bf1313; --theme-elements-button-white-default-background: #ffffff; --theme-elements-button-white-default-text: #181c25; --theme-elements-button-white-default-border: #ffffff; --theme-elements-button-white-hover-background: #edf2ef; --theme-elements-button-white-hover-text: #181c25; --theme-elements-button-white-hover-border: #edf2ef; --theme-elements-button-disabled-background: rgba(138, 147, 153, 0.15); --theme-elements-button-disabled-border: rgba(138, 147, 153, 0.15); --theme-elements-button-disabled-text: rgba(138, 147, 153, 0.5); --theme-elements-toggle-default-background: #59626f; --theme-elements-toggle-default-border: #59626f; --theme-elements-toggle-default-indicator: #ffffff; --theme-elements-toggle-default-text: #ffffff; --theme-elements-toggle-default-focus: rgba(255, 255, 255, 0.2); --theme-elements-toggle-default-disabled: #8a9399; --theme-elements-toggle-active-background: #ffffff; --theme-elements-toggle-active-border: #ffffff; --theme-elements-toggle-active-indicator: #181c25; --theme-elements-toggle-active-text: #ffffff; --theme-elements-toggle-active-focus: rgba(255, 255, 255, 0.2); --theme-elements-toggle-active-disabled: #8a9399; --theme-elements-checkmark-default-background: #283044; --theme-elements-checkmark-default-border: #ffffff; --theme-elements-checkmark-default-indicator: transparent; --theme-elements-checkmark-default-text: #f6f8f7; --theme-elements-checkmark-default-focus: rgba(255, 255, 255, 0.2); --theme-elements-checkmark-default-disabled: #8a9399; --theme-elements-checkmark-active-background: #ffffff; --theme-elements-checkmark-active-border: #ffffff; --theme-elements-checkmark-active-indicator: #181c25; --theme-elements-checkmark-active-text: #f6f8f7; --theme-elements-checkmark-active-focus: rgba(255, 255, 255, 0.2); --theme-elements-checkmark-active-disabled: #8a9399; --theme-elements-tag-default-background: transparent; --theme-elements-tag-default-border: #bbc4c4; --theme-elements-tag-default-text: #bbc4c4; --theme-elements-tag-active-background: #59626f; --theme-elements-tag-active-border: #59626f; --theme-elements-tag-active-text: #ffffff; --theme-elements-tabView-default-background: transparent; --theme-elements-tabView-default-border: rgba(138, 147, 153, 0.15); --theme-elements-tabView-default-text: #f6f8f7; --theme-elements-tabView-hover-background: rgba(138, 147, 153, 0.15); --theme-elements-tabView-hover-border: rgba(138, 147, 153, 0.15); --theme-elements-tabView-hover-text: #f6f8f7; --theme-elements-tabView-active-background: transparent; --theme-elements-tabView-active-border: #f6f8f7; --theme-elements-tabView-active-text: #f6f8f7; --theme-elements-tabFilter-default-background: rgba(138, 147, 153, 0.15); --theme-elements-tabFilter-default-border: transparent; --theme-elements-tabFilter-default-text: #f6f8f7; --theme-elements-tabFilter-active-background: #ffffff; --theme-elements-tabFilter-active-border: transparent; --theme-elements-tabFilter-active-text: #181c25; --theme-elements-tabs-default-background: #41495a; --theme-elements-tabs-default-border: #41495a; --theme-elements-tabs-default-text: #f6f8f7; --theme-elements-tabs-active-background: #ffffff; --theme-elements-tabs-active-border: #ffffff; --theme-elements-tabs-active-text: #181c25; --theme-elements-modal-background: #283044; --theme-elements-modal-blur: rgba(65, 73, 90, 0.8); --theme-elements-modal-text-default: #f6f8f7; --theme-elements-modal-text-muted: #d3ddd9; --theme-elements-navigationItem-default-border: 0; --theme-elements-navigationItem-default-background: transparent; --theme-elements-navigationItem-default-text: #d3ddd9; --theme-elements-navigationItem-hover-border: 0; --theme-elements-navigationItem-hover-background: rgba(138, 147, 153, 0.25); --theme-elements-navigationItem-hover-text: #d3ddd9; --theme-elements-sidebar-background-color: #283044; --theme-elements-sidebar-background-altColor: #181c25; --theme-elements-sidebar-text: #d3ddd9; --theme-elements-sidebar-border: rgba(138, 147, 153, 0.25); --theme-elements-globalAlert-background: #181c25; --theme-elements-globalAlert-title-default: #f6f8f7; --theme-elements-globalAlert-title-hover: #edf2ef; --theme-elements-globalAlert-border: rgba(138, 147, 153, 0.15); --theme-elements-footer-text: #f6f8f7; --theme-elements-footer-divider: rgba(138, 147, 153, 0.5); --theme-elements-deck-background: transparent; --theme-elements-deck-border-width: 0; --theme-elements-deck-border-style: solid; --theme-elements-deck-border-color: transparent; --theme-elements-deck-heading: #f6f8f7; --theme-elements-deck-padding: 0; --theme-elements-deck-items-shape: roundedTiny; --theme-elements-deck-items-border: 0; --theme-elements-deck-items-overlay-text: #ffffff; --theme-elements-deck-items-overlay-textShadow: none; --theme-elements-fourUp-background: transparent; --theme-elements-fourUp-border-width: 0; --theme-elements-fourUp-border-style: solid; --theme-elements-fourUp-border-color: transparent; --theme-elements-fourUp-heading: #f6f8f7; --theme-elements-fourUp-padding: 0; --theme-elements-fourUp-items-text-default: #f6f8f7; --theme-elements-fourUp-items-text-hover: #edf2ef; --theme-elements-fourUp-items-shape: rounded; --theme-elements-fourUp-items-border: 0; --theme-elements-carousel-background: transparent; --theme-elements-carousel-border-width: 0; --theme-elements-carousel-border-style: solid; --theme-elements-carousel-border-color: transparent; --theme-elements-carousel-heading: #f6f8f7; --theme-elements-carousel-padding: 0; --theme-elements-carousel-items-text-default: #f6f8f7; --theme-elements-carousel-items-text-hover: #edf2ef; --theme-elements-carousel-items-shape: rounded; --theme-elements-carousel-items-border: 0; --theme-elements-contentBlock-background: transparent; --theme-elements-contentBlock-border-width: 0; --theme-elements-contentBlock-border-style: solid; --theme-elements-contentBlock-border-color: transparent; --theme-elements-contentBlock-heading: #f6f8f7; --theme-elements-contentBlock-padding: 0; --theme-elements-contentItem-border: 0; --theme-elements-contentItem-divider: rgba(138, 147, 153, 0.25); --theme-elements-contentItem-shape: rounded; --theme-elements-contentItem-text-data: #bbc4c4; --theme-elements-contentItem-text-default: #ffffff; --theme-elements-contentItem-text-hover: #edf2ef; --theme-elements-contentItem-text-muted: #f6f8f7; --theme-elements-textBlock-border: 0; --theme-elements-textBlock-overlay-text: #ffffff; --theme-elements-textBlock-overlay-textShadow: none; --theme-elements-textBlock-shape: rounded; --theme-elements-textBlock-text-data: #ffffff; --theme-elements-textBlock-text-default: #f6f8f7; --theme-elements-textBlock-text-hover: #edf2ef; --theme-elements-tenUp-background: transparent; --theme-elements-tenUp-border-width: 0; --theme-elements-tenUp-border-style: solid; --theme-elements-tenUp-border-color: transparent; --theme-elements-tenUp-heading: #f6f8f7; --theme-elements-tenUp-padding: 0; --theme-elements-tenUp-items-border: 0; --theme-elements-tenUp-items-overlay-background: #283044; --theme-elements-tenUp-items-overlay-text: #ffffff; --theme-elements-tenUp-items-overlay-textShadow: none; --theme-elements-tenUp-items-shape: rounded; --theme-elements-tenUp-items-text-data: #ffffff; --theme-elements-tenUp-items-text-default: #f6f8f7; --theme-elements-tenUp-items-text-hover: #edf2ef; --theme-elements-threeColumn-background: transparent; --theme-elements-threeColumn-border-width: 0; --theme-elements-threeColumn-border-style: solid; --theme-elements-threeColumn-border-color: transparent; --theme-elements-threeColumn-heading: #f6f8f7; --theme-elements-threeColumn-padding: 0; --theme-elements-threeColumn-items-text-default: #f6f8f7; --theme-elements-threeColumn-items-text-hover: #edf2ef; --theme-elements-threeColumn-items-shape: rounded; --theme-elements-threeColumn-items-border: 0; --theme-elements-fourUpVideos-background: transparent; --theme-elements-fourUpVideos-border-width: 0; --theme-elements-fourUpVideos-border-style: solid; --theme-elements-fourUpVideos-border-color: transparent; --theme-elements-fourUpVideos-heading: #f6f8f7; --theme-elements-fourUpVideos-padding: 0; --theme-elements-fourUpVideos-items-text-data: #bbc4c4; --theme-elements-fourUpVideos-items-text-default: #f6f8f7; --theme-elements-fourUpVideos-items-text-hover: #edf2ef; --theme-elements-fourUpVideos-items-text-muted: #d3ddd9; --theme-elements-fourUpVideos-items-shape: rounded; --theme-elements-fourUpVideos-items-border: 0; --theme-elements-fourUpVideos-items-scrollbar: #bf1313; --theme-elements-objectBlock-background: transparent; --theme-elements-objectBlock-border-width: 0; 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Review"],"winnerIndex":0}],"sponsorships":[],"contentCategory":{"__typename":"ContentCategory","id":3,"name":"Review"},"brand":null,"sequenceNumber":null,"id":"542bdc1c-4ce4-43a4-a724-b45f99c2ff7d","type":"Article","title":"Call of Duty: Black Ops Cold War Zombies Review - IGN","subtitle":"This year's Zombies mode is high on quality but painfully low on quantity.","promoteAt":null,"publishDate":"2020-11-18T00:07:52.000Z","slug":"call-of-duty-black-ops-cold-war-zombies-review","feedTitle":"CoD: Black Ops Cold War Zombies Review","feedImage":{"__typename":"Image","url":"https://assets1.ignimgs.com/2020/11/14/codblackopszombies-blogroll-1605315528136_160w.jpg"},"v3Id":"5f721ea5e4b0d3ea05c9d299","url":"/articles/call-of-duty-black-ops-cold-war-zombies-review","heroVideoContentId":"3a1901f8-553e-4d95-a091-2c4c1000f934","heroVideoContentSlug":"call-of-duty-black-ops-cold-war-zombies-review","processedHtml":"\u003csection class=\"article-disclaimer\"\u003e\u003cem\u003e[Editor’s Note: This review is focused exclusively on the Zombies mode for Call of Duty: Black Ops Cold War. Read our review of the \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-campaign-review-2\"\u003eCold War single-player campaign\u003c/a\u003e and our \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-multiplayer-review\"\u003emultiplayer review\u003c/a\u003e.]\u003c/em\u003e\u003c/section\u003e\u003csection class=\"article-page\"\u003eThere’s only so far that murdering thousands of zombies on the same map over and over can take you before it gets old, but within those constraints Treyarch has somehow managed to deliver one of the most tightly crafted and fun to play Call of Duty Zombies modes in years. Like always, you and up to three friends mow down horde after horde, and only survive the higher levels by being smart about what to pick up and what to leave behind. Gunplay is strong with a handful of additions but Call of Duty: Black Ops Cold War’s Zombies does admittedly skimp out on actually new content by dramatically overhauling an original Zombies map. It’s just a shame they had to drop modes and features that I miss in the process.\u003csection data-transform=\"mobile-ad-break\"\u003e\u003c/section\u003eIn the main mode, Cold War’s Zombies is generally the same routine it’s been for years now: \u003ca href=\"https://www.ign.com/videos/black-ops-cold-war-zombies-intro-cinematic\"\u003ea dark, mysterious conspiracy is unraveling\u003c/a\u003e at an abandoned WW2-era bunker and you and your international team of generic Requiem operatives are dispatched to inspect and find out what’s going on. Naturally, what’s going on are waves upon waves of relentless flesh-eaters who you must slaughter while rebuilding defenses, purchasing upgrades, and venturing deeper into the facility to uncover its secrets. It’s kind of a bummer that your playable cast is the same as the voices in standard Multiplayer – there’s no zany Jeff Goldblum stunt casting here. The story details are extremely easy to miss, too, because when things get hectic it’s hard to pay attention to voices over the din of the battle. While I’ve never personally been the type to \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Die_Maschine_Zombies_Easter_Egg_Walkthrough\"\u003escour for Easter eggs\u003c/a\u003e trying to uncover every single reference and throwback, longtime fans will certainly discover \u003ca href=\"https://www.ign.com/videos/black-ops-cold-war-zombies-coffin-dance-easter-egg-tutorial\"\u003eplenty of hidden details throughout\u003c/a\u003e.\u003csection data-transform=\"ignvideo\" data-slug=\"black-ops-cold-war-16-minutes-of-zombies-gameplay\" data-loop=\"\"\u003e\u003c/section\u003eFor now, it’s a little underwhelming that there’s only one single map: Die Maschine, which is actually an expanded and reimagined version of \u003ca href=\"https://www.ign.com/wikis/call-of-duty-world-at-war/Zombie_Mode\"\u003eNacht Der Untoten, the first-ever Zombies map\u003c/a\u003e from \u003ca href=\"https://www.ign.com/articles/2008/11/12/call-of-duty-world-at-war-review\"\u003eCall of Duty: World at War\u003c/a\u003e. Thankfully it’s extremely large, layered, and dynamic, so there are plenty of hidden areas to explore and you can play it in either Endless mode, which gets harder and harder the further you get, or a predetermined 20-round mode. It’s fantastically designed and extremely intense: bullets start flying as soon as the chopper drops you off and they don’t stop until the final body hits the floor. It’s got the same flow of progression Zombies players will be used to in that you’ll gradually venture deeper by unlocking doors, turning on power, activating machines, stepping through portals, and more.\u003csection data-transform=\"quoteBox\"\u003eBullets start flying as soon as the chopper drops you off and they don’t stop until the final body hits the floor.\u003c/section\u003eThat being said, it’s still just one map that only takes around 40 minutes to run through, whereas \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-4/Zombies_Guide\"\u003eBlack Ops 4 had four at launch\u003c/a\u003e, and it absolutely will get old pretty fast because of that. However, the good news is that \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-november-13-release-date-ps5-xbox-series-x\"\u003eActivision is planning free updates and new content\u003c/a\u003e over time, just like it does with Multiplayer and Warzone. Previously, new maps were always paid DLC, but it would seem that Zombies is getting rolled into the ongoing free content plan now.\u003csection data-transform=\"poll\" data-id=\"77d9d5f1-f6c5-4778-bc61-ce052dbd1754\"\u003e\u003c/section\u003eOne big shake up to the formula is that, for the first time ever, Black Ops Cold War lets you \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Best_Loadouts_to_Use_in_Call_of_Duty:_Black_Ops_Cold_War\"\u003epick a loadout from Multiplayer\u003c/a\u003e to bring with you directly into the Zombies mode. This makes use of the unified progression system introduced in last year’s \u003ca href=\"https://www.ign.com/articles/2019/11/01/call-of-duty-modern-warfare-review\"\u003eCall of Duty: Modern Warfare\u003c/a\u003e to make all of the weapon levels, attachments, battle pass unlocks, characters, and so on that you earn in standard Multiplayer also available in Zombies – and vice versa. I’m a huge fan of that because it means no matter which multiplayer mode you’re playing you’re making meaningful progress rather than being expected to grind ranks in each one individually.\u003csection data-transform=\"quoteBox\"\u003eBeing able to use your loadout from the get-go is a big deal.\u003c/section\u003eBeing able to use your loadout from the get-go is a big deal. Previously, you’d start out as a barebones survivor with maybe a pistol and a knife, but now you’ve got a fully automatic assault rifle, shotgun, or whatever your primary weapon is in your chosen loadout slot. This dramatically changes the dynamic for the first few waves and eliminates the need to scrounge for cash so you can hurriedly buy a marginally better gun off the wall that you may or may not even want. Part of me misses the slow power creep of gradually earning better guns, but on the other hand it’s nice being able to hit the ground guns blazing (and it makes more sense as part of an elite team). As someone who’s returning to Zombies, I’ve been more than happy to skip that early phase and go straight to the more intense and complex action.\u003csection data-transform=\"slideshow\" data-slug=\"every-ign-call-of-duty-review\" data-value=\"every-ign-call-of-duty-review\" data-type=\"slug\" data-caption=\"\"\u003e\u003c/section\u003eThe classic Zombies experience gets a handful of other minor new features as well. Perhaps most notably are all of the Skills: \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Zombies_Field_Upgrades\"\u003eField Upgrades are special attacks\u003c/a\u003e you charge up over time, like the Frost Blast that slows zombies; and Weapon Classes let you specialize and upgrade your loadout with new abilities, such as transforming the rifle butt melee hit with R3 into a knife slash for more damage, which very helpfully conserves ammo. Those are persistent upgrades, but within each match there’s also \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/How_Weapon_Rarity_Works_in_Zombies\"\u003eweapon rarity\u003c/a\u003e to keep an eye on: as you progress deeper and \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Zombies_Weapons\"\u003epurchase more weapons\u003c/a\u003e, a higher rarity level denotes better attachments and damage, which gives you motivation to check every gun you come across to see if it’s better than what you have instead of basically forgetting about the loot system after a certain point. I also felt liberated by the fact that there’s no limit on how many \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Zombies_Perks\"\u003emid-game perks\u003c/a\u003e you can have, so unlike in previous Zombies modes you never need to second-guess whether it’s worth grabbing one or not.\u003csection data-transform=\"quoteBox\"\u003eExfiltration thickly layers on the risk/reward tension.\u003c/section\u003eMystery Boxes stashed around the levels add more spice as well, since you never really know which gun they might spit out. Classic Zombies features like the Power-Ups are of course back; there’s nothing quite like getting downed and desperately crawling onto and triggering a Nuke that wipes out the entire wave just as your team is about to be killed off.\u003cbr /\u003e\u003cbr /\u003eThere’s a new Exfiltration mechanic now, too, and it thickly layers on the risk/reward tension. Once you hit wave 10 in the Endless mode, you have the option to call in an Exfil chopper to rescue the team. If you skip it at wave 10 and fight on to earn more rewards, you get another chance for a chopper every five waves after that. However, once you do decide to cash in your chips while you’re ahead and call it in, while you wait for the chopper to arrive the intensity is cranked up to 11 and the horde gets larger and more chaotic than ever in the final moments before your attempted escape. That’s something to keep in mind because if you die here – or anywhere else – before making it out, you’ll get no bonuses.\u003cbr /\u003e\u003cbr /\u003e\n\u003caside\u003e\n\u003ch2\u003eLook Back: What We Said About Black Ops 4's Zombies\u003c/h2\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"call-of-duty-black-ops-4-zombies-review\" data-loop=\"\"\u003e\u003c/section\u003eBlack Ops 4’s Zombies is the showcase of a confident team that has iterated and improved the formula they created. The addition of a tutorial, a more streamlined single player experience, and a wealth of match customisation shows Treyarch wants everyone to experience what the studio has been perfecting for the last decade. And with the 10 year anniversary of Call of Duty Zombies looming, there’s never been a better time to grab some friends, chug an elixir, and see how long you can survive. \u003cem\u003e- By Dan Crowd, October 15, 2018\u003c/em\u003e\u003cbr /\u003e\u003cbr /\u003e\n\u003cstrong\u003eScore: 8.5\u003c/strong\u003e\u003cbr /\u003e\n\u003ca href=\"https://www.ign.com/articles/2018/10/15/call-of-duty-black-ops-4-zombies-review\"\u003eRead the full Call of Duty: Black Ops 4 - Zombies Review\u003c/a\u003e\u003cbr /\u003e\u003cbr /\u003e\n\u003c/aside\u003eAll of this is to say that, even though there’s only one map and the overall objective of the mode is still exactly the same, it doesn’t take away from how tightly designed and fun to play Zombies is in Black Ops Cold War. On a moment-to-moment gameplay sharpness basis, this may be \u003ca href=\"https://www.ign.com/articles/2019/06/01/the-best-call-of-duty-games-ranked\"\u003ethe best Zombies has ever been\u003c/a\u003e. It’s an excellent foundation to build from, but at this moment it’s important to keep in mind the lack of breadth.\u003csection data-transform=\"quoteBox\"\u003eSplit-screen multiplayer doesn’t work in Zombies as it does in Multiplayer; it’s online only.\u003c/section\u003eOddly enough, though, in the process of adding a few new features, Treyarch also removed several that I miss. Chief among them is the fact that local split-screen multiplayer doesn’t work in Zombies as it does in Multiplayer; it’s online only. That’s a crushing blow if it stays that way. Servers have been stable since shortly after launch, so at least you can expect online play to be smooth, but having to buy a second copy (to say nothing of a whole second gaming system) just to play with someone in your own home stings a bit.\u003cbr /\u003e\u003cbr /\u003eAdditionally, previously you could play through Zombies solo but with AI-controlled companions that would help fight off the hordes and revive you when you got downed – they just couldn’t complete objectives. That’s missing now, and I could only find the option for matchmaking online or very lonely solo.\u003cbr /\u003e\u003cbr /\u003e\n\u003caside\u003e\n\u003ch2\u003eDon't Miss The Single-Player Campaign Review\u003c/h2\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"call-of-duty-black-ops-cold-war-campaign-review\" data-loop=\"\"\u003e\u003c/section\u003e\n\u003cstrong\u003eVerdict: \u003c/strong\u003eCall of Duty’s moment-to-moment gameplay is still primarily a well-dressed shooting gallery, but Black Ops Cold War succeeds in making its quiet time a defining part of its experience rather than just a deep breath between the loud and explode-y sequences. Its story is less successful at leaving a Black Ops 1-level mark, but the importance placed on finding and deciphering evidence as well as the multiple endings give good reason to stick with it beyond its typical six-ish-hour runtime. \u003cem\u003e– By Ryan McCaffrey, November 13, 2020\u003c/em\u003e\u003cbr /\u003e\u003cbr /\u003eRead the full \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-campaign-review-2\"\u003eCall of Duty: Black Ops Cold War Single-Player Campaign Review\u003c/a\u003e\u003cbr /\u003e\n\u003cstrong\u003eScore: 7\u003c/strong\u003e\u003cbr /\u003e\u003cbr /\u003e\n\u003c/aside\u003eBlack Ops 4’s Zombie Rush, in which you compete with other players to kill the most zombies as fast as possible, is also gone, and that’s a missed opportunity because it would have been a good way to add some longevity to the single map. It doesn’t look like the custom settings that let you tweak the size and intensity of the hordes in Black Ops 4’s Zombies mode have returned, either. Dropping features from just two years ago is a huge bummer and makes this Zombies mode feel less fleshed out by comparison, even if the gunplay and mid-game progression are great.\u003cbr /\u003e\u003cbr /\u003eSome of that development effort may have gone into the two smaller game modes: Dead Ops Arcade and Onslaught. Just like in years past, Dead Ops Arcade is the type of thing you try once or twice as a novelty and then forget it exists. It’s a top-down twin-stick shooter (with optional online co-op) that’s reminiscent of old-school arcade games, but it feels janky and half-finished. It’s clever and has some fun to find, but it’s generally neither deep enough or fun enough to be worth more than a passing distraction. The fact that my favorite bits are when I get a power up that switches the perspective to first-person just goes to show that Call of Duty Zombies is best played that way.\u003csection data-transform=\"quoteBox\"\u003eThe PlayStation timed-exclusive Onslaught mode is actually quite fun as a shakeup to the usual formula.\u003c/section\u003eThe \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-playstation-timed-exclusive-mode-zombies-onslaught\"\u003ePlayStation timed-exclusive Onslaught\u003c/a\u003e, on the other hand, is actually quite fun as a shakeup to the usual Zombies formula. In this mode you and an online co-op partner (or you by yourself) are placed in one of the Multiplayer maps with a glowing purple orb that creates a safe zone. Outside the safe zone you gradually take damage over time, so you have to stay inside the circle and fight off waves of enemies. After each wave the orb moves to a new spot on the map and you repeat the process, but every now and then big Elite creatures spawn – and that’s usually when things go off the rails.\u003cbr /\u003e\u003cbr /\u003eI’m honestly surprised Onslaught is capped at just two players because it gets incredibly hard by the time you get to the second Elite spawn. They’re such absorbent bullet sponges and take so long to bring down, and there are usually two of them in play at once. It feels nearly impossible to have much success playing solo, and co-op is no joke. It’s a fun mode, though, and lets you see the Multiplayer maps in a new light. It’s a shame this isn’t available on PC or Xbox for an entire year – by the time those players get access to it we’ll be gearing up for the next Call of Duty game all over again.\u003cbr /\u003e\u003cbr /\u003e\n\u003caside\u003e\n\u003ch2\u003eThe DualSense Difference\u003c/h2\u003eSince \u003ca href=\"https://www.ign.com/articles/playstation-5-review\"\u003eI’m playing on PS5\u003c/a\u003e, I was using \u003ca href=\"https://www.ign.com/articles/ps5-dualsense-controller-review\"\u003ethe DualSense controller\u003c/a\u003e with its special adaptive triggers and haptic feedback. Both aiming down the sights and pulling the trigger of a gun has increased resistance on the triggers requiring you to firmly pull down. You can really feel the tension inside the controller, and \u003ca href=\"https://www.ign.com/articles/every-gun-in-call-of-duty-black-ops-cold-war-uses-ps5-haptic-feedback-differently\"\u003ethe haptics honestly did remind me of firing a real gun.\u003c/a\u003e It isn’t a transformative experience by any means, but is certainly more immersive and interactive. It gets tiring after a while though; my index fingers definitely got sore after a long day of playing. Fortunately you can disable it all in the settings if you’d like – I suspect some of Treyarch’s testers probably had similar finger fatigue.\u003cbr /\u003e\u003cbr /\u003eBut between this and Onslaught, the \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-ware-release-date-preorder\"\u003ePlayStation 5 version of Call of Duty\u003c/a\u003e has a lot going for it this year.\u003cbr /\u003e\u003cbr /\u003e\n\u003c/aside\u003e\u003c/section\u003e","showCommerceDisclaimer":false,"review":{"__typename":"Review","id":"416450","score":7,"scoreText":"good","editorsChoice":false,"scoreSummary":"Call of Duty: Black Ops Cold War's Zombies mode has some of the best moment-to-moment gameplay in the series but its single map and lack of split-screen multiplayer sap its endurance.","verdict":"Call of Duty: Black Ops Cold War’s Zombies is as highly polished and tense as you’d expect from a mode that’s been around in some form or another for over a decade now. The iconic brand of frantic zombie killing and interdimensional intrigue is incredibly fun while you’re caught up in the moment, but it doesn’t build enough on what came before. Compared to Black Ops 4’s ambitious Zombies mode that launched with multiple episodes, this single map feels like a disappointment, and the lack of local split-screen co-op is a bummer as well. It should get bigger and better as Treyarch adds new free maps and features, and if so this could become a great year for Call of Duty Zombies.","reviewedOn":null},"articleId":"542bdc1c-4ce4-43a4-a724-b45f99c2ff7d","isCommunity":"no","resource":"article","pageType":"article","twitterCard":"summary_large_image","hasAds":true,"extraAds":false,"isPreview":false,"pageTitle":"Call of Duty: Black Ops Cold War Zombies Review","image":"https://assets1.ignimgs.com/2020/11/14/codblackopszombies-blogroll-1605315528136_160w.jpg?width=1280","description":"A classic map is revived, but not much new is added.","category":"Review","categories":["Review"],"objectId":"c6b01e26-8b27-4975-ad55-51644f51f1d7","objectSlug":"call-of-duty-black-ops-cold-war","genreSlugs":["shooter"],"platforms":["PC","PlayStation 4","Xbox Series X|S","PlayStation 5","Xbox One"],"platformSlugs":["pc","ps4","xbox-4","ps5","xbox-one"],"franchiseNames":["Call of Duty"],"editPage":{"type":"article","params":{"id":"542bdc1c-4ce4-43a4-a724-b45f99c2ff7d"}},"additionalDataLayer":{"content":{"contentId":"542bdc1c-4ce4-43a4-a724-b45f99c2ff7d","objectIds":["c6b01e26-8b27-4975-ad55-51644f51f1d7"]}},"commercePage":false,"articleType":"Review","schema":{"@context":"http://schema.org/","mainEntityOfPage":{"@type":"WebPage","@id":"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-zombies-review"},"image":"https://assets1.ignimgs.com/2020/11/14/codblackopszombies-blogroll-1605315528136_160w.jpg?width=1280","url":"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-zombies-review","description":"A classic map is revived, but not much new is added.","@type":"Review","itemReviewed":{"@type":"Game","url":"https://www.ign.com/games/call-of-duty-black-ops-cold-war","name":"Call of Duty: Black Ops Cold War"},"reviewRating":{"@type":"Rating","ratingValue":7,"worstRating":0,"bestRating":10},"datePublished":"2020-11-18T00:07:52.000Z","headline":"Call of Duty: Black Ops Cold War Zombies Review - IGN","publisher":{"@type":"Organization","name":"IGN","logo":{"@type":"ImageObject","url":"https://oystatic.ignimgs.com/src/core/img/widgets/global/page/ign-logo-100x100.png"}},"author":{"@type":"Person","name":"David Jagneaux","url":"https://www.ign.com/person/DavidJagneaux"},"dateModified":"2020-11-18T09:58:51.637Z","commentCount":195,"comment":[{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Raindrop"},"text":"Zombies should have split off into its own game years ago, it would be so much better off for it. But cod has had some of the very worst monetisation over the years, on top of yearly releases and it still sells like crazy so there is no reason to I guess. ","upvoteCount":22,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"QuickityQuick"},"text":"Back in my day games were reviewed as one package and not divided up into 3 different reviews. Other games don't get this treatment, must be marketing bucks at play here.","upvoteCount":18,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"zUnHoLySkittle"},"text":"Like how advanced warfare zombies got left off the poll. Despite how horrible the movement system was for that game, it made that zombies mode feel pretty unique and I thought it was decent. ","upvoteCount":16,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"ProfessorOfGaming"},"text":"This is shaping up to be the worst CoD yet. How disappointing, especially coming off the red hot MW\n\nOne zombie map? Why not 5-10? Why not remastered versions of the other zombie\nMaps that were in BO3?","upvoteCount":14,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"NickKurtDale"},"text":"I was very skeptical when I saw gameplay, but I'm really enjoying Zombies so far. I'm usually big on multiplayer, but I personally think this year's multiplayer sucks so far, but it's just launch day so it will hopefully improve soon. I'm having a lot more fun in Zombies and when I played the campaign. \n\nThese changes to zombies aren't that bad, only thing I don't really like is the guidance with markers and objectives to turn on the power. It's kind of about time zombies got some major improvements over the old formula, and I like this a lot more than the gumball crap.","upvoteCount":7,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"TLJstinks"},"text":"Okay just started playing today. First, the MP maps just suck. Everything else seems to be the same crappy COD stuff. So if you are a COD player this is the same ole same. Explosives galore. I was killed 20 times one match and I counted 19 explosives deaths. Standard arcade no skill shooter....but we knew that in advance.","upvoteCount":6,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Casual_dude"},"text":"1map? No splitscreen? This pandemic hits hard on developers I guess.\n\nI don´t know if I take it like: \n-\"Sorry guys... we did our best, despite the global situation, to give you zombies on this one....\"\nOr like: \"Just take your goddamm zombies and shut up!\"\n","upvoteCount":5,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"EhHiKevin"},"text":"One map that's a remake of the smallest Zombies map? Man this game was rushed out the door.","upvoteCount":5,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Carrot"},"text":"\"It should get bigger and better as Treyarch adds new free maps and features, and if so this could become a great year for Call of Duty Zombies.\"\n\nRating games on future promises that haven't been fulfilled is how you get content lacking games as a service designed to drip feed you content over months while pushing microtransactions front and center, something Activision has gone out of their way to design systems for to take advantage of those who play.\n\nYou also see stupid shit like breaking a complete game up into separate reviews for different modes where excuse making for cut content and corners gets even worse. \n\nQuit giving these annual releases, and releases in general, a pass on things because it might get fixed in the futute.\n\nAnd this made all the worse with a fucking $70 price tag. \n\nGet your shit together IGN.","upvoteCount":5,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-17","author":{"@context":"http://schema.org/","@type":"Person","name":"thehorse21"},"text":"If you actually think bo4 zombies is better than Cold War, your on drugs. At least Cold War zombies gives something the fans actually wanted with the perk system. Every zombies youtuber would agree. WHO CARES IF ITS JUST ONE MAP, MORE WILL COME IN TIME. THIS MAP IS BETTER THAN HALF THE MAPS THAT WERE IN BO4","upvoteCount":4,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"tweedleface"},"text":"Isn’t this game out? Why is there a review in progress ","upvoteCount":4,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"FatalSpace"},"text":"Will there be a Call of Duty Cold War main menu review in progress? ","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"FatalSpace"},"text":"Wait what? The person who wrote this article actually said this?\n\n\"Zombies mode hasn’t changed all that much since the undead first invaded Call of Duty in World at War back in 2008\"\n\nUhhh it has changed massively since that first bonus mode we experienced in World at War are you kidding me?\n\nThe first version of Zombies had you in the bunker with weapons on the wall and a mystery crate and that is IT!.\n\nThere were no secrets to uncover, no machines to buy perks and no machine to upgrade your weapons to more powerful ones.\n\nAll of that stuff appeared over time between the first exposure to the game and today's version.\n\nTo say it hasn't changed much since it first came out in 2008 is embarrassing journalism and you should not have a job in it because you clearly don't do research.\n\nYou then said this \n\n\"The Call of Duty: Black Ops Cold War version hasn’t done a great job with that dilemma; its gunplay is strong and it looks great on PlayStation 5, but it skimps on content by recycling the original Zombies map and takes a step backward in overall depth, dropping some features that I miss in the process.\"\n\n\nPlease boot up World at War and show me in the Zombies mode the part where you go outside and underneath the complex to the upgrade room. \n\nI'm waiting.","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"PercyWallace"},"text":"I think Cold War will be the game that will finally suffer from (for COD standards) sales. It won't necessarily be from a lack of quality, but because of the extreme polish and popularity of Warzone. You can't beat free and fun which shows in cosmetic sales alone (it made a billion dollars in one financial quarter).\n\nIf they sold a campaign and zombies as their own separate entries and continued to add onto WZ every year, I think COD will stay on top of the sales bracket for the foreseeable future.","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"kdlcooban"},"text":"My friends made me buy this. I promised never to buy another COD game. Man, i should have stuck to my gut feeling. F i want a refund","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"ZeroBahamut1285"},"text":"I'm honestly just surprised people still play this at all. Call of Duty hasn't been good since Modern Warfare 2, but yet people keep buying the same copy/paste crap from them, year after year. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"DynamicDelta"},"text":"Very very very glad I did not buy Cold War.","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-16","author":{"@context":"http://schema.org/","@type":"Person","name":"ronny554"},"text":"What a confusing and clickbait review. \"Reviving a classic without adding much new\"\nThis subtitle is followed by a slew of paragraphs describing new mechanics, features and gameplay that we've never seen previously in zombies. The only thing we can see from this review that remained the same is the core zombies gameplay (4 players, open new areas, fight hordes use perks and pack-a-punch. I'm not sure what exactly this reviewer was expecting from the zombies gamemode. It almost seems like no matter what was available upon release, they would have had a negative title to get people to click on this review. The paragraphs explaining the new mechanics actually create a lot of excitement and if the premise of this review was actually \"Zombies got a makeover\" or something, the entire feeling of the review would be different. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Blast244"},"text":"Woah no split screen?? That's embarrassing.. talk about dropping the ball. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"shortster111"},"text":"Why do they review these modes separately? They’re all part of the same game. Not like you can buy them individually ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Thouzand"},"text":"I just realized it says it doesn't support split screen multiplayer. That hurts bro...","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"MisterJoker"},"text":"Jesus how many reviews do you need for one game? \nBlack Ops: Cold War, the final review\nThere, that’s all you need\n\n","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"PercyWallace"},"text":"Buddy picked this up. Said Zombies is the best part about it. I personally have no interest in this outside of the campaign as the beta left much to be desired when compared to MW. WZ can’t be touched. \n\nThe Halloween zombie even in WZ should be a standard mode. I even signed a petition to make it permanent lol if you played it, you already know. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"DaddyMacAus"},"text":"The worst COD game in a long while. MP is atrocious. Hopefully zombies can save it. Glad I kept MW. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-22","author":{"@context":"http://schema.org/","@type":"Person","name":"H0llow1dol"},"text":"Does anyone remember Call of Duty 2? It was legit one of the big reasons I got an Xbox 360 at launch. Game blew me away back then...Now, it’s kinda difficult seeing what the franchise has become. I miss those days.","upvoteCount":2,"downvoteCount":0}]},"mobileFallback":false,"isArticleBanner":false,"contentForGA":{"id":"542bdc1c-4ce4-43a4-a724-b45f99c2ff7d","title":"Call of Duty: Black Ops Cold War Zombies Review","primaryObject":{"__typename":"Object","franchises":[{"__typename":"Attribute","name":"Call of Duty","slug":"call-of-duty"}],"genres":[{"__typename":"Attribute","slug":"shooter"}],"objectRegions":[{"__typename":"ObjectRegion","releases":[{"__typename":"Release","id":"3e020457-6a8c-4ff8-9ba0-6959ab2014f8","date":"2020-11-13","estimatedDate":false,"timeframeYear":null,"platformAttributes":[{"__typename":"Attribute","id":4473466,"name":"PC","slug":"pc"}]},{"__typename":"Release","id":"495b75a6-0d51-4fba-80eb-22bff6fb6199","date":"2020-11-13","estimatedDate":false,"timeframeYear":null,"platformAttributes":[{"__typename":"Attribute","id":4473462,"name":"PlayStation 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1980s. Nothing is ever as it seems in a gripping single-player Campaign, where players will come face-to-face with historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters and more. \n\u003cp\u003e\nAs elite operatives, you will follow the trail of a shadowy figure named Perseus who is on a mission to destabilize the global balance of power and change the course of history. Descend into the dark center of this global conspiracy alongside iconic characters Woods, Mason and Hudson, and a new cast of operatives attempting to stop a plot decades in the making. Beyond the Campaign, players will bring a Cold War arsenal of weapons and equipment into the next generation of Multiplayer and Zombies experiences. 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added.","vertical":"Legacy","hrefLangs":{"en-ae":"https://me.ign.com/en/call-of-duty-black-ops-cold-war-zombies/179361/review/call-of-duty-black-ops-cold-war-zombies-review","en-za":"https://za.ign.com/call-of-duty-2020-playstation-5/148792/review/call-of-duty-black-ops-cold-war-zombies-review"},"eventSlugs":null,"events":[],"attributes":[{"__typename":"TypedAttribute","type":"Genre","attribute":{"__typename":"Attribute","name":"Shooter"}},{"__typename":"TypedAttribute","type":"Publisher","attribute":{"__typename":"Attribute","name":"Activision"}},{"__typename":"TypedAttribute","type":"Producer","attribute":{"__typename":"Attribute","name":"Raven 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Software"}},{"__typename":"TypedAttribute","type":"WordpressCategory","attribute":{"__typename":"Attribute","name":"Xbox One"}},{"__typename":"TypedAttribute","type":"FreeForm","attribute":{"__typename":"Attribute","name":"ps5"}},{"__typename":"TypedAttribute","type":"WordpressCategory","attribute":{"__typename":"Attribute","name":"PS5"}},{"__typename":"TypedAttribute","type":"WordpressCategory","attribute":{"__typename":"Attribute","name":"Xbox Series X"}},{"__typename":"TypedAttribute","type":"FreeForm","attribute":{"__typename":"Attribute","name":"Call of Duty: Black Ops Cold War"}},{"__typename":"TypedAttribute","type":"Platform","attribute":{"__typename":"Attribute","name":"PS5"}}],"objects({\"count\":5,\"sortBy\":\"object.name\",\"sortOrder\":\"asc\",\"state\":\"Published\"})":[{"__ref":"Object:c6b01e26-8b27-4975-ad55-51644f51f1d7"}],"seoTitle":null},"Review:416450":{"__typename":"Review","id":"416450","score":7,"scoreText":"good","editorsChoice":false,"scoreSummary":"Call of Duty: Black Ops Cold War's Zombies mode has some of the best moment-to-moment gameplay in the series but its single map and lack of split-screen multiplayer sap its endurance.","verdict":"Call of Duty: Black Ops Cold War’s Zombies is as highly polished and tense as you’d expect from a mode that’s been around in some form or another for over a decade now. The iconic brand of frantic zombie killing and interdimensional intrigue is incredibly fun while you’re caught up in the moment, but it doesn’t build enough on what came before. Compared to Black Ops 4’s ambitious Zombies mode that launched with multiple episodes, this single map feels like a disappointment, and the lack of local split-screen co-op is a bummer as well. It should get bigger and better as Treyarch adds new free maps and features, and if so this could become a great year for Call of Duty Zombies.","reviewedOn":null},"ModernArticle:{\"content\":{\"id\":\"542bdc1c-4ce4-43a4-a724-b45f99c2ff7d\"}}":{"__typename":"ModernArticle","content":{"__ref":"ModernContent:542bdc1c-4ce4-43a4-a724-b45f99c2ff7d","id":"542bdc1c-4ce4-43a4-a724-b45f99c2ff7d"},"article":{"__typename":"ArticleContent","heroVideoContentId":"3a1901f8-553e-4d95-a091-2c4c1000f934","heroVideoContentSlug":"call-of-duty-black-ops-cold-war-zombies-review","processedHtml":"\u003csection class=\"article-disclaimer\"\u003e\u003cem\u003e[Editor’s Note: This review is focused exclusively on the Zombies mode for Call of Duty: Black Ops Cold War. Read our review of the \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-campaign-review-2\"\u003eCold War single-player campaign\u003c/a\u003e and our \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-multiplayer-review\"\u003emultiplayer review\u003c/a\u003e.]\u003c/em\u003e\u003c/section\u003e\u003csection class=\"article-page\"\u003eThere’s only so far that murdering thousands of zombies on the same map over and over can take you before it gets old, but within those constraints Treyarch has somehow managed to deliver one of the most tightly crafted and fun to play Call of Duty Zombies modes in years. Like always, you and up to three friends mow down horde after horde, and only survive the higher levels by being smart about what to pick up and what to leave behind. Gunplay is strong with a handful of additions but Call of Duty: Black Ops Cold War’s Zombies does admittedly skimp out on actually new content by dramatically overhauling an original Zombies map. It’s just a shame they had to drop modes and features that I miss in the process.\u003csection data-transform=\"mobile-ad-break\"\u003e\u003c/section\u003eIn the main mode, Cold War’s Zombies is generally the same routine it’s been for years now: \u003ca href=\"https://www.ign.com/videos/black-ops-cold-war-zombies-intro-cinematic\"\u003ea dark, mysterious conspiracy is unraveling\u003c/a\u003e at an abandoned WW2-era bunker and you and your international team of generic Requiem operatives are dispatched to inspect and find out what’s going on. Naturally, what’s going on are waves upon waves of relentless flesh-eaters who you must slaughter while rebuilding defenses, purchasing upgrades, and venturing deeper into the facility to uncover its secrets. It’s kind of a bummer that your playable cast is the same as the voices in standard Multiplayer – there’s no zany Jeff Goldblum stunt casting here. The story details are extremely easy to miss, too, because when things get hectic it’s hard to pay attention to voices over the din of the battle. While I’ve never personally been the type to \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Die_Maschine_Zombies_Easter_Egg_Walkthrough\"\u003escour for Easter eggs\u003c/a\u003e trying to uncover every single reference and throwback, longtime fans will certainly discover \u003ca href=\"https://www.ign.com/videos/black-ops-cold-war-zombies-coffin-dance-easter-egg-tutorial\"\u003eplenty of hidden details throughout\u003c/a\u003e.\u003csection data-transform=\"ignvideo\" data-slug=\"black-ops-cold-war-16-minutes-of-zombies-gameplay\" data-loop=\"\"\u003e\u003c/section\u003eFor now, it’s a little underwhelming that there’s only one single map: Die Maschine, which is actually an expanded and reimagined version of \u003ca href=\"https://www.ign.com/wikis/call-of-duty-world-at-war/Zombie_Mode\"\u003eNacht Der Untoten, the first-ever Zombies map\u003c/a\u003e from \u003ca href=\"https://www.ign.com/articles/2008/11/12/call-of-duty-world-at-war-review\"\u003eCall of Duty: World at War\u003c/a\u003e. Thankfully it’s extremely large, layered, and dynamic, so there are plenty of hidden areas to explore and you can play it in either Endless mode, which gets harder and harder the further you get, or a predetermined 20-round mode. It’s fantastically designed and extremely intense: bullets start flying as soon as the chopper drops you off and they don’t stop until the final body hits the floor. It’s got the same flow of progression Zombies players will be used to in that you’ll gradually venture deeper by unlocking doors, turning on power, activating machines, stepping through portals, and more.\u003csection data-transform=\"quoteBox\"\u003eBullets start flying as soon as the chopper drops you off and they don’t stop until the final body hits the floor.\u003c/section\u003eThat being said, it’s still just one map that only takes around 40 minutes to run through, whereas \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-4/Zombies_Guide\"\u003eBlack Ops 4 had four at launch\u003c/a\u003e, and it absolutely will get old pretty fast because of that. However, the good news is that \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-november-13-release-date-ps5-xbox-series-x\"\u003eActivision is planning free updates and new content\u003c/a\u003e over time, just like it does with Multiplayer and Warzone. Previously, new maps were always paid DLC, but it would seem that Zombies is getting rolled into the ongoing free content plan now.\u003csection data-transform=\"poll\" data-id=\"77d9d5f1-f6c5-4778-bc61-ce052dbd1754\"\u003e\u003c/section\u003eOne big shake up to the formula is that, for the first time ever, Black Ops Cold War lets you \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Best_Loadouts_to_Use_in_Call_of_Duty:_Black_Ops_Cold_War\"\u003epick a loadout from Multiplayer\u003c/a\u003e to bring with you directly into the Zombies mode. This makes use of the unified progression system introduced in last year’s \u003ca href=\"https://www.ign.com/articles/2019/11/01/call-of-duty-modern-warfare-review\"\u003eCall of Duty: Modern Warfare\u003c/a\u003e to make all of the weapon levels, attachments, battle pass unlocks, characters, and so on that you earn in standard Multiplayer also available in Zombies – and vice versa. I’m a huge fan of that because it means no matter which multiplayer mode you’re playing you’re making meaningful progress rather than being expected to grind ranks in each one individually.\u003csection data-transform=\"quoteBox\"\u003eBeing able to use your loadout from the get-go is a big deal.\u003c/section\u003eBeing able to use your loadout from the get-go is a big deal. Previously, you’d start out as a barebones survivor with maybe a pistol and a knife, but now you’ve got a fully automatic assault rifle, shotgun, or whatever your primary weapon is in your chosen loadout slot. This dramatically changes the dynamic for the first few waves and eliminates the need to scrounge for cash so you can hurriedly buy a marginally better gun off the wall that you may or may not even want. Part of me misses the slow power creep of gradually earning better guns, but on the other hand it’s nice being able to hit the ground guns blazing (and it makes more sense as part of an elite team). As someone who’s returning to Zombies, I’ve been more than happy to skip that early phase and go straight to the more intense and complex action.\u003csection data-transform=\"slideshow\" data-slug=\"every-ign-call-of-duty-review\" data-value=\"every-ign-call-of-duty-review\" data-type=\"slug\" data-caption=\"\"\u003e\u003c/section\u003eThe classic Zombies experience gets a handful of other minor new features as well. Perhaps most notably are all of the Skills: \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Zombies_Field_Upgrades\"\u003eField Upgrades are special attacks\u003c/a\u003e you charge up over time, like the Frost Blast that slows zombies; and Weapon Classes let you specialize and upgrade your loadout with new abilities, such as transforming the rifle butt melee hit with R3 into a knife slash for more damage, which very helpfully conserves ammo. Those are persistent upgrades, but within each match there’s also \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/How_Weapon_Rarity_Works_in_Zombies\"\u003eweapon rarity\u003c/a\u003e to keep an eye on: as you progress deeper and \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Zombies_Weapons\"\u003epurchase more weapons\u003c/a\u003e, a higher rarity level denotes better attachments and damage, which gives you motivation to check every gun you come across to see if it’s better than what you have instead of basically forgetting about the loot system after a certain point. I also felt liberated by the fact that there’s no limit on how many \u003ca href=\"https://www.ign.com/wikis/call-of-duty-black-ops-cold-war/Zombies_Perks\"\u003emid-game perks\u003c/a\u003e you can have, so unlike in previous Zombies modes you never need to second-guess whether it’s worth grabbing one or not.\u003csection data-transform=\"quoteBox\"\u003eExfiltration thickly layers on the risk/reward tension.\u003c/section\u003eMystery Boxes stashed around the levels add more spice as well, since you never really know which gun they might spit out. Classic Zombies features like the Power-Ups are of course back; there’s nothing quite like getting downed and desperately crawling onto and triggering a Nuke that wipes out the entire wave just as your team is about to be killed off.\u003cbr /\u003e\u003cbr /\u003eThere’s a new Exfiltration mechanic now, too, and it thickly layers on the risk/reward tension. Once you hit wave 10 in the Endless mode, you have the option to call in an Exfil chopper to rescue the team. If you skip it at wave 10 and fight on to earn more rewards, you get another chance for a chopper every five waves after that. However, once you do decide to cash in your chips while you’re ahead and call it in, while you wait for the chopper to arrive the intensity is cranked up to 11 and the horde gets larger and more chaotic than ever in the final moments before your attempted escape. That’s something to keep in mind because if you die here – or anywhere else – before making it out, you’ll get no bonuses.\u003cbr /\u003e\u003cbr /\u003e\n\u003caside\u003e\n\u003ch2\u003eLook Back: What We Said About Black Ops 4's Zombies\u003c/h2\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"call-of-duty-black-ops-4-zombies-review\" data-loop=\"\"\u003e\u003c/section\u003eBlack Ops 4’s Zombies is the showcase of a confident team that has iterated and improved the formula they created. The addition of a tutorial, a more streamlined single player experience, and a wealth of match customisation shows Treyarch wants everyone to experience what the studio has been perfecting for the last decade. And with the 10 year anniversary of Call of Duty Zombies looming, there’s never been a better time to grab some friends, chug an elixir, and see how long you can survive. \u003cem\u003e- By Dan Crowd, October 15, 2018\u003c/em\u003e\u003cbr /\u003e\u003cbr /\u003e\n\u003cstrong\u003eScore: 8.5\u003c/strong\u003e\u003cbr /\u003e\n\u003ca href=\"https://www.ign.com/articles/2018/10/15/call-of-duty-black-ops-4-zombies-review\"\u003eRead the full Call of Duty: Black Ops 4 - Zombies Review\u003c/a\u003e\u003cbr /\u003e\u003cbr /\u003e\n\u003c/aside\u003eAll of this is to say that, even though there’s only one map and the overall objective of the mode is still exactly the same, it doesn’t take away from how tightly designed and fun to play Zombies is in Black Ops Cold War. On a moment-to-moment gameplay sharpness basis, this may be \u003ca href=\"https://www.ign.com/articles/2019/06/01/the-best-call-of-duty-games-ranked\"\u003ethe best Zombies has ever been\u003c/a\u003e. It’s an excellent foundation to build from, but at this moment it’s important to keep in mind the lack of breadth.\u003csection data-transform=\"quoteBox\"\u003eSplit-screen multiplayer doesn’t work in Zombies as it does in Multiplayer; it’s online only.\u003c/section\u003eOddly enough, though, in the process of adding a few new features, Treyarch also removed several that I miss. Chief among them is the fact that local split-screen multiplayer doesn’t work in Zombies as it does in Multiplayer; it’s online only. That’s a crushing blow if it stays that way. Servers have been stable since shortly after launch, so at least you can expect online play to be smooth, but having to buy a second copy (to say nothing of a whole second gaming system) just to play with someone in your own home stings a bit.\u003cbr /\u003e\u003cbr /\u003eAdditionally, previously you could play through Zombies solo but with AI-controlled companions that would help fight off the hordes and revive you when you got downed – they just couldn’t complete objectives. That’s missing now, and I could only find the option for matchmaking online or very lonely solo.\u003cbr /\u003e\u003cbr /\u003e\n\u003caside\u003e\n\u003ch2\u003eDon't Miss The Single-Player Campaign Review\u003c/h2\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"call-of-duty-black-ops-cold-war-campaign-review\" data-loop=\"\"\u003e\u003c/section\u003e\n\u003cstrong\u003eVerdict: \u003c/strong\u003eCall of Duty’s moment-to-moment gameplay is still primarily a well-dressed shooting gallery, but Black Ops Cold War succeeds in making its quiet time a defining part of its experience rather than just a deep breath between the loud and explode-y sequences. Its story is less successful at leaving a Black Ops 1-level mark, but the importance placed on finding and deciphering evidence as well as the multiple endings give good reason to stick with it beyond its typical six-ish-hour runtime. \u003cem\u003e– By Ryan McCaffrey, November 13, 2020\u003c/em\u003e\u003cbr /\u003e\u003cbr /\u003eRead the full \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-campaign-review-2\"\u003eCall of Duty: Black Ops Cold War Single-Player Campaign Review\u003c/a\u003e\u003cbr /\u003e\n\u003cstrong\u003eScore: 7\u003c/strong\u003e\u003cbr /\u003e\u003cbr /\u003e\n\u003c/aside\u003eBlack Ops 4’s Zombie Rush, in which you compete with other players to kill the most zombies as fast as possible, is also gone, and that’s a missed opportunity because it would have been a good way to add some longevity to the single map. It doesn’t look like the custom settings that let you tweak the size and intensity of the hordes in Black Ops 4’s Zombies mode have returned, either. Dropping features from just two years ago is a huge bummer and makes this Zombies mode feel less fleshed out by comparison, even if the gunplay and mid-game progression are great.\u003cbr /\u003e\u003cbr /\u003eSome of that development effort may have gone into the two smaller game modes: Dead Ops Arcade and Onslaught. Just like in years past, Dead Ops Arcade is the type of thing you try once or twice as a novelty and then forget it exists. It’s a top-down twin-stick shooter (with optional online co-op) that’s reminiscent of old-school arcade games, but it feels janky and half-finished. It’s clever and has some fun to find, but it’s generally neither deep enough or fun enough to be worth more than a passing distraction. The fact that my favorite bits are when I get a power up that switches the perspective to first-person just goes to show that Call of Duty Zombies is best played that way.\u003csection data-transform=\"quoteBox\"\u003eThe PlayStation timed-exclusive Onslaught mode is actually quite fun as a shakeup to the usual formula.\u003c/section\u003eThe \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-playstation-timed-exclusive-mode-zombies-onslaught\"\u003ePlayStation timed-exclusive Onslaught\u003c/a\u003e, on the other hand, is actually quite fun as a shakeup to the usual Zombies formula. In this mode you and an online co-op partner (or you by yourself) are placed in one of the Multiplayer maps with a glowing purple orb that creates a safe zone. Outside the safe zone you gradually take damage over time, so you have to stay inside the circle and fight off waves of enemies. After each wave the orb moves to a new spot on the map and you repeat the process, but every now and then big Elite creatures spawn – and that’s usually when things go off the rails.\u003cbr /\u003e\u003cbr /\u003eI’m honestly surprised Onslaught is capped at just two players because it gets incredibly hard by the time you get to the second Elite spawn. They’re such absorbent bullet sponges and take so long to bring down, and there are usually two of them in play at once. It feels nearly impossible to have much success playing solo, and co-op is no joke. It’s a fun mode, though, and lets you see the Multiplayer maps in a new light. It’s a shame this isn’t available on PC or Xbox for an entire year – by the time those players get access to it we’ll be gearing up for the next Call of Duty game all over again.\u003cbr /\u003e\u003cbr /\u003e\n\u003caside\u003e\n\u003ch2\u003eThe DualSense Difference\u003c/h2\u003eSince \u003ca href=\"https://www.ign.com/articles/playstation-5-review\"\u003eI’m playing on PS5\u003c/a\u003e, I was using \u003ca href=\"https://www.ign.com/articles/ps5-dualsense-controller-review\"\u003ethe DualSense controller\u003c/a\u003e with its special adaptive triggers and haptic feedback. Both aiming down the sights and pulling the trigger of a gun has increased resistance on the triggers requiring you to firmly pull down. You can really feel the tension inside the controller, and \u003ca href=\"https://www.ign.com/articles/every-gun-in-call-of-duty-black-ops-cold-war-uses-ps5-haptic-feedback-differently\"\u003ethe haptics honestly did remind me of firing a real gun.\u003c/a\u003e It isn’t a transformative experience by any means, but is certainly more immersive and interactive. It gets tiring after a while though; my index fingers definitely got sore after a long day of playing. Fortunately you can disable it all in the settings if you’d like – I suspect some of Treyarch’s testers probably had similar finger fatigue.\u003cbr /\u003e\u003cbr /\u003eBut between this and Onslaught, the \u003ca href=\"https://www.ign.com/articles/call-of-duty-black-ops-cold-ware-release-date-preorder\"\u003ePlayStation 5 version of Call of Duty\u003c/a\u003e has a lot going for it this year.\u003cbr /\u003e\u003cbr 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of Duty may have been seen first in other titles, but have been honed down to a fine point in this one. If you're looking for a thrill ride that gives you heart problems, makes your ears flap for joy, and brings you as close to a World War II experience as you're likely to get right now (or would ever really want to get), this is your game.\r\n","embargoDate":null},"Image:e7099602-5b80-477b-840c-51bc24e1acf4":{"__typename":"Image","id":"e7099602-5b80-477b-840c-51bc24e1acf4","url":"https://assets1.ignimgs.com/2017/11/02/002coda-1509625748221.jpg","caption":"\r\n\u003ca href=\"http://www.ign.com/articles/2004/09/14/call-of-duty-united-offensive-review\"\u003eReviewed by: Tom McNamara\u003c/a\u003e\u003cbr\u003e\r\nDate: September 14, 2004\u003cbr\u003e\r\nUnited Offensive represents some the best of what a heavily scripted game can do. It probably also represents the most that can be squeezed out of the venerable Quake III engine. The first mission of the British campaign has you manning bomber turrets, and you've probably seen the screenshots and video clips by now: it's gorgeous. They've really outdone themselves. Still, in apparently attempting to trump the original in drama, they too often end up pummeling the player with an avalanche of combat targets. If you dug Call of Duty, you'll dig United Offensive, but get comfortable with the Quicksave and Quickload keys.\r\n","embargoDate":null},"Image:84ffefdf-33c9-463a-8384-9ab9324c275d":{"__typename":"Image","id":"84ffefdf-33c9-463a-8384-9ab9324c275d","url":"https://assets1.ignimgs.com/2017/11/02/003coda-1509625748224.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2004/11/16/call-of-duty-finest-hour\"\u003eReviewed by: Hillary Goldstein\u003c/a\u003e\u003cbr\u003e\r\nDate: November 16, 2004\u003cbr\u003e\r\nCall of Duty: Finest Hour has been \"consolized\" and turned from a somewhat challenging and often intense PC first-person shooter into a bland, run-and-gun console pop-gun game. It's certainly not bad and is enjoyable throughout, but it just doesn't excel in a single area. The brilliant concept of following three individual stories of the Allied campaign against the Nazis has been watered down with too many perspectives and no cohesive or interesting story. I cared nothing for any of the characters and felt like I was just going through the motions the entire game. A lack of checkpoints in the majority of levels is questionable and sometimes frustrating. Finest Hour had the pedigree to become the finest console World War II game, but in the end fails to bring any spark or intensity to a story about courage and sacrifice.","embargoDate":null},"Image:dbc18902-1fec-4f70-bd04-2526534d05dc":{"__typename":"Image","id":"dbc18902-1fec-4f70-bd04-2526534d05dc","url":"https://assets1.ignimgs.com/2017/11/02/002cod-1509581359222.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2005/11/16/call-of-duty-2-3\"\u003eReviewed by: Douglass C. Perry\u003c/a\u003e\u003cbr\u003e\r\nDate: November 16, 2005\u003cbr\u003e\r\nCall of Duty 2 rises above the competitors with an intense attention to the minutiae that grips onto you and doesn't let go. In my humble opinion, this is the best Xbox 360 launch title, hands-down.\r\n","embargoDate":null},"Image:e8f9a096-1037-495f-bcaa-9fb39f7f2fee":{"__typename":"Image","id":"e8f9a096-1037-495f-bcaa-9fb39f7f2fee","url":"https://assets1.ignimgs.com/2018/10/06/cod1-1538862302402.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2005/10/25/call-of-duty-2-4\"\u003eReviewed by Tom Mcnamara\u003c/a\u003e\u003cbr\u003eOctober 25, 2005\u003cbr\u003eCall of Duty is part of a proud, if tired, subgenre of shooters, and once again it manages to rise above the weariness of the material to find something not only fresh but visceral and immediate. It looks great, it sounds awesome, and it provides both meaty single-player and multiplayer.","embargoDate":null},"Image:a180feea-cea4-4fc3-98c1-a6e278cecd1b":{"__typename":"Image","id":"a180feea-cea4-4fc3-98c1-a6e278cecd1b","url":"https://assets1.ignimgs.com/2017/11/02/001coda-1509625748217.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2005/11/09/call-of-duty-big-red-one-collectors-edition\"\u003eReviewed by: Ivan Sulic\u003c/a\u003e\u003cbr\u003e\r\nDate: November 9, 2005\u003cbr\u003e\r\nFor however unapproachable it may be, Big Red One is still a nicely directed, exciting shooter. And while the basic multiplayer component and a few obvious drops in pacing sometimes make the title feel a touch flat, the singleplayer campaigns are actually anything but.\r\n","embargoDate":null},"Image:d48e2766-84cd-4b2d-94cc-5e6f41062c3b":{"__typename":"Image","id":"d48e2766-84cd-4b2d-94cc-5e6f41062c3b","url":"https://assets1.ignimgs.com/2017/11/02/003cod-1509581359223.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2008/02/28/call-of-duty-3-review\"\u003eReviewed by: David Clayman\u003c/a\u003e\u003cbr\u003e\r\nDate:February 28, 2008\u003cbr\u003e\r\nMake no mistake, Call of Duty 3 is a great game. Its one of the best looking titles on 360 and the multiplayer mode is a welcome addition. What keeps the score slightly below the last installment is the nearly identical gameplay and stiff competition within the genre. When you see another WWII shooter sitting on the shelf next to Gears of War and FEAR you may reevaluate going back into the trenches. But if wartime shooters are your thing, this is as good as it gets on a console.\r\n","embargoDate":null},"Image:fa9a4696-7f1b-4f28-b8a2-041935591a98":{"__typename":"Image","id":"fa9a4696-7f1b-4f28-b8a2-041935591a98","url":"https://assets1.ignimgs.com/2018/10/06/cod2-1538862302404.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2006/11/21/call-of-duty-3-review-3\"\u003eReviewed by Jeremy Dunham\u003c/a\u003e\u003cbr\u003eNovember 20, 2006\u003cbr\u003eFans of Call of Duty 2 and the series in general will no doubt enjoy Call of Duty 3 (if they don't have access to another platform). It recreates the fury of World War II with a strong bravado and offers a shooting engine that makes single-player and multiplayer sessions equally fun. Sure it comes up a little short compared to the pacing and overall level design of COD2, but the real crime here is found with all the glitches and other technical problems that make the Normandy Breakout feel more like the Normandy Lockup. It's really too bad, because considering how good it is despite all of its problems, imagine how great it could have been without them.","embargoDate":null},"Image:fd35ace7-bddb-46b7-b80d-7af0fbdbd456":{"__typename":"Image","id":"fd35ace7-bddb-46b7-b80d-7af0fbdbd456","url":"https://assets1.ignimgs.com/2018/10/06/cod3-1538862302405.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2006/11/15/call-of-duty-3-review-5\"\u003eReviewed by Mark Bozon\u003c/a\u003e\u003cbr\u003eNovember 14, 2006\u003cbr\u003eCall of Duty 3 for Wii is a bit of a mixed bag. For starters, the game's control is pretty solid, and while there are a few issues with the battle actions, the pin-point aiming and Call of Duty driving feels great, adding a ton of immersion in to the game. If the gameplay isn't your primary focus for FPS games though, Call of Duty 3 may be a bit of a downer, as there's no multiplayer, and the visuals are pretty weak. If you're expecting anything more than a solid single player adventure and GCN/Xbox graphics, you may be disappointed. Still, Call of Duty 3's control is definitely something to experience, and seems to be second only to Metroid. If you're looking to try the FPS genre on Wii during launch, Call of Duty 3 is the game to show the system off.","embargoDate":null},"Image:cfa3b434-0317-494d-89d2-ce2ee42df2c4":{"__typename":"Image","id":"cfa3b434-0317-494d-89d2-ce2ee42df2c4","url":"https://assets1.ignimgs.com/2017/11/02/004coda-1509625748226.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2007/03/16/call-of-duty-roads-to-victory-review\"\u003eReviewed by: Jeremy Dunham\u003c/a\u003e\u003cbr\u003e\r\nDate: March 16, 2007\u003cbr\u003e\r\nAs a big fan of previous Call of Duty titles, I found Roads to Victory to be the definite low point of the series. While diehard followers should enjoy the entertaining ad hoc multiplayer options and the second-best representation of World War II on PSP (Medal of Honor Heroes still has first), the game's major mechanical problems, technical hitches, and lack of true customization make it \"just another shooter\" instead of the standout blaster its console counterparts are.\r\n","embargoDate":null},"Image:042c3855-06c4-4be9-b76a-f4b8b3493d8e":{"__typename":"Image","id":"042c3855-06c4-4be9-b76a-f4b8b3493d8e","url":"https://assets1.ignimgs.com/2017/11/02/004cod-1509581359223.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2007/11/28/call-of-duty-4-collectors-edition-review\"\u003eReviewed by: Hilary Goldstein\u003c/a\u003e\u003cbr\u003e\r\nDate: November 28, 2007\u003cbr\u003e\r\nCall of Duty 4: Modern Warfare is a fantastic game. The single-player experience is easily Infinity Ward's best work to date. Calling it intense may be an understatement. The overall story is standard action movie fare, but the relationships built over the short five hours of play are surprisingly strong. Though the single-player lacks length, the multiplayer should keep you invested in COD4 for the long winter. This is a truly fantastic multiplayer offering that's as deep as any other online game available.\r\n","embargoDate":null},"Image:a30eb32e-4ecd-4339-bb0d-b7dfff2a98ed":{"__typename":"Image","id":"a30eb32e-4ecd-4339-bb0d-b7dfff2a98ed","url":"https://assets1.ignimgs.com/2017/11/02/005cod-1509581359224.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2008/11/12/call-of-duty-world-at-war-review\"\u003eReviewed by: Jason Ocampo\u003c/a\u003e\u003cbr\u003e\r\nDate: November 12, 2008\u003cbr\u003e\r\nIt's easy to be jaded about World War II shooters, but Treyarch makes a convincing argument to stay excited with World at War. The game is packed with a deep amount of gameplay to appeal to every type of player, from those who want to experience a gritty single-player campaign to those who like to play with their friends to those who just like to play multiplayer. This is a solid, confident shooter with plenty to offer the casual and hardcore alike.\r\n","embargoDate":null},"Image:5b7397eb-95db-454f-81e8-200ca70a9219":{"__typename":"Image","id":"5b7397eb-95db-454f-81e8-200ca70a9219","url":"https://assets1.ignimgs.com/2018/10/06/cod4-1538862302406.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2008/11/11/call-of-duty-world-at-war-review-2\"\u003eReviewed by Mark Bozon\u003c/a\u003e\u003cbr\u003eNovember 11, 2006\u003cbr\u003eCall of Duty: World at War isn't a perfect FPS on Wii, and when it all boils down, you can find a better controlling game - one with a slicker framerate, too - in EA's Medal of Honor Heroes 2. What you won't find in Heroes though, or in any other Wii FPS to date, is a package that's this cinematic, this intense, this character-driven, unapologetically brutal, or as varied and intense as World at War. Control isn't dead, as smooth, or as twitch-responsive as we'd like it, but it holds its own, against the bulk of Wii FPS offerings to say the least. The game still houses some pretty basic World War II colors and locales, but among the greens and browns lay some impressive chunks of scenery to check out, and battling across, under, and through them is a blast. It could be quite a while until we see wartime shooter with as much attention to detail, cinematic flair, or open battlegrounds as World at War. Or then again, it might be just around the corner with Infinity Ward's official Call of Duty 5.","embargoDate":null},"Image:b76d81a6-5339-4343-acc7-e97f8c65a3b1":{"__typename":"Image","id":"b76d81a6-5339-4343-acc7-e97f8c65a3b1","url":"https://assets1.ignimgs.com/2017/11/02/005coda-1509625748228.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2008/11/18/call-of-duty-world-at-war-final-fronts-review\"\u003eReviewed by: Sam Bishop\u003c/a\u003e\u003cbr\u003e\r\nDate: November 18, 2008\u003cbr\u003e\r\nThe Call of Duty games have moved beyond the stuff established in the PS2 era, both in terms of setting and in how they're presented. A lack of online multiplayer or co-op and an overpowering sense that you've done all this before -- multiple times, in fact -- dilutes any of the impact that Final Fronts could have had. There are moments where it's fun, sure, but does it come close to the advancements to the series in recent years? Hardly, and thus it's really not worth your time.\r\n","embargoDate":null},"Image:5ba04e11-d8b7-42aa-b343-36a1515a06e8":{"__typename":"Image","id":"5ba04e11-d8b7-42aa-b343-36a1515a06e8","url":"https://assets1.ignimgs.com/2017/11/02/006cod-1509581359224.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2009/11/10/call-of-duty-modern-warfare-2-review\"\u003eReviewed by: Mark Bozon\u003c/a\u003e\u003cbr\u003e\r\nDate: November 10, 2009\u003cbr\u003e\r\nWhen you look at the total package, Call of Duty: Modern Warfare 2 is hands-down one of the best first-person shooters out there, and a truly amazing offering across any system. With that being said, our score comes with a disclaimer. For those planning to check out everything Modern Warfare 2 has to offer: online competition, full co-op Spec Ops mode, as well as the campaign, you're looking at a no-brainer purchase. For the strictly single player crowd, however, Modern Warfare 2 is surprisingly short, and doesn't live up to the standard set by previous Call of Duty games. The campaign can be completed in as little as four and a half hours, and the missions make better scenarios and moment-to-moment adrenaline rushes than they do a cohesive, well-told story. If you're going solo, you've officially been warned. Look at the complete Modern Warfare 2 experience though, and there's no denying its rightful place at the top.\r\n","embargoDate":null},"Image:fbf75f8b-7535-4d5d-a796-dccecdcb75f5":{"__typename":"Image","id":"fbf75f8b-7535-4d5d-a796-dccecdcb75f5","url":"https://assets1.ignimgs.com/2018/10/06/cod6-1538862302408.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2009/12/04/call-of-duty-classic-review\"\u003eReviewed by Hilary Goldstein\u003c/a\u003e\u003cbr\u003eDecember 3, 2009\u003cbr\u003eIt was a great decision for Activision to offer up Call of Duty Classic so console gamers could experience the game that kick-started a phenomenon. But little care was given to making sure this experience was perfectly suited for PS3 and Xbox 360. The control set-up definitely needs some fine-tuning, the multiplayer only offers eight-player skirmishes and the audio doesn't do the original justice. Call of Duty is still an enjoyable game, but it doesn't really shine in this downloadable version.","embargoDate":null},"Image:72098f0e-9ded-426f-a1b1-fb1edd67a0df":{"__typename":"Image","id":"72098f0e-9ded-426f-a1b1-fb1edd67a0df","url":"https://assets1.ignimgs.com/2017/11/02/006coda-1509625748230.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2009/11/10/call-of-duty-modern-warfare-mobilized-review\"\u003eReviewed by: Eric Brudvig\u003c/a\u003e\u003cbr\u003e\r\nDate: November 10, 2009\u003cbr\u003e\r\nIf you played and enjoyed last year's Call of Duty: World at War on DS, then you can expect to like Moblized. It brings the war to modern times once more while sticking to the same winning formula. Shooting, manning stationary guns, and getting behind the wheels of some heavy machinery are all part of the classic Call of Duty package and the DS crowd isn't missing out on the fun. The controls won't be ideal for everyone, so give Mobilized a try on a friend's system before you take the plunge if you can. The same goes for the look. Even so, this is one fully featured package and a technically impressive game that successfully takes Call of Duty to the handheld while bringing its own unique presentation to the table.\r\n","embargoDate":null},"Image:a0bf33c1-e04a-4caa-b552-45c62ad81981":{"__typename":"Image","id":"a0bf33c1-e04a-4caa-b552-45c62ad81981","url":"https://assets1.ignimgs.com/2017/11/02/007cod-1509581359225.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2010/11/09/call-of-duty-black-ops-review-3\"\u003eReviewed by: Nate Ahearn\u003c/a\u003e\u003cbr\u003e\r\nDate: November 9, 2010\u003cbr\u003e\r\nCall of Duty: Black Ops is a great overall package that has a ton of content to enjoy. The multiplayer modes are largely based on what was established by Modern Warfare, but the twists that Treyarch throws in work well. My biggest issue with the multiplayer is that the new Wager Matches, while fun in their own right, don't compare favorably to the high-quality and addictive leveling system and game modes from Modern Warfare 1 and 2. Single-player is as exhaustingly fast-paced as ever with large set pieces that try to take the attention off of the lackluster AI of both friends and enemies. That withstanding, the story is the best I've ever seen from a Call of Duty game. Couple both of those substantial offerings with more Zombie content than some full-fledged zombie games and Black Ops is certainly worth your time, even if you aren't already a fan of the series.\r\n","embargoDate":null},"Image:97492301-1ce6-4122-9d83-ffa7ade22e7c":{"__typename":"Image","id":"97492301-1ce6-4122-9d83-ffa7ade22e7c","url":"https://assets1.ignimgs.com/2018/10/06/cod5-1538862895223.jpg","caption":"\u003ca href=\"http://www.ign.com/articles/2010/11/12/call-of-duty-black-ops-review\"\u003eReviewed by Nate Ahearn\u003c/a\u003e\u003cbr\u003eNovember 11, 2006\u003cbr\u003eCall of Duty: Black Ops is a great overall package that has a ton of content to enjoy. The multiplayer modes are largely based on what was established by Modern Warfare, but the twists that Treyarch throws in work well. My biggest issue with the multiplayer is that the new Wager Matches, while fun in their own right, don't compare favorably to the high-quality and addictive leveling system and game modes from Modern Warfare 1 and 2. Single-player is as exhaustingly fast-paced as ever, though the Wii version stumbles often thanks to its technical limitations. That withstanding, the story is the best I've ever seen from a Call of Duty game. The multiplayer and single-player are solid on Wii, but the lack of zombie content is a real bummer. Having only one map feels like a disservice to fans. Black Ops on Wii is a solid offering that fans of the series with no other console options will enjoy.","embargoDate":null},"ModernContent:77d9d5f1-f6c5-4778-bc61-ce052dbd1754":{"__typename":"ModernContent","id":"77d9d5f1-f6c5-4778-bc61-ce052dbd1754","type":"Poll","title":"What's The Best CoD Zombies Mode So Far?","subtitle":null,"promoteAt":null,"publishDate":"2020-11-14T00:50:51.886Z","slug":"whats-the-best-cod-zombies-mode-so-far","feedTitle":null,"feedImage":null,"v3Id":null,"url":"/polls/whats-the-best-cod-zombies-mode-so-far","contributorsOrBylines":[],"primaryObject":null,"state":"Published","events":[],"vertical":"Games","attributes":[],"brand":null,"contentCategory":{"__ref":"ContentCategory:3"},"sponsorships":[]},"PollAnswer:7295":{"__typename":"PollAnswer","answer":"World at War","votes":2159,"id":7295},"PollAnswer:7296":{"__typename":"PollAnswer","answer":"Black Ops","votes":3630,"id":7296},"PollAnswer:7297":{"__typename":"PollAnswer","answer":"Black Ops 2","votes":3403,"id":7297},"PollAnswer:7298":{"__typename":"PollAnswer","answer":"Black Ops 3","votes":4453,"id":7298},"PollAnswer:7299":{"__typename":"PollAnswer","answer":"Advanced Warfare","votes":225,"id":7299},"PollAnswer:7300":{"__typename":"PollAnswer","answer":"Infinite Warfare","votes":342,"id":7300},"PollAnswer:7301":{"__typename":"PollAnswer","answer":"WW2","votes":460,"id":7301},"PollAnswer:7302":{"__typename":"PollAnswer","answer":"Black Ops 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Read our review of the <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/call-of-duty-black-ops-cold-war-campaign-review-2">Cold War single-player campaign</a> and our <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/call-of-duty-black-ops-cold-war-multiplayer-review">multiplayer review</a>.]</em></section><section class="article-page">There’s only so far that murdering thousands of zombies on the same map over and over can take you before it gets old, but within those constraints Treyarch has somehow managed to deliver one of the most tightly crafted and fun to play Call of Duty Zombies modes in years. Like always, you and up to three friends mow down horde after horde, and only survive the higher levels by being smart about what to pick up and what to leave behind. Gunplay is strong with a handful of additions but Call of Duty: Black Ops Cold War’s Zombies does admittedly skimp out on actually new content by dramatically overhauling an original Zombies map. It’s just a shame they had to drop modes and features that I miss in the process.<p></p>In the main mode, Cold War’s Zombies is generally the same routine it’s been for years now: <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/videos/black-ops-cold-war-zombies-intro-cinematic">a dark, mysterious conspiracy is unraveling</a> at an abandoned WW2-era bunker and you and your international team of generic Requiem operatives are dispatched to inspect and find out what’s going on. Naturally, what’s going on are waves upon waves of relentless flesh-eaters who you must slaughter while rebuilding defenses, purchasing upgrades, and venturing deeper into the facility to uncover its secrets. It’s kind of a bummer that your playable cast is the same as the voices in standard Multiplayer – there’s no zany Jeff Goldblum stunt casting here. The story details are extremely easy to miss, too, because when things get hectic it’s hard to pay attention to voices over the din of the battle. While I’ve never personally been the type to <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-black-ops-cold-war/Die_Maschine_Zombies_Easter_Egg_Walkthrough">scour for Easter eggs</a> trying to uncover every single reference and throwback, longtime fans will certainly discover <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/videos/black-ops-cold-war-zombies-coffin-dance-easter-egg-tutorial">plenty of hidden details throughout</a>.<output class="box-wrapper jsx-2673806401" data-cy="article-video"><div class="jsx-3069850610 video jsx-2008855984 aspect-ratio aspect-ratio-16-9"><div class="badge jsx-1349606671 jsx-3647116352"><svg data-cy="icon-play" class="ign-icon jsx-477205226 jsx-366601295 icon-play" focusable="false" viewBox="-2 0 17 21" aria-hidden="false" role="img"><title>Play</title><path stroke="none" fill-rule="evenodd" clip-rule="evenodd" d="M16.094 9.176c1 .6 1 2.049 0 2.649L2.341 20.092A1.545 1.545 0 0 1 0 18.768V2.232A1.545 1.545 0 0 1 2.34.908l13.753 8.268Z" fill="currentColor"></path></svg></div></div></output>For now, it’s a little underwhelming that there’s only one single map: Die Maschine, which is actually an expanded and reimagined version of <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-world-at-war/Zombie_Mode">Nacht Der Untoten, the first-ever Zombies map</a> from <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/2008/11/12/call-of-duty-world-at-war-review">Call of Duty: World at War</a>. Thankfully it’s extremely large, layered, and dynamic, so there are plenty of hidden areas to explore and you can play it in either Endless mode, which gets harder and harder the further you get, or a predetermined 20-round mode. It’s fantastically designed and extremely intense: bullets start flying as soon as the chopper drops you off and they don’t stop until the final body hits the floor. It’s got the same flow of progression Zombies players will be used to in that you’ll gradually venture deeper by unlocking doors, turning on power, activating machines, stepping through portals, and more.<div class="display-title jsx-959792410 jsx-2659527929 quote-container" data-cy="quoteBox">Bullets start flying as soon as the chopper drops you off and they don’t stop until the final body hits the floor.<div class="stack jsx-2959124702 jsx-326843967"><div class="jsx-3449795453 divider jsx-428691023"></div><span>“</span></div></div>That being said, it’s still just one map that only takes around 40 minutes to run through, whereas <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-black-ops-4/Zombies_Guide">Black Ops 4 had four at launch</a>, and it absolutely will get old pretty fast because of that. However, the good news is that <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/call-of-duty-black-ops-cold-war-november-13-release-date-ps5-xbox-series-x">Activision is planning free updates and new content</a> over time, just like it does with Multiplayer and Warzone. Previously, new maps were always paid DLC, but it would seem that Zombies is getting rolled into the ongoing free content plan now.<div data-cy="poll-view-trigger"><section class="box-wrapper jsx-2673806401"><div class="card jsx-1339469126 jsx-1355461925 box jsx-2627838217 poll-content-block" data-cy="poll-content-block"><form action="#" data-cy="poll-content" class="poll-content"><fieldset class="answers jsx-332304107" role="radiogroup" aria-labelledby="poll-question"><legend class="stack jsx-2624643483 jsx-4192417768"><div class="stack jsx-3547261442"><h2 data-cy="poll-question" class="title2 jsx-1903782357 jsx-1377259516 headline" id="poll-question">What's The Best CoD Zombies Mode So Far?</h2></div></legend><div data-cy="poll-answer" class="jsx-45304670 poll-answer"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7295" id="answerId7295-label"><input type="radio" data-cy="answer-world-at-war" id="answerId7295" name="answerId" value="7295"/><span class="label">World at War</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-2988246289"></div></div><div data-cy="poll-answer" class="jsx-45304670 poll-answer"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7296" id="answerId7296-label"><input type="radio" data-cy="answer-black-ops" id="answerId7296" name="answerId" value="7296"/><span class="label">Black Ops</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-2988246289"></div></div><div data-cy="poll-answer" class="jsx-45304670 poll-answer"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7297" id="answerId7297-label"><input type="radio" data-cy="answer-black-ops-2" id="answerId7297" name="answerId" value="7297"/><span class="label">Black Ops 2</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-2988246289"></div></div><div data-cy="poll-answer" class="jsx-45304670 poll-answer highlight"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7298" id="answerId7298-label"><input type="radio" data-cy="answer-black-ops-3" id="answerId7298" name="answerId" value="7298"/><span class="label">Black Ops 3</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-1945348876"></div></div><div data-cy="poll-answer" class="jsx-45304670 poll-answer"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7299" id="answerId7299-label"><input type="radio" data-cy="answer-advanced-warfa" id="answerId7299" name="answerId" value="7299"/><span class="label">Advanced Warfare</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-2988246289"></div></div><div data-cy="poll-answer" class="jsx-45304670 poll-answer"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7300" id="answerId7300-label"><input type="radio" data-cy="answer-infinite-warfa" id="answerId7300" name="answerId" value="7300"/><span class="label">Infinite Warfare</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-2988246289"></div></div><div data-cy="poll-answer" class="jsx-45304670 poll-answer"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7301" id="answerId7301-label"><input type="radio" data-cy="answer-ww2" id="answerId7301" name="answerId" value="7301"/><span class="label">WW2</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-2988246289"></div></div><div data-cy="poll-answer" class="jsx-45304670 poll-answer"><label class="interface jsx-326752785 toggle-label jsx-1410127264 left-justified radio" for="answerId7302" id="answerId7302-label"><input type="radio" data-cy="answer-black-ops-4" id="answerId7302" name="answerId" value="7302"/><span class="label">Black Ops 4</span><div data-cy="left-justified" class="left-justified toggle-wrapper"><div class="toggle-indicator"></div></div></label><div class="title5 jsx-62124236 jsx-2988246289"></div></div><input name="answerText" type="hidden" value=""/></fieldset><div class="stack jsx-2624643483 jsx-4255654680 poll-controls"><button class="button-text jsx-729543028 button button--primary jsx-3381835873 jsx-2267841559 contained disabled full-width large" disabled="" type="submit" data-cy="poll-answer-btn">Answer</button><button class="button-text jsx-729543028 button jsx-3381835873 jsx-1624977611 nav next-button small" title="See Results" aria-label="See Results" data-cy="see-results-btn"><span style="white-space:nowrap;text-overflow:ellipsis;overflow:hidden;text-align:right">See Results</span></button></div></form></div></section></div>One big shake up to the formula is that, for the first time ever, Black Ops Cold War lets you <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-black-ops-cold-war/Best_Loadouts_to_Use_in_Call_of_Duty:_Black_Ops_Cold_War">pick a loadout from Multiplayer</a> to bring with you directly into the Zombies mode. This makes use of the unified progression system introduced in last year’s <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/2019/11/01/call-of-duty-modern-warfare-review">Call of Duty: Modern Warfare</a> to make all of the weapon levels, attachments, battle pass unlocks, characters, and so on that you earn in standard Multiplayer also available in Zombies – and vice versa. I’m a huge fan of that because it means no matter which multiplayer mode you’re playing you’re making meaningful progress rather than being expected to grind ranks in each one individually.<div class="display-title jsx-959792410 jsx-2659527929 quote-container" data-cy="quoteBox">Being able to use your loadout from the get-go is a big deal.<div class="stack jsx-2959124702 jsx-326843967"><div class="jsx-3449795453 divider jsx-428691023"></div><span>“</span></div></div>Being able to use your loadout from the get-go is a big deal. Previously, you’d start out as a barebones survivor with maybe a pistol and a knife, but now you’ve got a fully automatic assault rifle, shotgun, or whatever your primary weapon is in your chosen loadout slot. This dramatically changes the dynamic for the first few waves and eliminates the need to scrounge for cash so you can hurriedly buy a marginally better gun off the wall that you may or may not even want. Part of me misses the slow power creep of gradually earning better guns, but on the other hand it’s nice being able to hit the ground guns blazing (and it makes more sense as part of an elite team). As someone who’s returning to Zombies, I’ve been more than happy to skip that early phase and go straight to the more intense and complex action.<output class="box-wrapper jsx-2673806401" data-cy="article-slideshow"><button type="button" style="display:none" class="jsx-2228525885"></button><div data-cy="slideshow-view-trigger"><div data-cy="slideshow-preview" class="jsx-3853698584 slideshow-preview"><h3 class="title5 jsx-62124236 jsx-1085005187" data-cy="slideshow-preview-title">Every IGN Call of Duty Review</h3><div data-cy="slideshow-images-container" class="jsx-3853698584 images-container"><button type="button" data-cy="hero-image" aria-label="Open Slideshow" class="jsx-3853698584 hero-image"><img decoding="async" alt="" role="presentation" aria-hidden="true" src="https://assets1.ignimgs.com/2017/11/02/callofdutyreviews-1280-1509599920805.jpg?width=888&crop=16%3A9&quality=20&dpr=0.05" data-cy="progressive-image" class="jsx-2920405963 progressive-image jsx-3069850610 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity loading"/><span class="button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large" data-cy="paginate next" title="Open Slideshow"></span></button><div data-cy="slideshow-images-list" class="scrollbar jsx-2072772685 jsx-4243969252 images-list"><button data-cy="gallery-image" type="button" aria-label="Open Slideshow" class="jsx-3853698584 gallery-image"><img decoding="async" alt="<a href="http://www.ign.com/articles/2003/10/28/call-of-duty-review">Reviewed by: Dan Adams</a><br> Date:October 28, 2003<br> Many of the ideas found in Call of Duty may have been seen first in other titles, but have been honed down to a fine point in this one. If you're looking for a thrill ride that gives you heart problems, makes your ears flap for joy, and brings you as close to a World War II experience as you're likely to get right now (or would ever really want to get), this is your game. " src="https://assets1.ignimgs.com/2017/11/02/001cod-1509581359220.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05" data-cy="progressive-image" class="jsx-2920405963 progressive-image jsx-3069850610 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity loading"/><div class="rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand" data-cy="slideshow-image-overlay"><div data-cy="element-caption" class="caption jsx-1762799490">57 Images</div></div></button><button data-cy="gallery-image" type="button" aria-label="Open Slideshow" class="jsx-3853698584 gallery-image"><img decoding="async" alt=" <a href="http://www.ign.com/articles/2004/09/14/call-of-duty-united-offensive-review">Reviewed by: Tom McNamara</a><br> Date: September 14, 2004<br> United Offensive represents some the best of what a heavily scripted game can do. It probably also represents the most that can be squeezed out of the venerable Quake III engine. The first mission of the British campaign has you manning bomber turrets, and you've probably seen the screenshots and video clips by now: it's gorgeous. They've really outdone themselves. Still, in apparently attempting to trump the original in drama, they too often end up pummeling the player with an avalanche of combat targets. If you dug Call of Duty, you'll dig United Offensive, but get comfortable with the Quicksave and Quickload keys. " src="https://assets1.ignimgs.com/2017/11/02/002coda-1509625748221.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05" data-cy="progressive-image" class="jsx-2920405963 progressive-image jsx-3069850610 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity loading"/></button><button data-cy="gallery-image" type="button" aria-label="Open Slideshow" class="jsx-3853698584 gallery-image"><img decoding="async" alt="<a href="http://www.ign.com/articles/2004/11/16/call-of-duty-finest-hour">Reviewed by: Hillary Goldstein</a><br> Date: November 16, 2004<br> Call of Duty: Finest Hour has been "consolized" and turned from a somewhat challenging and often intense PC first-person shooter into a bland, run-and-gun console pop-gun game. It's certainly not bad and is enjoyable throughout, but it just doesn't excel in a single area. The brilliant concept of following three individual stories of the Allied campaign against the Nazis has been watered down with too many perspectives and no cohesive or interesting story. I cared nothing for any of the characters and felt like I was just going through the motions the entire game. A lack of checkpoints in the majority of levels is questionable and sometimes frustrating. Finest Hour had the pedigree to become the finest console World War II game, but in the end fails to bring any spark or intensity to a story about courage and sacrifice." src="https://assets1.ignimgs.com/2017/11/02/003coda-1509625748224.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05" data-cy="progressive-image" class="jsx-2920405963 progressive-image jsx-3069850610 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity loading"/></button><button data-cy="gallery-image" type="button" aria-label="Open Slideshow" class="jsx-3853698584 gallery-image"><img decoding="async" alt="<a href="http://www.ign.com/articles/2005/11/16/call-of-duty-2-3">Reviewed by: Douglass C. Perry</a><br> Date: November 16, 2005<br> Call of Duty 2 rises above the competitors with an intense attention to the minutiae that grips onto you and doesn't let go. In my humble opinion, this is the best Xbox 360 launch title, hands-down. " src="https://assets1.ignimgs.com/2017/11/02/002cod-1509581359222.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05" data-cy="progressive-image" class="jsx-2920405963 progressive-image jsx-3069850610 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity loading"/></button><button data-cy="gallery-image" type="button" aria-label="Open Slideshow" class="jsx-3853698584 gallery-image"><img decoding="async" alt="<a href="http://www.ign.com/articles/2005/10/25/call-of-duty-2-4">Reviewed by Tom Mcnamara</a><br>October 25, 2005<br>Call of Duty is part of a proud, if tired, subgenre of shooters, and once again it manages to rise above the weariness of the material to find something not only fresh but visceral and immediate. It looks great, it sounds awesome, and it provides both meaty single-player and multiplayer." src="https://assets1.ignimgs.com/2018/10/06/cod1-1538862302402.jpg?width=158&crop=16%3A9&quality=20&dpr=0.05" data-cy="progressive-image" class="jsx-2920405963 progressive-image jsx-3069850610 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity loading"/></button></div></div></div></div></output>The classic Zombies experience gets a handful of other minor new features as well. Perhaps most notably are all of the Skills: <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-black-ops-cold-war/Zombies_Field_Upgrades">Field Upgrades are special attacks</a> you charge up over time, like the Frost Blast that slows zombies; and Weapon Classes let you specialize and upgrade your loadout with new abilities, such as transforming the rifle butt melee hit with R3 into a knife slash for more damage, which very helpfully conserves ammo. Those are persistent upgrades, but within each match there’s also <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-black-ops-cold-war/How_Weapon_Rarity_Works_in_Zombies">weapon rarity</a> to keep an eye on: as you progress deeper and <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-black-ops-cold-war/Zombies_Weapons">purchase more weapons</a>, a higher rarity level denotes better attachments and damage, which gives you motivation to check every gun you come across to see if it’s better than what you have instead of basically forgetting about the loot system after a certain point. I also felt liberated by the fact that there’s no limit on how many <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/wikis/call-of-duty-black-ops-cold-war/Zombies_Perks">mid-game perks</a> you can have, so unlike in previous Zombies modes you never need to second-guess whether it’s worth grabbing one or not.<div class="display-title jsx-959792410 jsx-2659527929 quote-container" data-cy="quoteBox">Exfiltration thickly layers on the risk/reward tension.<div class="stack jsx-2959124702 jsx-326843967"><div class="jsx-3449795453 divider jsx-428691023"></div><span>“</span></div></div>Mystery Boxes stashed around the levels add more spice as well, since you never really know which gun they might spit out. Classic Zombies features like the Power-Ups are of course back; there’s nothing quite like getting downed and desperately crawling onto and triggering a Nuke that wipes out the entire wave just as your team is about to be killed off.<br/><br/>There’s a new Exfiltration mechanic now, too, and it thickly layers on the risk/reward tension. Once you hit wave 10 in the Endless mode, you have the option to call in an Exfil chopper to rescue the team. If you skip it at wave 10 and fight on to earn more rewards, you get another chance for a chopper every five waves after that. However, once you do decide to cash in your chips while you’re ahead and call it in, while you wait for the chopper to arrive the intensity is cranked up to 11 and the horde gets larger and more chaotic than ever in the final moments before your attempted escape. That’s something to keep in mind because if you die here – or anywhere else – before making it out, you’ll get no bonuses.<br/><br/> <section class="box-wrapper jsx-2673806401"><aside class="card jsx-1339469126 jsx-1178573261 box jsx-2627838217" data-cy="aside"> <h2 data-cy="title2" class="title2 jsx-1903782357 jsx-3735650234">Look Back: What We Said About Black Ops 4's Zombies</h2><output class="box-wrapper jsx-2673806401" data-cy="article-video"><div class="jsx-3069850610 video jsx-2008855984 aspect-ratio aspect-ratio-16-9"><div class="badge jsx-1349606671 jsx-3647116352"><svg data-cy="icon-play" class="ign-icon jsx-477205226 jsx-366601295 icon-play" focusable="false" viewBox="-2 0 17 21" aria-hidden="false" role="img"><title>Play</title><path stroke="none" fill-rule="evenodd" clip-rule="evenodd" d="M16.094 9.176c1 .6 1 2.049 0 2.649L2.341 20.092A1.545 1.545 0 0 1 0 18.768V2.232A1.545 1.545 0 0 1 2.34.908l13.753 8.268Z" fill="currentColor"></path></svg></div></div></output>Black Ops 4’s Zombies is the showcase of a confident team that has iterated and improved the formula they created. The addition of a tutorial, a more streamlined single player experience, and a wealth of match customisation shows Treyarch wants everyone to experience what the studio has been perfecting for the last decade. And with the 10 year anniversary of Call of Duty Zombies looming, there’s never been a better time to grab some friends, chug an elixir, and see how long you can survive. <em>- By Dan Crowd, October 15, 2018</em><br/><br/> <strong>Score: 8.5</strong><br/> <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/2018/10/15/call-of-duty-black-ops-4-zombies-review">Read the full Call of Duty: Black Ops 4 - Zombies Review</a><br/><br/> </aside></section>All of this is to say that, even though there’s only one map and the overall objective of the mode is still exactly the same, it doesn’t take away from how tightly designed and fun to play Zombies is in Black Ops Cold War. On a moment-to-moment gameplay sharpness basis, this may be <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/2019/06/01/the-best-call-of-duty-games-ranked">the best Zombies has ever been</a>. It’s an excellent foundation to build from, but at this moment it’s important to keep in mind the lack of breadth.<div class="display-title jsx-959792410 jsx-2659527929 quote-container" data-cy="quoteBox">Split-screen multiplayer doesn’t work in Zombies as it does in Multiplayer; it’s online only.<div class="stack jsx-2959124702 jsx-326843967"><div class="jsx-3449795453 divider jsx-428691023"></div><span>“</span></div></div>Oddly enough, though, in the process of adding a few new features, Treyarch also removed several that I miss. Chief among them is the fact that local split-screen multiplayer doesn’t work in Zombies as it does in Multiplayer; it’s online only. That’s a crushing blow if it stays that way. Servers have been stable since shortly after launch, so at least you can expect online play to be smooth, but having to buy a second copy (to say nothing of a whole second gaming system) just to play with someone in your own home stings a bit.<br/><br/>Additionally, previously you could play through Zombies solo but with AI-controlled companions that would help fight off the hordes and revive you when you got downed – they just couldn’t complete objectives. That’s missing now, and I could only find the option for matchmaking online or very lonely solo.<br/><br/> <section class="box-wrapper jsx-2673806401"><aside class="card jsx-1339469126 jsx-1178573261 box jsx-2627838217" data-cy="aside"> <h2 data-cy="title2" class="title2 jsx-1903782357 jsx-3735650234">Don't Miss The Single-Player Campaign Review</h2><output class="box-wrapper jsx-2673806401" data-cy="article-video"><div class="jsx-3069850610 video jsx-2008855984 aspect-ratio aspect-ratio-16-9"><div class="badge jsx-1349606671 jsx-3647116352"><svg data-cy="icon-play" class="ign-icon jsx-477205226 jsx-366601295 icon-play" focusable="false" viewBox="-2 0 17 21" aria-hidden="false" role="img"><title>Play</title><path stroke="none" fill-rule="evenodd" clip-rule="evenodd" d="M16.094 9.176c1 .6 1 2.049 0 2.649L2.341 20.092A1.545 1.545 0 0 1 0 18.768V2.232A1.545 1.545 0 0 1 2.34.908l13.753 8.268Z" fill="currentColor"></path></svg></div></div></output> <strong>Verdict: </strong>Call of Duty’s moment-to-moment gameplay is still primarily a well-dressed shooting gallery, but Black Ops Cold War succeeds in making its quiet time a defining part of its experience rather than just a deep breath between the loud and explode-y sequences. Its story is less successful at leaving a Black Ops 1-level mark, but the importance placed on finding and deciphering evidence as well as the multiple endings give good reason to stick with it beyond its typical six-ish-hour runtime. <em>– By Ryan McCaffrey, November 13, 2020</em><br/><br/>Read the full <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/call-of-duty-black-ops-cold-war-campaign-review-2">Call of Duty: Black Ops Cold War Single-Player Campaign Review</a><br/> <strong>Score: 7</strong><br/><br/> </aside></section>Black Ops 4’s Zombie Rush, in which you compete with other players to kill the most zombies as fast as possible, is also gone, and that’s a missed opportunity because it would have been a good way to add some longevity to the single map. It doesn’t look like the custom settings that let you tweak the size and intensity of the hordes in Black Ops 4’s Zombies mode have returned, either. Dropping features from just two years ago is a huge bummer and makes this Zombies mode feel less fleshed out by comparison, even if the gunplay and mid-game progression are great.<br/><br/>Some of that development effort may have gone into the two smaller game modes: Dead Ops Arcade and Onslaught. Just like in years past, Dead Ops Arcade is the type of thing you try once or twice as a novelty and then forget it exists. It’s a top-down twin-stick shooter (with optional online co-op) that’s reminiscent of old-school arcade games, but it feels janky and half-finished. It’s clever and has some fun to find, but it’s generally neither deep enough or fun enough to be worth more than a passing distraction. The fact that my favorite bits are when I get a power up that switches the perspective to first-person just goes to show that Call of Duty Zombies is best played that way.<div class="display-title jsx-959792410 jsx-2659527929 quote-container" data-cy="quoteBox">The PlayStation timed-exclusive Onslaught mode is actually quite fun as a shakeup to the usual formula.<div class="stack jsx-2959124702 jsx-326843967"><div class="jsx-3449795453 divider jsx-428691023"></div><span>“</span></div></div>The <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/call-of-duty-black-ops-cold-war-playstation-timed-exclusive-mode-zombies-onslaught">PlayStation timed-exclusive Onslaught</a>, on the other hand, is actually quite fun as a shakeup to the usual Zombies formula. In this mode you and an online co-op partner (or you by yourself) are placed in one of the Multiplayer maps with a glowing purple orb that creates a safe zone. Outside the safe zone you gradually take damage over time, so you have to stay inside the circle and fight off waves of enemies. After each wave the orb moves to a new spot on the map and you repeat the process, but every now and then big Elite creatures spawn – and that’s usually when things go off the rails.<br/><br/>I’m honestly surprised Onslaught is capped at just two players because it gets incredibly hard by the time you get to the second Elite spawn. They’re such absorbent bullet sponges and take so long to bring down, and there are usually two of them in play at once. It feels nearly impossible to have much success playing solo, and co-op is no joke. It’s a fun mode, though, and lets you see the Multiplayer maps in a new light. It’s a shame this isn’t available on PC or Xbox for an entire year – by the time those players get access to it we’ll be gearing up for the next Call of Duty game all over again.<br/><br/> <section class="box-wrapper jsx-2673806401"><aside class="card jsx-1339469126 jsx-1178573261 box jsx-2627838217" data-cy="aside"> <h2 data-cy="title2" class="title2 jsx-1903782357 jsx-3735650234">The DualSense Difference</h2>Since <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/playstation-5-review">I’m playing on PS5</a>, I was using <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/ps5-dualsense-controller-review">the DualSense controller</a> with its special adaptive triggers and haptic feedback. Both aiming down the sights and pulling the trigger of a gun has increased resistance on the triggers requiring you to firmly pull down. You can really feel the tension inside the controller, and <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/every-gun-in-call-of-duty-black-ops-cold-war-uses-ps5-haptic-feedback-differently">the haptics honestly did remind me of firing a real gun.</a> It isn’t a transformative experience by any means, but is certainly more immersive and interactive. It gets tiring after a while though; my index fingers definitely got sore after a long day of playing. Fortunately you can disable it all in the settings if you’d like – I suspect some of Treyarch’s testers probably had similar finger fatigue.<br/><br/>But between this and Onslaught, the <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/call-of-duty-black-ops-cold-ware-release-date-preorder">PlayStation 5 version of Call of Duty</a> has a lot going for it this year.<br/><br/> </aside></section></section></section><div class="stack jsx-1475529924"><div data-cy="verdict" class="article-section"><h3 data-cy="title3" class="title3 jsx-12333944 jsx-3517023867">Verdict</h3><p data-cy="article-verdict-paragraph" class="article jsx-3932497636">Call of Duty: Black Ops Cold War’s Zombies is as highly polished and tense as you’d expect from a mode that’s been around in some form or another for over a decade now. The iconic brand of frantic zombie killing and interdimensional intrigue is incredibly fun while you’re caught up in the moment, but it doesn’t build enough on what came before. Compared to Black Ops 4’s ambitious Zombies mode that launched with multiple episodes, this single map feels like a disappointment, and the lack of local split-screen co-op is a bummer as well. It should get bigger and better as Treyarch adds new free maps and features, and if so this could become a great year for Call of Duty Zombies.</p></div><div class="jsx-2155806329 adunit-wrapper"><div class="jsx-2155806329 bobble bobble-1 pogocnt pg-article"><div data-mix-name="secondaryMedrec" data-pos="1" data-pogo-hide="1" class="jsx-343126785 pogo-slot"></div></div></div></div><div data-pogo="outstream"></div></div><div class="jsx-3517015813 right-rail"><div class="jsx-448876066 sticky-wrapper"><div class="jsx-2155806329 adunit-wrapper"><div class="jsx-2155806329 bobble bobble-0 pogocnt pg-article"><div data-pogo="sidebar" data-mix-name="tallAd" data-pos="0" class="jsx-343126785 sidebar pogo-slot"></div></div></div><div class="stack jsx-2509706801 jsx-1262923914"></div></div></div></div></div><div class="jsx-3309421902 page-content"><h3 data-cy="object-summary-embed-title" class="title3 jsx-12333944">In This Article</h3><div data-cy="objectcard-view-trigger"><section class="box-wrapper jsx-2673806401 object-summary-embed SummaryEmbed_object-summary-embed__Ujh2z" data-cy="object-summary-embed-container"><div class="card jsx-1339469126 jsx-1355461925 box jsx-2627838217 object-box wiki-links"><div class="jsx-331183720 SummaryEmbed_object-loader__nxuMQ"><div class="jsx-2189758939 loading"></div></div><div class="jsx-331183720 SummaryEmbed_object-details__3__aO"><div class="jsx-331183720 object-thumbnail SummaryEmbed_object-thumbnail__QkoV4"><a href="/games/call-of-duty-black-ops-cold-war"><div data-cy="object-thumbnail" class="jsx-529896550 object-thumbnail"><figure class="jsx-3247479532 aspect-ratio aspect-ratio-1-1"><img decoding="async" alt="Call of Duty: Black Ops Cold War" src="https://assets-prd.ignimgs.com/2020/09/17/call-of-duty-black-ops-cold-war-button-1600331013350.jpg?width=114&crop=1%3A1%2Csmart&auto=webp" srcSet="https://assets-prd.ignimgs.com/2020/09/17/call-of-duty-black-ops-cold-war-button-1600331013350.jpg?width=114&crop=1%3A1%2Csmart&auto=webp 1x, https://assets-prd.ignimgs.com/2020/09/17/call-of-duty-black-ops-cold-war-button-1600331013350.jpg?width=114&crop=1%3A1%2Csmart&auto=webp&dpr=2 2x" data-cy="progressive-image" class="jsx-2920405963 progressive-image object-image jsx-1809694635 jsx-2338608387 expand"/><div class="stack jsx-2784929167 thumbnail-widgets wrapper ObjectThumbnailWidgets_thumbnail-widgets__xJaXR"></div></figure></div></a></div><div class="stack jsx-659253495 SummaryEmbed_object-title-column__FusR0"><a href="/games/call-of-duty-black-ops-cold-war" class="title5 jsx-62124236 jsx-957202555 title balanced" data-cy="object-summary-content-title">Call of Duty: Black Ops Cold War</a><div class="stack jsx-4110781522"><a href="/games/producer/raven-software" title="Developers" data-cy="embed-producerLink" class="caption jsx-1762799490 muted">Raven Software</a><time 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type="application/ld+json">{"@context":"http://schema.org/","mainEntityOfPage":{"@type":"WebPage","@id":"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-zombies-review"},"image":"https://assets1.ignimgs.com/2020/11/14/codblackopszombies-blogroll-1605315528136_160w.jpg?width=1280","url":"https://www.ign.com/articles/call-of-duty-black-ops-cold-war-zombies-review","description":"A classic map is revived, but not much new is added.","@type":"Review","itemReviewed":{"@type":"Game","url":"https://www.ign.com/games/call-of-duty-black-ops-cold-war","name":"Call of Duty: Black Ops Cold War"},"reviewRating":{"@type":"Rating","ratingValue":7,"worstRating":0,"bestRating":10},"datePublished":"2020-11-18T00:07:52.000Z","headline":"Call of Duty: Black Ops Cold War Zombies Review - IGN","publisher":{"@type":"Organization","name":"IGN","logo":{"@type":"ImageObject","url":"https://oystatic.ignimgs.com/src/core/img/widgets/global/page/ign-logo-100x100.png"}},"author":{"@type":"Person","name":"David Jagneaux","url":"https://www.ign.com/person/DavidJagneaux"},"dateModified":"2020-11-18T09:58:51.637Z","commentCount":195,"comment":[{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Raindrop"},"text":"Zombies should have split off into its own game years ago, it would be so much better off for it. But cod has had some of the very worst monetisation over the years, on top of yearly releases and it still sells like crazy so there is no reason to I guess. ","upvoteCount":22,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"QuickityQuick"},"text":"Back in my day games were reviewed as one package and not divided up into 3 different reviews. Other games don't get this treatment, must be marketing bucks at play here.","upvoteCount":18,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"zUnHoLySkittle"},"text":"Like how advanced warfare zombies got left off the poll. Despite how horrible the movement system was for that game, it made that zombies mode feel pretty unique and I thought it was decent. ","upvoteCount":16,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"ProfessorOfGaming"},"text":"This is shaping up to be the worst CoD yet. How disappointing, especially coming off the red hot MW\n\nOne zombie map? Why not 5-10? Why not remastered versions of the other zombie\nMaps that were in BO3?","upvoteCount":14,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"NickKurtDale"},"text":"I was very skeptical when I saw gameplay, but I'm really enjoying Zombies so far. I'm usually big on multiplayer, but I personally think this year's multiplayer sucks so far, but it's just launch day so it will hopefully improve soon. I'm having a lot more fun in Zombies and when I played the campaign. \n\nThese changes to zombies aren't that bad, only thing I don't really like is the guidance with markers and objectives to turn on the power. It's kind of about time zombies got some major improvements over the old formula, and I like this a lot more than the gumball crap.","upvoteCount":7,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"TLJstinks"},"text":"Okay just started playing today. First, the MP maps just suck. Everything else seems to be the same crappy COD stuff. So if you are a COD player this is the same ole same. Explosives galore. I was killed 20 times one match and I counted 19 explosives deaths. Standard arcade no skill shooter....but we knew that in advance.","upvoteCount":6,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Casual_dude"},"text":"1map? No splitscreen? This pandemic hits hard on developers I guess.\n\nI don´t know if I take it like: \n-\"Sorry guys... we did our best, despite the global situation, to give you zombies on this one....\"\nOr like: \"Just take your goddamm zombies and shut up!\"\n","upvoteCount":5,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"EhHiKevin"},"text":"One map that's a remake of the smallest Zombies map? Man this game was rushed out the door.","upvoteCount":5,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Carrot"},"text":"\"It should get bigger and better as Treyarch adds new free maps and features, and if so this could become a great year for Call of Duty Zombies.\"\n\nRating games on future promises that haven't been fulfilled is how you get content lacking games as a service designed to drip feed you content over months while pushing microtransactions front and center, something Activision has gone out of their way to design systems for to take advantage of those who play.\n\nYou also see stupid shit like breaking a complete game up into separate reviews for different modes where excuse making for cut content and corners gets even worse. \n\nQuit giving these annual releases, and releases in general, a pass on things because it might get fixed in the futute.\n\nAnd this made all the worse with a fucking $70 price tag. \n\nGet your shit together IGN.","upvoteCount":5,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-17","author":{"@context":"http://schema.org/","@type":"Person","name":"thehorse21"},"text":"If you actually think bo4 zombies is better than Cold War, your on drugs. At least Cold War zombies gives something the fans actually wanted with the perk system. Every zombies youtuber would agree. WHO CARES IF ITS JUST ONE MAP, MORE WILL COME IN TIME. THIS MAP IS BETTER THAN HALF THE MAPS THAT WERE IN BO4","upvoteCount":4,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"tweedleface"},"text":"Isn’t this game out? Why is there a review in progress ","upvoteCount":4,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"FatalSpace"},"text":"Will there be a Call of Duty Cold War main menu review in progress? ","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"FatalSpace"},"text":"Wait what? The person who wrote this article actually said this?\n\n\"Zombies mode hasn’t changed all that much since the undead first invaded Call of Duty in World at War back in 2008\"\n\nUhhh it has changed massively since that first bonus mode we experienced in World at War are you kidding me?\n\nThe first version of Zombies had you in the bunker with weapons on the wall and a mystery crate and that is IT!.\n\nThere were no secrets to uncover, no machines to buy perks and no machine to upgrade your weapons to more powerful ones.\n\nAll of that stuff appeared over time between the first exposure to the game and today's version.\n\nTo say it hasn't changed much since it first came out in 2008 is embarrassing journalism and you should not have a job in it because you clearly don't do research.\n\nYou then said this \n\n\"The Call of Duty: Black Ops Cold War version hasn’t done a great job with that dilemma; its gunplay is strong and it looks great on PlayStation 5, but it skimps on content by recycling the original Zombies map and takes a step backward in overall depth, dropping some features that I miss in the process.\"\n\n\nPlease boot up World at War and show me in the Zombies mode the part where you go outside and underneath the complex to the upgrade room. \n\nI'm waiting.","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"PercyWallace"},"text":"I think Cold War will be the game that will finally suffer from (for COD standards) sales. It won't necessarily be from a lack of quality, but because of the extreme polish and popularity of Warzone. You can't beat free and fun which shows in cosmetic sales alone (it made a billion dollars in one financial quarter).\n\nIf they sold a campaign and zombies as their own separate entries and continued to add onto WZ every year, I think COD will stay on top of the sales bracket for the foreseeable future.","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"kdlcooban"},"text":"My friends made me buy this. I promised never to buy another COD game. Man, i should have stuck to my gut feeling. F i want a refund","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"ZeroBahamut1285"},"text":"I'm honestly just surprised people still play this at all. Call of Duty hasn't been good since Modern Warfare 2, but yet people keep buying the same copy/paste crap from them, year after year. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"DynamicDelta"},"text":"Very very very glad I did not buy Cold War.","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-16","author":{"@context":"http://schema.org/","@type":"Person","name":"ronny554"},"text":"What a confusing and clickbait review. \"Reviving a classic without adding much new\"\nThis subtitle is followed by a slew of paragraphs describing new mechanics, features and gameplay that we've never seen previously in zombies. The only thing we can see from this review that remained the same is the core zombies gameplay (4 players, open new areas, fight hordes use perks and pack-a-punch. I'm not sure what exactly this reviewer was expecting from the zombies gamemode. It almost seems like no matter what was available upon release, they would have had a negative title to get people to click on this review. The paragraphs explaining the new mechanics actually create a lot of excitement and if the premise of this review was actually \"Zombies got a makeover\" or something, the entire feeling of the review would be different. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Blast244"},"text":"Woah no split screen?? That's embarrassing.. talk about dropping the ball. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"shortster111"},"text":"Why do they review these modes separately? They’re all part of the same game. Not like you can buy them individually ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Thouzand"},"text":"I just realized it says it doesn't support split screen multiplayer. That hurts bro...","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"MisterJoker"},"text":"Jesus how many reviews do you need for one game? \nBlack Ops: Cold War, the final review\nThere, that’s all you need\n\n","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"PercyWallace"},"text":"Buddy picked this up. Said Zombies is the best part about it. I personally have no interest in this outside of the campaign as the beta left much to be desired when compared to MW. WZ can’t be touched. \n\nThe Halloween zombie even in WZ should be a standard mode. I even signed a petition to make it permanent lol if you played it, you already know. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"DaddyMacAus"},"text":"The worst COD game in a long while. MP is atrocious. Hopefully zombies can save it. Glad I kept MW. ","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2020-11-22","author":{"@context":"http://schema.org/","@type":"Person","name":"H0llow1dol"},"text":"Does anyone remember Call of Duty 2? It was legit one of the big reasons I got an Xbox 360 at launch. Game blew me away back then...Now, it’s kinda difficult seeing what the franchise has become. I miss those days.","upvoteCount":2,"downvoteCount":0}]}</script></div><div id="ow-notifications-wrapper" class="jsx-1779429293 sidebar"><div id="ow-notifications" data-ow-notifications-placeholder="true" data-instance-id="EmbeddedNotifications" class="jsx-1779429293"></div></div></div></body></html>